Search

Search only in certain items:

Seizure (Virals, #2)
Seizure (Virals, #2)
Kathy Reichs | 2011 | Fiction & Poetry
10
9.0 (2 Ratings)
Book Rating
Original Review posted on <a href="http://bookwyrming-thoughts.blogspot.com/2013/03/review-seizure-by-kathy-reichs.html">Bookwyrming Thoughts</a>

Formatting may be lost due to copy and paste

I had no clue why the title was Seizure. For all I knew, seizure meant something to do with a stroke or a heart attack and could possibly result in death if not fixed ASAP. I could be wrong with that definition as well. What I never knew however, was the other definition. The Dictionary enlightened me:
<img src="http://2.bp.blogspot.com/-2czRrDxmYY8/UUEOb7ipebI/AAAAAAAABKE/7MBpVauz380/s320/Seizure+Definition.JPG"; />
I guess I was partially right. Apparently there goes proof I'm not a walking/talking dictionary. Living proof. I'm honestly better off as a spellchecker any day. I must be bored if I did know the definition for every word that exists. Extremely bored. To the point of desperation. Which isn't happening any day until the zombie apocalypse at the least.

      Seizure is the second novel in the Virals series (first book is Virals, but my review for it never existed on this planet because my book blogging life never existed at the time) written by Kathy Reichs. It's been awhile after the Virals have transformed from a super-virus. Due to financial problems, Loggerhead Island is at risk to be shut down, and the Virals may have to separate, facing the super-virus on their own. At least until Tory Brennan hears about Anne Bonny's legend. It's said that her treasure is buried right in Charles Town, but no one has succeeded in finding it for around 3 centuries.

     What I like about Seizure is the storyline. It's creative, and it twists a legend (I don't know the actual legend though) to fit in with what's going on with the Virals after their transformation. I also love how the characters have changed a lot from the first novel, or at least, most of them, and how there are new characters introduced. Whitney's still as annoying as before (just get out of Tory's hair already! Dx) and Chance hasn't changed much. As for everyone else? Well, I can't say. I can say they changed, but I can't say how. I might as well tape an index card on my forehead with the words SPOILER.

     What I dislike? My prediction (always. I fear I'm aiming correctly... even though I have terrible accuracy). I sense a love triangle coming soon. And as typical as it goes with love triangles in YA, it might get ugly with the tension. The best part about that though? I might be off the mark. Or I may be bull's eye (I hope not!). Don't take my prediction for granted. It's just a thought. I might be wrong, or I might be right. I guess we'll see.

     Speaking of which, the third book in the series, Code, came out last Wednesday, March 12. Who's excited for a new Virals adventure? :D
  
Day Shift (2022)
Day Shift (2022)
2022 | Comedy, Horror
6
6.9 (8 Ratings)
Movie Rating
Vampires vs. The Bronx, Night Teeth, and now Day Shift. Someone over at Netflix really likes investing in vampire horror-comedies of varying quality. Day Shift, for the most part, is a competent and entertaining action flick, thanks in no small part to the cast. Jamie Foxx has shown time and again that he's more than capable of taking on lead duties, whether he's winning Oscars for music biopics, or kicking vampire ass up and down California. His chemistry with Dave Franco lays the foundation for much of the films humour, and introduces a kind of buddy cop dynamic into the mix. The cast is further bolstered with some smaller roles from industry veteran Peter Stormare, and living legend Snoop Dogg (patiently waiting for a Big John spin-off project).

The action scenes are a whole lot of fun. The vampires contort and twist in horrible ways, and are dispatched in equally horrible ways. There's plenty of blood and viscera, limbs flying about the place, decapitations. It's all well choreographed, fast paced, and hugely entertaining.

There's a lot going for Day Shift, but it does faulter at times. After an exciting opening scene, there's quite a lengthy dip in pacing. This leads to a lot of exposition dumps and world building. Crafting lore for a new IP is something that can be tricky to navigate, and Day Shift misses the mark in this instance. It's all well and good providing the audience with background information that would be everyday knowledge for these characters, but it's executed in a way that feels wayward and messy, and almost 100% through dialogue. And example of a film that does this kind of thing well would be Zombieland. Withing minutes, we know plenty of in-universe rules for surviving the zombie apocalypse, and it's done in a fun, breezy, and brisk manner. In contrast, Day Shift puts a pin in any sort of excitement to throw all sorts of exposition at us in a way that feels like it's relying on potential sequels for any kind of pay off. It's just a little deflating, and not even Foxx's charisma can keep it from becoming boring.
To add to the negative side of things, the villain of the piece is aggressively forgettable. There's a semi-clever reference to how estate realtors are evil, but other than that, she's just an uninspired bad guy that causes the protagonists mild peril. The narrative also suffers from the age old issue of characters doing stupid things to drive the plot forward. Some of the events that unfold don't make a huge amount of sense with what we've been told previously.

Despite these misgivings and a messy middle, Day Shift ends on a high note, with an entertaining final third, and ultimately manages to be a perfectly passable popcorn movie. What it lacks in substance, it's makes up for in style, and will surely leave most with a smile on their faces by the time the credits roll.
  
The Turning Point (The ELI Chronicles, #3)
The Turning Point (The ELI Chronicles, #3)
Julia Ash | 2020
8
8.0 (1 Ratings)
Book Rating
<a href="https://amzn.to/2Wi7amb">Wishlist</a>; | <a
<a href="https://diaryofdifference.com/">Blog</a>; | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a>; | <a href="https://twitter.com/DiaryDifference">Twitter</a>; | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a>; | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>;

The Turning Point by Julia Ash is the third book in the ELI Chronicles. Thank you to Julia, for sending me a copy of this book in exchange for my honest review. Read my reviews of the first two books in the series: 

<b>The ELI Chronicles Series</b>
#1 <a href="https://www.goodreads.com/review/show/2387441859">The One and Only</a> - ★★★★
#2 <a href="https://www.goodreads.com/review/show/2803361466">The Tether</a> - ★★★★
#3 <a href="https://www.goodreads.com/review/show/3377612307">The Turning Point</a> - ★★★★

<img src="https://diaryofdifference.com/wp-content/uploads/2020/08/Book-Review-Banner-77.png"/>;

The Turning Point continues where the previous book left off. If you haven’t read the previous books in the series, I would recommend reading my review on the first book - The One and Only, as this review contains spoilers from the other two previous books. Now that you have been warned, I can safely continue. :) 

<b><i>Ruby Spencer has continuously saved the world.</i></b>

First, it was the zombie infection. Then, she was turned into a vampire against her will. In the first book we found out her blood was special, and in the second book - we find out why. Her blood was a result of a donor from another planet, which she ended up saving in the second book. And this time - the planet needs help again. But also this time - Ruby might not be the one that can save it. 

Because the animals have their own language, and Ruby cannot understand it. If she could understand them, she would know that they are tired of being puppets to the humans and the vampires. And wolves are more than happy to lead this rebelion. 

Without an alpha that can fight for their rights and lead their uprising, the animals will destroy everything in front of them. Ruby is the only one who can connect the animals with their rightful king - is she could only find him.

I have to admit, I struggled a bit at the beginning, when at one point we were introduced to all the different creatures and abilities (zombies, vampires, sculpting, werewolves, multiple planets, search for the true king). While the first and second book were more focused on one part of the story, in this book we had all of the different aspects colliding into one. And despite my struggles at the beginning, it all worked out in the end.

<b><i>I really loved this book, and it was a perfect last book to conclude this series.
</i></b>
The ending was beautiful and I enjoyed the final few twists, where you couldn’t trust anyone. I loved the love this family had for each other, and how kind and generous they always are. They care so much for each other, it's really nice to read it. It was such an adventurous ride, and I was eager to know how it ended. I am also glad they gave Zagan another chance to prove he changed, and that he deserves another chance at life.

If you have read my previous reviews - you will know me and Clay don’t really get along. But this book changed my opinion a bit, and I actually ended up liking his character and his story in this book. (surprise, surprise). 

The ELI Chronicles, as a whole, is a series not only about zombie apocalypse, vampires, werewolves, rightful kings and special abilities, but also a story about the true power of one family, and their love for each other. Julia Ash managed to combine these two things into the books so well, and make this journey not only adventurous, but also heartwarming.

<b><i>And I have to say - I am glad that I am part of it by reading this series.</i></b>

I am glad I have experienced this book, and grown together with it. Thinking of where I was on my journey when I started the first book, and where I am now, I can understand and appreciate this story way more and connect better with it. Definitely a must-read for all fans of sci-fi, adventure and thrillers.
  
Alice in Zombieland - White Rabbit Chronicles
Alice in Zombieland - White Rabbit Chronicles
Gena Showalter | 2012 | Fiction & Poetry
6
7.0 (9 Ratings)
Book Rating
(This review can also be found on my blog at <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

I've been dying to read this book since I first heard about it months ago. I love zombies because, well, zombies are just so darn cool! However, I think I built myself up a bit too much and bought in to the hype a bit too much. I didn't think the book was bad, but I didn't think it was that great either.

Alice, or Ali for short, thinks her father is crazy. He has so many rules when it comes to his daughters, especially things that involve go out during the night. He's worried about the monsters, but Alice just thinks he's going insane until one night, her whole family is killed in a car crash. It is then that she sees her first monster. Maybe her dad wasn't crazy after all. Alice will have to enlist the help of the school's bad crowd if she wants answers, and that means getting close to Cole Holland, the resident bad boy. Will Alice have her heart broken? Will she even be able to survive long enough to have her heart broken?

Okay, I absolutely, positively love, love, love the title of this book: Alice in Zombieland. It just has a certain ring to it. I'd say the title definitely describes the story. If I were to sum up this book in three words, Alice in Zombieland would be exactly what I'd say.

I do think the cover is pretty, but I feel that it's lacking. I do love the little details there are to see when you look closer at the cover, but as I said, something is missing from the cover. I think it would've been cool, maybe, to have a few zombies on the cover as well.

The world building is fantastic! Gena Showalter makes it feel as if a zombie apocalypse is actually happening or really could happen. It's so easy to get lost in Alice's world and forget that you're actually just reading a story. The author makes the world of zombies come to life, and it does get a bit scary.

The pacing is what really bothered me. I felt as if it was a bit all over the place. At the very beginning, I felt I was losing the will to live as the pacing was so slow. Then it got a bit better, then it'd get slow, then it'd get better again. My interest in this book was all over the place. I never knew what to expect in the next chapter. Was it going to be super slow or fast paced?

The dialogue was believable for the teenagers. They spoke exactly how I'd imagine teens of today to speak. However, Alice has a seven year old sister who spoke like she was at least thirteen years old. Her vocabulary, and the way she spoke were definitely not normal for a seven year old. With that said, I did enjoy the dialogue immensely especially when it came to interactions between Kat and Alice. I even loved the sarcastic interactions between Cole and Alice. There wasn't any swearing in this book which I admired.

I thought the characters were fantastic and very believable. I loved how Alice was willing to do whatever it took to avenge her family and how she wasn't willing to take anything from anybody. Cole is your typical bad boy: moody, snarly, sarcastic, etc. There is something likable about Cole, and as the story progresses, we find out a little bit about why Cole is the way he is. My favourite character had to be Kat though. I loved her witty and sarcastic sense of humour. In fact, I wish I could be like Kat. She definitely had me laughing quite a bit. The only non-believable character was Alice's little sister Emma. As stated in the previous paragraph, she didn't speak like a normal seven year old, nor did she act like an everyday seven year old. Because of that, I had a hard time relating to her as a character.

One thing I really loved about this book was the chapter names. I loved how they were zombie related but still had the Alice in Wonderland feel about them. Unfortunately, this was not enough to warrant a higher rating for this book. Perhaps it's just me though as this book does have quite high reviews, but I just couldn't enjoy it that much. I might carry on with the series in the hopes it gets better, but I'm not dying to read the next book in the series.

I'd recommend this book to those aged 14+ if I really had to recommend it. However, I'd say don't waste your money. Rent it from a library or borrow it if you really want to read it.

Alice in Zombieland (The White Rabbit Chronicles #1) by Gena Showalter gets a 3.25 out of 5 from me.
  
    Pixel Gun 3D

    Pixel Gun 3D

    Games and Entertainment

    (0 Ratings) Rate It

    App

    In Pixel Gun 3D you have a perfect chance to battle with your friends, classmates and colleagues or...

Home Alone (1990)
Home Alone (1990)
1990 | Comedy, Family
It's not Christmas until Kevin says "I've made my family disappear." In fact, it's probably one of the few that I actively watch every year, and it's one of two that I'll happily watch at any time of the year. (The other being Die Hard... don't get on my case, you know it's a Christmas film.)

On December 7th Home Alone turned 28 in the UK. 1990... just wow. I'm feeling old enough without films I grew up with being called classics.

If you haven't considered your own Home Alone plan... well, what have you been doing with your life?! As a tip, if you already have a zombie apocalypse plan in place then it's very easily adapted, you just need a little less lethal force. And it's probably best for me to remind you not to actually try this at home, because I'm not convinced that Harry and Marv would have survived. (And if we take the results from Better Watch Out then you're probably looking at some kind of murder charge.)

In December they were showing Home Alone a few times at Cineworld so it would have been rude not to go at least once to see it. I'm really getting into the classic releases on the big screen, it's so much fun. The show I picked was basically populated by adults, just two children brought along by their parents. We were all roaring with laughter, the comedy never gets old.

The music of Home Alone is instantly recognisable and yet I always forget that it's one of John Williams' epic creations. You can't hear it without thinking of the specific scene in the film it relates to, and it's certainly influences a lot of films since. Something that again I hadn't really noticed until I watched the Christmas horror film, Secret Santa (review coming soon).

It always fills me with questions though... Do all Americans have telephones with cords that are about 20 feet long? How did Buzz manage to shove that entire pizza slice in his mouth? Why did Leslie ever marry Frank? Why is Jimmy in the shop so over enthusiastic? How does Kevin manage to create all his traps in such a short amount of time? And who on Earth leaves their house that tidy when they're leaving for holiday? Especially when you consider they left in such a hurry!

The idea is such a fun one, I can see why it's so popular all this time later. Watching it more and more though you do realise that Culkin's acting was pretty bad, but that just adds to its charm.

Watching it with a group of people who already love the film really made it a better viewing. We all laughed at the amazing prat falls from Joe Pesci on the ice and the walls of the cinema caved in slightly as we all took a sharp intake of breath as Marv stood on that nail. It's genuinely more fun to roar with laughter with other fans.

It's sad to think that Home Alone could never happen these days. (Although Google did bring us an advert that gave us a peak at what might happen. I've put the video at the end of the post.) Kevin probably has several smart devices that they could contact or track, the house would also likely be equipped with state of the art surveillance and alarm systems that would have alerted someone to movement and doors opening. On the flip side though it's quite fun to think about what sort of traps Kevin could be creating with the wonders of modern technology. I'd say lets get a petition going to see that happen but while Home Alone 4 was passable I don't think we really need any more of them.

What you should do

This should be in everyone's Christmas film rotation. If you don't watch it at least once a year... well... *shakes head*.

Movie thing you wish you could take home

Everyone needs those quick inventing skills, but I'm actually going to go with Kevin's other superpower... his amazing ability to make epic ice cream sundaes.
  
40x40

Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games

Jun 30, 2020 (Updated Jul 1, 2020)  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
Gameplay (2 more)
Graphics
Sound
Story (0 more)
I'm Not Mad, I'm Just Disappointed
Contains spoilers, click to show
It's been a while since I've written anything, but I couldn't let this one go by without saying anything about it.

The Last Of Us Part 2 is the biggest disappointment of 2020.

I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.

Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.

Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.

First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.

The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.

Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.

Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?

Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.

The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?

Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.

Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?

You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.

After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?

Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."

I'm sorry, what?

You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?

If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.

On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.

Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"

I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10