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Jamie (131 KP) rated 1984 Nineteen Eighty-Four in Books
Jun 4, 2017
Overwhelmingly bleak (1 more)
Stars slow and a little bit didactic
A true nightmare world, a dystopian classic
Winston is our everyman, a middle aged average male living under the heel of a totalitarian regime. His work is bland, his food is bland, his every day routine is bland. Winston is losing it, he wonders about the world that was before the party and resists in small ways. He ponders about the subtle ways that the party exerts it’s control, by perpetual war, by rewriting history, by lying so blatantly that the members of the party have to accept the lies as truth. Winston dreams of revolution and finds himself seeking out others likes him.
Nineteen Eighty-Four was not an easy ready by any means, it’s startlingly brutal. The beginning starts off rather slow as the readers gets to know Winston, the way he thinks and learns about his every day routine and are introduced to key characters. The middle of the book picks up, but it breaks up the pacing of the novel due to the fact that it essentially turns into an essay that outlines the structure of the party and the moral implications of it’s actions. While info dumps can be a bit disjointing to read, I could bear with it for this novel. The third half of the novel caught me off guard and it spun wildly out of control. I loved it, even when I found it difficult to digest. This is what made the book so brilliant, it doesn’t just tell you about right and wrong and then wrap things up nicely, the horrible reality of the book comes crashing down on both Winston and the reader’s head in full force.
The power structure of the party is just downright diabolical. I could think of any other way to describe it; the method of control, the reasons for maintaining such a strict social order, the sheer scale of the party’s reach – all of it was terrifying when taken as a whole. There were points in the second half of the novel where I had to put the book down because it was stressing me out too much, and this was a first for me. I now understand fully what folks mean when they label something as “Orwellian,” and why this novel is hailed as one of the very best of the dystopia genre. Hell, there are others that I read that I thought were bleak, but none quite to this degree. Nineteen Eighty-Four makes other books in the dystopia genre seem like lighthearted adventures novels.
The novel is extremely effective in the delivery of it’s core message about government control and humanity by creating a potential future that is harrowing, particularly because of it’s plausibility, as a warning to all. This is the type of book that will stick with me for a long time and I’m glad I finally sat down to read it.
Nineteen Eighty-Four was not an easy ready by any means, it’s startlingly brutal. The beginning starts off rather slow as the readers gets to know Winston, the way he thinks and learns about his every day routine and are introduced to key characters. The middle of the book picks up, but it breaks up the pacing of the novel due to the fact that it essentially turns into an essay that outlines the structure of the party and the moral implications of it’s actions. While info dumps can be a bit disjointing to read, I could bear with it for this novel. The third half of the novel caught me off guard and it spun wildly out of control. I loved it, even when I found it difficult to digest. This is what made the book so brilliant, it doesn’t just tell you about right and wrong and then wrap things up nicely, the horrible reality of the book comes crashing down on both Winston and the reader’s head in full force.
The power structure of the party is just downright diabolical. I could think of any other way to describe it; the method of control, the reasons for maintaining such a strict social order, the sheer scale of the party’s reach – all of it was terrifying when taken as a whole. There were points in the second half of the novel where I had to put the book down because it was stressing me out too much, and this was a first for me. I now understand fully what folks mean when they label something as “Orwellian,” and why this novel is hailed as one of the very best of the dystopia genre. Hell, there are others that I read that I thought were bleak, but none quite to this degree. Nineteen Eighty-Four makes other books in the dystopia genre seem like lighthearted adventures novels.
The novel is extremely effective in the delivery of it’s core message about government control and humanity by creating a potential future that is harrowing, particularly because of it’s plausibility, as a warning to all. This is the type of book that will stick with me for a long time and I’m glad I finally sat down to read it.

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Ross (3284 KP) rated Cold Iron (Masters & Mages #1) in Books
Jan 22, 2019
Elaborate prose and an unsettling amount of "wait and see" damaged my enjoyment
This book feels like your standard coming-of-age fantasy - young man from a simple village finds himself in the big city destined for greatness and surrounds himself with strong watchers while he grows into his potential. It is that and it is so much more.
The story that is told is how Aranthur, this young man (selected from his village to attend the big city university) finds himself in the midst of conflict and significant events in the empire's changing status. The idea of fate dictating that this one man would be at the centre of things (see Wheel of Time) is not one that is explored here. While it is hinted at (he is frequently told off for ending up in unusual circumstances), it isn't overly laboured. Nobody tells him he was chosen or anything like that. Instead he gradually learns that he has found himself at the centre of political intrigue, plotting, counter-plotting, conspiracies and war.
This book is not about Aranthur. He is just the focal point of the book, the story is so much bigger than him. This meant it did at times become a little hard to take that he always just happened to meet the right person, go to the right place at the right time in order to witness or participate in a number of significant plot events. In hindsight, this is largely all explained as some hidden agenda and him being put in those places to make those decisions but at the time it was a little jarring.
The narrative is more akin to Robert Jordan than many contemporary writers - so much overly elaborate description of people, places, clothes, horses, weapons etc. At times this adds to the reading experience but I found it over-used and made the book feel like a much longer read (I was shocked when I found out it was just under 450 pages - it reads like around 700). Also, so much of the narrative is in either italics (to show it is a magic/majick/magik delete as appropriate) or is in some odd variation of French ("gonne" for gun, "quaveh" for coffee etc) to become irritating. At times the book is more like a decent fantasy tale or conspiracy and intrigue which has been edited by a historical re-enactment nut. Given this is fictional and the world is the author's to do with as he wishes, forcing some historical accuracy at the expense of reader enjoyment seemed an odd decision to make.
The magical system seems fairly standard fantasy fayre, albeit it is not described or explored in any detail, people just suddenly do things which haven't previously been mentioned. A large aspect of the book is Aranthur's being chosen to translate an ancient text to decode the magical secrets hidden there. I think in all he decodes three of these, and uses them, but there is no mention of them until he has to use them in a fight. It could just be that I have been reading a lot of LitRPG recently, where every spell is described in intimate detail and its uses are discussed way in advance of being needed in combat, but I felt like it was something of an afterthought or rescue from a plot dead-end ("oh sod it, say he done a magic").
While I did enjoy this book on the whole, the narrative style and the focus being on clothes rather than describing the interesting aspects of the world were to its detriment. Also, the book is written as two "books" (chapters), the first "book" covers around 80% and all in one long chapter without breaks. To my mind, ending there would have sufficed. The final 20% in "book 2" felt like part epilogue, part sequel and should maybe have been split as such.
My advice to anyone reading this, is to suspend disbelief that little bit further and trust that things do largely get explained satisfactorily before the end.
The story that is told is how Aranthur, this young man (selected from his village to attend the big city university) finds himself in the midst of conflict and significant events in the empire's changing status. The idea of fate dictating that this one man would be at the centre of things (see Wheel of Time) is not one that is explored here. While it is hinted at (he is frequently told off for ending up in unusual circumstances), it isn't overly laboured. Nobody tells him he was chosen or anything like that. Instead he gradually learns that he has found himself at the centre of political intrigue, plotting, counter-plotting, conspiracies and war.
This book is not about Aranthur. He is just the focal point of the book, the story is so much bigger than him. This meant it did at times become a little hard to take that he always just happened to meet the right person, go to the right place at the right time in order to witness or participate in a number of significant plot events. In hindsight, this is largely all explained as some hidden agenda and him being put in those places to make those decisions but at the time it was a little jarring.
The narrative is more akin to Robert Jordan than many contemporary writers - so much overly elaborate description of people, places, clothes, horses, weapons etc. At times this adds to the reading experience but I found it over-used and made the book feel like a much longer read (I was shocked when I found out it was just under 450 pages - it reads like around 700). Also, so much of the narrative is in either italics (to show it is a magic/majick/magik delete as appropriate) or is in some odd variation of French ("gonne" for gun, "quaveh" for coffee etc) to become irritating. At times the book is more like a decent fantasy tale or conspiracy and intrigue which has been edited by a historical re-enactment nut. Given this is fictional and the world is the author's to do with as he wishes, forcing some historical accuracy at the expense of reader enjoyment seemed an odd decision to make.
The magical system seems fairly standard fantasy fayre, albeit it is not described or explored in any detail, people just suddenly do things which haven't previously been mentioned. A large aspect of the book is Aranthur's being chosen to translate an ancient text to decode the magical secrets hidden there. I think in all he decodes three of these, and uses them, but there is no mention of them until he has to use them in a fight. It could just be that I have been reading a lot of LitRPG recently, where every spell is described in intimate detail and its uses are discussed way in advance of being needed in combat, but I felt like it was something of an afterthought or rescue from a plot dead-end ("oh sod it, say he done a magic").
While I did enjoy this book on the whole, the narrative style and the focus being on clothes rather than describing the interesting aspects of the world were to its detriment. Also, the book is written as two "books" (chapters), the first "book" covers around 80% and all in one long chapter without breaks. To my mind, ending there would have sufficed. The final 20% in "book 2" felt like part epilogue, part sequel and should maybe have been split as such.
My advice to anyone reading this, is to suspend disbelief that little bit further and trust that things do largely get explained satisfactorily before the end.

Phil Leader (619 KP) rated The Long Mars in Books
Nov 20, 2019
The third book in the Long Earth series by Terry Pratchett and Stephen Baxter very much carries on with 'more of the same' as the previous books. Therefore if you haven't liked the series up until now, you probably won't like this installment.
The usual characters are here. Lobsang is less in evidence than previously, despite driving what is the core of the book. Joshua is also a little sidelined as his story is tied closely to that of Lobsang. The bulk of the actual pages are concerned with Sally Lindsay and Maggie Kaufmann as they set off on their own voyages of discovery on the seemingly infinite copies of Earth and - not too much of a spoiler since it's in the title - Mars.
Whereas the previous books have essentially had one thread of a story around which the characters revolve towards some sort of end. This book seems more as if the authors couldn't really decide what they wanted to write about.
Should they write about more versions of the Long Earth, more fantastic worlds and lifeforms? Or perhaps investigate what has really been happening at Happy Landings, the seemingly too perfect town which existed long before Step Day? Or perhaps you are Stephen Baxter and can't resist going to Mars and showing many stepwise possibilities for that planet?
Rather than focus on one of these, all three are covered.
Maggie Kaufmann takes a brand new Twain far beyond the current limits of exploration into completely uncharted - and very strange - worlds. She must deal with the crew during their long trip, a surprise guest and aims to find out what happened to a previous expedition that vanished. Once again Pratchett and Baxter dig up some potentially different outcomes for both life on Earth and the planet itself, although many of the worlds are skimmed over and this part does get a little repetitive - another world, another odd ecology. This thread did feel a little like filler, there for those who want to see what might happen at the extremes of the Long Earth, although events do tie in with Lobsang's story.
Lobsang (the omnipresent super computer) has become concerned with matters of existence and what might come after. In particular is the human race evolving? He asks Joshua to help out and discover if there is any evidence for a breed of super human evolving as Lobsang theorises there must be. It seemed to me this is the real story of the book, a query on what would happen if a vastly more intelligent form of humanity evolved as a step change rather than a gradual one. What would they do? Would the rest of humanity accept them or feel threatened by them? The thread is short - barely more than an essay - and takes a good while to work through but provides the ultimate ending to the book.
Meanwhile, Sally Lindsay finds herself at The Gap, preparing to visit Mars, part of some mysterious quest for 'something' by her father. Here Baxter's history of writing Mars colonisation stories (they even get a mention) comes to the fore as the possibilities of a Long Mars are explored. In the real world Mars is cold, arid and inhospitable but there may be the odd chance for life to have developed. What would this be like? Again we have many different worlds although these are skipped through a little better than the Maggie Kaufmann Long Earth voyage and seem a little less repetitive - or where there is repetition it is more interesting than mundane.
Overall this is a good read in the series, probably a little better than The Long War but again lacking the coherence and sheer enthusiasm of The Long Earth (perhaps inevitably). As a work of science fiction it works well - the broad brush 'imaginary worlds' of the Long Earth and the Long Mars juxtaposed by the more existential investigation into human evolution.
Would I read a fourth installment? Undoubtedly, there are stories yet to be told. Would I recommend this book? Only if the recommendee had enjoyed the previous two books.
The usual characters are here. Lobsang is less in evidence than previously, despite driving what is the core of the book. Joshua is also a little sidelined as his story is tied closely to that of Lobsang. The bulk of the actual pages are concerned with Sally Lindsay and Maggie Kaufmann as they set off on their own voyages of discovery on the seemingly infinite copies of Earth and - not too much of a spoiler since it's in the title - Mars.
Whereas the previous books have essentially had one thread of a story around which the characters revolve towards some sort of end. This book seems more as if the authors couldn't really decide what they wanted to write about.
Should they write about more versions of the Long Earth, more fantastic worlds and lifeforms? Or perhaps investigate what has really been happening at Happy Landings, the seemingly too perfect town which existed long before Step Day? Or perhaps you are Stephen Baxter and can't resist going to Mars and showing many stepwise possibilities for that planet?
Rather than focus on one of these, all three are covered.
Maggie Kaufmann takes a brand new Twain far beyond the current limits of exploration into completely uncharted - and very strange - worlds. She must deal with the crew during their long trip, a surprise guest and aims to find out what happened to a previous expedition that vanished. Once again Pratchett and Baxter dig up some potentially different outcomes for both life on Earth and the planet itself, although many of the worlds are skimmed over and this part does get a little repetitive - another world, another odd ecology. This thread did feel a little like filler, there for those who want to see what might happen at the extremes of the Long Earth, although events do tie in with Lobsang's story.
Lobsang (the omnipresent super computer) has become concerned with matters of existence and what might come after. In particular is the human race evolving? He asks Joshua to help out and discover if there is any evidence for a breed of super human evolving as Lobsang theorises there must be. It seemed to me this is the real story of the book, a query on what would happen if a vastly more intelligent form of humanity evolved as a step change rather than a gradual one. What would they do? Would the rest of humanity accept them or feel threatened by them? The thread is short - barely more than an essay - and takes a good while to work through but provides the ultimate ending to the book.
Meanwhile, Sally Lindsay finds herself at The Gap, preparing to visit Mars, part of some mysterious quest for 'something' by her father. Here Baxter's history of writing Mars colonisation stories (they even get a mention) comes to the fore as the possibilities of a Long Mars are explored. In the real world Mars is cold, arid and inhospitable but there may be the odd chance for life to have developed. What would this be like? Again we have many different worlds although these are skipped through a little better than the Maggie Kaufmann Long Earth voyage and seem a little less repetitive - or where there is repetition it is more interesting than mundane.
Overall this is a good read in the series, probably a little better than The Long War but again lacking the coherence and sheer enthusiasm of The Long Earth (perhaps inevitably). As a work of science fiction it works well - the broad brush 'imaginary worlds' of the Long Earth and the Long Mars juxtaposed by the more existential investigation into human evolution.
Would I read a fourth installment? Undoubtedly, there are stories yet to be told. Would I recommend this book? Only if the recommendee had enjoyed the previous two books.

Paul Kellett (118 KP) rated Fallen Land: A Post Apocalyptic Board Game in Tabletop Games
May 9, 2019
Great theme, very immersive (2 more)
Solo playable
Plenty of replayability
A bit fiddly to keep track of things (1 more)
A lot of little rules to remember
An Immersive Post Apocalyptic survival game
I don't know where I was when this launched on Kickstarter, but it totally passed me by until I started seeing a few posts on Facebook groups a couple of weeks ago. My interest was piqued and after watching a few videos and reading the reviews here, I took the plunge and ordered it from Fallen Dominion Studios. I got the base came and the expansion which adds more cards, rules for an epic 6 player game as well as 2 solo variants. Delivery to the UK was super quick, about 10 days and the shipping price was good.
On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.
After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.
The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.
The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.
The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.
While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.
So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.
You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.
You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.
Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.
Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.
On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.
There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.
This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.
All in all a great so experience and a fantastic, brutal multiplayer game.
On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.
After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.
The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.
The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.
The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.
While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.
So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.
You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.
You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.
Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.
Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.
On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.
There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.
This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.
All in all a great so experience and a fantastic, brutal multiplayer game.

Bob Mann (459 KP) rated Spider-Man: Homecoming (2017) in Movies
Sep 29, 2021
When I heard the news last year that Spider-Man was going to be rebooted yet again, I was like “are you freaking serious”? After the successful Toby Maguire trilogy (though the less said about “Spider-Man 3” the better) and the mildly successful “Amazing Spider-Man” duo with Andrew Garfield only finishing in 2014, did we REALLY need another reboot? More dramatic spider biting? More Uncle Ben spouting then dying? The same old – same old, rewarmed in a pan with a bit of red wine added just to stop it feeling so dry and tasteless.
And I still feel the same way. I understand that its more to do with rights ownership between Sony, Marvel and Disney that this got made so quickly…. but in the words of Ian Malcolm “they didn’t stop to think if they should”.
But actually, although I still don’t really approve of it, they’ve done a pretty good job in rebooting in a different manner. I commented in my review for “The Amazing Spider-Man 2” that that first reboot was “much less earnest and quirkier than the original Tobey Maguire series, and reveling more in the fun to be had around a superhero’s schooldays.” This latest reboot moves even further along that scale, being very much more of a high-school comedy that a pure superhero flick.
Wearing the suit this time is a far more age-appropriate Tom Holland, winner of last year’s BAFTA Rising Star award. And very personable he is too. The suit in question has been jizzed up by Iron Man (Robert Downey Jnr) – perhaps I could have rephrased that better! Because here the Spider-Man story carries on from the brief cameo in “Captain America: Civil War” that crossed Spidey into the mainstream Marvel timeline.
Within the high-school setting, Peter Parker’s geeky, and almost too deliberately multi-racial, gang includes his pal Ned (Jacob Batalon), very funny with a “chair guy” sequence, the unattainable Liz (Laura Harrier) as the love-interest, Betty (the excellent Angourie Rice who made such a great impression in “The Nice Guys” but didn’t really move the meter for me here I’m afraid), Flash (Tony Revolori) and best of all for me the almost horizontally laconic Michelle (Zendaya, of Shoshone heritage) – uber-cool but harbouring a secret crush on Peter.
Chris Evans pops up for comic relief as Captain America doing motivational high-school videos. And older viewers might want to have fun watching out for Tyne Daly: Lacey in the old cop show “Cagney and Lacey”.
But stealing the show in the acting stakes is Michael Keaton as Adrian Toomes (aka “The Vulture”) who could for all the world be auditioning for “Birdman 2”. The well-judged thing about this villain is that he is no hyper-galactic being with superpowers, or a typical “rule the world” Bond villain, but just an ordinary Joe in search of financial profit to keep his family in the manner to which they are accustomed. I really liked that. The script (an army of people, but led by Jonathan Goldstein and John Francis Daley, who also wrote the story) also nicely counterpoints the thin-line between the “good arms dealer” (Tony Stark) and the “bad arms dealer” (Toomes).
The script also very wisely leaps several months into where the reboot could have started. None of the tedious spider biting. No Uncle Ben – just a sly reference to “what Aunt May’s been through”. Now this might confuse anyone not familiar with the Spider-Man story, but the percentage of people in the Western world in that segment must be less than 2%.
There are however also significant character changes that may annoy Spider-Man devotees. Aunt May herself is no longer the frail old lady of previous depictions, but a hot and attractive middle-aged woman (AILF?) played by Marisa Tomei (who does indeed look ‘Mila Kunis‘).
Many of the action scenes are well done, with a scene at the Washington Monument being particularly exciting. It all gets rather overblown though with a later scene aboard the Avenger’s plane. And this scene sums up my problem with many of these films: the superhero characters are pretty well indestructible. You know they are. So the scenes of peril, that might thrill in an Indiana Jones, an M.I. or a Bond film, lack any sort of tension. Even when the protagonist does have a superhero on the ropes, they don’t carry on kicking the proverbial c**p out of them until they are “dead”…. they lay off so the superhero can recover and kick their ass in a few minutes time!
The director is Jon Watts in only his third directorial outing (with only the much praised “Cop Car” to pretty up his CV). With such a lot on his shoulders he does a good job.
At 133 minutes its a tad over-long (I watched this in a double bill with “War for the Planet of the Apes” so my eyes afterwards were 16:9!). But it’s a fun summer flick that both amuses and entertains. If you have the choice between this and Planet of the Apes though for your Saturday night at the movies, I would personally choose the latter.
By the way, in terms of “monkeys” – yep, it’s a Marvel film, of course there are monkeys! One early on in the credits and another one at the end… which is actually very funny indeed.
And I still feel the same way. I understand that its more to do with rights ownership between Sony, Marvel and Disney that this got made so quickly…. but in the words of Ian Malcolm “they didn’t stop to think if they should”.
But actually, although I still don’t really approve of it, they’ve done a pretty good job in rebooting in a different manner. I commented in my review for “The Amazing Spider-Man 2” that that first reboot was “much less earnest and quirkier than the original Tobey Maguire series, and reveling more in the fun to be had around a superhero’s schooldays.” This latest reboot moves even further along that scale, being very much more of a high-school comedy that a pure superhero flick.
Wearing the suit this time is a far more age-appropriate Tom Holland, winner of last year’s BAFTA Rising Star award. And very personable he is too. The suit in question has been jizzed up by Iron Man (Robert Downey Jnr) – perhaps I could have rephrased that better! Because here the Spider-Man story carries on from the brief cameo in “Captain America: Civil War” that crossed Spidey into the mainstream Marvel timeline.
Within the high-school setting, Peter Parker’s geeky, and almost too deliberately multi-racial, gang includes his pal Ned (Jacob Batalon), very funny with a “chair guy” sequence, the unattainable Liz (Laura Harrier) as the love-interest, Betty (the excellent Angourie Rice who made such a great impression in “The Nice Guys” but didn’t really move the meter for me here I’m afraid), Flash (Tony Revolori) and best of all for me the almost horizontally laconic Michelle (Zendaya, of Shoshone heritage) – uber-cool but harbouring a secret crush on Peter.
Chris Evans pops up for comic relief as Captain America doing motivational high-school videos. And older viewers might want to have fun watching out for Tyne Daly: Lacey in the old cop show “Cagney and Lacey”.
But stealing the show in the acting stakes is Michael Keaton as Adrian Toomes (aka “The Vulture”) who could for all the world be auditioning for “Birdman 2”. The well-judged thing about this villain is that he is no hyper-galactic being with superpowers, or a typical “rule the world” Bond villain, but just an ordinary Joe in search of financial profit to keep his family in the manner to which they are accustomed. I really liked that. The script (an army of people, but led by Jonathan Goldstein and John Francis Daley, who also wrote the story) also nicely counterpoints the thin-line between the “good arms dealer” (Tony Stark) and the “bad arms dealer” (Toomes).
The script also very wisely leaps several months into where the reboot could have started. None of the tedious spider biting. No Uncle Ben – just a sly reference to “what Aunt May’s been through”. Now this might confuse anyone not familiar with the Spider-Man story, but the percentage of people in the Western world in that segment must be less than 2%.
There are however also significant character changes that may annoy Spider-Man devotees. Aunt May herself is no longer the frail old lady of previous depictions, but a hot and attractive middle-aged woman (AILF?) played by Marisa Tomei (who does indeed look ‘Mila Kunis‘).
Many of the action scenes are well done, with a scene at the Washington Monument being particularly exciting. It all gets rather overblown though with a later scene aboard the Avenger’s plane. And this scene sums up my problem with many of these films: the superhero characters are pretty well indestructible. You know they are. So the scenes of peril, that might thrill in an Indiana Jones, an M.I. or a Bond film, lack any sort of tension. Even when the protagonist does have a superhero on the ropes, they don’t carry on kicking the proverbial c**p out of them until they are “dead”…. they lay off so the superhero can recover and kick their ass in a few minutes time!
The director is Jon Watts in only his third directorial outing (with only the much praised “Cop Car” to pretty up his CV). With such a lot on his shoulders he does a good job.
At 133 minutes its a tad over-long (I watched this in a double bill with “War for the Planet of the Apes” so my eyes afterwards were 16:9!). But it’s a fun summer flick that both amuses and entertains. If you have the choice between this and Planet of the Apes though for your Saturday night at the movies, I would personally choose the latter.
By the way, in terms of “monkeys” – yep, it’s a Marvel film, of course there are monkeys! One early on in the credits and another one at the end… which is actually very funny indeed.

Bob Mann (459 KP) rated The Great Wall (2016) in Movies
Sep 29, 2021
Exercising your Damons.
Millions of people watching the Oscars would have seen Jimmy Kimmel roasting poor Matt Damon as a part of their long running ‘feud’. At one point he points out that Matt gave up the leading role in “Manchester by the Sea” to star in a “Chinese ponytail movie” that “went on to lose $80 million at the box office”. “The Great Wall” is that movie!
So is it really that bad?
Well, it’s no “Manchester by the Sea” for sure. But I don’t think it’s quite the total turkey that critics have been labelling it as either. I went to see it on a Sunday afternoon, and approaching it as a matinee bit of frothy action is a good mental state to be in.
Matt Damon plays the ponytailed-wonder William, a European mercenary travelling in 11th Century China with his colleague Tovar (Pedro Pascal) in an attempt to determine the secrets of black powder – a secret well-guarded by the Chinese. Captured by the ‘New Order’ at the Great Wall and imprisoned there by General Shao (Hanyu Zhang), William earns the respect of Shao and his beautiful warrior second-in-command Lin Mae (Tian Jing) with his bowmanship. This is almost immediately put to use by the arrival (after 60 year’s absence – a funny thing, timing, isn’t it?) of hoards of vicious creatures called Taoties. (I thought they said Tauntauns initially, so was expecting some sort of Chinese/Star Wars crossover! But no.)
Taoties who scale the wall are defeated by William who poleaxes them. (This is an attempt at brilliant humour to anyone who has already seen the film – poleaxe…. get it? POLEaxe. Oh, never mind!) Despite being a mercenary at heart, William is torn between staying and helping Lin Mae fight the beasts and fleeing with Tovar, their new chum Ballard (Willem Dafoe) and their black powder loot. (I’m sure something about Lin Mae’s tight-fitting blue armour was influential in his decision).
This is an historic film in that although in recent years there has been cross-fertilization of Chinese actors into Western films for box-office reasons (for example, in the appalling “Independence Day: Resurgence” and the much better Damon vehicle “The Martian“) this was the first truly co-produced Chinese/Hollywood feature filmed entirely in China. It might also be the last given the film’s $150 million budget and the dismal box-office!
To start with some positives, you can rely on a Chinese-set film (the film location was Qingdao) to allow the use of an army of extras and – although a whole bunch of CGI was also no doubt used – some of the battles scenes are impressive. There is a stirring choral theme by Ramin Djawadi (best known for his TV themes for “Game of Thrones” and the brilliant “Westworld”) played over silk-screen painted end titles that just make for a beautiful combination. And Tian Jing as the heroine Lin Mae is not only stunningly good-looking but also injects some much needed acting talent into the cast, where most of those involved (including Damon himself) look like they would rather be somewhere else.
And some of the action scenes are rather fun in a ‘park your brain by the door’ sort of way, including (nonsensically) cute warrior girls high-diving off the wall on bungey ropes to near certain death. While the CGI monsters are of the (yawn) over-the-top LoTR variety, their ability to swarm like locusts at the Queen’s command is also quite entertainingly rendered.
Where the movie balloon comes crashing down to earth in flames though is with the story and the screenplay – all done by three different people each, which is NEVER a good sign.
The story (by Max Brooks (“World War Z”), Edward Zwick and Marshall Herskovitz (both on “The Last Samurai”) is plain nonsensical at times. No spoilers here, but the transition from “wall under siege” to “wall not under siege” gives the word ‘clunky’ a bad name. As another absurdity, the “New Order” seem amazed how William was able to slay one of the creatures (thanks to the poleaxing ‘McGuffin’ previously referenced) but then throughout the rest of the film he slays creatures left right and centre (McGuffin-less) through just the use of a spear or an arrow! Bonkers.
Things get worse when you add words to the actions. The screenplay by Carlo Bernard and Doug Miro (both “Prince of Persia: The Sands of Time”) and Tony Gilroy (Tony Gilroy? Surely not he of all the “Bourne” films and “Rogue One” fame? The very same!) has a reading age of about an 8 year old. It feels like it has been translated into Chinese and then back again to English with Google Translate. “Is that the best you can do?” asks Tovar to William at one point. I was thinking exactly the same thing.
The combination of the cinematography and the special effects have the unfortunate effect of giving the film the veneer of a video game, but this is one where your kid-brother has stolen the controls and refuses to give them back to you.
Having had the great thrill of visiting a section of The Great Wall near Beijing, I can confirm that it is an astonishing engineering masterpiece that has to be seen to be truly believed. It ranks as one of the genuine wonders of the world. The same can not be said of this movie. Early teens might enjoy it as a mindless action flick. But otherwise best avoided until it emerges on a raining Sunday afternoon on the TV.
So is it really that bad?
Well, it’s no “Manchester by the Sea” for sure. But I don’t think it’s quite the total turkey that critics have been labelling it as either. I went to see it on a Sunday afternoon, and approaching it as a matinee bit of frothy action is a good mental state to be in.
Matt Damon plays the ponytailed-wonder William, a European mercenary travelling in 11th Century China with his colleague Tovar (Pedro Pascal) in an attempt to determine the secrets of black powder – a secret well-guarded by the Chinese. Captured by the ‘New Order’ at the Great Wall and imprisoned there by General Shao (Hanyu Zhang), William earns the respect of Shao and his beautiful warrior second-in-command Lin Mae (Tian Jing) with his bowmanship. This is almost immediately put to use by the arrival (after 60 year’s absence – a funny thing, timing, isn’t it?) of hoards of vicious creatures called Taoties. (I thought they said Tauntauns initially, so was expecting some sort of Chinese/Star Wars crossover! But no.)
Taoties who scale the wall are defeated by William who poleaxes them. (This is an attempt at brilliant humour to anyone who has already seen the film – poleaxe…. get it? POLEaxe. Oh, never mind!) Despite being a mercenary at heart, William is torn between staying and helping Lin Mae fight the beasts and fleeing with Tovar, their new chum Ballard (Willem Dafoe) and their black powder loot. (I’m sure something about Lin Mae’s tight-fitting blue armour was influential in his decision).
This is an historic film in that although in recent years there has been cross-fertilization of Chinese actors into Western films for box-office reasons (for example, in the appalling “Independence Day: Resurgence” and the much better Damon vehicle “The Martian“) this was the first truly co-produced Chinese/Hollywood feature filmed entirely in China. It might also be the last given the film’s $150 million budget and the dismal box-office!
To start with some positives, you can rely on a Chinese-set film (the film location was Qingdao) to allow the use of an army of extras and – although a whole bunch of CGI was also no doubt used – some of the battles scenes are impressive. There is a stirring choral theme by Ramin Djawadi (best known for his TV themes for “Game of Thrones” and the brilliant “Westworld”) played over silk-screen painted end titles that just make for a beautiful combination. And Tian Jing as the heroine Lin Mae is not only stunningly good-looking but also injects some much needed acting talent into the cast, where most of those involved (including Damon himself) look like they would rather be somewhere else.
And some of the action scenes are rather fun in a ‘park your brain by the door’ sort of way, including (nonsensically) cute warrior girls high-diving off the wall on bungey ropes to near certain death. While the CGI monsters are of the (yawn) over-the-top LoTR variety, their ability to swarm like locusts at the Queen’s command is also quite entertainingly rendered.
Where the movie balloon comes crashing down to earth in flames though is with the story and the screenplay – all done by three different people each, which is NEVER a good sign.
The story (by Max Brooks (“World War Z”), Edward Zwick and Marshall Herskovitz (both on “The Last Samurai”) is plain nonsensical at times. No spoilers here, but the transition from “wall under siege” to “wall not under siege” gives the word ‘clunky’ a bad name. As another absurdity, the “New Order” seem amazed how William was able to slay one of the creatures (thanks to the poleaxing ‘McGuffin’ previously referenced) but then throughout the rest of the film he slays creatures left right and centre (McGuffin-less) through just the use of a spear or an arrow! Bonkers.
Things get worse when you add words to the actions. The screenplay by Carlo Bernard and Doug Miro (both “Prince of Persia: The Sands of Time”) and Tony Gilroy (Tony Gilroy? Surely not he of all the “Bourne” films and “Rogue One” fame? The very same!) has a reading age of about an 8 year old. It feels like it has been translated into Chinese and then back again to English with Google Translate. “Is that the best you can do?” asks Tovar to William at one point. I was thinking exactly the same thing.
The combination of the cinematography and the special effects have the unfortunate effect of giving the film the veneer of a video game, but this is one where your kid-brother has stolen the controls and refuses to give them back to you.
Having had the great thrill of visiting a section of The Great Wall near Beijing, I can confirm that it is an astonishing engineering masterpiece that has to be seen to be truly believed. It ranks as one of the genuine wonders of the world. The same can not be said of this movie. Early teens might enjoy it as a mindless action flick. But otherwise best avoided until it emerges on a raining Sunday afternoon on the TV.

5 Minute Movie Guy (379 KP) rated Live Die Repeat: Edge of Tomorrow (2014) in Movies
Jun 26, 2019
One of the best action films of Tom Cruise's incredible career. (4 more)
Emily Blunt is a true force to be reckoned with.
The film's aliens and special effects are simply outstanding.
Unexpectedly hilarious. Who knew watching Tom Cruise die repeatedly could be so funny?
Edge of Tomorrow feels like a video game made into an unforgettably great movie.
Edge of Tomorrow is one of the best action movies of Tom Cruise’s illustrious career and might just be the most fun you'll have at the movies all year.
Amidst the yearly barrage of unimaginative action movies, Edge of Tomorrow is a breath of fresh air. It’s smart, funny, and full of action-packed excitement. It is a definitive summer blockbuster and is one of the best action movies of Tom Cruise’s illustrious career. Based on the graphic novel All You Need is Kill by Hiroshi Sakurazaka, Edge of Tomorrow stars Tom Cruise as Major William Cage, who has earned his rank without ever having served a day in combat. All of that quickly comes to a change when he’s put on the frontlines of a war that threatens humanity’s entire existence. Thrust into combat, Cage is cowardly, and also comically unprepared. He fearfully fights for his life, but is quickly killed in the conflict, only to reawaken at the start of the same day. Cage is given another chance at life, with the benefit of having lived the day before and fully remembering it. This is not a gift bestowed upon Tom Cruise by the power of Scientology, nor by Tom Cruise’s near-invincibility in his films, but instead his character Cage inadvertently has tapped into a divine alien power through which he is able to re-spawn from death over and over again. Trapped In this seemingly infinite loop, Cage is able to learn from his mistakes and thereby has the power to single-handedly change the outcome of this war and save the human race from complete annihilation.
The brilliance of Edge of Tomorrow is in its execution. This is a movie that could have easily been tiresome considering it replays the same day continuously on repeat, but it’s handled in a way that makes it entertaining and engaging. It is superbly edited to keep the story moving and the laughs coming. Even as a huge fan of Tom Cruise, I had a marvelous time watching him die off again and again while thoroughly laughing at his expense. What makes it so funny is that Tom is completely in on the joke and is able to generously poke fun at himself. He is perfectly cast in this role, as it allows him to act totally crazy and completely spineless, while gradually transitioning into his usual kick-ass, cool Cruise persona. Edge of Tomorrow feels both exhilarating and original, although it is clearly inspired in part by some other films, such as the comedy classic Groundhog Day, and even The Matrix trilogy. However, having these influences doesn’t take away from the film’s enormous accomplishments. To call it an action sci-fi version of Groundhog Day is only to sell it short. In fact, Edge of Tomorrow might just be the most fun you’ll have at the movies all year.
The conflict in Edge of Tomorrow is an alien invasion that is obliterating humanity. The aliens, known as Mimics, have taken over most of Europe, and with the exception of one keystone battle, have easily routed human military forces. Rita Vrataski, played by Emily Blunt, led that decisive victory at Verdun, earning herself the moniker the “Angel of Verdun” after single-handedly killing hundreds of Mimics in humanity’s first and only victory against the alien species. How was one woman able to massacre these aliens that can lay waste to an armed infantry in minutes? Well, as Cage finds out, she previously had his ability to reset in death, although she no longer possesses that power. Nevertheless, with her knowledge and skill set acquired from her nearly infinite practice, she can transform Cage into Earth’s greatest weapon.
Edge of Tomorrow is a thoroughly impressive package, complete with superb special effects, a heart-pounding musical score, and outstanding performances from its lead characters. Tom Cruise carries the film with veteran expertise, making the film fun and deeply entertaining. Emily Blunt is a powerhouse as Rita, showcasing a heroic toughness with a survivor mentality. I don’t think there are many actresses in Hollywood that could play such a role as convincingly as Blunt does here. Meanwhile, Bill Paxton is as enjoyable to watch as ever. He plays Master Sergeant Farrell, who is Cage’s cocky commanding officer that takes great pleasure in giving him a hard time. As for the aliens in the movie, they look absolutely incredible, not to mention highly original. I think they’re some of the coolest aliens I’ve ever seen, and they’re also far more threatening than your typical movie alien. They’re deathly fast and unpredictable, which makes the film’s action all the more intense. Edge of Tomorrow actually feels very much like a video game, and not just because of the respawning feature. The characters are memorable, the stakes are high, and the action is so engrossing that you feel like you’re an active participant in it. The creativity and combat at work in this film are worthy of belonging in a blockbuster game series. It rarely lets up and is an adrenaline-fueled ride from beginning to end.
I’ll admit that Edge of Tomorrow far-exceeded my expectations. It’s cool in every way imaginable, from the story and the action to the aliens and characters. It will immerse you in its desolate, doomed world that unknowingly rests on the brink of total destruction. Tom Cruise and Emily Blunt are both in top form and make this a movie you won’t want to miss. Edge of Tomorrow is certain to become an instant action classic. One that I wholly look forward to watching again and again and again.
(This review was originally posted at 5mmg.com on 6.30.14.)
The brilliance of Edge of Tomorrow is in its execution. This is a movie that could have easily been tiresome considering it replays the same day continuously on repeat, but it’s handled in a way that makes it entertaining and engaging. It is superbly edited to keep the story moving and the laughs coming. Even as a huge fan of Tom Cruise, I had a marvelous time watching him die off again and again while thoroughly laughing at his expense. What makes it so funny is that Tom is completely in on the joke and is able to generously poke fun at himself. He is perfectly cast in this role, as it allows him to act totally crazy and completely spineless, while gradually transitioning into his usual kick-ass, cool Cruise persona. Edge of Tomorrow feels both exhilarating and original, although it is clearly inspired in part by some other films, such as the comedy classic Groundhog Day, and even The Matrix trilogy. However, having these influences doesn’t take away from the film’s enormous accomplishments. To call it an action sci-fi version of Groundhog Day is only to sell it short. In fact, Edge of Tomorrow might just be the most fun you’ll have at the movies all year.
The conflict in Edge of Tomorrow is an alien invasion that is obliterating humanity. The aliens, known as Mimics, have taken over most of Europe, and with the exception of one keystone battle, have easily routed human military forces. Rita Vrataski, played by Emily Blunt, led that decisive victory at Verdun, earning herself the moniker the “Angel of Verdun” after single-handedly killing hundreds of Mimics in humanity’s first and only victory against the alien species. How was one woman able to massacre these aliens that can lay waste to an armed infantry in minutes? Well, as Cage finds out, she previously had his ability to reset in death, although she no longer possesses that power. Nevertheless, with her knowledge and skill set acquired from her nearly infinite practice, she can transform Cage into Earth’s greatest weapon.
Edge of Tomorrow is a thoroughly impressive package, complete with superb special effects, a heart-pounding musical score, and outstanding performances from its lead characters. Tom Cruise carries the film with veteran expertise, making the film fun and deeply entertaining. Emily Blunt is a powerhouse as Rita, showcasing a heroic toughness with a survivor mentality. I don’t think there are many actresses in Hollywood that could play such a role as convincingly as Blunt does here. Meanwhile, Bill Paxton is as enjoyable to watch as ever. He plays Master Sergeant Farrell, who is Cage’s cocky commanding officer that takes great pleasure in giving him a hard time. As for the aliens in the movie, they look absolutely incredible, not to mention highly original. I think they’re some of the coolest aliens I’ve ever seen, and they’re also far more threatening than your typical movie alien. They’re deathly fast and unpredictable, which makes the film’s action all the more intense. Edge of Tomorrow actually feels very much like a video game, and not just because of the respawning feature. The characters are memorable, the stakes are high, and the action is so engrossing that you feel like you’re an active participant in it. The creativity and combat at work in this film are worthy of belonging in a blockbuster game series. It rarely lets up and is an adrenaline-fueled ride from beginning to end.
I’ll admit that Edge of Tomorrow far-exceeded my expectations. It’s cool in every way imaginable, from the story and the action to the aliens and characters. It will immerse you in its desolate, doomed world that unknowingly rests on the brink of total destruction. Tom Cruise and Emily Blunt are both in top form and make this a movie you won’t want to miss. Edge of Tomorrow is certain to become an instant action classic. One that I wholly look forward to watching again and again and again.
(This review was originally posted at 5mmg.com on 6.30.14.)

Bob Mann (459 KP) rated Avengers: Endgame (2019) in Movies
Sep 28, 2021
The final curtain.
So… thanks again to work and family commitments, I’ve spent 7 days dodging social media to arrive at my showing of “Endgame” spoiler free… and was successful in doing so! It is of course impossible to write just about anything on this film without dropping spoilers. So I will keep this first part of the review short, but add some footnotes (indexed with <#> symbols) to a “spoiler section” below the trailer video. Proceed at your peril if you haven’t yet seen it!
The Plot
The MCU has delivered an impressively well-connected movie series. In the case of Thanos, this is a story-arc that started in the mid-credit “monkey” at the end of 2012’s “The Avengers” and, at the conclusion of “Avengers: Infinity War”, saw half the universe’s population drift away – Voldemort-style – into grey ash. This, of course, also wiped out half of our heroes (good trivia question for future years: who was the first we saw drift away? Answer below* ). This included Spider-Man (Tom Holland); Dr Strange (Benedict Cumberbatch); Black Panther (Chadwick Boseman); Nick Fury (Samuel L. Jackson); half of the remaining Guardians; The Wasp (Evangeline Lilly) and Dr Pym (Michael Douglas). Oblivious to all of this is Ant Man (Paul Rudd), still stranded in the ‘quantum realm’ following the demise of his colleagues, and with no one to flick the ‘return’ switch.
After some early action, Endgame’s story revolves around a desperate attempt by the remaining Avengers, led by Black Widow (Scarlett Johansson) and a ‘retired’ Tony Stark (Robert Downey Jnr) to undo the undoable. Can they succeed against all the odds? (With a new Spider-Man film due out in the summer, I’ll give you a guess!). Of more relevance perhaps is whether the team can stay unscathed from their encounter with the scheming and massively powerful Thanos (Josh Brolin)?
Thoughtful
The film will not be to every fan’s taste. After the virtually non-stop rip-roaring action of “Infinity War”, “Endgame” takes a far more contemplative approach to its first hour.
The film starts with a devastating prologue, and a great lesson in statistics: that you need a decent sized population to guarantee getting a 50:50 split! There is also a very surprising twist in the first 15 minutes or so that I didn’t see coming AT ALL.
But then things settle down into a far more sombre section of the film: short on action; long on character development. The world is grieving for its loss, unable to move on past the non-stop counselling sessions that everyone is getting. This first hour was, for me, by far, my favourite part of the film. Seeing how the characters we know and love have been impacted – some for better rather than for worse – was terrific. Mark Ruffalo’s Hulk (with a rather glib plot-point) takes on an hilarious new aspect; and Chris Hemsworth adds hugely comedic value as Thor, setting up in Scotland a “New Asgard” settlement in uncharacteristically laid-back fashion.
Cast
As an ensemble cast, everyone plays their parts extremely well. But it is just the breadth of the cast that astounds in this film: just about everyone who is anyone in the Marvel Universe – at least, those who are still alive (alive!) and not dead (dead!) – pop up for an appearance! This is great fun with, in one particular case, the opportunity to try some more rejuvenation of an old timer as previously done with Samuel L. Jackson in “Captain Marvel”.
Inevitably, some of these appearances are overly brief, and characters that I wanted to see developed more in this film (particularly Brie Larson’s Captain Marvel) get very little screen time. Drax (Dave Bautista) and Mantis (Pom Klementieff) barely get a single line each. So it will depend on where your loyalties lie as to whether you are satisfied with the coverage or not. (I personally find Chris Evans‘ Captain America a bit of a po-faced bore, so I wasn’t keen on the amount of screen time he had).
Stan Lee again gets another cameo in the bag before his demise: will this actually be his last live one?
Overall view
I enjoyed this movie. It could obviously NEVER live up to the over-hyped expectations of the fan base. But as a cinematic spectacle, for me, it delivered on its billing as a blockbuster finale, but one filled with a degree of nuance I was not expecting. The problem with the way that the plot have been structured (no spoilers – <#>) is that it is easy to pick holes in the storyline. Indeed, some dramatic options (that to me seemed obvious ones to ‘mine’) were left ‘unmined’ <##>; others were left inexplicably hanging <###>.
I suspect the reason for some of this is that the initial cut of this film probably ran to 5 hours rather than the – still bladder-testing – 3 hours as released. There were probably a bunch of scenes left on the cutting room floor that might allow things to make more sense in the extended BluRay release.
It’s at times slow, but for me never dull. It does suffer from one significant flaw though: the “Return of the King” disease. It doesn’t know when to quit. There was a natural MCU arc to follow and a perfect time at which to end it: but the directors (the Russo Brothers, Anthony Russo and Joe Russo) kept adding additional scenes that detracted from the natural ending <####>.
Above all, unlike I think all but one film in MCU history, there is NO “MONKEY” in the end credits: either mid-credit or end-credit! So, after the long title crawl (and some rather odd choices for end-title music by Alan Silvestri), if you are not to look bloody stupid as the lights come up, and face a storm of derision from your partner, then leave after the dramatic roll-call sequence of the film’s stars!
(*BTW, the answer to the trivia question is, I believe, Bucky.)
So… thanks again to work and family commitments, I’ve spent 7 days dodging social media to arrive at my showing of “Endgame” spoiler free… and was successful in doing so! It is of course impossible to write just about anything on this film without dropping spoilers. So I will keep this first part of the review short, but add some footnotes (indexed with <#> symbols) to a “spoiler section” below the trailer video. Proceed at your peril if you haven’t yet seen it!
The Plot
The MCU has delivered an impressively well-connected movie series. In the case of Thanos, this is a story-arc that started in the mid-credit “monkey” at the end of 2012’s “The Avengers” and, at the conclusion of “Avengers: Infinity War”, saw half the universe’s population drift away – Voldemort-style – into grey ash. This, of course, also wiped out half of our heroes (good trivia question for future years: who was the first we saw drift away? Answer below* ). This included Spider-Man (Tom Holland); Dr Strange (Benedict Cumberbatch); Black Panther (Chadwick Boseman); Nick Fury (Samuel L. Jackson); half of the remaining Guardians; The Wasp (Evangeline Lilly) and Dr Pym (Michael Douglas). Oblivious to all of this is Ant Man (Paul Rudd), still stranded in the ‘quantum realm’ following the demise of his colleagues, and with no one to flick the ‘return’ switch.
After some early action, Endgame’s story revolves around a desperate attempt by the remaining Avengers, led by Black Widow (Scarlett Johansson) and a ‘retired’ Tony Stark (Robert Downey Jnr) to undo the undoable. Can they succeed against all the odds? (With a new Spider-Man film due out in the summer, I’ll give you a guess!). Of more relevance perhaps is whether the team can stay unscathed from their encounter with the scheming and massively powerful Thanos (Josh Brolin)?
Thoughtful
The film will not be to every fan’s taste. After the virtually non-stop rip-roaring action of “Infinity War”, “Endgame” takes a far more contemplative approach to its first hour.
The film starts with a devastating prologue, and a great lesson in statistics: that you need a decent sized population to guarantee getting a 50:50 split! There is also a very surprising twist in the first 15 minutes or so that I didn’t see coming AT ALL.
But then things settle down into a far more sombre section of the film: short on action; long on character development. The world is grieving for its loss, unable to move on past the non-stop counselling sessions that everyone is getting. This first hour was, for me, by far, my favourite part of the film. Seeing how the characters we know and love have been impacted – some for better rather than for worse – was terrific. Mark Ruffalo’s Hulk (with a rather glib plot-point) takes on an hilarious new aspect; and Chris Hemsworth adds hugely comedic value as Thor, setting up in Scotland a “New Asgard” settlement in uncharacteristically laid-back fashion.
Cast
As an ensemble cast, everyone plays their parts extremely well. But it is just the breadth of the cast that astounds in this film: just about everyone who is anyone in the Marvel Universe – at least, those who are still alive (alive!) and not dead (dead!) – pop up for an appearance! This is great fun with, in one particular case, the opportunity to try some more rejuvenation of an old timer as previously done with Samuel L. Jackson in “Captain Marvel”.
Inevitably, some of these appearances are overly brief, and characters that I wanted to see developed more in this film (particularly Brie Larson’s Captain Marvel) get very little screen time. Drax (Dave Bautista) and Mantis (Pom Klementieff) barely get a single line each. So it will depend on where your loyalties lie as to whether you are satisfied with the coverage or not. (I personally find Chris Evans‘ Captain America a bit of a po-faced bore, so I wasn’t keen on the amount of screen time he had).
Stan Lee again gets another cameo in the bag before his demise: will this actually be his last live one?
Overall view
I enjoyed this movie. It could obviously NEVER live up to the over-hyped expectations of the fan base. But as a cinematic spectacle, for me, it delivered on its billing as a blockbuster finale, but one filled with a degree of nuance I was not expecting. The problem with the way that the plot have been structured (no spoilers – <#>) is that it is easy to pick holes in the storyline. Indeed, some dramatic options (that to me seemed obvious ones to ‘mine’) were left ‘unmined’ <##>; others were left inexplicably hanging <###>.
I suspect the reason for some of this is that the initial cut of this film probably ran to 5 hours rather than the – still bladder-testing – 3 hours as released. There were probably a bunch of scenes left on the cutting room floor that might allow things to make more sense in the extended BluRay release.
It’s at times slow, but for me never dull. It does suffer from one significant flaw though: the “Return of the King” disease. It doesn’t know when to quit. There was a natural MCU arc to follow and a perfect time at which to end it: but the directors (the Russo Brothers, Anthony Russo and Joe Russo) kept adding additional scenes that detracted from the natural ending <####>.
Above all, unlike I think all but one film in MCU history, there is NO “MONKEY” in the end credits: either mid-credit or end-credit! So, after the long title crawl (and some rather odd choices for end-title music by Alan Silvestri), if you are not to look bloody stupid as the lights come up, and face a storm of derision from your partner, then leave after the dramatic roll-call sequence of the film’s stars!
(*BTW, the answer to the trivia question is, I believe, Bucky.)