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Ivana A. | Diary of Difference (1171 KP) rated The Language Of Thorns in Books
Feb 3, 2020
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<b>3.8 ★, to be exact. </b>
Sometimes, we enter a library, not really knowing what we are looking for. One day, I entered the library, only to return a few books. Instead, I returned with two more. The first one didn’t impress me, but the second one was this book – The Language of Thorns by Leigh Bardugo. I only picked it up, because I liked the cover. And I know, we shouldn’t judge a book by its cover, but I guess the magic worked on me this time around.
This book featured six stories, all six magical and beautiful in their own way. Some attracted me more, some a bit less, but I, overall, feel delighted to have read this book. I haven’t read Leigh’s previous books, so I didn’t know about this world before, but these are apparently the same woods featured in those books as well.
I will give a brief opinion on all stories, and the main rating will be the average from them all. Let’s go.
<b><i>1. Ayama and the Thorn Wood – ★★★★★</i></b>
<b>‘’Interesting things only happen to pretty girls.’’</b>
A beautiful tale that will show you how beauty comes from within. The King and Queen have two sons – one is a beautiful man, the future king, and the other one is a monster. They are scared and ashamed of the monster-boy, and let him live his life in the labyrinth they made for him. In the village, in a poor family, there are two daughters, one as beautiful as the sun, and the other one ugly. When the monster escapes the labyrinth and starts ruining fields and make disasters, everyone is scared to go and talk to him and beg for forgiveness, so the ugly lady is sent to her woods – quite certain she will never return…
<b>‘’This little prince was shaped a bit like a boy but more like a wolf, his body covered in slick black fur from crown to clawed foot. His eyes were red as blood, and the nubs of two budding horns protruded from his head.’’</b>
<b><i>2. The Too-Clever Fox – ★★★★★</i></b>
<b>‘’Freedom is a burden, but you will learn to bear it.’’</b>
I loved this story the most, out of all six of them. It reminded me of home, and of how we tell stories back there. The whole ‘’Once Upon a Time’’ is real, and I enjoyed every moment of it. The winter theme, the hunting, the girl and the fox. This is a story that will teach you to not be assured you can outsmart everyone. Foxes in stories have always been presented as the smart ones, outsmarting every animal in the woods. This reminds me of Aesop’s Tales, which I really loved as a little girl. But sometimes, you will get outsmarted, and it might cost you your life. The twist was definitely unexpected, but indeed satisfying.
<b><i>3. The Witch of Duva – ★★★</i></b>
A story where girls disappear, and one girl decides to go into the woods and try to figure out why. This story upset me, and I didn’t like it. But deep inside, it’s a good one. Very creepy though, and very horror-y, but worth reading. Turn the lights off, get under a blanket, turn your torch on, and only then you will be ready to know the deep secrets this story tells you.
<b><i>4. Little Knife – ★★★★</i></b>
The shortest story in the book, but by all means not the least intriguing. A story that features a woman that is too beautiful, that men lose their mind as soon as they see her. To get the chance to marry her, men will have to go through a various of tasks. The twist at the end is incredible, and I really liked it. It starts off as a usual story, but it goes wild.
<b><i>5. The Soldier Prince – ★★</i></b>
This was a story I enjoyed the least. It all screamed ‘’The Nutcracker’’ to me, and I couldn’t see it as original. It was a re-make, and it was very different that the story we know, but it just didn’t work for me. This is a story about a man who makes toys and gives them life. And when one toy sort of ‘’wakes up’’, interesting things start to happen. Quite a creepy story. I usually like those, but this one was not my cup of tea.
<b><i>6. When Water Sand Fire – ★★★★</i></b>
<b>‘’ We were not made to please princes.’’</b>
This one is the longest story in the book. It features a world of creatures living underwater, and Ulla, who can sing and create magic, but who, as the people believe, is not a true born, but a mix between the underwater world and the humans. She is asked to help the prince become a king, but when the magic price is too high to paid, it doesn’t seem like she has a choice. I truly enjoyed this story, as it’s a beautiful mix of emotions while you read it. It was a bit disappointing that it seems as a remake of the creation of the character of Ursula from The Little Mermaid, at least to me.
Have you read this book, or any of Leigh Bardugo’s books? Let me know in the comments, I love to chat with you!
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<b>3.8 ★, to be exact. </b>
Sometimes, we enter a library, not really knowing what we are looking for. One day, I entered the library, only to return a few books. Instead, I returned with two more. The first one didn’t impress me, but the second one was this book – The Language of Thorns by Leigh Bardugo. I only picked it up, because I liked the cover. And I know, we shouldn’t judge a book by its cover, but I guess the magic worked on me this time around.
This book featured six stories, all six magical and beautiful in their own way. Some attracted me more, some a bit less, but I, overall, feel delighted to have read this book. I haven’t read Leigh’s previous books, so I didn’t know about this world before, but these are apparently the same woods featured in those books as well.
I will give a brief opinion on all stories, and the main rating will be the average from them all. Let’s go.
<b><i>1. Ayama and the Thorn Wood – ★★★★★</i></b>
<b>‘’Interesting things only happen to pretty girls.’’</b>
A beautiful tale that will show you how beauty comes from within. The King and Queen have two sons – one is a beautiful man, the future king, and the other one is a monster. They are scared and ashamed of the monster-boy, and let him live his life in the labyrinth they made for him. In the village, in a poor family, there are two daughters, one as beautiful as the sun, and the other one ugly. When the monster escapes the labyrinth and starts ruining fields and make disasters, everyone is scared to go and talk to him and beg for forgiveness, so the ugly lady is sent to her woods – quite certain she will never return…
<b>‘’This little prince was shaped a bit like a boy but more like a wolf, his body covered in slick black fur from crown to clawed foot. His eyes were red as blood, and the nubs of two budding horns protruded from his head.’’</b>
<b><i>2. The Too-Clever Fox – ★★★★★</i></b>
<b>‘’Freedom is a burden, but you will learn to bear it.’’</b>
I loved this story the most, out of all six of them. It reminded me of home, and of how we tell stories back there. The whole ‘’Once Upon a Time’’ is real, and I enjoyed every moment of it. The winter theme, the hunting, the girl and the fox. This is a story that will teach you to not be assured you can outsmart everyone. Foxes in stories have always been presented as the smart ones, outsmarting every animal in the woods. This reminds me of Aesop’s Tales, which I really loved as a little girl. But sometimes, you will get outsmarted, and it might cost you your life. The twist was definitely unexpected, but indeed satisfying.
<b><i>3. The Witch of Duva – ★★★</i></b>
A story where girls disappear, and one girl decides to go into the woods and try to figure out why. This story upset me, and I didn’t like it. But deep inside, it’s a good one. Very creepy though, and very horror-y, but worth reading. Turn the lights off, get under a blanket, turn your torch on, and only then you will be ready to know the deep secrets this story tells you.
<b><i>4. Little Knife – ★★★★</i></b>
The shortest story in the book, but by all means not the least intriguing. A story that features a woman that is too beautiful, that men lose their mind as soon as they see her. To get the chance to marry her, men will have to go through a various of tasks. The twist at the end is incredible, and I really liked it. It starts off as a usual story, but it goes wild.
<b><i>5. The Soldier Prince – ★★</i></b>
This was a story I enjoyed the least. It all screamed ‘’The Nutcracker’’ to me, and I couldn’t see it as original. It was a re-make, and it was very different that the story we know, but it just didn’t work for me. This is a story about a man who makes toys and gives them life. And when one toy sort of ‘’wakes up’’, interesting things start to happen. Quite a creepy story. I usually like those, but this one was not my cup of tea.
<b><i>6. When Water Sand Fire – ★★★★</i></b>
<b>‘’ We were not made to please princes.’’</b>
This one is the longest story in the book. It features a world of creatures living underwater, and Ulla, who can sing and create magic, but who, as the people believe, is not a true born, but a mix between the underwater world and the humans. She is asked to help the prince become a king, but when the magic price is too high to paid, it doesn’t seem like she has a choice. I truly enjoyed this story, as it’s a beautiful mix of emotions while you read it. It was a bit disappointing that it seems as a remake of the creation of the character of Ursula from The Little Mermaid, at least to me.
Have you read this book, or any of Leigh Bardugo’s books? Let me know in the comments, I love to chat with you!
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Purple Phoenix Games (2266 KP) rated The Grimm Forest in Tabletop Games
Apr 9, 2021
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.

Purple Phoenix Games (2266 KP) rated Aroma in Tabletop Games
Feb 20, 2021
Hello. My name is Travis and I have a big nose. It has always been big, and I used to tell people that it is so because I could smell so much better than everyone else. For a while this was partly true. However, as I age I find that I am less and less amazing than I thought I was when I was younger. Enter a game that revolves around actually using this schnoz and its wonderful ability and I thought I would have it in the bag! I was wrong. Again.
Aroma is a board game that originates from an essential oil company wishing to produce a board game utilizing its oils. Designer Odd Hackwelder then crafted a board game utilizing said essential oils that can be played four different ways. That’s right, Aroma is a game with four different play modes. Most of the modes revolve around the ability to guess the correct scent to score points. For this review I will be referencing rules for the Revolve mode with four players.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Revolve each player will choose one of the themed player boards and bits from the following: Citrus, Trees, Plants, Floral. They will lay the boards touching in the middle of the table and their oil trays with essential oil bottles in front of them. Each player will also receive the wooden player token and scent tokens in their color. Place the wooden player tokens on the point tracker zero space and the game is setup to begin!
Revolve is played in rounds where each player will choose one of their oil vials from their tray, place its matching scent token face-down on their board and pass it to the player on their left simultaneously. The players then take the vials just given to them, smell the oils inside and try to guess its content scent by choosing the appropriate scent token and placing it face-down on the board in front of them as well. Play continues in this fashion until all players have smelled the vials from all players and made their guesses.
Players then flip over their scent tokens to compare what was given to them throughout the round and they will score points based on how many were guessed correctly. The players then choose a different vial and the process starts anew. The game ends at the end of the fourth round and the player with the most correct guesses is the winner!
Components. This game has pretty amazing components. The oil trays with the little oil bottles are great, but a little flimsy. The boards and scent tokens are thick, and the wooden player pieces are nice and medium-sized. The overall look of the game is very clean and colorful, reminiscent of the art style in T.I.M.E Stories, but with more colors and smells. Aside from the flimsy cardboard used in the oil trays, the rest of the components are top notch. I do have one gripe: the oil bottles themselves sometimes take quite a bit of effort to get the smell going. We tried manually rolling with our fingers, and the suggested technique of rolling on a sheet of paper (we used a paper napkin). The best way was to just drench oneself in essential oil by manually rolling the ball with one’s finger.
As a game Aroma’s Revolve is interesting and invokes feelings not normally used to describe board games. I have not played another game like it, nor one that I can remember using my sense of smell at all. For this point alone I feel attracted to Aroma. However, smelling all the scents over and over can sometimes get a little overwhelming for me. I KNOW what a lemon smells like, but when you pass around a vial and I sniff it, I feel like I am smelling lemon. When the card is revealed and it is actually grapefruit I just smelled I become frustrated. I guess I never realized how closely many things smell to other items in the same family. I like to reminisce about the first time I ever smelled pine, or its unmistakable scent down in my wood shop. But the pine scent in Aroma doesn’t really smell like pine to me. Maybe my snout is aging faster than I thought, but I am really no good at picking out some of these scents.
I have also played the Survive mode with just my wife and of course she always beats me. Survive is the only mode that is designed for two players, and I wish there were more. Getting together during the lockdown is difficult, and I game mostly with my wife. That said, on the rare occasion I got to play games with another couple in our quarantine pod I wanted to break Aroma out and try a different mode. Revolve is good, and Survive is good too, but I would prefer both with the full compliment of players.
If you are looking for something completely different for your collection, Aroma is it. I don’t know if it will make many gamers’ Top 10 lists, but it is so interesting to use the sense of smell in a board game that I think it is almost essential (see what I did there?). I mean that Aroma currently has no competition in the same space, so it will not be replaced by another similar game for quite some time, I’m sure. And what guest wouldn’t be impressed by playing a board game that includes 20 vials of essential oil? How novel is that, anyway? Purple Phoenix Games gives this one a lovely-sniffed 8 / 12. Do be warned: Aroma may accidentally perfume some other games it is stored near, but the scent is pleasant. At least I THINK it is. Now I’m doubting my ability to smell anything correctly.
Aroma is a board game that originates from an essential oil company wishing to produce a board game utilizing its oils. Designer Odd Hackwelder then crafted a board game utilizing said essential oils that can be played four different ways. That’s right, Aroma is a game with four different play modes. Most of the modes revolve around the ability to guess the correct scent to score points. For this review I will be referencing rules for the Revolve mode with four players.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Revolve each player will choose one of the themed player boards and bits from the following: Citrus, Trees, Plants, Floral. They will lay the boards touching in the middle of the table and their oil trays with essential oil bottles in front of them. Each player will also receive the wooden player token and scent tokens in their color. Place the wooden player tokens on the point tracker zero space and the game is setup to begin!
Revolve is played in rounds where each player will choose one of their oil vials from their tray, place its matching scent token face-down on their board and pass it to the player on their left simultaneously. The players then take the vials just given to them, smell the oils inside and try to guess its content scent by choosing the appropriate scent token and placing it face-down on the board in front of them as well. Play continues in this fashion until all players have smelled the vials from all players and made their guesses.
Players then flip over their scent tokens to compare what was given to them throughout the round and they will score points based on how many were guessed correctly. The players then choose a different vial and the process starts anew. The game ends at the end of the fourth round and the player with the most correct guesses is the winner!
Components. This game has pretty amazing components. The oil trays with the little oil bottles are great, but a little flimsy. The boards and scent tokens are thick, and the wooden player pieces are nice and medium-sized. The overall look of the game is very clean and colorful, reminiscent of the art style in T.I.M.E Stories, but with more colors and smells. Aside from the flimsy cardboard used in the oil trays, the rest of the components are top notch. I do have one gripe: the oil bottles themselves sometimes take quite a bit of effort to get the smell going. We tried manually rolling with our fingers, and the suggested technique of rolling on a sheet of paper (we used a paper napkin). The best way was to just drench oneself in essential oil by manually rolling the ball with one’s finger.
As a game Aroma’s Revolve is interesting and invokes feelings not normally used to describe board games. I have not played another game like it, nor one that I can remember using my sense of smell at all. For this point alone I feel attracted to Aroma. However, smelling all the scents over and over can sometimes get a little overwhelming for me. I KNOW what a lemon smells like, but when you pass around a vial and I sniff it, I feel like I am smelling lemon. When the card is revealed and it is actually grapefruit I just smelled I become frustrated. I guess I never realized how closely many things smell to other items in the same family. I like to reminisce about the first time I ever smelled pine, or its unmistakable scent down in my wood shop. But the pine scent in Aroma doesn’t really smell like pine to me. Maybe my snout is aging faster than I thought, but I am really no good at picking out some of these scents.
I have also played the Survive mode with just my wife and of course she always beats me. Survive is the only mode that is designed for two players, and I wish there were more. Getting together during the lockdown is difficult, and I game mostly with my wife. That said, on the rare occasion I got to play games with another couple in our quarantine pod I wanted to break Aroma out and try a different mode. Revolve is good, and Survive is good too, but I would prefer both with the full compliment of players.
If you are looking for something completely different for your collection, Aroma is it. I don’t know if it will make many gamers’ Top 10 lists, but it is so interesting to use the sense of smell in a board game that I think it is almost essential (see what I did there?). I mean that Aroma currently has no competition in the same space, so it will not be replaced by another similar game for quite some time, I’m sure. And what guest wouldn’t be impressed by playing a board game that includes 20 vials of essential oil? How novel is that, anyway? Purple Phoenix Games gives this one a lovely-sniffed 8 / 12. Do be warned: Aroma may accidentally perfume some other games it is stored near, but the scent is pleasant. At least I THINK it is. Now I’m doubting my ability to smell anything correctly.

Gareth von Kallenbach (980 KP) rated Happy Feet Two (2011) in Movies
Aug 7, 2019
Mumble is back and dancing his way back into our hearts. Happy Feet Two is a follow up to the 2006 Academy Award winning movie, Happy Feet directed by George Miller. Mumble (Elijah Wood) is now married to Gloria (Alecia “PiNK” Moore, who replaced the late Brittany Murphy) and they have a son, Erik (Ava Acres).
Mumble struggles to help Erik with his insecurities and inability to find his own heart song and dance steps. Erik ends up running away from Emperorland with a couple of friends, following the love struck Ramon (Robin Williams). Unsuccessful in love within Mumble’s penguin community, Ramon decides to head back to Adelieland and falls for Carmen (Sophia Vergara) who, of course, plays hard to get. So begins Ramon’s hilarious attempts at trying to win Carmen’s affection. While on their adventure, Erik and company stumble across Sven (Hank Azaria), a puffin that is mistaken for a penguin who can fly. Erik becomes enamored with Sven’s ability to fly and attempts to follow in Sven’s footsteps.
Once Mumble has found the runaway chicks, he forces them to return to Emperorland. Upon their return to home, they find a landslide has caused an iceberg to shift and ends up trapping their colony with no way out. Mumble must find help before it’s too late. In flies the self-help guru and fraud Sven to come and teach the penguins how to fly. Meanwhile, other animals in peril are an elephant seal (Anthony Lapaglia) and a couple of codependent krill named Will (Brad Pitt) and Bill (Matt Damon) who realized that their only place in life is to provide sustenance for the whales. Unwilling to succumb to their fate, the delusional Will forces the terrified Bill to swim away from their swarm and become omnivores in an attempt to move up the food chain.
In the end all these stories tie together to show a strong sense of community among different species. I do believe George Miller seems to have taken more of a commercialized approach when creating this movie. Miller once again attempts to send an eco-message regarding global warming with Happy Feet Two. Unfortunately the sequel’s message does not create the same emotional and heartfelt impact as its predecessor. Miller focused more on entertaining and visuals and less on the actual storyline which was very choppy and quite odd at times.
The animators definitely give Pixar a run for their money with their amazing Antarctica scenery details, their incredible animal close-up shots, the undersea moments with the krill and spectacular action sequences. The movie may not have had the substance of the first movie; however it was definitely enjoyable to watch. There was lots of dancing, singing and great laugh-out-loud moments; an absolute visual delight.
Mumble struggles to help Erik with his insecurities and inability to find his own heart song and dance steps. Erik ends up running away from Emperorland with a couple of friends, following the love struck Ramon (Robin Williams). Unsuccessful in love within Mumble’s penguin community, Ramon decides to head back to Adelieland and falls for Carmen (Sophia Vergara) who, of course, plays hard to get. So begins Ramon’s hilarious attempts at trying to win Carmen’s affection. While on their adventure, Erik and company stumble across Sven (Hank Azaria), a puffin that is mistaken for a penguin who can fly. Erik becomes enamored with Sven’s ability to fly and attempts to follow in Sven’s footsteps.
Once Mumble has found the runaway chicks, he forces them to return to Emperorland. Upon their return to home, they find a landslide has caused an iceberg to shift and ends up trapping their colony with no way out. Mumble must find help before it’s too late. In flies the self-help guru and fraud Sven to come and teach the penguins how to fly. Meanwhile, other animals in peril are an elephant seal (Anthony Lapaglia) and a couple of codependent krill named Will (Brad Pitt) and Bill (Matt Damon) who realized that their only place in life is to provide sustenance for the whales. Unwilling to succumb to their fate, the delusional Will forces the terrified Bill to swim away from their swarm and become omnivores in an attempt to move up the food chain.
In the end all these stories tie together to show a strong sense of community among different species. I do believe George Miller seems to have taken more of a commercialized approach when creating this movie. Miller once again attempts to send an eco-message regarding global warming with Happy Feet Two. Unfortunately the sequel’s message does not create the same emotional and heartfelt impact as its predecessor. Miller focused more on entertaining and visuals and less on the actual storyline which was very choppy and quite odd at times.
The animators definitely give Pixar a run for their money with their amazing Antarctica scenery details, their incredible animal close-up shots, the undersea moments with the krill and spectacular action sequences. The movie may not have had the substance of the first movie; however it was definitely enjoyable to watch. There was lots of dancing, singing and great laugh-out-loud moments; an absolute visual delight.

Lee (2222 KP) rated She Dies Tomorrow (2020) in Movies
Sep 2, 2020
Pretentious waste of time
On paper, the concept behind She Dies Tomorrow is an intriguing one – “Amy thinks she’s dying tomorrow…and it’s contagious..”. And the trailer provided just enough mystery to make me want to seek it out too. Is it a portrayal of paranoia and anxiety, or is there something more sinister or supernatural at work, that they carefully and cleverly avoided showing us in the trailer?
We join Amy, already convinced that she is going to die tomorrow. She wanders aimlessly around her flat at night, drinking wine. Lying on the wooden floor, she traces her finger along the wood veins in the floorboards and presses herself against the wall, as if she is at one with the world and her surroundings. She also repeatedly drops the needle on a score by Mozart – a piece of music that I do not initially dislike, but come to loathe by the end of the movie.
Her close friend Jane pays a visit, but is dismissive of Amy and her insistence that tomorrow she will die. However, after Jane returns home to continue working, a sudden realisation crosses her face, and she also then has the feeling that she will die tomorrow. When Jane later joins a small party at her brother’s house, a similar pattern occurs, with everyone thinking she’s gone crazy. But eventually, they all start to think the same, with each realisation accompanied by a strange neon purple light flashing across their faces. It certainly does seem to be contagious…
The remainder of the movie deals with each character coming to terms with their impending death and passing the feeling onto a few other people. We see Amy trying to make the most of her remaining time, and we also flip back a few days to learn a bit more about her in the run up to today.
As I mentioned earlier – on paper, there’s definitely a great idea at the heart of She Dies Tomorrow, and reading back through my review certainly confirms that. Unfortunately though, nothing about this movie worked for me at all. I found the acting terrible, and was unable to connect with any of the characters. It’s less than 90 minutes long, but is such a dull, pretentious and badly written slow-burn that all mystery and intrigue generated by that trailer quickly vanishes. For a movie that wants you to ponder on your remaining time on this earth, it certainly does a pretty good job of wasting it. Oh and if you’re expecting some kind of explanation and ending that might help redeem the painful build-up, you’re going to be seriously disappointed.
We join Amy, already convinced that she is going to die tomorrow. She wanders aimlessly around her flat at night, drinking wine. Lying on the wooden floor, she traces her finger along the wood veins in the floorboards and presses herself against the wall, as if she is at one with the world and her surroundings. She also repeatedly drops the needle on a score by Mozart – a piece of music that I do not initially dislike, but come to loathe by the end of the movie.
Her close friend Jane pays a visit, but is dismissive of Amy and her insistence that tomorrow she will die. However, after Jane returns home to continue working, a sudden realisation crosses her face, and she also then has the feeling that she will die tomorrow. When Jane later joins a small party at her brother’s house, a similar pattern occurs, with everyone thinking she’s gone crazy. But eventually, they all start to think the same, with each realisation accompanied by a strange neon purple light flashing across their faces. It certainly does seem to be contagious…
The remainder of the movie deals with each character coming to terms with their impending death and passing the feeling onto a few other people. We see Amy trying to make the most of her remaining time, and we also flip back a few days to learn a bit more about her in the run up to today.
As I mentioned earlier – on paper, there’s definitely a great idea at the heart of She Dies Tomorrow, and reading back through my review certainly confirms that. Unfortunately though, nothing about this movie worked for me at all. I found the acting terrible, and was unable to connect with any of the characters. It’s less than 90 minutes long, but is such a dull, pretentious and badly written slow-burn that all mystery and intrigue generated by that trailer quickly vanishes. For a movie that wants you to ponder on your remaining time on this earth, it certainly does a pretty good job of wasting it. Oh and if you’re expecting some kind of explanation and ending that might help redeem the painful build-up, you’re going to be seriously disappointed.

Jesters_folly (230 KP) rated Cooties (2015) in Movies
Aug 14, 2021
Contains spoilers, click to show
First off a warning, Cooties is a Zombie film where the zombies are children so, if you don't like violence against children than this really isn't the film for you.
Clint (Elijah Wood) moves back to his home town to work on his book and takes a job as a substitute teacher at his old school. On his first day a virus breaks out that turns all the children into zombies. Clint and the other teachers fight to escaper the school and find out what is happening.
Cooties is quite a self aware film, in one of the first scenes Clint askes his mother what she thought of his book and she tells him that the the characters are unlikable, the plot makes no sense and it's boring, the first one of those is true, most of the characters are unlikable, at least at the start of the film. The pre-zombie children are brats and the teachers range from meek to bullies. Making the children unlikable is necessary because of what happens later.
Some of the teachers do undergo character growth, as I said they start off unlikable but a few of them become more likeable as we find out what made them become teachers and how they react to the situation.
Saying that though, Cooties is not an overly cleaver film, it's a zombie film that uses horror tropes; people are trapped in small rooms, there are air vents, people get eaten and, despite how it starts there is no big message to the film. I say despite how it starts because I did think that it was going to be a big 'Anti Meat' film but any sigh of that is forgotten very soon and, apart from a slight pro-teacher message the film soon becomes another zombie flick, it doesn't even have the usual political undertones like the night of the living dead film.
Over all Cooties is generally a good zombie film but I think it will lose a big chunk of it's audience because it becomes quite violent as the teaches have to fight the children to get out.
Don't expect anything great, Cooties is just another zombie film with a gimmick that some will find distasteful but, if you like your zombie films with a bit of humour and mindless action and you can look past the fact the zombies are children then give Cooties a go.
One last thing, I did find myself asking, if the air vent is big enough to fit to small adults side by side then it must have been big enough for a large man so any one could have gone on the mission.
Clint (Elijah Wood) moves back to his home town to work on his book and takes a job as a substitute teacher at his old school. On his first day a virus breaks out that turns all the children into zombies. Clint and the other teachers fight to escaper the school and find out what is happening.
Cooties is quite a self aware film, in one of the first scenes Clint askes his mother what she thought of his book and she tells him that the the characters are unlikable, the plot makes no sense and it's boring, the first one of those is true, most of the characters are unlikable, at least at the start of the film. The pre-zombie children are brats and the teachers range from meek to bullies. Making the children unlikable is necessary because of what happens later.
Some of the teachers do undergo character growth, as I said they start off unlikable but a few of them become more likeable as we find out what made them become teachers and how they react to the situation.
Saying that though, Cooties is not an overly cleaver film, it's a zombie film that uses horror tropes; people are trapped in small rooms, there are air vents, people get eaten and, despite how it starts there is no big message to the film. I say despite how it starts because I did think that it was going to be a big 'Anti Meat' film but any sigh of that is forgotten very soon and, apart from a slight pro-teacher message the film soon becomes another zombie flick, it doesn't even have the usual political undertones like the night of the living dead film.
Over all Cooties is generally a good zombie film but I think it will lose a big chunk of it's audience because it becomes quite violent as the teaches have to fight the children to get out.
Don't expect anything great, Cooties is just another zombie film with a gimmick that some will find distasteful but, if you like your zombie films with a bit of humour and mindless action and you can look past the fact the zombies are children then give Cooties a go.
One last thing, I did find myself asking, if the air vent is big enough to fit to small adults side by side then it must have been big enough for a large man so any one could have gone on the mission.

Darren (1599 KP) rated Into The Forest (2016) in Movies
Sep 13, 2019
Characters/Performance – Nell is the elder sister that doesn’t want to stay waiting for everything to blow over but must take responsibility once her father dies, she fills the big sister role needing to keep everything together even when she has a chance to leave. Eva is the younger sister and once promising dancer, she wants to continue her dancing even without the power but must learn to be more responsible. The male characters all offer different visions on the good and bad in life when a power outage would happen.
Performance wise, I feel one of the big problem here is that Ellen Page and Evan Rachel Wood are nearly ten years older than the characters they are playing, this does make it harder to see the teenage nativity needed in the role but sadly this takes away the strength in the performance needed.
Story – The story does focus on what could happen if the world stopped have power, this could also help show us how the world could fall apart and not cope like it once did. This also doesn’t just give us the undead being a threat which is important as it is mostly about the struggle of what is meant to be two teenage girls through this sudden change. I think the story is refreshing even if it is slightly slow.
Sci-Fi/Thriller – The power is go and now the end of the world that creates us the sci-fi side of the story well, we also deal with wondering just what will be thrown at the girls next for the thrilling side of things.
Settings – The film is set mostly in and around the home in the forest which gives us the isolation needed for a potential end of the world type of problems the girls must work through.
Final Thoughts – This is a good watch even if it is slightly slow in places, we do struggle to get the most out of the deeper side of things but we are kept interested in where things could go next.
Overall: Slow but strong thriller.
Performance wise, I feel one of the big problem here is that Ellen Page and Evan Rachel Wood are nearly ten years older than the characters they are playing, this does make it harder to see the teenage nativity needed in the role but sadly this takes away the strength in the performance needed.
Story – The story does focus on what could happen if the world stopped have power, this could also help show us how the world could fall apart and not cope like it once did. This also doesn’t just give us the undead being a threat which is important as it is mostly about the struggle of what is meant to be two teenage girls through this sudden change. I think the story is refreshing even if it is slightly slow.
Sci-Fi/Thriller – The power is go and now the end of the world that creates us the sci-fi side of the story well, we also deal with wondering just what will be thrown at the girls next for the thrilling side of things.
Settings – The film is set mostly in and around the home in the forest which gives us the isolation needed for a potential end of the world type of problems the girls must work through.
Final Thoughts – This is a good watch even if it is slightly slow in places, we do struggle to get the most out of the deeper side of things but we are kept interested in where things could go next.
Overall: Slow but strong thriller.

Darren (1599 KP) rated Hellions (2015) in Movies
Sep 13, 2019
Characters/Performance – Nell is the elder sister that doesn’t want to stay waiting for everything to blow over but must take responsibility once her father dies, she fills the big sister role needing to keep everything together even when she has a chance to leave. Eva is the younger sister and once promising dancer, she wants to continue her dancing even without the power but must learn to be more responsible. The male characters all offer different visions on the good and bad in life when a power outage would happen.
Performance wise, I feel one of the big problem here is that Ellen Page and Evan Rachel Wood are nearly ten years older than the characters they are playing, this does make it harder to see the teenage nativity needed in the role but sadly this takes away the strength in the performance needed.
Story – The story does focus on what could happen if the world stopped have power, this could also help show us how the world could fall apart and not cope like it once did. This also doesn’t just give us the undead being a threat which is important as it is mostly about the struggle of what is meant to be two teenage girls through this sudden change. I think the story is refreshing even if it is slightly slow.
Sci-Fi/Thriller – The power is go and now the end of the world that creates us the sci-fi side of the story well, we also deal with wondering just what will be thrown at the girls next for the thrilling side of things.
Settings – The film is set mostly in and around the home in the forest which gives us the isolation needed for a potential end of the world type of problems the girls must work through.
Final Thoughts – This is a good watch even if it is slightly slow in places, we do struggle to get the most out of the deeper side of things but we are kept interested in where things could go next.
Overall: Slow but strong thriller.
Performance wise, I feel one of the big problem here is that Ellen Page and Evan Rachel Wood are nearly ten years older than the characters they are playing, this does make it harder to see the teenage nativity needed in the role but sadly this takes away the strength in the performance needed.
Story – The story does focus on what could happen if the world stopped have power, this could also help show us how the world could fall apart and not cope like it once did. This also doesn’t just give us the undead being a threat which is important as it is mostly about the struggle of what is meant to be two teenage girls through this sudden change. I think the story is refreshing even if it is slightly slow.
Sci-Fi/Thriller – The power is go and now the end of the world that creates us the sci-fi side of the story well, we also deal with wondering just what will be thrown at the girls next for the thrilling side of things.
Settings – The film is set mostly in and around the home in the forest which gives us the isolation needed for a potential end of the world type of problems the girls must work through.
Final Thoughts – This is a good watch even if it is slightly slow in places, we do struggle to get the most out of the deeper side of things but we are kept interested in where things could go next.
Overall: Slow but strong thriller.

Heather Cranmer (2721 KP) created a post
Nov 2, 2021

BankofMarquis (1832 KP) rated Frozen II (2019) in Movies
Mar 23, 2020
Better Than The Original
I never really had much desire/interest in revisiting the sisters from Arendelle and thought the much-hyped sequel to the 2013 mega-hit, FROZEN, was nothing more than a cash grab. But...my daughter talked me into checking it out, so it was with much harumphing that I sat down for a viewing of FROZEN 2.
I loved it.
Loved it, so much so, that I have since watched it a 2nd time - and liked it even more.
Set 6 years after the events in the first film, life in Arendelle has settled down for Queen Elsa, her sister Anna, Anna's boyfriend Kristoff, his reindeer Sven and good ol' Olaf the Snowman (who still likes warm hugs). But something is stirring inside Elsa. Is it a longing for more? Is it a calling from outside? Is it something more? I won't spoil it, but the journey/adventure that this stirring from Elsa begets is a welcome "road trip" for some old friends. It lets us, the audience, spend some more quality time with these characters - with some wonderful music, to boot.
All voice actors from the first film are back (why wouldn't they be) and their voice performances are stronger and more self-assured than in the first film. Idina Menzel, Jonathan Groff, Josh Gad and the under-rated Kristin Bell all "bring-it" to this adventure while newcomers like Sterling K. Brown, Evan Rachel Wood and Martha Plimpton all join in with aplomb making a very appealing film with an fun adventure that has, at it's core, heart. Which, I think, is what makes both of the Frozen films work. The deep heart at the core of these films, and their underlying theme of familial love will win out against all odds.
Add to that the FANTASTIC songs written, yet again, by Robert Lopez and Kristen Anderson-Lopez. They are catchy, fun, hummable and TERRIFIC. It was worth the 2nd viewing just to hear the songs again.
The direction by Chris Buck and Jennifer Lee (the Directors of the first FROZEN) is just as self-assured and strong. They "up" the precedings by picking up the pace and adding to the "difficulty" level (shooting much of this film on water) and they succeed mostly throughout the film.
It is always fun for me to be surprised by a film - and I was most definitely surpised by Frozen 2 - and I would venture to guess that you will be too, especially if you drop any "attitude" you have about this sequel existing and just sit back and enjoy the ride that you are going to be on.
Letter Grade: A
9 stars (out of 10) and you can take that to the BankofMarquis
FROZEN 2 is free to stream for subscribers of DISNEY+ or can be streamed for a fee (to rent or own) on most major platforms like YouTube, GooglePlay, Vudu and Amazon.
I loved it.
Loved it, so much so, that I have since watched it a 2nd time - and liked it even more.
Set 6 years after the events in the first film, life in Arendelle has settled down for Queen Elsa, her sister Anna, Anna's boyfriend Kristoff, his reindeer Sven and good ol' Olaf the Snowman (who still likes warm hugs). But something is stirring inside Elsa. Is it a longing for more? Is it a calling from outside? Is it something more? I won't spoil it, but the journey/adventure that this stirring from Elsa begets is a welcome "road trip" for some old friends. It lets us, the audience, spend some more quality time with these characters - with some wonderful music, to boot.
All voice actors from the first film are back (why wouldn't they be) and their voice performances are stronger and more self-assured than in the first film. Idina Menzel, Jonathan Groff, Josh Gad and the under-rated Kristin Bell all "bring-it" to this adventure while newcomers like Sterling K. Brown, Evan Rachel Wood and Martha Plimpton all join in with aplomb making a very appealing film with an fun adventure that has, at it's core, heart. Which, I think, is what makes both of the Frozen films work. The deep heart at the core of these films, and their underlying theme of familial love will win out against all odds.
Add to that the FANTASTIC songs written, yet again, by Robert Lopez and Kristen Anderson-Lopez. They are catchy, fun, hummable and TERRIFIC. It was worth the 2nd viewing just to hear the songs again.
The direction by Chris Buck and Jennifer Lee (the Directors of the first FROZEN) is just as self-assured and strong. They "up" the precedings by picking up the pace and adding to the "difficulty" level (shooting much of this film on water) and they succeed mostly throughout the film.
It is always fun for me to be surprised by a film - and I was most definitely surpised by Frozen 2 - and I would venture to guess that you will be too, especially if you drop any "attitude" you have about this sequel existing and just sit back and enjoy the ride that you are going to be on.
Letter Grade: A
9 stars (out of 10) and you can take that to the BankofMarquis
FROZEN 2 is free to stream for subscribers of DISNEY+ or can be streamed for a fee (to rent or own) on most major platforms like YouTube, GooglePlay, Vudu and Amazon.