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Dawn of the Dead (1978)
Dawn of the Dead (1978)
1978 | Horror
Dawn of the Dead is considered by many to be the cream of the crop when it comes to zombie movies.

George Romero upped the ante with his second entry into the Living Dead series - bigger set pieces, more gore, more zombies (this time in colour!)
The true star of Dawn is the setting for a couple of reasons. The shopping mall is a fun and striking place to set a zombie film in, and plays a huge part in this films classic status, but most importantly, it's the epicenter of commentary running through the narrative, pointing fingers at capitalism and consumerism. A friend of mine (who deeply loves this movie) rightly pointed out that there's more to it than that, with the opening dealing with classism, and ultimately leading to discontent after the characters are comfortable in their situation, and have all they need. They're left with nothing left to do, nowhere to go, and it's genuinely quite bleak in that respect.
One of the greatest things for me about Dawn is the screenplay. It's pretty much air tight, it's clever, and has a handful of all time great lines. It also has some fine performances from the main cast, in particular Ken Foree. That dude is great in pretty much anything.
Also, the practical effects on display are fantastic (the zombie walking under the helicopter blades is a highlight) and is another example at Tom Savini's prowess.

However, despite all the positives, I just LIKE Dawn of the Dead, but I don't LOVE it. The main thing that turns me off is how goofy it is in parts. It verges on comedy at times (which I get, this being a semi-satire after all) but the silly music is a bit much for me. The film drags a fair bit during the mid section, and although I like all the actors, I find the characters they play hard to care about. I just don't think it's aged particularly well (although the message it carries is still as relevant as ever) and it's my least favourite of the original trilogy.

Although I have reservations, I still recognise how seminal Dawn of the Dead is. Without it, so many great movies wouldn't exist today, and it's easy to see why it was so groundbreaking at the time. I'm thankful it's exists, but it's ultimately a mixed bag for me (and I desperately hope my aformentioned friend doesn't hate me forever for feeling this way!)
  
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Jamie Towell Cook (13 KP) rated the PlayStation 4 version of Resident Evil 2 (Remake) in Video Games

Apr 6, 2020  
Resident Evil 2 (Remake)
Resident Evil 2 (Remake)
2019 | Horror
September 29th 1998
Raccoon City, home to the worlds leading pharmaceutical company, the Umbrella Corporation. This is the day that the city and its inhabitants would never forget.

It's been 21 years since the original release of the second installment of the Resident Evil franchise and I can honestly say time (and Capcom) have been incredibly kind to this game. Using the new RE engine that we saw in Resident Evil 7, this remake of what was already a legend of a game, gets a complete modern makeover. Now it's not just the graphics that have been pushed into the modern era: Capcom are a company who grows and learns and they have obviously listened to a lot of fan feedback. The controls are very similar to early installments of the game such as RE4, RE5 and RE6, giving you the over the shoulder perspective and the ability to aim freely, unlike RE5 and 6 though they have managed to amp up the scare tactics, taking Resident evil all they way back to its roots of being a survival horror game and not an action game (*cough, cough* RE4, 5 & 6).

The game story, if you don't already know, or are just too young to have been around for its original release, centres on two characters who by chance both meet at a gas station on that fateful night just outside the city limits. There is the rookie cop, Leon S. Kennedy, who, unluckily for him has decided to enroll into the RPD (Raccoon Police Department) or you can choose College student, motorcyclist and all round badass Claire Redfield, who has gone to Raccon City to find her brother, Chris. Who fans are bound to know if they have played basically any of the other titles out there.
  Soon after Leon and Claire arrive this gas station (separately), both soon realize that there is something very strange happening. Upon investigating, they soon find out what that is.
  Yep, zombies!
  Now any normal people out there at this point would be running as far away as possible leaving a trail of wee behind them as they did so, that is if you aren't eaten first. However Leon and Claire hop in a car a decide heading into the city is the best course of action (SERIOUSLY??) Anyways, that's how the story sets its pace and trust me when I say, wear clean underwear when you start this game and maybe change them a few times because Capcom have learnt how to use those scare tactics quite effectively now. So fasten your seat belts, kids, it's going to be a bumpy night!

The story remains essentially the same as the original from 1998: things have been moved around slightly and some cut scenes extended but it does stay true to the masterpiece that it was for its day and age. Obviously now though, the graphics are just a beauty to behold; both Claire and Leon look amazing in their HD splendour, and the police station entrance, which has got to be the most iconic moment of the game, will take your breath away.
  Although why Raccoon City has the world's most fancy police station is beyond me...
  Not only have our protagonists and surroundings had the HD makeover but so have all the enemies too. Zombies, zombie dogs (Why just dogs though) and other abominable creatures that are lurking in the shadows also look truly amazing as well.

Now back in the day when Resident Evil 2 first came out it was spread out over two discs. One disc solely focused on Leon's series of events and the other on Claire's. The game's story was split into two different versions: you had Scenario A and Scenario B. Basically if you played A as either character then B would be what the other character was doing at that same time. The remake follows the same principle, allowing you to play through two different sequences of events. Completing all scenarios will give you access to the true ending and the fourth survivor mini story. The fourth survivor follows the story of an Umbrella secret service agent known as HUNK. The fourth survivors tale begins in the sewers of the forsaken city and is essentially a mini mission to escape to an extraction point and flee the city.

In addition to the main game and fourth survivor mode, there is also another mode called Ghost Survivors. Ghost survivors tells the story of different characters that are encountered in one way or another throughout the main games story and is a `what if` telling of events from their perspectives. The game play itself follows the same principles as fourth survivor mode in that timed, get from point A to point B kind of style. By playing through these modes you can unlock some extremely random accessories to make the modes more interesting.

For me, Resident Evil 2 was one of the first survival horror games i had ever played back on the PS1. I have some very fond memories of playing this game and of teaching my little brother how to play this game as well. I had my doubts when a remake was announced but i can honestly say without a shadow of a doubt that this remake is a work of art. Doing more than justice to its original and even surpassing it.

This is a title that should most definatley be in any gamers arsenal.
  
Lonely Undead
Lonely Undead
2021 | Adventure, Zombie / Survivalist
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.

Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.

Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.

When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.

Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).


In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.

That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.

In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.

I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.

CHOMP!
  
HH
8
8.0 (2 Ratings)
Book Rating
Snarky, crude, smart, bitchy, strange, dirty (in more ways than one), superficial, gory and more-y, HAPPY HOUR OF THE DAMNED is a hard book to describe in few words. Besides calling it zombie chick-lit urban fantasy, which is such a disservice. Amanda isn't the type of main character I usually enjoy reading about, I admit I'd rather read about someone more sympathetic than a label-conscious, cocktail swigging, loose, uppity, self-absorbed diva. But guess what, I actually liked her. Go figure. Now I wouldn't want to hang out with someone like her in real life, but in a book, it's all in good fun and I definitely will pick up the next two Amanda Feral books and hope there's more to come.

I loved the snarkiness, the footnotes (how many fiction authors actually do that?), the memoir-style writing, the cleverness of it all, it's a very good book. So why didn't I give it a higher rating, you may be thinking. Or maybe you're not. Whatever. Well, it did lose me a couple places and the plot meandered a bit in the beginning, and I'm still not sure what the master plot entailed (or is it entrailed? LMAO :D) exactly, as the plot did get a bit confusing towards the end. That could have just been me, I'm not the brightest at times. However, I think I did get the gist of the whole thing, so I wasn't left completely confused. In addition, I didn't find myself absorbed in the book, meaning I could put it down without withdrawal symptoms, so that brings my rating down slightly. I found the best thing to do with HAPPY HOUR OF THE DAMNED was to just let the book take me for the bizarre and fun ride the author had in store for the readers.

I'm sorry to hear that the series is in trouble, as it's much better than a lot of urban fantasy out there. We snarks of the world need these brainy reads (the fun kind) to survive, so in a way, we're zombies too. You may be wondering, "What can I do to help a good author out?" Well, go buy it! But only if you don't mind foul language, queasy and disgustingly gory scenes and imagery, sex in all it's kinkiness (which is mostly mentioned in passing), brand name designers, in-the-gutter-humor and more! All for the low, low price of $6.99. Have your credit card handy, operators are standing by - okay, I'm done with my infomercial sales pitch now. But really, if you do mind the aforementioned descriptions of what's covered inside, why are you looking at a zombie book anyway?
3.75 stars - just because I can.
  
Wolf Blood
Wolf Blood
Steve Morris | 2018 | Horror
8
8.5 (2 Ratings)
Book Rating
Wolf Blood is a fresh, new take on the apocalypse–free of zombies and nuclear fallout. It’s a welcome breath of fresh air in a market that’s already overly saturated with the same tropes, and for that Steve Morris deserves props. That’s not to say that there aren’t issues with Wolf Blood. There are several, actually. It does, however, mean that this is a title worth taking the time to read if you’re sick of the same washed up material.

Professor Wiseman and his three students, Samuel, Leann, and Adam, have tucked themselves away in the Carpathians after a poorly received publication foretelling of a werewolf apocalypse is met with widespread mockery and criticism. His reputation ruined, the Professor and his students continue their research in quiet solitude–until things go wrong. All three students become infected, soon returning to London to bring back the superiority of wolves.

Let’s be honest, this idea is pretty interesting and in execution, Morris does a pretty decent job. I didn’t find any outwardly obvious plot holes, and that’s a plus too. The book is fast-paced, making for an easy and quick read. It isn’t bogged down with too much exposition, either. In fact, it might not have enough in some cases. Fortunately, it doesn’t detract too much from what’s going on.

Also, characters. There are too many characters whose purpose isn’t revealed in this book. Granted it’s the first of a series and they probably have a reason to exist later on down the road, but ultimately I feel it would have been better if those characters were introduced later. Instead we end up with a handful of people we don’t care about, and not enough time to develop feelings for those we do meet.

Morris’s werewolves are an important topic of discussion too. They are somewhere in-between the romanticized version and the truly monstrous. As a fan of gore and horror, I was hoping for purely the latter–especially since it is an apocalypse book. While there is some sappiness to this crew of mangy mutts, much of their desires lean toward the more primal nature of a wolf.

Overall, I thoroughly enjoyed reading this; I devoured it in just over twenty-four hours and, considering all that’s going on in my life, that’s a good thing. Rating wise, I’m stuck between three and four. Considering how much fun I had reading it, I’ve decided to lean toward the higher rating. This is definitely a fun book.

I would like to thank the publisher and NetGalley for providing me with a free copy of this book in exchange for an honest and unbiased review.