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Purple Phoenix Games (2266 KP) rated Seasons in Tabletop Games
Jul 6, 2019 (Updated Nov 4, 2021)
I have mentioned before that I have a bad habit. Well several, but this one pertains to board games. You see, I once had a collection of games that I loved, but was pulled into the BGG Auctions and would engage in auctioning off many of games that I deemed of good return value. But then I would start to miss them. And then I would start to reacquire them. Then my wife stepped in and made me see how foolish I was to rid myself of them in the first place. Well, next up in this line is a game I recently reacquired and never should have let go in the first place – Seasons!
Seasons is a fantastical dice rolling, card drafting, hand management game for two to four players. In it, players are sorcerers competing in a legendary magical tournament that spans three years in an attempt to be crowned the next Archmage of the kingdom. As the seasons change, sorcerers may draw power from changing mana sources, and utilizing these sources most efficiently and effectively will earn victory over all. So tighten up your belt and get to casting, young mage!
To setup, follow the rules in the rulebook (there are many steps, and I have feeble and weak fingers) until the table looks somewhat similar to the photo below – except for the obvious oversight in placing the orange cube on the zero space of bonus actions. The main areas of interest are the main game board where the years and seasons are tracked, the Crystal score track, and player board/tableau area. Players will be dealt a hand of nine cards to start, and then draft one card at a time, passing to their neighbor each time, and deciding which three cards they would like to start the game with, and assigning three more cards each into the Library for rounds two and three. The game begins in Winter, and the black cube is placed on the number 1 of the seasons board. The game is now setup and ready to begin with the first player!
Each turn the active player will roll all dice in the current season (this game is setup for two players, so three total dice are used each turn). They will choose one die to use for the turn, and other players will choose theirs. The players then gather the resources present on the die face. These could be element tokens, crystals (VP), summon gauge stars, cards drawn from the deck, or even transmutation powers. Once resources are gained, the active player may then choose to play a card from their hand to their personal tableau, given they have adequate summoning power (the number of cards that can be played) available on their board. The cost to play the card is found under the illustration, and is usually paid in crystals, element tokens, or a combination of both. These Power Cards may allow the player immediate benefits, ongoing benefits, or benefits that may be activated at certain times during the game.
Another option players have from their chosen die is the ability to transmutate. When a player chooses a die with this option, they are able to consult the current season on the main board and exchange element tokens for crystals, depending on the provided exchange system. For example, a player wishing to exchange earth tokens (the green plant) during Winter will be provided with three crystals each, while attempting the same transmutation during Spring will only provide one crystal each.
Once each player has taken their turn to collect their resources, complete their turn actions, and pass onto the next player, the unchosen die is resolved. Each die face also shows a number of dotted pips at the bottom. The number of pips shown on the unchosen die refers to the number of spaces the cube on the main board season tracker is to be moved forward around the board. One pip, one space forward. This could result in the current season continuing or progressing into the next season. When the cube progresses from Fall to Winter, players will collect their cards set aside for year two or three, respectively. These cards are added to their hand and available to be used immediately on their turn. If, however, on their turn a player has little they can do, or simply wish to boost their turn, they may use one of four bonus actions, as printed on their player board. These actions allow the player to trade two element tokens from their reserves for any other two element tokens from the main supply, allow transmutation if the symbol is not present on their chosen die face, increase their summoning gauge by one, or draw two power cards from the deck and choose one to add to their hand instead of drawing one, per their die face. Each player can use three total bonus actions for each game at a cost of crystals for each usage. Certainly a trade-off.
Play continues in this fashion of choosing and resolving dice, playing cards, and transmuting tokens for crystals until the cube has completed its three year journey around the main board. At that time crystals are scored from cards and added to the tracker, with five points deducted for each card remaining in hand and points deducted for the usage of bonus actions. The player with the most crystals at the end of the game is the winner!
Components. I have a lot to say here, but will attempt to be as succinct as I can. The components in Seasons are simply phenomenal. Yes, the boards, cards, and cubes are all fine quality and unimpressive. However, the art style throughout the game and those big chunky dice are the real standouts to me. I mean, who DOESN’T like to roll big, chunky dice? And the player colors? Oh man, I love them! Players can choose orange, purple, gray, or lime green. Those are some great color options, and such a simple upgrade from primary colors used on many other games. The dice are primary colors, but I still enjoy them and I will let it slide. No real complaints on components from me. I have heard complaints about people not vibing on the color choices associate with the elements/energy, but I applaud the mold-breaking here. Why can’t Fall be red and associated with a feather? Why can’t Summer be yellow and associated with a flame? Fire doesn’t always have to be red. Go on, Seasons! Be you!
Our thoughts on each game should never be a surprise. I will say this for Seasons – I believe that when I auctioned it off the first time, part of the reasoning was because I did not fully understand the rules. I was a newer gamer at the time and was lured in by colors and art style (which are still stunning). More than likely I thought I was smarter than I truly am and included all the cards in my first plays instead of heeding the suggestions given by the rulebook for easier first games. Now, being a more seasoned (I couldn’t resist) gamer, I can better appreciate what is in this box. The unique card play, the dice drafting for resources and actions, the progression of time as a result of the rejected die, all come together to make a very solid and different game. I am trying to think my way through my collection to find a parallel that uses all these mechanics together as well as Seasons does and I am finding it difficult. It is so easy to just throw mechanics into a blender and see the goo that results, but everything with Seasons feels right and I am just in love.
Why did I ever get rid of Seasons? I will claim young and dumb, though I wasn’t very young. Do not emulate my decision to shed this one out of your collection. You don’t have a copy? I would recommend visiting your FLGS to see if they might have a copy in stock. It’s a great one, and one that I will treasure from here on out. Purple Phoenix Games officially gives this one an amazingly colorful 5 / 6. I know the others will enjoy it too, but until they play it, I will be giddy with excitement each time I am able to play my copy. Why are you still here? Go get Seasons!
Seasons is a fantastical dice rolling, card drafting, hand management game for two to four players. In it, players are sorcerers competing in a legendary magical tournament that spans three years in an attempt to be crowned the next Archmage of the kingdom. As the seasons change, sorcerers may draw power from changing mana sources, and utilizing these sources most efficiently and effectively will earn victory over all. So tighten up your belt and get to casting, young mage!
To setup, follow the rules in the rulebook (there are many steps, and I have feeble and weak fingers) until the table looks somewhat similar to the photo below – except for the obvious oversight in placing the orange cube on the zero space of bonus actions. The main areas of interest are the main game board where the years and seasons are tracked, the Crystal score track, and player board/tableau area. Players will be dealt a hand of nine cards to start, and then draft one card at a time, passing to their neighbor each time, and deciding which three cards they would like to start the game with, and assigning three more cards each into the Library for rounds two and three. The game begins in Winter, and the black cube is placed on the number 1 of the seasons board. The game is now setup and ready to begin with the first player!
Each turn the active player will roll all dice in the current season (this game is setup for two players, so three total dice are used each turn). They will choose one die to use for the turn, and other players will choose theirs. The players then gather the resources present on the die face. These could be element tokens, crystals (VP), summon gauge stars, cards drawn from the deck, or even transmutation powers. Once resources are gained, the active player may then choose to play a card from their hand to their personal tableau, given they have adequate summoning power (the number of cards that can be played) available on their board. The cost to play the card is found under the illustration, and is usually paid in crystals, element tokens, or a combination of both. These Power Cards may allow the player immediate benefits, ongoing benefits, or benefits that may be activated at certain times during the game.
Another option players have from their chosen die is the ability to transmutate. When a player chooses a die with this option, they are able to consult the current season on the main board and exchange element tokens for crystals, depending on the provided exchange system. For example, a player wishing to exchange earth tokens (the green plant) during Winter will be provided with three crystals each, while attempting the same transmutation during Spring will only provide one crystal each.
Once each player has taken their turn to collect their resources, complete their turn actions, and pass onto the next player, the unchosen die is resolved. Each die face also shows a number of dotted pips at the bottom. The number of pips shown on the unchosen die refers to the number of spaces the cube on the main board season tracker is to be moved forward around the board. One pip, one space forward. This could result in the current season continuing or progressing into the next season. When the cube progresses from Fall to Winter, players will collect their cards set aside for year two or three, respectively. These cards are added to their hand and available to be used immediately on their turn. If, however, on their turn a player has little they can do, or simply wish to boost their turn, they may use one of four bonus actions, as printed on their player board. These actions allow the player to trade two element tokens from their reserves for any other two element tokens from the main supply, allow transmutation if the symbol is not present on their chosen die face, increase their summoning gauge by one, or draw two power cards from the deck and choose one to add to their hand instead of drawing one, per their die face. Each player can use three total bonus actions for each game at a cost of crystals for each usage. Certainly a trade-off.
Play continues in this fashion of choosing and resolving dice, playing cards, and transmuting tokens for crystals until the cube has completed its three year journey around the main board. At that time crystals are scored from cards and added to the tracker, with five points deducted for each card remaining in hand and points deducted for the usage of bonus actions. The player with the most crystals at the end of the game is the winner!
Components. I have a lot to say here, but will attempt to be as succinct as I can. The components in Seasons are simply phenomenal. Yes, the boards, cards, and cubes are all fine quality and unimpressive. However, the art style throughout the game and those big chunky dice are the real standouts to me. I mean, who DOESN’T like to roll big, chunky dice? And the player colors? Oh man, I love them! Players can choose orange, purple, gray, or lime green. Those are some great color options, and such a simple upgrade from primary colors used on many other games. The dice are primary colors, but I still enjoy them and I will let it slide. No real complaints on components from me. I have heard complaints about people not vibing on the color choices associate with the elements/energy, but I applaud the mold-breaking here. Why can’t Fall be red and associated with a feather? Why can’t Summer be yellow and associated with a flame? Fire doesn’t always have to be red. Go on, Seasons! Be you!
Our thoughts on each game should never be a surprise. I will say this for Seasons – I believe that when I auctioned it off the first time, part of the reasoning was because I did not fully understand the rules. I was a newer gamer at the time and was lured in by colors and art style (which are still stunning). More than likely I thought I was smarter than I truly am and included all the cards in my first plays instead of heeding the suggestions given by the rulebook for easier first games. Now, being a more seasoned (I couldn’t resist) gamer, I can better appreciate what is in this box. The unique card play, the dice drafting for resources and actions, the progression of time as a result of the rejected die, all come together to make a very solid and different game. I am trying to think my way through my collection to find a parallel that uses all these mechanics together as well as Seasons does and I am finding it difficult. It is so easy to just throw mechanics into a blender and see the goo that results, but everything with Seasons feels right and I am just in love.
Why did I ever get rid of Seasons? I will claim young and dumb, though I wasn’t very young. Do not emulate my decision to shed this one out of your collection. You don’t have a copy? I would recommend visiting your FLGS to see if they might have a copy in stock. It’s a great one, and one that I will treasure from here on out. Purple Phoenix Games officially gives this one an amazingly colorful 5 / 6. I know the others will enjoy it too, but until they play it, I will be giddy with excitement each time I am able to play my copy. Why are you still here? Go get Seasons!

Hazel (1853 KP) rated I'll Be Home for Christmas in Books
Dec 7, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>
Christmas can be a very difficult time for many people, especially if they are homeless. A selection of well known YA authors including Holly Bourne, Melvin Burgess and Marcus Sedgwick, have come together to produce an anthology of short stories that explore the idea of “home” during this festive period. Only a couple of the tales are about people living on the streets, however that does not mean those with a roof over their head necessarily have a home.
Once published, £1 of every copy of<i> I’ll Be Home for Christmas </i>sold will be donated to the British charity Crisis, an organization that offer their services to individual homeless citizens. They work all year round but advertise more heavily at Christmas. It is their hope that this book will increase awareness of homelessness and result in an increase of generosities this winter.
The fourteen short stories in this anthology all provide a different meaning of the word “home.” For some it is about having somewhere to live, for others it is about family, love and safety. The key connection between each author’s interpretations is the main character is unhappy or worried and does not feel a sense of home. A few tales result in a happy ending; unfortunately others are not fully resolved. Apart from a couple that take a sci-fi/fantasy direction, the authors have tried to keep their narratives as true to life in order to emphasise the problems many people in the UK, if not the world, face at Christmas and the year in general.
Being targeted at a young adult audience, most of the characters are in their late teens, dealing with issues that sadly many teenagers and children are faced with today. The same themes crop up in many of the stories, such as homosexuality, divorce, family or lack of, and the feeling of loneliness.
As stories go, the individual tales are nothing special. They are not exciting or gripping, as you would expect a novel to be, however some of the scenarios will stick with you long after turning the final page. Although set at Christmas time, these stories are not overly festive, largely due to the negativity the characters are facing. Even if you do not particularly enjoy the tales, it will not be a waste of time reading them. They will leave you with a greater awareness to the struggles of others during a time when “home” plays a vital part in people’s lives. Crisis hopes that the general public will become more mindful and willing to help out in the near future.
Christmas can be a very difficult time for many people, especially if they are homeless. A selection of well known YA authors including Holly Bourne, Melvin Burgess and Marcus Sedgwick, have come together to produce an anthology of short stories that explore the idea of “home” during this festive period. Only a couple of the tales are about people living on the streets, however that does not mean those with a roof over their head necessarily have a home.
Once published, £1 of every copy of<i> I’ll Be Home for Christmas </i>sold will be donated to the British charity Crisis, an organization that offer their services to individual homeless citizens. They work all year round but advertise more heavily at Christmas. It is their hope that this book will increase awareness of homelessness and result in an increase of generosities this winter.
The fourteen short stories in this anthology all provide a different meaning of the word “home.” For some it is about having somewhere to live, for others it is about family, love and safety. The key connection between each author’s interpretations is the main character is unhappy or worried and does not feel a sense of home. A few tales result in a happy ending; unfortunately others are not fully resolved. Apart from a couple that take a sci-fi/fantasy direction, the authors have tried to keep their narratives as true to life in order to emphasise the problems many people in the UK, if not the world, face at Christmas and the year in general.
Being targeted at a young adult audience, most of the characters are in their late teens, dealing with issues that sadly many teenagers and children are faced with today. The same themes crop up in many of the stories, such as homosexuality, divorce, family or lack of, and the feeling of loneliness.
As stories go, the individual tales are nothing special. They are not exciting or gripping, as you would expect a novel to be, however some of the scenarios will stick with you long after turning the final page. Although set at Christmas time, these stories are not overly festive, largely due to the negativity the characters are facing. Even if you do not particularly enjoy the tales, it will not be a waste of time reading them. They will leave you with a greater awareness to the struggles of others during a time when “home” plays a vital part in people’s lives. Crisis hopes that the general public will become more mindful and willing to help out in the near future.

BankofMarquis (1832 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Jul 18, 2018
A fun, family friendly action comedy
JUMANJI was a fun film from the middle 1990's, starring the late, great ROBIN WILLIAMS. And, when I heard that they were making a sequel to this film 22 years later and starring Dwayne "The Rock" Johnson, I thought "no thanks" and even skipped seeking it out at movie theaters over the winter, even after I heard that it was "pretty fun".
I finally caught up to it on a recent flight and I have to admit - I was wrong for skipping this film JUMANJI: WELCOME TO THE JUNGLE is a fun romp with The Rock ably filling the lead role, aided by a strong supporting cast.
JUMANJI was about a board came come to life. JUMANJI: WELCOME TO THE JUNGLE has the same board game that morphs itself into a video game and when 4 High Schoolers stumble across it while serving detention, well...comedy - and adventure - ensue.
The four high schoolers are typical THE BREAKFAST CLUB stereotypes. The nerdy boy, the hot girl, the jock boy and the dorky girl. When these four are transported into the game they take on the outward appearance - and skills - of their video game characters - the nerdy body becomes the dashing hero (Dwayne "The Rock" Johnson). The hot girl becomes the dumpy (male!) professor (Jack Black). The jock becomes the un-athletic short kid (Kevin Hart) and the dorky girl becomes the kick-ass girl (Karen Gillan). It is the 4 actors playing their high school counterparts in their bodies that is the core of this film - and the center of the charm and fun of this film. All 4 shine. Johnson and Hart (back together after CENTRAL INTELLIGENCE) show that the chemistry they showed with each other in the previous film is no fluke. Gillan (Nebula in the GUARDIANS OF THE GALAXY films) shows that she can do kick-ass well - and with a wink in her eye. But it is the performance of Black that steals things. Someone said to me that Black was made to play a "hot high school girl" and I would have to agree. He almost steals the movie.
Director Jake Kasdan (the TV series NEW GIRL) understands what kind of film that he is making, so keeps the fun and action going at a superficial, almost cartoon level, never really stopping to breathe (or to think). He keeps things light - and family friendly - with just enough "almost" dirty jokes to keep young and old alike interested. It earns - but never crosses the line - of it's PG-13 rating. There is talk of a sequel, and I, for one, am looking forward to it.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis
I finally caught up to it on a recent flight and I have to admit - I was wrong for skipping this film JUMANJI: WELCOME TO THE JUNGLE is a fun romp with The Rock ably filling the lead role, aided by a strong supporting cast.
JUMANJI was about a board came come to life. JUMANJI: WELCOME TO THE JUNGLE has the same board game that morphs itself into a video game and when 4 High Schoolers stumble across it while serving detention, well...comedy - and adventure - ensue.
The four high schoolers are typical THE BREAKFAST CLUB stereotypes. The nerdy boy, the hot girl, the jock boy and the dorky girl. When these four are transported into the game they take on the outward appearance - and skills - of their video game characters - the nerdy body becomes the dashing hero (Dwayne "The Rock" Johnson). The hot girl becomes the dumpy (male!) professor (Jack Black). The jock becomes the un-athletic short kid (Kevin Hart) and the dorky girl becomes the kick-ass girl (Karen Gillan). It is the 4 actors playing their high school counterparts in their bodies that is the core of this film - and the center of the charm and fun of this film. All 4 shine. Johnson and Hart (back together after CENTRAL INTELLIGENCE) show that the chemistry they showed with each other in the previous film is no fluke. Gillan (Nebula in the GUARDIANS OF THE GALAXY films) shows that she can do kick-ass well - and with a wink in her eye. But it is the performance of Black that steals things. Someone said to me that Black was made to play a "hot high school girl" and I would have to agree. He almost steals the movie.
Director Jake Kasdan (the TV series NEW GIRL) understands what kind of film that he is making, so keeps the fun and action going at a superficial, almost cartoon level, never really stopping to breathe (or to think). He keeps things light - and family friendly - with just enough "almost" dirty jokes to keep young and old alike interested. It earns - but never crosses the line - of it's PG-13 rating. There is talk of a sequel, and I, for one, am looking forward to it.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis

BookwormMama14 (18 KP) rated Undaunted Hope (Beacons of Hope, #3) in Books
Jan 2, 2019
When Tessa's hope and dreams are thwarted, she must face her deepest fears. Will she have the strength to overcome?
Tessa hopes to outrun her past by escaping to Eagle Harbor in the fall of 1871. There she becomes the new school teacher, even though the town requested a male teacher. Percival Updegraff runs the town like a king. No one dares to stand up to him for fear of what he will do. Tessa has vowed to never step foot into another lighthouse again. But then the local light keeper, Michael Bjorklund, and his assistant and brother, Alex, begin vying for her attention. Micheal's children long for a mother, and even though Alex would sacrifice anything for his brother, can he give up the woman he loves? As winter sets in and difficulties arise, will Tessa stay strong in the face of evil? Can she overcome her fears? Will she rely on God to direct her path and protect her and those she loves?
"I choose to have hope. Will you?"
Jody Hedlund has quickly become one of my absolute favorite authors! When I pick up one of her books, I know that nothing will get done until I finish! Although, this week I did manage to make Cornish Pasties. All thanks to a little inspiration from the book. Pasties has long been a family favorite recipe! Now down to business. I think it is safe to day that Undaunted Hope is my favorite book of the Beacons of Hope series. Tessa must face her fears and her past. How many times have we made a vow out of fear? Is God calling us to face that fear and overcome it? Know that He is with you every step of the way. And that you will come through it stronger. I could relate to Tessa very well! She stands up for truth and justice. Her heart aches for the people to be treated fairly and with respect. She is a brave woman. It was a pure delight to watch her discover her strength and find her true identity in Christ. This is an excellent book and one that I know I will read again.
If you have not read the first two books, I recommend you start with Out of the Storm it is the prequel to Love Unexpected. Undaunted Hope brings the story around full circle. I was also pleasantly surprised to find out that book four, Forever Safe, will be releasing later this year as well!
I received a free digital copy of Undaunted Hope from Bethany House Publishers through NetGalley in exchange for my honest review. All opinions expressed are mine alone.
Tessa hopes to outrun her past by escaping to Eagle Harbor in the fall of 1871. There she becomes the new school teacher, even though the town requested a male teacher. Percival Updegraff runs the town like a king. No one dares to stand up to him for fear of what he will do. Tessa has vowed to never step foot into another lighthouse again. But then the local light keeper, Michael Bjorklund, and his assistant and brother, Alex, begin vying for her attention. Micheal's children long for a mother, and even though Alex would sacrifice anything for his brother, can he give up the woman he loves? As winter sets in and difficulties arise, will Tessa stay strong in the face of evil? Can she overcome her fears? Will she rely on God to direct her path and protect her and those she loves?
"I choose to have hope. Will you?"
Jody Hedlund has quickly become one of my absolute favorite authors! When I pick up one of her books, I know that nothing will get done until I finish! Although, this week I did manage to make Cornish Pasties. All thanks to a little inspiration from the book. Pasties has long been a family favorite recipe! Now down to business. I think it is safe to day that Undaunted Hope is my favorite book of the Beacons of Hope series. Tessa must face her fears and her past. How many times have we made a vow out of fear? Is God calling us to face that fear and overcome it? Know that He is with you every step of the way. And that you will come through it stronger. I could relate to Tessa very well! She stands up for truth and justice. Her heart aches for the people to be treated fairly and with respect. She is a brave woman. It was a pure delight to watch her discover her strength and find her true identity in Christ. This is an excellent book and one that I know I will read again.
If you have not read the first two books, I recommend you start with Out of the Storm it is the prequel to Love Unexpected. Undaunted Hope brings the story around full circle. I was also pleasantly surprised to find out that book four, Forever Safe, will be releasing later this year as well!
I received a free digital copy of Undaunted Hope from Bethany House Publishers through NetGalley in exchange for my honest review. All opinions expressed are mine alone.

JT (287 KP) rated Let Me In (2010) in Movies
Mar 10, 2020
t’s a hard thing remaking or rebooting a classic, whatever you want to call it, you have to make sure of one thing…don’t balls it up! Thankfully director Matt Reeves doesn’t do that, in fact he takes a brilliant original and puts his own spin on it.
The story of course is very much the same, Owen (Kodi Smit-McPhee) is a shy and slightly reclusive young boy who is struggling to come to terms with his parents impending divorce. On top of that he is viciously bullied at school and has no one to turn to but the imaginations of his own doing and personality.
When he befriends Abby (Chloë Grace Moretz) who is equally as shy as him a friendship blossoms between them against the backdrop of a cold and at times sinister winter. Abby is not quite what she seems deep down, that much is clear from the outset as her father (Richard Jenkins) goes out on nightly rampages to forage for the one thing that will keep her alive, blood.
Reeves does well to take the story in some new subtle directions such as the revelation that her so called father might well have started out as a mere boy himself and is purely by Abby’s side through need rather than wanting.
It doesn’t overshadow what is a true story of friendship and standing up in the face of adversity
There are some scenes however that stay true to Let the Right One In which of course would be lost if not included, but also the addition of new ones that are very much welcomed.
The acting is exceptional from the young leading man and woman. Smit-McPhee whose run out in the apocalyptic journey The Road only showcased his acting stature, and Moretz proves that she has a great future, if not already, having made her mark.
Reeves keeps this film focused on the young pairing with Owen’s mother being reduced to a mere blur even when she stands only a few feet away, his Dad just a voice on the end of the phone. Unlike the original Let Me In is very much a horror flick for the blood thirsty millennial generation, and the gore is well used and timed to perfection. It doesn’t overshadow what is a true story of friendship and standing up in the face of adversity.
There is no reason to compare this film with the original, despite the story and protagonists all being the same Reeves conducts his approach with originality that makes this equally brilliant.
We should all applaud Reeves for doing something that is incredibly hard in a fast changing industry that craves money from remaking or rebooting films to satisfy a new generation of film goers. He’s made a remake that was actually good!
The story of course is very much the same, Owen (Kodi Smit-McPhee) is a shy and slightly reclusive young boy who is struggling to come to terms with his parents impending divorce. On top of that he is viciously bullied at school and has no one to turn to but the imaginations of his own doing and personality.
When he befriends Abby (Chloë Grace Moretz) who is equally as shy as him a friendship blossoms between them against the backdrop of a cold and at times sinister winter. Abby is not quite what she seems deep down, that much is clear from the outset as her father (Richard Jenkins) goes out on nightly rampages to forage for the one thing that will keep her alive, blood.
Reeves does well to take the story in some new subtle directions such as the revelation that her so called father might well have started out as a mere boy himself and is purely by Abby’s side through need rather than wanting.
It doesn’t overshadow what is a true story of friendship and standing up in the face of adversity
There are some scenes however that stay true to Let the Right One In which of course would be lost if not included, but also the addition of new ones that are very much welcomed.
The acting is exceptional from the young leading man and woman. Smit-McPhee whose run out in the apocalyptic journey The Road only showcased his acting stature, and Moretz proves that she has a great future, if not already, having made her mark.
Reeves keeps this film focused on the young pairing with Owen’s mother being reduced to a mere blur even when she stands only a few feet away, his Dad just a voice on the end of the phone. Unlike the original Let Me In is very much a horror flick for the blood thirsty millennial generation, and the gore is well used and timed to perfection. It doesn’t overshadow what is a true story of friendship and standing up in the face of adversity.
There is no reason to compare this film with the original, despite the story and protagonists all being the same Reeves conducts his approach with originality that makes this equally brilliant.
We should all applaud Reeves for doing something that is incredibly hard in a fast changing industry that craves money from remaking or rebooting films to satisfy a new generation of film goers. He’s made a remake that was actually good!

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LeftSideCut (3776 KP) rated Captain America: Civil War (2016) in Movies
Dec 24, 2020
To it's credit, Civil War was incredible at it's time of release, but a recent re watch left me feeling a little emptier than I remember, and I think it's down to further films in the MCU. The main issue is that whilst it's a third Captain America movie, it is also Avengers 2.5, and as such, loses something from both sides of the coin. The complicated relationship between Bucky and Cap was one of the driving forces that made The Winter Soldier one of the best MCU films to date, but here, that side is distracted from by the big headline brawl. The Civil War side of things is set up pretty well, but the pay off doesn't quite pack the punch it needs to due to the overall focus on the aformentioned Bucky/Cap story.
When it first released, it benefited from boasting the first MCU appearances of Black Panther and Spider-Man. Since then we've seen plenty of both, in arguably better movies. At the time of release, the airport fight scene had me beaming with nerdy joy, but since then, we've been spoiled by Infinity War and Endgame, and the titular Civil War is really a low stakes fight full of pulled punches, wrapped up in a fan pleasing package. Basically, hindsight shows that Civil War is a victim of Marvel Studios bigger event movies that have followed since.
Another point worth mentioning is the villains' evil plan. The big bad this time is classic Captain America antagonist Baron Zeno, and his plan is, well, it's really convoluted. I know it's a comic book film, and I should suspend my disbelief to a certain degree, but I can't rag on Lex Luthors' stupid plan in Batman v Superman and then give this a free pass. It gets the ball rolling, and puts all the players into the right places for the film to proceed, but it's dumb as fuck.
It's miles away from being a bad comic book film though. The cast are all once again superb. Some of the emotional beats are fantastic, especially the final showdown between Iron Man and Cap. The way Tony is portrayed as a man with nothing left to lose at the films climax is heart breaking. It's extremely visually pleasing, the CGI is top drawer and the action is stupidly entertaining.
Civil War ultimately is full of thrilling moments that are designed to have comic book fans jumping for joy, but underneath all it's pizzazz, my recent re watch has shown me that it's a film trying to do too much. Luckily the Russo's managed to refine their formula for Infinity War, and as such, Civil War is a flawed yet important stepping stone to the Infinity Saga climax. Still 100% worth watching.
When it first released, it benefited from boasting the first MCU appearances of Black Panther and Spider-Man. Since then we've seen plenty of both, in arguably better movies. At the time of release, the airport fight scene had me beaming with nerdy joy, but since then, we've been spoiled by Infinity War and Endgame, and the titular Civil War is really a low stakes fight full of pulled punches, wrapped up in a fan pleasing package. Basically, hindsight shows that Civil War is a victim of Marvel Studios bigger event movies that have followed since.
Another point worth mentioning is the villains' evil plan. The big bad this time is classic Captain America antagonist Baron Zeno, and his plan is, well, it's really convoluted. I know it's a comic book film, and I should suspend my disbelief to a certain degree, but I can't rag on Lex Luthors' stupid plan in Batman v Superman and then give this a free pass. It gets the ball rolling, and puts all the players into the right places for the film to proceed, but it's dumb as fuck.
It's miles away from being a bad comic book film though. The cast are all once again superb. Some of the emotional beats are fantastic, especially the final showdown between Iron Man and Cap. The way Tony is portrayed as a man with nothing left to lose at the films climax is heart breaking. It's extremely visually pleasing, the CGI is top drawer and the action is stupidly entertaining.
Civil War ultimately is full of thrilling moments that are designed to have comic book fans jumping for joy, but underneath all it's pizzazz, my recent re watch has shown me that it's a film trying to do too much. Luckily the Russo's managed to refine their formula for Infinity War, and as such, Civil War is a flawed yet important stepping stone to the Infinity Saga climax. Still 100% worth watching.

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