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Kill Switch
Kill Switch
Penelope Douglas | 2019 | Contemporary, Romance
8
9.0 (2 Ratings)
Book Rating
šŸ”žšŸ”žšŸ”ž

17 of 235
Kindle
Kill switch ( Devils Night book 3)
By Penelope Douglas
ā­ļøā­ļøā­ļøā­ļø

"I've done far worse than what I went to prison for. She has no idea how bad this can get."

WINTER

Sending him to prison was the worst thing I couldā€™ve done. It didnā€™t matter that he did the crime or that I wished he was dead. Perhaps I thought Iā€™d have time to disappear before he got out or heā€™d cool off in jail and be anything but the horror he was.

But I was wrong. Three years came and went too fast, and now heā€™s anything but calm. Prison only gave him time to plan.

And while I anticipated his vengeance, I didnā€™t expect this.

He doesnā€™t want to make me hurt. He wants to make everything hurt.

DAMON

First thingā€™s first. Get rid of her daddy. He told them I forced her. He told them his little girl was a victim, but I was a kid, too, and she wanted it just as much as I did.

Step twoā€¦ Give her, her sister, and her mother nowhere to run and no fuel to escape. The Ashby women are alone now and desperate for a knight in shining armor.

But thatā€™s not whatā€™s coming.

No, itā€™s time I listened to my father and took control of my future. Itā€™s time I showed them allā€”my family, her family, my friendsā€”that I will never change and that I have no other ambition than to be the nightmare of their lives.

Starting with her.

Sheā€™ll be so scared, she wonā€™t even be safe in her own head by the time Iā€™m done with her. And the best part is I wonā€™t have to break into her home to do it.

As the new man of the house I have all the keys.


For gods sake this woman knows how to kick you in the guts with trauma! This has so many trigger warnings. This book makes you feel everything itā€™s quite graphic and she doesnā€™t hold back! Whether you like this series or not the woman writes abuse better than anyone Iā€™ve read she gets you feeling all the emotions. I still canā€™t stand these men but there is a catalyst for each one of them that being the worlds worst parents they certainly didnā€™t do their kids any good. One thing I love is these women are strong and ruling the world is on the agenda!
  
Voices in the Snow
Voices in the Snow
Darcy Coates | 2020 | Dystopia, Horror, Thriller
9
9.5 (2 Ratings)
Book Rating
Horror (2 more)
Well-written detail
Atmosphere
Awkward characters (1 more)
Some inconsistencies
Winter is beginning to really show up for 2021 by blanketing the States in snow, which made this novel seem fitting to read this month, along with the isolated climate of quarantine which the two main characters go through in Darcy Coates' Voices in the Snow. This story is the first book in a four book series that is full of horror and mystery, and I couldn't seem to put it down - - - after the first 100 pages, the story steers off in a direction I didn't see coming.

Voices in the Snow is set in today's world, but at the beginning of a dystopian future in the UK, which mostly takes place at a large, desolate manor that sits just outside a forest called Banksy Forest. From the second chapter until the end, readers make their home here with the two main characters Clare and Dorran, but very shortly into the story, we realize that they aren't the only 'people' in the house.

The main question of the novel is whether or not Dorran can be trusted - - - Clare wakes up in his family's manor after a car accident, and she can't exactly remember how the accident happened, but she also can't remember why she was driving out in a blizzard in the first place, but she does recall that she was on the phone with her sister, Beth, and we learn that her sister worries about Clare like she's her mother. Clare becomes focused on trying to somehow contact Beth to let her know she's still alive.

We find out later that Dorran comes from a prestigious family that makes their money from being in the wood distribution business. His family, the Morthornes, aren't a typical family. Not only does Dorran's relatives live at the manor during the warmer months, but so do the servants, all 60 of them. Dorran makes it obvious that he doesn't enjoy this type of lifestyle:
" ' All right. I guess not. Especially in this house. How large is it [the house] ?'
'Inconveniently large.' He shrugged. 'It does not only house our family, but the servants as well.'
Clare's eyebrows rose. 'Servants?'
'Staff,' he corrected quickly. Clare thought she saw a flicker of embarrassment, but it was hidden almost immediately. 'My apologies. That is another part of tradition that is well outdated. My mother wishes for the staff to be referred to as servants.' "

Soon the two are discussing whether or not they could survive for months at the manor due to the blizzard not seeming to let up, with this discussion, readers find out there is an inside garden located in the depths of the manor, unfortunately, food wasn't planted since the family and servants leave the home for the winter, but there are plenty of seeds to start cultivating. One day while Clare is trying to get the seeds planted, she decides to go get Dorran, who left to go check on the many furnaces that heat the manor, but Clare easily gets lost in the house she has barely walked around in, and ends up in a wine cellar: here, Clare hears scraping noises that lead her to a creature huddled in the dark.
" The figure turned toward her. Eyes glinted - - - horrible, inhuman eyes peering out from behind long, greasy hair. Then the figure darted away, escaping from her circle of light, disappearing into a narrow doorway in the stone wall.
A sharp, broken scream cut through the cold air. Clare didn't realize it had come from her until she felt the ache in her throat. She stumbled backward, and her shoulders hit one of the shelves. Muffled clinking noises surrounded her as the bottles rocked.
She couldn't stop shaking. The thudding footsteps echoed around her, beating fast, like her own heart. The scraping noise joined it, louder this time. It surrounded her and overwhelmed her. "

Although Clare tells Dorran what she saw, he doesn't believe her. He believes that the stress from the car accident has caused her to hallucinate. Clare slowly begins to tell herself that he's probably right, but then the human-like creatures begin to show up more and more, always disappearing right before Dorran can see them. Shortly after an incident with another one of the creatures, Clare runs into Banksy Forest, set on getting the radio she remembered having in her car, to contact her sister Beth.

There are so many twists and turns in this story that it makes it wonderfully unpredictable. If I said anymore about it, it would give away too many of the surprises waiting inside. Voices in the Snow may not have been the best title for this book, but it is a really well-written horror story. The only annoyance I had with the novel is the awkwardness between the two main characters, which didn't seem natural. Most of what happens between Clare and Dorran are seen a mile away before it happens. During some scenes, I found myself rolling my eyes at the dialogue between Clare and Dorran, but the horror in the story makes up for the predictability of the characters.

I highly recommend this book to horror lovers; the scenes of scares and creatures were well-detailed. I was not disappointed at all. There were only a few inconsistencies throughout, but I think they would be easily over looked for the story is really enjoyable. I look forward to reading the rest of the series.
  
40x40

Purple Phoenix Games (2266 KP) rated Seasons in Tabletop Games

Jul 6, 2019 (Updated Nov 4, 2021)  
Seasons
Seasons
2012 | Card Game, Dice Game, Fantasy
I have mentioned before that I have a bad habit. Well several, but this one pertains to board games. You see, I once had a collection of games that I loved, but was pulled into the BGG Auctions and would engage in auctioning off many of games that I deemed of good return value. But then I would start to miss them. And then I would start to reacquire them. Then my wife stepped in and made me see how foolish I was to rid myself of them in the first place. Well, next up in this line is a game I recently reacquired and never should have let go in the first place ā€“ Seasons!

Seasons is a fantastical dice rolling, card drafting, hand management game for two to four players. In it, players are sorcerers competing in a legendary magical tournament that spans three years in an attempt to be crowned the next Archmage of the kingdom. As the seasons change, sorcerers may draw power from changing mana sources, and utilizing these sources most efficiently and effectively will earn victory over all. So tighten up your belt and get to casting, young mage!


To setup, follow the rules in the rulebook (there are many steps, and I have feeble and weak fingers) until the table looks somewhat similar to the photo below ā€“ except for the obvious oversight in placing the orange cube on the zero space of bonus actions. The main areas of interest are the main game board where the years and seasons are tracked, the Crystal score track, and player board/tableau area. Players will be dealt a hand of nine cards to start, and then draft one card at a time, passing to their neighbor each time, and deciding which three cards they would like to start the game with, and assigning three more cards each into the Library for rounds two and three. The game begins in Winter, and the black cube is placed on the number 1 of the seasons board. The game is now setup and ready to begin with the first player!
Each turn the active player will roll all dice in the current season (this game is setup for two players, so three total dice are used each turn). They will choose one die to use for the turn, and other players will choose theirs. The players then gather the resources present on the die face. These could be element tokens, crystals (VP), summon gauge stars, cards drawn from the deck, or even transmutation powers. Once resources are gained, the active player may then choose to play a card from their hand to their personal tableau, given they have adequate summoning power (the number of cards that can be played) available on their board. The cost to play the card is found under the illustration, and is usually paid in crystals, element tokens, or a combination of both. These Power Cards may allow the player immediate benefits, ongoing benefits, or benefits that may be activated at certain times during the game.

Another option players have from their chosen die is the ability to transmutate. When a player chooses a die with this option, they are able to consult the current season on the main board and exchange element tokens for crystals, depending on the provided exchange system. For example, a player wishing to exchange earth tokens (the green plant) during Winter will be provided with three crystals each, while attempting the same transmutation during Spring will only provide one crystal each.

Once each player has taken their turn to collect their resources, complete their turn actions, and pass onto the next player, the unchosen die is resolved. Each die face also shows a number of dotted pips at the bottom. The number of pips shown on the unchosen die refers to the number of spaces the cube on the main board season tracker is to be moved forward around the board. One pip, one space forward. This could result in the current season continuing or progressing into the next season. When the cube progresses from Fall to Winter, players will collect their cards set aside for year two or three, respectively. These cards are added to their hand and available to be used immediately on their turn. If, however, on their turn a player has little they can do, or simply wish to boost their turn, they may use one of four bonus actions, as printed on their player board. These actions allow the player to trade two element tokens from their reserves for any other two element tokens from the main supply, allow transmutation if the symbol is not present on their chosen die face, increase their summoning gauge by one, or draw two power cards from the deck and choose one to add to their hand instead of drawing one, per their die face. Each player can use three total bonus actions for each game at a cost of crystals for each usage. Certainly a trade-off.


Play continues in this fashion of choosing and resolving dice, playing cards, and transmuting tokens for crystals until the cube has completed its three year journey around the main board. At that time crystals are scored from cards and added to the tracker, with five points deducted for each card remaining in hand and points deducted for the usage of bonus actions. The player with the most crystals at the end of the game is the winner!
Components. I have a lot to say here, but will attempt to be as succinct as I can. The components in Seasons are simply phenomenal. Yes, the boards, cards, and cubes are all fine quality and unimpressive. However, the art style throughout the game and those big chunky dice are the real standouts to me. I mean, who DOESNā€™T like to roll big, chunky dice? And the player colors? Oh man, I love them! Players can choose orange, purple, gray, or lime green. Those are some great color options, and such a simple upgrade from primary colors used on many other games. The dice are primary colors, but I still enjoy them and I will let it slide. No real complaints on components from me. I have heard complaints about people not vibing on the color choices associate with the elements/energy, but I applaud the mold-breaking here. Why canā€™t Fall be red and associated with a feather? Why canā€™t Summer be yellow and associated with a flame? Fire doesnā€™t always have to be red. Go on, Seasons! Be you!

Our thoughts on each game should never be a surprise. I will say this for Seasons ā€“ I believe that when I auctioned it off the first time, part of the reasoning was because I did not fully understand the rules. I was a newer gamer at the time and was lured in by colors and art style (which are still stunning). More than likely I thought I was smarter than I truly am and included all the cards in my first plays instead of heeding the suggestions given by the rulebook for easier first games. Now, being a more seasoned (I couldnā€™t resist) gamer, I can better appreciate what is in this box. The unique card play, the dice drafting for resources and actions, the progression of time as a result of the rejected die, all come together to make a very solid and different game. I am trying to think my way through my collection to find a parallel that uses all these mechanics together as well as Seasons does and I am finding it difficult. It is so easy to just throw mechanics into a blender and see the goo that results, but everything with Seasons feels right and I am just in love.

Why did I ever get rid of Seasons? I will claim young and dumb, though I wasnā€™t very young. Do not emulate my decision to shed this one out of your collection. You donā€™t have a copy? I would recommend visiting your FLGS to see if they might have a copy in stock. Itā€™s a great one, and one that I will treasure from here on out. Purple Phoenix Games officially gives this one an amazingly colorful 5 / 6. I know the others will enjoy it too, but until they play it, I will be giddy with excitement each time I am able to play my copy. Why are you still here? Go get Seasons!
  
IB
I'll Be Home for Christmas
Tom Becker | 2016
6
7.0 (2 Ratings)
Book Rating
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>

Christmas can be a very difficult time for many people, especially if they are homeless. A selection of well known YA authors including Holly Bourne, Melvin Burgess and Marcus Sedgwick, have come together to produce an anthology of short stories that explore the idea of ā€œhomeā€ during this festive period. Only a couple of the tales are about people living on the streets, however that does not mean those with a roof over their head necessarily have a home.

Once published, Ā£1 of every copy of<i> Iā€™ll Be Home for Christmas </i>sold will be donated to the British charity Crisis, an organization that offer their services to individual homeless citizens. They work all year round but advertise more heavily at Christmas. It is their hope that this book will increase awareness of homelessness and result in an increase of generosities this winter.

The fourteen short stories in this anthology all provide a different meaning of the word ā€œhome.ā€ For some it is about having somewhere to live, for others it is about family, love and safety. The key connection between each authorā€™s interpretations is the main character is unhappy or worried and does not feel a sense of home. A few tales result in a happy ending; unfortunately others are not fully resolved. Apart from a couple that take a sci-fi/fantasy direction, the authors have tried to keep their narratives as true to life in order to emphasise the problems many people in the UK, if not the world, face at Christmas and the year in general.

Being targeted at a young adult audience, most of the characters are in their late teens, dealing with issues that sadly many teenagers and children are faced with today. The same themes crop up in many of the stories, such as homosexuality, divorce, family or lack of, and the feeling of loneliness.

As stories go, the individual tales are nothing special. They are not exciting or gripping, as you would expect a novel to be, however some of the scenarios will stick with you long after turning the final page. Although set at Christmas time, these stories are not overly festive, largely due to the negativity the characters are facing. Even if you do not particularly enjoy the tales, it will not be a waste of time reading them. They will leave you with a greater awareness to the struggles of others during a time when ā€œhomeā€ plays a vital part in peopleā€™s lives. Crisis hopes that the general public will become more mindful and willing to help out in the near future.
  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
A fun, family friendly action comedy
JUMANJI was a fun film from the middle 1990's, starring the late, great ROBIN WILLIAMS. And, when I heard that they were making a sequel to this film 22 years later and starring Dwayne "The Rock" Johnson, I thought "no thanks" and even skipped seeking it out at movie theaters over the winter, even after I heard that it was "pretty fun".

I finally caught up to it on a recent flight and I have to admit - I was wrong for skipping this film JUMANJI: WELCOME TO THE JUNGLE is a fun romp with The Rock ably filling the lead role, aided by a strong supporting cast.

JUMANJI was about a board came come to life. JUMANJI: WELCOME TO THE JUNGLE has the same board game that morphs itself into a video game and when 4 High Schoolers stumble across it while serving detention, well...comedy - and adventure - ensue.

The four high schoolers are typical THE BREAKFAST CLUB stereotypes. The nerdy boy, the hot girl, the jock boy and the dorky girl. When these four are transported into the game they take on the outward appearance - and skills - of their video game characters - the nerdy body becomes the dashing hero (Dwayne "The Rock" Johnson). The hot girl becomes the dumpy (male!) professor (Jack Black). The jock becomes the un-athletic short kid (Kevin Hart) and the dorky girl becomes the kick-ass girl (Karen Gillan). It is the 4 actors playing their high school counterparts in their bodies that is the core of this film - and the center of the charm and fun of this film. All 4 shine. Johnson and Hart (back together after CENTRAL INTELLIGENCE) show that the chemistry they showed with each other in the previous film is no fluke. Gillan (Nebula in the GUARDIANS OF THE GALAXY films) shows that she can do kick-ass well - and with a wink in her eye. But it is the performance of Black that steals things. Someone said to me that Black was made to play a "hot high school girl" and I would have to agree. He almost steals the movie.

Director Jake Kasdan (the TV series NEW GIRL) understands what kind of film that he is making, so keeps the fun and action going at a superficial, almost cartoon level, never really stopping to breathe (or to think). He keeps things light - and family friendly - with just enough "almost" dirty jokes to keep young and old alike interested. It earns - but never crosses the line - of it's PG-13 rating. There is talk of a sequel, and I, for one, am looking forward to it.

Letter Grade: A-

8 (out of 10) stars and you can take that to the Bank(ofMarquis