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Midway (2019)
Midway (2019)
2019 | Action, Drama, History
So bad...it's bad
There are times when you watch a film and you can just hear the conference room discussion that happened back at the studio before getting it green-lit...

Studio Flunky: "Remember the 1970's WWII flick MIDWAY starring Henry Fonda, Charlton Heston, Charles Coborn, Richard Mitchum and an All Star cast"?

Studio Head: "Yeah...I loved that flick..."

Studio Flunky: "We have a fairly weak script here that pretty much rips that off, but we have the Director of Independence Day ready to Direct, so we'd just need some strong actors and top notch special effects to pull it off".

Studio Head: " I love it. Just one thing..."

Studio Flunky: "What's that?"

Studio Head: "Cut the budget to about 1/10th of what you're asking for."

And that's the issue with the Roland Emrich 2019 version of MIDWAY...what the film lacks in script quality, it makes up with by casting weak actors and crossing them with cheap special effects.

Yeah...it doesn't work very well. No wonder it came and went pretty quickly in the theaters.

Patrick Wilson is the most successful in this film in his role as Intelligence Officer Edwin Layton who figures out what the Japanese are up to in the early days of World War II. He has some fun scenes with Brennan Brown as one of this "codebreakers" and his interactions with Woody Harrelson as Admiral Nimitz are fun.

And...that's about it for the acting and interesting things in this film. Harrelson is wasted in his role (he clearly owed someone a favor to appear in what should be considered and extended cameo). Dennis Quaid overacts (as he is want to do) as "Bull" Halsey. Mandy Moore, Aaron Eckhart, Nick Jonas and Luke Evans bring no charisma to roles that were written with the hopes that an actor would bring charisma to them. They all bring "one dimension" and play the heck out of that singular character trait...but interesting characters that does not build.

And then there is the case of Ed Skrein (in the Charlton Heston role) as the "rogue fighter pilot, bucking the system, but learning through the course of this film that he would be more effective bringing his unique insights into the system than buck it". Skrein is my poster child for "warning...bad movie ahead." He has, in my opinion, "anti-charisma". He sucks a movie into his void and we, the audience, are stuck there with him. Of course, we spend most of the film with him...much to my chagrin.

At least, you say, today's special effects would rescue this film.

Nope...it looked like someone's kid slapped something together on his MAC. The depth of the EFX are slim, the color schemes don't seem to match and the actors didn't look at all like they were in the scene with the effects.

Nothing really works in this film. Avoid it at all costs. I can't even give you the "it's so bad it's good" line on this one.

It's so bad, it's bad.

Letter Grade "D"

2 Stars out of 10 and you can take that to the Bank(OfMarquis)
  
Their Finest (2017)
Their Finest (2017)
2017 | Comedy, Drama, Romance
8
8.3 (3 Ratings)
Movie Rating
Keep Calm and Carry on Writing.
In a well-mined category, “Their Finest” is a World War 2 comedy/drama telling a tale I haven’t seen told before: the story behind the British Ministry of Information and their drive to produce propaganda films that support morale and promote positive messages in a time of national crisis. For it is 1940 and London is under nightly attack by the Luftwaffe during the time known as “The Blitz”. Unfortunately the Ministry is run by a bunch of toffs, and their output is laughably misaligned with the working class population, and especially the female population: with their husbands fighting overseas, these two groups are fast becoming one and the same. For women are finding and enjoying new empowerment and freedom in being socially unshackled from the kitchen sink.

The brave crew of the Nancy Starling. Bill Nighy as Uncle Frank, with twins Lily and Francesca Knight as the Starling sisters.

Enter Catrin Cole (Gemma Arterton, “The Girl with all the Gifts“) who is one such woman arriving to a dangerous London from South Wales to live with struggling disabled artist Ellis (Jack Huston, grandson of John Huston). Catrin, stretching the truth a little, brings a stirring ‘true’ tale of derring-do about the Dunkirk evacuation to the Ministry’s attention. She is then employed to “write the slop” (the woman’s dialogue) in the writing team headed by spiky Tom Buckley (Sam Claflin, “Me Before You“).
One of the stars of the film within the film is ‘Uncle Frank’ played by the aging but charismatic actor Ambrose Hilliard (Bill Nighy, “Dad’s Army“, “Love Actually”). Catrin proves her worth by pouring oil on troubled waters as the army insist on the introduction of an American airman (Jake Lacy, “Carol“) to the stressful mix. An attraction builds between Catrin and Tom, but how will the love triangle resolve itself? (For a significant clue see the “Spoiler Section” below the trailer, but be warned that this is a major spoiler!).
As you might expect if you’ve seen the trailer the film is, in the main, warm and funny with Gemma Arterton just gorgeously huggable as the determined young lady trying to make it in a misogynistic 40’s world of work. Arterton is just the perfect “girl next door”: (sigh… if I was only 20 years younger and unattached!) But mixed in with the humour and the romantic storyline is a harsh sprinkling of the trials of war and not a little heartbreak occurs. This is at least a 5 tissue movie.

Claflin, who is having a strong year with appearances in a wide range of films, is also eminently watchable. One of his best scenes is a speech with Arterton about “why people love the movies”, a theory that the film merrily and memorably drives a stake through the heart of!

Elsewhere Lacy is hilarious as the hapless airman with zero acting ability; Helen McCrory (“Harry Potter”) as Sophie Smith vamps it up wonderfully as the potential Polish love interest for Hilliard; Richard E Grant (“Logan“) and Jeremy Irons (“The Lion King”, “Die Hard: with a Vengeance”) pop up in useful cameos and Eddie Marsan (“Sherlock Holmes”) is also touching as Hilliard’s long-suffering agent.
But it is Bill Nighy’s Hilliard who carries most of the wit and humour of the film with his pompous thespian persona, basking in the dwindling glory of a much loved series of “Inspector Lynley” films. With his pomposity progressively warming under the thawing effect of Sophie and Catrin, you have to love him! Bill Nighy is, well, Bill Nighy. Hugh Grant gets it (unfairly) in the neck for “being Hugh Grant” in every film, but this pales in comparison with Nighy’s performances! But who cares: his kooky delivery is just delightful and he is a national treasure!

Slightly less convincing for me was Rachael Stirling’s role as a butch ministry busybody with more than a hint of the lesbian about her. Stirling’s performance in the role is fine, but would this really have been so blatant in 1940’s Britain? This didn’t really ring true for me.
While the film gamely tries to pull off London in the Blitz the film’s limited budget (around £25m) makes everything feel a little underpowered and ’empty’: a few hundred more extras in the Underground/Blitz scenes for example would have helped no end. However, the special effects crew do their best and the cinematography by Sebastian Blenkov (“The Riot Club”) suitably conveys the mood: a scene where Catrin gets caught in a bomb blast outside a clothes shop is particularly moving.

As with all comedy dramas, sometimes the bedfellows lie uncomfortably with each other, and a couple of plot twists: one highly predictable; one shockingly unpredictable make this a non-linear watch. This rollercoaster of a script by Gaby Chiappe, in an excellent feature film debut (she actually also has a cameo in the propaganda “carrot film”!), undeniably adds interest and makes the film more memorable. However (I know from personal experience) that the twist did not please everyone in the audience!
Despite its occasionally uneven tone, this is a really enjoyable watch (particularly for more mature audiences) and Danish director Lone Scherfig finally has a vehicle that matches the quality of her much praised Carey Mulligan vehicle “An Education”.
  
X-Men: First Class (2011)
X-Men: First Class (2011)
2011 | Action, Drama, Sci-Fi
When the “X-Men:The Last Stand” failed to score big with critics and audiences in 2006, many fans began to wonder if they would ever see their favorite mutant superhero team on screen anytime soon. Despite mixed reviews, 2009’s standalone film “Wolverine“, did sufficient box office numbers to warrant a sequel which is currently in development, indicating that the likely future of the series was with standalone character films.

Then 20th Century Fox decided to tell a team-based origin story that focuses on the early days of the X-Men and how they became the team that they are today. This is a bit of a controversial move as it involves recasting several roles to play younger versions of beloved characters.

The result is X-Men: First Class which stars Scottish actor James McAvoy as Charles Xavier, a brilliant young academic who hides his unique and amazing telepathic gifts from the world. When a chance encounter proves to Charles that there are others in the world who share his gifts he dedicates his studies to unlocking the mysteries of genetic mutations and their possibilities.

At the same time a young man named Eric Lehnsherr (Michael Fassbender), has embarked on a path of destruction and revenge against those who wronged and tormented him and his family during the Nazi occupation of their native Poland. Eric’s main target is man who now calls himself Sebastian Shaw (Kevin Bacon), who has surrounded himself with a team of skilled mutants and is manipulating US and Russia to the brink of nuclear war, for his own evil purposes.

When CIA Agent MacTaggart (Rose Byrne), learns of Shaw’s plans, she recruits Xavier, not knowing that he and his friend Raven (Jennifer Lawrence) are mutants themselves, with the hopes of understanding their new enemy and mounting a proper defense.

When the truth of his true nature is revealed, Charles teems with MacTaggart and scientist Hank McCoy (Nicholas Hoult), to locate and recruit other gifted individuals to their cause. Fate steps in when Erik and Charles meet and eventually become friends over there mutual pursuit of Shaw. Despite a great deal of understanding between the two individuals, Eric is intent upon killing Shaw. He warns his new friend not to trust humans, as his time under Nazi control taught him that it’s only a matter of time until he and his fellow mutants are targeted for extinction by the world. Despite this the Eric and Charles recruit and train a team to prepare to face Shaw and his followers, with the fate of the world hanging in the balance.

The film starts off well and it was very enjoyable to see a deeper side of the characters. From young Charles hitting on women in bars and making jokes about losing his full head of hair to the deadly side of Eric and his abilities as well as the early relationship between the iconic characters. Somewhere along the way the film loses its initial momentum as the plot of the film takes a while to get going. As good as the cast is, they need something to do and after numerous debates and a few training and recruitment segments the film became somewhat boring. There simply was not a lot of action to sustain the plot.

Kevin Bacon was an interesting choice for the villain. He did a good job, although watching him strut around I kept expecting him to break into dance at any moment. Another issue I had was that some of the supporting characters were basically throwaway as I cared little about their stories and outcomes. Only the characters of Raven, Eric, and Charles held any real interest for me and watching their interplay with one another was one of the strong points of the film.

As the film move toward the finale there were several things about it that did not work for me starting with the makeup for The Beast. Complete with spectacles it was almost a laughable look that brought to mind Jason Bateman in “Teen Wolf 2“. The fact that the character was annoying as well did very little to help.

The biggest issue I had with the film was that after all this buildup the finale was actually very ho-hum and while it did contain some visually nice moments, I do not feel the action balanced with the storytelling, certainly not to the extent that audiences expect from nor require of a summer blockbuster.

There are a couple of moments in the film that will certainly be questioned by fans of the series as well as scenes which conflict with information from the earlier films in the series. It seems certain elements of continuity have been omitted for creative license. I will not spoil those here but suffice it to say that if my wife, who is a casual fan of the series, was able to note conflicts and discrepancies between this film and a previous film, then certainly hard-core fans may have some real issues.

The film does a good job with explaining the origin and nature of the characters, but fails to provide an adventure worthy of the effort and instead plays out in a very underwhelming fashion. Director Matthew Vaughn proved himself highly adept with adventure films when he produced “Kick Ass“, and other action-oriented films. He is clearly a fan of comics and action and I would love to have seen what could’ve resulted had he been given carte blanche with the film.

In the end, “X-Men: First Class“, for me was more entertaining than the previous ensemble films, but fails to live up to its potential and severely lacks enough action to sustain the early momentum of the film.
  
Cold Iron (Masters & Mages #1)
Cold Iron (Masters & Mages #1)
Miles Cameron | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Elaborate prose and an unsettling amount of "wait and see" damaged my enjoyment
This book feels like your standard coming-of-age fantasy - young man from a simple village finds himself in the big city destined for greatness and surrounds himself with strong watchers while he grows into his potential. It is that and it is so much more.
The story that is told is how Aranthur, this young man (selected from his village to attend the big city university) finds himself in the midst of conflict and significant events in the empire's changing status. The idea of fate dictating that this one man would be at the centre of things (see Wheel of Time) is not one that is explored here. While it is hinted at (he is frequently told off for ending up in unusual circumstances), it isn't overly laboured. Nobody tells him he was chosen or anything like that. Instead he gradually learns that he has found himself at the centre of political intrigue, plotting, counter-plotting, conspiracies and war.
This book is not about Aranthur. He is just the focal point of the book, the story is so much bigger than him. This meant it did at times become a little hard to take that he always just happened to meet the right person, go to the right place at the right time in order to witness or participate in a number of significant plot events. In hindsight, this is largely all explained as some hidden agenda and him being put in those places to make those decisions but at the time it was a little jarring.
The narrative is more akin to Robert Jordan than many contemporary writers - so much overly elaborate description of people, places, clothes, horses, weapons etc. At times this adds to the reading experience but I found it over-used and made the book feel like a much longer read (I was shocked when I found out it was just under 450 pages - it reads like around 700). Also, so much of the narrative is in either italics (to show it is a magic/majick/magik delete as appropriate) or is in some odd variation of French ("gonne" for gun, "quaveh" for coffee etc) to become irritating. At times the book is more like a decent fantasy tale or conspiracy and intrigue which has been edited by a historical re-enactment nut. Given this is fictional and the world is the author's to do with as he wishes, forcing some historical accuracy at the expense of reader enjoyment seemed an odd decision to make.
The magical system seems fairly standard fantasy fayre, albeit it is not described or explored in any detail, people just suddenly do things which haven't previously been mentioned. A large aspect of the book is Aranthur's being chosen to translate an ancient text to decode the magical secrets hidden there. I think in all he decodes three of these, and uses them, but there is no mention of them until he has to use them in a fight. It could just be that I have been reading a lot of LitRPG recently, where every spell is described in intimate detail and its uses are discussed way in advance of being needed in combat, but I felt like it was something of an afterthought or rescue from a plot dead-end ("oh sod it, say he done a magic").
While I did enjoy this book on the whole, the narrative style and the focus being on clothes rather than describing the interesting aspects of the world were to its detriment. Also, the book is written as two "books" (chapters), the first "book" covers around 80% and all in one long chapter without breaks. To my mind, ending there would have sufficed. The final 20% in "book 2" felt like part epilogue, part sequel and should maybe have been split as such.
My advice to anyone reading this, is to suspend disbelief that little bit further and trust that things do largely get explained satisfactorily before the end.
  
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#1 <a href="https://www.goodreads.com/review/show/2695415697">The Devil's Apprentice</a> - ★★★★★
#2 <a href="https://www.goodreads.com/review/show/2695416625">The Die of Death</a> - ★★★★★

<img src="https://i1.wp.com/diaryofdifference.com/wp-content/uploads/2019/03/New-blog-banner-9.png?w=560&ssl=1"/>;

<b><i>Possibly the best Young-Adult Fantasy I have read this year. Enter and discover Hell and see how it works, meet the Devil and learn why we need evil in order to be good! A fantastic story and great adventures await in Hell. Read this at your own risk!</i></b>

I was lucky enough to receive the first two books of The Great Devil War Series by the author himself. I haven’t heard about Kenneth B. Andersen before, but after reading the synopsis, I knew I had to have these books - I knew I had to read the whole series. 

Meet Phillip - he is a good boy. An angel. He helps his mum with the chores, he helps his friends with their homework, he loves and takes care of animals, and he never lies. But one day, he is sent to Hell by mistake, and he has to become the Devil’s Apprentice. The Devil is ill and before he dies he has to make sure to teach Phillip the worst tricks in Hell’s history, and teach him to be evil - but Phillip is simply terrible at being bad and keeps failing all his tests.

With very little time left for the Devil to teach Phillip everything, Phillip begins to make friends and enemies in this place. And on top of it all - someone might want the Devil’s throne for themselves…

I loved this book so much! The best thing about it is the setting. We enter a world and we get to see Hell through Phillip’s eyes. Everyone has their own place and role, there is a system of how they designate people and where they go - we meet Death and see the process of how he chooses who dies, and how they place people in either Heaven or Hell, depending on the actions people take throughout their lives, and also, how the Devil throws the dice as well.

Phillip is a typical boy, who goes to school, tries to be a good boy wherever he can. I loved Phillip’s character and could easily relate to him. When he gets in an unusual place, he begins to wonder, and discover and explore, and the way the author writes the scenes just keep you engaged in the book and you can’t put it down before you know what happens next.

The world in Hell is full of adventures, different creatures, lots of scenes where we can’t help but wonder what does ‘’EVIL’’ actually mean, and is it really true that we do need a little bit of evil in order to see the good in ourselves and others? Many moral messages are discovered through Phillip’s adventures, and I loved seeing him grow throughout the book. He keeps learning things and he kept growing. Do you really need to be evil to succeed in Hell?  

I am so glad I have read this book, and I can’t wait to read the second book. <b>If you enjoy Young-Adult fantasy, and if you even enjoyed Dante’s Inferno, this book will probably be something you might enjoy. It will make you giggle, and even make you wonder, and it will leave you restless with all the adventures, page after page.</b>

Until next time! x

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Beast: The Beginning (Hate Story, #1)
Beast: The Beginning (Hate Story, #1)
Mary Catherine Gebhard | 2017 | Erotica, Romance
10
9.0 (2 Ratings)
Book Rating
I loved Beast: The Beginning (Hate Story, #1). From the minute I started reading This I was lost in another world, one of blood, hate and organised crime.
Where being bad was good and innocence is soon corrupted and lost forever.
So beast is about Frankie Notte and Anteros Drago a boss in the Pavoni family.
Frankie trades herself for her Papas life accompanying the beast to a fate unknown.
The Beast himself has every intention of selling Frankie to the Institute to be sold to the highest bidder.
But sometimes the best-laid plans can go awry, as is what happens here, leaving the beast with a slave that he's not quite sure what to do with.
Now, this was described as a dark read, and there is plenty of evidence of that darkness scattered throughout Beast, but behind closed doors, the Beast becomes increasingly fascinated with his new toy and there is at times a surprising gentleness to some of his interactions with Frankie.
He continues to try and keep up a front in front of his wolves as they start to lose confidence in their leader, questioning his actions towards an inconsequential Slave.
There is also a lot of secrets and intrigue running beneath the surface and rumours running amok concerning the Pavoni Princess, even Beast himself starts to listen and doubt what is real.
So dissecting our two main honchos here.
Anteros Drago/ Beast first, he's Ruthless, cruel, seemingly without mercy, he wants to break Frankie reducing her to nothing, he even initially tells her she is nothing.
His Black-heart is dark to the core, he lives for the job having spent years planning, with his wolves there rise to the top of the family from mere foot soldiers.
He appears to have no weaknesses. that is until Frankie slowly starts to thaw his ice-cold heart, not that you would major notice this as he's still a complete bastard to Frankie subjecting her to awful situations to teach her her place and generally playing mind games, belittling her at every turn while fighting his growing affections and deceiving himself regarding his feelings towards her.
Now Frankie herself, she is multi-faceted in regards to what she portrays outwardly.
Shes, not a worldly girl having been ill much of her teenage years, but From day one despite her apprehension, Frankie refuses to back down, sometimes even stupidly goading Beast, She grows so much in character throughout this story, seeming to get stronger with each new trial experienced, she also tries daily to fight her strange attraction towards the Beast that she swears she hates.
When we get the final satisfying reveal, setting us up for book two all players have been moved around into their new places almost like a chess match.
Or maybe even a new blood war.
You can see straight off that the next instalment is going to be very different in regards to changing tides.
So Really well done to the author I can't wait to get stuck into Beauty: The End (Hate Story, #2).
This may have been my first Mary Catherine Gebhard book, but definitely won't be my last.
It's been quite a while since I indulged myself in a good Dark romance and though this was not as dark as some I have read I found this a great addition to its genre.
So Give this a go if you like a good anti-hero romance, happy reading.


Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.goodreads.com/user/show/9460945-bex-beckie-bookworm
  
40x40

Fred (860 KP) rated the PlayStation 4 version of LEGO Marvel Super Heroes 2 in Video Games

Jul 12, 2018  
LEGO Marvel Super Heroes 2
LEGO Marvel Super Heroes 2
2017 | Action/Adventure
Tons of characters from the Marvel comics (2 more)
Cool story
Cool locales
Voice acting is meh (1 more)
Lots of glitches
More of the same, but different & glitchy
I've played all of the Lego games & I've seen some good ones, like the Star Wars one & I've seen some bad ones. (Looking at you Indiana Jones) I'm a fan of these games, as they're mindless fun, plus they're easy platinum trophies.

Lego Marvel Superheroes 2 is one of those good ones, although it does have some problems.

Let's start with the good. There are tons & I mean TONS of characters to unlock in this one. Mostly based on the comic book versions of the characters, with some from the MCU of course. It was so fun to play some of my favorite lesser-known characters, like the Spider-Man Noir version or the Kronan in the Planet Hulk arena.

The story is an original, with Kang the Conqueror as the main villain of the story. Because he's altering lime-lines, along with different dimensions, we have a world mixed with different worlds. We have Asgard, Manhattan Noir (a 30s-40s version of New York), Wild West Town, Avenger's Mansion, & many many more. Just like the mall in the movie The Blues Brothers, this place has got everything. It's so much fun jumping around from place to place.

Now the bad. Let's start with the voice acting. There are no famous voices in the game & it shows. Supposedly, the game was made during an actor's strike & so we got what they can get. Now, not saying the voice acting is bad, but it's just so-so. Some voices seem out of place for some characters. Captain America doesn't sound like he should. Doctor Strange doesn't sound like he should. Now, I may be ruined by the actors from the movies, but if you hear them in the game, you'll agree. It has less to do with their live-action counterparts & more of "Yeah, I never pictured Tony Stark sounding like...that."

And now my main complaint. Lots of glitches. Even after the update, I find lots of glitches in the game. The most annoying one is finding one of your characters stuck in a spot, dying over & over in an endless loop, such as falling off a platform to his/her death or stuck on some radioactive material. I found myself more than a few times having to exit the level & start all over due to this happening. Another glitch was in the arena, where Hulk turned himself back to Bruce Banner & would not turn back into the Hulk. Now maybe this was meant to happen, like in the Infinity War movie, when he was scared to turn to the Hulk, but I don't think so. Reason being towards the end of the fight, they have Hulk talking, while he was still as Bruce Banner. Luckily I didn't need Hulk to beat the level, as I would have had to start over. Other glitches include characters switching by themselves & audio cutting out.

This being said, I still want to play this game. While not one of the best Lego games, it's still fun & it's very cool, especially if you're a comic book fan.
  
Thirteen Days (2000)
Thirteen Days (2000)
2000 | Drama, History, Thriller
7
6.3 (4 Ratings)
Movie Rating
Verdict: History Lesson

Story: Thirteen Days starts like a normal day in the Kennedy administration, his assistant Kenny O’Donnell (Costner) joins the President John F Kennedy (Greenwood), his brother Robert F Kennedy (Culp) and advisers from every side for an emergency meeting.
The meeting is called to discuss the appearance of nuclear warheads in Cuba, believing Russia are moving to a closer position which could destroy large parts of America in minutes. What follows in Kenny trying to help JFK make the smartest decision, despite how many different people are advising with multiply options, all leading to one of the most intense stand offs in military history.

Thoughts on Thirteen Days

Characters – Kenny O’Donnell is the assistant advisor to the President, he gives him advice which would see him make decisions which would support the image of the President and the country instead of agree with the fast track answers which would see America go to war, he is the man that people turn to if they are not prepared to challenge the President’s decisions. President John F Kennedy is the man in the middle of the situation, the man that needs to make the final decision after taking on all the advice from his experts, he wants to remain in control of the situation to the best of his ability. Robert F Kennedy is one of the men advising his brother, he knows how John thinks and knows how the help him make the right decisions to remain calm and in control. We do have plenty of different advisors who are trying to offer a plan to what could make this stand off end quicker.
Performances – Kevin Costner is always entertaining to watch in a political movie, this is no different as he plays the pivot to everything going on. Bruce Greenwood as the President is great to watch through the film, with the whole cast looking like they would have been the people they are playing.
Story – The story here follows the events around the Cuba Mission Crisis, from the point of view of the Americans. This does break down to be a political thriller that does keep us on edge as we see all the potential ideas that were thrown out which could have seen the world in a different place if different outcomes had been used, while this is a 2 hour story, we only focus on the different ideas, which is interesting to see. Each person could have their own agenda which could show the mindset of the public during the events. We could have more intense moments, but it just doesn’t really do that much more, which doesn’t display just how dangerous the event could have been.
History – This is a big historical moment and it does show how the people in power were put on panic station when the events started to unfold.
Settings – The film uses the political settings for the most part, which does show us just how the people stayed together through the events of the crisis.

Scene of the Movie – Putting the Admiral in his place.
That Moment That Annoyed Me – We could have had more intense sequences.
Final Thoughts – This is an interesting look at one of the biggest stand offs in modern history, we do see how it could have gone very differently and how everything unfolded.

Overall: Interesting look at history.
  
Fallen Land: A Post Apocalyptic Board Game
Fallen Land: A Post Apocalyptic Board Game
2017 | Action, Card Game, Dice Game, Exploration, Zombie / Survivalist
Great theme, very immersive (2 more)
Solo playable
Plenty of replayability
A bit fiddly to keep track of things (1 more)
A lot of little rules to remember
An Immersive Post Apocalyptic survival game
I don't know where I was when this launched on Kickstarter, but it totally passed me by until I started seeing a few posts on Facebook groups a couple of weeks ago. My interest was piqued and after watching a few videos and reading the reviews here, I took the plunge and ordered it from Fallen Dominion Studios. I got the base came and the expansion which adds more cards, rules for an epic 6 player game as well as 2 solo variants. Delivery to the UK was super quick, about 10 days and the shipping price was good.

On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.

After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.

The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.

The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.

The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.

While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.

So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.

You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.

You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.

Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.

Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.

On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.

There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.

This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.

All in all a great so experience and a fantastic, brutal multiplayer game.
  
Call of Duty: Black Ops II - Apocalypse
Call of Duty: Black Ops II - Apocalypse
Shooter
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.

 

Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.

Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.

 

Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.

As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.

 

The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.

As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.

The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.

 

The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.

I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.

 

Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.

I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.

The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.

 

The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.

I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.

 

Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.

Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.

Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.

I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.

 

Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.

http://sknr.net/2013/10/16/call-of-duty-apocalypse/