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Connor Sheffield (293 KP) rated The Raven (2012) in Movies
Apr 27, 2017
A brilliant crime thriller (4 more)
Gory
Connections to the work of Edgar Allan Poe
Great Cast
Watchable over and over again
Would love to know what happens in the end (1 more)
Not as exhilirating after the first watch
Quote the Raven, Nevermore.
First of all let me say this;
I am a poet and a writer, and my biggest inspiration as a writer has always been Edgar Allan Poe. I love the gothic horror, the tragedy, the macabre, and everything that makes Edgar Allan Poe the legend he is today.
With that said, let me tell you why I love this movie. It involves connections to some of Poe's greatest work, and not his poetry necessarily, it's actually more about his stories. Telltale Heart, Pit and the Pendulum and others that are all combined into the twisted mind of our antagonist who uses these stories to commit his crimes and leave evidence behind that only Poe himself would be able to figure out.
It's a brilliant crime thriller that delves into the mind of someone who is essentially Poe's biggest fan, but in a very dark and twisted way that gives us a fictional story about what happened during Poe's last days before he was found dead on a park bench. It's a known fact that Poe's last days remain a mystery and so this film had the opportunity to really play with some great ideas and they were executed brilliantly.
Speaking of execution this film is very grim and gory. One scene involving the story of The Pit and the Pendulum has us watch as a Pendulum drops lower and lower before slicing through a man's stomach like a warm knife through butter. It doesn't leave a lot to the imagination which gives this film some charm and makes it stand out from the rest of the Poe Film adaptations.
John Cusack plays the lengend himself, Edgar Allan Poe and brings a very interesting performance, that seems to suggest Poe thought himself as a higher intelligence to those around him, and he isn't shy to announce it.
Sharing the screen with Cusack, includes names such as Luke Evans who portrays Detective Fields, the detective I mentioned earlier that seeks Poe's assistance in the murder case. Brendan Gleeson portrays a very protective father named Charles Hamilton, who despises Poe being anywhere near his daughter Emily Hamilton, portrayed by Alice Eve. However there differences are put aside as the hunt for the missing Emily continues.
The story transitions well from scene to scene and story to story as each clue leads to the next, and eventually we discover the culprit who I shall not name here because I wish to leave the tension and suspense for you as you watch this film.
I am a poet and a writer, and my biggest inspiration as a writer has always been Edgar Allan Poe. I love the gothic horror, the tragedy, the macabre, and everything that makes Edgar Allan Poe the legend he is today.
With that said, let me tell you why I love this movie. It involves connections to some of Poe's greatest work, and not his poetry necessarily, it's actually more about his stories. Telltale Heart, Pit and the Pendulum and others that are all combined into the twisted mind of our antagonist who uses these stories to commit his crimes and leave evidence behind that only Poe himself would be able to figure out.
It's a brilliant crime thriller that delves into the mind of someone who is essentially Poe's biggest fan, but in a very dark and twisted way that gives us a fictional story about what happened during Poe's last days before he was found dead on a park bench. It's a known fact that Poe's last days remain a mystery and so this film had the opportunity to really play with some great ideas and they were executed brilliantly.
Speaking of execution this film is very grim and gory. One scene involving the story of The Pit and the Pendulum has us watch as a Pendulum drops lower and lower before slicing through a man's stomach like a warm knife through butter. It doesn't leave a lot to the imagination which gives this film some charm and makes it stand out from the rest of the Poe Film adaptations.
John Cusack plays the lengend himself, Edgar Allan Poe and brings a very interesting performance, that seems to suggest Poe thought himself as a higher intelligence to those around him, and he isn't shy to announce it.
Sharing the screen with Cusack, includes names such as Luke Evans who portrays Detective Fields, the detective I mentioned earlier that seeks Poe's assistance in the murder case. Brendan Gleeson portrays a very protective father named Charles Hamilton, who despises Poe being anywhere near his daughter Emily Hamilton, portrayed by Alice Eve. However there differences are put aside as the hunt for the missing Emily continues.
The story transitions well from scene to scene and story to story as each clue leads to the next, and eventually we discover the culprit who I shall not name here because I wish to leave the tension and suspense for you as you watch this film.

Purple Phoenix Games (2266 KP) rated Yummy Yummy Monster Tummy in Tabletop Games
Jan 14, 2022
The Kids Table series from Purple Phoenix Games seeks to lightly explore games that are focused toward children and families. We will do our best to give some good insight, but not bog your down with the millions of rules…
In Yummy Yummy Monster Tummy (which, again, I think I will just call “this game” from here on out), players are kids who are visiting their grandfather and hear noises in the attic. When the kids check out the noises, they find colorful little friendly monsters roaming about! These monsters are all super hungry, and you have found that they love eating items that are the same color as their fur. Oh, but they hate anything considered to be a “vitamin.” Sound familiar, parents?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup this game, first download the official app to your phone or tablet. Yes, an app. Start the app and choose your skill level. Grab all the cards belonging to the Attic set, shuffle them, deal each player the appropriate amount of cards, and place the rest of the deck face-down to form a draw pile. You are now ready to play!
This game is a cooperative game, so players are all trying to win as a team. The whole object of the game is to play cards that will match the monster’s fur that shows up on the app. The color of the cards are very important, as the cards that are played (scanned by the app) will be mixed together to form the new color. So if the monster on screen is red, adding a blue and brown card just won’t do. This not only helps teach colors and mixing, but also encourages cooperation and concentration – something my kids definitely benefit from having in a game.
As the game progresses, other creatures are added that require players to scan other cards, or that give special abilities. I will leave those to you to discover through your plays; I do not wish to spoil much of anything.
Shown below is a screenshot from one of our games, so that you can see what most of the game looks like and how cute the little monsters are.
Players will continue to play cards, draw new cards, and try their hands at mixing the correct colors to match the monster as closely as they can until the app is finished throwing monsters at you. At that time, your success is evaluated and you may even progress to the next mission, or to a new area altogether, adding a new set of cards to the existing deck. This increases possibilities for new color combinations, but also slowly adds in new rules to keep the game interesting and fresh.
My little boy and I have played this game about three million times since we received it from Lucky Duck Games. We cannot get enough of it, and have tried to introduce other players to it with tons of success. The overall premise is very cute and easy to grasp. Even when adding in new creatures and their special rules, he has been handling it remarkably.
I really appreciate the effort that has gone into developing a hybrid app/board game for kids that is just really fun for all who play it. I have seen where this has been redeveloped and rethemed from a different game with more sensitive subject matter. So that’s a boon.
I think the hardest part about playing this game is finding the sweet spot of where to hold the card so that the front-facing camera on the device is able to scan the QR code on the card backs. I know my kid had a difficult time figuring out what “5-10 inches away from the camera” actually meant. An easy fix, and we were on our way to our hundredth play.
If you haven’t had the opportunity to play one of these app-drive hybrid games, I definitely recommend picking up a copy of Yummy Yummy Monster Tummy right away. It is very light, designed for children AND adults, and will provide innumerable hours of quality time with family.
Oh, and don’t worry about reading the rulebook. Just download the app, shuffle the cards, and let the app whisk you away… to your grampa’s attic. Enjoy!
In Yummy Yummy Monster Tummy (which, again, I think I will just call “this game” from here on out), players are kids who are visiting their grandfather and hear noises in the attic. When the kids check out the noises, they find colorful little friendly monsters roaming about! These monsters are all super hungry, and you have found that they love eating items that are the same color as their fur. Oh, but they hate anything considered to be a “vitamin.” Sound familiar, parents?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup this game, first download the official app to your phone or tablet. Yes, an app. Start the app and choose your skill level. Grab all the cards belonging to the Attic set, shuffle them, deal each player the appropriate amount of cards, and place the rest of the deck face-down to form a draw pile. You are now ready to play!
This game is a cooperative game, so players are all trying to win as a team. The whole object of the game is to play cards that will match the monster’s fur that shows up on the app. The color of the cards are very important, as the cards that are played (scanned by the app) will be mixed together to form the new color. So if the monster on screen is red, adding a blue and brown card just won’t do. This not only helps teach colors and mixing, but also encourages cooperation and concentration – something my kids definitely benefit from having in a game.
As the game progresses, other creatures are added that require players to scan other cards, or that give special abilities. I will leave those to you to discover through your plays; I do not wish to spoil much of anything.
Shown below is a screenshot from one of our games, so that you can see what most of the game looks like and how cute the little monsters are.
Players will continue to play cards, draw new cards, and try their hands at mixing the correct colors to match the monster as closely as they can until the app is finished throwing monsters at you. At that time, your success is evaluated and you may even progress to the next mission, or to a new area altogether, adding a new set of cards to the existing deck. This increases possibilities for new color combinations, but also slowly adds in new rules to keep the game interesting and fresh.
My little boy and I have played this game about three million times since we received it from Lucky Duck Games. We cannot get enough of it, and have tried to introduce other players to it with tons of success. The overall premise is very cute and easy to grasp. Even when adding in new creatures and their special rules, he has been handling it remarkably.
I really appreciate the effort that has gone into developing a hybrid app/board game for kids that is just really fun for all who play it. I have seen where this has been redeveloped and rethemed from a different game with more sensitive subject matter. So that’s a boon.
I think the hardest part about playing this game is finding the sweet spot of where to hold the card so that the front-facing camera on the device is able to scan the QR code on the card backs. I know my kid had a difficult time figuring out what “5-10 inches away from the camera” actually meant. An easy fix, and we were on our way to our hundredth play.
If you haven’t had the opportunity to play one of these app-drive hybrid games, I definitely recommend picking up a copy of Yummy Yummy Monster Tummy right away. It is very light, designed for children AND adults, and will provide innumerable hours of quality time with family.
Oh, and don’t worry about reading the rulebook. Just download the app, shuffle the cards, and let the app whisk you away… to your grampa’s attic. Enjoy!

Ivana A. | Diary of Difference (1171 KP) rated To Best the Boys in Books
Oct 5, 2020
I love Mary Weber as much as her food recipes she shares with us every single month! I don’t usually decide whether to read a certain book by its cover, but this cover made me want to find out more about it. When I read the synopsis, I had to read it, as it captures women fighting for their rights in a young-adult format, and it simply was something I couldn’t miss.
I will be honest with you and say that this book didn’t deliver. Maybe it was my expectations, after all, that got me too excited for my own good.
Let’s start with Rhen. She is a girl that loves science, and her father has taught her everything he knows. They are poor family and don’t have all the equipment in the world, but that doesn’t stop them to keep discovering and learning every day. In their kingdom, an unknown disease comes around, and Rhen’s mum is ill, with no cure yet. Rhen wants desperately to find a cure, and a rich boy wanting to marry her might promise her all the equipment she needs, but now it’s time that she lacks.
When the men’s annual tournament is about to begin, with boys fighting for the science scholarship, Rhen knows that she has no choice but to enter, disguised as a boy, and try to win this – for her, for her dad, and most importantly, for her mum.
The book flows really slowly. We get to about half of the book when Rhen decides to enter the tournament. I expected this to happen in the first couple of chapters, and to then have the adventure from within the labyrinth. For me, it was quite a slow beginning, but some of you might enjoy that. The writing is beautiful throughout.
>I loved the fighter within Rhen. She is a fierce person, determined to fight for what she wants. Even though throughout the book she has trouble with realising what is it that she really wants, we can see a bit of character development in her.
As a book that is supposed to cover gender equality, and women fighting for the same rights as men, this book didn’t really deliver. The letter states that every gentleperson – not gentleman. Which means, that inequality never truly exists at all. Women could have entered this competition, but they just chose not to.
The whole competition, the labyrinth and the scholarship lacks details and has enormous loopholes: one scholarship is given to one person – the one that wins the labyrinth. And after the winner is chosen, we have a scene where they all take a test, including the winner?
The disguise was a huge and important part of this book, as Rhen and her friend are pretending to be boys. Rhen cuts her hair, and her friend just pins it and ties it with a hat. They both wear boy clothes and barely remember to lower their voices. And that is all they do to not get recognised. And somehow, the people that know them their whole life fail to recognise them. A bit unbelievable…
I wish I loved this book, because I truly fell in love with the cover and the synopsis. But the whole labyrinth set-up seemed to be a side-story, with the illness being the main story, and the realisation of what Rhen actually wants to achieve. Random characters were introduced, that didn’t drive the story one bit, and the author also happened to throw in an inconsistent romance and a love triangle.
I hate to say this, but the book seems like an unfinished draft. It seemed so promising, and all I thought I would get out of this was non-existent.
I am not sure if I would want to recommend this book to you guys. If you want to give it a try, I encourage you, and would love to talk about it and hear what you think, but if you are here because you loved the synopsis, this book will probably not satisfy you
I will be honest with you and say that this book didn’t deliver. Maybe it was my expectations, after all, that got me too excited for my own good.
Let’s start with Rhen. She is a girl that loves science, and her father has taught her everything he knows. They are poor family and don’t have all the equipment in the world, but that doesn’t stop them to keep discovering and learning every day. In their kingdom, an unknown disease comes around, and Rhen’s mum is ill, with no cure yet. Rhen wants desperately to find a cure, and a rich boy wanting to marry her might promise her all the equipment she needs, but now it’s time that she lacks.
When the men’s annual tournament is about to begin, with boys fighting for the science scholarship, Rhen knows that she has no choice but to enter, disguised as a boy, and try to win this – for her, for her dad, and most importantly, for her mum.
The book flows really slowly. We get to about half of the book when Rhen decides to enter the tournament. I expected this to happen in the first couple of chapters, and to then have the adventure from within the labyrinth. For me, it was quite a slow beginning, but some of you might enjoy that. The writing is beautiful throughout.
>I loved the fighter within Rhen. She is a fierce person, determined to fight for what she wants. Even though throughout the book she has trouble with realising what is it that she really wants, we can see a bit of character development in her.
As a book that is supposed to cover gender equality, and women fighting for the same rights as men, this book didn’t really deliver. The letter states that every gentleperson – not gentleman. Which means, that inequality never truly exists at all. Women could have entered this competition, but they just chose not to.
The whole competition, the labyrinth and the scholarship lacks details and has enormous loopholes: one scholarship is given to one person – the one that wins the labyrinth. And after the winner is chosen, we have a scene where they all take a test, including the winner?
The disguise was a huge and important part of this book, as Rhen and her friend are pretending to be boys. Rhen cuts her hair, and her friend just pins it and ties it with a hat. They both wear boy clothes and barely remember to lower their voices. And that is all they do to not get recognised. And somehow, the people that know them their whole life fail to recognise them. A bit unbelievable…
I wish I loved this book, because I truly fell in love with the cover and the synopsis. But the whole labyrinth set-up seemed to be a side-story, with the illness being the main story, and the realisation of what Rhen actually wants to achieve. Random characters were introduced, that didn’t drive the story one bit, and the author also happened to throw in an inconsistent romance and a love triangle.
I hate to say this, but the book seems like an unfinished draft. It seemed so promising, and all I thought I would get out of this was non-existent.
I am not sure if I would want to recommend this book to you guys. If you want to give it a try, I encourage you, and would love to talk about it and hear what you think, but if you are here because you loved the synopsis, this book will probably not satisfy you

Emma @ The Movies (1786 KP) rated Little Joe (2019) in Movies
Feb 6, 2020
I managed to get a ticket to see this at the London Film Festival, it had made my long shortlist, the premise looked interesting and the graphics were extremely appealing. I was very excited to see what Little Joe had in store.
Alice is developing a new breed of flower, a beautiful crimson flower that has an incredible therapeutic value to its owner. Look after it properly, speak to it nicely, and it will make you happy.
After Alice sneaks one home to her son she soon notices that rather than a happy demeanour he starts acting strangely, and he's not the only one showing odd behaviour after being around Little Joe.
Little Joe has some very strong style choices. The colour palette is beautiful, and I wish I could find the notes I made about it from the Q&A after the film. The vibrant pastels are homely and comforting while at the same time unsettling around the normal tones of life.
That's what a lot of the film is made to do though, the music is something I noted frequently. The oriental music works directly against what's happening in the story, an intentional choice by the composer. I also wrote down the word "whistling" a lot with regards to sound. While I can understand (sort of) why the composer went that way with the music I didn't feel like it worked. I didn't dislike the music itself, but my comments were mainly exclaiming that it stuck out and felt too different from everything around it that it became distracting.
Another piece of the film that didn't sit well with me was camera work. There are some very well shot scenes, when we first encounter Little Joe in Alice's home and a scene later on inside the greenhouse (that I won't go into because of spoilers), that draw the viewer in with intrigue. But then... you know when you're doing something and you get bored and realise you've drifted off looking at a point in the distance? The camera appears to get bored too and it'll zoom to the gaps between characters. Maybe I'm just programmed to expect this sort of shot to reveal something secret to the audience that the characters haven't noticed... I found it more distracting and annoying than having any artistic benefit.
Alice (Emily Beecham) has a dual mother role, firstly with her son Joe and secondly with her plants. Little Joe appears to be more like a son to her than her own flesh and blood, her scientific mind perhaps finding it easier to interact with an inanimate object that begins to defy what she knows to be possible. The film gets across her struggle quite well with her therapy sessions and the interactions with those around her as we get deeper into the story. Beecham's performance is... relaxed? Even when there's urgency nothing ever seems to be very urgent.
That's something that is common throughout, the pace plods. You would expect a somewhat subdued pace in this sort of invasion storyline, but there are no real points of climax and that makes it more of a meander... perhaps those exciting moments happened when the camera zoned out.
There are touches here and there that do make you hopeful for the film, but overall it feels like Little Joe went for subtle and took it slightly too far. Everything felt too calm, the only one that seemed to react as you'd expect was Bella, but the nature of her part of the story meant that this was over the top because it was so far from everything else.
I like the idea behind this and we know from many different films that this sort of thing can work, but the lack of a real punch anywhere made this a struggle to watch. Oddly, I think this would have worked as a limited series without a lot of changes. The slow pace wouldn't have been so evident if it was broken down into episodes, there are small peaks in there that would give just enough intrigue to hold over to the next episode, I even feel like the ending as it is would have worked more in this style. Sadly, as it was I don't feel like there was enough reward for the time invested in watching it as a film, there's a different expectation between and film and a TV series but it's very difficult to explain it here without revealing spoilers.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/little-joe-movie-review.html
Alice is developing a new breed of flower, a beautiful crimson flower that has an incredible therapeutic value to its owner. Look after it properly, speak to it nicely, and it will make you happy.
After Alice sneaks one home to her son she soon notices that rather than a happy demeanour he starts acting strangely, and he's not the only one showing odd behaviour after being around Little Joe.
Little Joe has some very strong style choices. The colour palette is beautiful, and I wish I could find the notes I made about it from the Q&A after the film. The vibrant pastels are homely and comforting while at the same time unsettling around the normal tones of life.
That's what a lot of the film is made to do though, the music is something I noted frequently. The oriental music works directly against what's happening in the story, an intentional choice by the composer. I also wrote down the word "whistling" a lot with regards to sound. While I can understand (sort of) why the composer went that way with the music I didn't feel like it worked. I didn't dislike the music itself, but my comments were mainly exclaiming that it stuck out and felt too different from everything around it that it became distracting.
Another piece of the film that didn't sit well with me was camera work. There are some very well shot scenes, when we first encounter Little Joe in Alice's home and a scene later on inside the greenhouse (that I won't go into because of spoilers), that draw the viewer in with intrigue. But then... you know when you're doing something and you get bored and realise you've drifted off looking at a point in the distance? The camera appears to get bored too and it'll zoom to the gaps between characters. Maybe I'm just programmed to expect this sort of shot to reveal something secret to the audience that the characters haven't noticed... I found it more distracting and annoying than having any artistic benefit.
Alice (Emily Beecham) has a dual mother role, firstly with her son Joe and secondly with her plants. Little Joe appears to be more like a son to her than her own flesh and blood, her scientific mind perhaps finding it easier to interact with an inanimate object that begins to defy what she knows to be possible. The film gets across her struggle quite well with her therapy sessions and the interactions with those around her as we get deeper into the story. Beecham's performance is... relaxed? Even when there's urgency nothing ever seems to be very urgent.
That's something that is common throughout, the pace plods. You would expect a somewhat subdued pace in this sort of invasion storyline, but there are no real points of climax and that makes it more of a meander... perhaps those exciting moments happened when the camera zoned out.
There are touches here and there that do make you hopeful for the film, but overall it feels like Little Joe went for subtle and took it slightly too far. Everything felt too calm, the only one that seemed to react as you'd expect was Bella, but the nature of her part of the story meant that this was over the top because it was so far from everything else.
I like the idea behind this and we know from many different films that this sort of thing can work, but the lack of a real punch anywhere made this a struggle to watch. Oddly, I think this would have worked as a limited series without a lot of changes. The slow pace wouldn't have been so evident if it was broken down into episodes, there are small peaks in there that would give just enough intrigue to hold over to the next episode, I even feel like the ending as it is would have worked more in this style. Sadly, as it was I don't feel like there was enough reward for the time invested in watching it as a film, there's a different expectation between and film and a TV series but it's very difficult to explain it here without revealing spoilers.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/little-joe-movie-review.html

Emma @ The Movies (1786 KP) rated Max Winslow and the House of Secrets (2019) in Movies
Oct 23, 2020
An out of the blue watch here, I had my fingers crossed for something a little lighthearted... and that's sort of what I received.
A challenge is issued, a competition that will see the mansion of tech billionaire Atticus Virtue gifted to the lucky winner. Chosen from his old school, five pupils enter to compete for the prize. As the evening goes on the games become increasingly dangerous and they find themselves fighting back against an advanced AI who's out to get them.
Max Winslow And The House Of Secrets feels like the kind of hybrid you'd get from crossing Willy Wonka with Ready Player One. All three films have the same sort of idea to them but convey it in their own quirky ways.
The story isn't the only classic idea the film capitalises on, we've also got your stereotypical group of teens thrown together end up having to work together to solve their problems. As they're introduced to us there was a little eye-roll on my part... we've got the computer nerd, the jock/musician, the social media icon, the gamer and the bully... but despite that eye-roll I quickly got over it as we progressed further in.
All these characters actually give us quite a well-balanced film, their introductions were handled quickly and clearly so it doesn't feel like a slog meeting them all, and jumping between characters/scene helps move the action along and keep you interested.
The acting from the younger members of the cast is pretty good when they're thrown in together, they all work well together and in scenes that could quite easily have become a little cheesy they manage to keep it quite sensible. We're treated to Marina Sirtis playing the AI running the mansion, I was amused by this casting, I don't think my brain could quite comprehend her in this role. The mansion's eccentric owner is played by Chad Michael Murray, I wish I could be a little more excited about him in this film but his brief appearances didn't rate highly with me. There weren't many moments when he was on screen where his performances weren't slightly awkward, at one point it felt like a script issue, but either way I was pleased that the main focus was one the younger actors.
Eye-rolling early on felt like it was becoming a habit, as the main storyline began it happened again. A moment occurs and you know that the information is going to be relevant later, you don't have to wait too long for an initial pay off to it either. I was worried that this would mean the ending of the film would be ruined but the pace from switching up between characters helps to drag you away from it.
Something I was a little surprised about was the tone of some of the scenes. When you start to watch the film it feels very much like a made for TV (that's not a negative comment, you know I love my made for TV movies!) family adventure affair, but some scenes are actually a little darker than would happily fit in that sort of film. Sitting at a 12A seems like the right level, had it been sanitised for younger viewers I think we'd have been left with something too tame to be good. (You could have pushed it further into the 15 and up area, but that would have put it in Escape Room territory and I'm not entirely sure we need more of that.)
Despite my eye-rolling and (many) unanswered questions that come from an adult watching a film not entirely made for them, I really enjoyed Max Winslow And The House Of Secrets. It's a fun watch, with some surprising little additions.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/max-winslow-and-house-of-secrets-movie.html
A challenge is issued, a competition that will see the mansion of tech billionaire Atticus Virtue gifted to the lucky winner. Chosen from his old school, five pupils enter to compete for the prize. As the evening goes on the games become increasingly dangerous and they find themselves fighting back against an advanced AI who's out to get them.
Max Winslow And The House Of Secrets feels like the kind of hybrid you'd get from crossing Willy Wonka with Ready Player One. All three films have the same sort of idea to them but convey it in their own quirky ways.
The story isn't the only classic idea the film capitalises on, we've also got your stereotypical group of teens thrown together end up having to work together to solve their problems. As they're introduced to us there was a little eye-roll on my part... we've got the computer nerd, the jock/musician, the social media icon, the gamer and the bully... but despite that eye-roll I quickly got over it as we progressed further in.
All these characters actually give us quite a well-balanced film, their introductions were handled quickly and clearly so it doesn't feel like a slog meeting them all, and jumping between characters/scene helps move the action along and keep you interested.
The acting from the younger members of the cast is pretty good when they're thrown in together, they all work well together and in scenes that could quite easily have become a little cheesy they manage to keep it quite sensible. We're treated to Marina Sirtis playing the AI running the mansion, I was amused by this casting, I don't think my brain could quite comprehend her in this role. The mansion's eccentric owner is played by Chad Michael Murray, I wish I could be a little more excited about him in this film but his brief appearances didn't rate highly with me. There weren't many moments when he was on screen where his performances weren't slightly awkward, at one point it felt like a script issue, but either way I was pleased that the main focus was one the younger actors.
Eye-rolling early on felt like it was becoming a habit, as the main storyline began it happened again. A moment occurs and you know that the information is going to be relevant later, you don't have to wait too long for an initial pay off to it either. I was worried that this would mean the ending of the film would be ruined but the pace from switching up between characters helps to drag you away from it.
Something I was a little surprised about was the tone of some of the scenes. When you start to watch the film it feels very much like a made for TV (that's not a negative comment, you know I love my made for TV movies!) family adventure affair, but some scenes are actually a little darker than would happily fit in that sort of film. Sitting at a 12A seems like the right level, had it been sanitised for younger viewers I think we'd have been left with something too tame to be good. (You could have pushed it further into the 15 and up area, but that would have put it in Escape Room territory and I'm not entirely sure we need more of that.)
Despite my eye-rolling and (many) unanswered questions that come from an adult watching a film not entirely made for them, I really enjoyed Max Winslow And The House Of Secrets. It's a fun watch, with some surprising little additions.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/max-winslow-and-house-of-secrets-movie.html

Bob Mann (459 KP) rated Life Itself (2018) in Movies
Sep 28, 2021
Love Actually with all the saccharine squeezed out.
Not the documentary of the same name from 2014 about the critic Rogert Ebert. This is an Amazon Studios/Sky Cinema Original Film (trying to follow where Netflix is boldly going), and as such it only had a very limited release in UK cinemas which I managed to miss.
The plot.
This is an anthology film in the style of “Crash” or – actually, “Love Actually” – featuring a series of inter-linked stories. We start with a depressed Will (Oscar Isaac) flashing back to his apparently idyllic life with pregnant wife Abby (Olivia Wilde). Apparantly? Well, perhaps the narrator is unreliable. So what actually happened? Where is Abby now? Where is his child?
Mid-film we switch into a Spanish-language section, set in Spain, featuring an ambitious olive-picker Javier González (Sergio Peris-Mencheta), his sweetheart Isabel (Laia Costa) and his employer Mr. Saccione (Antonio Banderas).
(“What the F!”, you are saying to yourself at this point, “How is this all related?”).
To say any more would provide spoilers: but, confused as you may be, it’s a journey worth sticking with.
Messing with time and your mind.
The film plays fast and loose with chronology and we zap backwards and forwards through the story which can be unsettling. It’s a film that keeps you on your toes, and you need to listen to director/writer Dan Fogelman‘s dialogue as there are clues as to where you are going next. It’s certainly not the ‘sit-back-and-relax’ “rom-com” that I mistakenly sold it to my wife as for our evening viewing!
A star of the film is the editor Julie Monroe (“Midnight Special“). There are some significant twists in the film, some of which are well signposted; others very much not so!
The turns
Has Oscar Isaac done a bad film? (I’m sure some haters of the latest Star Wars episodes might have an answer!). Here he has to execute an enormous range and he just about pulls it off. Olivia Wilde is also convincing as Abby.
In the Spanish section, Antonio Banderas is as impressive as you expect, and Laia Costa – an actress not previously known to me – is initially good as the young love interest, but I thought she was rather over-extended in the later scenes in her story.
Elsewhere, the rising star Olivia Cooke again impresses as a troubled teen; Annette Bening is a psychologist; “Homeland”‘s Mandy Patinkin plays Will’s father; and an f-ing and blinding Samuel L Jackson even appears at the start of the film (a blink and you’d miss it line of dialogue explains the context).
Good?
I wasn’t expecting to, but I really enjoyed this one. I’ve read some completely eviscerating reviews of the movie, but I’ve not sure where those were coming from. I found it a non-standard journey requiring a level of intelligence to appreciate the nuances of the script. My guess would be that many of the naysayers on IMDB never made it past the Spanish interlude. Others will not have liked the coincidence in the final reel (no spoilers). I do appreciate that it needs a suspension of belief. But this is a movie about the random coincidences of life. I remember running into a work colleague on the backstreets of Lone Pine in California, 5,271 miles away from where we both worked. Coincidences DO happen.
I’m not a fan of this whole new “almost straight to streaming” approach: I wish I could have seen this one on the big screen. But my view would be that it’s well worth catching if you have access to Amazon or Sky services (Sky or Now TV in the UK).
The plot.
This is an anthology film in the style of “Crash” or – actually, “Love Actually” – featuring a series of inter-linked stories. We start with a depressed Will (Oscar Isaac) flashing back to his apparently idyllic life with pregnant wife Abby (Olivia Wilde). Apparantly? Well, perhaps the narrator is unreliable. So what actually happened? Where is Abby now? Where is his child?
Mid-film we switch into a Spanish-language section, set in Spain, featuring an ambitious olive-picker Javier González (Sergio Peris-Mencheta), his sweetheart Isabel (Laia Costa) and his employer Mr. Saccione (Antonio Banderas).
(“What the F!”, you are saying to yourself at this point, “How is this all related?”).
To say any more would provide spoilers: but, confused as you may be, it’s a journey worth sticking with.
Messing with time and your mind.
The film plays fast and loose with chronology and we zap backwards and forwards through the story which can be unsettling. It’s a film that keeps you on your toes, and you need to listen to director/writer Dan Fogelman‘s dialogue as there are clues as to where you are going next. It’s certainly not the ‘sit-back-and-relax’ “rom-com” that I mistakenly sold it to my wife as for our evening viewing!
A star of the film is the editor Julie Monroe (“Midnight Special“). There are some significant twists in the film, some of which are well signposted; others very much not so!
The turns
Has Oscar Isaac done a bad film? (I’m sure some haters of the latest Star Wars episodes might have an answer!). Here he has to execute an enormous range and he just about pulls it off. Olivia Wilde is also convincing as Abby.
In the Spanish section, Antonio Banderas is as impressive as you expect, and Laia Costa – an actress not previously known to me – is initially good as the young love interest, but I thought she was rather over-extended in the later scenes in her story.
Elsewhere, the rising star Olivia Cooke again impresses as a troubled teen; Annette Bening is a psychologist; “Homeland”‘s Mandy Patinkin plays Will’s father; and an f-ing and blinding Samuel L Jackson even appears at the start of the film (a blink and you’d miss it line of dialogue explains the context).
Good?
I wasn’t expecting to, but I really enjoyed this one. I’ve read some completely eviscerating reviews of the movie, but I’ve not sure where those were coming from. I found it a non-standard journey requiring a level of intelligence to appreciate the nuances of the script. My guess would be that many of the naysayers on IMDB never made it past the Spanish interlude. Others will not have liked the coincidence in the final reel (no spoilers). I do appreciate that it needs a suspension of belief. But this is a movie about the random coincidences of life. I remember running into a work colleague on the backstreets of Lone Pine in California, 5,271 miles away from where we both worked. Coincidences DO happen.
I’m not a fan of this whole new “almost straight to streaming” approach: I wish I could have seen this one on the big screen. But my view would be that it’s well worth catching if you have access to Amazon or Sky services (Sky or Now TV in the UK).

Purple Phoenix Games (2266 KP) rated Jamaica: The Crew in Tabletop Games
Sep 24, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the expansion for the popular pirate game Jamaica called The Crew. It is sold in a box in similar size to Jamaica’s main box, just a bit thinner.
This expansion will add a bevvy of new pirate characters to the game that can be recruited once a player pays the full amount at a port town (if you are unaware of the Jamaica base rules, read our review here). The red bottle of rum token in The Crew’s box acts as the main recruitment pawn by allowing any pirate adjacent to it to be recruited. The bottle may also be moved by paying one gold doubloon per space moved. Once recruited the pirate will command a space on one of the recruiting player’s ship’s hold and be treated like any other resource. Each recruited crewperson, however, will also furnish the player with special abilities and bonus points at the end of the game (more bonus points for crossing the finish line, less otherwise).
Should all owners of Jamaica run out and also grab The Crew in order to enjoy Jamaica? Maybe. Jamaica may evolve into a game that can become “samey” with many plays. Adding The Crew will inject a whole new aspect of play and various levels of new strategies to be applied. Having another resource to manage during the game may become more stressful, but those same resources, this time in the form of crewpersons, provide bonuses that range from helpful to immediate victory after special conditions are met.
Official recommendation: I love the base game of Jamaica. I never really thought I would NEED an expansion for it. In fact, I only picked this up because it was on sale and I saw many players enjoyed it. When I added it to my game my eyes were opened, and Jamaica became a new beast altogether for us. I say that if your games of Jamaica are becoming less and less enjoyable, then you should definitely grab a copy of The Crew. My only gripe is the box art. Why is it a book now instead of continuing with the treasure chest theme? It’s brown and has the Jamaica logo on it, but that’s where the similarities end. I wish they looked better together, that’s all I am saying.
This breakdown is for the expansion for the popular pirate game Jamaica called The Crew. It is sold in a box in similar size to Jamaica’s main box, just a bit thinner.
This expansion will add a bevvy of new pirate characters to the game that can be recruited once a player pays the full amount at a port town (if you are unaware of the Jamaica base rules, read our review here). The red bottle of rum token in The Crew’s box acts as the main recruitment pawn by allowing any pirate adjacent to it to be recruited. The bottle may also be moved by paying one gold doubloon per space moved. Once recruited the pirate will command a space on one of the recruiting player’s ship’s hold and be treated like any other resource. Each recruited crewperson, however, will also furnish the player with special abilities and bonus points at the end of the game (more bonus points for crossing the finish line, less otherwise).
Should all owners of Jamaica run out and also grab The Crew in order to enjoy Jamaica? Maybe. Jamaica may evolve into a game that can become “samey” with many plays. Adding The Crew will inject a whole new aspect of play and various levels of new strategies to be applied. Having another resource to manage during the game may become more stressful, but those same resources, this time in the form of crewpersons, provide bonuses that range from helpful to immediate victory after special conditions are met.
Official recommendation: I love the base game of Jamaica. I never really thought I would NEED an expansion for it. In fact, I only picked this up because it was on sale and I saw many players enjoyed it. When I added it to my game my eyes were opened, and Jamaica became a new beast altogether for us. I say that if your games of Jamaica are becoming less and less enjoyable, then you should definitely grab a copy of The Crew. My only gripe is the box art. Why is it a book now instead of continuing with the treasure chest theme? It’s brown and has the Jamaica logo on it, but that’s where the similarities end. I wish they looked better together, that’s all I am saying.

Purple Phoenix Games (2266 KP) rated Christmas Lights in Tabletop Games
Dec 29, 2020
A Christmas game? Me?? I have never really been super into Christmastime. My wife (and kids obvs) are mega Christmas fiends, and I am trying to get more into the spirit all the time. So when a call for reviewers went out for this one, I wanted to give it a shot especially now during mid-December. For my wife, of course. Certainly not for me… Certainly not for me.
Christmas Lights is a card game for two to six players that has each player attempting to organize their tangle of light strands into some sort of order. However, as the lights aren’t yet on players are working in the dark. Therefore players cannot see the lights they are untangling and will need help from other players along the way.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game shuffle and place out the Event, Pattern, and Bulb card decks into their piles. Deal each player five Bulb cards face-down and two Pattern cards. Each player will also be given a random Character card and player aid card. Whomever is dealt the Santa character will be the first player. The players will consult their Pattern cards and choose one to begin working on initially. The game is now ready to begin!
On a turn a player has the opportunity to take four different actions, in their specific order: Play, Swap, Sale, and Refill. To Play one or more cards, simply choose it/them from hand and place it/them down to begin or continue the strand pictured on the first Pattern card in exact sequence order. Should a player wish to Swap cards with another player, they simply take the swap card from their hand and grab whichever card they please from an opponent’s hand to be placed in their own. Next the player may offer a card from their hand to be sold to other players during the Sale phase. Should another player wish to purchase the card, they spend not money but information to the seller. This information comes in the form of answers to yes/no questions about cards in the active player’s hand. Wait, why, you ask? Because player hands in this game are played facing away from the player, exactly like are played in Hanabi. That’s right, players do not see the cards in their own hands, but rather every other player’s hand. Once some or all of these phases have been played, the active player will need to Refill their hand back up to five cards. It is now the next player’s turn.
Each of these steps will need to be taken in order. Should a player not wish to Swap, for example, they may not hold a Sale and then decide to Swap afterward.
Some Bulb cards are special. These include the Broken Bulb, the Bubble Bulb, and the Plug. A player may place a Broken Bulb anywhere in their strand sequence as a temporary placeholder, but it will need to be covered up by the correctly-colored Bulb card in the future before the player is able to score the strand. The Bubble Bulb is essentially a Wild Bulb and can be played in place of any colored Bulb. However, once played it will remind the player to draw and play an Event card immediately. These Event cards may be either good or bad for the active player, so there is risk in playing the wild Bubble Bulbs. Once the first strand is completed per the appropriate Pattern card, the player will need to play a Plug card in order to connect their first strand to their next. Then the player will be able to begin work on their second strand.
Play continues in this fashion of blind play and deduction of held cards until one player successfully completes both of their Pattern cards. Every player will be able to take the same amount of turns, and if there is a tie between players the used Broken and Bubble Bulb cards will be taken into consideration to determine the winner.
Components. This is a card game. There are a lot of cards. The cards are all great quality, and though I have seen reports of flimsy stock or even see-through quality thickness, I have not had this issue (though I believe I have the second edition of the game, so that might be a difference existing between the editions). The art on the cards is very cute and endearing. Each color of bulb is also a different shape so our colorblind friends should have an easier time playing as well. Each card is laid out well and I have no complaints about components at all.
The gameplay is such that I believe players will either love or hate. Not being able to see the cards in your hand can certainly be stressful and frustrating, but it is a very light card game. Get over it. Again, if you have played Hanabi before, you know the feeling. But it changes the game so drastically when you have to remember what’s in your hand at all times, and when players are swapping with you left and right it is definitely easy to forget what’s going on in your hand. Not that I ever had that problem… Okay, it happens all the time, but I just laugh it off.
I do love this little game and am so happy I took a chance on it. Though I am still learning to love Christmas (Halloween is my jam), this game has a ton going for it. In addition to the game I have loosely described in this review Christmas Lights comes with a booklet that has rule sets for 12 different games that can be played with the included components. TWELVE EXTRA GAME MODES. That’s crazy! So when purchasing Christmas Lights people are actually purchasing 13 games in one box, with two of those modes being for Solo players. The variety and replayability here is off the charts and I am excited to play through the other game modes as soon as I can, and I know my wife will be into as well.
That said, having a Christmas-themed game that delights my wife and I equally is certainly something that I can easily recommend. Purple Phoenix Games gives this one a cheery 10 / 12 for its portability, variability, cute art, and great game play. If you see it in stores, pick up a copy. I am going out on a limb and saying that you could even play this game when it’s NOT Christmastime and still have a great experience with it. If you are looking for something a little different and like Hanabi but wish for something else, give Christmas Lights a shot. Hopefully you will find it as charming as we both do. Oh, and a little pro tip: pour yourself a mug of chai and grab a gingerbread cookie whilst playing. Not necessary, but it certainly works for us. Happy Holidays, ALL holidays, everyone!
Christmas Lights is a card game for two to six players that has each player attempting to organize their tangle of light strands into some sort of order. However, as the lights aren’t yet on players are working in the dark. Therefore players cannot see the lights they are untangling and will need help from other players along the way.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game shuffle and place out the Event, Pattern, and Bulb card decks into their piles. Deal each player five Bulb cards face-down and two Pattern cards. Each player will also be given a random Character card and player aid card. Whomever is dealt the Santa character will be the first player. The players will consult their Pattern cards and choose one to begin working on initially. The game is now ready to begin!
On a turn a player has the opportunity to take four different actions, in their specific order: Play, Swap, Sale, and Refill. To Play one or more cards, simply choose it/them from hand and place it/them down to begin or continue the strand pictured on the first Pattern card in exact sequence order. Should a player wish to Swap cards with another player, they simply take the swap card from their hand and grab whichever card they please from an opponent’s hand to be placed in their own. Next the player may offer a card from their hand to be sold to other players during the Sale phase. Should another player wish to purchase the card, they spend not money but information to the seller. This information comes in the form of answers to yes/no questions about cards in the active player’s hand. Wait, why, you ask? Because player hands in this game are played facing away from the player, exactly like are played in Hanabi. That’s right, players do not see the cards in their own hands, but rather every other player’s hand. Once some or all of these phases have been played, the active player will need to Refill their hand back up to five cards. It is now the next player’s turn.
Each of these steps will need to be taken in order. Should a player not wish to Swap, for example, they may not hold a Sale and then decide to Swap afterward.
Some Bulb cards are special. These include the Broken Bulb, the Bubble Bulb, and the Plug. A player may place a Broken Bulb anywhere in their strand sequence as a temporary placeholder, but it will need to be covered up by the correctly-colored Bulb card in the future before the player is able to score the strand. The Bubble Bulb is essentially a Wild Bulb and can be played in place of any colored Bulb. However, once played it will remind the player to draw and play an Event card immediately. These Event cards may be either good or bad for the active player, so there is risk in playing the wild Bubble Bulbs. Once the first strand is completed per the appropriate Pattern card, the player will need to play a Plug card in order to connect their first strand to their next. Then the player will be able to begin work on their second strand.
Play continues in this fashion of blind play and deduction of held cards until one player successfully completes both of their Pattern cards. Every player will be able to take the same amount of turns, and if there is a tie between players the used Broken and Bubble Bulb cards will be taken into consideration to determine the winner.
Components. This is a card game. There are a lot of cards. The cards are all great quality, and though I have seen reports of flimsy stock or even see-through quality thickness, I have not had this issue (though I believe I have the second edition of the game, so that might be a difference existing between the editions). The art on the cards is very cute and endearing. Each color of bulb is also a different shape so our colorblind friends should have an easier time playing as well. Each card is laid out well and I have no complaints about components at all.
The gameplay is such that I believe players will either love or hate. Not being able to see the cards in your hand can certainly be stressful and frustrating, but it is a very light card game. Get over it. Again, if you have played Hanabi before, you know the feeling. But it changes the game so drastically when you have to remember what’s in your hand at all times, and when players are swapping with you left and right it is definitely easy to forget what’s going on in your hand. Not that I ever had that problem… Okay, it happens all the time, but I just laugh it off.
I do love this little game and am so happy I took a chance on it. Though I am still learning to love Christmas (Halloween is my jam), this game has a ton going for it. In addition to the game I have loosely described in this review Christmas Lights comes with a booklet that has rule sets for 12 different games that can be played with the included components. TWELVE EXTRA GAME MODES. That’s crazy! So when purchasing Christmas Lights people are actually purchasing 13 games in one box, with two of those modes being for Solo players. The variety and replayability here is off the charts and I am excited to play through the other game modes as soon as I can, and I know my wife will be into as well.
That said, having a Christmas-themed game that delights my wife and I equally is certainly something that I can easily recommend. Purple Phoenix Games gives this one a cheery 10 / 12 for its portability, variability, cute art, and great game play. If you see it in stores, pick up a copy. I am going out on a limb and saying that you could even play this game when it’s NOT Christmastime and still have a great experience with it. If you are looking for something a little different and like Hanabi but wish for something else, give Christmas Lights a shot. Hopefully you will find it as charming as we both do. Oh, and a little pro tip: pour yourself a mug of chai and grab a gingerbread cookie whilst playing. Not necessary, but it certainly works for us. Happy Holidays, ALL holidays, everyone!

Purple Phoenix Games (2266 KP) rated Cybermancy: Virtual Arena in Tabletop Games
Mar 31, 2020 (Updated Mar 31, 2020)
I know there are several games out there that pit literary characters against each other, or figures from actual history. But have you ever wanted to assemble a team with the likes of Joan of Arc, Mulan, Pancho Villa, and Vlad the Impaler vs undead opponents like Sid Viscous, Max Lemmon, DJ Jazzy Deth, and football star Tom Brainy? Well now you can. This is Cybermancy: Virtual Arena.
A game of Cybermancy: Virtual Arena (which I will refer to as simply Cybermancy from here on out) is a player-to-player dueling card game where one Cybermancer is attempting to lower the other Cybermancer’s health points (HP) to zero using summoned creatures from their hand. Will you be able to defeat your opponent before they can setup any defenses or enough firepower to punish your HP? Get out there, Cybermancer!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 1, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T
There is quite a bit of setup to Cybermancy if you care to assemble your team yourself. The rulebook has a number of starter deck suggestions. Players will need to assemble a team of 30 creatures for their deck. From this, draw seven cards to begin. Each player will need to draw five cards each of CPU and RAM cards – these are the currency of the game and what is needed to summon creatures from hand. Each player will need a health tracker and a CPU/RAM tracker. The game is now setup and ready to play!
Cybermancy is a dueling game played over rounds, and each round will follow the same general structure, but may not exactly mimic each other during play. The phases are: Main, Discard, Draw, Refresh, and Advance Power Marker. Generally, the main action of the game takes place during the aptly-named Main phase. This is where players will spend the CPU/RAM cards they have drawn to summon and attack with their creatures. Not all creatures can be summoned and attack in the same round, and creatures can only be summoned if the player spends enough in cards while also respecting the maximum CPU/RAM limitations set in the CPU/RAM tracker. Example: during the first round, only creatures with a 1 CPU / 1 RAM strength can be summoned from hand because the CPU/RAM tracker begins the game at 1 / 1. The last phase of the round is Advance Power Marker (only one), so this is the way CPU/RAM maximum limits are increased.
After the Main phase, the power cards (CPU/RAM) used, and the destroyed creatures will be discarded. The next phase is Drawing one card from each deck (Creature Draw, CPU, RAM) to be added to the players’ pools. To Refresh during the next phase, all Buffered (kneeling) creatures will be stood up to be used next round. Advance the Power token of your choice and you are ready to play the next round.
Rounds continue in this fashion until one Cybermancer has reduced their opponent’s HP to zero and immediately proclaims victory!
Components. Again, this is a prototype copy of the game, so the components may not be 100% similar to what would be shipped as a result of a successful Kickstarter campaign. That said, the first thing I want to do is shout out to the art in this game. The card art is absolutely stellar and engaging. I find myself paying more attention to the art than I should while playing, and to me, that’s not a bad thing. The cards are good quality, the cardboard chits to track buffs and debuffs are okay, and the card layout is mostly good. I say mostly because as I read the summon costs for the creatures, I read them left to right on the top of the creature card, which is CPU then RAM. However, the CPU/RAM tracking card has RAM on top and CPU on bottom. I am already trying my best to strategize for victory, I wish I didn’t have to think about which power is which on that card. The health tracking cards are good, and similar to what you find in Star/Hero Realms and various others. So components are great, aside from my one qualm.
The game is good. You can strategize all you want, but ultimately your turns are limited by the power costs of the creatures and which creatures you have drawn. At the beginning of the game if you do not like what you have drawn for a starting hand a re-draw is possible for all decks. That ability is one and done though, and sometimes it would be helpful to have a flush of the hand and a redraw, or a way to otherwise rid yourself of cards you cannot use yet or just don’t like.
That said, I like Cybermancy quite a bit. I feel like I am playing a video game when I play this game. The art is amazing, the concept and theme are attractive. Being able to invoke the powers of d’Artagnan to combat zombified Kurt Cobain is just so satisfying. If you enjoy dueling card games, or games where you can employ beings of literary and actual history, then this game is certainly for you. Do check out the Kickstarter campaign that is starting April 1, 2020. I am really looking forward to seeing how far this one goes!
A game of Cybermancy: Virtual Arena (which I will refer to as simply Cybermancy from here on out) is a player-to-player dueling card game where one Cybermancer is attempting to lower the other Cybermancer’s health points (HP) to zero using summoned creatures from their hand. Will you be able to defeat your opponent before they can setup any defenses or enough firepower to punish your HP? Get out there, Cybermancer!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 1, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T
There is quite a bit of setup to Cybermancy if you care to assemble your team yourself. The rulebook has a number of starter deck suggestions. Players will need to assemble a team of 30 creatures for their deck. From this, draw seven cards to begin. Each player will need to draw five cards each of CPU and RAM cards – these are the currency of the game and what is needed to summon creatures from hand. Each player will need a health tracker and a CPU/RAM tracker. The game is now setup and ready to play!
Cybermancy is a dueling game played over rounds, and each round will follow the same general structure, but may not exactly mimic each other during play. The phases are: Main, Discard, Draw, Refresh, and Advance Power Marker. Generally, the main action of the game takes place during the aptly-named Main phase. This is where players will spend the CPU/RAM cards they have drawn to summon and attack with their creatures. Not all creatures can be summoned and attack in the same round, and creatures can only be summoned if the player spends enough in cards while also respecting the maximum CPU/RAM limitations set in the CPU/RAM tracker. Example: during the first round, only creatures with a 1 CPU / 1 RAM strength can be summoned from hand because the CPU/RAM tracker begins the game at 1 / 1. The last phase of the round is Advance Power Marker (only one), so this is the way CPU/RAM maximum limits are increased.
After the Main phase, the power cards (CPU/RAM) used, and the destroyed creatures will be discarded. The next phase is Drawing one card from each deck (Creature Draw, CPU, RAM) to be added to the players’ pools. To Refresh during the next phase, all Buffered (kneeling) creatures will be stood up to be used next round. Advance the Power token of your choice and you are ready to play the next round.
Rounds continue in this fashion until one Cybermancer has reduced their opponent’s HP to zero and immediately proclaims victory!
Components. Again, this is a prototype copy of the game, so the components may not be 100% similar to what would be shipped as a result of a successful Kickstarter campaign. That said, the first thing I want to do is shout out to the art in this game. The card art is absolutely stellar and engaging. I find myself paying more attention to the art than I should while playing, and to me, that’s not a bad thing. The cards are good quality, the cardboard chits to track buffs and debuffs are okay, and the card layout is mostly good. I say mostly because as I read the summon costs for the creatures, I read them left to right on the top of the creature card, which is CPU then RAM. However, the CPU/RAM tracking card has RAM on top and CPU on bottom. I am already trying my best to strategize for victory, I wish I didn’t have to think about which power is which on that card. The health tracking cards are good, and similar to what you find in Star/Hero Realms and various others. So components are great, aside from my one qualm.
The game is good. You can strategize all you want, but ultimately your turns are limited by the power costs of the creatures and which creatures you have drawn. At the beginning of the game if you do not like what you have drawn for a starting hand a re-draw is possible for all decks. That ability is one and done though, and sometimes it would be helpful to have a flush of the hand and a redraw, or a way to otherwise rid yourself of cards you cannot use yet or just don’t like.
That said, I like Cybermancy quite a bit. I feel like I am playing a video game when I play this game. The art is amazing, the concept and theme are attractive. Being able to invoke the powers of d’Artagnan to combat zombified Kurt Cobain is just so satisfying. If you enjoy dueling card games, or games where you can employ beings of literary and actual history, then this game is certainly for you. Do check out the Kickstarter campaign that is starting April 1, 2020. I am really looking forward to seeing how far this one goes!

Purple Phoenix Games (2266 KP) rated Final Challenge in Tabletop Games
Oct 1, 2021
Have you got some stiffs in your gaming group? Do you introduce lots of new gamers to the hobby? Are you looking to get up off the table every once in a while and just play something wacky? Well, I may have the answer for you here. I am a natural performer, so many things do not affect me, and I do not have performance anxiety AT ALL. But what if you have a table with a bunch of people who do not really know each other? What do you pull out then? I might suggest you keep reading.
Final Challenge is a crazy party game for up to six players. In it, players are attempting to earn cards from different categories in order to place themselves in the Final Challenge round where they will attempt to compete for all the marbles.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign coming October 2021, or through any retailers stocking it after fulfillment. -T
To setup, shuffle all the cards in the game (in this prototype version I was given a smattering of each type of card, including several from planned expansions) and make a large draw pile. Place the timer nearby and give each player a player board and reminder card. Determine the first player and the game may begin!
On a turn, the active player will check their board to see if they have any active challenges. These are challenge cards that have specific timing applied in order to complete. Completed challenges are either placed face-down on their board or discarded. Next, the active player draws the top card from the deck and has three choices: Perform the Challenge, Ask for Volunteers, or Attack Another Player.
The active player will most often prefer to Perform the Challenge by reading the card’s challenge aloud and attempting to satisfy the requirement. Other players at the table are the judges in determining if the attempt is successful or not. If so, the challenge is placed face-down on the player’s board. If unsuccessful, the card is discarded. As this is the only way to progress in the game, it is usually the best bet on a turn.
However, the player may not wish the complete the challenge and can Ask for Volunteers to help perform the challenge. Whomever accepts and completes will win the card and be able to place it in front of themselves for a quick extra boost of completed challenges.
Should the active player not wish to complete the challenge drawn, and to Attack Another Player, they may assign the challenge to another player who already has completed a challenge of the same type previously. This offers some benefit to the assigned player, as they may collect another card of a similar type, and forces them the complete the challenge card instead of the active player. Should the attacked player lose, however, they lose not only the attacking card, but the face-down card they have previously completed!
Once a player has locked (earned completed face-down cards) one challenge card of each type, they have unlocked the Final Challenge. On the back of each challenge card is one word. When placed on the player board the words will spell out a ridiculous prompt that the active player will need to perform in order to win the Final Challenge. In the example photo below, the prompt is: Mischievous Cavegirl Uses Force On Someone’s Ear While Moaning Loudly. Therefore, in order to win this Final Challenge, the active player will need to exemplify this prompt to the satisfaction of the other players/judges. Think about how you would complete this one.
After a successful Final Challenge, the winner collects the red Personality card to add to their winnings. On the backs of red cards are abilities that are now in effect for the rest of the game. The winner is the player who collects two red cards. The rules indicate any stopping point that is agreed upon by the players is acceptable, but they suggest just to two.
Components. Again, this is a prototype copy of this game, and I do not know which, if any, components will be different in the final version. That said, what I received was a box of cards, player boards, reminder cards, and a sand timer. Also included were card dividers, which confused me since the cards are to be shuffled for play. I like the direction the game is going, especially with regards to aesthetics. In a crazy over-saturated niche of party games, Final Challenge is trying to be a little different. The art is quirky, and that is definitely not a bad thing here. All the text is easily legible and the sand timer… works. It is fine as is, but I am sure that a successful Kickstarter will improve all the components in the game.
I am definitely not a party game kind of guy. My wife always makes fun of me when I groan at them, like I am some board game snob. And maybe I guess I really am. I know how I would like to spend my gaming time, and usually it is not with a party game. That said, Final Challenge does offer something a little different by having each card present a challenge that could be storytelling, actions, impersonations, and all kinds of cuckoo… but I like it. Now, I think every game has its place, and for me and my typical game groups, this would be a great one to pull out when I introduce fresh gamers into the hobby, or as something to completely break the ice/tension. As long as all players understand that they may need to get out of their comfort zones to have a good time with it, Final Challenge can be that entry into the hobby for some.
My highest-rated party game to this point is Happy Salmon, and I use it for silliness between heavier games, or to help re-energize my players. It works wonders, and I love it for that. I don’t think Final Challenge will replace Happy Salmon for me for its purpose, but I definitely can see instances when I would need something with just a little more meat on its bones, but still in the ridiculous category. So if you are in need of a weird, quick, zany, little card game (with origins in Serbia – how many Serbian games do you have?) then check out Final Challenge, coming to Kickstarter in October.
For those more raunchy gamers, I have some insight for you as well. I said earlier that Kerber was kind enough to pepper this copy with a few cards from expansions as well, and one of them is the “Rated R Expansion.” I won’t give you exact examples of cards from that set, but just as a levels-check, two cards I pulled from the normal deck has this text on the front, “You have ended up in a talent show. Tell a joke. If no one laughs, you lose.” On the back of this it says, “Their Nipples.” Another example from the core set is, “Someone in this group just got immensely attractive. Point that person out by casually looking at them in a seductive manner until your next draw.” On the back? It says, “While Praying.” Soooooooo, the fronts and backs don’t necessarily have anything to do with each other… but they could. Enjoy the game, everyone!
Final Challenge is a crazy party game for up to six players. In it, players are attempting to earn cards from different categories in order to place themselves in the Final Challenge round where they will attempt to compete for all the marbles.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign coming October 2021, or through any retailers stocking it after fulfillment. -T
To setup, shuffle all the cards in the game (in this prototype version I was given a smattering of each type of card, including several from planned expansions) and make a large draw pile. Place the timer nearby and give each player a player board and reminder card. Determine the first player and the game may begin!
On a turn, the active player will check their board to see if they have any active challenges. These are challenge cards that have specific timing applied in order to complete. Completed challenges are either placed face-down on their board or discarded. Next, the active player draws the top card from the deck and has three choices: Perform the Challenge, Ask for Volunteers, or Attack Another Player.
The active player will most often prefer to Perform the Challenge by reading the card’s challenge aloud and attempting to satisfy the requirement. Other players at the table are the judges in determining if the attempt is successful or not. If so, the challenge is placed face-down on the player’s board. If unsuccessful, the card is discarded. As this is the only way to progress in the game, it is usually the best bet on a turn.
However, the player may not wish the complete the challenge and can Ask for Volunteers to help perform the challenge. Whomever accepts and completes will win the card and be able to place it in front of themselves for a quick extra boost of completed challenges.
Should the active player not wish to complete the challenge drawn, and to Attack Another Player, they may assign the challenge to another player who already has completed a challenge of the same type previously. This offers some benefit to the assigned player, as they may collect another card of a similar type, and forces them the complete the challenge card instead of the active player. Should the attacked player lose, however, they lose not only the attacking card, but the face-down card they have previously completed!
Once a player has locked (earned completed face-down cards) one challenge card of each type, they have unlocked the Final Challenge. On the back of each challenge card is one word. When placed on the player board the words will spell out a ridiculous prompt that the active player will need to perform in order to win the Final Challenge. In the example photo below, the prompt is: Mischievous Cavegirl Uses Force On Someone’s Ear While Moaning Loudly. Therefore, in order to win this Final Challenge, the active player will need to exemplify this prompt to the satisfaction of the other players/judges. Think about how you would complete this one.
After a successful Final Challenge, the winner collects the red Personality card to add to their winnings. On the backs of red cards are abilities that are now in effect for the rest of the game. The winner is the player who collects two red cards. The rules indicate any stopping point that is agreed upon by the players is acceptable, but they suggest just to two.
Components. Again, this is a prototype copy of this game, and I do not know which, if any, components will be different in the final version. That said, what I received was a box of cards, player boards, reminder cards, and a sand timer. Also included were card dividers, which confused me since the cards are to be shuffled for play. I like the direction the game is going, especially with regards to aesthetics. In a crazy over-saturated niche of party games, Final Challenge is trying to be a little different. The art is quirky, and that is definitely not a bad thing here. All the text is easily legible and the sand timer… works. It is fine as is, but I am sure that a successful Kickstarter will improve all the components in the game.
I am definitely not a party game kind of guy. My wife always makes fun of me when I groan at them, like I am some board game snob. And maybe I guess I really am. I know how I would like to spend my gaming time, and usually it is not with a party game. That said, Final Challenge does offer something a little different by having each card present a challenge that could be storytelling, actions, impersonations, and all kinds of cuckoo… but I like it. Now, I think every game has its place, and for me and my typical game groups, this would be a great one to pull out when I introduce fresh gamers into the hobby, or as something to completely break the ice/tension. As long as all players understand that they may need to get out of their comfort zones to have a good time with it, Final Challenge can be that entry into the hobby for some.
My highest-rated party game to this point is Happy Salmon, and I use it for silliness between heavier games, or to help re-energize my players. It works wonders, and I love it for that. I don’t think Final Challenge will replace Happy Salmon for me for its purpose, but I definitely can see instances when I would need something with just a little more meat on its bones, but still in the ridiculous category. So if you are in need of a weird, quick, zany, little card game (with origins in Serbia – how many Serbian games do you have?) then check out Final Challenge, coming to Kickstarter in October.
For those more raunchy gamers, I have some insight for you as well. I said earlier that Kerber was kind enough to pepper this copy with a few cards from expansions as well, and one of them is the “Rated R Expansion.” I won’t give you exact examples of cards from that set, but just as a levels-check, two cards I pulled from the normal deck has this text on the front, “You have ended up in a talent show. Tell a joke. If no one laughs, you lose.” On the back of this it says, “Their Nipples.” Another example from the core set is, “Someone in this group just got immensely attractive. Point that person out by casually looking at them in a seductive manner until your next draw.” On the back? It says, “While Praying.” Soooooooo, the fronts and backs don’t necessarily have anything to do with each other… but they could. Enjoy the game, everyone!
Dean (6927 KP) Jul 26, 2017
Connor Sheffield (293 KP) Jul 27, 2017