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Fred (860 KP) rated Love, Death & Robots in TV

Mar 24, 2019  
Love, Death & Robots
Love, Death & Robots
2019 | Action, Animation, Comedy
A Heavy Metal reboot? I'm in!
This is an anthology series, airing on Netflix. Originally, it was going to be a theatrical reboot of the Heavy Metal animated movies, but became a series instead. It's split into 18 animated shorts (well, 17 & one mostly live-action) with an average length of about 10 minutes or so each. Unlike the original Heavy Metal movie, there is nothing tying the shorts together, like the Loc-nar.

I want to say, overall, the series is great. Most of the animation is great. Some of it, like in the short "The Witness" is so realistic, you'll think you're watching actual film. However, there are some shorts where the animation is done in the choppy, crappy CGI-drawn animation & this takes away from them. Just like the original Heavy Metal, some shorts work, some don't. Fortunately, most of them work, overall. Some have problems with their endings. They seem to either have no ending, or they're just not satisfying enough. I kind of wish they were 20 minutes each. But there are also some where the ending is the best part.

My favorite short is probably "Three Robots", which is about...3 robots. They're "taking a vacation" through an apocalyptic wasteland. It's funny & smart. My least favorite is probably "When the Yogurt Took Over", which is about...sentient yogurt. Fortunately, this one is also the shortest of them. Funny enough, both of these shorts were written by the same writer.

I see people complaining about the show's sexism towards women. Yes, this is a problem. But a minor one. The show does have fan service, especially in the short "The Witness" I mentioned. There's nudity just for the sake of having nudity. I feel that although in this day & age, in America, this is frowned upon, it fits with these shorts. It's not like it's non-stop nudity, it's just here & there. It also fits with the Heavy Metal series & I'm happy that it's there.

I could talk about each short separately, but I don't think they need to be. You can watch the entire series in a few hours & it's worth it. So what you waiting for?
  
Death Overdue
Death Overdue
Allison Brook | 2018 | Mystery
2
2.0 (1 Ratings)
Book Rating
Wasn't enough to get my attention
What I enjoyed the most about this novel is the relationships Carrie develops throughout the book. She finally finds her place in the small town, has a mystery to solve, develops friendships, and even has a ghost to help her out with the mystery.

The book was all right, but it wasn’t that great either. The mystery aspect was fine and you were guessing throughout the novel, a few red herrings planted here and there. I took a liking to Carrie’s Aunt and Uncle who are loving and great characters and treat Carrie like gold. The mood and setting of the book was also pretty good. It’s quaint and cozy like it should be. There’s even a library cat that comes into the story. Libraries and cats just go together so well :)

The romance aspect of the book was one of the weak points. At first you thought Carrie was going to go for one person but then it turns out to be someone completely different and you’re left wondering where did this come from all of a sudden. It’s awkwardly placed and just doesn’t feel quite right until later. It’s almost as if Carrie’s crush was placed there conveniently just when it was time to solve the mystery. A bit eye rolling, but nevertheless still awkward.

Although the ghost assists Carrie when possible you’d rather wish there was more to her story instead of just being a secondary assistant. Perhaps that will be further developed and mentioned as the series progresses. The revealing of the culprit and the climax ending was pretty good and satisfactory but by the time this was happening I was pretty much done.

So although the setting, the characters, and the mystery were fine, it just wasn’t enough to get me to continue onto reading the series. To me, it just seemed to dragged towards the last half of the book and I did put it down several times because it didn’t seem to be progressing anywhere. Other cozy mystery readers may enjoy this more than I will though, as this is one of the better ones out there. Worth picking up if you’re into small towns, libraries and a ghostly assistant.
  
AC
A Cross to Bear
8
8.0 (1 Ratings)
Book Rating
A Cross to Bear is the college life story of a young man who knows what he wants, but is unprepared for what he gets. Logan is happy to be at college; he has a full scholarship on the swim team, he has other classes to keep his brain active, he meets the girl of his dreams, and finds friends that he never knew he was missing. Of course, not everything is peachy, and both Logan and Bree have things to deal with, both in their pasts and present.

This book starts at the end, and then you go to the beginning, slowly working your way back to the end. Trust me, it works. So many emotions when I was reading this! So sad, so hard, and also so horrible in some ways. Ethan is the first class bad guy, he really was completely loathsome. I wish I could say that he gets his comeuppance in this book, but he doesn't. I will have to pray to Jet's Gods of Karma in the hope that he did!

Extremely well written, with no editing or grammatical errors to disrupt my reading flow, this was a book that I enjoyed, even though parts of it were hard to read, so well done to Julieanne Lynch! Definitely recommended.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book and my comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
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Mothergamer (1562 KP) rated the PlayStation 3 version of Assassin's Creed III in Video Games

Apr 3, 2019  
Assassin's Creed III
Assassin's Creed III
Action/Adventure
Contains spoilers, click to show
So after a long hiatus, I finished Assassin's Creed III. Did I like the game? Yes, definitely. Did I love it? Not so much. First let's get the good things out of the way. I really liked that there was a new world to explore and a great part of history to be involved in; the Revolutionary War. This made for a lot of interesting missions, side quests, and battles. I did like the new costume designs for the game and I definitely liked the new weapons. I did like seeing quite a few historical faces in the game and some of them had some pretty good missions. The story was fairly interesting especially towards the end when further details are revealed answering a lot of questions from the previous game. While I did wish for more city exploration, I did enjoy exploring the frontier areas because it was new and there was some interesting things going on out there.
 Now, let us get to the parts that I found mildly disappointing and the parts that were so infuriating they got A LOT of swearing from me.

 1.Connor Is A Wooden Boy: Connor while an interesting character, came across as wooden and I wasn't really feeling the passion from him or any emotion really. Even when he was supposed to be angry, it just came across as angst filled teenager. Shouldn't he be angrier about some of the things that have happened? I mean I know I would be full on raging if half the stuff he survives in this game happened to me. Speaking in a flat monotone in every situation is just not working for me. I also wish they had done a bit more with the story about Connor's tribe because it seemed like they were just a blip of a plot point and not much else which was a little disappointing. There's also this sense of Connor just being along for the ride and even as a full fledged assassin he doesn't really get to shine, so his story seems lost and smacks of missed opportunity. Bottom line, the pacing is off and that's never good when your main character doesn't feel like he's the main character to you.

 2. The damned lock picking: Really, how hard is it to have decent controls for lock picking the chests you find in the game? I suggest that all those game developers go play all the Thief games so they can see how it's done. There is no excuse that late in the game for shoddy controls. Hold both buttons down, swirl around to find the correct "signal" and realize that you have the skills of a drunken monkey when you can't get the damn thing open. Also file under "the right signal my effing ass" because it was ridiculous.

 3. Paul Revere's Midnight Ride Mission: Yes, they did their research and yes, it was cool they had that in the game. However, never have I wanted so badly to shove a historical person off a horse. Having to constantly ask the man for directions while he yelled at me, "More to the left! No, more right!" made me seriously consider handing him over to the enemy. It was only for a minute, I swear.

 4. THE DAMN NAVAL BATTLES: There is a good reason why that is in all caps. There is no real learning curve here. It's pretty much a learn or sink your ship situation here. While I get that the ships can't turn on a dime just like real ships from that era; the controls are pardon my French, utter shit. Not only are they clunky, there are some questionable load times for firing the various cannons and lord help you if you end up getting turned around and smashing on some rocks. One of the naval battles was so damn infuriating, my husband Ron had to step in and finish it for me. Yes, it was that bad.

 5. The Chasing Lee Mission: This was the final mission in Connor's main story and it made me want to tear my hair out and scream out my frustration. I did scream in fact. Many times. First there's the optional objectives of don't shove anyone while you're running, followed by don't let any of the British soldiers touch you. So instead of oh I don't know getting to shoot murdering bad guy in the face, you have to run an obstacle course full of people, things, and a burning ship like you're an Olympic marathon champ. Then we factor in, how Lee is only five steps away from you but you get the desynchronization message if you don't get closer to him. At one point I was standing right IN FRONT of him in the burning ship; I could have had him right there, but because it wasn't part of the "story" he took off running and I got that message. I finally did finish that mission and the payoff for it wasn't really worth it; trust me.

 6. Desmond Got Screwed Over: While I understand that Desmond's story was ending; the way they sent him off left no real resolution for him and it seemed as if they were just tired of him. Desmond needed a proper send off with some actual closure; not an ending that screamed, 'Hey, we're kind of bored and tired of this guy, so we're getting rid of him okay? 'Kay, see ya!'

Those were the big things that really disappointed me and made me nuts. My thinking was I couldn't believe they spent three years working on this game and this is what we got. I loved the previous Assassin's Creed games and I was genuinely excited for this one, but there were many things that disappointed me. While I liked the game and I did like the ending (not the thing that happened to Desmond because that was some bullshit), I didn't love it. It felt like perhaps they rushed a bit or just didn't test things out fully to make sure they worked right (I'm looking at you, lock picking controls team) or they couldn't be bothered. I'm not expecting perfection, but after working on something for three years, you better be able to deliver the goods. This is just my take on it, if you want to try it out by all means, go ahead. Just don't expect stellar, because that is not going to happen. Expect kind of good, but not great, and fun to play through once.
  
Jurassic World (2015)
Jurassic World (2015)
2015 | Adventure, Sci-Fi
Take the Movie, Leave the Villain
It’s been some time since the catastrophe at the original Jurassic Park. Despite all of that, the powers that be have decided to monetize the dinosaurs and move forward with a plan to open the amusement park Jurassic World. Spoiler Alert: Chaos ensues. I was so excited when I learned the Jurassic Park franchise was being revitalized. I think that excitement may have turned into a bit of bias my first go round with Jurassic World as the second trip was a little more bumpy.

Acting: 10
A lot of times I will watch a movie and say, “This movie wouldn’t have been the same without X”. Chris Pratt was hands-down that actor. He plays Owen Grady, raptor trainer and overall badass. He offers some hilarity to a situation so crazy you kind of have to laugh at it. Speaking of comedic performances, Jake Johnson and Lauren Lapkus had me all the way cracking up. Their chemistry throughout was perfect.

Beginning: 3
This is the first point where this movie failed me a bit. This series has been known for its strong beginnings up to this point. It was almost as if the scriptwriters expected us to be entertained off of the series name alone. Wish there had been a little more “try” here.

Characters: 8
While I appreciated Owen’s character, there were a couple that just didn’t do it for me. Vic Hoskins (Vincent D’Onofrio) is the villain of the film. You know the type, someone that’s basically just there to be a roadblock. He was over-the-top aggressive and made the movie a bit of a nuisance at times.

Cinematography/Visuals: 10
Always a shining spot in this franchise. The park is captured magically from its rollercoasters to its extravagant hotel, the kind of place you would want to visit. I particularly love when they feed a shark on a stick to a titanic water dino who splashes just about everyone in the audience when he returns to the water. The final fight between the T-Rex and the “new breed” is fun to watch unfold.

Conflict: 8

Entertainment Value: 9

Memorability: 6

Pace: 7
The pace is somewhat slower than what I’m accustomed to with these movies. There is a lot of talking and walking around and you can’t help but wonder when the action is going to kick in again. Even when shit finally does hit the fan, there were a few moments of exposition I wish they would have done without.

Plot: 5
I can’t, for the life of me, begin to understand just why the hell anyone would think creating a park was a good idea. Then you had the military wanting to weaponize dinosaurs and some creature they made in a lab? Pick a lane, please! It’s a wonder I still managed to have a good time despite the craziness of the story.

Resolution: 8

Overall: 74
Jurassic World isn’t bad by any means. I do feel that it had great potential to do more and ultimately mean more. It’s merely satisfied with being a summer blockbuster which is fine. Just don’t expect it to go down as an all-time great.
  
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Mothergamer (1562 KP) rated the PlayStation 4 version of Assassin's Creed Unity in Video Games

Apr 3, 2019  
Assassin's Creed Unity
Assassin's Creed Unity
2014 | Action/Adventure
I waited to buy Assassin's Creed Unity because of all the glitches and problems the game had upon its release that I kept hearing about. I'm glad I waited because it seems they addressed and fixed many of those glitches. There's a ton to see and do in Unity besides the main story such as side quests, puzzle quests, murder mystery quests, and co-op missions that you can play with friends or privately. I liked the character of Arno Dorian (much more than I liked Shay in Rogue) and it was interesting to see a lot of his interactions with his friends and a variety of historical figures like Napoleon Bonaparte and Marquis de Sade.


Introducing Arno Dorian

The viewpoints in 16th century Paris are stunning, showing off a beautiful thriving city with a lot of people. The scenes with the Revolution were also interesting to see and interact with because of the people and I found I would stop and just listen. This also had me remembering all the French I learned as I listened to various conversations. At times having a lot of people could be frustrating when having to chase a target for a mission or spy on someone because they would get in the way causing a mission to fail if you didn't get to where you needed to be in time. There were also times where the controls would be a little wonky and Arno would grab a wall when I wanted him to just run or jump. It didn't happen often though so I didn't mind too much. I also didn't see the point of the game having four different types of currency. I'm not kidding. You had the livres, (what francs were first called) sync points, creed points, and helix credits. I felt this all could have done with just one currency. Instead you have money to buy stuff, the sync points and creed points are used to upgrade gear and skills, while the helix credits you use real money to buy things via UPlay. All of it is completely useless. UPlay is not only pointless, it just screams of greed. The game really only needed one currency and nothing else.


A spectacular view of 16th Century Paris


 I do understand that Arno's tale of revenge with the Assassins vs. Templars has been done before, but I found I did like the story for what it was; an entertaining adventure with some pivotal history and interesting characters in it. Yes, they did take a few liberties with some of the historical aspects, but it flowed really well and was done in a subtle way that made all the events mesh well together. I liked the character of Elise also, and I wish there had been a few more main missions with her because she offered a different point of view and also showed that not all the Templars were power hungry insane people. There's also the factor that she and Arno together were intriguing and they made a great team.


Elise and Arno

There are several different ways to do many of the missions which I found to be fun. You could either sneak in a window or disguise yourself as one of the soldiers and just walk right in the front door. The AI for the enemies is more aggressive here so I found myself relying heavily on smoke bombs often. At some points it got a little frustrating especially with the final memory sequence because I had to be a certain distance from the target to finish the mission. There were a couple of glitch issues such as a location on the map for a quest not showing up and an odd one where Arno got stuck in a wall and it looked like he was swimming on the wall. Those were the only technical problems I ran into which isn't too bad. Overall the game itself is fun to play with lots to see and do. There's even a mission with a hot air balloon that's very cool.


Hot air balloon over Paris is awesome

Once I had finished up the main story of Unity, I started the Dead Kings DLC. This happens a week after the events of the main story and in Franciade (now Saint Denis) and Arno runs into the Marquis de Sade once again who wishes for Arno to help him find the manuscript of Nicoleas de Condorcet which is rumored to be in the tomb of Louis IX. Arno agrees to help him in exchange for a ship to take Arno to Egypt. After that you get to explore Franciade and while not as big as Paris it's just as beautiful and there's lots to explore above and below.


A bird's eye view of some of Franciade

Arno runs into some tomb raiders who happen to be working for Napoleon Bonaparte and we see him once again throughout the area. Napoleon is looking for something in a Precursor Temple. While we all know what that could mean Arno does not, but he knows that whatever it is can't be good. He also befriends a young boy named Leon and they work together to figure out exactly what it is Napoleon is after. There are a lot of side missions here too along with some murder mystery quests and a few more co-op missions as well. There are even a few take over the enemy fort missions that are fun to do as well.

Some of the missions could be a bit frustrating because a lot of them were in the catacombs and it could be very hard to see with how dark some of the areas are. I had to use Eagle Vision a lot just to be able to see where I needed to go. Luckily there were only a couple of places that were difficult to see in. You also get some new equipment that is pretty awesome like the guillotine gun basically an axe and a grenade launcher melded together. While not the stealthiest of weapons, it's a ton of fun to unleash all that firepower on your enemies. The lantern on the other hand, annoyed me. Yes, the catacombs are dark and yes you need a lantern, but it seemed a lot of the puzzles relied heavily on the lantern and it was a bit clunky and tedious. I mean having to use a lantern just so I could scare away roaches to jump on a ledge was a bit much.

The Precursor Temple was interesting to explore with a few lighting puzzles and brazier puzzles. The scenes with Arno and Leon chatting together were nice because it showed Leon gradually getting Arno to see that there is always hope and even caused Arno to change his mind about a few things. With the main story and side missions Dead Kings is only a couple of hours, but it's a couple of hours worth playing.


Arno in the Precursor Temple

Overall Assassin's Creed Unity (which includes the Dead Kings DLC for free) is a solid game and it is fun to play. There's a lot to see and do on your own and plenty to do with your friends via co-op missions. It's worth checking out because of the fun of the missions and because of the fact that the main character is actually pretty likable.
  
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Emma @ The Movies (1786 KP) rated Cold Pursuit (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Cold Pursuit (2019)
Cold Pursuit (2019)
2019 | Action, Drama, Thriller
What can I say about Cold Pursuit? It's bad. Unfortunately it's not in the "so bad it's good" category.

From its opening with an Oscar Wilde quote and music that sounds like a mix of the 80s and Sherlock Holmes I was intrigued. I knew I wasn't expecting a masterpiece but I had hoped for something entertaining at the very least.

One thing that I was quickly baffled by was the between scene captions, a terrible font pops up with the relevant information and then it blows away as if made by snow... but not every time. I did wonder if even the graphics people got bored of doing it.

SOP for me and new movie releases is that I make 2 A5 sides of notes, for Cold Pursuit I made 7... SEVEN... and the general consensus of most of them was "WTF", "ridiculous" and "why?!" In fact those were probably the most used words on all the pages.

The characters are all over the place. Viking's relationship with his son, the token gay relationship that felt like it had just been wedged in and White Bull's gang dubious frolicking... I just don't even know what to say about it.

I can't sit here and list all the bizarre things, neither of us have the time for that so let's skip to the things I enjoyed. There are just three things, much quicker than covering the other stuff!

Wingman's wife was a star for me, and that nail sharpening technique was inspired... totally stealing that.

One of the scenes has Coxman chasing his next target with his snowplow. He comes up on him quite menacingly and then the film did a great job of fooling me, I was expecting one thing and given another. That part of the scene came together quite well, it's just a shame about what followed.

Viking's son was surprisingly wise in almost all of his scenes, very laid back, just going with the flow. Out of all of it though I loved the scene about fantasy football when he's talking with Mustang. It was was a nice little addition.

That's it, I'm done with the things I liked.

The cinema was "full" when I saw it. There were 30-40 people, which for our cinema and this type of film on opening night in a small screen, wasn't bad at all. There were old and young, there were people who snored and people who laughed, I fell into neither of those last categories. Honestly I was in too much shock to do anything other than pick my jaw up off the floor.

Ultimately Cold Pursuit is another prime example of why you shouldn't put some of your best scenes in the trailers. The whole thing could probably have been sold on lesser scenes in the trailer and then the impact of the bigger ones would have potentially given it a few more stars.

What you should do

I can't in good conscience recommend this to anyone, Neeson has performed much better acts of revenge in many of his other films... just watch one of those... perhaps from behind a snow globe to make it seem like you're watching Cold Pursuit.

Movie thing you wish you could take home

Please could I have Coxman's ability to get into places where he clearly doesn't meet the dress code.
  
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Purple Phoenix Games (2266 KP) rated Houses of Knowledge in Tabletop Games

Mar 26, 2020 (Updated Mar 26, 2020)  
Houses of Knowledge
Houses of Knowledge
2020 | Card Game, Humor
Museums. You know, the places you go with your family for, “fun bonding and learning experiences.” I have always been a big fan of museums. Art, Science & History, Aquariums, all of them! I like to stop and read the plaques too, but many times I am rushed along because EVERYTHING has to be seen. But did you know that museum curation could be interesting and cutthroat? I did not. Not until I played Houses of Knowledge, that is.

Houses of Knowledge pits 2-4 players against each other as museum curators desperately trying to fill their museums with interesting rooms and curious artifacts. In fact, a curator can end the competition once they are able to display eight lovely pieces in their halls. Beware, however, as the competition is also trying to gather the best gallery and may even attempt to pilfer your displayed items!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, but the final components will be exactly the same as these shown, if the pending Kickstarter campaign is successful. Also, it is not my intention to detail every rule in the game, but to give our readers a general feel for how the game plays. You can back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T

Setting up a game of Houses of Knowledge is quite a feat, as different decks need to be assembled according to player count. Refer to the rules to setup each deck. Once the decks are prepared and starting cards dealt to each player, create the Items and Actions markets by revealing six cards from each deck and assigning cost discs in decending order from the draw decks. Furthest away from the two draw decks will be placed the deck of Room cards, with two visible and available for purchase. These rooms will receive the leftover 5-value cost disc. Set the monicash aside to be used as a central bank. Determine the starting player and you are ready to begin!

Luckily, the game furnishes the players with reference cards so that all players have access to all options they are afforded on their turns. The first thing that happens on a turn is collecting income. Each turn a player earns 3 monicash (MC) plus the amounts earned from Rooms in their tableau. From here a turn has several options: buying Items or Actions from the market to your hand, paying 2 MC to play a card from your hand to your tableau, selling two cards for 2 MC, and buying Room cards.

When a player buys an Item or Action card from the market the new card is taken in hand, paying the cost shown on the cost disc either above or below the card taken. To play a card from hand, the player pays 2 MC to the bank and places an Item onto a corresponding Room card, or plays an Action card either on their own tableau or against an opponent.

Play continues in this fashion until one player is displaying eight Items in their Rooms or the draw decks are depleted. The round finishes completely so all players have an equal amount of turns, and then points are tallied and summed to determine the greatest curator and winner of Houses of Knowledge!

Components. As I mentioned in my disclaimer, we were provided a copy of this game for this preview. All components we were provided are finalized, so everything you see pictured here is how it will be upon a successful Kickstarter campaign. That said, the components are fantastic! The cards are good quality, the cost discs are good cardboard chips, and the money is the faux-paper money we are starting to see in games nowadays – and thank heavens for that! No more cheap Monopoly money! Oh by the way, the art on this one is superb and very chic. I love it!

So the game looks and feels great, but does it play well? YES. This one is excellent! At first it feels too simple because it is relatively easy to collect Rooms and Items to fit on those Rooms, so you think, “Heck, I can get eight Items in like four rounds!” That is, until your opponents hit you with some of the Action cards they’ve been hoarding unseen by you. One “friend” maybe steals one of your Items because you neglected to assign Guards to it, or the “pal” just before you in initiative order rearranges the Item cards so that the ones you wanted are now much more expensive, thus throwing your carefully-planned tactics down the drain. Ooh, it’s great tension! My one gripe: I wish it was longer so that I could really stick it to my enem- uhh, friends.

If you are a fan of card games that pack more of a punch than it first seems, and games that keep you wanting more, whilst giving you a grand feeling of quirky opulence, then you should certainly check out Houses of Knowledge. We are happy to recommend this one. Go back it on Kickstarter when the campaign begins!