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Purple Phoenix Games (2266 KP) rated Tales & Games: The Hare & the Tortoise in Tabletop Games
Mar 12, 2020
I don’t know if I approve of the box art where the Tortoise is smashing the head of the Hare while throwing peace signs, but other than that, this is a cute little game of betting, racing, and a pinch (hear that, Tortoise? A PINCH!) of take-that. Read on to learn how this game has fared in my collection.
We all know the story of the Tortoise and the Hare, where quick but cocky Hare naps during the race while “Slow and steady wins the race” Tortoise passes him and ultimately does, in fact, win the race. From what I remember of this story, it was a race between the Hare and the Tortoise. However, in this little bookbox game our titular heroes are joined in the rematch race by Wolf, Lamb, and Fox. Who do you think will win this silly race? Place your bets!
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – T
The winner of Tales & Games: The Hare & The Tortoise (which I will try not to write again) is the player who can get their favored characters across the finish line first. This is accomplished throughout the game by players throwing cards on their turn to help characters jockey for position. Each character has a special ability to help them achieve victory, and utilizing these abilities at just the right time could mean the difference between the podium or the port-a-potty.
To setup, build the race track using the provided tiles in any fashion you prefer. Place the Start tile, the Finish Line, and the winner’s podium in their places, set out the character animeeples, and deal each player a secret betting card (with the starball on the back). These cards will dictate who you want to win the race. Deal each player seven cards from the checker board backed deck, and have each player choose one of the dealt animals as their secondary choice for the race. You are now ready to play.
On a player’s turn they will play any 1-4 cards they want provided the set of cards played feature the same animal. This will continue around the table until eight animal cards have been played, OR four of the same animal. At that point, the animals will move and activate any special abilities. These abilities vary by animal, and I won’t be listing out each ability, but each animal can move differently depending on how many cards of each animal are played. Play continues in this fashion until three animals have crossed the finish line and claimed their spots atop the podium. Each spot on the podium scores appropriately (5 VP for 1st, 3 VP for 2nd, 2 VP for 3rd place), and the players who own betting cards of the winning animals total their points for the game and a winner is decided.
Components. This is one of the IELLO Tales & Games series that are presented in a nice little book-shaped magnetic box. The box is cool, the insert is… serviceable, and the cardboard components are great. The cards are good, and the animeeples are cute. So overall IELLO gets two claws up from me.
I do not have many betting games that I actually enjoy, so having this little nugget of joy on my shelves feels good. When my children are old enough to really get into gaming, I feel confident that I can pull this out, read the included fable, and play the game with them easily. You’re just throwing cards trying to get your preferred animals to win a race. It’s a great, easy, fun little game that has always gone over well each time I have pulled it out. It will never join my Top 10 Games Ever list, but it is definitely an Old Faithful game that I will have available to whomever would like to play. If you like light racing and betting games with cute themes, then you need to play this one. Purple Phoenix Games gives this a carbo-loaded 9 / 12.
We all know the story of the Tortoise and the Hare, where quick but cocky Hare naps during the race while “Slow and steady wins the race” Tortoise passes him and ultimately does, in fact, win the race. From what I remember of this story, it was a race between the Hare and the Tortoise. However, in this little bookbox game our titular heroes are joined in the rematch race by Wolf, Lamb, and Fox. Who do you think will win this silly race? Place your bets!
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – T
The winner of Tales & Games: The Hare & The Tortoise (which I will try not to write again) is the player who can get their favored characters across the finish line first. This is accomplished throughout the game by players throwing cards on their turn to help characters jockey for position. Each character has a special ability to help them achieve victory, and utilizing these abilities at just the right time could mean the difference between the podium or the port-a-potty.
To setup, build the race track using the provided tiles in any fashion you prefer. Place the Start tile, the Finish Line, and the winner’s podium in their places, set out the character animeeples, and deal each player a secret betting card (with the starball on the back). These cards will dictate who you want to win the race. Deal each player seven cards from the checker board backed deck, and have each player choose one of the dealt animals as their secondary choice for the race. You are now ready to play.
On a player’s turn they will play any 1-4 cards they want provided the set of cards played feature the same animal. This will continue around the table until eight animal cards have been played, OR four of the same animal. At that point, the animals will move and activate any special abilities. These abilities vary by animal, and I won’t be listing out each ability, but each animal can move differently depending on how many cards of each animal are played. Play continues in this fashion until three animals have crossed the finish line and claimed their spots atop the podium. Each spot on the podium scores appropriately (5 VP for 1st, 3 VP for 2nd, 2 VP for 3rd place), and the players who own betting cards of the winning animals total their points for the game and a winner is decided.
Components. This is one of the IELLO Tales & Games series that are presented in a nice little book-shaped magnetic box. The box is cool, the insert is… serviceable, and the cardboard components are great. The cards are good, and the animeeples are cute. So overall IELLO gets two claws up from me.
I do not have many betting games that I actually enjoy, so having this little nugget of joy on my shelves feels good. When my children are old enough to really get into gaming, I feel confident that I can pull this out, read the included fable, and play the game with them easily. You’re just throwing cards trying to get your preferred animals to win a race. It’s a great, easy, fun little game that has always gone over well each time I have pulled it out. It will never join my Top 10 Games Ever list, but it is definitely an Old Faithful game that I will have available to whomever would like to play. If you like light racing and betting games with cute themes, then you need to play this one. Purple Phoenix Games gives this a carbo-loaded 9 / 12.

Matthew Krueger (10051 KP) rated Fright Night (1985) in Movies
Oct 30, 2020
You Can't Murder a Vampire
Fright Night- is a excellent vampire movie. Directed by Tom Holland. It has comedy, horror, lots of gory and Peter Vincent.
The plot: Teenage Charley Brewster (William Ragsdale) is a horror-film junkie, so it's no surprise that, when a reclusive new neighbor named Jerry Dandridge (Chris Sarandon) moves next-door, Brewster becomes convinced he is a vampire. It's also no surprise when nobody believes him. However, after strange events begin to occur, Charlie has no choice but to turn to the only person who could possibly help: washed-up television vampire killer Peter Vincent (Roddy McDowall).
While writing the script for Cloak & Dagger, Tom Holland amused himself when he conceived the idea of a horror-movie fan becoming convinced that his next-door neighbor was a vampire, but he did not initially think this premise was enough to sustain a story. "What's he gonna do", Holland asked, "because everybody's gonna think he's mad!"
The Peter Vincent character was named after horror icons Peter Cushing and Vincent Price, and Holland specifically wrote the part for Price, but at this point in his career, Price had been so badly typecast that he had stopped accepting roles in horror movies.
Holland and McDowall built a lasting friendship, and McDowall eventually invited Holland to a dinner party where he introduced him to Vincent Price, who was flattered that the part was an homage to him and commented that the film "was wonderful and he thought Roddy did a wonderful job."
Once his cast was in place, Holland got input from each of the actors and made numerous revisions to the script. Some were slight and others were major – such as the ending, which originally featured Peter Vincent transforming into a vampire as he returned to host Fright Night.
The cast could only wear them for a maximum of 20 minutes because they were virtually blind in them, and they were thick and painful, and dried out their eyes. A set was made for Stark to wear when he was in his final pursuit of Peter and Charley, but he kept tripping on the stairs. Holland told him to take one out, and he was then able to perform the scene.
Three sets were made for Amanda Bearse, but one of them caused her agonizing pain, which she initially tried to endure. When it finally became too much to bear, she took the contacts out and the crew realized they had forgotten to buff them. For the scene in Mrs. Brewster's bedroom, Geoffreys kept his contacts in for nearly 40 minutes, resulting in scratches on his eyeballs for months afterward.
For the transformation sequences, up to 8 hours were needed to prepare Sarandon's makeup.
The makeup for Evil Ed's wolf transformation took 18 hours.
On Christmas Eve, during the shooting of a scene where he is running down a staircase, Ragsdale accidentally tripped and broke his ankle, resulting in the film being temporarily put on a hold until he could recover. "
Many scenes were shot with his foot in a cast, including the scene in which Jerry comes to Charley's room to attack him. For shots in which Charley's feet were visible, the costumers slit Ragsdale's shoes in several places, slipped them on and then covered the portions of white cast that peeked through the slits with black cloth. For the scene in which Jerry is carrying Charley by the throat with one hand, Sarandon was simultaneously pushing Ragsdale along on a furniture dolly.
The shot of Jerry pulling the pencil out of his hand was achieved by having a spring-loaded, collapsible pencil glued to his palm and an eraser-tip loosely attached to the back of his hand. When he turns his hand and pulls the spring-loaded piece from his palm, out of shot a |monofilament wire jerked away the tip, so when he turns it back, it appears as though he hss pulled it straight through his hand.
Filming of the sequence with the bat was difficult for effects veteran Randall Cook, who kept winding up on film while puppeteering the creature.
Its a excellent movie.
The plot: Teenage Charley Brewster (William Ragsdale) is a horror-film junkie, so it's no surprise that, when a reclusive new neighbor named Jerry Dandridge (Chris Sarandon) moves next-door, Brewster becomes convinced he is a vampire. It's also no surprise when nobody believes him. However, after strange events begin to occur, Charlie has no choice but to turn to the only person who could possibly help: washed-up television vampire killer Peter Vincent (Roddy McDowall).
While writing the script for Cloak & Dagger, Tom Holland amused himself when he conceived the idea of a horror-movie fan becoming convinced that his next-door neighbor was a vampire, but he did not initially think this premise was enough to sustain a story. "What's he gonna do", Holland asked, "because everybody's gonna think he's mad!"
The Peter Vincent character was named after horror icons Peter Cushing and Vincent Price, and Holland specifically wrote the part for Price, but at this point in his career, Price had been so badly typecast that he had stopped accepting roles in horror movies.
Holland and McDowall built a lasting friendship, and McDowall eventually invited Holland to a dinner party where he introduced him to Vincent Price, who was flattered that the part was an homage to him and commented that the film "was wonderful and he thought Roddy did a wonderful job."
Once his cast was in place, Holland got input from each of the actors and made numerous revisions to the script. Some were slight and others were major – such as the ending, which originally featured Peter Vincent transforming into a vampire as he returned to host Fright Night.
The cast could only wear them for a maximum of 20 minutes because they were virtually blind in them, and they were thick and painful, and dried out their eyes. A set was made for Stark to wear when he was in his final pursuit of Peter and Charley, but he kept tripping on the stairs. Holland told him to take one out, and he was then able to perform the scene.
Three sets were made for Amanda Bearse, but one of them caused her agonizing pain, which she initially tried to endure. When it finally became too much to bear, she took the contacts out and the crew realized they had forgotten to buff them. For the scene in Mrs. Brewster's bedroom, Geoffreys kept his contacts in for nearly 40 minutes, resulting in scratches on his eyeballs for months afterward.
For the transformation sequences, up to 8 hours were needed to prepare Sarandon's makeup.
The makeup for Evil Ed's wolf transformation took 18 hours.
On Christmas Eve, during the shooting of a scene where he is running down a staircase, Ragsdale accidentally tripped and broke his ankle, resulting in the film being temporarily put on a hold until he could recover. "
Many scenes were shot with his foot in a cast, including the scene in which Jerry comes to Charley's room to attack him. For shots in which Charley's feet were visible, the costumers slit Ragsdale's shoes in several places, slipped them on and then covered the portions of white cast that peeked through the slits with black cloth. For the scene in which Jerry is carrying Charley by the throat with one hand, Sarandon was simultaneously pushing Ragsdale along on a furniture dolly.
The shot of Jerry pulling the pencil out of his hand was achieved by having a spring-loaded, collapsible pencil glued to his palm and an eraser-tip loosely attached to the back of his hand. When he turns his hand and pulls the spring-loaded piece from his palm, out of shot a |monofilament wire jerked away the tip, so when he turns it back, it appears as though he hss pulled it straight through his hand.
Filming of the sequence with the bat was difficult for effects veteran Randall Cook, who kept winding up on film while puppeteering the creature.
Its a excellent movie.

Emma @ The Movies (1786 KP) rated Wolfwalkers (2020) in Movies
Oct 11, 2020
Coming into this I wasn't sure what to expect, an animated Apple TV film... hmm.
Robyn comes to Ireland with her father, e's been given the job of ridding the area of a pack of wolves that are venturing closer and closer to the town. Keen to hunt just like her father, Robyn sneaks out of the safety of their walled town and into the forest after him. Once there she comes face to face with a wolf, but the encounter isn't what she expected. When she eventually meets Mebh, a wild spirit who lives out in the woods, she discovers what the legend of the wolkwalkers truly means and must find a way to save the pack, and her new friend, from the wrath of the Lord Protector and her father.
The phrase "don't judge a book by its cover" hasn't felt quite so accurate as it does now. When the film starts it has the delicacy of an illustrated picture book (with a hint of Gravity Falls), the colour palette is muted and the strokes look haphazard while being in exactly the right place... and I haven't liked this style of illustration... ever... in the 19 years I was in the book industry. It feels old fashioned (yes, I know that fits with its story) and I immediately felt myself grumble at the fact I was about to sit through a whole film of it.
Wolfwalkers' story is a nice mix of folk story and themes of family and friendship. We follow Robyn as she tries desperately to break free of societies rules and those of her overprotective father, and the overall effect is a surprisingly motivational film about protecting people and doing the right thing.
The only names I recognised off the cast list were Sean Bean and Simon McBurney, and both had the right tone for this film... though Bean ever so slightly like he wasn't always acting to the best of his abilities... but that's not really noticeable when you get swept up in everything.
Our two young ladies in the cast, Honor Kneafsey as Robyn and Eva Whittaker as Mebh, were a delightful match, and when the pair were together on screen they have an amazing chemistry together.
But I want to talk about my favourite thing, and that is very specifically, Mebh. Casting, animation, script, she gets the best of everything that was thrown at this film. Her style is so amazingly accurate for the tale and her story and you can see it in every scene. Her wild characteristics, her playful nature, had all been carefully added to every moment we see her. Whittaker's enthusiastic and emotional vocals bring it all to life in such a wonderful way. Mebh is a delightful creation and full of comedic moments that really made me smile... and that hair... brilliant.
Wolfwalkers' animation (by Cartoon Saloon) might not have been to my taste in the beginning but, with the story and the amazing characters, I soon started to forget about my initial peeves. The design of everything really helps to explain the surroundings, the light and dark of the forest when we first encounter it and then evolves as we progress. The visuals when the townies start encroaching are sad but have a stunning reality to them and in the run-up to the end of the film the way they portray those events is a massive change to the style and makes for a harrowing watch. They've also come up with an ingenious way of showing the wolves and the magic that they're regarded within the story, it's an impressive visual.
All of these wonderful things were topped off with a beautiful soundtrack. Everything fits perfectly, particularly the song "Running With The Wolves" by Aurora, which gave me chills to hear.
Starting this film with such a negative feeling I really didn't think I'd be able to turn it around, but as I watched on and got pulled deeper into the tale and the characters, well, you can tell by my rating that my mind was quickly changed. Wolfwalkers was a beautiful and emotional ride that I would not hesitate to recommend to anyone.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/wolfwalkers-movie-review.html
Robyn comes to Ireland with her father, e's been given the job of ridding the area of a pack of wolves that are venturing closer and closer to the town. Keen to hunt just like her father, Robyn sneaks out of the safety of their walled town and into the forest after him. Once there she comes face to face with a wolf, but the encounter isn't what she expected. When she eventually meets Mebh, a wild spirit who lives out in the woods, she discovers what the legend of the wolkwalkers truly means and must find a way to save the pack, and her new friend, from the wrath of the Lord Protector and her father.
The phrase "don't judge a book by its cover" hasn't felt quite so accurate as it does now. When the film starts it has the delicacy of an illustrated picture book (with a hint of Gravity Falls), the colour palette is muted and the strokes look haphazard while being in exactly the right place... and I haven't liked this style of illustration... ever... in the 19 years I was in the book industry. It feels old fashioned (yes, I know that fits with its story) and I immediately felt myself grumble at the fact I was about to sit through a whole film of it.
Wolfwalkers' story is a nice mix of folk story and themes of family and friendship. We follow Robyn as she tries desperately to break free of societies rules and those of her overprotective father, and the overall effect is a surprisingly motivational film about protecting people and doing the right thing.
The only names I recognised off the cast list were Sean Bean and Simon McBurney, and both had the right tone for this film... though Bean ever so slightly like he wasn't always acting to the best of his abilities... but that's not really noticeable when you get swept up in everything.
Our two young ladies in the cast, Honor Kneafsey as Robyn and Eva Whittaker as Mebh, were a delightful match, and when the pair were together on screen they have an amazing chemistry together.
But I want to talk about my favourite thing, and that is very specifically, Mebh. Casting, animation, script, she gets the best of everything that was thrown at this film. Her style is so amazingly accurate for the tale and her story and you can see it in every scene. Her wild characteristics, her playful nature, had all been carefully added to every moment we see her. Whittaker's enthusiastic and emotional vocals bring it all to life in such a wonderful way. Mebh is a delightful creation and full of comedic moments that really made me smile... and that hair... brilliant.
Wolfwalkers' animation (by Cartoon Saloon) might not have been to my taste in the beginning but, with the story and the amazing characters, I soon started to forget about my initial peeves. The design of everything really helps to explain the surroundings, the light and dark of the forest when we first encounter it and then evolves as we progress. The visuals when the townies start encroaching are sad but have a stunning reality to them and in the run-up to the end of the film the way they portray those events is a massive change to the style and makes for a harrowing watch. They've also come up with an ingenious way of showing the wolves and the magic that they're regarded within the story, it's an impressive visual.
All of these wonderful things were topped off with a beautiful soundtrack. Everything fits perfectly, particularly the song "Running With The Wolves" by Aurora, which gave me chills to hear.
Starting this film with such a negative feeling I really didn't think I'd be able to turn it around, but as I watched on and got pulled deeper into the tale and the characters, well, you can tell by my rating that my mind was quickly changed. Wolfwalkers was a beautiful and emotional ride that I would not hesitate to recommend to anyone.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/wolfwalkers-movie-review.html

Bob Mann (459 KP) rated A Simple Favor (2018) in Movies
Sep 28, 2021
A Dangerous Liaison.
Wow, this one starts spectacularly well! Who’s not to love some “Thomas Crown” style titles over a French language version of “Music to watch girls by”? Brilliant!
We are then introduced to the hyper-annoying single mum Stephanie Smothers (Anna Kendrick): someone so perky and goodie-two-shoes as a school helper that every other parent loathes her. What she does seem to have a talent for is filming cheesy “mom’s hints and tips” videos in her kitchen that she posts to her video blog.
Enter the polar opposite of Stephanie: the stylish, sophisticated, amoral and highly intimidating she-wolf called Emily (Blake Lively). On the excuse of play-dates between their sons, she seduces Stephanie with her swanky 5* lifestyle that she lives with her husband Sean (Henry Golding), a struggling writer. Given the oddness of the couple, there are more than a few hints – in line with the title of my review – that this is some kind of subtle grooming. But to what end?
How can someone so beautiful be so camera-shy? Anna Kendrick going for a cheeky snap of Blake Lively (and failing). (Source: GEM Entertainment).
When Emily suddenly goes missing without explanation, Sergeant Malloy (Andrew Moodie) has no shortage of suspects to investigate as Stephanie finds that she actually knew very little about the ghost-like Emily.
There is a surfeit of glossy style in Paul Feig‘s film. I’ve already enthused about the opening titles. But the stylish french-language music – coordinated by Theodore Shapiro – continues throughout, reaching a peak with Serge Gainsbourg’s sublime “Laisse Tomber Les Filles” over the equally entertaining end-titles.
Sharing confessions. A “BF” moment (and no… not “Best Friends”!). (Source: GEM Entertainment
But as a comedy thriller ther….
“HANG ON A MINUTE DR BOB! WHAT DID YOU JUST SAY? COMEDY THRILLER? I watched the trailer for this one, and it’s “Gone Girl” remade isn’t it? It wasn’t comedy! Even IMDB describe it as “Crime, Drama, Mystery”!”
Yes, quite, and therein lies the problem with this film. I found the trailers (the full trailer as well as the teaser trailer attached below) to be highly misleading about the “feel” of the film. The comedy is distributed throughout with some great comic put-downs (“Prudes are people too” coos Emily to Stephanie) and generally laugh-out-loud dialogue. So yes, it IS a “Gone Girl” or “The Girl on the Train” wannabe… but it’s with added ‘laffs’. Now this revelation might make the film appeal to you much more than the trailer did. But in my book, ‘thriller’ and ‘comedy’ are not genres to comfortably share a bed and for me the film became increasingly inconsistent. This inconsistency built to a finale where all semblance of plot and reality seemed to go right out of the window… it could have been an improv episode or “Who’s Line Is It Anyway?”.
The writer is Jessica Sharzer (who did the screenplay for “Nerve” which I very much liked). But I suspect the issue lies more with Paul Feig‘s background in comedies (“Bridesmaids”, “The Heat”, “Spy”) and he couldn’t resist spicing up the thriller with some out-of-place comedy. Which was a shame, since I really liked the overall thriller plot, and the dynamic built up between Kendrick and Lively.
Coming clean…ing. Anna Kendrick as an undercover mopper. (Source: GEM Entertainment).
Blake Lively (Mrs Deadpool of course) is actually staggeringly good as the unfathomable and slightly deranged Emily, and even Kendrick – who seems to have had a run of very so-so movies recently – is entertainingly quirky in this one.
I also enjoyed the performance of Rupert Friend (probably best known as Peter Quinn in “Homeland”) playing a vain and ego-centric fashion designer Dennis Nylon. Great fun.
Never trust a redhead. Emily being a-muse-ing. (Source: GEM Entertainment).
Was I entertained? Yes I was, so I am tempted to recommend you seeing this rather than not. But I was also irritated in equal measure…. I really felt from the opening scenes that this one had legs to make my Top 10 for the year. But no.
Please comment and let me know which side of the fence you sit on!
We are then introduced to the hyper-annoying single mum Stephanie Smothers (Anna Kendrick): someone so perky and goodie-two-shoes as a school helper that every other parent loathes her. What she does seem to have a talent for is filming cheesy “mom’s hints and tips” videos in her kitchen that she posts to her video blog.
Enter the polar opposite of Stephanie: the stylish, sophisticated, amoral and highly intimidating she-wolf called Emily (Blake Lively). On the excuse of play-dates between their sons, she seduces Stephanie with her swanky 5* lifestyle that she lives with her husband Sean (Henry Golding), a struggling writer. Given the oddness of the couple, there are more than a few hints – in line with the title of my review – that this is some kind of subtle grooming. But to what end?
How can someone so beautiful be so camera-shy? Anna Kendrick going for a cheeky snap of Blake Lively (and failing). (Source: GEM Entertainment).
When Emily suddenly goes missing without explanation, Sergeant Malloy (Andrew Moodie) has no shortage of suspects to investigate as Stephanie finds that she actually knew very little about the ghost-like Emily.
There is a surfeit of glossy style in Paul Feig‘s film. I’ve already enthused about the opening titles. But the stylish french-language music – coordinated by Theodore Shapiro – continues throughout, reaching a peak with Serge Gainsbourg’s sublime “Laisse Tomber Les Filles” over the equally entertaining end-titles.
Sharing confessions. A “BF” moment (and no… not “Best Friends”!). (Source: GEM Entertainment
But as a comedy thriller ther….
“HANG ON A MINUTE DR BOB! WHAT DID YOU JUST SAY? COMEDY THRILLER? I watched the trailer for this one, and it’s “Gone Girl” remade isn’t it? It wasn’t comedy! Even IMDB describe it as “Crime, Drama, Mystery”!”
Yes, quite, and therein lies the problem with this film. I found the trailers (the full trailer as well as the teaser trailer attached below) to be highly misleading about the “feel” of the film. The comedy is distributed throughout with some great comic put-downs (“Prudes are people too” coos Emily to Stephanie) and generally laugh-out-loud dialogue. So yes, it IS a “Gone Girl” or “The Girl on the Train” wannabe… but it’s with added ‘laffs’. Now this revelation might make the film appeal to you much more than the trailer did. But in my book, ‘thriller’ and ‘comedy’ are not genres to comfortably share a bed and for me the film became increasingly inconsistent. This inconsistency built to a finale where all semblance of plot and reality seemed to go right out of the window… it could have been an improv episode or “Who’s Line Is It Anyway?”.
The writer is Jessica Sharzer (who did the screenplay for “Nerve” which I very much liked). But I suspect the issue lies more with Paul Feig‘s background in comedies (“Bridesmaids”, “The Heat”, “Spy”) and he couldn’t resist spicing up the thriller with some out-of-place comedy. Which was a shame, since I really liked the overall thriller plot, and the dynamic built up between Kendrick and Lively.
Coming clean…ing. Anna Kendrick as an undercover mopper. (Source: GEM Entertainment).
Blake Lively (Mrs Deadpool of course) is actually staggeringly good as the unfathomable and slightly deranged Emily, and even Kendrick – who seems to have had a run of very so-so movies recently – is entertainingly quirky in this one.
I also enjoyed the performance of Rupert Friend (probably best known as Peter Quinn in “Homeland”) playing a vain and ego-centric fashion designer Dennis Nylon. Great fun.
Never trust a redhead. Emily being a-muse-ing. (Source: GEM Entertainment).
Was I entertained? Yes I was, so I am tempted to recommend you seeing this rather than not. But I was also irritated in equal measure…. I really felt from the opening scenes that this one had legs to make my Top 10 for the year. But no.
Please comment and let me know which side of the fence you sit on!

Bob Mann (459 KP) rated Finding your feet (2018) in Movies
Sep 29, 2021
Foot tapping and Tear Jerking.
There are some films whose trailers really don’t properly represent their contents. The trailer for the new ‘grey-pound’ film “Finding Your Feet” promised a light hearted and witty foray into an elderly dance-club. And, yes, you get some laughs. But it’s very much a bitter sweet comedy, and the bitterness is ladled on by the bucketload leading to more tears than smiles through the majority of the running time.
Sandra (Imelda Staunton, “Pride“) – now Lady Sandra, after her husband’s latest knighthood – is in a predictable, sex-free but reasonably happy marriage to legal beagle Mike (John Sessions, “Denial“, “Florence Foster Jenkins“) when her world is shaken to its core on discovering that Mike has been having a five-year affair with her best friend Pamela (Josie Lawrence). Moving in with her Bohemian sister Bif (Celia Imrie, “Bridget Jones Baby“), she struggles to integrate into her decidedly lower class lifestyle and find common ground with Bif’s dance club friends Charlie (Timothy Spall, “Denial“, “Mr Turner”), Ted (David Hayman) and Jackie (Joanna Lumley, “The Wolf of Wall Street“).
Can Sandra turn her downward spiral around and find love and happiness again? Well, the posters scream “The Feel Good Film of the Year” so you don’t need to be a rocket scientist to know the answer to that! But it’s a bumpy journey for sure.
Getting all the acting honours is Timothy Spall, who is far too good to be buried away in this small British rom com. To watch him do “ordinary bloke doing ordinary things” is an absolute delight. He adds class and distinction to every scene he’s in, especially for those concerned with his truly tragic and upsetting back-story. Running a close second is Celia Imrie who has a wicked smile off to perfection and adds a lot of emotional depth to her performance: and she needs the range, since she too is on a pretty emotional journey through the second half of the film.
John Sessions and Josie Lawrence – old compatriots of course from the original version of TV’s “Whose Line Is It Anyway” – also deliver marvellous cameo performances, as does Phoebe Nicholls (“The Elephant Man”, “Downton Abbey”) as the tennis playing friend Janet.
Less convincing for me was Imelda Staunton, particularly in the first half of the film: for me she never quite pulls off the icy cold emotional wreck of Sandra, but is much better once the thaw has set in.
The film is written by Meg Leonard (in a debut script) and Nick Moorcroft (who did the “St Trinians” scripts). And there are some funny lines in there, although it has to be said that there are not enough of them. The majority of the best ones in fact are in the trailer, never bettered by Joanna Lumley’s zinger…. “My last marriage ended for religious reasons…. he thought he was God and I didn’t”! There’s not much more room for comic lines, since the rest of the script is stuffed with the dramatic outcomes from various flavours of old-age malady. Fortunately I was one of the younger members of the generally grey-haired audience, but for those further up the scale it must have been like staring into the void!
The film will win no awards for choreography, since the dance scenes are gloriously inept and out of sync. But this all rather adds to the charm of the piece.
Directed by Richard Loncraine, director of the equally forgettable Brit-flick “Wimbledon” and the rather more memorable “Brimstone and Treacle”, this is as Douglas Adams would have said “Mostly Harmless”: a film that most over-50’s will find a pleasant way to spend two hours. But go in expecting a drama with comic moments, rather than the hilarious comedy predicted by the trailer, and you will be better prepared.
(I should comment that the rating below is my view: my illustrious wife declared it a triumphant chick-flick and gave it FFFFf).
Sandra (Imelda Staunton, “Pride“) – now Lady Sandra, after her husband’s latest knighthood – is in a predictable, sex-free but reasonably happy marriage to legal beagle Mike (John Sessions, “Denial“, “Florence Foster Jenkins“) when her world is shaken to its core on discovering that Mike has been having a five-year affair with her best friend Pamela (Josie Lawrence). Moving in with her Bohemian sister Bif (Celia Imrie, “Bridget Jones Baby“), she struggles to integrate into her decidedly lower class lifestyle and find common ground with Bif’s dance club friends Charlie (Timothy Spall, “Denial“, “Mr Turner”), Ted (David Hayman) and Jackie (Joanna Lumley, “The Wolf of Wall Street“).
Can Sandra turn her downward spiral around and find love and happiness again? Well, the posters scream “The Feel Good Film of the Year” so you don’t need to be a rocket scientist to know the answer to that! But it’s a bumpy journey for sure.
Getting all the acting honours is Timothy Spall, who is far too good to be buried away in this small British rom com. To watch him do “ordinary bloke doing ordinary things” is an absolute delight. He adds class and distinction to every scene he’s in, especially for those concerned with his truly tragic and upsetting back-story. Running a close second is Celia Imrie who has a wicked smile off to perfection and adds a lot of emotional depth to her performance: and she needs the range, since she too is on a pretty emotional journey through the second half of the film.
John Sessions and Josie Lawrence – old compatriots of course from the original version of TV’s “Whose Line Is It Anyway” – also deliver marvellous cameo performances, as does Phoebe Nicholls (“The Elephant Man”, “Downton Abbey”) as the tennis playing friend Janet.
Less convincing for me was Imelda Staunton, particularly in the first half of the film: for me she never quite pulls off the icy cold emotional wreck of Sandra, but is much better once the thaw has set in.
The film is written by Meg Leonard (in a debut script) and Nick Moorcroft (who did the “St Trinians” scripts). And there are some funny lines in there, although it has to be said that there are not enough of them. The majority of the best ones in fact are in the trailer, never bettered by Joanna Lumley’s zinger…. “My last marriage ended for religious reasons…. he thought he was God and I didn’t”! There’s not much more room for comic lines, since the rest of the script is stuffed with the dramatic outcomes from various flavours of old-age malady. Fortunately I was one of the younger members of the generally grey-haired audience, but for those further up the scale it must have been like staring into the void!
The film will win no awards for choreography, since the dance scenes are gloriously inept and out of sync. But this all rather adds to the charm of the piece.
Directed by Richard Loncraine, director of the equally forgettable Brit-flick “Wimbledon” and the rather more memorable “Brimstone and Treacle”, this is as Douglas Adams would have said “Mostly Harmless”: a film that most over-50’s will find a pleasant way to spend two hours. But go in expecting a drama with comic moments, rather than the hilarious comedy predicted by the trailer, and you will be better prepared.
(I should comment that the rating below is my view: my illustrious wife declared it a triumphant chick-flick and gave it FFFFf).

Bob Mann (459 KP) rated I, Tonya (2017) in Movies
Sep 29, 2021
Some Darwin award winners.
Man, I personally found this one to be an exceedingly uncomfortable watch.
“I, Tonya” is cleverly filmed as a pseudo-documentary, featuring re-enactments of the real-life interviews of most of the participants in this true-life drama. I recently bitterly criticised some film critics for spoiling the story of Donald Crowhurst, the subject of the recent “The Mercy”. But I was about to do exactly the same here, *assuming* that you all know the lurid tale of the rivalry between Tonya Harding and Nancy Kerrigan that led up to an ‘event’ in 1994 that shocked the world. And of course, many of you younger folk don’t know: case in point my 26 year old son who I went to see this with, and who went into the story blissfully blind of the drama about to unfold. So I will try to keep this review spoiler-free.
Playing Tonya from a (not very credible!) 15 years old to her mid-20’s is Margot Robbie (“The Wolf of Wall Street”, “Suicide Squad”) in what is a BAFTA and Oscar nominated performance. And for good reason: the performance is raw, visceral and disturbing in reflecting a victim who still thinks everything at heart is her own fault.
Also BAFTA and Oscar nominated is Allison Janney (“The Girl on the Train”) as Tonya’s obnoxious chain-smoking mother LaVona. Janney is truly terrifying as the mother who abuses her daughter both physically and mentally in a driven attempt to make her the best ice-skater in the world.
Victims seem to attract abusers, and Tonya is surrounded by people who are just plain bad for her: notably her husband Jeff (Sebastian Stan, “The Martian”, “Captain America: Winter Soldier”) and his slimy and pitifully self-deluded friend Shawn (Paul Walter Hauser). The end credits video footage of the real-life players show just how well these parts were cast.
Why so uncomfortable to watch? There is a significant degree of domestic abuse featured in the film, both in terms of LaVona on her child and Jeff on his wife. This is something I abhor in general, having been brought up to believe it is never EVER acceptable to lay a hand on a woman. To have these cowardly individuals sensationalised in the movie I found to be really upsetting. I strongly feel, for this reason alone, that the film should have had an 18 certificate. Violence in film should be related to the context as well as the severity. (Note that this is in stark contrast to my comments of recent BBFC decisions to make “Phantom Thread” and “Lady Bird” 15-certificates when I believe they should have been 12A).
The film is executed extremely well, with 4:3 framing for the staged interviews, and ice skating scenes that seamlessly cut between the professional clearly doing the stunts and Robbie (who must also be a half decent skater too). The soundtrack is nicely littered – “Guardians of the Galaxy” style – with classic hits of the early 90’s.
To think that this story actually unfolded in this way is nothing short of astounding… but it did! There is an astonishing video clip here (#spoilers) of the run up to, and the immediate aftermath of, the Kerrigan incident. I came out of the film with a deep feeling of sadness for Harding (at least, as portrayed) and utter disgust that the villains of this piece could be a) so cruel and out of control and b) so utterly stupid. These are individuals who really should have been sterilised to stop them polluting the gene pool any further.
Written by Steven Rogers (“Stepmom”) and directed by Australian Craig Gillespie, there is no doubting that this is a powerful film: played to an absolutely silent and gripped Saturday night cinema audience. And it has truly dynamite performances from Allison Janney and Margot Robbie. But be warned that you’ll need a strong stomach to go and see it without being affected by it afterwards. It’s a mental keeper.
“I, Tonya” is cleverly filmed as a pseudo-documentary, featuring re-enactments of the real-life interviews of most of the participants in this true-life drama. I recently bitterly criticised some film critics for spoiling the story of Donald Crowhurst, the subject of the recent “The Mercy”. But I was about to do exactly the same here, *assuming* that you all know the lurid tale of the rivalry between Tonya Harding and Nancy Kerrigan that led up to an ‘event’ in 1994 that shocked the world. And of course, many of you younger folk don’t know: case in point my 26 year old son who I went to see this with, and who went into the story blissfully blind of the drama about to unfold. So I will try to keep this review spoiler-free.
Playing Tonya from a (not very credible!) 15 years old to her mid-20’s is Margot Robbie (“The Wolf of Wall Street”, “Suicide Squad”) in what is a BAFTA and Oscar nominated performance. And for good reason: the performance is raw, visceral and disturbing in reflecting a victim who still thinks everything at heart is her own fault.
Also BAFTA and Oscar nominated is Allison Janney (“The Girl on the Train”) as Tonya’s obnoxious chain-smoking mother LaVona. Janney is truly terrifying as the mother who abuses her daughter both physically and mentally in a driven attempt to make her the best ice-skater in the world.
Victims seem to attract abusers, and Tonya is surrounded by people who are just plain bad for her: notably her husband Jeff (Sebastian Stan, “The Martian”, “Captain America: Winter Soldier”) and his slimy and pitifully self-deluded friend Shawn (Paul Walter Hauser). The end credits video footage of the real-life players show just how well these parts were cast.
Why so uncomfortable to watch? There is a significant degree of domestic abuse featured in the film, both in terms of LaVona on her child and Jeff on his wife. This is something I abhor in general, having been brought up to believe it is never EVER acceptable to lay a hand on a woman. To have these cowardly individuals sensationalised in the movie I found to be really upsetting. I strongly feel, for this reason alone, that the film should have had an 18 certificate. Violence in film should be related to the context as well as the severity. (Note that this is in stark contrast to my comments of recent BBFC decisions to make “Phantom Thread” and “Lady Bird” 15-certificates when I believe they should have been 12A).
The film is executed extremely well, with 4:3 framing for the staged interviews, and ice skating scenes that seamlessly cut between the professional clearly doing the stunts and Robbie (who must also be a half decent skater too). The soundtrack is nicely littered – “Guardians of the Galaxy” style – with classic hits of the early 90’s.
To think that this story actually unfolded in this way is nothing short of astounding… but it did! There is an astonishing video clip here (#spoilers) of the run up to, and the immediate aftermath of, the Kerrigan incident. I came out of the film with a deep feeling of sadness for Harding (at least, as portrayed) and utter disgust that the villains of this piece could be a) so cruel and out of control and b) so utterly stupid. These are individuals who really should have been sterilised to stop them polluting the gene pool any further.
Written by Steven Rogers (“Stepmom”) and directed by Australian Craig Gillespie, there is no doubting that this is a powerful film: played to an absolutely silent and gripped Saturday night cinema audience. And it has truly dynamite performances from Allison Janney and Margot Robbie. But be warned that you’ll need a strong stomach to go and see it without being affected by it afterwards. It’s a mental keeper.

Matthew Krueger (10051 KP) rated Horrified: Universal Monsters Strategy Board Game in Tabletop Games
Jul 31, 2020 (Updated Aug 1, 2020)
The Universal Monsters (3 more)
The Strategy
Replay Value
Think Ten Steps Ahead
The Excellent Universal Monsters Board Game
When I heard about Horrorified, i wanted to buy it right away. A board game that has the universal monsters and it revolves around them, i really wanted to buy it. Cause i love the universal monsters. My favorite being The Invisible Man and Dracula. So lets talk more about it.
The Gameplay:
Horrified is a cooperative game in which all the players win or lose together. The players win if they defeat all of the Monsters they are playing against. In order to defeat a Monster, you must first complete a task.
Each Monster's task and subsequent defeat is unique:
Creature from the Black Lagoon: Find the Creature's hidden lair, then drive the Creature away.
Dracula: Smash Dracula's four coffins, then overcome Dracula.
Frankenstein and the Bride: Teach Frankenstein and the Bride what it means to be human so they can live peacefully.
The Invisible Man: Supply evidence to the police of the Invisible Man's existence, then trap him.
The Mummy: Break the Mummy's curse, then return him to his tomb.
The Wolf Man: Discover the cure for lycanthropy, then administer it to the Wolf Man.
The players lose immediately if one of the following occurs:
Terror: Each time a Hero or Villager is defeated, the Terror Level will increase. If the Terror Level reaches its maximum, indicated by the skull, the Monsters have overrun the village and the players lose.
Out Of Time: Each turn, you will draw a card from the Monster deck. If you need to draw a Monster card but the deck is empty, you have taken too long to defeat the Monsters and the players lose.
Each turn has two phases, performed in this order:
Hero Phase: Take as many actions as indicated on your Badge. In addition, any player may play any number of Perk cards.
Monster Phase: Draw one Monster card from the top of the Monster deck and resolve all three parts of the card. After completing both phases, play proceeds clockwise, starting with the next player's Hero Phase.
Hero Phase: Actions: Take up to the number of actions indicated on your Badge. You may choose to take fewer. Actions may be taken multiple times and in any order. The possible actions are:
Move: Move your Hero along a lit path to an adjacent space. You cannot move to water spaces and can only cross the river using one of the two bridge spaces. In addition, you may take any number of Villagers in your Hero's space with you when you move.
Guide: Move one Villager from your Hero's space to an adjacent space, or move one Villager from an adjacent space to your Hero's space. Villagers also cannot move to water spaces, and Monsters do not affect their movement.
Special Action: Some Heroes have a special action, as indicated on their Badge. Just like other actions, special actions count as one of the total number of actions for your turn and can be taken multiple times.
Pick Up: Take any number of Items from your Hero's space. Keep all your Items in front of you, next to your Badge.
Share: All Heroes in the same space as your Hero may freely give or take any number of Items from each other.
Advance: At a specific location, use one of your Items to advance a Monster's task.
Defeat: In a Monster's space, use your Items to defeat that Monster.
Monster Phase:
Draw a card from the top of the Monster deck and resolve the three parts of the card, from top to bottom. After resolving the entire Monster card, put it in a discard pile face up.
1. Items: Draw the number of Items listed at the top of the card, if any, from the Item bag. Place each Item at the location indicated on the Item.
If you need to draw an Item when the Item bag is empty, place all the Items from the discard pile into the bag, mix them up, and continue drawing.
2. Event: Each Event either involves one of the Monsters or the Villagers.
The card's color, as well as the symbol above the Event's name, indicates who the Event is about. Gray cards are about the Villagers. Colored cards are about a specific Monster.
If the Event Monster is not in your game, completely ignore the Event and continue with the Monster Strike. Otherwise, read the Event out loud and do what it says.
3. Monster Strike: Certain Monsters move and attack, as indicated by the symbols at the bottom of the card. In order from left to right, move and attack with the first Monster before proceeding to the next Monster.
If an indicated Monster is not in your game, ignore that symbol. If the Frenzy symbol is shown, the Monster with the Frenzy Marker moves and attacks. This could result in the same Monster moving and attacking twice in one turn.
Move the Monster the number of spaces indicated on the card towards the closest person (Hero or Villager). As soon as the Monster is in a space with a person, they stop moving. If the Monster started in a space with a person, they don't move at all.
Attack one person in the Monster's space by rolling the number of attack dice indicated. If there are no people in the Monster's space, the Monster does not attack-do not roll dice. If there are multiple people in that space, the Monster will attack a Hero rather than a Villager.
If there are still multiple people the Monster could attack, the current player chooses one to attack before rolling.
Perk Cards: Each player starts the game with a Perk card, and more Perk cards can be earned by getting Villagers to their safe locations. Keep all your Perk cards face up in front of you. It's a good idea to discuss your Perk cards, and when to play them, with the other players.
Perks may be played on any player's turn, but only during the Hero Phase. When you play a Perk card, do what the card says, and then put it in a discard pile face up. Playing a Perk card does not take an action.
Items: Items are important for advancing tasks and defeating Monsters, as well as defending yourself from the Monsters' attacks. Each Item has a color, indicating its type, and a strength, which is the number at the top. Each Item also has a location, which indicates where the Item is placed when it is drawn from the Item bag.
Hit by a Monster:
Heroes: To ignore being hit by a Monster's attack, a Hero may discard one Item for each Hit symbol rolled. If the Hero does not have enough Items, or does not wish to discard any Items, they are defeated. One hit defeats a Hero.
When a Hero is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Hero from the board.
At the start of that player's next turn, they place their Hero at the Hospital and take their turn as normal, including their full number of actions. A defeated Hero does not lose any Items or Perk cards.
Villagers: A Villager does not have any Items and is therefore defeated immediately when hit. When a Villager is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Villager from the board.
End of the Game: The game can end in one of three ways:
Heroes Triumph: If you defeat all the Monsters, the game immediately ends and the players have won! You've saved the village from a horrific fate, and perhaps even the Monsters themselves.
Terror!: If the Terror Level reaches its maximum, indicated by the skull, the game immediately ends and the players have lost. Everyone, including the Heroes, are too horrified to continue. You abandon the village to the Monsters.
Out Of Time: If you need to draw a card when the Monster deck is empty, the game immediately ends and the players have lost. You've taken too long to save the village. The Villagers have fled and you aren't able to continue.
Solo Play: The Villagers are more fearful if there is only one Hero trying to save the village. Begin the game with the Terror Marker on the "3" of the Terror Level Track.
All the rules remain the same. However, do not play as the Courier-that Hero's Special Action cannot be taken in a solo game. Also the Perk cards "Special Delivery" and "Conduct An Investigation" cannot be used.
Either remove these cards before playing, or when drawn, immediately discard and draw a new Perk card to replace it.
Its a fantasic excellent strategy game based around the universal monsters. I love it so much its such a fun game. If you want to learn more go to BoardGameGeek, Dice Tower Review or One Stop Co-Op Shop.
The Gameplay:
Horrified is a cooperative game in which all the players win or lose together. The players win if they defeat all of the Monsters they are playing against. In order to defeat a Monster, you must first complete a task.
Each Monster's task and subsequent defeat is unique:
Creature from the Black Lagoon: Find the Creature's hidden lair, then drive the Creature away.
Dracula: Smash Dracula's four coffins, then overcome Dracula.
Frankenstein and the Bride: Teach Frankenstein and the Bride what it means to be human so they can live peacefully.
The Invisible Man: Supply evidence to the police of the Invisible Man's existence, then trap him.
The Mummy: Break the Mummy's curse, then return him to his tomb.
The Wolf Man: Discover the cure for lycanthropy, then administer it to the Wolf Man.
The players lose immediately if one of the following occurs:
Terror: Each time a Hero or Villager is defeated, the Terror Level will increase. If the Terror Level reaches its maximum, indicated by the skull, the Monsters have overrun the village and the players lose.
Out Of Time: Each turn, you will draw a card from the Monster deck. If you need to draw a Monster card but the deck is empty, you have taken too long to defeat the Monsters and the players lose.
Each turn has two phases, performed in this order:
Hero Phase: Take as many actions as indicated on your Badge. In addition, any player may play any number of Perk cards.
Monster Phase: Draw one Monster card from the top of the Monster deck and resolve all three parts of the card. After completing both phases, play proceeds clockwise, starting with the next player's Hero Phase.
Hero Phase: Actions: Take up to the number of actions indicated on your Badge. You may choose to take fewer. Actions may be taken multiple times and in any order. The possible actions are:
Move: Move your Hero along a lit path to an adjacent space. You cannot move to water spaces and can only cross the river using one of the two bridge spaces. In addition, you may take any number of Villagers in your Hero's space with you when you move.
Guide: Move one Villager from your Hero's space to an adjacent space, or move one Villager from an adjacent space to your Hero's space. Villagers also cannot move to water spaces, and Monsters do not affect their movement.
Special Action: Some Heroes have a special action, as indicated on their Badge. Just like other actions, special actions count as one of the total number of actions for your turn and can be taken multiple times.
Pick Up: Take any number of Items from your Hero's space. Keep all your Items in front of you, next to your Badge.
Share: All Heroes in the same space as your Hero may freely give or take any number of Items from each other.
Advance: At a specific location, use one of your Items to advance a Monster's task.
Defeat: In a Monster's space, use your Items to defeat that Monster.
Monster Phase:
Draw a card from the top of the Monster deck and resolve the three parts of the card, from top to bottom. After resolving the entire Monster card, put it in a discard pile face up.
1. Items: Draw the number of Items listed at the top of the card, if any, from the Item bag. Place each Item at the location indicated on the Item.
If you need to draw an Item when the Item bag is empty, place all the Items from the discard pile into the bag, mix them up, and continue drawing.
2. Event: Each Event either involves one of the Monsters or the Villagers.
The card's color, as well as the symbol above the Event's name, indicates who the Event is about. Gray cards are about the Villagers. Colored cards are about a specific Monster.
If the Event Monster is not in your game, completely ignore the Event and continue with the Monster Strike. Otherwise, read the Event out loud and do what it says.
3. Monster Strike: Certain Monsters move and attack, as indicated by the symbols at the bottom of the card. In order from left to right, move and attack with the first Monster before proceeding to the next Monster.
If an indicated Monster is not in your game, ignore that symbol. If the Frenzy symbol is shown, the Monster with the Frenzy Marker moves and attacks. This could result in the same Monster moving and attacking twice in one turn.
Move the Monster the number of spaces indicated on the card towards the closest person (Hero or Villager). As soon as the Monster is in a space with a person, they stop moving. If the Monster started in a space with a person, they don't move at all.
Attack one person in the Monster's space by rolling the number of attack dice indicated. If there are no people in the Monster's space, the Monster does not attack-do not roll dice. If there are multiple people in that space, the Monster will attack a Hero rather than a Villager.
If there are still multiple people the Monster could attack, the current player chooses one to attack before rolling.
Perk Cards: Each player starts the game with a Perk card, and more Perk cards can be earned by getting Villagers to their safe locations. Keep all your Perk cards face up in front of you. It's a good idea to discuss your Perk cards, and when to play them, with the other players.
Perks may be played on any player's turn, but only during the Hero Phase. When you play a Perk card, do what the card says, and then put it in a discard pile face up. Playing a Perk card does not take an action.
Items: Items are important for advancing tasks and defeating Monsters, as well as defending yourself from the Monsters' attacks. Each Item has a color, indicating its type, and a strength, which is the number at the top. Each Item also has a location, which indicates where the Item is placed when it is drawn from the Item bag.
Hit by a Monster:
Heroes: To ignore being hit by a Monster's attack, a Hero may discard one Item for each Hit symbol rolled. If the Hero does not have enough Items, or does not wish to discard any Items, they are defeated. One hit defeats a Hero.
When a Hero is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Hero from the board.
At the start of that player's next turn, they place their Hero at the Hospital and take their turn as normal, including their full number of actions. A defeated Hero does not lose any Items or Perk cards.
Villagers: A Villager does not have any Items and is therefore defeated immediately when hit. When a Villager is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Villager from the board.
End of the Game: The game can end in one of three ways:
Heroes Triumph: If you defeat all the Monsters, the game immediately ends and the players have won! You've saved the village from a horrific fate, and perhaps even the Monsters themselves.
Terror!: If the Terror Level reaches its maximum, indicated by the skull, the game immediately ends and the players have lost. Everyone, including the Heroes, are too horrified to continue. You abandon the village to the Monsters.
Out Of Time: If you need to draw a card when the Monster deck is empty, the game immediately ends and the players have lost. You've taken too long to save the village. The Villagers have fled and you aren't able to continue.
Solo Play: The Villagers are more fearful if there is only one Hero trying to save the village. Begin the game with the Terror Marker on the "3" of the Terror Level Track.
All the rules remain the same. However, do not play as the Courier-that Hero's Special Action cannot be taken in a solo game. Also the Perk cards "Special Delivery" and "Conduct An Investigation" cannot be used.
Either remove these cards before playing, or when drawn, immediately discard and draw a new Perk card to replace it.
Its a fantasic excellent strategy game based around the universal monsters. I love it so much its such a fun game. If you want to learn more go to BoardGameGeek, Dice Tower Review or One Stop Co-Op Shop.

Cyn Armistead (14 KP) rated Forever Werewolf in Books
Mar 1, 2018
Full disclosure: I was given a copy of this book to review. I'm glad I didn't buy it. I imagine I might have been harsher.
In <i>Forever Werewolf</i>, Tryst is just delivering a package to Wulfsiege on behalf of his father's security company when he gets trapped there by an avalanche. He doesn't mind, though, because the recipient of that package has a luscious daughter, Lexi.
Female werewolves are rare, and those few are protected like the precious treasures they are. Even though Tryst wasn't brought up in a pack, he knows that much. He also knows there's something very strange about the fact that Lexi isn't claimed by any of the males in the pack - in fact, they seem to give her a wide berth. She's obviously highly intelligent and competent, and she's beautiful. She's far more alluring to him than her spoiled, pampered princess sister could ever be.
Lexi is fascinated by Tryst, despite being warned away from the half-blooded wolf by her ailing father. He seems interested in her, as well, but she fears that's only because he doesn't know her crippling secret: she hasn't ever shifted. A werewolf who can't shift can't mate, so she's useless in the eyes of the pack.
Tryst is warned away from Lexi by her father, head of the pack, as well, but he can't seem to stay away from her. She's like no other woman, werewolf or mortal, he's ever encountered. What is it that draws them to each other? Is it worth risking their lives for?
It was obvious to me from the first pages of the book that Tryst and Lexi would get together, and that it would cost Tryst many bruises and much grief. The bad guy was all too obvious, as well - if the average reader can't identify him in the first mention, I'll be shocked. (Perhaps I should be more specific and say "experienced romance reader" instead.)
As for <i>Moon Kissed</i>, it was so forgettable that I'd have to look up the main male's name. The female was Bella, something I only recall due to bad memories of <i>Twilight</i>. Oh, wait, the male was Severo! Right then. Severo saves Bella from vampires who chase her, while frightening the hell out of her himself, groping her, and offering absolutely no explanations of the strange new realities her world is suddenly encompassing.
After that event, Bella learns that her best friend Seth's new girlfriend is a vampire, something Seth just hadn't quite gotten around to mentioning. Seth explains that Severo (whose name she doesn't yet know) is probably a werewolf, from her description of him and his actions. Severo has, in the meantime, started stalking Bella to protect her from the vampires he's sure will continue to hunt her (for reasons unknown to him when he starts on this plan of action). After seeing Seth with vampire Evie, with whom Severo has history, Severo realizes that Evie probably sicced the vampires on Bella due to jealousy.
One of the many, many things that bothered me about this book is that Bella is supposedly a web designer, but she never seems to work. She certainly doesn't have a laptop, which would be de rigeur, and she lives in a ridiculously upscale place (an apartment with its very own heated pool?) for someone in that profession. She can afford a lot of dance lessons, too - but her real source of income or capital is never explained. Apparently Hauf was just looking for a profession that could be "done anywhere" and someone suggested "web designer" so she grabbed that and ran with it.
Of course, Severo is also supposed to "do something with real estate" - how believable is that as a character detail? I guess we're supposed to just accept that he's rich, can spend his time as he pleases, and let everything else go without question. How is it that he has a Brownie for a housekeeper? What's the relationship between Faery and werewolves and vampires? Who knows?
The story does not get more believable as it goes on. Of course Bella falls in love with her stalker and trusts him completely. There are evil vampires. There's one good vampire, just to show that they aren't uniformly bad. But you can tell where Severo and Bella's relationship is going in the earliest scenes, and that's the most important part of the book, because it's a romance. There are complications but they'll be overcome, or it wouldn't be a romance.
In <i>Forever Werewolf</i>, Tryst is just delivering a package to Wulfsiege on behalf of his father's security company when he gets trapped there by an avalanche. He doesn't mind, though, because the recipient of that package has a luscious daughter, Lexi.
Female werewolves are rare, and those few are protected like the precious treasures they are. Even though Tryst wasn't brought up in a pack, he knows that much. He also knows there's something very strange about the fact that Lexi isn't claimed by any of the males in the pack - in fact, they seem to give her a wide berth. She's obviously highly intelligent and competent, and she's beautiful. She's far more alluring to him than her spoiled, pampered princess sister could ever be.
Lexi is fascinated by Tryst, despite being warned away from the half-blooded wolf by her ailing father. He seems interested in her, as well, but she fears that's only because he doesn't know her crippling secret: she hasn't ever shifted. A werewolf who can't shift can't mate, so she's useless in the eyes of the pack.
Tryst is warned away from Lexi by her father, head of the pack, as well, but he can't seem to stay away from her. She's like no other woman, werewolf or mortal, he's ever encountered. What is it that draws them to each other? Is it worth risking their lives for?
It was obvious to me from the first pages of the book that Tryst and Lexi would get together, and that it would cost Tryst many bruises and much grief. The bad guy was all too obvious, as well - if the average reader can't identify him in the first mention, I'll be shocked. (Perhaps I should be more specific and say "experienced romance reader" instead.)
As for <i>Moon Kissed</i>, it was so forgettable that I'd have to look up the main male's name. The female was Bella, something I only recall due to bad memories of <i>Twilight</i>. Oh, wait, the male was Severo! Right then. Severo saves Bella from vampires who chase her, while frightening the hell out of her himself, groping her, and offering absolutely no explanations of the strange new realities her world is suddenly encompassing.
After that event, Bella learns that her best friend Seth's new girlfriend is a vampire, something Seth just hadn't quite gotten around to mentioning. Seth explains that Severo (whose name she doesn't yet know) is probably a werewolf, from her description of him and his actions. Severo has, in the meantime, started stalking Bella to protect her from the vampires he's sure will continue to hunt her (for reasons unknown to him when he starts on this plan of action). After seeing Seth with vampire Evie, with whom Severo has history, Severo realizes that Evie probably sicced the vampires on Bella due to jealousy.
One of the many, many things that bothered me about this book is that Bella is supposedly a web designer, but she never seems to work. She certainly doesn't have a laptop, which would be de rigeur, and she lives in a ridiculously upscale place (an apartment with its very own heated pool?) for someone in that profession. She can afford a lot of dance lessons, too - but her real source of income or capital is never explained. Apparently Hauf was just looking for a profession that could be "done anywhere" and someone suggested "web designer" so she grabbed that and ran with it.
Of course, Severo is also supposed to "do something with real estate" - how believable is that as a character detail? I guess we're supposed to just accept that he's rich, can spend his time as he pleases, and let everything else go without question. How is it that he has a Brownie for a housekeeper? What's the relationship between Faery and werewolves and vampires? Who knows?
The story does not get more believable as it goes on. Of course Bella falls in love with her stalker and trusts him completely. There are evil vampires. There's one good vampire, just to show that they aren't uniformly bad. But you can tell where Severo and Bella's relationship is going in the earliest scenes, and that's the most important part of the book, because it's a romance. There are complications but they'll be overcome, or it wouldn't be a romance.

Christina Haynes (148 KP) rated Bruja in Books
Jun 29, 2018
Bruja
This book is about Tessa's cousin Claudia. We travel with her to Peru to find a cure for her twin brother, Raphael.
After Lucinda's son, Daniel is killed in the last book, she some how manages to bring him back to life. But as some sort of zombie, demon creature. He then infects Raphael. Making him become the same kind of creature as Daniel. In order to cure him, we need to find ancient white magic. And that leads us to Peru.
The only person who can go is Claudia, even Tessa agrees after she has a vision, showing that if she goes they will all die. Why we don't know. But Claudia going to me was perfect.
Before I talk to you about Peru. Let me tell you a little about Claudia and why I liked her, because by the end of this book you will too. I really find her great character, and to be honest. I kind of like her more than Tessa.
Claudia is Tessa's cousin via her mother's sister. She's lived in the witches compound all her life. She was there when her grandmother ruled the cover and she was there when Lucinda took over and make it what it is today. A scary, terrible place to be.
She gave her life by agreeing to an oath with Lucinda, to keep her parents safe so they could leave the coven and compound. Her brother stayed with her, because he didn't want her to be alone, in that horrible place. But her parents are no where to been seen.
She found away to get Tessa to the compound so she could help to either be their leader or find the next one. Tessa wasn't happy with her but she did what she needed to do. She helped the Werewolf pack and Tessa fight the vampires, without been asked. She's helped Tessa a lot, along with other people, and for what? To be left by her parents. To be tied to Lucinda via a oath that keeps her apart of her coven, which allows Lucinda to drain her power.
She's the fiance of a terrible ass, because Lucinda made it happen, and now her brother is in danger of dying and she has to go to Peru with an ancient werewolf, she hardly knows.
Already to me Claudia is a great character.
Now back to Peru and the actual story. Claudia sets off to Peru to find ancient white magic. But finding it is the hard part, let alone actually getting it and bringing it back. She has very little time to find and bring it back as her brother is quickly getting worst! - She also wants to break this oath with her a Lucinda, so the rest of the witches who left with her can break theirs too.
When she gets to Peru we are introduced to another werewolf called 'Mr July' only kidding that's a nickname she makes up for him whilst she is drooling like a wolf... His name is Lucas. Together they go on search of this white magic. But when she arrives at the hotel, who is there, none other than... HER FIANCE the rude, snobby, old fashioned ass called Matt. But why is he there? She never told him, Tessa wouldn't. No one would... Only someone did. - Why is he there, and what the hell is he up too!?
Claudia starts to fall for Lucas, she tries not too. But it's very hard. She know nothing can happen, he's a Werewolf and she's well a witch. But if she wants to break the bond/oath with Lucinda she could mate with a werewolf... But she can't just find anyone, she wants to find the one. But even then to her that's not really an option... Yet.
She gets into a lot of trouble with a local coven and again Matt is involved. Lucas saves her life a few time and she saves his. This love story between them both, for me was a better story than Tessa and Dastien's.
This story I really liked, not only did I love the idea, but I loved the characters. I loved how it was just about Claudia and Lucas. I loved how we didn't have other people around, we had some of course. But not other people who were apart of the main goal. We had two people working together, whether they liked eachother or not. Just working together to save her brother. Lucas had nothing to do with Raphael. He doesn't even know him, but he helps Claudia anyway.
The ending was lovely and it made way for the next book. Which is back to being about Tessa. I hope we have more of Claudia. She's definitely my favourite character!
3☕ – NOT A BAD BOOK
Love, Christina ?
After Lucinda's son, Daniel is killed in the last book, she some how manages to bring him back to life. But as some sort of zombie, demon creature. He then infects Raphael. Making him become the same kind of creature as Daniel. In order to cure him, we need to find ancient white magic. And that leads us to Peru.
The only person who can go is Claudia, even Tessa agrees after she has a vision, showing that if she goes they will all die. Why we don't know. But Claudia going to me was perfect.
Before I talk to you about Peru. Let me tell you a little about Claudia and why I liked her, because by the end of this book you will too. I really find her great character, and to be honest. I kind of like her more than Tessa.
Claudia is Tessa's cousin via her mother's sister. She's lived in the witches compound all her life. She was there when her grandmother ruled the cover and she was there when Lucinda took over and make it what it is today. A scary, terrible place to be.
She gave her life by agreeing to an oath with Lucinda, to keep her parents safe so they could leave the coven and compound. Her brother stayed with her, because he didn't want her to be alone, in that horrible place. But her parents are no where to been seen.
She found away to get Tessa to the compound so she could help to either be their leader or find the next one. Tessa wasn't happy with her but she did what she needed to do. She helped the Werewolf pack and Tessa fight the vampires, without been asked. She's helped Tessa a lot, along with other people, and for what? To be left by her parents. To be tied to Lucinda via a oath that keeps her apart of her coven, which allows Lucinda to drain her power.
She's the fiance of a terrible ass, because Lucinda made it happen, and now her brother is in danger of dying and she has to go to Peru with an ancient werewolf, she hardly knows.
Already to me Claudia is a great character.
Now back to Peru and the actual story. Claudia sets off to Peru to find ancient white magic. But finding it is the hard part, let alone actually getting it and bringing it back. She has very little time to find and bring it back as her brother is quickly getting worst! - She also wants to break this oath with her a Lucinda, so the rest of the witches who left with her can break theirs too.
When she gets to Peru we are introduced to another werewolf called 'Mr July' only kidding that's a nickname she makes up for him whilst she is drooling like a wolf... His name is Lucas. Together they go on search of this white magic. But when she arrives at the hotel, who is there, none other than... HER FIANCE the rude, snobby, old fashioned ass called Matt. But why is he there? She never told him, Tessa wouldn't. No one would... Only someone did. - Why is he there, and what the hell is he up too!?
Claudia starts to fall for Lucas, she tries not too. But it's very hard. She know nothing can happen, he's a Werewolf and she's well a witch. But if she wants to break the bond/oath with Lucinda she could mate with a werewolf... But she can't just find anyone, she wants to find the one. But even then to her that's not really an option... Yet.
She gets into a lot of trouble with a local coven and again Matt is involved. Lucas saves her life a few time and she saves his. This love story between them both, for me was a better story than Tessa and Dastien's.
This story I really liked, not only did I love the idea, but I loved the characters. I loved how it was just about Claudia and Lucas. I loved how we didn't have other people around, we had some of course. But not other people who were apart of the main goal. We had two people working together, whether they liked eachother or not. Just working together to save her brother. Lucas had nothing to do with Raphael. He doesn't even know him, but he helps Claudia anyway.
The ending was lovely and it made way for the next book. Which is back to being about Tessa. I hope we have more of Claudia. She's definitely my favourite character!
3☕ – NOT A BAD BOOK
Love, Christina ?

Sophia (Bookwyrming Thoughts) (530 KP) rated Fractured Dream (The Dreamer Saga, #1) in Books
Jan 23, 2020
In all honesty, Fractured Dream felt as though I was dragging a big sack of potatoes around and trying to find a place to put them... yet finding nowhere. And it's just bad when I take a chunk out of veggie chips during 2-3 hours of complete peace and quiet when I should have taken more chunk out of the book. Apparently, the veggie chips were more interesting, because I normally have no problems reading a 400-500+ paged book.
The book had an interesting take on Fairy tales and dreams, but the execution was poor. And there were LOTS of awkwardness.
<b>Dislikes aka Awkward101</b>
~ A few people watching two lovebirds having sex in the prologue. I mean, it wasn't exactly obvious at first, but when the words "I need to see that it's done. I need to know they've conceived" pops up, it's just creepy! If you don't think so, then imagine someone walking into your bedroom at the wrong time. Yep... it's awkward. Really awkward. Sorry might not even cut it.
~ Story yes, it's the main character's name. I'm not going to call her Bob so it makes sense seems to be carefree. She laughs a lot. But while she's carefree, she's sort of knowing as well. At least, that's how it is at the beginning. Later on Story seems all depressed and not confident that she could save the world from Brink.
~ Snow White and Sleep Beauty. These days, I'm done with these two being vampires in all those retellings I'm coming across. -_- Although what's different is an interesting thought: "What if the Real Worlds tastes in literature were somehow affecting the way Fairytales translated here?"
~ The romance between Story and Nicholas is completely unrealistic. They're staring at each other from the moment they meet in Tressla. First kiss? They pretty much make out. And nearly have sex. Haven't you guys heard me complain before about this already?
YA books are definitely growing up.
What's worse is there is a sex scene later. Not exactly graphic thankfully, but no thank you? *cringes away* When I said I was fine with romance, I seriously didn't mean go all out and do THAT.
~ The awkwardness doesn't end: a woman giving birth. Yeah... I'm <s>watching</s> reading about a woman giving birth. Goodness! Where am I? I think I need to change that review policy to middle grade and young adult crossovers only now! This is so not a manual about giving birth in the olden days.
~ Story has some sort of an attitude or aura I don't really like later on in the book. She basically expects all of her followers to listen to her as though she knows best. What kind of leader is that? That makes her as bad as the villain! Yes, everyone respects the leader. But shouldn't a leader listen to opinions as well, even when it's not a democracy? Don't monarchs listen to peasants complaining? Monarchy certainly isn't a democracy. Maybe one of her followers have a better idea.
<blockquote>I am the leader here. Does no one respect that position? Her eyes were lit with a golden fire. This is not a democracy.</blockquote>
<b>Likes</b>
~ Little Red Riding Hood isn't singular. She's a plural! One in each generation! Ever seen that in a fairy tale before?
<blockquote>But Grandma Red isnt the Little Red Riding Hood shes a Little Red Riding Hood. Each generation of their family has onea woman destined to fight her Wolf at some point in her lifetime.</blockquote>
~ Thumbelina makes an appearance, and they're usually in plants. So far, there's two types Red Rose and Morning Glory. The Red Rose Thumbelina makes a big appearance as she's Story's Thumbelina.
Speaking of Thumbelinas... I do enjoy Bliss' snark and attitude. Isn't she just adorable? She's tiny yet mighty!
<blockquote>Dont you dare make me look like a Briar Rose, all dramatic and sappy and full of themselves because Shakespeare wrote about them. I am a Red Rose, you hear me? I have a rep to protect. Do not make me run off with some damned prince. I really dont think I could stomach it.</blockquote>
~ The cover! So pretty... it's so magical and enchanting! Definitely fits the aspect of the book in a way.
Fractured Dream would probably be considered more of a happy read lots of reunions with Story and some of the Tresslans. But it has a lot of awkwardness I'd rather not read about... unless I'm reading Adult romance. Obviously, this is not an adult romance novel, because if it were, I wouldn't have requested it on Netgalley in the first place.
I'll be looking into the sequel though.
---------------------
Review copy provided by the publisher for review
Original Rating: 2.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/08/review-fractured-dream-by-km-randall.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png" /></a>
The book had an interesting take on Fairy tales and dreams, but the execution was poor. And there were LOTS of awkwardness.
<b>Dislikes aka Awkward101</b>
~ A few people watching two lovebirds having sex in the prologue. I mean, it wasn't exactly obvious at first, but when the words "I need to see that it's done. I need to know they've conceived" pops up, it's just creepy! If you don't think so, then imagine someone walking into your bedroom at the wrong time. Yep... it's awkward. Really awkward. Sorry might not even cut it.
~ Story yes, it's the main character's name. I'm not going to call her Bob so it makes sense seems to be carefree. She laughs a lot. But while she's carefree, she's sort of knowing as well. At least, that's how it is at the beginning. Later on Story seems all depressed and not confident that she could save the world from Brink.
~ Snow White and Sleep Beauty. These days, I'm done with these two being vampires in all those retellings I'm coming across. -_- Although what's different is an interesting thought: "What if the Real Worlds tastes in literature were somehow affecting the way Fairytales translated here?"
~ The romance between Story and Nicholas is completely unrealistic. They're staring at each other from the moment they meet in Tressla. First kiss? They pretty much make out. And nearly have sex. Haven't you guys heard me complain before about this already?
YA books are definitely growing up.
What's worse is there is a sex scene later. Not exactly graphic thankfully, but no thank you? *cringes away* When I said I was fine with romance, I seriously didn't mean go all out and do THAT.
~ The awkwardness doesn't end: a woman giving birth. Yeah... I'm <s>watching</s> reading about a woman giving birth. Goodness! Where am I? I think I need to change that review policy to middle grade and young adult crossovers only now! This is so not a manual about giving birth in the olden days.
~ Story has some sort of an attitude or aura I don't really like later on in the book. She basically expects all of her followers to listen to her as though she knows best. What kind of leader is that? That makes her as bad as the villain! Yes, everyone respects the leader. But shouldn't a leader listen to opinions as well, even when it's not a democracy? Don't monarchs listen to peasants complaining? Monarchy certainly isn't a democracy. Maybe one of her followers have a better idea.
<blockquote>I am the leader here. Does no one respect that position? Her eyes were lit with a golden fire. This is not a democracy.</blockquote>
<b>Likes</b>
~ Little Red Riding Hood isn't singular. She's a plural! One in each generation! Ever seen that in a fairy tale before?
<blockquote>But Grandma Red isnt the Little Red Riding Hood shes a Little Red Riding Hood. Each generation of their family has onea woman destined to fight her Wolf at some point in her lifetime.</blockquote>
~ Thumbelina makes an appearance, and they're usually in plants. So far, there's two types Red Rose and Morning Glory. The Red Rose Thumbelina makes a big appearance as she's Story's Thumbelina.
Speaking of Thumbelinas... I do enjoy Bliss' snark and attitude. Isn't she just adorable? She's tiny yet mighty!
<blockquote>Dont you dare make me look like a Briar Rose, all dramatic and sappy and full of themselves because Shakespeare wrote about them. I am a Red Rose, you hear me? I have a rep to protect. Do not make me run off with some damned prince. I really dont think I could stomach it.</blockquote>
~ The cover! So pretty... it's so magical and enchanting! Definitely fits the aspect of the book in a way.
Fractured Dream would probably be considered more of a happy read lots of reunions with Story and some of the Tresslans. But it has a lot of awkwardness I'd rather not read about... unless I'm reading Adult romance. Obviously, this is not an adult romance novel, because if it were, I wouldn't have requested it on Netgalley in the first place.
I'll be looking into the sequel though.
---------------------
Review copy provided by the publisher for review
Original Rating: 2.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/08/review-fractured-dream-by-km-randall.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png" /></a>