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Lee (2222 KP) rated Greyhound (2020) in Movies
Sep 2, 2020
Snore...
Based on a C.S. Forester novel The Good Shepherd, and a screenplay by Mr Tom Hanks himself, Greyhound is the latest movie to feature Hanks in the role of brave Captain, returning once more to World War II territory. Any hopes that this might be a return to the grand heights of Saving Private Ryan though are soon laid to rest.
Set in 1942, Hanks plays Captain Ernest Krause, responsible for one of only a handful of warships as they escort and protect an even larger number of merchant vessels making the journey across the Atlantic Ocean with vital supplies for England. They will be entering what’s known as ‘the black pit’ – a stretch of Ocean too far out at sea for any aerial cover to be provided by the countries on either side. For a few days, they will be on their own, and at the mercy of any German U-boats they may encounter.
Greyhound wastes no time in landing us right in the thick of it all, joining the crew as they enter the black pit, and sticking with them while they attempt to make it to relative safety on the other side. Obviously, it’s not long before a number of U-boats target the fleet of vessels and begin trying to pick them off in a tense game of cat and mouse at sea.
There is a LOT of nautical jargon in Greyhound and twenty minutes in, I was already feeling exhausted just trying to follow it all and gain any kind of enjoyment out of the movie. Despite throwing the occasion title up on screen to tell us which vessel we’re looking at out on the gloomy CGI seas, it’s also not always clear which ship is which, or who’s firing at who either. That attention to detailed dialogue really doesn’t let up one bit either, making what is only a 91 minute movie feel so much longer.
By throwing us straight into the action, we’re also given no time to learn or even care about any of the characters. Krause is only given a couple of brief flashback scenes, showing us with his partner two months earlier, played by Elizabeth Shue. Other than knowing this is his first Atlantic crossing, and that he is fully committed to the job in hand, refusing to eat any of the hot meals regularly brought to him by the ship’s cook, we’re provided very little information about our Captain.
The crew are also there just to fire off updates to their Captain and respond to his commands, providing no character development whatsoever for them either and giving us nothing to feel invested in, other than a desire for them all to make it safely to England.
With the focus of the movie entirely on the crew and setting of the Greyhound, we only hear from other characters via radio – calls for support from the other vessels, or psychological jaunts from the Germans on the U-boat. Again, by not giving us the viewpoint of any other side or vessel, it all makes for a very one dimensional and dull ride. Definitely not one of Tom Hanks finest.
Set in 1942, Hanks plays Captain Ernest Krause, responsible for one of only a handful of warships as they escort and protect an even larger number of merchant vessels making the journey across the Atlantic Ocean with vital supplies for England. They will be entering what’s known as ‘the black pit’ – a stretch of Ocean too far out at sea for any aerial cover to be provided by the countries on either side. For a few days, they will be on their own, and at the mercy of any German U-boats they may encounter.
Greyhound wastes no time in landing us right in the thick of it all, joining the crew as they enter the black pit, and sticking with them while they attempt to make it to relative safety on the other side. Obviously, it’s not long before a number of U-boats target the fleet of vessels and begin trying to pick them off in a tense game of cat and mouse at sea.
There is a LOT of nautical jargon in Greyhound and twenty minutes in, I was already feeling exhausted just trying to follow it all and gain any kind of enjoyment out of the movie. Despite throwing the occasion title up on screen to tell us which vessel we’re looking at out on the gloomy CGI seas, it’s also not always clear which ship is which, or who’s firing at who either. That attention to detailed dialogue really doesn’t let up one bit either, making what is only a 91 minute movie feel so much longer.
By throwing us straight into the action, we’re also given no time to learn or even care about any of the characters. Krause is only given a couple of brief flashback scenes, showing us with his partner two months earlier, played by Elizabeth Shue. Other than knowing this is his first Atlantic crossing, and that he is fully committed to the job in hand, refusing to eat any of the hot meals regularly brought to him by the ship’s cook, we’re provided very little information about our Captain.
The crew are also there just to fire off updates to their Captain and respond to his commands, providing no character development whatsoever for them either and giving us nothing to feel invested in, other than a desire for them all to make it safely to England.
With the focus of the movie entirely on the crew and setting of the Greyhound, we only hear from other characters via radio – calls for support from the other vessels, or psychological jaunts from the Germans on the U-boat. Again, by not giving us the viewpoint of any other side or vessel, it all makes for a very one dimensional and dull ride. Definitely not one of Tom Hanks finest.
Gareth von Kallenbach (980 KP) rated Company of Heroes 2 in Video Games
Jun 19, 2019
Fans of the real-time strategy World War II epic Company of Heroes were delighted when a full sequel to the game was announced. There was a bit of trepidation when publisher THQ was forced to sell off much of their assets to rival companies due to bankruptcy issues. Thankfully for the fans of the game and developer Relic Sega stepped in and acquire the franchise as well is provided to developers additional time to polish the game beyond its initial scheduled release.
For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.
This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.
As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.
Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.
Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.
Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.
The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.
I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .
The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.
This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.
Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.
http://sknr.net/2013/07/29/company-of-heroes-2/
For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.
This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.
As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.
Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.
Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.
Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.
The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.
I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .
The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.
This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.
Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.
http://sknr.net/2013/07/29/company-of-heroes-2/
Gareth von Kallenbach (980 KP) rated The Raid 2 (2014) in Movies
Jun 19, 2019
In 2011, and independent action film from Indonesia arrived with little to no fanfare and soon became an international sensation. From writer-director Gareth Evans, and featuring a cast of unknown performers, “The Raid” set new standards for cop dramas. From the dark and dangerous criminal underworld in which the film takes place to the brutal and jaw-dropping highly choreographed fight scenes the film was hard to ignore.
Thanks in large part to DVD, the film gained a larger audience thanks to word-of-mouth and now the second in a planned trilogy has been released which ups the action to new levels of hyper connectivity and ultraviolent action.
The Raid 2: Berendal” takes place shortly after the events the first film where officer Rama (Iko Uwais), learns that his exploits in surviving the first film have only increased the danger facing him and his family as the corruption he exposed has made him a target with much more dangerous criminals higher up the food chain. Although he barely survived the events of the first film, Rama agrees to go undercover in a brutal prison in order to keep his family safe and get close to a key individual whose father is one of the biggest crime lords in the region.
His amazing combat skills are tested early and often in prison yet Rama is able to achieve this objective and becomes trusted associate in the crime syndicate following his release thanks to the contacts he made during his incarceration.
Unfortunately for Rama a power struggle is enfolding between son and father as the ambitious son is eager to take a larger slice of his father’s empire even if it means declaring war on the rival families. The film spends a good part of its first hour introducing the characters and setting the tables for the final hour as it intersperses a few fast and brutal fight sequences between.
The final 45 min. the film are essentially one extended fight scene after another that is utterly captivating to watch and despite it’s at times graphic brutality, impossible to look away from. Like the previous film, the speed, precision, originality, and choreography of the fight sequences are truly unique and have set new standards for martial arts films to follow.
While the film is presented in the native Indonesian language with English subtitles, it is very easy to get drawn into the dark and deadly world in which the characters find themselves. Uwais proves that he’s more than just a skilled screen fighter as he infuses Rama with the complexity of the man driven by duty yet utterly devoted to keeping his wife and newborn son safe even when the cost puts him in constant danger and forces him to be away from them for long periods of time.
Evans keeps the action flowing and time and time again aside from the clever way that he introduces what would only be disposal characters by giving them unique and at times charming quirks and characteristics, produces action sequences that leave you wondering how they were able to film them and what kind of person would think up such sequences. My wife commented to me that her blood pressure my surely have been rising from the relentless pacing and nonstop action and tension of the film and the constant barrage of action scenes that while brutal never become repetitive or gratuitous.
The film will not be for everyone as the action is quite brutal and times graphic however the free-form choreography that made the original so memorable has been taken to new levels in the sequel which keeps the action fresh as much as the story and characters keep you riveted during the non-action segments of the film .
All I could say the film is not one for the masses I can easily say this is one of the more enjoyable and better films of the year to date and is one that should not be missed especially if you’re a fan of police dramas or action films.
http://sknr.net/2014/04/11/the-raid-2-berendal/
Thanks in large part to DVD, the film gained a larger audience thanks to word-of-mouth and now the second in a planned trilogy has been released which ups the action to new levels of hyper connectivity and ultraviolent action.
The Raid 2: Berendal” takes place shortly after the events the first film where officer Rama (Iko Uwais), learns that his exploits in surviving the first film have only increased the danger facing him and his family as the corruption he exposed has made him a target with much more dangerous criminals higher up the food chain. Although he barely survived the events of the first film, Rama agrees to go undercover in a brutal prison in order to keep his family safe and get close to a key individual whose father is one of the biggest crime lords in the region.
His amazing combat skills are tested early and often in prison yet Rama is able to achieve this objective and becomes trusted associate in the crime syndicate following his release thanks to the contacts he made during his incarceration.
Unfortunately for Rama a power struggle is enfolding between son and father as the ambitious son is eager to take a larger slice of his father’s empire even if it means declaring war on the rival families. The film spends a good part of its first hour introducing the characters and setting the tables for the final hour as it intersperses a few fast and brutal fight sequences between.
The final 45 min. the film are essentially one extended fight scene after another that is utterly captivating to watch and despite it’s at times graphic brutality, impossible to look away from. Like the previous film, the speed, precision, originality, and choreography of the fight sequences are truly unique and have set new standards for martial arts films to follow.
While the film is presented in the native Indonesian language with English subtitles, it is very easy to get drawn into the dark and deadly world in which the characters find themselves. Uwais proves that he’s more than just a skilled screen fighter as he infuses Rama with the complexity of the man driven by duty yet utterly devoted to keeping his wife and newborn son safe even when the cost puts him in constant danger and forces him to be away from them for long periods of time.
Evans keeps the action flowing and time and time again aside from the clever way that he introduces what would only be disposal characters by giving them unique and at times charming quirks and characteristics, produces action sequences that leave you wondering how they were able to film them and what kind of person would think up such sequences. My wife commented to me that her blood pressure my surely have been rising from the relentless pacing and nonstop action and tension of the film and the constant barrage of action scenes that while brutal never become repetitive or gratuitous.
The film will not be for everyone as the action is quite brutal and times graphic however the free-form choreography that made the original so memorable has been taken to new levels in the sequel which keeps the action fresh as much as the story and characters keep you riveted during the non-action segments of the film .
All I could say the film is not one for the masses I can easily say this is one of the more enjoyable and better films of the year to date and is one that should not be missed especially if you’re a fan of police dramas or action films.
http://sknr.net/2014/04/11/the-raid-2-berendal/
Movie Metropolis (309 KP) rated Kong: Skull Island (2017) in Movies
Jun 10, 2019
Beauty and the Beast
The fact that Legendary Pictures are busying themselves with an epic Godzilla vs King Kong showdown is one of the worst kept secrets in Hollywood. Naturally, this presented a problem for Peter Jackson’s Kong who simply doesn’t measure up against the giant lizard in 2013’s Godzilla.
And in Hollywood, size really does matter; therefore the monstrous ape has been given a monumental upgrade featuring an all-star cast and some serious talent behind the camera. But is Kong: Skull Island as bananas as its trailers would suggest? Or are we looking at something a little more mainstream?
At the climax of the Vietnam War, a team of explorers and mercenaries head to an unchartered island in the South Pacific in an effort to document its inhabitants. Little do they know they are crossing into the domain of vicious man-eating monsters and the legendary Kong.
With a cast that includes Tom Hiddleston, Brie Larson, John Goodman, Samuel L Jackson and John C Reilly, you’d be forgiven for thinking everything is hunky dory over on Skull Island, but this spectacular film isn’t without its flaws. A lack of character development and a severe tonal imbalance mean it’s a beautiful near miss that thankfully manages to pull itself up from a crash landing.
Jordan Vogt-Roberts in his first big budget feature directs a film that is absolutely staggering to watch, with stunning cinematography and exceptionally well-choreographed battles between the gigantic ape and his many adversaries. Giving indie directors the chance to work with big studios to produce blockbusters is something that seems incredibly popular at the moment.
After all, Gareth Edwards took up the challenge of rebooting Godzilla in 2013 with stunning results and Colin Trevorrow was entrusted by Steven Spielberg to rekindle the public’s love affair with Jurassic Park back in 2015 and that worked a treat too.
Here, Vogt-Roberts utilises both of those franchises to great effect, even managing to shoehorn a tasteful reference to Samuel L Jackson’s Jurassic Park character, Ray Arnold. Elsewhere, though, the film falls a little flat. The constant switch in tone from comedy to action leaves a sour taste in the mouth, though John C Reilly’s stranded pilot is a pleasure to watch and lightens up proceedings.
Tom Hiddleston does well in the leading role, though as an SAS operative, he feels a little miscast and Samuel L Jackson’s Preston Packard is immensely dislikeable and his gripe with Kong is forced. It creates a subplot that doesn’t really need to be there.
The special effects, however, are top notch, helped by the splendid cinematography. The gorgeous sunsets and sweeping tropical landscapes have a whiff of Apocalypse Now and the misty terrain brings back memories of Jurassic Park’s first sequel, The Lost World.
Overall, Kong: Skull Island is a stunning film filled to the brim with colour, charming effects and great performances. However, it is a little light on character development and that tone issue is frustrating at times, but as a precursor to a mighty monster battle, it does a fine job in continuing the franchise and setting its future.
Leaving the cinema, though, I was left with a concern for when the two behemoths, Godzilla and Kong, finally meet. Each film has given their respective creature a ‘personality’, and if one of them must inevitably die, who on earth do you choose to perish?
https://moviemetropolis.net/2017/03/10/beauty-and-the-beast-kong-skull-island-review/
And in Hollywood, size really does matter; therefore the monstrous ape has been given a monumental upgrade featuring an all-star cast and some serious talent behind the camera. But is Kong: Skull Island as bananas as its trailers would suggest? Or are we looking at something a little more mainstream?
At the climax of the Vietnam War, a team of explorers and mercenaries head to an unchartered island in the South Pacific in an effort to document its inhabitants. Little do they know they are crossing into the domain of vicious man-eating monsters and the legendary Kong.
With a cast that includes Tom Hiddleston, Brie Larson, John Goodman, Samuel L Jackson and John C Reilly, you’d be forgiven for thinking everything is hunky dory over on Skull Island, but this spectacular film isn’t without its flaws. A lack of character development and a severe tonal imbalance mean it’s a beautiful near miss that thankfully manages to pull itself up from a crash landing.
Jordan Vogt-Roberts in his first big budget feature directs a film that is absolutely staggering to watch, with stunning cinematography and exceptionally well-choreographed battles between the gigantic ape and his many adversaries. Giving indie directors the chance to work with big studios to produce blockbusters is something that seems incredibly popular at the moment.
After all, Gareth Edwards took up the challenge of rebooting Godzilla in 2013 with stunning results and Colin Trevorrow was entrusted by Steven Spielberg to rekindle the public’s love affair with Jurassic Park back in 2015 and that worked a treat too.
Here, Vogt-Roberts utilises both of those franchises to great effect, even managing to shoehorn a tasteful reference to Samuel L Jackson’s Jurassic Park character, Ray Arnold. Elsewhere, though, the film falls a little flat. The constant switch in tone from comedy to action leaves a sour taste in the mouth, though John C Reilly’s stranded pilot is a pleasure to watch and lightens up proceedings.
Tom Hiddleston does well in the leading role, though as an SAS operative, he feels a little miscast and Samuel L Jackson’s Preston Packard is immensely dislikeable and his gripe with Kong is forced. It creates a subplot that doesn’t really need to be there.
The special effects, however, are top notch, helped by the splendid cinematography. The gorgeous sunsets and sweeping tropical landscapes have a whiff of Apocalypse Now and the misty terrain brings back memories of Jurassic Park’s first sequel, The Lost World.
Overall, Kong: Skull Island is a stunning film filled to the brim with colour, charming effects and great performances. However, it is a little light on character development and that tone issue is frustrating at times, but as a precursor to a mighty monster battle, it does a fine job in continuing the franchise and setting its future.
Leaving the cinema, though, I was left with a concern for when the two behemoths, Godzilla and Kong, finally meet. Each film has given their respective creature a ‘personality’, and if one of them must inevitably die, who on earth do you choose to perish?
https://moviemetropolis.net/2017/03/10/beauty-and-the-beast-kong-skull-island-review/
Gareth von Kallenbach (980 KP) rated Underworld: Evolution (2006) in Movies
Aug 14, 2019
The battle between the Death Dealers (Vampires) and Lychans (Werewolves) continues in Underworld Evolution, the sequel to the smash “Underworld” that detailed the battles between the two horror mainstays. The sequel picks up shortly after the film and deals with Selene (Kate Beckinsale), and Michael (Scott Speedman), on the run after Selene was forced to turn on the Vampires following events at the conclusion of the previous film.
Of course being a Vampire traveling with a Vampire/Werewolves hybrid is not an easy thing, especially when Selene can only move around at night and must seek refuge from daylight. Through a series of flashbacks, we learn that the war between Lychans and Death Dealers began centuries ago, when two brothers each heading one faction of the conflict were drawn to a decisive battle. The losing Lychan brother, William, is imprisoned for all ages in a specially designed tomb, thanks to his brother Marcus’s insistence that he would only help capture him, if he were to remain alive.
Since William is capable of utter destruction, his location is a closely guarded secret for centuries that is until Marcus re-emerges and seeks to locate Selene. Marcus upon emerging from hibernation learns what Selene has done, and is convinced she has betrayed her own kind, unaware of the real reasons behind her actions. In short order, Marcus, Selene, and Michael play a deadly game of cat and mouse with each trying to unlock the mystery of Williams’s location. Marcus wants to exploit the power of William while Selene to protect the world from the evil that William and his followers would represent.
Along the way, there are plenty of battles, odd characters, and romance to keep most viewers entertained, which leads up to an action packed finale, that for me was the high point of the film. The plot has its share of holes but also deals with a series of complexities as it attempts to take the topics of bloodlines, centuries of history, and mythos in a tight 100 minute package. The two leads work well with one another though their do not have the most dynamic chemistry ever seen on screen. For this type of film, it does work as one does not come to a monster film expecting great acting, story, or characterization.
What Underworld Evolution has going for it, are good effects, a few good action moments and a plot, that at times tricky for the casual viewer to follow, more than surpasses the average storyline for the genre. The tight pacing of the film by Director Len Wiseman keeps the film moving a clip that was much brisker than the original and allowed the film to get to the highlights quickly and not be weighed down by fluff.
The finale as I mentioned was the highlight for me, as the buildup to that point was at times, slow, and had me wishing for more. That being said, the final 15 minutes of the film more than saved it, and got more than a few cheers from the audience at my press screening.
While it would be easy to find faults with the film, the important thing to remember is the spirit and intention of the film. They were not out to make classic cinema, they were out to make a fun and entertaining monster film, blemishes and all. In that, Underworld Evolution succeeds.
Of course being a Vampire traveling with a Vampire/Werewolves hybrid is not an easy thing, especially when Selene can only move around at night and must seek refuge from daylight. Through a series of flashbacks, we learn that the war between Lychans and Death Dealers began centuries ago, when two brothers each heading one faction of the conflict were drawn to a decisive battle. The losing Lychan brother, William, is imprisoned for all ages in a specially designed tomb, thanks to his brother Marcus’s insistence that he would only help capture him, if he were to remain alive.
Since William is capable of utter destruction, his location is a closely guarded secret for centuries that is until Marcus re-emerges and seeks to locate Selene. Marcus upon emerging from hibernation learns what Selene has done, and is convinced she has betrayed her own kind, unaware of the real reasons behind her actions. In short order, Marcus, Selene, and Michael play a deadly game of cat and mouse with each trying to unlock the mystery of Williams’s location. Marcus wants to exploit the power of William while Selene to protect the world from the evil that William and his followers would represent.
Along the way, there are plenty of battles, odd characters, and romance to keep most viewers entertained, which leads up to an action packed finale, that for me was the high point of the film. The plot has its share of holes but also deals with a series of complexities as it attempts to take the topics of bloodlines, centuries of history, and mythos in a tight 100 minute package. The two leads work well with one another though their do not have the most dynamic chemistry ever seen on screen. For this type of film, it does work as one does not come to a monster film expecting great acting, story, or characterization.
What Underworld Evolution has going for it, are good effects, a few good action moments and a plot, that at times tricky for the casual viewer to follow, more than surpasses the average storyline for the genre. The tight pacing of the film by Director Len Wiseman keeps the film moving a clip that was much brisker than the original and allowed the film to get to the highlights quickly and not be weighed down by fluff.
The finale as I mentioned was the highlight for me, as the buildup to that point was at times, slow, and had me wishing for more. That being said, the final 15 minutes of the film more than saved it, and got more than a few cheers from the audience at my press screening.
While it would be easy to find faults with the film, the important thing to remember is the spirit and intention of the film. They were not out to make classic cinema, they were out to make a fun and entertaining monster film, blemishes and all. In that, Underworld Evolution succeeds.
Lee (2222 KP) rated Terminator: Dark Fate (2019) in Movies
Oct 25, 2019 (Updated Oct 27, 2019)
A worthy successor to Judgement Day
Terminator: Dark Fate is the sixth movie in a franchise which has now been around for 35 years. The first sequel, Judgement Day back in 1991, is widely regarded by many as one of the greatest movie sequels of all time and for me it still holds up as an incredible piece of movie entertainment to this day. Since then, the following sequels have all failed to live up to that high standard in my opinion and, despite some interesting ideas and execution, have been largely forgettable. For one thing, I don’t even remember if I’ve actually seen 2015 movie Genisys or not! Now though, with James Cameron back onboard with writing/producing duties and directed by Deadpool director Tim Miller, Dark Fate has been pitched as the natural successor to Judgement Day that we never got. The trailer certainly gave off that impression and, for the first time in years, I was actually excited about seeing a Terminator movie again.
Dark Fate gets its shock twist out of the way right off the bat, before launching into approximately 20 minutes of non-stop, heart pounding action as we are introduced to both the new Terminator and the protector sent from the future to try and prevent him. Straight away, Dark Fate certainly feels like the kind of Terminator movie we love, playing more like an homage at times in a similar way to how Star Wars: The Force Awakens felt like A New Hope. Wow, it's a promising start!
Our protector this time round is Grace (Mackenzie Davis), a human soldier who has received some cybernetic enhancements to her body. She has been sent back from an alternate future to the one portrayed in Judgement Day - that future is now dead, thanks to the efforts of Sarah and John Connor in that movie, along with Arnold Schwarzenegger's T-800. However, humans clearly can't stop meddling with AI technology and the result, some 40 years from now, is the birth of 'Legion'. Our world has subsequently been destroyed, humans are being hunted and killed, but the remaining survivors are fighting back hard.
Those survivors have sent Grace back to protect a young, unsuspecting Mexican woman named Dani (Natalia Reyes), a factory worker whose job is becoming redundant thanks to the introduction of robot automation(!). Her importance to the future of humanity isn't immediately made clear, but the fact that war is currently raging around her while she is both hunted and protected, is good enough reason for now. The Terminator hunter Dani is being chased by is a Rev 9 (played by Gabriel Luna), similar to the T1000 of Judgement Day in that it has a liquid skin, able to replicate any human it comes into contact with or transform its body into various sharp weapons. But also, with the added bonus of being able to separate that liquid skin from its metal endoskeleton, doubling down on the threat level and providing two very different Terminators to fight off at the same time.
But when all seems lost, a guardian angel in the form of Sarah Connors arrives on the scene, packing guns, rocket launchers and grenades and generally being a real badass. Turns out Sarah has spent the last twenty years or so hunting down any cyborgs that decide to venture into our time from the future and she joins forces with Grace in order to protect Dani at all costs. It's great to have Linda Hamilton back as Sarah Connor, and she is once again a strong and effective presence in the movie. Grace and Dani prove to be just as tough as Sarah though, both mentally and physically, but it's Mackenzie Davis that stands out for me as being particularly impressive. All 3 of them form a pretty formidable, badass trio as they go on the run to get as far away from the Terminator as possible.
It's no secret if you've seen the trailers that Arnie is back, and his arrival later in the movie introduces yet more nostalgia and a good injection of humour. His presence and purpose is explained well, feeling believable, not like a cheap cash-in, and it's great to have Arnie and Linda Hamilton back together as a team, even if it feel like a handing over of the baton to a new bunch of heroes.
The action builds to an impressive finale, continuing the homage to the original movies, but still managing to feel fresh and original, and for me Dark Fate definitely feels a worthy successor to Judgement Day. There's certainly a possibility of further sequels following this and while I had an absolute blast with this movie, part of me hopes that they'll leave well alone now and just end the series on a real high.
Dark Fate gets its shock twist out of the way right off the bat, before launching into approximately 20 minutes of non-stop, heart pounding action as we are introduced to both the new Terminator and the protector sent from the future to try and prevent him. Straight away, Dark Fate certainly feels like the kind of Terminator movie we love, playing more like an homage at times in a similar way to how Star Wars: The Force Awakens felt like A New Hope. Wow, it's a promising start!
Our protector this time round is Grace (Mackenzie Davis), a human soldier who has received some cybernetic enhancements to her body. She has been sent back from an alternate future to the one portrayed in Judgement Day - that future is now dead, thanks to the efforts of Sarah and John Connor in that movie, along with Arnold Schwarzenegger's T-800. However, humans clearly can't stop meddling with AI technology and the result, some 40 years from now, is the birth of 'Legion'. Our world has subsequently been destroyed, humans are being hunted and killed, but the remaining survivors are fighting back hard.
Those survivors have sent Grace back to protect a young, unsuspecting Mexican woman named Dani (Natalia Reyes), a factory worker whose job is becoming redundant thanks to the introduction of robot automation(!). Her importance to the future of humanity isn't immediately made clear, but the fact that war is currently raging around her while she is both hunted and protected, is good enough reason for now. The Terminator hunter Dani is being chased by is a Rev 9 (played by Gabriel Luna), similar to the T1000 of Judgement Day in that it has a liquid skin, able to replicate any human it comes into contact with or transform its body into various sharp weapons. But also, with the added bonus of being able to separate that liquid skin from its metal endoskeleton, doubling down on the threat level and providing two very different Terminators to fight off at the same time.
But when all seems lost, a guardian angel in the form of Sarah Connors arrives on the scene, packing guns, rocket launchers and grenades and generally being a real badass. Turns out Sarah has spent the last twenty years or so hunting down any cyborgs that decide to venture into our time from the future and she joins forces with Grace in order to protect Dani at all costs. It's great to have Linda Hamilton back as Sarah Connor, and she is once again a strong and effective presence in the movie. Grace and Dani prove to be just as tough as Sarah though, both mentally and physically, but it's Mackenzie Davis that stands out for me as being particularly impressive. All 3 of them form a pretty formidable, badass trio as they go on the run to get as far away from the Terminator as possible.
It's no secret if you've seen the trailers that Arnie is back, and his arrival later in the movie introduces yet more nostalgia and a good injection of humour. His presence and purpose is explained well, feeling believable, not like a cheap cash-in, and it's great to have Arnie and Linda Hamilton back together as a team, even if it feel like a handing over of the baton to a new bunch of heroes.
The action builds to an impressive finale, continuing the homage to the original movies, but still managing to feel fresh and original, and for me Dark Fate definitely feels a worthy successor to Judgement Day. There's certainly a possibility of further sequels following this and while I had an absolute blast with this movie, part of me hopes that they'll leave well alone now and just end the series on a real high.
Chris Sawin (602 KP) rated Kingdom (2019) in Movies
Aug 12, 2019
Action sequences. (2 more)
The Mountain Tribe.
Zuo Ci.
134-minute duration feels like a marathon. (1 more)
Drags a lot in its first half.
I haven’t read any of the 55 volumes (and counting) of Yasuhisa Hara’s Kingdom manga or watched any of the 77 episodes of the anime adapted by animation studio Pierrot (Bleach, Yu Yu Hakusho, and Tokyo Ghoul among many others). To make matters worse, I haven’t seen any of the films by director and co-screenwriter Shinsuke Sato (the two live-action Gantz films, Death Note: Light Up the New World, the live-action Bleach film for Netflix). I’m going into Kingdom completely blind and I have no idea if that makes the viewing experience any better or worse.
In 255 B.C., Kingdom revolves around the quick-tempered and charge-headfirst-into-battle-without-thinking Xin (Kento Yamazaki) that dreams of being the greatest general of the Qin Kingdom. There’s other stuff going on; a bloody 500 year war between the seven states of China, Xin’s best friend Piao (Ryô Yoshizawa) being enlisted by the King only to turn around and be killed, and King Yin Zheng being a splitting image of Piao, but nothing is emphasized or screamed louder than Xin’s desire to become the greatest general China has ever known.
Kingdom feels like it’s about 45 minutes too long for its own good. The first hour seems to drag as blood spraying into the air every now and then isn’t enough to keep you fully intrigued. The manga is an exaggerated recounting of Zheng actually becoming king in 221 B.C. during the Warring States period and eventually unifying China while the characters are loosely based on actual historical figures. The action adventure film attempts to portray Xin and Piao as worthy and capable swordsman because they clunked stick swords together 10,000 times in an empty field throughout their childhood and teenage years.
The film tries to compensate for its slow first hour with a more eventful second half, but it doesn’t totally succeed. Yang Duan He (Masami Nagasawa) and her mountain tribe are pretty awesome. Their masks remind you of something straight out of Princess Mononoke and you’ll be trying your hardest not to compare Yang Duan He to Xena: Warrior Princess. There’s this competition for the throne that gets a little complicated. Zheng’s brother Cheng Jiao (Kanata Hongo) is nasty and heartless and basically a human version of Salacious Crumb sitting on an even more elaborate version of Jabba the Hutt’s dais. Zheng and Jiao have the same father, but different mothers; Jiao’s is of royal blood and Zheng’s is a dancer or, in other words, a commoner. Jiao viewed peasantry as being bone deep; it isn’t something that can ever go away.
The main theme of Kingdom sounds like a direct ripoff of the main Guardians of the Galaxy theme, which is kind of brain-numbing. The prosthetics in the film are questionable with Li Dian, the original slave owner of Xin and Piao, having this awkwardly orange colored face, inhumanly puffy cheeks, stringy facial hair, and the ugliest facial expressions imaginable. After Xin joins up with Zheng, a girl in a bushy owl costume named He Liao Diao (Kanna Hasimoto) is mostly only around to take everyone to the mountains later. The chemistry Xin, Zheng, and Diao have is reminiscent of what Mugen, Jin, and Foo have in Samurai Champloo. Another observation is that Xin is basically Goku with Vegeta’s short-fuse temper; he lives to fight and eat, he’s dumber than a bag of rocks, and he can’t identify a woman when she’s standing directly in front of him.
Cheng Jiao’s go-to henchman, former general and current hitman for hire Zuo Ci (Tak Sakaguchi) may be the film’s coolest character. He doesn’t care about anybody, tells Xin that all dreams are BS, and is a part of what is arguably the best action sequence in the film. Meanwhile, General Wang Yi (Takao Ohsawa), the most renowned general in all of China and the guy with the status Xin plans on taking in the future, is a bit overrated. He mostly just parades his weird and pointy facial hair around and swings his giant sword as if it won’t remind us of Guts from Berserk.
All in all, Kingdom is a decent action adventure that just takes a while to really get going. The performances aren’t totally satisfying with Kento Yamazaki hamming it up on more than occasion and taking the brainless dolt with a huge mouth thing to uncomfortable levels. The story isn’t exactly hard to follow, but it does feel like it’s trying to be more convoluted than it needs to be. You don’t feel any sort of attachment to any of the characters and any sort of twist can be seen long before the reveal. Kingdom is just an okay way to spend two hours that is probably a justifiable rental on a day when you have nothing better to do, but is not worth paying full price to own.
In 255 B.C., Kingdom revolves around the quick-tempered and charge-headfirst-into-battle-without-thinking Xin (Kento Yamazaki) that dreams of being the greatest general of the Qin Kingdom. There’s other stuff going on; a bloody 500 year war between the seven states of China, Xin’s best friend Piao (Ryô Yoshizawa) being enlisted by the King only to turn around and be killed, and King Yin Zheng being a splitting image of Piao, but nothing is emphasized or screamed louder than Xin’s desire to become the greatest general China has ever known.
Kingdom feels like it’s about 45 minutes too long for its own good. The first hour seems to drag as blood spraying into the air every now and then isn’t enough to keep you fully intrigued. The manga is an exaggerated recounting of Zheng actually becoming king in 221 B.C. during the Warring States period and eventually unifying China while the characters are loosely based on actual historical figures. The action adventure film attempts to portray Xin and Piao as worthy and capable swordsman because they clunked stick swords together 10,000 times in an empty field throughout their childhood and teenage years.
The film tries to compensate for its slow first hour with a more eventful second half, but it doesn’t totally succeed. Yang Duan He (Masami Nagasawa) and her mountain tribe are pretty awesome. Their masks remind you of something straight out of Princess Mononoke and you’ll be trying your hardest not to compare Yang Duan He to Xena: Warrior Princess. There’s this competition for the throne that gets a little complicated. Zheng’s brother Cheng Jiao (Kanata Hongo) is nasty and heartless and basically a human version of Salacious Crumb sitting on an even more elaborate version of Jabba the Hutt’s dais. Zheng and Jiao have the same father, but different mothers; Jiao’s is of royal blood and Zheng’s is a dancer or, in other words, a commoner. Jiao viewed peasantry as being bone deep; it isn’t something that can ever go away.
The main theme of Kingdom sounds like a direct ripoff of the main Guardians of the Galaxy theme, which is kind of brain-numbing. The prosthetics in the film are questionable with Li Dian, the original slave owner of Xin and Piao, having this awkwardly orange colored face, inhumanly puffy cheeks, stringy facial hair, and the ugliest facial expressions imaginable. After Xin joins up with Zheng, a girl in a bushy owl costume named He Liao Diao (Kanna Hasimoto) is mostly only around to take everyone to the mountains later. The chemistry Xin, Zheng, and Diao have is reminiscent of what Mugen, Jin, and Foo have in Samurai Champloo. Another observation is that Xin is basically Goku with Vegeta’s short-fuse temper; he lives to fight and eat, he’s dumber than a bag of rocks, and he can’t identify a woman when she’s standing directly in front of him.
Cheng Jiao’s go-to henchman, former general and current hitman for hire Zuo Ci (Tak Sakaguchi) may be the film’s coolest character. He doesn’t care about anybody, tells Xin that all dreams are BS, and is a part of what is arguably the best action sequence in the film. Meanwhile, General Wang Yi (Takao Ohsawa), the most renowned general in all of China and the guy with the status Xin plans on taking in the future, is a bit overrated. He mostly just parades his weird and pointy facial hair around and swings his giant sword as if it won’t remind us of Guts from Berserk.
All in all, Kingdom is a decent action adventure that just takes a while to really get going. The performances aren’t totally satisfying with Kento Yamazaki hamming it up on more than occasion and taking the brainless dolt with a huge mouth thing to uncomfortable levels. The story isn’t exactly hard to follow, but it does feel like it’s trying to be more convoluted than it needs to be. You don’t feel any sort of attachment to any of the characters and any sort of twist can be seen long before the reveal. Kingdom is just an okay way to spend two hours that is probably a justifiable rental on a day when you have nothing better to do, but is not worth paying full price to own.
Matthew Krueger (10051 KP) rated The Tingler (1959) in Movies
Dec 5, 2020
Vincent Price (1 more)
William Castle
When You Scream
The Tingler- is a excellent movie and if you havent watched it than go watch it.
The plot: Dr. Warren Chapin (Vincent Price) has made a surprising discovery -- the spine-chilling sensation that people get when scared is due to a parasite that he dubs the "tingler." Chapin concludes that in extreme circumstances, prolonged fear can cause the creature to damage a person's spine and even cause death if the victim can't scream, a theory that Oliver Higgins (Philip Coolidge) uses to deadly effect on his wife (Judith Evelyn). Soon the tingler that killed the woman is on the loose.
Castle used gimmicks to sell the film. The Tingler remains most well known for a gimmick called "Percepto!", a vibrating device in some theater chairs which activated with the onscreen action.
In a similar manner as Universal's Frankenstein (1931), Castle opened the film with an on-screen warning to the audience:
"I am William Castle, the director of the motion picture you are about to see. I feel obligated to warn you that some of the sensations—some of the physical reactions which the actors on the screen will feel—will also be experienced, for the first time in motion picture history, by certain members of this audience. I say 'certain members' because some people are more sensitive to these mysterious electronic impulses than others. These unfortunate, sensitive people will at times feel a strange, tingling sensation; other people will feel it less strongly. But don't be alarmed—you can protect yourself. At any time you are conscious of a tingling sensation, you may obtain immediate relief by screaming. Don't be embarrassed about opening your mouth and letting rip with all you've got, because the person in the seat right next to you will probably be screaming too. And remember—a scream at the right time may save your life."
William Castle was famous for his movie gimmicks, and The Tingler featured one of his best: "Percepto!". Previously, he had offered a $1,000 life insurance policy against "Death by Fright" for Macabre (1958) and sent a skeleton flying above the audiences' heads in the auditorium in House on Haunted Hill (1959).
"Percepto!" was a gimmick where Castle attached electrical "buzzers" to the underside of some seats in theaters where The Tingler was screened. The buzzers were small surplus airplane wing deicing motors left from World War II. The cost of this equipment added $250,000 to the film's budget. It was used predominantly in larger theaters.
During the climax of the film, The Tingler was unleashed in the movie theater, while the audience watched Tol'able David (1921), in which a young woman escapes the unwanted advances of her boyfriend and is targeted. In the real-life theater, a woman screamed and then pretended to faint; she was then taken away in a stretcher, all part of the show arranged by Castle. From the screen, the voice of Price mentioned the fainted lady and asked the rest of the audience to remain seated. The film-within-a-film resumed and was interrupted again. The projected film appeared to break as the silhouette of the tingler moved across the projection beam. The image of the film went dark, all lights in the auditorium (except fire exit signs) went off, and Price's voice warned the audience, "Ladies and gentlemen, please do not panic. But scream! Scream for your lives! The tingler is loose in this theater!" This cued the theater projectionist to activate the Percepto! buzzers, giving some audience members an unexpected jolt, followed by a highly visible physical reaction. The voices of scared patrons were heard from the screen, replaced by the voice of Price, who explained that the tingler was paralyzed and the danger was over. At this point, the film resumed its normal format, which was used for its epilogue
An alternate warning was recorded for drive-in theaters; this warning advised the audience the tingler was loose in the drive-in. Castle's voice was substituted for Price's in this version.
Castle's autobiography, Step Right Up!: I'm Gonna Scare the Pants off America, erroneously stated that "Percepto!" delivered electric shocks to the theater seats.
To enhance the climax even more, Castle hired fake "screamers and fainters" planted in the audience There were fake nurses stationed in the foyer and an ambulance outside of the theater. The "fainters" would be carried out on a gurney and whisked away in the ambulance, to return for the next showing.
Although The Tingler was filmed in black-and-white, a short color sequence was spliced into the film. It showed a sink (in black-and-white) with bright-red "blood" flowing from the taps and a black-and-white Evelyn watching a bloody red hand rising from a bathtub, likewise filled with the bright red "blood". Castle used color film for the effect. The scene was accomplished by painting the set white, black and gray and applying gray makeup to the actress to simulate monochrome.
Excellent Film.
The plot: Dr. Warren Chapin (Vincent Price) has made a surprising discovery -- the spine-chilling sensation that people get when scared is due to a parasite that he dubs the "tingler." Chapin concludes that in extreme circumstances, prolonged fear can cause the creature to damage a person's spine and even cause death if the victim can't scream, a theory that Oliver Higgins (Philip Coolidge) uses to deadly effect on his wife (Judith Evelyn). Soon the tingler that killed the woman is on the loose.
Castle used gimmicks to sell the film. The Tingler remains most well known for a gimmick called "Percepto!", a vibrating device in some theater chairs which activated with the onscreen action.
In a similar manner as Universal's Frankenstein (1931), Castle opened the film with an on-screen warning to the audience:
"I am William Castle, the director of the motion picture you are about to see. I feel obligated to warn you that some of the sensations—some of the physical reactions which the actors on the screen will feel—will also be experienced, for the first time in motion picture history, by certain members of this audience. I say 'certain members' because some people are more sensitive to these mysterious electronic impulses than others. These unfortunate, sensitive people will at times feel a strange, tingling sensation; other people will feel it less strongly. But don't be alarmed—you can protect yourself. At any time you are conscious of a tingling sensation, you may obtain immediate relief by screaming. Don't be embarrassed about opening your mouth and letting rip with all you've got, because the person in the seat right next to you will probably be screaming too. And remember—a scream at the right time may save your life."
William Castle was famous for his movie gimmicks, and The Tingler featured one of his best: "Percepto!". Previously, he had offered a $1,000 life insurance policy against "Death by Fright" for Macabre (1958) and sent a skeleton flying above the audiences' heads in the auditorium in House on Haunted Hill (1959).
"Percepto!" was a gimmick where Castle attached electrical "buzzers" to the underside of some seats in theaters where The Tingler was screened. The buzzers were small surplus airplane wing deicing motors left from World War II. The cost of this equipment added $250,000 to the film's budget. It was used predominantly in larger theaters.
During the climax of the film, The Tingler was unleashed in the movie theater, while the audience watched Tol'able David (1921), in which a young woman escapes the unwanted advances of her boyfriend and is targeted. In the real-life theater, a woman screamed and then pretended to faint; she was then taken away in a stretcher, all part of the show arranged by Castle. From the screen, the voice of Price mentioned the fainted lady and asked the rest of the audience to remain seated. The film-within-a-film resumed and was interrupted again. The projected film appeared to break as the silhouette of the tingler moved across the projection beam. The image of the film went dark, all lights in the auditorium (except fire exit signs) went off, and Price's voice warned the audience, "Ladies and gentlemen, please do not panic. But scream! Scream for your lives! The tingler is loose in this theater!" This cued the theater projectionist to activate the Percepto! buzzers, giving some audience members an unexpected jolt, followed by a highly visible physical reaction. The voices of scared patrons were heard from the screen, replaced by the voice of Price, who explained that the tingler was paralyzed and the danger was over. At this point, the film resumed its normal format, which was used for its epilogue
An alternate warning was recorded for drive-in theaters; this warning advised the audience the tingler was loose in the drive-in. Castle's voice was substituted for Price's in this version.
Castle's autobiography, Step Right Up!: I'm Gonna Scare the Pants off America, erroneously stated that "Percepto!" delivered electric shocks to the theater seats.
To enhance the climax even more, Castle hired fake "screamers and fainters" planted in the audience There were fake nurses stationed in the foyer and an ambulance outside of the theater. The "fainters" would be carried out on a gurney and whisked away in the ambulance, to return for the next showing.
Although The Tingler was filmed in black-and-white, a short color sequence was spliced into the film. It showed a sink (in black-and-white) with bright-red "blood" flowing from the taps and a black-and-white Evelyn watching a bloody red hand rising from a bathtub, likewise filled with the bright red "blood". Castle used color film for the effect. The scene was accomplished by painting the set white, black and gray and applying gray makeup to the actress to simulate monochrome.
Excellent Film.
Lee (2222 KP) rated Captain Marvel (2019) in Movies
Mar 9, 2019
Following the traumatic and devastating events of last years Avengers: Infinity War, Captain Marvel finally arrives on our screens with huge expectation, anticipation and excitement. As Nick Fury was reduced to dust in the final moments of Infinity War, along with half of all living things in the universe, we saw that he'd just managed to send out an SOS message. The recipient of that message was revealed to be Captain Marvel, so far absent from the cinematic universe but labelled outside of it as "Marvel's biggest female hero", and "quite possibly Marvel's mightiest Avenger". With mad Titan Thanos still on the loose, and half of all life to restore, there's clearly a great deal resting on her shoulders. Thankfully we'll get to see how that all plays out in just over a month when Endgame hits our cinemas, but in the meantime we need to get up to speed on the origins of Captain Marvel.
But this isn't your standard origin story. When we first join Captain Marvel, or Vers as she is currently known, she is already part of the Kree Starforce, fighting alongside her mentor Yon-Rogg (Jude Law) as they take on shape-shifting enemies, the Skrulls. She already has a considerable amount of power, although she has no memory of how exactly she came about it, or of any kind of life preceding it. Following an early morning bit of fight training, with Yon-Rogg urging her to try and control her emotions and her power, it's straight into the action as the Starforce team are sent out on an important field mission. Things don't quite go according to plan though, and when they're ambushed by a group of Skrulls, Vers is kidnapped by Skrull commander Talos (Ben Mendelsohn) and taken to their ship for interrogation.
The interrogation has a kind of Total Recall effect on Vers - unlocking memories of her life as a child, growing up with friends, military training and more. She manages to mount an escape, fleeing the ship and crash landing on planet C-53 (or as we know it, Earth), along with a bunch of Skrulls. She lands in the middle of a Blockbuster video store, with the Skrulls landing on a nearby beach and assuming the shape of some surfing humans in order to blend in with the locals. It's not long before the dramatic arrival has drawn the attention of a couple of SHIELD agents by the name of Fury and Coulson, both looking a lot younger than we're used to, due to the fact that we're in 1995. The de-aging effect, used sparingly but impressively in previous Marvel movies is simply incredible here, given that it is being relied upon for the entire movie in order to make the young Nick Fury believable. And it totally works too.
Up until this point in the movie, I felt that it was all just a little bit bland. We don't really get much time to get acquainted with our hero, or the alien world she inhabits, and the space-team-field-mission elements have all been done previously, and much better, in the Guardians of the Galaxy movies. Coincidentally, Ronan and Korath who star in those movies both appear early on in Captain Marvel, providing some nice backstory for them and a link to the rest of the cinematic universe. It's only when Vers arrives on Earth, and teams up with Nick Fury in order to stop the Skrull invasion, that the movie really finds its footing, becoming a great deal more interesting and enjoyable. Things really lighten up too, accompanied by a great 90s soundtrack and giving off a cool 90s buddy cop movie vibe. It's also great to see Nick Fury acting much less serious and having a lot more to do than in previous Marvel movies. As for Vers, we finally begin to learn a lot more about her too as she begins to piece together her forgotten history and learn more about her life on Earth as Carol Danvers.
The movie is made all the more fun by a couple of very good additional characters. Ben Mendelsohn is outstanding as Talos, providing just the right combination of menace and humour. Special mention also for Goose the cat, who joins Danvers and Fury on their journey. Although, if you're familiar with the comics (where he is known as Chewie), you'll know that there's more to him that meets the eye and he literally manages to steal every single scene he's in, providing some of the movies laugh out loud and surprising moments.
The final third of the movie is where things really kick in though with Carol Danvers unlocking her full potential, despite being repeatedly told throughout life that she's too emotional and too weak. Unleashing hell in an epic, breathtaking and extremely satisfying space battle. With just over a month to go until the release of Endgame, Thanos better be scared. He's not going to know what hit him!
But this isn't your standard origin story. When we first join Captain Marvel, or Vers as she is currently known, she is already part of the Kree Starforce, fighting alongside her mentor Yon-Rogg (Jude Law) as they take on shape-shifting enemies, the Skrulls. She already has a considerable amount of power, although she has no memory of how exactly she came about it, or of any kind of life preceding it. Following an early morning bit of fight training, with Yon-Rogg urging her to try and control her emotions and her power, it's straight into the action as the Starforce team are sent out on an important field mission. Things don't quite go according to plan though, and when they're ambushed by a group of Skrulls, Vers is kidnapped by Skrull commander Talos (Ben Mendelsohn) and taken to their ship for interrogation.
The interrogation has a kind of Total Recall effect on Vers - unlocking memories of her life as a child, growing up with friends, military training and more. She manages to mount an escape, fleeing the ship and crash landing on planet C-53 (or as we know it, Earth), along with a bunch of Skrulls. She lands in the middle of a Blockbuster video store, with the Skrulls landing on a nearby beach and assuming the shape of some surfing humans in order to blend in with the locals. It's not long before the dramatic arrival has drawn the attention of a couple of SHIELD agents by the name of Fury and Coulson, both looking a lot younger than we're used to, due to the fact that we're in 1995. The de-aging effect, used sparingly but impressively in previous Marvel movies is simply incredible here, given that it is being relied upon for the entire movie in order to make the young Nick Fury believable. And it totally works too.
Up until this point in the movie, I felt that it was all just a little bit bland. We don't really get much time to get acquainted with our hero, or the alien world she inhabits, and the space-team-field-mission elements have all been done previously, and much better, in the Guardians of the Galaxy movies. Coincidentally, Ronan and Korath who star in those movies both appear early on in Captain Marvel, providing some nice backstory for them and a link to the rest of the cinematic universe. It's only when Vers arrives on Earth, and teams up with Nick Fury in order to stop the Skrull invasion, that the movie really finds its footing, becoming a great deal more interesting and enjoyable. Things really lighten up too, accompanied by a great 90s soundtrack and giving off a cool 90s buddy cop movie vibe. It's also great to see Nick Fury acting much less serious and having a lot more to do than in previous Marvel movies. As for Vers, we finally begin to learn a lot more about her too as she begins to piece together her forgotten history and learn more about her life on Earth as Carol Danvers.
The movie is made all the more fun by a couple of very good additional characters. Ben Mendelsohn is outstanding as Talos, providing just the right combination of menace and humour. Special mention also for Goose the cat, who joins Danvers and Fury on their journey. Although, if you're familiar with the comics (where he is known as Chewie), you'll know that there's more to him that meets the eye and he literally manages to steal every single scene he's in, providing some of the movies laugh out loud and surprising moments.
The final third of the movie is where things really kick in though with Carol Danvers unlocking her full potential, despite being repeatedly told throughout life that she's too emotional and too weak. Unleashing hell in an epic, breathtaking and extremely satisfying space battle. With just over a month to go until the release of Endgame, Thanos better be scared. He's not going to know what hit him!
Chris Sawin (602 KP) rated Transformers Revenge of the Fallen (2009) in Movies
Jun 22, 2019
In 2009, I saw Transformers: Revenge of the Fallen in theaters during a midnight screening on its day of release. Somehow I managed to sit through a two and a half hour movie, drive home, write a review, post it, and promote it all before I went to bed that morning at 5am. Looking back, I still have no idea how something like that was accomplished while also juggling a full-time job. Needless to say, I've been eager to revisit Revenge of the Fallen ever since. Delirium begins to set in at that hour and midnight screenings are rarely ever not fun. Not to mention my skills as a movie critic have evolved greatly since then and my tastes have altered. The movie deserved a proper review with a sober state of mind. And yes, thankfully, the trip was worth taking because I'm not quite as enthusiastic about Revenge of the Fallen being such a great piece of cinema as its glaring flaws tend to overshadow what little good it had going for it.
The writing is obviously the sequel's biggest flaw and not just the storyline, but the dialogue as well. The Fallen touched down on earth all the way back in 17,000 B.C. and while we've been able to uncover the likes of cavemen existing thereabouts during that time period, there's no evidence of autobots or decepticons existing in that point in history. With the way they fight and their vast numbers, that seems pretty hard to believe. Oh, and look, Sam has held onto the shirt he wore when the world almost came to an end in the last movie and apparently hasn't ever washed it. A sliver of the allspark has just been sitting in that thing this entire time. Alice actually being a decepticon didn't feel right either. Probable maybe, but it just didn't seem to fit with all other transformers being vehicles of some kind. Meanwhile Soundwave is a satellite in this movie, but walks around on earth with some crazy worm thing in Dark of the Moon with no reason of him evolving between films.
The movie has a thing about humping, too. We see two male dogs humping on more than one occasion and Wheelie also humps the crap out of Megan Fox's leg, but that's not the only time male genitalia comes into play. We also get a good glimpse at the testicles of the Sun Harvester as John Turturro spits out a one-liner about its scrotum. Leo and his freaking out over absolutely everything is also really annoying and makes Shia LaBeouf's "BUM-BULL-BEE!!!" and "OP-TIM-US!!!" squawks feel like a breath of fresh air. Sam's parents are practically the kryptonite of the movie as they're featured way too much and in the worst of times. Sam's mom has the lamest dialogue while also overreacting to everything while his dad can't decide to let Sam go or protect him. Why they were ever even Egypt is a boggling question in itself. Why are there autobots in heaven? If Megatron's master was The Fallen and he took orders from Sentinel Prime in Dark of the Moon, just how many other Decepticons does he answer to? The questions and plot holes just seem endless.
The atrocious dialogue practically echoes through your bones. It starts with Ironhide saying, "Punk ass decepticon," and never really lets up. Between Sam's parents "smelling" a "$40,000 education," and Simmons telling everyone that what he was about to show them was "top secret" and "do not tell my mother," the bases are pretty much covered. Military sergeants listening to a kid in college seems outlandish anyway, but throwing their absolute blind faith in him seems really outrageous. I realize the cast of the movie had the writer's strike to deal with, but two of the three writers for Revenge of the Fallen also wrote Star Trek which showed none of the same problems that this movie had. The writing in a Michael Bay movie is already secondary. Throw in a writer's strike and you've got something as apocalyptic behind the camera as what's taking place on screen.
There is something entertaining deep within the loins of this cinematic abomination though. The special effects are more than satisfying and pretty much outshine the special effects in the first movie. Onscreen battles are more extraordinary, explosions are bigger, and the numbers are more massive. It feels more like an actual war this time around. Bumblebee also gets his time to shine in the sequel. His scene in the garage with Sam at the start of the movie is one of the better calm scenes in the entire thing and then there are his fight scenes. Several of the fight scenes seem inspired by Mortal Kombat; Bumblebee's spine-rip sequence and Optimus’ face ripping and hand bursting through the chest of The Fallen with its villainous heart. Optimus feels very scarcely used in the two Transformers sequels. He has a few scenes where he gets to be awesome and then spends a good portion of the movie being incapacitated. At least he was dead in this one, that's a liable excuse. In Dark of the Moon, he's basically just hanging out upside down for thirty to forty minutes while hundreds of people die. Even though The Fallen is dealt with in a matter of minutes, he is kind of cool. He teleports a lot like Nightcrawler and is voiced by Tony Todd. Unfortunately, he's only appealing on the surface, kind of sucks as a main villain, and is a total embarrassment to the decepticons.
Michael Bay needs to learn that more explosions and more destructive mayhem don't automatically make a film better than its predecessor. There are more battles between the autobots and decepticons, the stakes are higher, and the special effects are more impressive, but it's essentially just eye candy or like giving reconstructive facial surgery to a really hideous person; they're still ugly but their appearance is at least nice to look at now. With a storyline that jumps all over the place for no rhyme or reason, really terrible dialogue being spewed from just about every major character, and The Twins probably being more offensive than they are humorous, Revenge of the Fallen falls short of being half as good as Bay's original effort and is quite difficult to think of as anything more than a guilty pleasure.
The writing is obviously the sequel's biggest flaw and not just the storyline, but the dialogue as well. The Fallen touched down on earth all the way back in 17,000 B.C. and while we've been able to uncover the likes of cavemen existing thereabouts during that time period, there's no evidence of autobots or decepticons existing in that point in history. With the way they fight and their vast numbers, that seems pretty hard to believe. Oh, and look, Sam has held onto the shirt he wore when the world almost came to an end in the last movie and apparently hasn't ever washed it. A sliver of the allspark has just been sitting in that thing this entire time. Alice actually being a decepticon didn't feel right either. Probable maybe, but it just didn't seem to fit with all other transformers being vehicles of some kind. Meanwhile Soundwave is a satellite in this movie, but walks around on earth with some crazy worm thing in Dark of the Moon with no reason of him evolving between films.
The movie has a thing about humping, too. We see two male dogs humping on more than one occasion and Wheelie also humps the crap out of Megan Fox's leg, but that's not the only time male genitalia comes into play. We also get a good glimpse at the testicles of the Sun Harvester as John Turturro spits out a one-liner about its scrotum. Leo and his freaking out over absolutely everything is also really annoying and makes Shia LaBeouf's "BUM-BULL-BEE!!!" and "OP-TIM-US!!!" squawks feel like a breath of fresh air. Sam's parents are practically the kryptonite of the movie as they're featured way too much and in the worst of times. Sam's mom has the lamest dialogue while also overreacting to everything while his dad can't decide to let Sam go or protect him. Why they were ever even Egypt is a boggling question in itself. Why are there autobots in heaven? If Megatron's master was The Fallen and he took orders from Sentinel Prime in Dark of the Moon, just how many other Decepticons does he answer to? The questions and plot holes just seem endless.
The atrocious dialogue practically echoes through your bones. It starts with Ironhide saying, "Punk ass decepticon," and never really lets up. Between Sam's parents "smelling" a "$40,000 education," and Simmons telling everyone that what he was about to show them was "top secret" and "do not tell my mother," the bases are pretty much covered. Military sergeants listening to a kid in college seems outlandish anyway, but throwing their absolute blind faith in him seems really outrageous. I realize the cast of the movie had the writer's strike to deal with, but two of the three writers for Revenge of the Fallen also wrote Star Trek which showed none of the same problems that this movie had. The writing in a Michael Bay movie is already secondary. Throw in a writer's strike and you've got something as apocalyptic behind the camera as what's taking place on screen.
There is something entertaining deep within the loins of this cinematic abomination though. The special effects are more than satisfying and pretty much outshine the special effects in the first movie. Onscreen battles are more extraordinary, explosions are bigger, and the numbers are more massive. It feels more like an actual war this time around. Bumblebee also gets his time to shine in the sequel. His scene in the garage with Sam at the start of the movie is one of the better calm scenes in the entire thing and then there are his fight scenes. Several of the fight scenes seem inspired by Mortal Kombat; Bumblebee's spine-rip sequence and Optimus’ face ripping and hand bursting through the chest of The Fallen with its villainous heart. Optimus feels very scarcely used in the two Transformers sequels. He has a few scenes where he gets to be awesome and then spends a good portion of the movie being incapacitated. At least he was dead in this one, that's a liable excuse. In Dark of the Moon, he's basically just hanging out upside down for thirty to forty minutes while hundreds of people die. Even though The Fallen is dealt with in a matter of minutes, he is kind of cool. He teleports a lot like Nightcrawler and is voiced by Tony Todd. Unfortunately, he's only appealing on the surface, kind of sucks as a main villain, and is a total embarrassment to the decepticons.
Michael Bay needs to learn that more explosions and more destructive mayhem don't automatically make a film better than its predecessor. There are more battles between the autobots and decepticons, the stakes are higher, and the special effects are more impressive, but it's essentially just eye candy or like giving reconstructive facial surgery to a really hideous person; they're still ugly but their appearance is at least nice to look at now. With a storyline that jumps all over the place for no rhyme or reason, really terrible dialogue being spewed from just about every major character, and The Twins probably being more offensive than they are humorous, Revenge of the Fallen falls short of being half as good as Bay's original effort and is quite difficult to think of as anything more than a guilty pleasure.









