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Ross (3282 KP) rated The Occultist in Books

Feb 12, 2019 (Updated Feb 14, 2019)  
The Occultist
The Occultist
Oliver Mayes | 2019 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Far from original LitRPG but a whole lot of fun
** Thanks to Portal Books and the author for giving me the chance to read this in advance of its release **
The LitRPG genre (the best-known example being Ready Player One) is something of a narrow one. There are only a few levers to pull: the main character's real life scenario, the game mechanics, the main character's chosen "class" in-game and the conflicts therein.
The Occultist looks to mix this up a bit with the main character choosing a less traditional class, of occultist - that is, he learns the ability to summon a variety of demons and spells/abilities to use with them. This would mark The Occultist out from the crowd, if it weren't for Awaken Online already having done almost the exact same. In AO, Jason chooses a dark class and summons zombies, skeletons etc, and a large part of the early stages of this book really bear a very close resemblance to AO. We have the main character's problems at home, leading him to want to escape into the game, and to find a way to make money from his gaming hobby. The chosen in-game path is almost identical. There is an extremely strong, popular player that he wants to compete with.
From early on, I was thinking this book was a rip-off of AO. But the second half of the book is really where the book marks itself apart from AO. Whereas that book's action was focused on large scale strategy in battles, here we are scurrying around in the background picking players off one by one and there are some truly excellent action sequences, where the abilities and spells learned and the demons at Damien's disposal are used to some really creative effects. Damien looks to get some revenge on his nemesis and also to try and "level up" quickly (again, a key component of LitRPG books), and tries to pick off players as they battle other players, or take on perilous dungeons.
A lot of LitRPG books have had a very immersive gaming element, at times it was more like reading a more traditional fantasy book but where the main character was more clear what he was doing and what skills/abilities he was using. Here you are always aware the character is in a game: he "equips" clothes rather than getting dressed, there is no need for eating or sleeping, what can and can't be done, what you get from killing another character etc is so much more in line with games than in other books. This again marked it out from other books, and gave it a very different feel.
Another major selling point of The Occultist is that it doesn't mess around with time dilation (game time running at a much faster rate than real time). I don't see why so many of the other books in this genre feel the need to build this in, as it is then hard to keep it consistent, and doesn't really feel right or necessary at any time.
Also, Damien's real world troubles take more focus than in other books, as he struggles to find somewhere to live and is on the run.
While the book manages to stick to its own rules (what can and can't be done etc), there is one moment where the main character manages to do something he shouldn't be able to do (his spells have a cool down period before they can be used again and at least once this isn't observed), which was slightly frustrating given how hard the author had tried to plan out the action in line with the people involved and their skills and strengths.
My only real gripe with the book is the title of the game/series - Saga Online, which sounds less like an exciting new MMORPG, and more like the web portal for booking a pensioners' cruise!
In summary, not an original idea (but hard to have such a thing in this genre) but a superbly well told, exciting and fun read. I heartily recommend this to anyone who likes fantasy books, games like the Witcher or just anyone looking for some real fun escapism.
  
Slither (2006)
Slither (2006)
2006 | Comedy, Horror, Sci-Fi
Mixing elements of The Blob, The Fly, Invasion of the Body Snatchers, Night of the Creeps and countless other horror films, the new Horror/Comedy Slither has oozed its way into theaters with a mix that will likely delight hardcore horror fans.

The film is set in a small southern town and features the usual mix of horror film stereotypes. There is the Chief of Police named Bill Pardy (Nathan Fillon) who watched over the sleepy town while secretly holding a torch for the lovely Starla Grant (Elizabeth Banks). The only issue is Starla’s older husband Grant (Michael Rooker), who is not only a very prosperous man, but took Starla in when she was younger and provided for her.

Of course there are also the stock characters of the loud and obnoxious Mayor of the town (Gregg Henry), who is more trouble than he is good and spouts a string of profanity and insensitive remarks that would make a Drill Instructor blush. Add to the mix the various assortments of yokels, deputies and towns folk, and you have a setting ripe for invasion.

The invasion arrives in the form of a meteor that breaks apart in the atmosphere save for a small segment that lands harmlessly in the woods. Unfortunately, an organism has hitched a ride on the meteor and in short order a parasitic organism has infected Grant causing him to exhibit odd behavior and have a ravenous desire for large amounts of meat in all forms.

Despite the changes, Grant still has his eye firmly on his wife and as the changes become more and more radical, he becomes even more fixated upon his wife.

Eventually Grant’s odd behavior and ongoing transformation has him on the run from the authorities who organize a manhunt to bring him in and end the carnage in his path.

Naturally things do not go as planned as before long there are hordes of slug like creatures unleashed upon the town whose entire purpose is to infect the town making zombies out of all who are infected.

As if all of this was not bad enough, Bill must figure out how to protect those uninfected people as well as search for a way to end the devastation at all cost.

Slither is a film that strives to blend horror and comedy but seems better suited to be a comedic send up of the horror genre. Unlike the “Scary Movie” series, it does not come in as a parody but rather presents itself as a horror film, yet one that seems devoid of any real suspense or frights. There is plenty of gore, violence, and other mayhem in the film, but at my advanced screenings the vast majority of the film garnered laughs from the audience rather than shrieks.

Since there were several segments of the film that were obviously intended to create laughs such as the zombie family trying to coax their uninfected daughter out of hiding by proclaiming she is missing out on family fun day, and a very gory, yet humorous outcome for a yokel who decides to stand down a very infected Grant armed only with a pistol.

James Gunn who did such a good job with the “Dawn of the Dead” lets it all out as writer and Director for Slither, but seems unsure if he is trying to make a comedy or a horror film with comedic elements. To me the film works best as a comedy as the over simplified resolution combined with the strained performances and simple plot as well as the genuine lack of any suspense or scares seriously undermined this film for me as a horror film.

That being said, if you look at the film as a gross out comedy set amidst a generic horror backdrop where the plot, acting, and other pitfalls were designed elements, then the film works.

If you are looking for a bad horror movie with some funny moments, than Slither may indeed be your thing, as it is either a very bad horror film, or one of the best satirical tributes of the genre to date. I choose to pick the latter.
  
Doom (2005)
Doom (2005)
2005 | Action, Horror, Sci-Fi
6
6.2 (22 Ratings)
Movie Rating
In a remote section of Mars, something has gone horribly wrong for the scientists of the Union Aerospace Corporation’s research facility. Scientists run screaming for their lives from a deadly threat. Trapped on a barren world against forces unknown, the call goes out for an elite team of specialists to contain the situation, and neutralize the threat at any cost.

In the new game to film adaptation Doom which is based on the phenomenally popular game series of the same name, International Action Star The Rock stars as Sarge, a by the book, no nonsense leader Of a rapid response team who have been tasked with quelling the situation on Mars. His #2 is John (Reaper) Grimm (Karl Urban), the son of two scientists who were killed years earlier in a move that drove John from the Red Planet and into the corps.

Unsure about where his head is Sarge suggests John take leave and skip the mission less he provide an unstable factor. Driven by his concern for his sister on the planet, and his devotion to duty, John accompanies his team to Mars via a teleportation device know as the Arc.
In no time the team has arrived and begun sweeping the affected areas of the base, and working to ensure that nothing can return to Earth without permission. As the team surveys the dark and isolated lab areas, John is also reunited with his sister Sam (Rosamund Pike), which brings up the memories of their dead parents and repressed hostility over his departure and emotional distance.
Of course this is a movie based on monsters and violence, so in no time, there are some strange things lurking in the darkened corridors of the lab and the team finds themselves locked in a series of deadly confrontations against enemies of unimaginable horror.

In short order the team is picked off by the deadly opposition which causes strain amongst the survivors, as it becomes clear that the work being conducted at the base was far from the simple excavations that they had been claiming for years. The truth is far more dangerous and soon has the very safety of Earth in the balance.

The changing dynamic soon divides Sarge and John and they find themselves at odds with not only the creatures but themselves as they battle for survival and the safety of the Earth.

As a fan of the game series I had followed the long development of the film with interest. As production began there were reports that the film would deviate from the game in not being set on Mars and following Zombies more than demons from hell. While the film is set on Mars there is some deviation that may upset fans of the game. Hell does not serve as the source of the enemies; rather it is something that is not present in any of the games. Another deviation is that the film unlike the game is not nonstop action.

Doom moves at a very deliberate pace and when the action comes, it tends to be against a solitary foe. Only for a brief segment near the conclusion of the film do we get a battle against a large mass, and then it is very short. The novel first person perspective shown late in the film was great fun as the audience howled with delight during this segment.

The Rock shows once again that he is a rising Star as his charisma and commanding presence propels the film even though he is a supporting character. No matter the cheese factor, or stiff lines, The Rock is such a compelling presence, he makes the film viewable. Urban is good in the lead role, though he is overshadowed by The Rock, as his strong soft spoken mannerisms seem out of place in a macho action setting.

All of this said, while it is by no means a landmark piece of cinema, Doom is fun, and is easily the best game adaptation to film yet.
  
40x40

Lee KM Pallatina (951 KP) Feb 24, 2020

The new one is definitely closer to the source material and yet is very similar to to the first one?

Saint Maud (2020)
Saint Maud (2020)
2020 | Drama, Horror
9
7.4 (7 Ratings)
Movie Rating
Morfydd Clark - astonishingly good as Maud (1 more)
Expert pacing from debut director Rose Glass
"My Little Saviour": Astonishing Saint Maud delivers psycho-religious chills
Saint Maud is the debut feature from writer/director Rose Glass, and it packs a punch. The film was first seen at last year's London Film Festival, but was due for broader nationwide release soon. What a crushing disappointment it must be for Ms Glass that so few people will likely get to see it in the current climate... at least, not for a while. Since it is an effective little chiller.

Maud (Morfydd Clark) is a palliative nurse looking after ex-choreographer Amanda (Jennifer Ehle). Maud is extremely religious and feels God move in her... regularly. Acting on His guidance, Maud sets out to save the soul of her ailing bohemian charge. But is Amanda beyond reach, and how will the zealot-like Maud react to that rejection?

Morfydd Clark appears so young in this film that you would think this was her debut film. But she's actually 30 years old and has quite an impressive filmography already. Although this is her movie-lead debut, she's had a substantial part alongside Kate Beckinsale in the excellent "Love and Friendship" and smaller parts in "Crawl", "The Personal History of David Copperfield" and the fun "Pride and Prejudice and Zombies". She's likely to get more worldwide exposure soon as a young Galadriel in Amazon's new version of "Lord of the Rings".

As Maud she is simply superb - expressing such a range of joy, hurt and despair that you must think a BAFTA Rising Star nomination should be on the cards.

Clark is ably supported in the leading role by the splendid Jennifer Ehle, still so memorable to me as Elizabeth Bennett from the BBC's "Pride and Prejudice".

Scarborough is also a star of "Saint Maud". The Yorkshire seaside town is another star of the movie. Clearly filmed before lockdown, the rainy and windswept resort looks bleak and unwelcoming. And that's before Covid! Many of those struggling bars and amusement centres, as in other resorts all around the UK, are now on their last legs.

Adam Janota Bzowski supplies the impressively claustrophobic music, which deserves recognition. A scene with Maud, flicking a lighter rhythmically in time with the sonorous beat, is a masterpiece in musical choreography and editing (by Mark Towns).

At the heart of this horror-thriller is whether, following a Dawkins-style argument, fervent religious followers are less insightfully correct and more mentally unstable and misguided. When is the voice of God just the voice in your head? And how would you tell the difference anyway? Piecing together the plot and motivations of Maud was intellectually challenging and rewarding.

I always get a little tense and nervous when I see the word "horror" on a movie bill. I am NOT a great horror fan! But for me, as a 'horror movie', "Saint Maud" is of the 'horror-lite' variety. Highly watchable, it builds more in the way of creeping dread than cheap shocks. There were only a couple of jump-scares (but for me, the one in the finale was a doozy!).

A BBC interview with Rose Glass I just saw says she relates Maud's relationship with God as like many people's relationship with social media. Always looking for support, guidance and affirmation. Interesting.

This is also an obviously female-led picture. All the men are complete tools. no, really, literally they are. It makes me feel ashamed to be among their number.

Overall, "Saint Maud" is a minor classic. I didn't go in with great expectations of this one, but I was pleasantly surprised. As a small British movie, it packs a punch significantly above its weight. When I came out I was at about a 7* rating. But this is one that really stayed with me, and I've subconsciously thought about little else all day. So for that reason I am going to escalate my rating to something more appropriate.

You might struggle now to see it on the big screen, but if you can do so, it comes with a recommendation from me. I think this one could REALLY be a "Marmite film".... so if you see it, let me know what you thought with a comment on One Mann's Movies here https://rb.gy/9k93ck . (Thanks).
  
Nocturnal Animals (2016)
Nocturnal Animals (2016)
2016 | Drama, Mystery
Putting the crisis into mid-life crisis.
“Do you think your life has turned into something you never intended?” So asks Susan Morrow (Amy Adams) to her young assistant, who obviously looks baffled. “Of course, not – you’re still young”. Susan is in a mid-life crisis. While successful within the opulent Los Angeles art scene her personal life is crashing to the ground around her: her marriage (to Hutton (Armie Hammer, “The Man From Uncle”) ) appears to be cooling fast amid financial worries.

In the midst of this rudderless time a manuscript from her ex-husband, struggling writer Edward Sheffield (Jake Gyllenhaal), turns up out of the blue. As we see in flashback, Edward is a man let down on multiple levels by Susan in the past. His novel – “Nocturnal Animals”, dedicated to Susan – is a primal scream of twenty years worth of hurt, pain, regret and vengeance; a railing against a loss of love; a railing against a loss of life.
As Susan painfully turns the pages we live the book as a ‘film within a film’ – with characters casually modelled on Edward, Susan and Susan’s daughter, actually played by Gyllenhaal, Amy-Adams-lookalike Isla Fisher (“Grimsby”) and Ellie Bamber (“Pride and Prejudice and Zombies”) respectively. The insomniac Susan is seriously moved. She feels likes someone who’s fallen asleep on the train of life and doesn’t recognise any of the stations when she wakes up. How will Susan’s regrets translate into action? Should she take up Edwards offer to meet up for dinner?

This Tom Ford film – only his second after the wildly successful “A Single Man” in 2009 – is a challenging film to watch. The opening titles of naked overweight woman ‘twerkers’ is challenging enough (#wobble). After this shocking opening (that morphs into an art gallery installation) the LA scenes have a gloriously Hitchcockian/noir feel to them, being gorgeously filmed by cinematographer Seamus McGarvey (“The Accountant”, “The Avengers”) – an Oscar nomination I would suggest should be in the offing.
And then comes the start of the “book” segment: one of the most uncomfortably tense scenes I’ve seen this year. A Texan family horror film featuring a lonely highway and a trio of “deplorables” (to quote an unfortunate put-down by Hilary Clinton). As stark contrast to the sharp lines and glamour of LA, these scenes are reminiscent of “No Country for Old Men” with a searingly unpleasant performance from Aaron Taylor-Johnson (“Kick-Ass”) and an equally queasy turn by local law enforcer Bobby Andes (Michael Shannon, Zod in “Batman v Superman: Dawn of Justice”). Either or both of these gentlemen could be contenders for a Supporting Actor nomination. The tension is superbly notched up by a mesmerising cello/violin score by Polish composer Abel Korzeniowski.

Amy Adams is fantastic in the leading role (what with “Arrival” this month, this is quite a month for the actress) as is Jake Gyllenhaal, channelling so much emotion, angst and guilt at his own impotence. After “Nightcrawler” Gyllenhaal is building up a formidable reputation that must translate into an Oscar some time soon: possibly this is it. Some excellent cameos from Laura Linney (as Susan’s sad-eyed mother) and Michael Sheen (in a superb purple jacket) rounds off an excellent ensemble cast.

The concept of a “film within a film” is not new. The most memorable example (I realise with a shock – #midlifecrisis) was “The French Lieutenant’s Woman” with a young but striking Meryl Streep 35 years ago. Here the LA sequence, the book and the flashback scenes are beautifully merged into a seamless whole where you never seem to get lost or disorientated.
If there is a criticism to be made, the second half of the ‘book’ is not as satisfying as the first with some rather clunky plot points that fall a little too easily.
However, this is a nuanced film where every step and every scene feels sculpted and filled with meaning. It is a film that deserves repeat viewings, since it raises questions and thoughts that survive long after the lights have come up. Tom Ford’s output may be of a sparsity of Kubrick proportions, but like Kubrick his output is certainly worth waiting for.

Recommended, but go mentally prepared: this was a UK 15 certificate, but it felt like it should be more of a UK 18.
  
Carriers (2009)
Carriers (2009)
2009 | Drama, Horror, Mystery
7
6.6 (5 Ratings)
Movie Rating
Chris Pine's performance (0 more)
Doesn't really offer anything you haven't seen in films like this. (0 more)
Brian and Danny grew up as two brothers who were relatively close to one another. They cherish the memories they have of Turtle Beach, a beach their family vacationed to every summer. The abandoned motel in Turtle Beach may be their best bet of surviving the highly contagious disease that now plagues the entire country and possibly the world. Not much is known about the virus other than the victims coughing up blood and bleeding from the ears as their condition worsens. Brian actually came up with a few rules that will hopefully get him, his girlfriend Bobby, his brother Danny, and Danny's friend Kate through this disease ridden world to Turtle Beach clean. The rules include avoiding the infected at all costs, disinfecting anything they've touched in the past 24 hours, and that the infected are already dead as there is no cure. You may survive if you stick to the rules, but actually abiding by them is an entirely different story.

Right off the bat, people are probably going to compare Carriers to Zombieland because of the rules. Carriers was released a full month before Zombieland, but Paramount Vantage folded upon its initial release causing its wide release to be an extremely limited one at the last minute (I think it wound up playing at only two theaters in the country). Expectations rise unintentionally in situations such as this. "This is that horror film that was practically shelved earlier this year and is finally being released." The result is a horror film that is well worth watching, but may not be entirely what you're expecting.

Carriers is more about establishing an atmosphere than anything else. Everything is abandoned and rightfully so as most people were picked off handfuls at a time by this pandemic. The entire film is more like the first half hour of 28 Days Later where Jim wakes up in an abandoned hospital and realizes how empty the streets of London are. There aren't masses of the infected running around lusting for brains or wanting to tear humans apart in Carriers. The story follows these four friends as they journey across the country to this supposed sanctuary where they hope to tough it out until this disease runs its course. Carriers is more of a slow burn as things turn from bad to worse very slowly and snowball as the film goes on.

Chris Pine is really the drawing factor of the film. His role as Brian is kind of like a more intense version of his role as Kirk in Star Trek from earlier this year. Brian comes off as an inconsiderate prick the first half of the film and seems to only do things that benefit himself. The second half is where his character gets interesting though. The speech he gives Danny about their parents and telling Danny that he only told him what he wanted to hear is the turning point for Brian. Chris Pine shines as things begin to roll downhill for Brian as his emotions take center stage and his true demeanor is revealed.

Everything else in the film pretty much feels like routine manuevers when it comes to films revolving around viral outbreaks as some main characters contract the disease, they resort to drastic measures to survive, and begin to question their humanity along the way. The most disappointing part of the film is the ending as things just seem to kind of stop without much of a resolution. It seems like films like this either end this way or have a really depressing ending and that's its biggest flaw. Movie buffs who have seen films concerning pandemics already have a rough idea of how the film is going to end and it's about time to mix that up a bit. There's got to be a decent way to end the film that offers something a bit different that could wrap everything up until that point, but also leave enough room open for a sequel if need be.

Carriers may be a bit slow at first and doesn't really offer anything you probably haven't seen before in a film like this, but is still worth seeing for Chris Pine's performance. It's kind of a more serious take on Zombieland without actual zombies running or stumbling around with an atmosphere similar to the one established in Danny Boyle's 28 Days Later. If you're a fan of films involving a virus that has wiped out most of the human population, then this is still worth a watch.
  
Tiny Epic Galaxies
Tiny Epic Galaxies
2015 | Dice Game, Science Fiction, Space
When it comes to game themes, I’ve got them all – modern mystery, fantasy, superhero, abstract puzzle, pirates, zombies, and more. But the one theme I never had was space. Which, thinking back on it now, is kind of weird because there are so many space-themed games out there. In my exploration of the Tiny Epic series, I eventually came to the third installment, Tiny Epic Galaxies. And thus, the space-game void I didn’t even know I had was filled. Since then, I’ve played a handful of other space-themed games, but Tiny Epic Galaxies is by far my favorite.

In Tiny Epic Galaxies, you are the leader of a galactic empire looking to expand its borders and influence across space. Unfortunately, you are not the only one vying for power – competing galactic leaders are also gathering resources and sending out scouts to planets in hopes of bringing them into the folds of their own empires. Can you outwit your opponents and stake your claim on these new planets before your rivals do? Or are you doomed to live under someone else’s rule forever?

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Tiny Epic Galaxies is a game of dice rolling and area control/influence in which players take turns rolling dice and activating powers in order to gather resources and increase their influence on newly-discovered planets. On your turn, you will roll a specified number of dice, and activate them in any order you choose to perform any of the available actions: move a ship, advance your colonization of a planet, acquire resources, or utilize the special power of a planet you control. Gaining control of a planet earns victory points, and the game ends once a player has reached 21 VPs. Sounds simple enough, right? But here’s a twist – when you activate a die on your turn, any other player can spend a resource to follow your action and perform the same action you just did. Make sure you keep an eye on your opponents’ ships and resources – a beneficial action for you could also earn your opponents a planet!

My absolute favorite part of all the Tiny Epic games is that they have so much more to offer than meets the eye, and Tiny Epic Galaxies is no exception. The premise of the game is simple and easy to learn, yet mastering the strategy is what keeps me coming back for more. There is no single strategy for guaranteed success, and the necessity to adapt strategy based upon your dice rolls keeps the game engaging and exciting. You may have a plan in mind, but unless the dice cooperate, you’ll have to adjust that plan on the fly. And you’ve also got to pay attention to your resources and your opponents’ turns, because you might be able to capitalize on their dice if you can afford the cost. It could potentially always be your turn, even if it’s not your official turn, since you have the ability to follow an opponent’s action. You’re coming up with your own strategy, while also trying to decipher your opponents’ strategies so you can outwit them and earn the most VPs the fastest.

Another great part of this game is that there is a good amount of player interaction, but not in a way that feels confrontational. In some situations it may feel like a bit of ‘take that,’ but remember – you’re the one who gave them the opportunity to take that action! Without you taking the action in the first place, your opponent would not have had the chance to follow you! Your strategy must transcend your individual galaxy and also take into account every other galaxy in play. In Tiny Epic Galaxies, you’re constantly interacting – some interactions are just more subtle than others.

Tiny Epic Galaxies is perhaps my favorite Tiny Epic game to date. It’s quick, simple, and yet deceptively strategic. Plus the little spaceships are so cute! If I had to pick one Tiny Epic game to use to introduce someone to the series, I would pick this one. Purple Phoenix Games gives Tiny Epic Galaxies an out-of-this-world 17 / 18.
  
Days Gone
Days Gone
2018 | Action/Adventure
A story that captivates from beginning to end (2 more)
Characters worth getting invested in
Addicting Gameplay
Still kinda buggy (0 more)
Contains spoilers, click to show
Days Gone is a story of Deacon St. John as he deals with a world tortured by a zombie horde known as Freakers. The story happens a few years after the outbreak and after seemingly losing his wife after sending her off on a rescue helicopter. Deacon travels around beautiful Oregon with his best friend Boozer on their trusty bikes. Throughout the game Deacon will intertwine his story with 4 other survivor camps, as he helps them survive the zombie stricken world.

Deacon fights not only the hordes and hordes of undead, but crazy cultist who worship the Freakers, other bikers, and just plain others trying to survive in his quest to save his friend and then to find out the truth of what happened to his wife after letting her go.

The scenery is captivating of the many places you will explore, scour, and loot. From the mountains to the forests to the snowy peaks, to a massive island fortress, you will never stop scanning the horizon as you drive the roads on your motorcycle. I would often crash into a tree or drive off the road, as I was too busy looking through the scenery or just captivated by the beauty of it all.

The one part I hate the most, is not anything that's wrong with the game, but more just my fear of the zombie menace. One big part of the game is destroying "Hordes" or simply big ass groups of these zombies, that move like a pack, and can kill you in an instant. Many parts of the story include you need to clear out a Horde, and the biggest one in the whole game known as the Sawmill Horde still gives me nightmares.

But the taker of the cake for me is the captivating story between Deacon and his search for the truth of what happened to his wife Sarah. If you haven't finished the game, go do that and then come back.

So the story is Deacon can't truly come to terms with the death of Sarah, as he would often visit the site of the helicopter supposedly carrying Sarah crashed. Deacon would eventually happen upon the scientist who allowed her onto the helicopter, which gives hope that she is still alive. After chasing lead after lead, and leaving his buddy Boozer behind, Deacon makes a treacherous journey through a snow-covered mountain top, which he can't return from, to chase the last hope of seeing his wife once more. And the moment that made me unable to put the controller down for a few hours, Deacon joins a militia after noticing the mongrel ring he placed on Sarah's finger before placing on the helicopter, on another man's finger. After initiation, he is lead around the camp until he is introduced to the local scientist who turns out to be the long lost Sarah.

This moment alone made this game a 10 alone. It made me feel as though I had reunited two people who were separated by the chaos of this new world. But the bliss doesn't last all too long as, Deacon must keep his relationship a secret, so they both don't get hurt or caught. But after a long mission together, the two are stranded in a snowstorm in a cold shack, which reignites the flame of their past. After being exposed by a rat name Skizzo, Deacon is exiled and sent for execution, but due to the friends he had made on way, he is saved. Deacon with all those he had helped, storm the island and overthrow the psychotic General and finally saves Sarah for good. And as the credits roll, Deacon and Sarah ride into the sunset, to a life reunited.

Now this game has its detractions and a few bugs, but as a whole, this is probably one of the most underrated games that have been released recently. One crucial part of the game was ruined in playthrough as somehow the audio of a long cutscene was desynched so it just made it hard to focus and enjoy the scene. The only other thing that I can complain about was that there is still much of the side missions to attend to when you connect with Sarah again, but I threw it all out the door after that point as I wanted to get to the story between the two, and everything else didn't really matter to me, and if I was forced to detract from her, I got annoyed and rushed through. But besides that, this game is a must play.