Sensitivemuse (246 KP) rated The Huntress in Books
Jun 6, 2019
Of all the stories to read, Nina’s naturally, is the most interesting. She’s a wild child, does her own thing and doesn’t care about norms, conventions, and rules. She does her own thing but joins up with her squad not because of the love of her land and country but because she loves to fly. It’s her passion and it shows. I love reading about Nina because of her free spirited attitude and her drive. It’s what keeps her going.
The plot is free flowing and the chapters goes back and forth time-wise, and changes perspective depending on the character. Besides Nina, Jordan’s point of view is also interesting. She’s also got an independent streak in her and it’s nice to see her go on her own path based on her decisions. It’s unheard of back then in the day (we’re talking about 1950’s here) so it’s nice to read.
The writing is excellent and it grabs your attention from page one. I rather wish there was a small glossary to see what Nina says in Russian (although I’m sure it’s rather colorful language) but other than that small bit, the characters are engaging, and it’s nice how they all come together in the last third of the book.
The Author’s Note is also good for explaining what she’s done historical speaking wise. If you are stickler for history perhaps this isn’t for you - it’s more character and story driven. Still an engrossing read and greatly recommended!
Lyndsey Gollogly (2893 KP) rated Bloodlust (The Rise Of Iliri #1) in Books
Nov 11, 2019
Everyone has secrets, and the Blades are no different. But acceptance into the Blades gives Sal something she never expected—the family she’s never had, and with it, the undying protection of seven of the greatest warriors the world has ever seen. It also gifts her a devoted line of potential mates. Many of her fellow warriors will submit to the bloodlust that overtakes her in the heat of battle and can only be quenched by rough, passionate lovemaking (making way for the steamiest of love scenes). Though it’s not all war and sex. Sal very gradually cultivates deeply loving, evolving relationships with each of the Black Blades, which morphs as a unit into a reverse harem as sweet as it is fierce, and as protective as it is impassioned.
But belonging has its own price. Each of the Blades would die to protect Sal. And it’s only a matter of time before the enemy moves to use this against her.
This series was recommended by a friend and I finally got round to starting it. So glad I did what a brilliant series full of action. The relationship dynamics are very well written and they don't have Sal casually sleeping around all of the men! I love how it's handled and written!
⭐⭐⭐⭐
Fred (860 KP) rated the PlayStation 4 version of LEGO Marvel Super Heroes 2 in Video Games
Jul 12, 2018
Lego Marvel Superheroes 2 is one of those good ones, although it does have some problems.
Let's start with the good. There are tons & I mean TONS of characters to unlock in this one. Mostly based on the comic book versions of the characters, with some from the MCU of course. It was so fun to play some of my favorite lesser-known characters, like the Spider-Man Noir version or the Kronan in the Planet Hulk arena.
The story is an original, with Kang the Conqueror as the main villain of the story. Because he's altering lime-lines, along with different dimensions, we have a world mixed with different worlds. We have Asgard, Manhattan Noir (a 30s-40s version of New York), Wild West Town, Avenger's Mansion, & many many more. Just like the mall in the movie The Blues Brothers, this place has got everything. It's so much fun jumping around from place to place.
Now the bad. Let's start with the voice acting. There are no famous voices in the game & it shows. Supposedly, the game was made during an actor's strike & so we got what they can get. Now, not saying the voice acting is bad, but it's just so-so. Some voices seem out of place for some characters. Captain America doesn't sound like he should. Doctor Strange doesn't sound like he should. Now, I may be ruined by the actors from the movies, but if you hear them in the game, you'll agree. It has less to do with their live-action counterparts & more of "Yeah, I never pictured Tony Stark sounding like...that."
And now my main complaint. Lots of glitches. Even after the update, I find lots of glitches in the game. The most annoying one is finding one of your characters stuck in a spot, dying over & over in an endless loop, such as falling off a platform to his/her death or stuck on some radioactive material. I found myself more than a few times having to exit the level & start all over due to this happening. Another glitch was in the arena, where Hulk turned himself back to Bruce Banner & would not turn back into the Hulk. Now maybe this was meant to happen, like in the Infinity War movie, when he was scared to turn to the Hulk, but I don't think so. Reason being towards the end of the fight, they have Hulk talking, while he was still as Bruce Banner. Luckily I didn't need Hulk to beat the level, as I would have had to start over. Other glitches include characters switching by themselves & audio cutting out.
This being said, I still want to play this game. While not one of the best Lego games, it's still fun & it's very cool, especially if you're a comic book fan.
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Uptown Oracle (24 KP) rated Moroda in Books
Jun 30, 2017
One of my favourite parts of the book is that there's multiple wonderful characters. We have our main character, Moroda and her sister Eryn, two former Goldstones trying to survive after their fathers death. There's Morgen an Imperial Guard from Corhaven, who's unsure as to whether life in the Guard is for him. Amarah, a brusk sky pirate who cares more for money and treasure. Palom and Anahrik, two Ittallan traders who want to get back to their homeland before war hits. Sapora, a Varkain who also wants to return to his homeland, away from the prejudice against his kind. And Kohl, an exiled Arillian who can control wind and lightening. Groups are often used within the fantasy genre but Moroda doesn't confuse you with multitudes of characters.
The world of Linaria has different prejudices and stereotypes against races and the inclusion of these races allows to get a much better, unbiased opinion. Each of our characters has their own thoughts, motivations, backgrounds and histories. Despite preconceived views of each other, the characters are all individual. There's also strong character growth, especially for Moroda throughout the book. There was definitely the risk of falling into common female fantasy tropes with Moroda, but McNeil manages to miss each of these skillfully.
The only criticism is the antagonist, Aciel. Being told by other characters what Aciel was doing and how, is very different to be able to see it. There was a lost connection that I personally like having with the villains. We meet him and he does speak a little bit, but there's definitely that lack of attachment. This criticism is also very personal, as I know a lot of people wouldn't mind this at all.
As with any fantasy novel, you need a wonderful fantasy land. There's exploration of multiple cities, and also some comparisons by the characters themselves. Each place has it's own background and vivid descriptions. I'm really looking forward to more exploration of Sereth, the Varkain capital. There's also undertones of myth, lore and legend within Linaria. Which although not explored completely within this book will be fantastic to build upon in later books.
Moroda is romance free which I loved. I've read so many books recently where the romantic subplot overshadows the real plot, and this was so refreshing. The focus was on the friendships being made over the journey, and the sisterly bond between Moroda and Eryn.
Overall I loved Moroda. Perfect to go into reading more over summer as I've finally finished exams!
Phil Leader (619 KP) rated The Bootlegger in Books
Nov 11, 2019
Time has moved on for Bell; it is now the early 1920s prohibition is in force and the loss of lives during the First World War has hit the Van Dorn detective agency hard. Faced with routine lawbreaking to smuggle and sell alcohol on the East Coast, and with lucrative government contracts being lost to new federal agencies, the struggle against crime has never been harder. And when Bell has to take over the role of head of the agency he faces a tough job.
Meanwhile the recent war in Europe has spread communist revolutionaries across the world, trying to destablise governments and bring about the fall of capitalism, following the example of the Russian Revolution. One resourceful operative sees the possibilities of bootlegging to finance his activities against America, but his masters are not so keen on the idea of making vast amounts of money, regardless of the use it is to be put to. But his fatal mistake is attracting the attention of the Van Dorns, who still stick by their motto - We Never Give Up. Ever.
You pretty much get what you expect with this book, more of the same from the previous Isaac Bell books. Personally I enjoy them, the insight into American early 20th century history is always a fantastic backdrop. Scott's seeming obsession with train timetables is kept to a small section here regarding moving a cargo from one place to another. There is still the full selection of large engined transport - fast cars, fast planes and in this one fast boats. There are exciting chases and shootouts, plots and subplots, ruthless villains and gangsters aplenty and the real motives of the villain do not become clear until the final showdown.
It is a shame that we know the identity of the villain more or less right from the start rather than the Van Dorns having to piece the clues together to unmask him, as in the previous novels. Although in this case it would have been hard to explain the conflict between his communist aims and capitalist means of obtaining them, which is the real engine at the heart of the plot.
Unlike Columbo Bell is not sure who his man is for quite a way through the book until realisation dawns about who he must be looking for. But I felt that he suddenly went from not knowing the actual identity of the villain to seeing through all his subterfuge far too quickly. There didn't seem to be a Columbo 'Just one more thing' moment where the vital clue or clever insight threw everything wide open. But perhaps it was time for the story to cut to the chase - and it certainly does that to a satisfying (although possibly not great) finale.
Overall I enjoyed the book, the pace was good and the set pieces very well written. However it was never going to challenge the reader in any real way. But then it's an escapist adventure story, why should it?
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