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Review can also be found on: diaryofdifference.com/2018/05/24/gunshots-goalposts-the-story-of-northern-irish-football-benjamin-roberts-book-review/
For the lovers of football and history - this book will be of your interest. If you happen to have any connecting with Northern Ireland as well - this book is made for you!
<img src="https://images-eu.ssl-images-amazon.com/images/I/510KFWLQLML.jpg"/>
I don’t think I fit in the description above. I love watching football - but I am not a football maniac, that knows who plays where, the club’s managers and who is on top of the Champion’s League this year. I love me some good sports matches, and I know a lot of players by name or face, but that’s about it.
Now - Gunshots & Goalposts: The Story of Northern Irish Football - the book that covers the stories of many football players in the past century in Northern Ireland.
While it covers so many stories, I wasn’t able to connect to any of the characters, and I choose to blame this on the way the book was written.
Which - is not a bad thing at all. Why? Because, this book is not meant to make you fall in love with the characters. It is instead, meant to show you the real picture of their lives, the politics that were ongoing in that time, and give you a brief history lesson of what you happened to miss in high school. All related to football, of course.
For me, it was very useful to learn a bit about the politics and history. Before I started the book, I knew NOTHING about Northern Ireland’s history. I knew NOTHING about their football history. This was a great first book for me to dive into the waters of the history of Northern Ireland's football.
The author, Benjamin Roberts, has done a wonderful job in the description and research. It covers a lot of the history period from the First and Second World War, the protestants vs catholics, the unionists vs nationalists, the east vs the west.
This book reminds me a lot of a movie that has been made in the country where I was born - Macedonia. The movie was called ‘’The Third Half’’ and deals with Macedonian Football during World War II, and the deportation of Jews from Macedonia. It reminded me a bit of this, even though in this book we don’t connect with the characters, or dive into their stories too much.
This is a three-star book for me - for the sole reason that this is not a book that I would usually read, and I wouldn’t read books similar to this one either. I enjoyed it, at times, but wouldn’t re-read it. However, I would definitely recommend it to people that love both football and history. I just prefer books where I connect with the characters.
For the lovers of football and history - this book will be of your interest. If you happen to have any connecting with Northern Ireland as well - this book is made for you!
<img src="https://images-eu.ssl-images-amazon.com/images/I/510KFWLQLML.jpg"/>
I don’t think I fit in the description above. I love watching football - but I am not a football maniac, that knows who plays where, the club’s managers and who is on top of the Champion’s League this year. I love me some good sports matches, and I know a lot of players by name or face, but that’s about it.
Now - Gunshots & Goalposts: The Story of Northern Irish Football - the book that covers the stories of many football players in the past century in Northern Ireland.
While it covers so many stories, I wasn’t able to connect to any of the characters, and I choose to blame this on the way the book was written.
Which - is not a bad thing at all. Why? Because, this book is not meant to make you fall in love with the characters. It is instead, meant to show you the real picture of their lives, the politics that were ongoing in that time, and give you a brief history lesson of what you happened to miss in high school. All related to football, of course.
For me, it was very useful to learn a bit about the politics and history. Before I started the book, I knew NOTHING about Northern Ireland’s history. I knew NOTHING about their football history. This was a great first book for me to dive into the waters of the history of Northern Ireland's football.
The author, Benjamin Roberts, has done a wonderful job in the description and research. It covers a lot of the history period from the First and Second World War, the protestants vs catholics, the unionists vs nationalists, the east vs the west.
This book reminds me a lot of a movie that has been made in the country where I was born - Macedonia. The movie was called ‘’The Third Half’’ and deals with Macedonian Football during World War II, and the deportation of Jews from Macedonia. It reminded me a bit of this, even though in this book we don’t connect with the characters, or dive into their stories too much.
This is a three-star book for me - for the sole reason that this is not a book that I would usually read, and I wouldn’t read books similar to this one either. I enjoyed it, at times, but wouldn’t re-read it. However, I would definitely recommend it to people that love both football and history. I just prefer books where I connect with the characters.

Flight Simulator FlyWings Online 2016 Free
Games and Entertainment
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Flight Simulator 2016 FlyWings is the ultimate simulation for your mobile! With a large selection of...

Flight Simulator FlyWings Online 2016 HD
Games and Entertainment
App
Flight Simulator 2016 FlyWings is the ultimate simulation for your mobile! With a large selection of...

Eddie's Bastard
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In this rich, deeply resonant literary debut, twenty-eight-year-old William Kowalski explores the...
fiction literary fiction contemporary American

Ryan Hill (152 KP) rated Wonder Woman (2017) in Movies
May 18, 2019
"I can save today, you can save the world"
Remember when some trickster claiming to be a former worker from Warner Bros. wrote an open letter saying that Wonder Woman was just another mess of a DC movie, et cetera? I remember how Patty Jenkins responded to that. She tweeted: "Just wait and you'll see".
Honestly, I don't know how anyone could even consider that there was the slightest chance of this movie not being good, and I'm gonna tell you why: this is the very first big female-led superhero movie, in which the title character also happens to be the greatest female superhero in history. If you really think that Patty Jenkins, also the first woman to ever direct a superhero movie of this caliber in a industry where women barely stand any chances to get to direct major blockbusters, would let this movie be anything less than great... You've got another thing coming, mate.
Wonder Woman is a traditional, oldschool superhero movie, but the first essentially feminist one at it, and they couldn't have chosen a better setting to tell this story, or a better character to star in it. The movie's social comments are strong and constantly present, but never forced, because it is only natural: by placing Diana, a princess raised in an island of warrior women, in the middle of the reality of World War I, the absurdities of the feminine role in the world - and so many other human corruptions - automatically come to light. The way Diana reacts to this world raises a great sense of awareness, with a touch of poignant humor to it. There is a very funny subtle arc of her wanting to take out her cloak, but not being able to because her armor is "barely any clothes", hinting not only at society's sexist feminine dressing code - which is still a thing today -, but also gradually adding power to the iconography of Wonder Woman in full costume; this is Wonder Woman's much awaited debut on the big screen in a solo movie, and like Superman and Batman before her, her first appearance needed to be something incredibly striking. Patty knew that, Gal knew that, and they made it happen. Even if we already saw her in BVS, the very first time Wonder Woman walks up in full costume here is undoubtedly one of the most iconic moments in superhero cinema.
Jenkins is extremely devoted to giving Wonder Woman the iconic debut film she deserves, and she nails it - there's quite a bit of remarkable shots and set pieces that let out the same imagetic power as in Donner's Superman, Burton's Batman or even Raimi's Spider-Man, and I must highlight the No Man's Land sequence. It's my favorite part of the movie; Jenkins and Heinberg carefully work on Diana's mindset as she first witness the horrors of human war, not being able to help everyone, horses being hurt so they can move faster, a mother and a child begging for help, and it all leads up to the powerful moment of a woman crossing the land no man could cross - and Heinberg's dialogue doesn't rely on obvious statements such as "fortunately I'm a woman" (I'm looking at you, Batwoman trailer), it simply lets the image strike us, because it is powerful enough by itself, and boy did that cause some serious goosebumps.
Speaking of dialogue... It's so terrific, so well written. The exchanges between Diana and Steve Trevor are very clever and funny, but most of all natural. All the characters are also extremely likable; Allan Heinberg's writing knows that not all of them can be given deep development, but nonetheless he gives them stories, personalities and purposes, and that - plus the charismatic performances - makes them very empathetic. The villains are not as remarkable as in some of the other DCEU films, but they didn't need to be; the movie doesn't require in-depth arcs from its villains. They have a strong presence when they're in scene and a well elaborated lore, and that's everything they need.
Contrary to the Nordic mythology depicted in the MCU, here we are talking about real gods, true deities, not superpowerful aliens that only strike a similar image - and that also brings a few narrative dangers along with it, after all, it was in greek mythological stories that the concept of Deus Ex Machina first appeared. Heinberg's screenplay, though, makes a few clever twists in that mythology to avoid easy solutions, which adds to the storytelling, the world building and the developing of the themes as well. The lore surrounding the God of War Ares, for example, is not a simple Diabolus Ex Machina as "he influences men to war and if you kill him every man goes back to being good and everything's alright", no, it's more narratively complicated and socially engaging than that.
And Gal Gadot... I'm at a loss for words. I'll confess right here that when she was first announced as Wonder Woman, I was one of the few who were very opposed to that casting. I've never been so wrong in my life, and I've never been so happy about it. She really is Wonder Woman. She's so graceful and adorable, but a major badass when she needs to be. The way she moves, the way she curiously looks at things, the way she speaks, and the way she incarnates Diana's evolving from her naive beginnings to the wise warrior... She's not only an icon, she's a true hero. Comparisons to Christopher Reeve's Superman were made for good reasons.
Chris Pine is also great, he walks perfectly in the line between funny and serious, Steve Trevor is a darling character and his chemistry with Gal is on point. Their relationship is very well constructed and becomes highly emotional by the end - there are scenes that filled my heart with joy, and others that made it ache.
The action is exciting and full of originality, and I like how Jenkins uses slow-motion differently than Zack Snyder. I know that Snyder helped her direct some of the action sequences, which is understandable since Jenkins had no experience with this type of movie, but you can tell it's not the same. In the fights themselves, there's this feel of sensibility to how these people react to Diana, and it's slightly different from the typical "regular people react to superhumans among them" trope. The cinematography is very keen on portraying the difference between Themyscira - an island of colors and natural beauty - and "jolly ol' London" - desaturated and smoggy, a scenario in which Diana's colorful armor shines in a most beautiful contrast.
And the soundtrack. Rupert Gregson-Williams made a beautiful score that brings out the best in every scene. It's heroic, very heartfelt, and loyal to the foundations of what makes superhero music so memorable. Gregson-Williams adds new themes to compose Wonder Woman's musical identity, but Hans Zimmer's main theme from BVS still lives, and it plays in some heart-pounding scenes. I love that they're dedicating that much attention to the musical continuity, because amongst Marvel's many qualities, they're doing a lousy job in that area. Wonder Woman's theme is the most catchy superhero theme in a long time, it quickly gained a lot of appreciation and by continuing on using it, Gregson-Williams collaborates to making Wonder Woman the strong cinematic icon she's setting out to be.
The irregular reception of previous DCEU movies also extols the impact of Wonder Woman, as do the distinct styles between the films. One of the DCEU's biggest virtues is that singularity of each film; be it a near disaster movie epic such as Man Of Steel, a complex deconstruction of heroic values such as Batman v Superman, an stylish chaos such as Suicide Squad or a traditional, graceful superhero film such as Wonder Woman, these movies are all in the same universe, and that very fact is an example of its richness. A lot of people will think Wonder Woman is the best DCEU movie of the lot, some will stick to BVS, others to MOS, maybe for some it's Shazam, but that's the fun of it: we can discuss this forever. Each of these movies mean different things to different people, we're way past simply labelling one as "better" and the other as "worse".
Wonder Woman, however, is not simply a movie about a very strong woman. It's an achievement for every woman. There were tons of girls dressed up as Wonder Woman in the theater, and just seeing how ecstatic they were after the movie brought me joy. There were tons of applause. It's a mark. Be that as it may, Wonder Woman will be remembered as the most impactful superhero film of its time. In 1978, Superman showed to the world how a man could fly; in 2017, Wonder Woman showed to the world how a woman can fight.
Honestly, I don't know how anyone could even consider that there was the slightest chance of this movie not being good, and I'm gonna tell you why: this is the very first big female-led superhero movie, in which the title character also happens to be the greatest female superhero in history. If you really think that Patty Jenkins, also the first woman to ever direct a superhero movie of this caliber in a industry where women barely stand any chances to get to direct major blockbusters, would let this movie be anything less than great... You've got another thing coming, mate.
Wonder Woman is a traditional, oldschool superhero movie, but the first essentially feminist one at it, and they couldn't have chosen a better setting to tell this story, or a better character to star in it. The movie's social comments are strong and constantly present, but never forced, because it is only natural: by placing Diana, a princess raised in an island of warrior women, in the middle of the reality of World War I, the absurdities of the feminine role in the world - and so many other human corruptions - automatically come to light. The way Diana reacts to this world raises a great sense of awareness, with a touch of poignant humor to it. There is a very funny subtle arc of her wanting to take out her cloak, but not being able to because her armor is "barely any clothes", hinting not only at society's sexist feminine dressing code - which is still a thing today -, but also gradually adding power to the iconography of Wonder Woman in full costume; this is Wonder Woman's much awaited debut on the big screen in a solo movie, and like Superman and Batman before her, her first appearance needed to be something incredibly striking. Patty knew that, Gal knew that, and they made it happen. Even if we already saw her in BVS, the very first time Wonder Woman walks up in full costume here is undoubtedly one of the most iconic moments in superhero cinema.
Jenkins is extremely devoted to giving Wonder Woman the iconic debut film she deserves, and she nails it - there's quite a bit of remarkable shots and set pieces that let out the same imagetic power as in Donner's Superman, Burton's Batman or even Raimi's Spider-Man, and I must highlight the No Man's Land sequence. It's my favorite part of the movie; Jenkins and Heinberg carefully work on Diana's mindset as she first witness the horrors of human war, not being able to help everyone, horses being hurt so they can move faster, a mother and a child begging for help, and it all leads up to the powerful moment of a woman crossing the land no man could cross - and Heinberg's dialogue doesn't rely on obvious statements such as "fortunately I'm a woman" (I'm looking at you, Batwoman trailer), it simply lets the image strike us, because it is powerful enough by itself, and boy did that cause some serious goosebumps.
Speaking of dialogue... It's so terrific, so well written. The exchanges between Diana and Steve Trevor are very clever and funny, but most of all natural. All the characters are also extremely likable; Allan Heinberg's writing knows that not all of them can be given deep development, but nonetheless he gives them stories, personalities and purposes, and that - plus the charismatic performances - makes them very empathetic. The villains are not as remarkable as in some of the other DCEU films, but they didn't need to be; the movie doesn't require in-depth arcs from its villains. They have a strong presence when they're in scene and a well elaborated lore, and that's everything they need.
Contrary to the Nordic mythology depicted in the MCU, here we are talking about real gods, true deities, not superpowerful aliens that only strike a similar image - and that also brings a few narrative dangers along with it, after all, it was in greek mythological stories that the concept of Deus Ex Machina first appeared. Heinberg's screenplay, though, makes a few clever twists in that mythology to avoid easy solutions, which adds to the storytelling, the world building and the developing of the themes as well. The lore surrounding the God of War Ares, for example, is not a simple Diabolus Ex Machina as "he influences men to war and if you kill him every man goes back to being good and everything's alright", no, it's more narratively complicated and socially engaging than that.
And Gal Gadot... I'm at a loss for words. I'll confess right here that when she was first announced as Wonder Woman, I was one of the few who were very opposed to that casting. I've never been so wrong in my life, and I've never been so happy about it. She really is Wonder Woman. She's so graceful and adorable, but a major badass when she needs to be. The way she moves, the way she curiously looks at things, the way she speaks, and the way she incarnates Diana's evolving from her naive beginnings to the wise warrior... She's not only an icon, she's a true hero. Comparisons to Christopher Reeve's Superman were made for good reasons.
Chris Pine is also great, he walks perfectly in the line between funny and serious, Steve Trevor is a darling character and his chemistry with Gal is on point. Their relationship is very well constructed and becomes highly emotional by the end - there are scenes that filled my heart with joy, and others that made it ache.
The action is exciting and full of originality, and I like how Jenkins uses slow-motion differently than Zack Snyder. I know that Snyder helped her direct some of the action sequences, which is understandable since Jenkins had no experience with this type of movie, but you can tell it's not the same. In the fights themselves, there's this feel of sensibility to how these people react to Diana, and it's slightly different from the typical "regular people react to superhumans among them" trope. The cinematography is very keen on portraying the difference between Themyscira - an island of colors and natural beauty - and "jolly ol' London" - desaturated and smoggy, a scenario in which Diana's colorful armor shines in a most beautiful contrast.
And the soundtrack. Rupert Gregson-Williams made a beautiful score that brings out the best in every scene. It's heroic, very heartfelt, and loyal to the foundations of what makes superhero music so memorable. Gregson-Williams adds new themes to compose Wonder Woman's musical identity, but Hans Zimmer's main theme from BVS still lives, and it plays in some heart-pounding scenes. I love that they're dedicating that much attention to the musical continuity, because amongst Marvel's many qualities, they're doing a lousy job in that area. Wonder Woman's theme is the most catchy superhero theme in a long time, it quickly gained a lot of appreciation and by continuing on using it, Gregson-Williams collaborates to making Wonder Woman the strong cinematic icon she's setting out to be.
The irregular reception of previous DCEU movies also extols the impact of Wonder Woman, as do the distinct styles between the films. One of the DCEU's biggest virtues is that singularity of each film; be it a near disaster movie epic such as Man Of Steel, a complex deconstruction of heroic values such as Batman v Superman, an stylish chaos such as Suicide Squad or a traditional, graceful superhero film such as Wonder Woman, these movies are all in the same universe, and that very fact is an example of its richness. A lot of people will think Wonder Woman is the best DCEU movie of the lot, some will stick to BVS, others to MOS, maybe for some it's Shazam, but that's the fun of it: we can discuss this forever. Each of these movies mean different things to different people, we're way past simply labelling one as "better" and the other as "worse".
Wonder Woman, however, is not simply a movie about a very strong woman. It's an achievement for every woman. There were tons of girls dressed up as Wonder Woman in the theater, and just seeing how ecstatic they were after the movie brought me joy. There were tons of applause. It's a mark. Be that as it may, Wonder Woman will be remembered as the most impactful superhero film of its time. In 1978, Superman showed to the world how a man could fly; in 2017, Wonder Woman showed to the world how a woman can fight.

Gareth von Kallenbach (980 KP) rated Tropico 6 in Video Games
Aug 14, 2019
I used to spend my time dreaming of what it would be like to live in a tropical paradise. No concerns in the world except for when my next umbrella drink was to arrive and how long I could nap before flipping over and beginning the whole process again. The leisurely island lifestyle seemed to be the perfect escape from the non-stop chaotic life that has become my own. Getting my hands-on Tropico 6, developer Limbic Entertainment’s latest installment of the popular city-builder series, quickly turned my peaceful dreams into a hectic, fast-paced adventure. Now instead of wondering what the difference between SPF 15 and SPF 30 in my sunblock are, I was forced to quell revolutions, ensure that my people had enough entertainment and housing, and promising improvement in healthcare…all in the hopes of getting re-elected and I loved every minute of it.
Tropico 6 takes the familiar city builder game and turns it on its head a bit. You begin your life as El Presidente with the ability to customize the look and feel of your miniature ruler. Not only dealing with his/her physical attributes, but also defining their personality type. This provides special in-game bonuses which can affect your influence with the super-powers or even the internal factions themselves. Your next option is to design what your palace will look like, everything from roof-top holographic images of yourself, to the type of wall that surrounds your palace. While these are really nothing more than decorative facades on which you will build your spanning empire, it’s these little touches where Tropico really shines.
For those who haven’t played Tropico before, there is a two-hour tutorial that takes you through not only the basics, but some of the advanced concepts as well. It introduces the player to not only specific buildings, but also some of the more in-depth features that are provided. Concepts such as firing an individual from a building and closing the opening job requisition or identifying rebels and putting down uprisings are all covered in detail here. The tutorial however barely scratches the surface as to all the things that can be done. Thankfully Tropico 6 includes fifteen story missions that take you through numerous game concepts and challenges to build upon what the tutorial has taught you.
There are essentially two ways one can play Tropico 6, there are the story missions as well as the sandbox mode. While players will likely be quick to want to jump into Sandbox mode and begin cultivating their own island, there are compelling reasons to play through the story missions first. The story missions are not truly connected to one another, and while you must complete several to unlock them all, there isn’t an order in which you need to play them. If you go in order, the game will take you through the various “Era’s” that are new to the series. Starting with Colonial times where you regularly need to appease the crown until you can raise enough revolutionaries (or money) to claim your independence. Working your way through the World Wars (which roughly cover the events between World War I and World War II), into the Cold war and finally Modern Times. Each of the Eras unlock access to specific technology and buildings, ensuring that each Era provides a unique challenge to overcoming certain obstacles. Each story mission tasks you with a specific goal and places several obstacles in your way. Everything from claiming independence in the first mission, to going after the seedy underbelly of crime and bringing down a notorious kingpin. The story missions themselves last anywhere from one to several hours, ensuring plenty of game play in each one.
Tropico 6 brings a lot of new concepts and gameplay to the series. The game now takes place on a series of islands interconnected with docks and bridges. It’s easy to focus on your main island only to forget your others, and some missions will task you with specific goals that can only be created outside the main island. It’s a good introduction to thinking on a wider scale. Additionally, you can build a pirate cove that allow you to send pirates on raids. These raids involve everything from “rescuing” educated people or stealing wonders from around the world, like the Eiffel Tower or the Statue of Liberty. A new character known simply as “The Broker” provides opportunities to raise cash for your swiss bank account. The swiss bank account is a private account for El Presidente’ and allows him to purchase items from the Broker. These can be anything from blue prints that unlock buildings at a cheaper price, or the opportunity to automatically complete a demand without having to do the grunt work behind it. Election speeches also make their return to Tropico 6, elections are held every ten years to ensure you are keeping the people in your island nation happy. Lose an election and you lose the game, fairly straight forward. One opportunity to sway your people is to craft election speeches from the four categories. These include acknowledging an issue (like entertainment or health care), praising one of the four factions that exist on Tropico, blaming a super power (Axis or Allies) for the current state of affairs and finally making a promise to address a specific issue. Be warned however, that each of these choices can hold severe consequences and note that a promise to address a concern means you’ll be focusing on that before the next election.
Each of the folks who inhabit the island are individuals. You can literally select any person walking down the street and identify who they are, how they are leaning in the upcoming election, what political party they belong to and even where they work. If someone is a political rival you can bribe them to choose your side, if a particular set of rebels are causing issues you can have them arrested or locked up in an asylum. You can even execute any individual you want; however, this will have lasting consequences. The amount of detail is staggering; however, Tropico 6 does an excellent job of allowing you to be as micro managing as you want to be. While you can certainly go in and fire individuals from the various businesses that pop up, you certainly don’t have to.
Graphically Tropico 6 is a spectacle in itself. Everything from the waves as they slowly crash upon the shoreline, to the awe-inspiring sunsets. It’s certainly one of the most beautiful city builders around. Each building is unique enough to identify it easily and each has its own unique flavor all to itself. Even with all of this, I never encountered any hiccups in performance, and load screens are pretty much left to new games. Its soundtrack has a distinctive island flair to it, and while the longer you play the more repetitive it becomes, I never felt the urge to simply mute it. In fact, I found myself humming some of the tunes while doing chores around the house…yes it can get in your head like that.
Tropico 6 does have some flaws, but nothing truly game breaking. The road construction tool, while doing it’s very best to identify the best path you wish to take, will sometimes go a bit crazy. Spaces between buildings which should allow for careful road placement will be blocked for unknown reasons, which can force you to destroy existing buildings if you haven’t planned for expansion appropriately enough. With so much to do, some of the specific tools or buildings can be a bit difficult to find, in particular once you “acquire” a world wonder it took me several attempts to locate where you can go to actually place it. Again, nothing that stops the game in it’s tracks, and certainly some things that can easily be patched in later releases of the game.
Tropico 6 is all about freedom, the freedom to rule your tiny island kingdom the way you want. Well… at least the way you want as long as you can appease the numerous factions and ensure you get re-elected in the next general elections. You are free to do as much or as little as you want, and you are free to dig in as deep as any city builder type game allows you to go. The included stories ensure that you have at least 40-50 hours of defined content, but it’s the limitless playability of the sandbox setting where the game truly shines. The game isn’t perfect, but it’s about as close as city-builder games can get these days. It’s mix of humor, city management, and that one-more turn itch will keep you playing long after you told yourself you should go to bed. Long live El Presidente’! Viva Tropico!
What I liked: Variety of Story Missions, Excellent Tutorial, Amazing visuals
What I liked less: Road tool seems a bit finicky, some items are difficult to locate
Tropico 6 takes the familiar city builder game and turns it on its head a bit. You begin your life as El Presidente with the ability to customize the look and feel of your miniature ruler. Not only dealing with his/her physical attributes, but also defining their personality type. This provides special in-game bonuses which can affect your influence with the super-powers or even the internal factions themselves. Your next option is to design what your palace will look like, everything from roof-top holographic images of yourself, to the type of wall that surrounds your palace. While these are really nothing more than decorative facades on which you will build your spanning empire, it’s these little touches where Tropico really shines.
For those who haven’t played Tropico before, there is a two-hour tutorial that takes you through not only the basics, but some of the advanced concepts as well. It introduces the player to not only specific buildings, but also some of the more in-depth features that are provided. Concepts such as firing an individual from a building and closing the opening job requisition or identifying rebels and putting down uprisings are all covered in detail here. The tutorial however barely scratches the surface as to all the things that can be done. Thankfully Tropico 6 includes fifteen story missions that take you through numerous game concepts and challenges to build upon what the tutorial has taught you.
There are essentially two ways one can play Tropico 6, there are the story missions as well as the sandbox mode. While players will likely be quick to want to jump into Sandbox mode and begin cultivating their own island, there are compelling reasons to play through the story missions first. The story missions are not truly connected to one another, and while you must complete several to unlock them all, there isn’t an order in which you need to play them. If you go in order, the game will take you through the various “Era’s” that are new to the series. Starting with Colonial times where you regularly need to appease the crown until you can raise enough revolutionaries (or money) to claim your independence. Working your way through the World Wars (which roughly cover the events between World War I and World War II), into the Cold war and finally Modern Times. Each of the Eras unlock access to specific technology and buildings, ensuring that each Era provides a unique challenge to overcoming certain obstacles. Each story mission tasks you with a specific goal and places several obstacles in your way. Everything from claiming independence in the first mission, to going after the seedy underbelly of crime and bringing down a notorious kingpin. The story missions themselves last anywhere from one to several hours, ensuring plenty of game play in each one.
Tropico 6 brings a lot of new concepts and gameplay to the series. The game now takes place on a series of islands interconnected with docks and bridges. It’s easy to focus on your main island only to forget your others, and some missions will task you with specific goals that can only be created outside the main island. It’s a good introduction to thinking on a wider scale. Additionally, you can build a pirate cove that allow you to send pirates on raids. These raids involve everything from “rescuing” educated people or stealing wonders from around the world, like the Eiffel Tower or the Statue of Liberty. A new character known simply as “The Broker” provides opportunities to raise cash for your swiss bank account. The swiss bank account is a private account for El Presidente’ and allows him to purchase items from the Broker. These can be anything from blue prints that unlock buildings at a cheaper price, or the opportunity to automatically complete a demand without having to do the grunt work behind it. Election speeches also make their return to Tropico 6, elections are held every ten years to ensure you are keeping the people in your island nation happy. Lose an election and you lose the game, fairly straight forward. One opportunity to sway your people is to craft election speeches from the four categories. These include acknowledging an issue (like entertainment or health care), praising one of the four factions that exist on Tropico, blaming a super power (Axis or Allies) for the current state of affairs and finally making a promise to address a specific issue. Be warned however, that each of these choices can hold severe consequences and note that a promise to address a concern means you’ll be focusing on that before the next election.
Each of the folks who inhabit the island are individuals. You can literally select any person walking down the street and identify who they are, how they are leaning in the upcoming election, what political party they belong to and even where they work. If someone is a political rival you can bribe them to choose your side, if a particular set of rebels are causing issues you can have them arrested or locked up in an asylum. You can even execute any individual you want; however, this will have lasting consequences. The amount of detail is staggering; however, Tropico 6 does an excellent job of allowing you to be as micro managing as you want to be. While you can certainly go in and fire individuals from the various businesses that pop up, you certainly don’t have to.
Graphically Tropico 6 is a spectacle in itself. Everything from the waves as they slowly crash upon the shoreline, to the awe-inspiring sunsets. It’s certainly one of the most beautiful city builders around. Each building is unique enough to identify it easily and each has its own unique flavor all to itself. Even with all of this, I never encountered any hiccups in performance, and load screens are pretty much left to new games. Its soundtrack has a distinctive island flair to it, and while the longer you play the more repetitive it becomes, I never felt the urge to simply mute it. In fact, I found myself humming some of the tunes while doing chores around the house…yes it can get in your head like that.
Tropico 6 does have some flaws, but nothing truly game breaking. The road construction tool, while doing it’s very best to identify the best path you wish to take, will sometimes go a bit crazy. Spaces between buildings which should allow for careful road placement will be blocked for unknown reasons, which can force you to destroy existing buildings if you haven’t planned for expansion appropriately enough. With so much to do, some of the specific tools or buildings can be a bit difficult to find, in particular once you “acquire” a world wonder it took me several attempts to locate where you can go to actually place it. Again, nothing that stops the game in it’s tracks, and certainly some things that can easily be patched in later releases of the game.
Tropico 6 is all about freedom, the freedom to rule your tiny island kingdom the way you want. Well… at least the way you want as long as you can appease the numerous factions and ensure you get re-elected in the next general elections. You are free to do as much or as little as you want, and you are free to dig in as deep as any city builder type game allows you to go. The included stories ensure that you have at least 40-50 hours of defined content, but it’s the limitless playability of the sandbox setting where the game truly shines. The game isn’t perfect, but it’s about as close as city-builder games can get these days. It’s mix of humor, city management, and that one-more turn itch will keep you playing long after you told yourself you should go to bed. Long live El Presidente’! Viva Tropico!
What I liked: Variety of Story Missions, Excellent Tutorial, Amazing visuals
What I liked less: Road tool seems a bit finicky, some items are difficult to locate

Lee (2222 KP) rated Aquaman (2018) in Movies
Dec 14, 2018
A very enjoyable DCEU movie!
Before I begin, I just wanted to describe my feelings on the state of the DCEU up until now and hopefully this will be a good indication as to whether or not you're going to agree with me when it comes to Aquaman. So, as I'm sure most people will agree, so far the whole thing has been a bit of a disaster. A rush to try and bottle what Marvel have spent the last 10 years crafting and achieving, with just a handful of below average and inconsistently toned movies. I liked Man of Steel, and I didn't mind Batman V Superman, although I do understand why many people were disappointed. I really enjoyed Wonder Woman, and I found a lot to like within Justice League too. But as for Suicide Squad, well that one was just a ridiculous mess. And with all the uncertainty around the future of Henry Cavill and Ben Affleck in their roles as Superman and Batman, it seems DC still have a long way to go in terms of laying solid foundations for some decent universe building to rival Marvel.
So that brings us to Aquaman, probably the only other character of interest from Justice League who has yet to get his own origin/standalone movie. We got glimpses in Justice League, tastes of the underwater water world, and brief appearances from Amber Heards character Mera, so it's good to be able to expand on what has the potential to be a really strong, interesting character. And under the direction of James Wan, hopefully another welcome deviation from the dark, dull earlier DC movies that received so much criticism.
As far as origin stories go, things get off to a strong start. Lighthouse keeper Thomas Curry finds Atlantean queen Atlanna (Nicole Kidman) washed up on the rocks one day and takes her in to care for her. They fall in love, eventually giving birth to Arthur. A few years later and it's clear that Atlanna cannot stay. She returns to Atlantis, promising that she'll return to him one day, leaving Thomas to raise Arthur. When we join Arthur again, it's one year following the events of the Justice League and the defeat of Steppenwolf. Taking care of a bunch of hi-tech pirates who have boarded a submarine, but still finding time to return home to dad for a few beers and a laugh with the locals. He's left the world of Atlantis behind him, having been banished for being a half breed, and feeling anger at the treatment his mother received for giving birth to him. It's not long though before things all start kicking off and he had to return to life under the sea. Half brother Orm (Patrick Wilson) is looking to wage war on the surface world in retaliation for all the destruction and pollution within the seas, and begins trying to gain support from the seven kingdoms. Meanwhile, one of the pirates Aquaman encountered earlier has got his hands on some Atlantean technology, becoming Black Manta and vowing to get his revenge. During an undersea meeting with Vulko, aid to Atlanna and the man responsible for training Arthur as a child, Arthur is urged to find the lost Trident of Atlan, a magic artifact that once belonged to Atlantis’ first ruler. By wielding the trident, Arthur can reclaim his rightful place as king, hopefully uniting the worlds of land and sea.
There is a LOT going on here, and luckily for the most part, it all works relatively well. The quest for the trident is a bit like an Indiana Jones quest - Arthur and Mera have to undertake a trek across, and below, the Sahara desert, a trip to Sicily, a perilous boat trip and a journey to a hidden world deep within the ocean. The Black Manta storyline seems a bit unnecessary and annoying at times, although does provide some great action (and a setup for a sequel). The underwater scenes involving Atlantis and the other kingdoms are absolutely beautiful to look at, very detailed and imaginative, but these are the areas that unfortunately begin to let the movie down. Culminating in an epic underwater battle involving thousands of different creatures and weapons, the movie ends up as just another DCEU CGI overload.
Despite that, I actually had a lot of fun with this movie, and I particularly loved the action. Fluid, balletic fight scenes, with the viewpoint flowing above and around those involved, we follow a character as he powers through walls and roofs, pulling out to reveal and follow other characters in action, the direction of these scenes is extremely effective. Overall, this is definitely a strong step up for the DCEU and a worthy standalone movie. I just hope they can now keep this momentum going.
So that brings us to Aquaman, probably the only other character of interest from Justice League who has yet to get his own origin/standalone movie. We got glimpses in Justice League, tastes of the underwater water world, and brief appearances from Amber Heards character Mera, so it's good to be able to expand on what has the potential to be a really strong, interesting character. And under the direction of James Wan, hopefully another welcome deviation from the dark, dull earlier DC movies that received so much criticism.
As far as origin stories go, things get off to a strong start. Lighthouse keeper Thomas Curry finds Atlantean queen Atlanna (Nicole Kidman) washed up on the rocks one day and takes her in to care for her. They fall in love, eventually giving birth to Arthur. A few years later and it's clear that Atlanna cannot stay. She returns to Atlantis, promising that she'll return to him one day, leaving Thomas to raise Arthur. When we join Arthur again, it's one year following the events of the Justice League and the defeat of Steppenwolf. Taking care of a bunch of hi-tech pirates who have boarded a submarine, but still finding time to return home to dad for a few beers and a laugh with the locals. He's left the world of Atlantis behind him, having been banished for being a half breed, and feeling anger at the treatment his mother received for giving birth to him. It's not long though before things all start kicking off and he had to return to life under the sea. Half brother Orm (Patrick Wilson) is looking to wage war on the surface world in retaliation for all the destruction and pollution within the seas, and begins trying to gain support from the seven kingdoms. Meanwhile, one of the pirates Aquaman encountered earlier has got his hands on some Atlantean technology, becoming Black Manta and vowing to get his revenge. During an undersea meeting with Vulko, aid to Atlanna and the man responsible for training Arthur as a child, Arthur is urged to find the lost Trident of Atlan, a magic artifact that once belonged to Atlantis’ first ruler. By wielding the trident, Arthur can reclaim his rightful place as king, hopefully uniting the worlds of land and sea.
There is a LOT going on here, and luckily for the most part, it all works relatively well. The quest for the trident is a bit like an Indiana Jones quest - Arthur and Mera have to undertake a trek across, and below, the Sahara desert, a trip to Sicily, a perilous boat trip and a journey to a hidden world deep within the ocean. The Black Manta storyline seems a bit unnecessary and annoying at times, although does provide some great action (and a setup for a sequel). The underwater scenes involving Atlantis and the other kingdoms are absolutely beautiful to look at, very detailed and imaginative, but these are the areas that unfortunately begin to let the movie down. Culminating in an epic underwater battle involving thousands of different creatures and weapons, the movie ends up as just another DCEU CGI overload.
Despite that, I actually had a lot of fun with this movie, and I particularly loved the action. Fluid, balletic fight scenes, with the viewpoint flowing above and around those involved, we follow a character as he powers through walls and roofs, pulling out to reveal and follow other characters in action, the direction of these scenes is extremely effective. Overall, this is definitely a strong step up for the DCEU and a worthy standalone movie. I just hope they can now keep this momentum going.

BankofMarquis (1832 KP) rated Mister Roberts (1955) in Movies
Apr 10, 2020
Well Acted
A staple of Old Hollywood under the Studio System was to adapt to the film Broadway shows that were a big hit. One such hit was the 1948 WWII play MISTER ROBERTS starring Henry Fonda (who would win a Tony Award for his performance).
In 1955, Paramount Studios mounted a film production of MISTER ROBERTS starring Fonda, James Cagney (in his last film role for Paramount - who he had been under contract to for 25 years), William Powell (in his last film role) and a young "up-and-comer" by the name of Jack Lemon.
Set in the waning days of World War II aboard a "cargo vessel", MISTER ROBERTS tells the tale of...well...Mister Roberts, the cargo officer who is keeping the ship afloat - serving as a buffer between the crew and the tyrannical Captain. Roberts longs for one thing - to join the war on a battleship, but the Captain knows his success is dependent on Roberts.
Paramount considered Fonda too old for the role, so they sought out younger stars like Marlon Brando and William Holden, but Director John Ford insisted on Fonda - and a wise choice it was. Fonda's easy-going natural personality - tinged with anger and regret - is perfectly suited for this role. He is just as at home joking around with the sailors as he is going mano-a-mano with the Captain. Also perfectly cast is the great James Cagney as the Captain who is only concerned about 1 thing - how he is perceived by the higher ups in the Navy. The conflict between Cagney and Fonda is dynamite and it is worth the price of admission just to watch these 2 Hollywood heavyweights go at it.
Jack Lemon won his first Oscar (as Best Supporting Actor) for portraying Mr. Roberts bunkmate, Ensign Pulver. It is a perfect match of character and actor and you can see where the greatness that is Jack Lemon (an under-rated actor) stems from. The surprise to me at this viewing was the strong work of William Powell (THE THIN MAN movie series) as Doc, the best friend of Mr. Roberts aboard the ship. He has an ease and rapport with Fonda and when Fonda, Powell and Lemon share the screen together the film sparkles.
And that's the best part - and the worst part - of this great film. It looks like a filmed stage play. Veteran Director John Ford looks like he was "mailing it in" on this one, in that he would just put his camera in one stationary position and let his actors play the scenes like they were in a play. This is either laziness - or genius - at the hands of Ford (I would argue probably a little of each). He was wise enough to know he had some incredible talent (Fonda, Cagney, Powell and Lemon) - and a strong script by Frank S. Nugent and Joshua Logan (based on the stage play by Logan and Thomas Hagen...based on Hagen's book), so he stayed out of the way as much as possible.
Consequently, the first part of this film is a bit talky and stagey looking and drags just a bit, but once the film catches it's steam - and these 4 stars light up the screen - this film is well worth watching.
Letter Grade: A
9 stars (out of 10) and you can take that to the Bank(ofMarquis)
P.S.: I caught Mister Roberts on the great cable channel TURNER CLASSIC MOVIES - but (as far as I can tell) it's not scheduled to be re-run there anytime soon (and is not streamable on the Watch TCM app), so you'll need to rent it at all the "normal" places (YouTube, GoogePLay, iTunes and Vudu)
In 1955, Paramount Studios mounted a film production of MISTER ROBERTS starring Fonda, James Cagney (in his last film role for Paramount - who he had been under contract to for 25 years), William Powell (in his last film role) and a young "up-and-comer" by the name of Jack Lemon.
Set in the waning days of World War II aboard a "cargo vessel", MISTER ROBERTS tells the tale of...well...Mister Roberts, the cargo officer who is keeping the ship afloat - serving as a buffer between the crew and the tyrannical Captain. Roberts longs for one thing - to join the war on a battleship, but the Captain knows his success is dependent on Roberts.
Paramount considered Fonda too old for the role, so they sought out younger stars like Marlon Brando and William Holden, but Director John Ford insisted on Fonda - and a wise choice it was. Fonda's easy-going natural personality - tinged with anger and regret - is perfectly suited for this role. He is just as at home joking around with the sailors as he is going mano-a-mano with the Captain. Also perfectly cast is the great James Cagney as the Captain who is only concerned about 1 thing - how he is perceived by the higher ups in the Navy. The conflict between Cagney and Fonda is dynamite and it is worth the price of admission just to watch these 2 Hollywood heavyweights go at it.
Jack Lemon won his first Oscar (as Best Supporting Actor) for portraying Mr. Roberts bunkmate, Ensign Pulver. It is a perfect match of character and actor and you can see where the greatness that is Jack Lemon (an under-rated actor) stems from. The surprise to me at this viewing was the strong work of William Powell (THE THIN MAN movie series) as Doc, the best friend of Mr. Roberts aboard the ship. He has an ease and rapport with Fonda and when Fonda, Powell and Lemon share the screen together the film sparkles.
And that's the best part - and the worst part - of this great film. It looks like a filmed stage play. Veteran Director John Ford looks like he was "mailing it in" on this one, in that he would just put his camera in one stationary position and let his actors play the scenes like they were in a play. This is either laziness - or genius - at the hands of Ford (I would argue probably a little of each). He was wise enough to know he had some incredible talent (Fonda, Cagney, Powell and Lemon) - and a strong script by Frank S. Nugent and Joshua Logan (based on the stage play by Logan and Thomas Hagen...based on Hagen's book), so he stayed out of the way as much as possible.
Consequently, the first part of this film is a bit talky and stagey looking and drags just a bit, but once the film catches it's steam - and these 4 stars light up the screen - this film is well worth watching.
Letter Grade: A
9 stars (out of 10) and you can take that to the Bank(ofMarquis)
P.S.: I caught Mister Roberts on the great cable channel TURNER CLASSIC MOVIES - but (as far as I can tell) it's not scheduled to be re-run there anytime soon (and is not streamable on the Watch TCM app), so you'll need to rent it at all the "normal" places (YouTube, GoogePLay, iTunes and Vudu)

Gareth von Kallenbach (980 KP) rated Live Die Repeat: Edge of Tomorrow (2014) in Movies
Jun 19, 2019
When the world falls under attack from a bizarre alien threat the world’s militaries unite to wage a desperate battle to save humanity. In the new film “Edge of Tomorrow”, Tom Cruise stars as Major Cage, a smug p.r. specialist who holds numerous interviews and press conferences convincing people to enlist and join the war effort and promising victory while keeping himself in safe locales far from the action.
When Cage learns that he is to be embedded with fighting units in a major offensive following the first victory by the humans, he balks and attempts to blackmail his new superior General Bringham (Paul Gleeson), into letting him stay away from combat zones.
Gleeson calls his bluff and Cage soon awakens at a forward base where his orders list him as a deserter who impersonates an officer and as such, is not to have any communication and is to be inserted into combat the following morning.
With no combat training at all since he was pulled from a P.R. firm and only had R.O.T.C. in college, Cage is highly unsuited to combat. He is not even capable of getting the weapons on his power suit to go off safety mode.
The battle goes badly and Cage and his fellow troops are decimated but shortly before his death, Cage gets himself up close and personal with the enemy and goes down in a blaze of glory.
Cage then unexpectedly awakens and it is the previous morning but he has all the knowledge of what happened previously. His efforts to warn his superiors fail and once again the invasion becomes a disaster. Cage is caught in a loop repeating the doomed mission but each time out he makes subtle changes and learns from his mistakes.
One such change has him encounter war hero Rita Vrataski (Emily Blunt) who oddly enough recognizes what is happening to Cage and instructs him to find her when he awakens.
Despite some effort, Cage manages to locate and convince Rita and the two of them work to build Cages combat skills all the while attempting to understand the nature of the enemy and what is happening to them.
With the advantage of being able to repeat the same day over and over the unlikely pair becomes the best hope for humanity and set about to save the day.
The film has a very solid and enjoyable premise and I liked the way they handled Cruise’s character. When I first heard of the film I thought he was a bit old to play a combat rookie unless they were hard pressed and forced him into duty but even then he would have some kind of training.
The film has some great supporting performances and great FX that really popped in IMAX 3D. I really enjoyed the action and the story and while if you really stop and analyze it you may find issues with the time loops and possible paradoxes presented, the main thing is that it is an action film that actually gives fans a story, solid characters, and an interesting premise.
Cruise and Blunt work well with one another and I must say that the film is right there with “Captain America: The Winter Soldier” as the best film of the summer offerings to date in my opinion. Check this one out as you will not want to miss it.
http://sknr.net/2014/06/06/edge-tomorrow/
When Cage learns that he is to be embedded with fighting units in a major offensive following the first victory by the humans, he balks and attempts to blackmail his new superior General Bringham (Paul Gleeson), into letting him stay away from combat zones.
Gleeson calls his bluff and Cage soon awakens at a forward base where his orders list him as a deserter who impersonates an officer and as such, is not to have any communication and is to be inserted into combat the following morning.
With no combat training at all since he was pulled from a P.R. firm and only had R.O.T.C. in college, Cage is highly unsuited to combat. He is not even capable of getting the weapons on his power suit to go off safety mode.
The battle goes badly and Cage and his fellow troops are decimated but shortly before his death, Cage gets himself up close and personal with the enemy and goes down in a blaze of glory.
Cage then unexpectedly awakens and it is the previous morning but he has all the knowledge of what happened previously. His efforts to warn his superiors fail and once again the invasion becomes a disaster. Cage is caught in a loop repeating the doomed mission but each time out he makes subtle changes and learns from his mistakes.
One such change has him encounter war hero Rita Vrataski (Emily Blunt) who oddly enough recognizes what is happening to Cage and instructs him to find her when he awakens.
Despite some effort, Cage manages to locate and convince Rita and the two of them work to build Cages combat skills all the while attempting to understand the nature of the enemy and what is happening to them.
With the advantage of being able to repeat the same day over and over the unlikely pair becomes the best hope for humanity and set about to save the day.
The film has a very solid and enjoyable premise and I liked the way they handled Cruise’s character. When I first heard of the film I thought he was a bit old to play a combat rookie unless they were hard pressed and forced him into duty but even then he would have some kind of training.
The film has some great supporting performances and great FX that really popped in IMAX 3D. I really enjoyed the action and the story and while if you really stop and analyze it you may find issues with the time loops and possible paradoxes presented, the main thing is that it is an action film that actually gives fans a story, solid characters, and an interesting premise.
Cruise and Blunt work well with one another and I must say that the film is right there with “Captain America: The Winter Soldier” as the best film of the summer offerings to date in my opinion. Check this one out as you will not want to miss it.
http://sknr.net/2014/06/06/edge-tomorrow/

Bob Mann (459 KP) rated Official Secrets (2019) in Movies
Mar 13, 2020
Cracking British all star cast (1 more)
Reminds you just how crazy politics was in 2003
The best little UK film you've never seen
A film about whistle-blowing against the backdrop of the Iraq War of 2003 doesn't sound like a very appealing watch, but "Official Secrets" defies all those fears. It's a cracking little UK movie.
Two years after 9/11, and the West has its sights set on Saddam Hussein's regime in Iraq. Tony Blair and George "Dubya" Bush (together with that behind-the-scenes pit-bull Don Cheney - as featured in "Vice") are determined to persuade the United Nations that WMD - Weapons of Mass Destruction - are in place, whether they are or not. London is threatened with being a nuclear wasteland within 45 minutes. Of course, while certain areas of the press (including the leadership of "The Guardian") support the war, the majority of the British people think this is total b*llocks! Two journalists - the irascible and volatile Ed Vulliamy (Rhys Ifans) and the head-down but relentless Martin Bright (Matt Smith) - are determined to uncover the truth behind the two government's machinations.
Enter Katharine Gun (Keira Knightley), an interpreter at GCHQ in Cheltenham who, when brought into a loop of the dirty government dealing, takes great exception to it. Unfortunately, she has signed the Official Secret's Act, a document incompatible with a conscience, and with a Kurdish husband Yasar (Adam Bakri) seeking British residence, she is in no position to throw stones.
Can Katharine's legal team, led by human rights lawyer Ben Emmerson (Ralph Fiennes), keep her away from a long prison sentence?
We've seen lots of fictional movies about the little guy up against the immovable mass and sunglass-wearing creepiness of the state: Will Smith's excellent "Enemy of the State" is a great example. Here the frisson in the script by Gregory Bernstein, Sara Bernstein and director Gavin Hood, based on the book by Marsha and Thomas Mitchell, is that it is all based on fact, brought brilliantly to life with interspersed news footage.
It's easy to forget, with nearly 20 years having passed, just how completely f****d up the world was after 9/11. Sabre-rattling became a US obsession, and the news-reel shots of Bush and Blair trying to justify their actions is really quite vomit-inducing.
Keira Knightley gives one of her best performances in years as the rather naive every-woman for appreciates she's digging a hole but has only dawning realisation as to how deep it goes.
But the supporting cast is also outstanding with Smith and Ifans being enormously entertaining as the journos, supported by their supportive boss - Downton's Matthew Goode. Ralph Fiennes delivers a typically underplayed and powerful performance as the legal beagle. Other well known faces popping up include Tamsin Greig and W1A's Monica Dolan.
How gripped you will be will depend on your memory! Mine is officially useless... so the denouement when it came was a surprise to me! But this is a little British film that really packs a punch. Extremely watchable and with a star cast, this ones a keeper. Highly recommended.
(For the full graphical review, check out One Mann's Movies here - https://bob-the-movie-man.com/2020/03/12/one-manns-movies-dvd-review-official-secrets-2019/ Thanks).
Two years after 9/11, and the West has its sights set on Saddam Hussein's regime in Iraq. Tony Blair and George "Dubya" Bush (together with that behind-the-scenes pit-bull Don Cheney - as featured in "Vice") are determined to persuade the United Nations that WMD - Weapons of Mass Destruction - are in place, whether they are or not. London is threatened with being a nuclear wasteland within 45 minutes. Of course, while certain areas of the press (including the leadership of "The Guardian") support the war, the majority of the British people think this is total b*llocks! Two journalists - the irascible and volatile Ed Vulliamy (Rhys Ifans) and the head-down but relentless Martin Bright (Matt Smith) - are determined to uncover the truth behind the two government's machinations.
Enter Katharine Gun (Keira Knightley), an interpreter at GCHQ in Cheltenham who, when brought into a loop of the dirty government dealing, takes great exception to it. Unfortunately, she has signed the Official Secret's Act, a document incompatible with a conscience, and with a Kurdish husband Yasar (Adam Bakri) seeking British residence, she is in no position to throw stones.
Can Katharine's legal team, led by human rights lawyer Ben Emmerson (Ralph Fiennes), keep her away from a long prison sentence?
We've seen lots of fictional movies about the little guy up against the immovable mass and sunglass-wearing creepiness of the state: Will Smith's excellent "Enemy of the State" is a great example. Here the frisson in the script by Gregory Bernstein, Sara Bernstein and director Gavin Hood, based on the book by Marsha and Thomas Mitchell, is that it is all based on fact, brought brilliantly to life with interspersed news footage.
It's easy to forget, with nearly 20 years having passed, just how completely f****d up the world was after 9/11. Sabre-rattling became a US obsession, and the news-reel shots of Bush and Blair trying to justify their actions is really quite vomit-inducing.
Keira Knightley gives one of her best performances in years as the rather naive every-woman for appreciates she's digging a hole but has only dawning realisation as to how deep it goes.
But the supporting cast is also outstanding with Smith and Ifans being enormously entertaining as the journos, supported by their supportive boss - Downton's Matthew Goode. Ralph Fiennes delivers a typically underplayed and powerful performance as the legal beagle. Other well known faces popping up include Tamsin Greig and W1A's Monica Dolan.
How gripped you will be will depend on your memory! Mine is officially useless... so the denouement when it came was a surprise to me! But this is a little British film that really packs a punch. Extremely watchable and with a star cast, this ones a keeper. Highly recommended.
(For the full graphical review, check out One Mann's Movies here - https://bob-the-movie-man.com/2020/03/12/one-manns-movies-dvd-review-official-secrets-2019/ Thanks).