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A Quiet Place: Part II (2021)
A Quiet Place: Part II (2021)
2021 | Horror, Thriller
Less contained than the first film - we get to see more of the outside world. (2 more)
More monsters.
Cillian Murphy's performance.
Uses jump scares as a crutch (1 more)
Marcus is a bit of a unbearable turd in the film.
Long Time, No Hear
A Quiet Place Part II begins with a flashback chronicling the first day the creatures arrived. It’s also an excuse to allow John Krasinski’s Lee Abbott character to show up again despite dying in the previous film. Day 1 is mostly the scene in the trailer where the creatures are destroying the town and everyone is learning that they attack based on sound. And yes, this scene would have been and is far more effective if you haven’t seen the trailer several times beforehand.

What’s great about this sequel is that it is no longer so contained. The Abbott family is forced to leave their farm and their home and go out into the outside world. But the scariest aspect of all is that the monsters aren’t the most inhuman thing to exist in whatever remains of this desolate world – it’s the human survivors.

The sequel seems to feature far more of the creatures than the original film. It’s not that they weren’t around in the original film, but A Quiet Place Part II gives them a more prominent presence. There seems to be more of them. The film does utilize jump scares a bit more often than it should. They’re cheap tactics to begin with, but become more and more annoying after the first one or two times they’re used in a film.

Marcus Abbott (Noah Jupe) is nearly unbearable until the last ten or so minutes of the film, but it’s also a sensible form of irritation. Marcus lost his little brother and his father in the previous film and, without spoiling too much, doesn’t have a great time in the sequel. He doesn’t want to lose anyone else close to him and is now incredibly attached to the family members he has left. This results in Marcus being too clingy when someone needs to go on a supply run or has an idea that could potentially save everyone.

Cillian Murphy inherits the male lead since Lee Abbott’s exit. Murphy plays a character named Emmett and is actually a friend of the Abbott family. Emmett has lost everyone and everything and has remained relatively close to the Abbott’s farm even after the creatures arrived, but he never came for them. He has shelter and some supplies, but has spent so much time being on his own that he’s forgotten how to sympathize with anyone who isn’t himself. Murphy delivers this gloriously conflicted performance where he seems to be constantly struggling. Emmett often knows the right thing that should be done, but wants to remain hidden. He basically wants to survive over being a compassionate human being.

The formula for A Quiet Place II is intriguing because it plays out like an episodic arc of The Walking Dead. The zombie element is replaced with the creatures as the human characters go on supply runs, look for other survivors, and search for a sanctuary that may or may not exist. Since both A Quiet Place films are PG-13, there’s not much in the gore department. You’re attacked by these creatures and you’re basically just gone. The way the creature’s heads open up like a flower whenever they’re around audio feedback is visually similar to The Last of Us or even Resident Evil.

A Quiet Place Part II ditches the tension and the stealth the first film was known for and introduces more monsters, more action, more characters, and more of a world that’s barely hanging on by a thread. Lee’s oldest kids become they key players here while Emily Blunt takes a backseat. Cillian Murphy proves why he’s one of the most underrated actors working today. Overall, A Quiet Place Part II is an exceptionally entertaining sequel with quality performances and a primary focus on monster mayhem which, as horror and suspense fans, we should all get behind.
  
Eternals (2021)
Eternals (2021)
2021 | Action, Adventure
Works Well Enough
The interesting thing about creating a Cinematic “Universe” (like Marvel has done and others are desperately trying to do) is that because it is a “Universe” you can tell different types of stories with different types of characters in differing styles.

In ETERNALS, Marvel has really attempted to open up their “Universe” by introducing their audience to the Eternals, celestial beings that are tangentially interested in the goings-on of the human world.

It’s not a Super-Hero movie, per se, it’s a world of “Gods and Monsters” (to steal a phrase) that has repercussions across the Universe.

So with this background in mind, the ETERNALS succeeds, mostly, because it is trying to be something…else. NOT a SUPERHERO film, but something on a different plane.

Unfortunately, this probably will put off “Fan-boys” who want “more of the same” (more Avengers, more Thanos, more F/X smashy-smashy, fight-fight) and ETERNALS just isn’t intended to be that.

Your first clue that this film is trying to be something else is the choice of Director - recent Oscar Winner Chloe Zhao (NOMADLAND), known for her personal stories and interesting visuals. She brings that sensibility to this film and it (mostly), though it is the type of Cinematic style that works best in low-res (like an independent film like Nomadland) rather than large IMAX Comic-book film event films.

The movie itself is entertaining…enough. It is, necessarily, slow at the beginning as Zhao needs to set up these characters and the realm that they are playing on (and orient the audience as to how this fits with the AVENGERS:ENDGAME of it all). There are 10 (yes, TEN) Eternals to introduce along with ancillary characters, so the film has to take some time to gather steam.

And…it gathers steam, not in the action sequences (which are serviceable) but in the characters and the character interactions and this is where the film really works for me.

Gemma Chan (CRAZY, RICH ASIANS) and Richard Madden (Rob Stark on GAME OF THRONES) are, basically, the lead characters as their relationship takes center stage for most of the film - and these 2 (especially Chan) holds the screen well, which is tough to do since there are so many characters - and so much other things going on.

The real hero of the Marvel Cinematic Universe, IMHO, is the Casting Director who, time-after-time, plucks relative unknowns and throws them into parts that they are perfectly cast for…Salma Hayak (leader of Eternals, Ajak), Lia McHugh (Sprite), Brian Tyree Henry (Phastos), Lauren Ridloff (Makkari) and Barry Keoghan (Druig) all fit their parts well, with the relationship between Makkari and Druig being particularly interesting.

Speaking of interesting relationships, Ma Dong-seok (so good in the Korean Zombie flick TRAIN TO BUSAN) as Gilgamesh almost steals the screen from MOVIE STAR Angelina Jolie’s Thena…almost. Jolie is a MOVIE STAR that just walks onto the screen and commands your attention - and she is perfectly cast as Thena. It is a very smart use of her talents…and her personae as a MOVIE STAR and works very well.

Finally, it took awhile for the film to figure out what to do with Kumail Nanjiani’s character of Kingo (and Nanjiani’s tremendous comedic talents), but, eventually, they do figure it out - but not entirely - which is really the problem with this film. It ALMOST figures out the formula to make this huge, broad, galactic film very personal, but doesn’t quite get there.

I liked, but didn’t LOVE, ETERNALS. I applaud what this film tries to do and I am fine with where it went and was entertained by it. If this is the first part of a journey, then I am anxious to see where ETERNALS goes from here. If this is a “one-off” film, then it doesn’t, quite, work well enough.

Letter Grade: B

7 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
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Christina Haynes (148 KP) rated Bruja in Books

Jun 29, 2018  
Bruja
Bruja
Aileen Erin | 2015 | Young Adult (YA)
7
7.0 (1 Ratings)
Book Rating
Bruja
This book is about Tessa's cousin Claudia. We travel with her to Peru to find a cure for her twin brother, Raphael.

After Lucinda's son, Daniel is killed in the last book, she some how manages to bring him back to life. But as some sort of zombie, demon creature. He then infects Raphael. Making him become the same kind of creature as Daniel. In order to cure him, we need to find ancient white magic. And that leads us to Peru.

The only person who can go is Claudia, even Tessa agrees after she has a vision, showing that if she goes they will all die. Why we don't know. But Claudia going to me was perfect.

Before I talk to you about Peru. Let me tell you a little about Claudia and why I liked her, because by the end of this book you will too. I really find her great character, and to be honest. I kind of like her more than Tessa.

Claudia is Tessa's cousin via her mother's sister. She's lived in the witches compound all her life. She was there when her grandmother ruled the cover and she was there when Lucinda took over and make it what it is today. A scary, terrible place to be.

She gave her life by agreeing to an oath with Lucinda, to keep her parents safe so they could leave the coven and compound. Her brother stayed with her, because he didn't want her to be alone, in that horrible place. But her parents are no where to been seen.

She found away to get Tessa to the compound so she could help to either be their leader or find the next one. Tessa wasn't happy with her but she did what she needed to do. She helped the Werewolf pack and Tessa fight the vampires, without been asked. She's helped Tessa a lot, along with other people, and for what? To be left by her parents. To be tied to Lucinda via a oath that keeps her apart of her coven, which allows Lucinda to drain her power.

She's the fiance of a terrible ass, because Lucinda made it happen, and now her brother is in danger of dying and she has to go to Peru with an ancient werewolf, she hardly knows.

Already to me Claudia is a great character.

Now back to Peru and the actual story. Claudia sets off to Peru to find ancient white magic. But finding it is the hard part, let alone actually getting it and bringing it back. She has very little time to find and bring it back as her brother is quickly getting worst! - She also wants to break this oath with her a Lucinda, so the rest of the witches who left with her can break theirs too.

When she gets to Peru we are introduced to another werewolf called 'Mr July' only kidding that's a nickname she makes up for him whilst she is drooling like a wolf... His name is Lucas. Together they go on search of this white magic. But when she arrives at the hotel, who is there, none other than... HER FIANCE the rude, snobby, old fashioned ass called Matt. But why is he there? She never told him, Tessa wouldn't. No one would... Only someone did. - Why is he there, and what the hell is he up too!?

Claudia starts to fall for Lucas, she tries not too. But it's very hard. She know nothing can happen, he's a Werewolf and she's well a witch. But if she wants to break the bond/oath with Lucinda she could mate with a werewolf... But she can't just find anyone, she wants to find the one. But even then to her that's not really an option... Yet.

She gets into a lot of trouble with a local coven and again Matt is involved. Lucas saves her life a few time and she saves his. This love story between them both, for me was a better story than Tessa and Dastien's.

This story I really liked, not only did I love the idea, but I loved the characters. I loved how it was just about Claudia and Lucas. I loved how we didn't have other people around, we had some of course. But not other people who were apart of the main goal. We had two people working together, whether they liked eachother or not. Just working together to save her brother. Lucas had nothing to do with Raphael. He doesn't even know him, but he helps Claudia anyway.

The ending was lovely and it made way for the next book. Which is back to being about Tessa. I hope we have more of Claudia. She's definitely my favourite character!

3☕ – NOT A BAD BOOK

Love, Christina ?
  
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Hadley (567 KP) rated American Gods in Books

Jun 5, 2020  
American Gods
American Gods
Neil Gaiman | 2005 | Fiction & Poetry, Science Fiction/Fantasy
Mad Sweeney (1 more)
Gaiman's writing and descriptions
No character development (2 more)
Dehumanizes women
The ending
The gods of the old world still exist in Neil Gaiman's 2001 novel "American Gods."

A science fiction/ fantasy story set in today's America, American Gods tries to answer the question of what happens when people stop believing in the past gods, and start worshiping new ones?

Shadow is our main character, who we meet while he's attempting to get released from prison after three years of incarceration - - - afterall, he has a job, wife and life waiting for him on the outside. And even though he's built up a strong exterior while in prison, everything comes crashing down after he receives news that his wife and best friend have died in a car accident.

Cue Wednesday, an old, odd man who gives Shadow a job after his release from prison - - - with strings attached: Shadow can't ask any questions, he must protect his employer at all costs, and if people need to be hurt, he must hurt them. Although Wednesday doesn't tell him exactly what is going on, Shadow agrees to his duties and begins a road trip with the eccentric old man, meeting an array of colorful characters along the way. But soon, Shadow begins to realize that his employer may be a mythical god in disguise, yet, oddly Shadow never really questions it or anything in the entire book for that matter.

The novel takes an odd turn early on when Shadow's dead wife, Laura, comes back to life in a zombified way. While Shadow is staying in a cheap hotel room, and Wednesday sharing a room with a young hotel employee in another, Shadow sees his wife in the clothing she was buried in, but he doesn't flinch - - - he carries a very calm conversation with dead Laura, he even goes down to the lobby to buy her a pack of cigarettes, and the next morning, he still doesn't seem bothered by it when he sees her muddy footprints on the floor. Wednesday tries to convince Shadow it was a dream, but makes snarky remarks that tells Shadow that even he knows it wasn't a dream. The two simply move on on their road trip, no questions asked.

But during this road trip, Shadow's suspicions are confirmed. He gets to see not only Wednesday, but two others in their true god-form, and afterwards, Wednesday confirms that he is indeed the Norse god, Odin.

Gaiman's take on mythological gods living in today's society is interesting, but disappointing. From recognizable gods to the forgotten ones, readers with a liking to history would probably enjoy this story most.

American Gods centers on the question of what happens to gods when they are no longer worshipped, and Gaiman merely focuses on male gods, while making all female characters (gods and humans) either prostitutes and/or sexual objects which is really off-putting for me as a female reader. And Gaiman's character development in the novel for gods and humans is nowhere to be seen thus lending very little plot development that is actually believable or enjoyable. I was unable to bring myself to care about our main character, Shadow, nor the plight with his zombie wife.And speaking of Laura, the disappointing character traits makes her not just unlikable, but also an unnecessary character overall.

I just can't recommend this book: the novel is good for the first 100 pages, but you could easily skip the next 450 pages that is just filler, and not miss much of the story. Gaiman also dehumanizes women, introduces characters in a way that would make them seem an important part of the story to only drop them out of it as quickly as they came in, and the ending is just a huge disappointment. All in all, Gaiman had a great idea, but the execution he used was poorly done - - - some parts even seem like Gaiman wrote them in a completely different state of mind, contradicting story lines and character traits altogether.

I did, however, have three favorite characters that weren't utilized enough for me to rate the story higher than I have: Mad Sweeney, Ibis and Jacquel. Mad Sweeney is a giant leprechaun that can pull gold coins out of the air; Ibis and Jacquel are Anubis and Jackel from Egyptian mythology, who run a funeral home in Cairo, Illinois today.

American Gods takes place only over a few months, which is surprising with how long the novel is. But the story is a buildup with no climax. Most characters come and go before readers can even decide if they like them or not,and that paired up with severe lack of character development leaves most of the main characters pretty forgettable. With this special edition containing 1200 more words, the story is still not worth it in the end. Gaiman is still a great writer, but this is not the book to recommend to anyone who wants to begin reading his work.
  
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Gareth von Kallenbach (968 KP) rated the PC version of Call of Duty WWII in Video Games

Jun 19, 2019  
Call of Duty WWII
Call of Duty WWII
2017 | Shooter
The long running and very popular Call of Duty series has gone back to where it all began for the latest entry into the series. Call of Duty: WW2 returns the series to where the early games in the series were set and looks to restore its legacy as the best-selling series on the planet in doing so.

Last year’s Call of Duty: Infinite Warfare did not sell as well as other in the series had in recent years, and many fans were upset or divided over a futuristic setting that involved spaceships, energy weapons, and futuristic locations and technology.

It should be noted that the series has three developers working on games so developer Sledgehammer likely started work on the game before Call of Duty: Black Ops 3, and Call of Duty: Infinite Warfare shipped so the return to WW2 was something long in the planning.

The game opens with D-Day and players play as a young Private who is thrown headfirst into the conflict and learns the horrors of war as well as duty, honor, and sacrifice through his missions and interactions with members of his platoon.

Over the course of the missions, players will battle in highly-detailed maps and locales ranging from forests, bunkers, beaches, and bombed out cities as the Allies advance deeper and deeper into enemy held locales. The various locales for the game are so highly-detailed that they seem right out of a movie and would be a dream come true for location scouts looking for filming locations.

As anyone who has played a call of Duty game knows, they will be faced with waves of enemies to fight off as well as the usual stealth and vehicle missions. This time out there are a couple of driving missions as well as a clever one in a tank and one airborne fighter escort.

The attention to detail is very good as enemy Panzer tanks can take any fire from your tank head on, but have weaker armor in the bank which leads players to have to flank the enemy to survive.

Another new wrinkle is the health system which does not regenerate in the story mode and instead requires players to take cover and use a first aid kit in order to heal. The multiplayer portion does use a regenerative system so players can avoid any major disruptions in battle.

I really liked Josh Duhamel as the rough Sargent with a backstory. He was a very interesting character that kept me guessing as to his motivations and next moves as the story advanced.

Players could also call in ammo, mortar strikes, and health by requesting them from select members of their platoon. This could be tricky as when pinned down, having to move to another character to get needed items added to the challenge.

The weaponry was appropriate for the time and I had to adjust to slower load times, accuracy issues, and such with older tech, but it did give me a much greater level of immersion.

While I did enjoy the solo campaign, it did at times seem very familiar and as if I had seen and played some of it all before. I guess that is the trick with a series that has run as long as Call of Duty has as certain aspects of the gameplay are expected and while locations, weapons, locations, and characters may change, some things are going to be constant throughout the series.

The multiplayer aspects of the game really shine as not only are there numerous multiplayer modes, players can now pick a class such as Airborne, Recon, etc. which each have their own weapons and abilities and allow players to pick a division that best matches their abilities and gameplay style.

This comes in very handy in the new War mode where teams much battle one another to accomplish various objectives. Such as escorting tanks, protecting or stealing gas, and taking or defending key locales. My only issue is that this mode and many maps are camp fests where people with scoped rifles can easily hide in the back part of a map and pick off players as they spawn or enter the map. It seems far more pronounced in this game and leads to some frustrations. There is also the matter of iffy hit detection where players take half a clip from a machine gun point blank and yet can absorb them and one shit kill a player all while you unload on them.

 

There is also a very good Zombie mode where players take on wave after wave of undead soldiers as they attempt to get power restored and activate technology. The speed of the game is intense, the enemies numerous, and the ability to arm, armor up, and accessories your character is key as is having a good team around you.

As one person said that is Call of Duty and you know what you are in for if you have played any of the prior games. As such Call of Duty: World War 2 is not a radical new direction for the series, but rather a return to what made the series and is like slipping into a comfy pair of slippers after a long day., Familiar and comfortable and is in my opinion what the series needed.

http://sknr.net/2017/11/06/call-duty-ww2/
  
Call of Duty: Advanced Warfare - Havoc
Call of Duty: Advanced Warfare - Havoc
Shooter
The first of four planned DLC packs for Call of Duty: Advanced Warfare has finally arrived on PC after

being delayed a week so the developers could work out some last minute issues.

Despite the wait and the first week issues with finding games online, the new collection has been one of the most enjoyable and creative collection of maps in recent years and has added to what is an already solid online experience.

The four new maps are as follows.

 

Core

Set in the Gobi Desert in an abandoned nuclear fusion plant, this map is ideal for the leaping abilities of the game as there are structures which can only be reached via your advanced jumping abilities. Worker robots enhance the setting and the uneven terrain makes for some great hiding spots to launch your attacks.

This is one that you will see plenty of snipers setting up in so run and gun players like myself may have some initial frustrations but the décor more than makes up for any early challenges and frustrations.

Urban

Set in a futuristic ward of Dallas, this multi-level square map has a large open area in the middle where ranged shooters will have plenty of opportunity to pick off those in No Man’s Land. It also offers plenty of ledges, windows, stairs, and areas for differing styles of play so gamers can find the best method for their style of play.

 

Sideshow

Set in a rundown hotel and rest stop that has been given a creepy circus theme you get everything from semi-trucks, creepy hotel rooms, rest rooms, and irrigation ponds in which to plan your attack,. There are plenty of places to hide and also plenty of places for Snipers to pick you off from afar.

Making use of the exterior parts of the map are keys to success and making sure that you get the drop on your enemies is key as there are numerous places to be ambushed in this one and the maniacal clown noises set a creepy tone as well.

Drift

My favorite of the maps is a highly-detailed ski resort set in the Rocky Mountains. Everything from holiday lights and a carousel to a train station, shops, and hotel make this a very detailed map.

The snow drifts allow plenty of cover and the numerous windows and ledges allow amble space for players to get the drop on their enemies.

I loved the avalanche that came in unexpectedly in one game as it really changed up the direction of the battle.

Players will also have access to the AE4 Widowmaker. A direct energy weapon that fires bursts of energy which work well but does not have a large capacity before needing to recharge so make your shots count. I actually earned this while playing Advanced Warfare pre-DLC so for me the inclusion was not that big of a deal as it has been an option for me to use for a while.

The maps are available in both Team Death Match and Mosh Pit but as I mentioned earlier, it has been tough finding games on PC during the first few days of release before the evening hours. I was able to find a few game options early in the morning on a Saturday so it was likely a case of people who purchased it waiting until the weekend to load up and play.

Perhaps the biggest draw for the game is the new Exo-Zombies mode which takes the past mode of Zombie games that Treyarch developed and gives it a new twist by allowing the Undead to move and leap faster with the aid of Exo Suits.

Playing as one of four characters portrayed by John Malkovich, Bill Paxton Rose McGowan and The Walking Dead’s John Bernthal, players must survive waves of enhanced Zombies and take refuge in a large Atlas base. Like past versions, kills result in money which is used to purchase more weapons and ammunition around the base and in a new twist, players can become infected and need to locate and use a station to cure the infection.

The base is large and more detailed than players may be used to, and when you die, you must venture back into the base to obtain a new Exo Suit. Your past weapons can be obtained by finding the spot where you died, and like before, the game ends when all four players have become incapacitated as there is nobody left to revive you.

The Zombies also have some great new abilities and detail to them that I will not reveal here and leave it as something for players to discover on their own.

Havoc is a solid first effort that was marred for me only by the lack of online games and having some issues with maps not loading properly. Aside from that which has been much better in recent days, Havoc is a very fun and enjoyable collection which does offer new enjoyment and options for fans looking for new challenges.

http://sknr.net/2015/03/08/call-of-duty-advanced-warfare-havoc-dlc/
  
Mortal Engines (2018)
Mortal Engines (2018)
2018 | Fantasy, Sci-Fi
Take a moment and imagine a world where most of humanity has been wiped off the map and those that remain are forced to survive on the remaining resources of a civilization that has been torn apart. In this new existence, leftover technology is coveted like diamonds and massive predator cities prey on weaker smaller cities to steal whatever meager resources they still possess. This is the world of Mortal Engines, the latest Peter Jackson blockbuster based on the young adult novel of the same name by Philip Reeves.

Mortal Engines takes place roughly a thousand years after the conclusion of the Sixty Minute War that decimated the earth and now civilization has banded into two very distinct groups. There are those in the “Traction Cities”, which are behemoth mobile cities that scour what remains of Europe gobbling up smaller cities to convert them and their resources into fuel that keeps the larger cities moving. Then there is the Anti-Traction League, a group that believes in preserving what little resources remain and living in “Traction-less” cities…a.k.a. cities built on land. London is the main Traction City and it is led by Thaddeus Valentine (Hugo Weaving) and his desire to tear down a great wall that is the only barrier between London and the surplus of resources that he so desperately needs.

After London devours one of the smaller cities, we are introduced to Hester Shaw (Hera Hilmar), whose one goal in life is to kill Thaddeus Valentine, the man who murdered her mother. After her failed assassination attempt on his life, she teams up with historian Tom Natsworthy (Robert Sheehan) to not only survive, but also to prevent Valentine’s plan to recreate the war that took down humanity in the first place. This is a big job for the unlikely duo and on top of everything else, Hester is being hunted by a zombie/terminator hybrid named Shrike who wants nothing more than to kill her.

If it sounds like a lot to follow over the course of the two hours and nine-minute run time, you’d be right. In fact, without a lot of backstory which those who have read the novels will really benefit from, it can be a bit too much to take in. It comes across as a combination of Mad Max and the video game Dishonored, but it is lacking an excellent story to back up all of the post-apocalyptic action. That’s not to say that the story is bad, but it is by far the weakest part of the film and a huge missed opportunity to elevate a pretty good movie to the classic Peter Jackson masterpiece status we usually get from him. Considering the genius of Mr. Jackson this movie could have been so much more.

But now on to the good stuff…

Visually speaking Mortal Engines is a true work of art. Taking the steampunk Victorian era backdrop and adding in large mobile cities crashing through trees and forests gives us visuals that are not only magnificent, but also awe inspiring. I was lucky enough to see Mortal Engines in IMAX and the larger screen only helped to emphasize how truly awesome these large rolling cities are. This is a movie that is meant to be seen on the big screen, and with Mortal Engines, the bigger the better. The sound design matches the visuals in its epic scale, as it is loud and menacing. You can actually feel the rumble of the large treads as they move across the earth, and the crunching of smaller cities as the massive cities devour all that crosses their path. The casting and the acting were another positive as the good characters were ones you wanted to root for and the bad characters you hope would get what’s coming to them. All in all, there is quite a bit to like in this film and if nothing else you are sure to have a good time taking in all of the scenery.

In summary, Mortal Engines is a movie that feels as though it had so much potential but couldn’t quite live up to it. It definitely feels more like a summer blockbuster, full of explosions and action, instead of the deeper holiday releases that we usually get around this time. It’s the kind of movie that you go to see for the sheer spectacle of it all as long as you are willing to overlook any plot or story depth. Unfortunately, this leaves the quandary of whether or not it’s worth the full price of admission (or even more if you are planning to see it in IMAX) and my answer to that is…it depends. If you have any interest in seeing it at all then Mortal Engines is definitely a movie you should see on the big screen. On the other hand, it might be worth it to just wait to see it on pay-per-view or Blu-ray even though it may lose a lot of what makes the movie so much fun in the first place. While the movie could have been better, I have definitely seen worse and if the idea of massive rolling cities and steampunk set pieces are your thing, then Mortal Engines is certainly worth a look.
  
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Jamie Towell Cook (13 KP) rated the PlayStation 4 version of Resident Evil 2 (Remake) in Video Games

Apr 6, 2020  
Resident Evil 2 (Remake)
Resident Evil 2 (Remake)
2019 | Horror
September 29th 1998
Raccoon City, home to the worlds leading pharmaceutical company, the Umbrella Corporation. This is the day that the city and its inhabitants would never forget.

It's been 21 years since the original release of the second installment of the Resident Evil franchise and I can honestly say time (and Capcom) have been incredibly kind to this game. Using the new RE engine that we saw in Resident Evil 7, this remake of what was already a legend of a game, gets a complete modern makeover. Now it's not just the graphics that have been pushed into the modern era: Capcom are a company who grows and learns and they have obviously listened to a lot of fan feedback. The controls are very similar to early installments of the game such as RE4, RE5 and RE6, giving you the over the shoulder perspective and the ability to aim freely, unlike RE5 and 6 though they have managed to amp up the scare tactics, taking Resident evil all they way back to its roots of being a survival horror game and not an action game (*cough, cough* RE4, 5 & 6).

The game story, if you don't already know, or are just too young to have been around for its original release, centres on two characters who by chance both meet at a gas station on that fateful night just outside the city limits. There is the rookie cop, Leon S. Kennedy, who, unluckily for him has decided to enroll into the RPD (Raccoon Police Department) or you can choose College student, motorcyclist and all round badass Claire Redfield, who has gone to Raccon City to find her brother, Chris. Who fans are bound to know if they have played basically any of the other titles out there.
  Soon after Leon and Claire arrive this gas station (separately), both soon realize that there is something very strange happening. Upon investigating, they soon find out what that is.
  Yep, zombies!
  Now any normal people out there at this point would be running as far away as possible leaving a trail of wee behind them as they did so, that is if you aren't eaten first. However Leon and Claire hop in a car a decide heading into the city is the best course of action (SERIOUSLY??) Anyways, that's how the story sets its pace and trust me when I say, wear clean underwear when you start this game and maybe change them a few times because Capcom have learnt how to use those scare tactics quite effectively now. So fasten your seat belts, kids, it's going to be a bumpy night!

The story remains essentially the same as the original from 1998: things have been moved around slightly and some cut scenes extended but it does stay true to the masterpiece that it was for its day and age. Obviously now though, the graphics are just a beauty to behold; both Claire and Leon look amazing in their HD splendour, and the police station entrance, which has got to be the most iconic moment of the game, will take your breath away.
  Although why Raccoon City has the world's most fancy police station is beyond me...
  Not only have our protagonists and surroundings had the HD makeover but so have all the enemies too. Zombies, zombie dogs (Why just dogs though) and other abominable creatures that are lurking in the shadows also look truly amazing as well.

Now back in the day when Resident Evil 2 first came out it was spread out over two discs. One disc solely focused on Leon's series of events and the other on Claire's. The game's story was split into two different versions: you had Scenario A and Scenario B. Basically if you played A as either character then B would be what the other character was doing at that same time. The remake follows the same principle, allowing you to play through two different sequences of events. Completing all scenarios will give you access to the true ending and the fourth survivor mini story. The fourth survivor follows the story of an Umbrella secret service agent known as HUNK. The fourth survivors tale begins in the sewers of the forsaken city and is essentially a mini mission to escape to an extraction point and flee the city.

In addition to the main game and fourth survivor mode, there is also another mode called Ghost Survivors. Ghost survivors tells the story of different characters that are encountered in one way or another throughout the main games story and is a `what if` telling of events from their perspectives. The game play itself follows the same principles as fourth survivor mode in that timed, get from point A to point B kind of style. By playing through these modes you can unlock some extremely random accessories to make the modes more interesting.

For me, Resident Evil 2 was one of the first survival horror games i had ever played back on the PS1. I have some very fond memories of playing this game and of teaching my little brother how to play this game as well. I had my doubts when a remake was announced but i can honestly say without a shadow of a doubt that this remake is a work of art. Doing more than justice to its original and even surpassing it.

This is a title that should most definatley be in any gamers arsenal.
  
Justice League (2017)
Justice League (2017)
2017 | Action, Adventure
Superman! (0 more)
Messy introduction (1 more)
Steppenwolf
A really pleasant surprise
PRE-MOVIE THOUGHTS: Up until very recently, I'd been cautiously optimistic regarding Justice League. I enjoyed Man of Steel, despite some faults, and I thought that Henry Cavill was perfectly suited to the role. I didn't mind Batman V Superman so much either, despite Jesse Eisenbergs Lex Luthor constantly trying to ruin it. The best thing about Batman V Superman though was Gal Gadot as Wonder Woman, which is why her standalone origin movie deservedly did so well earlier this year. But the characters of Superman and Batman were beginning to get a bit of a raw deal in my opinion, and that was starting to piss me off. The original Superman movie with Christopher Reeve, along with Christopher Nolans Dark Knight trilogy, are among my favourite films and these latest movies just weren't doing them 'justice'. Suicide Squad showed that DC couldn't do an ensemble movie, which cast a lot of doubt over just how good Justice League was going to be. And when reports came in of re-shoots and a change of director, it wasn't really looking good. But some of the more recent trailers and teasers actually didn't look so bad, so maybe there wasn't too much to be worried about. Until a few days ago that is, when about 90% of the reviews I read didn't give it higher than two stars! And those that gave it higher were still highlighting some of the weaknesses I've already mentioned here. So, I headed into the cinema, expecting to be pissed off again. But seriously, genuinely hoping I wasn't.

POST-MOVIE REVIEW: Justice League doesn't start things off too well. The world is still mourning the death of Superman, and a few pointless scenes try to highlight that loss and despair. Batman and Wonder Woman appear in a couple of standalone battles to remind us what they're capable of, but those scenes also seem rushed and out of place. We have three new team members to be introduced to as well, along with the big bad of the movie. Whereas Marvel's Avengers took the time to introduce their team over a series of standalone movies, we've had no such luxury in the run up to Justice League, aside from some brief glimpses in previous movies. It all just seems like a rush to get things to the point where the team are together and can start having some fun. Everything up until that point just seems cobbled together. Lacking coherence, and just a little bit dull.

Talking of dull, once again the big bad of the movie is a bit of a let down. Steppenwolf appears on Earth in search of three powerful cubes which when combined together will give him the ability to forge the Earth into something more appealing to him, or something like that anyway. He's accompanied by thousands of flying zombie man-bug type creatures and the whole thing just reeks of supervillain plotlines we've seen many times before. Steppenwolf himself is entirely CGI, and at times the CGI just doesn't look that good.

Onto the league themselves. Well, Wonder Woman is still the most impressive of them all, proving to be a real natural leader. Batman, although greatly improved on his Batman V Superman appearance, just seems like he can't be bothered. Tired and uninterested at times. This might be partly down to Ben Affleck, who never really seemed suited to the role in my opinion. If the rumours of him being recast in the next standalone Batman movie are true, then it may well be for the best. Even if the thought of yet another actor taking on the role so soon already is extremely frustrating.

The two biggest surprise for me were the two characters I was initially least interested about when heading in to the cinema. Cyborg, from his introduction in BvS and glimpses in the trailers, just seemed pointless. But, despite that we gloss over his back story somewhat, actually proves himself to be a valuable and interesting member of the team. And as for The Flash, he manages to get many of the movies better lines and scenes while he tries to come to terms with what he can actually do with his power ("Up until now I usually just run really fast and push people").

Slightly disappointing though was Aquaman. Not the character himself, just the fact that we barely get a glimpse of his undersea world, before he finds himself thrust into the league, reduced to just being some extra muscle. His is a role which would have greatly benefited from a standalone origin movie before appearing in this one.

When the team eventually do come together is when the movie really steps up a gear. They work really well together and I really enjoyed the battle scenes. It soon becomes clear though, that they cannot defeat Steppenwolf on their own, and need somebody even more powerful to help them out.

It's no secret, despite his absence from the trailers, that Superman returns to become part of the league. I felt that this was handled really well and the team helping to overcome his initial disorientation was a really fun scene. When he is fully recovered and battling the bad guys, it's the kind of Superman we all know and love and everything involving him is just hugely enjoyable.

If it wasn't for the rushed, incoherent introduction to the movie, I would have rated this a lot higher. For me, the rest of the movie is right up there with this years Wonder Woman, and is a serious step in the right direction for DC. A really pleasant surprise...