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Freddy's Dead: The Final Nightmare (1991)
Freddy's Dead: The Final Nightmare (1991)
1991 | Horror
Now I'm Playing With Power: The Glove
Contains spoilers, click to show
Freddy's Dead: The Final Nightmare tells it all. Its going to be the final nightmare and Freddy will be dead once and for all. So the title of the movie spoilers the entire movie. Cause 1. Your expecting Freddy to die and 2. That this will be the final nightmare for now at least. Also you have the wiredest, coolest and strangest produce placement with Nintento's Power-Glove. Freddy says "Now i'm playing with power" and also "Hey, you forgot about the powerglove". He also refference's "The Wizard of Oz" wiredly and also this saying "this is your brain, this is your brain on drugs". This is a weird movie.

The deaths are cool like Carlo's death: Hearing magnified, head exploded by sound of bladed glove scratching chalkboard. Its a funny death, thats sounds odd but it is. Spencer's death: Knocked down stairs into bottomless pit. Again its a funny death. John's death: Fell from sky, impaled on bed spikes. Again its funny. Even Freddy's death: Pinned to wall/crate with various weapons, bladed glove in stomach, blown up by pipe bomb. Its funny, Freddy's death shouldn't be funny, it should be iconic. This isnt iconic. Also for some pair of reason the last ten minutes of the movie is 3D. IDK why, but it was.

The plot: Murderous ghoul Freddy Krueger (Robert Englund) has slaughtered every last child in his hometown. He ventures on to a new location, scouting fresh young victims to hack up with his finger blades. He arrives in a small town in which his long-lost daughter, Maggie (Lisa Zane), works as a therapist for troubled youths. He attempts to recruit her for his dastardly pursuits, but she has other ideas. Father and daughter meet for a bloody showdown that will determine Freddy's fate once and for all.

Also for some pair of reason Roseanne Barr, Tom Arnold, and Alice Cooper all appear in this film.

Freddy's Dead is a wired movie, but at least it was a intresting movie.
  
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Harry Potter: Hogwarts Battle - Defence Against the Dark Arts
Harry Potter: Hogwarts Battle - Defence Against the Dark Arts
2019 | Card Game, Fantasy
“OMG when is Purple Phoenix Games gonna review another Harry Potter game??” We listened. So here is the next installment of our unofficial Harry Potter games series. In Harry Potter: Hogwarts Battle – Defence Against the Dark Arts (which I will gladly reduce to Defence throughout the review, even though my American English Spidey-Senses are all over that spelling), players will be playing through a duel in the classroom using spells, allies, and items to push back and stun their opponent. Have you got the wand strength to stand up to your rival?

Like I just mentioned, Defence pits two players against each other in a sparring scenario. Players will be drafting cards that represent Spells to sling, Allies to aid, and Items to help knock opponents off their balance. The winner of Defence is the wizard who can stun their opponent three times. Only then will they be able to stand a chance against their dark foes.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game, follow the rulebook instructions to lay out the main duel board and its shuffled decks that will surround it. These include the Hogwarts deck (from which players will be purchasing cards to add to their discard piles), the Library deck (which includes only Books cards that add influence or the ability to draw the top card of the player deck), Hexes (which are placed directly in the opponent’s discard pile and must be dealt with first when in hand), and Banished cards. Each player will choose a House card and a matching mover token to be placed on the board. Likewise, each player will have a starting hand of seven Alohomora! cards, one Wand, one Cauldron, and one starter Ally: Owl, Toad, or Cat. Each player will shuffle their starting deck, drawing five for their starting hand. Determine the starting player and the duel may begin!
On a player’s turn they will first deal with any Hex cards they have acquired, following the instructions written on the card. Once cleared, the active player will play cards from their hand in any order they wish to gain Influence to purchase cards from the Classroom (market), Attack points to push back their opponent towards the Stun space, or Health points to move their own mover token one space closer to the Starting space on the board.

Cards that are purchased from the Classroom can be Items, Spells, or even Allies. Items and Spells typically provide Influence, Health, or Attack, and some will have House bonuses in addition to normal effects. In order to take advantage of the House bonus, a player will either need to be from the affiliated House, or have an active Ally belonging to the affiliated House. This is a new mechanic in this game and adds another layer of strategy to a player’s purchasing.


As wizards duel back and forth slinging Spells, recruiting and activating Allies, and using Items to push back their opponent, one wizard will be stunned. When this happens the players will reset their play areas by combining all of their cards they have in their possession. Shuffle the lot of them, draw another hand of five cards and reset their mover token back to the Starting space. The next round is ready to begin and the wizard who stuns their opponent thrice will be crowned champion! Or get an A for the day… or whatever the Common Core equivalent is nowadays.
Components. I have many great things to say about the components in this box and a couple little gripes. Gripelets, really. First gripe: the box comes with a cardstock sleeve. It is very cool and looks great, but it’s unnecessary and I find it keeps snagging on other boxes and such. Not a big deal, as I can always get rid of it, but that’s an opinion. Second, the board is very dark. It features a very dark purple (yay purple!) with black spaces upon which players move their tokens. The colors are very close under certain lighting and I wish there was even just a faint outline of the spaces in a white or gray. Lastly, and probably just me and the way I play, the Attack and Health trackers are almost completely unnecessary. I know you are supposed to take a token every time you “Gain” a Health or Attack point, but I always just keep track in my head thus negating the need for the tokens.

But onto the great. Literally everything else is great. I have always enjoyed the components in the original game, and as this one contains many of the same, I also enjoy these. The art style is interesting and pretty cool, and I really don’t mind screencaps as much as many others do. So for me, overall, I really enjoy the components here.

All in all I truly love this game. I am almost always in the mood to play Harry Potter: Hogwarts Battle, but it is cooperative and my wife doesn’t really enjoy the OG HP game. This one, however, she does enjoy because she can just flex on me and stun me into oblivion with her superior deckbuilding abilities. This one is quicker to setup and play, and holds a much smaller footprint. The mechanics are familiar without being totally duplicating, and I just love deckbuilders in general. So this one was bound to be a big hit with me from the start.

If you are looking for a great Harry Potter-themed deckbuilding game and are not completely sold on the bigger cooperative game, take a look at this much smaller two-player competitive title. Do try to take some of the cards with a grain of salt, as I am sure it is difficult to imagine having both Hermione and Draco as allies simultaneously, but it can happen in the game. Purple Phoenix Games gives this one a very enthusiastic 11 / 12. Just a word of caution, try not to Flipendo your table when you lose. It won’t end well.
  
Before They are Hanged: The First Law: Book Two
Before They are Hanged: The First Law: Book Two
Joe Abercrombie | 2009 | Fiction & Poetry, Science Fiction/Fantasy
8
8.8 (6 Ratings)
Book Rating
First of all, these were some of the longest books I’ve listened to in a while. I’ve been plugging away on these suckers for over a month. some of the tracks are an hour or longer. So if you like long books, it’s worth the time investment! this is a great series for a long road trip, a summer (winter) vacation, or to play in the background while you attack a major knitting project.

All three books have a part 1 and a part 2. Part 1 of the first book was spent introducing a huge variety of characters that didn’t seem to have anything to do with each other; in fact they didn’t even feel like they were living in the same world. I did put the story down and move away from it a few times, because there wasn’t much plot or connection between them. Even though it was interesting, funny, and well written, that first part seemed very disconnected.



I told myself I’d listen to one more track. So I did, and that one track was the one where everything started falling together. Not only were they in the same world, they would be going on the same adventure and working together to save the world from an evil king, a crazy wizard, and magical zombies.

I love a good war story.

 

Each story left off with a stunning finish that begged for more. Even the last one; though it was open enough that anything could happen, you’re pretty sure you know. All the loose ends are tied up: bad guys die, people get their revenge, the king gets married, the deserving are promoted, and the drunks get… less drunk than normal.

If you’re into action, adventure, fantasy, or bloody thrillers, this series will keep you busy for a good long time!

Content and Recommendation: Ages 18+. Some sex (I’ll tell you know it’s awkward not great, even worse when you’re listening to it, not reading it). Plenty of language. Lots of violence; war scenes, murder, and cutting off body parts. One of the main characters is a torturer, okay? This one isn’t for the faint of heart. And don’t listen to it while you’re eating.