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Midway (2019)
Midway (2019)
2019 | Action, Drama, History
So bad...it's bad
There are times when you watch a film and you can just hear the conference room discussion that happened back at the studio before getting it green-lit...

Studio Flunky: "Remember the 1970's WWII flick MIDWAY starring Henry Fonda, Charlton Heston, Charles Coborn, Richard Mitchum and an All Star cast"?

Studio Head: "Yeah...I loved that flick..."

Studio Flunky: "We have a fairly weak script here that pretty much rips that off, but we have the Director of Independence Day ready to Direct, so we'd just need some strong actors and top notch special effects to pull it off".

Studio Head: " I love it. Just one thing..."

Studio Flunky: "What's that?"

Studio Head: "Cut the budget to about 1/10th of what you're asking for."

And that's the issue with the Roland Emrich 2019 version of MIDWAY...what the film lacks in script quality, it makes up with by casting weak actors and crossing them with cheap special effects.

Yeah...it doesn't work very well. No wonder it came and went pretty quickly in the theaters.

Patrick Wilson is the most successful in this film in his role as Intelligence Officer Edwin Layton who figures out what the Japanese are up to in the early days of World War II. He has some fun scenes with Brennan Brown as one of this "codebreakers" and his interactions with Woody Harrelson as Admiral Nimitz are fun.

And...that's about it for the acting and interesting things in this film. Harrelson is wasted in his role (he clearly owed someone a favor to appear in what should be considered and extended cameo). Dennis Quaid overacts (as he is want to do) as "Bull" Halsey. Mandy Moore, Aaron Eckhart, Nick Jonas and Luke Evans bring no charisma to roles that were written with the hopes that an actor would bring charisma to them. They all bring "one dimension" and play the heck out of that singular character trait...but interesting characters that does not build.

And then there is the case of Ed Skrein (in the Charlton Heston role) as the "rogue fighter pilot, bucking the system, but learning through the course of this film that he would be more effective bringing his unique insights into the system than buck it". Skrein is my poster child for "warning...bad movie ahead." He has, in my opinion, "anti-charisma". He sucks a movie into his void and we, the audience, are stuck there with him. Of course, we spend most of the film with him...much to my chagrin.

At least, you say, today's special effects would rescue this film.

Nope...it looked like someone's kid slapped something together on his MAC. The depth of the EFX are slim, the color schemes don't seem to match and the actors didn't look at all like they were in the scene with the effects.

Nothing really works in this film. Avoid it at all costs. I can't even give you the "it's so bad it's good" line on this one.

It's so bad, it's bad.

Letter Grade "D"

2 Stars out of 10 and you can take that to the Bank(OfMarquis)
  
Fallen Land: A Post Apocalyptic Board Game
Fallen Land: A Post Apocalyptic Board Game
2017 | Action, Card Game, Dice Game, Exploration, Zombie / Survivalist
Great theme, very immersive (2 more)
Solo playable
Plenty of replayability
A bit fiddly to keep track of things (1 more)
A lot of little rules to remember
An Immersive Post Apocalyptic survival game
I don't know where I was when this launched on Kickstarter, but it totally passed me by until I started seeing a few posts on Facebook groups a couple of weeks ago. My interest was piqued and after watching a few videos and reading the reviews here, I took the plunge and ordered it from Fallen Dominion Studios. I got the base came and the expansion which adds more cards, rules for an epic 6 player game as well as 2 solo variants. Delivery to the UK was super quick, about 10 days and the shipping price was good.

On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.

After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.

The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.

The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.

The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.

While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.

So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.

You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.

You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.

Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.

Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.

On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.

There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.

This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.

All in all a great so experience and a fantastic, brutal multiplayer game.
  
Beast: The Beginning (Hate Story, #1)
Beast: The Beginning (Hate Story, #1)
Mary Catherine Gebhard | 2017 | Erotica, Romance
10
9.0 (2 Ratings)
Book Rating
I loved Beast: The Beginning (Hate Story, #1). From the minute I started reading This I was lost in another world, one of blood, hate and organised crime.
Where being bad was good and innocence is soon corrupted and lost forever.
So beast is about Frankie Notte and Anteros Drago a boss in the Pavoni family.
Frankie trades herself for her Papas life accompanying the beast to a fate unknown.
The Beast himself has every intention of selling Frankie to the Institute to be sold to the highest bidder.
But sometimes the best-laid plans can go awry, as is what happens here, leaving the beast with a slave that he's not quite sure what to do with.
Now, this was described as a dark read, and there is plenty of evidence of that darkness scattered throughout Beast, but behind closed doors, the Beast becomes increasingly fascinated with his new toy and there is at times a surprising gentleness to some of his interactions with Frankie.
He continues to try and keep up a front in front of his wolves as they start to lose confidence in their leader, questioning his actions towards an inconsequential Slave.
There is also a lot of secrets and intrigue running beneath the surface and rumours running amok concerning the Pavoni Princess, even Beast himself starts to listen and doubt what is real.
So dissecting our two main honchos here.
Anteros Drago/ Beast first, he's Ruthless, cruel, seemingly without mercy, he wants to break Frankie reducing her to nothing, he even initially tells her she is nothing.
His Black-heart is dark to the core, he lives for the job having spent years planning, with his wolves there rise to the top of the family from mere foot soldiers.
He appears to have no weaknesses. that is until Frankie slowly starts to thaw his ice-cold heart, not that you would major notice this as he's still a complete bastard to Frankie subjecting her to awful situations to teach her her place and generally playing mind games, belittling her at every turn while fighting his growing affections and deceiving himself regarding his feelings towards her.
Now Frankie herself, she is multi-faceted in regards to what she portrays outwardly.
Shes, not a worldly girl having been ill much of her teenage years, but From day one despite her apprehension, Frankie refuses to back down, sometimes even stupidly goading Beast, She grows so much in character throughout this story, seeming to get stronger with each new trial experienced, she also tries daily to fight her strange attraction towards the Beast that she swears she hates.
When we get the final satisfying reveal, setting us up for book two all players have been moved around into their new places almost like a chess match.
Or maybe even a new blood war.
You can see straight off that the next instalment is going to be very different in regards to changing tides.
So Really well done to the author I can't wait to get stuck into Beauty: The End (Hate Story, #2).
This may have been my first Mary Catherine Gebhard book, but definitely won't be my last.
It's been quite a while since I indulged myself in a good Dark romance and though this was not as dark as some I have read I found this a great addition to its genre.
So Give this a go if you like a good anti-hero romance, happy reading.


Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.goodreads.com/user/show/9460945-bex-beckie-bookworm
  
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Josh Burns (166 KP) rated the PlayStation 4 version of Vampyr in Video Games

Jun 21, 2019  
Vampyr
Vampyr
2018 | Action, Role-Playing
Great story (2 more)
Great Atmosphere
Adaptive gameplay
Protect or Prey on the people of London in Vampyr
Vampyr is a mixed bag that may not be for everyone. It really depends on the types of games you like on this one (as with Until Dawn).
The game draws inspiration from a real epedemic called the Spanish Flu, which for whatever reason, gets way less attention than the Black Plague. You play as an esteemed doctor who gets turned into a vampire after returning to London from being in World War 1. The game just drips in atmosphere as you travel the nearly abandoned streets and docks. It channels gothic horror but with a tasteful dose of modern genre updates. It has a very good story that reminds of a bit of Mary Shelley's book Frankenstein in the fact that you do not like what you are, or what it has caused you to do.
Now, this game is largely what you make it to be. The people of London all have fleshed out backstories, personalities, and many offer side quests, trade options, or useful info on certain things. You can either bond with then and work to keep them healthy, or you can feed on them and grow stronger. Your choice on how you handle this can dramatically effect the game. You gain a large amount of experience from feeding on them, even more if you gain their trust first. If you take that route it can take the game from challanging to being easy. There is are a lot of options when leveling up, without feeding you will not be able to max everything out. Another thing that depends on play style, is that there is a ton of talking if you choose to help tje people and gain their trust. This isn't a requirement, however. So the game can be very deep and story driven with a lot of dialogue, or it can be more of an action game, depending on what you do.
On that note, as a pure action game, I'm not sure if it would hold up for most. The combat mechanics are quite basic, attack, dodge, and a few specials, and ranged attack with gun. It's fun enough when not taking the feeding route because you still have to be strategic but if you feed a lot and are extremely powerful, I don't see it being very fun.
The game also features light crafting in the form of upgrading weapons, making blood, stanima, and health injections (same as potions in most games) and medicine for the people. It's semi open and semi linear. You have a map that you can go anywhere on, but only in certain buildings and some streets are blocked off. In fact, navigation can be infuriating at times because of dead ends, doors that need to be unlocked from the other side, and objective markers sometimes being in the wrong spot on the map. I spent a half hour trying to get into a mansion before looking it up and finding out the marker was wrong and I was at the wrong building.
So in conclusion: if you like games like the 1st Mass Effect where story, characters and dialogue are the focus of the game with a healthy dose of combat that isn't amazing but gets the job done, then you'll love it. If you want to just run arpund and hack shit up, it might not be for you.
  
Call of Duty: Black Ops II - Apocalypse
Call of Duty: Black Ops II - Apocalypse
Shooter
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.

 

Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.

Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.

 

Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.

As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.

 

The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.

As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.

The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.

 

The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.

I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.

 

Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.

I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.

The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.

 

The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.

I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.

 

Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.

Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.

Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.

I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.

 

Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.

http://sknr.net/2013/10/16/call-of-duty-apocalypse/
  
Operation Avalanche (2016)
Operation Avalanche (2016)
2016 | Comedy, Drama
7
6.5 (2 Ratings)
Movie Rating
You’ve heard me say it before. I’ll say it again. Before this year is out, I’ll say it in perhaps another article. The ‘found footage genre’ of movies was played out in perhaps its most notable appearance as well as its debut in the original ‘Blair Witch Project’. Now they’re gearing-up for another round of ‘beating a dead horse’ with a remake would you believe? However, I’m not here writing this article to go on and on and plague your eyes with an entire article complaining about the issue. No. Why you ask? For the unique reason which is since I’ve been writing reviews for movies, ‘Skewed & Reviewed’ has given me the good fortune to screen movies incorporating said genre that present ORIGINAL ideas. Today’s film for your consideration does so in the form of a unique period piece incorporating one of the most notorious conspiracy theories in the world with a pivotal moment in history. Not just in American history but global history.

 

July 20th, 1969. Less than 10 years after the Cuban Missile Crisis in the midst of the Cold War the great ‘space race’ between the two world superpowers, the Soviet Union and the United States, is on. NASA astronauts Michael Collins, Buzz Aldrin, and Neil Armstrong journey to the moon aboard the Apollo 11 spacecraft where Neil Armstrong becomes the first human being in history to set foot on the moon. That’s what the history books say. However, almost immediately after the crew of Apollo 11 returned to Earth there were many individuals on both sides who claimed not only was it not possible to land human beings safely on the moon and return them to Earth, but that NASA had faked the entire event in conjunction with other organizations and agencies within the American intelligence and military communities. This is where the basis for today’s film originates.

 

‘Operation Avalanche’ is an American-Canadian found footage/conspiracy thriller film directed by Matt Johnson who also starred in and co-wrote the film with Josh Boles. The film also stars Owen Williams, Jared Raab, Andrew Appelle, Madeleine Sims-Fewer, Krista Madison, Tom Bolton, and Sharon Belle. The film begins in 1967. The Central Intelligence Agency suspects that a Soviet mole has infiltrated NASA and is providing the Russians with information on American rocket technology. Four employees of the CIA are sent in undercover as a documentary film crew to determine if the agency’s suspicions are true and to determine the mole’s identity. Instead, what the discover sends shockwaves through the agency’s upper echelons and could potentially lead to a Soviet victory in the space race and bring to light one of the biggest conspiracies imaginable.

 

This movie is a brilliantly conceived and executed piece of film making. It not only includes historical news footage from the event, but combines it with a bit of guerrilla film-making. The film was shot in Toronto, Washington DC, and Houston, Texas. They were able to shoot on site at NASA by claiming they were shooting a documentary which was not entirely untrue. Essential they sort of broke the ‘fourth wall’ three times. The characters in the film were documentary film makers going undercover to shoot a documentary under the guise of a documentary film crew. The attention to detail from the locations, to the music, to the people themselves (how they looked, talked, and dressed) was something that one would imagine would’ve taken a larger budget. These folks pulled it off brilliantly essentially creating a period piece within the film. You get a genuine sense that the characters are who they act like they are in the particular time and place. Four CIA operatives looking to move up in the agency by moving themselves into place to be assigned to an undercover operation with low risk to themselves with the slight possibility of danger but then get caught up in a secret far bigger than anything they originally anticipated. The senses are heightened, the pace increases, and the conspiracy begins to unfold. The film is most definitely worth checking out. It kinda slows down a bit too much at certain points but all in all an excellent film. I’m going to give it 3 1/2 out of 5 stars. It’s certainly what I’d like to call a ‘thinking persons movie’. If you’re a fan of history, conspiracy theory, or both this film is certainly worth watching.
  
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Gareth von Kallenbach (980 KP) rated the PC version of Battlefield V in Video Games

Jun 19, 2019  
Battlefield V
Battlefield V
Action
The latest chapter in the long-running Battlefield series has arrived with the release of Battlefield V. The game looks to follow up the success of Battlefield 1 with a World War 2 based game that puts players directly into the action with large and highly-detailed maps.

The solo portion of the game has players battle in some diverse locales and focuses on situations form history where the participants were not well known and did not receive much glory or attention for their deeds.

After the introduction, players have the following options as described by E.A.

The stories were very enjoyable and thought provoking though I did get a few bugs while playing like a cut-scene lock up and some clipping issues where enemy characters were lodged in walls. Thankfully issues like this were few and I was able to complete the missions as they were engrossing and kept me riveted throughout.

I especially liked the Nordlys mission where I was able to don Skis and made my way around the frozen landscapes to complete my mission.

The missions were a mix of stealth, surviving waves of enemies, and capturing objectives which is what you would expect for a game of this type. The game does allow players to have a more diverse approach to completing missions as you can use vehicles and other objects found in the game to be creative. I was able to “borrow” a plane in Under No Flag to strafe the enemy locales. When my piloting skills were not up to snuff and I crashed in a lake; I redid the mission from a direct assault approach and things went much better for me.

The game uses a regenerative health system so should you take too much damage, simply take cover until you heal up and battle on. There is also an option to heal from time to time when battling online. Players will be able to pick up new weapons and ammunition off fallen enemies as well as at various points throughout the game.

Visually the game is very appealing from the open desert to the raging blizzard in the campaigns; there is plenty of eye candy to enjoy along with the action.

The online modes were very enjoyable as there were a variety of modes for players to enjoy.

The multiplay was good and what impressed me was how fair the hit detection was. You did not have to empty an entire clip into an enemy to take them down nor did glancing shots also produce a fatal result. The maps were large and highly detailed which allowed players to try a mixture of gameplay styles to best suit their needs.

It should be noted that additional content for the game will be coming as the menus made mention of solo missions and other features that were listed as “coming soon” and we know that the Battle Royale mode for the game is not due until 2019 as an example.

It should also be noted that I did not see the Female fighter with the prosthetic arm that was featured in the announcement trailers for the game and caused division amongst fans upon the reveal for the game. If she was edited out, planned for a later date, or simply included for demonstration purposes remains to be seen. What is clear is that although fans may expect more content and be disappointed in having to wait for parts of the game to release at a later date, the game is enjoyable for fans of the series and after my experiences with the Beta; even better than expected. I look forward to seeing what the game will look like in the future once the coming updates and patches are applied, but for now; Battlefield V is a solid WW2 game with solid visuals and sound and is a worthy entry into the series.

http://sknr.net/2018/11/12/battlefield-v/
  
Scythe (Arc of a Scythe #1)
Scythe (Arc of a Scythe #1)
Neal Shusterman | 2016 | Science Fiction/Fantasy, Young Adult (YA)
8
9.0 (22 Ratings)
Book Rating
Well written (3 more)
Unique plot
Less YA tropes
No teen angst and romance
Varying character development (0 more)
Not your typical YA
I approached this book with little expectation. I saw it cluttering up my feed on Instagram and being posted by everyone. I liked the cover (I'm a sucker for good covers and any YA without a photo manipulated monstrosity catches my eye). However every time I picked it up in the store and read the back and I just wasn't interested.
   
       So in a New year new me moment, I forced myself to pick up two popular books that I was not interested in. Since they were both YA, they'd be quick reads and my expectations could below. I also forced my picks to not be hard SciFi, as I need to step out of my comfort zone. I picked this up, and developed more concern when I noticed how divided the reviews were, I noticed people were either firmly in the "this is my most favorite book ever" or in the "this is the most boring book ever I hated it" camps. I rarely rate books 1 or 5, so I wanted to see how I felt.
      
             Honestly, I was very pleasantly surprised. This book is YA, and obviously has some YA aspects, but it doesn't follow the tropes unless stripped down to bullet points and is surprisingly well written. This well written aspect, with no intentions of making people mad, I think is why so many found it boring. If you primarily read YA, and are used to it's over the top writing, it's over the top dialogue and relationships and emotions, then yes, this book was probably horribly boring.
      
           We do open with the standard tropes of uninteresting, normal girl and boy get thrown into something extraordinary. But that's where the stereotypes ended for me. The author quickly throws us into the world and the events of the story. We're in the future, who knows how far past the present, where society has overcome death. AI has evolved and "The Cloud" is now "The Thunderhead" a massive AI database that has solved most of the world's problems, eliminated poverty, war, government, created jobs for everyone, and even defeated death. We all have healing nanites that prevent illness and repair injury, and even in the case of death, we can be revived at a revival center and be greeted with some tasty ice cream. If we start feeling our age, we can just "turn a corner" resetting ourselves to a younger version of ourselves while retaining our memories.
    
        Now, in a world without death, but babies are still being born, some form of population control is in order, the balance must be restored. So the world created the Scythedom. An organization outside the authority of "The Thunderhead" because death has and always should be a responsibility of the living. Those who become Scythes, must "Glean" (permanently kill) a quota of people every year to maintain population control. How they do so is up to them, but there are rules, a Scythe cannot show bias or malice in their choices, they cannot marry or have a family, they cannot kill another Scythe (but they can glean themselves) or someone with immunity, They may grant immunity to those they feel worthy, they must kill the families of those who resist, and they are above all other laws. The vagueness of these laws worked when the Scythedom was first created, but the world has become complicated, and some people have decided to find joy in what they do, even if it's killing.
  
         Our story follows two teenagers who recently encountered the Honorable Scythe Faraday, Citra, and Rowan. Citra showed gumption and sass and moral balance, and Rowan held the hand of a boy that was not his friend as he was gleaned. Faraday is considered old school and chooses all that is gleaned by old school, age of mortality statistics. If a percentage of teenagers died in alcohol-related car accidents, he found a teenager with a penchant for drinking, who just got a car, and gleaned them. He believes the job is necessary, but should never be enjoyed, you need to be moral and compassionate and hurt every time. He is granted permission to take on an apprentice, and he takes on two, Rowan and Citra. Neither want it, nor should they, but should they become a Scythe, their families will receive immunity as long as they shall live, which in this day in age could be forever. So, reluctantly they both take it. There is a glamour to Scythedom as well, they'll wat for nothing, people will bend over backward to provide them with their desires in the hopes of immunity. If these two follow the teachings of Faraday, they won't be tempted by this, they won't abuse it, but not everyone feels the same way.
    
    Citra and Rowan begin training (it gets a bit YAish here) studying history, poisons, combat, weapons. The goal to make them perfect, moral, compassionate, killing machines. Everything is going as well as it can, and luckily the book doesn't do what every other YA author would do and give us pages upon pages of the two falling in love, awkward encounters, stolen kisses. We have none of that thankfully. The dialogue is all purposeful and helps propel the plot, not flowery passages talking about teenage angst and feelings. But, it is a book, after all, so everything starts falling apart when a group of "New Age" Scythes, Scythes that believe they should enjoy their jobs, who take pleasure in mass killings (entire flights, festivals, food courts) stir things up at a Scythe Conclave meeting. They question if having two apprentices hurts whether or not the Conclave can judge the worthiness of either, or if them being friends will result in them always helping each other. How can they truly judge their ability if they always have each other's support? So they propose, since no law prevents it, that whichever apprentice should be chosen (remember Faraday was given permission to have ONE apprentice) will have to Glean the other. The Lead Scythe allows it, and honestly, this is one aspect of the book I struggled with, but I think was supposed to express the corruption of the Scythedom, at times when things aren't in writing they say "welp can't do it" and other times they say "welp nothing says we can't do it". Faraday attempts to free our two protagonists from their apprenticeships, but instead, they are separated, one going to a respected Old School Scythe, one going to the very modern group that started this whole problem, thrusting them into a world excess, deprivation, and honestly psychotic murdering. They now train, separately, knowing that one will die unless they can figure out a way to change things.
     
        Even writing that sounds so Yaish, but it doesn't feel that way because it's so well written. The author doesn't give us Romeo and Juliet, no pining, no romance, just two kids trying to be that, good. Even when surrounded by something very bad. So, if you want to star crossed lovers, you won't like this book. If you like character development and struggle, you might like this book. We arguably see more of Rowan's development, Citra for me felt less focused on or given fewer opportunities for growth, and she had a bit of an attitude that made me no like her much, but given her circumstances, I UNDERSTOOD why she was the way she is, and I can't say I wouldn't be just as grumpy. If anything her response to the corruption and the situation felt very real, even if it sacrificed having a manic pixie daydream mary sue to project myself into. While appearances weren't really given for the two, setting them up to be good old fashioned Mary Sue and Gary Stu, they were very much their own people, with little room for the reader to pretend to be them. So another star in the breaking the YA mold category. We watch them struggle with where they are, and how to come to terms with their inevitable future, either being takers of life or having their life taken.
  
       Overall this was refreshing, while it was an easy read and was a good "palette cleanser" and m boyfriend calls my YA marathons in between books that actually linger in my soul. It felt elevated, sure it was still very much YA, but it was more thought out than the standard, it focused on the story and not the romance, it focused on important things, and it never lost sight of its story. I started at 11am on a Sunday and Finished by noon on Monday, eager for the next. It was an unexpected, refreshing read, with a unique concept that has room for more. The sequel doesn't feel forced, and if I never got it, this story is finished, but the world and situation created to allow for more, without feeling like a forced trilogy. I wanted to know how this story was going to play out, and now that it has, I want to know how the next story in this set up plays out.