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Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops II - Apocalypse in Video Games
Jun 19, 2019
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.
Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.
The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.
As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.
The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.
The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.
I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.
Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.
I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.
The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.
The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.
I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.
Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.
Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.
Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.
I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.
Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.
http://sknr.net/2013/10/16/call-of-duty-apocalypse/
Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.
The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.
As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.
The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.
The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.
I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.
Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.
I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.
The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.
The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.
I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.
Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.
Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.
Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.
I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.
Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.
http://sknr.net/2013/10/16/call-of-duty-apocalypse/
Chris Sawin (602 KP) rated Zombieland (2009) in Movies
Jun 22, 2019
Columbus is a loner in every sense of the word. He usually spent his nights indoors playing World of Warcraft, so it's safe to say he probably didn't get out much. He wasn't even all that close to his family. So when the zombie apocalypse finally began to spread across the globe, Columbus already had an advantage over the majority of the population. In addition to that, Columbus had a lot of weird phobias (like clowns and those wet towels they use to wipe down tables at big restaurants). As his experience with the undead grew, so did his list of rules on how to survive in Zombieland. Columbus is on his way to Ohio, where his parents reside, hoping that by some miracle they're still alive. Before he can get very far, he runs into the first human face he's seen since the outbreak, Tallahassee. Tallahassee seems to be fearless, lives life in the moment, and worries about consequences later. His hatred for zombies bleeds through so much that his zombie killing ways are practically down to a fine art. What starts out as a potential ride to get him to his final destination could wind up being everything Columbus has ever wanted and that's a family that he feels comfortable with.
Zombieland somehow managed to breathe life into an aspect of horror I thought dried up along with George A. Romero's career and that's zombies. What started out as a fairly fresh idea has been milked dry with every situation going in every possibly way you could think of. You know Zombieland is going to be a bit different as soon as the movie begins. Columbus does a rundown of some of the most important rules he's learned while living in Zombieland leading up to the credits playing over slow-motion scenes of people being chased and eaten by zombies with "For Whom the Bell Tolls" by Metallica playing the entire time. The cinematography and the way the characters on screen interact with the letters in the opening credits is incredible. Blood splattering on the screen, glass shattering, and the way everything seems to be jumping out at you. To be honest, it's probably one of my favorite openings to any film ever.
Jesse Eisenberg's character Columbus immediately made me think of Michael Cera when I first saw the trailer. It's a role that's so similar to the roles he's played in the past and I found it kinda funny that a new trailer of Cera's was attached to this film. After that first reaction though, it didn't really bother me. In fact, the entire cast does an incredible job with the roles they play. Woody Harrelson is fantastic and steals a good portion of scenes as Tallahassee. With everything else going on, Tallahassee is on this quest to find a Twinkie and it's pretty hilarious watching him lose it whenever he can't find them. Emma Stone and Abigail Breslin as Wichita and Little Rock add more to the film when they're acting as a sisterly team rather than when they have scenes separately later on. Their cons are pretty spectacular and priceless in execution.
One of the most interesting factors of the film was something that made its way online two weeks before the film was even released. Zombieland originally started as a TV pilot. Before the cast we're familiar with now was set, Patrick Swayze was going to cameo as a zombie and there were several moments paying homage to Ghost that just sounded amazing and comical. They actually had several people in mind to cameo in the film. The actor they wound up going with is wonderful in their own right, gets plenty of screen time, and manages to steal quite a few laughs, but the Patrick Swayze zombie would've been just as good if not a bit better considering the circumstances.
The finale of the film that takes place in an amusement park is one of the best closing sequences to a zombie film ever. It's surprising no other zombie film has gone that route. The way the rides and carnival attractions are incorporated into zombie execution is marvelous in itself.
Zombieland is witty horror entertainment with a great cast and clever cinematography. A roller coaster ride you immediately want to ride again as soon as its over. What's surprising is it might just wind up being the best all around horror film to come out this year. As the tagline says, I strongly urge each and every one of you to "nut up or shut up."
Zombieland somehow managed to breathe life into an aspect of horror I thought dried up along with George A. Romero's career and that's zombies. What started out as a fairly fresh idea has been milked dry with every situation going in every possibly way you could think of. You know Zombieland is going to be a bit different as soon as the movie begins. Columbus does a rundown of some of the most important rules he's learned while living in Zombieland leading up to the credits playing over slow-motion scenes of people being chased and eaten by zombies with "For Whom the Bell Tolls" by Metallica playing the entire time. The cinematography and the way the characters on screen interact with the letters in the opening credits is incredible. Blood splattering on the screen, glass shattering, and the way everything seems to be jumping out at you. To be honest, it's probably one of my favorite openings to any film ever.
Jesse Eisenberg's character Columbus immediately made me think of Michael Cera when I first saw the trailer. It's a role that's so similar to the roles he's played in the past and I found it kinda funny that a new trailer of Cera's was attached to this film. After that first reaction though, it didn't really bother me. In fact, the entire cast does an incredible job with the roles they play. Woody Harrelson is fantastic and steals a good portion of scenes as Tallahassee. With everything else going on, Tallahassee is on this quest to find a Twinkie and it's pretty hilarious watching him lose it whenever he can't find them. Emma Stone and Abigail Breslin as Wichita and Little Rock add more to the film when they're acting as a sisterly team rather than when they have scenes separately later on. Their cons are pretty spectacular and priceless in execution.
One of the most interesting factors of the film was something that made its way online two weeks before the film was even released. Zombieland originally started as a TV pilot. Before the cast we're familiar with now was set, Patrick Swayze was going to cameo as a zombie and there were several moments paying homage to Ghost that just sounded amazing and comical. They actually had several people in mind to cameo in the film. The actor they wound up going with is wonderful in their own right, gets plenty of screen time, and manages to steal quite a few laughs, but the Patrick Swayze zombie would've been just as good if not a bit better considering the circumstances.
The finale of the film that takes place in an amusement park is one of the best closing sequences to a zombie film ever. It's surprising no other zombie film has gone that route. The way the rides and carnival attractions are incorporated into zombie execution is marvelous in itself.
Zombieland is witty horror entertainment with a great cast and clever cinematography. A roller coaster ride you immediately want to ride again as soon as its over. What's surprising is it might just wind up being the best all around horror film to come out this year. As the tagline says, I strongly urge each and every one of you to "nut up or shut up."
Sarah (7798 KP) rated Reign of Fire (2002) in Movies
Apr 13, 2020 (Updated Apr 13, 2020)
Better than you'd think
I remember watching this when it first came out and being fairly impressed. I havent seen it since so decided to give it a go and it's really not as bad as you'd expect.
Story wise it's a great idea for an apocalypse style scenario, definitely beats a zombie film any day. I'm surprised something like this hasn't made a resurgence after the popularity of the dragons in Game of Thrones. Christian Bale is always enjoyable as a lead character, although his London cockney accent does make me laugh. Matthew McConaughey has potentially been given a rather cliched character but he does have a lot of fun with it at least.
The effects and CGI are potentially a little dated at times, but that's to be expected with something that is now 18 years old. There are some cliched and cheesy lines and a few predictable and cheesy moments, but overall it's just a rather enjoyable bit of entertainment. The ending is a bit cheesy as well but I wouldnt have expected it to end any other way. It won't win any Oscars, but I feel like it's a film that's been fairly forgotten and underrated over time.
Story wise it's a great idea for an apocalypse style scenario, definitely beats a zombie film any day. I'm surprised something like this hasn't made a resurgence after the popularity of the dragons in Game of Thrones. Christian Bale is always enjoyable as a lead character, although his London cockney accent does make me laugh. Matthew McConaughey has potentially been given a rather cliched character but he does have a lot of fun with it at least.
The effects and CGI are potentially a little dated at times, but that's to be expected with something that is now 18 years old. There are some cliched and cheesy lines and a few predictable and cheesy moments, but overall it's just a rather enjoyable bit of entertainment. The ending is a bit cheesy as well but I wouldnt have expected it to end any other way. It won't win any Oscars, but I feel like it's a film that's been fairly forgotten and underrated over time.
Why Men Skim Stones: An Illustrated A-Z of Modern Man
Book
Have you ever watched a man angling in the rain, building a shelter when there's a bed waiting for...
Lyndsey Gollogly (2893 KP) rated Veiled ( Releasing the Magic 4) in Books
Sep 21, 2023
134 of 235
Kindle
Veiled ( Releasing the Magic 4)
By Maya Riley
⭐️⭐️⭐️
What do you do when your past takes you back?
The years I’d spent growing up were the darkest of my life, even with counting the rotter outbreak. Then I gained my freedom, met some guys who refused to leave, and even got some of my siblings back. Then my past came for me.
Now I spend my days watching, biding my time, waiting for my chance to escape while also trying to keep my sanity. During this time, I’m forced to endure their experiments. Some will test me, and some could possibly break me. What I learn, though, could change everything I thought I’d ever known to be true. I will fight my way out for my freedom.
I did it before, I can do it again.
Nobody will knock me down for good.
Not even the monster in the pearl necklace.
I really like this series it’s a different twist on a zombie apocalypse mixing it with a bit of magic. It’s a light fun read with a bit of a reverse harem going on. This was a little rushed in parts but still enjoyable for a quick read.
Kindle
Veiled ( Releasing the Magic 4)
By Maya Riley
⭐️⭐️⭐️
What do you do when your past takes you back?
The years I’d spent growing up were the darkest of my life, even with counting the rotter outbreak. Then I gained my freedom, met some guys who refused to leave, and even got some of my siblings back. Then my past came for me.
Now I spend my days watching, biding my time, waiting for my chance to escape while also trying to keep my sanity. During this time, I’m forced to endure their experiments. Some will test me, and some could possibly break me. What I learn, though, could change everything I thought I’d ever known to be true. I will fight my way out for my freedom.
I did it before, I can do it again.
Nobody will knock me down for good.
Not even the monster in the pearl necklace.
I really like this series it’s a different twist on a zombie apocalypse mixing it with a bit of magic. It’s a light fun read with a bit of a reverse harem going on. This was a little rushed in parts but still enjoyable for a quick read.
Purple Phoenix Games (2266 KP) rated Tiny Epic Zombies in Tabletop Games
Jun 12, 2019
Who doesn’t love a day at the mall? Hanging out with friends, hitting the food court, checking out the sales at your favorite stores, trying to survive a zombie apocalypse, the possibilities are endless! Wait, what? Zombie apocalypse? Definitely NOT what you had in mind when you planned your trip to the mall, but it looks like you’re caught in the midst! The stores are in disarray and the mall is a mass of chaos (picture Black Friday shopping), and you need to get out! You and a band of survivors must fend off a hoard of zombies while collecting supplies and completing communal objectives in order to make it out alive!
Our next Tiny Epic game review brings us to the world of Zombies! Travis and I kickstarted this game last year, and it’s been a unique addition to the Tiny Epic series. Don’t let the adorable zombies fool you – the game requires a good amount of teamwork and strategy to be successful! And it can be played either cooperatively or competitively – a choice that I have not seen executed in a game before. So read on, fellow gamers, to decide if you have what it takes to survive this zombie infestation alive!
Disclaimer: There are 5 different game modes for Tiny Epic Zombies, but we have only played the completely Cooperative Game vs. an AI Zombie player. Once we have played the other game modes, we will either amend this review or write a new one! – L
Welcome to Tiny Epic Zombies – a cooperative game in which players must successfully complete 3 objectives before they are overrun by zombies. Players take on the role of mall-goers (each with a special ability) who have thus far survived the zombie outbreak. Players will move throughout the mall, battling zombies and picking up supplies, while working towards completing communal objectives. If all 3 objectives are completed, the players win! If the Search Deck runs out, or if the zombies take control of the courtyard and its remaining survivors, the players have lost the game.
For such a ‘tiny’ game, there really is a lot going on. Each player’s turn consists of 3 moves, after each of which the player may A) kill a zombie, B) use room abilities and/or interact with tokens, and C) collect items. It is important to note, players may only perform the B and C actions if there are no zombies remaining in any room of their current store. At the end of their turn, the player will reveal their Search Card (drawn blindly), and will add zombies to the mall accordingly. After zombies are added, the player blindly draws a new Search Card, and play continues. If the Search Deck runs out at any point in the game, players get one final turn to complete their objectives, otherwise they lose!
Simple, right? Not exactly. I know for me, personally, it can be hard to keep track of my turns since each of your 3 moves could potentially allow you to perform 3 additional actions. Turns can get a little muddled with so much to do if you are not paying close attention. After a few plays, it gets easier to remember the turn order, but even then I still keep the rule book on hand to double-check all of my turns.
Ultimately, the thing that can make or break a game is what objectives the players are trying to complete. You shuffle, randomly draw 3 objectives, and go from there. Some objectives are pretty involved and require lots of action to complete, while others are pretty straight-forward and simple. If you draw 3 tough ones (like we did in our first game together), it could be very difficult to succeed. The right combination of objectives can make the game super fun, but unless you hand-pick them for a balanced game, there’s always the chance you’ll get the hardest ones at once. Regarding the objectives though, I do really like that this game can be cooperative – everyone must pitch in to help, and no single player is the ‘hero.’ You have to work closely with the other players to determine the best strategy in order to complete the objectives as quickly as possible. Some objectives can be a challenge for sure, but being able to divvy up certain responsibilities can help make the game feel more manageable.
Overall, I like this game because it’s cute (just look at those little zombies!), cooperative (yay teamwork!), and challenging. There’s kind of a learning curve for turn order, but once you get the hang of it, and collectively figure out the best strategy for objective completion, the game is pretty enjoyable! Purple Phoenix Games gives this installment a bloodied 17 / 24.
https://purplephoenixgames.wordpress.com/2019/01/14/tiny-epic-zombies-reviews/
Our next Tiny Epic game review brings us to the world of Zombies! Travis and I kickstarted this game last year, and it’s been a unique addition to the Tiny Epic series. Don’t let the adorable zombies fool you – the game requires a good amount of teamwork and strategy to be successful! And it can be played either cooperatively or competitively – a choice that I have not seen executed in a game before. So read on, fellow gamers, to decide if you have what it takes to survive this zombie infestation alive!
Disclaimer: There are 5 different game modes for Tiny Epic Zombies, but we have only played the completely Cooperative Game vs. an AI Zombie player. Once we have played the other game modes, we will either amend this review or write a new one! – L
Welcome to Tiny Epic Zombies – a cooperative game in which players must successfully complete 3 objectives before they are overrun by zombies. Players take on the role of mall-goers (each with a special ability) who have thus far survived the zombie outbreak. Players will move throughout the mall, battling zombies and picking up supplies, while working towards completing communal objectives. If all 3 objectives are completed, the players win! If the Search Deck runs out, or if the zombies take control of the courtyard and its remaining survivors, the players have lost the game.
For such a ‘tiny’ game, there really is a lot going on. Each player’s turn consists of 3 moves, after each of which the player may A) kill a zombie, B) use room abilities and/or interact with tokens, and C) collect items. It is important to note, players may only perform the B and C actions if there are no zombies remaining in any room of their current store. At the end of their turn, the player will reveal their Search Card (drawn blindly), and will add zombies to the mall accordingly. After zombies are added, the player blindly draws a new Search Card, and play continues. If the Search Deck runs out at any point in the game, players get one final turn to complete their objectives, otherwise they lose!
Simple, right? Not exactly. I know for me, personally, it can be hard to keep track of my turns since each of your 3 moves could potentially allow you to perform 3 additional actions. Turns can get a little muddled with so much to do if you are not paying close attention. After a few plays, it gets easier to remember the turn order, but even then I still keep the rule book on hand to double-check all of my turns.
Ultimately, the thing that can make or break a game is what objectives the players are trying to complete. You shuffle, randomly draw 3 objectives, and go from there. Some objectives are pretty involved and require lots of action to complete, while others are pretty straight-forward and simple. If you draw 3 tough ones (like we did in our first game together), it could be very difficult to succeed. The right combination of objectives can make the game super fun, but unless you hand-pick them for a balanced game, there’s always the chance you’ll get the hardest ones at once. Regarding the objectives though, I do really like that this game can be cooperative – everyone must pitch in to help, and no single player is the ‘hero.’ You have to work closely with the other players to determine the best strategy in order to complete the objectives as quickly as possible. Some objectives can be a challenge for sure, but being able to divvy up certain responsibilities can help make the game feel more manageable.
Overall, I like this game because it’s cute (just look at those little zombies!), cooperative (yay teamwork!), and challenging. There’s kind of a learning curve for turn order, but once you get the hang of it, and collectively figure out the best strategy for objective completion, the game is pretty enjoyable! Purple Phoenix Games gives this installment a bloodied 17 / 24.
https://purplephoenixgames.wordpress.com/2019/01/14/tiny-epic-zombies-reviews/
Movie Metropolis (309 KP) rated Zombieland: Double Tap (2019) in Movies
Oct 24, 2019
Ten years is a long time in Hollywood. Ten years ago, to this day Avatar was yet to be released to the unsuspecting masses, with Titanic still reigning supreme over the global box-office and debutant director Ruben Fleischer surprised the cinema-going public with Zombieland.
Made on a tiny budget of just over $20million, it went on to gross over $100million globally and received unanimous praise. A sequel was widely expected in the years that followed but never materialised. That’s probably down to a few things; one being Emma Stone’s meteoric rise to fame, Jesse Eisenberg starring in some of the biggest and most celebrated films of the decade that followed and Woody Harrelson, well, being Woody Harrelson (that’s not a dig, we love you Woody).
Fleischer meanwhile went on to direct 30 Minutes or Less, Gangster Squad and Venom among a couple of other projects. The time for a Zombieland sequel came and went with the film’s core fanbase hoping that one day they’d get what they desired.
That day is now here with the release of Zombieland: Double Tap. With a cast of returning characters and the original director at the helm, things certainly look promising from a technical point of view, but has the ship sailed on getting this franchise off the ground?
Zombie slayers Tallahassee (Harrelson), Columbus (Eisenberg), Wichita (Stone), and Little Rock (Abigail Breslin) square off against a newly evolved strain of the undead as well as combatting their own personal demons in an effort to survive the ongoing zombie apocalypse.
Despite the popularity of the film’s actors since its predecessor, it’s nice to see all of the lead cast slot back into their roles seamlessly. Granted they’re a little older than we last remember them, and a little wiser too, but these characters still retain the charm and humour that made the last movie such a success.
Harrelson remains the standout and that’s mainly down to a nicely written script, penned by Rhett Reese, Paul Wernick and Dave Callaham. Between them they’ve worked on films like Gareth Edwards’ Godzilla, Ant-Man, Deadpool and its sequel and Life. That’s a pretty impressive roster of films it has to be said.
Eisenberg and Stone are also nicely written with a good character arc that means we get to see opposing sides to their roles. Unfortunately, Breslin is underused throughout, reduced to a part that feels much more like a support role. Of the new characters introduced, Rosario Dawson and Zoey Deutch are thinly written but reasonably entertaining.
The movie makes a big deal out of introducing some new breeds of zombie flesh-eaters, but doesn’t really do anything with them
Thankfully, the script remains a real highlight over the brisk 99-minute run-time with some genuine hilarity. The screenplay’s attempts at emotion work reasonably well but fall flat on a couple of occasions – the basis of the previous film was its humour and no surprises, this is where the sequel excels.
It’s a nice film to look at too. While some of the landscapes look a little too artificial, the sweeping shots of desolate buildings and roads add a sense of scale that was sometimes lacking last time around. The opening sequence inside the White House is great to watch and sets up the rest of the film well.
Zombieland: Double Tap works best when our band of characters is bouncing off each other and it’s a good job as the zombie action is fleeting. Some action pieces are well choregraphed but for a film about the world being overrun by the undead, there’s a distinct lack of them. The movie makes a big deal out of introducing some new breeds of zombie flesh-eaters, but doesn’t really do anything with them until the final act and that’s a bit of a shame.
Nevertheless, Zombieland: Double Tap remains easy-to-watch and likeable throughout with a cracking cast of characters. Unfortunately, the world has moved on from 2009 and zombie films, TV shows and books are ten-a-penny nowadays (something nicely referenced at the beginning of the film) and while Zombieland 2 does an awful lot right, in the end it’s a decent sequel to a great film, and nothing more than that.
Stick around for a post-credits sequence that follows on from the predecessors “greatest cameo ever”.
Made on a tiny budget of just over $20million, it went on to gross over $100million globally and received unanimous praise. A sequel was widely expected in the years that followed but never materialised. That’s probably down to a few things; one being Emma Stone’s meteoric rise to fame, Jesse Eisenberg starring in some of the biggest and most celebrated films of the decade that followed and Woody Harrelson, well, being Woody Harrelson (that’s not a dig, we love you Woody).
Fleischer meanwhile went on to direct 30 Minutes or Less, Gangster Squad and Venom among a couple of other projects. The time for a Zombieland sequel came and went with the film’s core fanbase hoping that one day they’d get what they desired.
That day is now here with the release of Zombieland: Double Tap. With a cast of returning characters and the original director at the helm, things certainly look promising from a technical point of view, but has the ship sailed on getting this franchise off the ground?
Zombie slayers Tallahassee (Harrelson), Columbus (Eisenberg), Wichita (Stone), and Little Rock (Abigail Breslin) square off against a newly evolved strain of the undead as well as combatting their own personal demons in an effort to survive the ongoing zombie apocalypse.
Despite the popularity of the film’s actors since its predecessor, it’s nice to see all of the lead cast slot back into their roles seamlessly. Granted they’re a little older than we last remember them, and a little wiser too, but these characters still retain the charm and humour that made the last movie such a success.
Harrelson remains the standout and that’s mainly down to a nicely written script, penned by Rhett Reese, Paul Wernick and Dave Callaham. Between them they’ve worked on films like Gareth Edwards’ Godzilla, Ant-Man, Deadpool and its sequel and Life. That’s a pretty impressive roster of films it has to be said.
Eisenberg and Stone are also nicely written with a good character arc that means we get to see opposing sides to their roles. Unfortunately, Breslin is underused throughout, reduced to a part that feels much more like a support role. Of the new characters introduced, Rosario Dawson and Zoey Deutch are thinly written but reasonably entertaining.
The movie makes a big deal out of introducing some new breeds of zombie flesh-eaters, but doesn’t really do anything with them
Thankfully, the script remains a real highlight over the brisk 99-minute run-time with some genuine hilarity. The screenplay’s attempts at emotion work reasonably well but fall flat on a couple of occasions – the basis of the previous film was its humour and no surprises, this is where the sequel excels.
It’s a nice film to look at too. While some of the landscapes look a little too artificial, the sweeping shots of desolate buildings and roads add a sense of scale that was sometimes lacking last time around. The opening sequence inside the White House is great to watch and sets up the rest of the film well.
Zombieland: Double Tap works best when our band of characters is bouncing off each other and it’s a good job as the zombie action is fleeting. Some action pieces are well choregraphed but for a film about the world being overrun by the undead, there’s a distinct lack of them. The movie makes a big deal out of introducing some new breeds of zombie flesh-eaters, but doesn’t really do anything with them until the final act and that’s a bit of a shame.
Nevertheless, Zombieland: Double Tap remains easy-to-watch and likeable throughout with a cracking cast of characters. Unfortunately, the world has moved on from 2009 and zombie films, TV shows and books are ten-a-penny nowadays (something nicely referenced at the beginning of the film) and while Zombieland 2 does an awful lot right, in the end it’s a decent sequel to a great film, and nothing more than that.
Stick around for a post-credits sequence that follows on from the predecessors “greatest cameo ever”.
Gareth von Kallenbach (980 KP) rated Zombieland: Double Tap (2019) in Movies
Oct 17, 2019
It is hard to believe it has been ten years since audiences were introduced to the hysterical yet violent Post-Apocalypse world of Zombieland; but thankfully the crew is back again with the highly enjoyable “Zombieland: Double Tap”.
The story begins with Columbus (Jesse Eisenberg), bringing the audience up to speed on what has happened since the last film. The Zombies have evolved into different classes of abilities and Columbus and his ersatz family have taken up residence in The White House.
Columbus and Wichita (Emma Stone) are still dating; well at least as best as one can do in a Zombie Apocalypse which is painfully short on options. This situation does not seem to bother Tallahassee (Woody Harrelson), as he is happy to work on his loaded vehicle dubbed “The Beast” but for Little Rock (Abigail Breslin), the situation has become intolerable.
Little Rock is eager to find someone to have a relationship with and when her frustrations combine with Wichita’s insecurities; the girls take off leaving the men to fend for themselves.
While Tallahassee has no issues with this, Columbus is a moping mess and even a trip to the local mall cannot lighten his mood. Things change when they meet the ditzy and clueless Madison (Zoey Deutch); who steals her scenes with her Clueless Pop Culture Princess who is as oblivious to their situation as a person can be.
When Wichita returns to tell them that Little Rock has run off with a guy she met, the crew load up and take to the road to save the day but are blissfully unaware of the new dangers waiting for them.
This is the rare sequel that is as good if not better than the original. The cast works very well with one another and the introduction of new characters brought some additional comedy to the film as well as enhancement to the action sequences.
While the film is at times very gory; it is done in a humorous way that balances the dangers the characters are in with a wink and smile to let the audience know that this is still an Action/Comedy that is light on the darkness and big on the levity.
The film has some great continuity with the original film without repeating itself as Columbus’s rules for survival still pop up when they are used and we also get some hysterical new updates to the coveted Zombie Kill of the Week.
Director Ruben Fleischer knows what audiences want and does a great job giving them more of what he gave them in the first film without being gratuitous or heavy handed with the material.
The new cast works well with the returning players especially Rosario Dawson and the previously mentioned Zoey Deutch who fit seamlessly into the comedic Zombie mayhem.
You will want to make sure to stay into the credits for a fantastic bonus scene which puts a great capper on the film which was one of the best times I have had at the movies in recent years and one of the better movies of 2019.
Hopefully this is not the last outing for the crew as I would love to see further adventures in Zombieland but hopefully we will not have to wait 10 years for the next chapter.
4 stars out of 5
The story begins with Columbus (Jesse Eisenberg), bringing the audience up to speed on what has happened since the last film. The Zombies have evolved into different classes of abilities and Columbus and his ersatz family have taken up residence in The White House.
Columbus and Wichita (Emma Stone) are still dating; well at least as best as one can do in a Zombie Apocalypse which is painfully short on options. This situation does not seem to bother Tallahassee (Woody Harrelson), as he is happy to work on his loaded vehicle dubbed “The Beast” but for Little Rock (Abigail Breslin), the situation has become intolerable.
Little Rock is eager to find someone to have a relationship with and when her frustrations combine with Wichita’s insecurities; the girls take off leaving the men to fend for themselves.
While Tallahassee has no issues with this, Columbus is a moping mess and even a trip to the local mall cannot lighten his mood. Things change when they meet the ditzy and clueless Madison (Zoey Deutch); who steals her scenes with her Clueless Pop Culture Princess who is as oblivious to their situation as a person can be.
When Wichita returns to tell them that Little Rock has run off with a guy she met, the crew load up and take to the road to save the day but are blissfully unaware of the new dangers waiting for them.
This is the rare sequel that is as good if not better than the original. The cast works very well with one another and the introduction of new characters brought some additional comedy to the film as well as enhancement to the action sequences.
While the film is at times very gory; it is done in a humorous way that balances the dangers the characters are in with a wink and smile to let the audience know that this is still an Action/Comedy that is light on the darkness and big on the levity.
The film has some great continuity with the original film without repeating itself as Columbus’s rules for survival still pop up when they are used and we also get some hysterical new updates to the coveted Zombie Kill of the Week.
Director Ruben Fleischer knows what audiences want and does a great job giving them more of what he gave them in the first film without being gratuitous or heavy handed with the material.
The new cast works well with the returning players especially Rosario Dawson and the previously mentioned Zoey Deutch who fit seamlessly into the comedic Zombie mayhem.
You will want to make sure to stay into the credits for a fantastic bonus scene which puts a great capper on the film which was one of the best times I have had at the movies in recent years and one of the better movies of 2019.
Hopefully this is not the last outing for the crew as I would love to see further adventures in Zombieland but hopefully we will not have to wait 10 years for the next chapter.
4 stars out of 5
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