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Dragon Quest XI: Echoes of an Elusive Age
Dragon Quest XI: Echoes of an Elusive Age
2018 | Action/Adventure
I have loved the Dragon Quest games since I was a kid and have played many of them. I was quite thrilled that a new Dragon Quest game was coming out so as soon as I got my hands on Dragon Quest XI: Echoes Of An Elusive Age, I started playing immediately. Right from the start the game starts off with a fantastic introduction with music played by the Tokyo Symphonic Orchestra and beautiful scenes from the game. The story starts with an interesting beginning showing the hero who is known as the Luminary a hero of light who is the only one that can fight the powers of darkness and a villain known as Mordegon.

Once the initial introduction is done, this is where Dragon Quest really gets going. You have a few side quests that give you a tutorial on how the battle system works and there is a small bit of exploration in the hero's home village.



The hero exploring a cave in his village.


Exploration is very much encouraged in Dragon Quest without being overwhelming. Dungeons are fairly linear so there's no confusion about where to go. The battle system has been revamped a bit with the ability to have the AI on your party members set to specific things such as focusing on healing or fighting wisely. The way I had mine set up was that I had control of the hero with the follow orders setting and had the party members set to certain AI controls like having designated healers and melee fighters.

Another part of fighting in these turn based battles is something called pep powers. Basically after party members take a certain amount of damage from enemies they gain the power of pep. Each pep power is different and you unlock more for your hero and party members as you level up. These pep powers allow the hero and his friends to team up during battles to unleash epic attacks or heal everyone depending on what the situation calls for. Pep powers do not last forever however and if you don't use them right away they can wear off. A trick around this is to have the party member who is pepped up swap places with a party member who isn't. This is where the tactics and line up option in the battle menu comes in handy. It allows you to swap members in and out as needed until everyone has their pep powers ready to go.



Use the pep powers to defeat enemies in battle.

There are tons of side quests in Dragon Quest where you help villagers find items, defeat monsters for them, or just wear the right outfit and you get rewarded with not just experience but items for crafting, healing items, or gear for your party members. There are also some mini games like horse racing and a casino where you can exchange tokens for things like costumes and crafting recipes.



Horse racing is just one of the mini games you can play in the game.

Crafting is a big part of Dragon Quest XI. When you are at campfires, you can use the fun sized forge to craft weapons, armor, and accessories for your hero and his friends. I enjoyed this part of the game a lot because there are a variety of items you can make and if you make them well you get some pretty good stats on them. As you level up, you unlock abilities that can enhance your forging skills and increase your chances of successfully crafting items. If you screw up a crafting session you can always go back and rework the item if you have the right number of perfectionist's pearls. Some of the side quests require you to craft specific items so this is where the fun sized forge comes in handy. It's a nice break from level grinding and adventuring and you can save your game progress at the campfire as well.



Craft a variety of items with the fun sized forge.

Another fun aspect of the game is the variety of costumes you can get for your hero and party members. Some do offer pretty great defense stats and some are just for fun like Jade's bunny costume. There are a few side quests that offer costumes as rewards and some of the costumes you can craft with the forge. Running around getting all the costumes is a lot of fun and each one looks great and goes well with the party member it's for.



Just one of the many costumes you can get in the game.

Does Dragon Quest XI have flaws? In a word, yes. While I loved running around exploring everywhere, enjoyed the story, and didn't mind the level grinding there are serious issues with many of the boss battles in the game. My biggest one is that the old fashioned way of not being able to see a boss battle's HP bar does not work. There are times where a battle will drag on a little too long and there is no way to tell if you are even doing any damage at all or if the boss is close to being defeated. Fighting and hoping for the best just does not work.

Another factor is just how much level grinding is needed in order to win against certain bosses. I love Dragon Quest and while I don't mind challenging having to run around for long periods of time to level grind just to win a boss fight is incredibly tedious which brings me to the next major issue with the game. Towards the end of the game there is a final boss that is the biggest pain in the ass to fight. To add to the frustration in this final area there is only one save point and it's at the beginning of the dungeon. There is no warning about the final boss coming up, no save point before it, and it just throws you into the fray. I did not win the first time or even the second because the boss fight was in two parts and the second part had an outrageous difficulty spike to the point of being so frustrating that I had to take a break from the game.

I did finish the game eventually, but that part of the game alone and the odd spikes in difficulty in various boss fights shows that Dragon Quest needs to modernize a bit and get with the times. It does not need to do anything drastic, but it at least needs to make some changes that are more friendly to the people playing their game such as showing an enemy's HP gauge and not have such a steep learning curve for important boss battles.

Other than those things, I enjoyed Dragon Quest XI a lot. It has an interesting story, wonderful characters, and is a great adventure overall. There is a lot to see and do, the mini games are fun, and the voice acting in the game is very well done. The artwork in the game is terrific and you definitely notice Akira Toriyama's unique art style. The music for the game is great also. When you finish the game, there are things you can do afterwards such as collecting all the crafting recipes and finishing some level 60 side quests. If you are a fan of the series, it is one that you will enjoy playing because it is a great addition to the Dragon Quest universe.
  
A Conjuring of Light
A Conjuring of Light
V.E. Schwab | 2017 | Fiction & Poetry, Science Fiction/Fantasy
10
9.6 (12 Ratings)
Book Rating
I tried to take my time with this book. I only listened to it for short amounts of time because I knew it was the last one and I wanted to take my time with it. Well, that and I was busy with Christmas stuff, so I guess I had to spend time with family.

So, onto the review. By the way, this is not spoiler free for the series or this book, so read at your own peril.

This book absolutely wrecked me. So we started off not knowing the status of Kell and therefore Rhys because they are freaking bound together via magical tattoos, so yeah, stressful. Then we have to know what is going on with Lila because how is she going to react to the information that Kell is possibly dying? I wasn't so sure. But damn am I glad she wanted to act. Then we have the knowledge that Holland is being taken over by Oseran because why not? Let's just have this piece of sentient magic take over an Antari's body to be able to take over worlds. Yes, plural. How could I not be okay with that? And that is all just from where we left off at the end of the last book, okay? I was a wreck when I started the book.

Alright, so onto Kell. He is so self sacrificing it kills me. Well, it nearly kills him and Rhys too, but that's beside the point. He, first, finds himself without magic, needing Delilah to come and save him. Then he is ostracized again from the court because obviously this is all his fault, right? Wrong. After that, he has to go on a mission with two people he hates as well as the woman he loves and a few strangers to boot. Not too bad so far. In order to save the woman he loves and (hopefully) protect her from harm, he is willing to do whatever, that means dying, to keep her alive and with magic. But he claims it's because he is able to control it better. Yeah, Kell. That's the reason. I can smell bullshit all the way over here, buddy. But really, even though he has a hard time staying alive and keeping out of trouble, I love Kell. He knows what is best for those he loves and will not hesitate to do it. He wants to travel the world, to get to see more than just London on any of the plains. And he gets to in the end. Plus, who doesn't want a person like Kell in their lives?

Now onto my girl Delilah. Hey there Delilah what's it like in Red London, are you trying to get yourself killed just to prove a point to Kell and Rhys? I would like to know why. (Sing that in the tune of the Plain White Tee's song, and you'll be golden.) But really. This girl has almost as much of a death wish as Kell does, swinging head first into danger without a plan most of the time. She is impulsive, rash, and strong as hell. And I wouldn't have her any other way. She hasn't known these people for very long, but she cares for them so deeply. She is also willing to give up everything to go up against Oseran, becasue why not? She thinks her unfiltered and untrained power can do a lot of damage. Which, yes it can, but not necessarily to your opponent, dear. I am proud of this scrappy little nobody. She became the badass pirate queen she has always needed to be. Plus, I like that she used her cunning and her knowledge as a thief to get the item they needed from the floating black market. So cool. Oh! And when she was battling Oseran and she freaking moved the river. Yeah girl! Prove Allucard wrong! Use that freaking ANTARI magic that you have. Get that black glass eye and become your true self!

Rhys is amazing. I honestly thought his father was going to do a spell to give Rhys his power when the King went out to fave Oseran in his palace, but I am glad he didn't. We need to see that even people without powers are powerful in their own right. He is a king, a commander, a force to be reckoned with, not in spite of his lack of magic, but because of it. He was able to train himself in the ways of people. He doesn't need magic to control, he's got words for that. What happened to his family, and almost happened to him, was heart breaking. I hate that he didn't really have time to mourn. I hate that he had to see his mother die in front of him. I hate that he didn't get to get revenge personally. But I know it would have hurt him as a character too much to have to kill those who betrayed the crown.

Allucard is still a hero in my eyes. He put up with so much shit from his family, and then Kell. I mean, the man paid for a magical mirror to be able to show Rhys the truth about why he left. HE JUST DESERVES TO BE HAPPY OKAY!!! I am glad that he and Rhys get to be together forever because they are in love and I love that love. Also, we got to see him use his magic so much more in this book. I feel like he got to earn his title as the winner of the Essen Tash. (I think that's how you spell it, I can't remember, okay). So, yeah, Allucard for life.

I don't know how she did it, but Ms Victoria Schwab made me like Holland. I just invested my hatred for this guy for two freaking books. TWO BOOKS!! And now I like him? What is this madness. But really, I loved that he was able to redeem himself and his actions. He just wanted to save his world and give it magic again. I like that he was able to use the device and save the day, even though he had to lose his power because of it. He is just, if not more so, self sacrificing as Kell and Lila are put together. He tries to die for the cause at least twice in this book. Also, I love that he becomes the King that is promised in White London. He brings back magic by giving up his. Just so beautiful.

All of the side characters were really interesting as well. I would love to see more into them if Ms Schwab has any plans to do so. As you can tell, I don't want to talk too much about Oseran because I don't like him. I will say, though, that Ms Schwab did a fantastic job creating such a vile creature. He brought a lot to the story and, even though I didn't like the character, it was more on a personal level than the writing of the character. I just didn't like the villain. But I loved how she wrote him. (I hope at least some of that makes sense)

This series was phenomenal. Every page was an adventure and I was so happy to be dragged along. Thank you for writing this book. I can't wait to see what's next.
  
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Mothergamer (1514 KP) rated the PlayStation 4 version of Dauntless in Video Games

Jun 21, 2019  
Dauntless
Dauntless
2019 | Action, Action/Adventure, Role-Playing
My husband Ron plays a lot of Dauntless. I did try Dauntless out on PC and I did like it, but with the arthritis in my hands it was difficult to handle the controls and it is not easy to map out a controller for Dauntless so it's not very controller friendly for PC. When the announcement was made that Dauntless would be cross platform play I was thrilled. This meant I could try out the game fully on our PS4 and play the game with Ron while he played the game on PC. I seriously counted down the days until the cross platform play launch. Launch day came and honestly there were a lot of issues. People couldn't log in, there was an infinite loading screen upon login, there were lag spikes, and sometimes people got kicked from the game altogether. I decided I would wait a week before I tried to play the game. I guess everyone was excited for cross platform play and the servers got crushed under the weight which is understandable considering Dauntless got four million people all ready to get out there and enjoy the game.

When I did get to start the game, I was excited. Dauntless is free to play and is set in a fantasy world where a cataclysmic event has ripped the world apart and released giant monsters known as behemoths. You get to play as a slayer that takes down these behemoths. The first thing you get to do is create your character. There are a variety of choices with the faces, hair, and makeup for the character creation. I had fun choosing all the things to make my slayer look the way I wanted.

Once the character is created you are logged into the game with an introduction explaining the world of Dauntless and this comes with a tutorial on how to fight the behemoths, how to use flares to signal where the behemoth is to your team, and how to stagger them. The controls for PS4 are great and the tutorial flowed seamlessly for me. When the tutorial is over you are back in the town of Ramsgate where you can pick up quests and craft items you need for hunts such as armor, weapons, and tonics. There are also a couple of adorable dogs in the game that you can actually stop and pat. I pat the dogs every time I'm in the game because I love dogs even in video games.

Dauntless can be played as a solo player or multiplayer. For me, it's more fun with friends and while sometimes it's a bit of a wait to find a hunt match it's not terribly long and once you have your team you're ready to go. Before you start, you have a chance to check your weapons and armor to make sure that they will give you the advantage you need against behemoths. Depending on what their elemental is, you will want weapons that can combat that. For example with a frost behemoth weapons with fire elements on them are your best friend and having armor that protects against ice attacks are quite helpful. As your team is getting ready, the game will show you an element guide for the type of behemoth you're fighting and will show you your weapon and armor power. When the numbers are in green it means your gear is adequate for the hunt.

The behemoth fights are pretty straightforward as you work with your team to battle them. Each behemoth not only has its own unique elements, they also have various attacks they will use. Being able to recognize their movements when they are starting their special attack is vital so that you can dodge and go in for a counter attack. Breaking off parts of the monster is important as well because you will need those parts for crafting armor and weapons. The fights are a lot of fun and when you vanquish a behemoth it feels pretty rewarding. You do get ranked on how you did in the fight and so does your team. Don't be too discouraged if your rank isn't so good when you are first starting out. As you level and improve your armor and weapons that rank will go up. Patience is key.

Depending on the type of build you want for your weapons and armor, there are specific behemoths you will need to hunt in order to get the materials needed. The great thing about Dauntless is that it allows you to try out all the weapons and experiment with them to get a feel for each one and decide which weapons suit your play style. For me, I absolutely love chain blades because they allow me to move and dodge quickly while dishing out damage. Armor crafting is important too and there are a ton of choices in armor builds. You will need to talk to the smithing NPCs in order to craft the things you need and if you have the proper amount of materials, you can upgrade them. This is where the grind comes in. You should strive to constantly upgrade your weapons and armor so you can have an easier time in behemoth hunts.

Don't like the colors of the armor? No problem. You can change the color at any time if you have the color palette unlocked. You get a set of colors for free and others you can unlock doing quests or fighting heroic behemoths. If you check the rewards for the quests and heroic hunts you will see the dye color listed. The other way of course is to buy the colors with platinum and that does cost money. If you're strapped for cash, the free way while a bit of a grind is a great way to go and worth it if you would like to change the colors of your items.

There are daily rewards in Dauntless that you get from doing things such as patrols and login rewards. You get one reward per login from the NPC Gregario Flynt and the rewards range from cores you can unlock that give you cells to add to your weapons and armor or crafting materials. If you want to change your character design a bit, you can do that in Ramsgate. Approach a mirror that is near Gregario and it will take you to the character design screen and you can change and adjust your character for a whole new look.

It is a good idea to try everything out so you get a good feel for the game. You also get rewards when you level up your mastery of weapons so it is advised to try them all out so you can work on it and get some sweet rewards for it. Make sure to take breaks so you don't get burned out on the grind because there is a lot of grinding in Dauntless. However, it is such a fun grind and there is so much to see and do in it and the cross platform play adds to the fun because now no matter what platform you play on you can enjoy the game with everyone. I am off to hunt some more behemoths. See you at the next adventure!
  
Trogdor!!: The Board Game
Trogdor!!: The Board Game
2019 | Adventure, Miniatures, Puzzle
I cannot possible explain to you how many hours of my college career were spent LMBO at the homestarrunner.com website. Teen Girl Squad. Strong Bad E-mails. The incredible Halloween episodes. If you know what I’m talking about, I hope you enjoyed some sense of beautiful nostalgia just now. So when I saw that someone was making a board game based on a secondary (or a thirdedary) character from one of my favorite websites from my not-so-youth I knew it would be mine someday. That day has come and I am here to report my thoughts on Trogdor!! The Board Game.

Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.

DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.

A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.

The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.

The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.

Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.

Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.
  
Warhammer: Chaosbane
Warhammer: Chaosbane
Fighting
There have been a lot of Warhammer games released over the past year or so. Everything from managing spaceships, to Real-Time Strategy, to Tactical Combat based games have been represented between the Warhammer and the Warhammer 40,000 universe. EKO Software and Bigben decided to add the action-RPG to the mix with their fun to play Diablo clone Warhammer: Chaosbane.

Much like the games that it takes inspiration from, you have the opportunity to pick one of four characters to battle the Lords of Chaos and bring order to the land. Your standard archetype characters are all here in standard Warhammer Fantasy. The Dwarven “Slayer” class, for those who like a barbarian class to rage havoc upon his foes, The High-Elf Mage who utilizes his magic to bring down the forces of chaos, the ho-hum Imperial Soldier who can take and deal out a huge amount of damage, and the Wood Elf who uses her bow and dagger to deal damage at a frighteningly fast pace.

Each of the characters have their own unique secondary ability that allows them to gain a strategic advantage on their foes. The Slayer can vault himself into enemies (much like the Barbarian class in Diablo), The Mage can control magical projectiles towards his targets, the Imperial soldier can shield bash targets and the Wood Elf can tumble in and out of danger. I played through the vast majority of the game as the Wood Elf and learning to use her tumble ability and stay mobile is some of the best ways to beat the bosses that you will come across.

One area where Warhammer: Chaosbane improves on the standard Diablo formula is how it handles health and energy/mana. Various items you equip can provide health regeneration on their own or you also possess the ability to use a “health Potion” that refills slowly each time you use it. Thankfully this means you don’t have individual health potions cluttering up your inventory. Mana/Energy is used for special attacks and actions…each time you use a skill some of your Mana/Energy is used. There are a few ways you can recoup your energy. The first is to use your general attacks on creatures, as you successfully hit each one your energy fills a little until it tops the meter off. The other way is to reach out to your familiar who follows you around the screen. My familiar was a butterfly that I could run over to when I’d run low on energy and it would fill my meter about half way. When you utilize your familiar in this way they must also recharge, so use them wisely.

One of the more unique items that you acquire as you slice your way through the hordes of demons and undead are Blood Orbs. Blood Orbs appear on the battlefield seemingly at random (although the more enemies you cut down the more likely they are to appear). As you acquire these orbs it fills a Blood lust meter and when full imbues your character with incredible power and near invincibility until the meter runs out. The Orbs don’t stay on the battlefield forever however, and they slowly lose power the longer you wait to gather them, so it encourages you to step out of the battle (or in my case roll out of the battle) to gather them as quickly as you can. As you progress your character you’ll be given the chance to upgrade these as well which essentially allows you to fill multiple meters and grants you this special power for longer lengths of time.

Skills are broken down into various types which allow you to outfit your character to best suit your play style. There are literally dozens of both active and passive skills to choose from, and each of these skills can be upgraded as well for improved effects or damage. As the Wood Elf Elessa, I was able to summon dryads to my side to help me deal with the hordes of enemies. In edition there are also God Skills that you acquire as you level up and complete missions. These special skills unlock more powerful abilities but also unlock traits as you apply the points. Traits such as health regeneration or critical hit chances are only some of the ones that you can unlock along the God Skill tree that give you a sense that your character is becoming more unstoppable with every skill acquired.

Unfortunately, the inconsistent voice acting is what relegates Chaosbane to being good instead of great. I made the mistake of choosing the character with the worst voice acting in the bunch and if I had played through with another character I may not have noticed how truly terrible it was. Elessa delivers her lines in an almost wooden (pun intended) manner, almost as if reading directly from a script. This gets even more noticeable when on occasion her voice changes to that of a man. The developers and testers did a good job of catching most of them, but there were at least five or six dialog trees where Elessa’s voice changed completely. I have two theories on this, my first theory (although I hadn’t confirmed this) is that the character was originally meant to be portrayed as a man and was changed to add a bit more diversity to the line-up. Not that there is anything wrong with having the main characters all be male, but it certainly could have limited the appeal of the audience. My second theory is that some of the dialog was simply place holders while they were sourcing out the right voice actors and simply missed replacing the audio bytes.

Either way, Elessa isn’t the only place where the voice acting takes a turn for the worst, other characters suffer from this fate as well. While the Warhammer games have always used bravado to deliver their dialog, it is simply too over the top in most cases. The first boss I encountered sounded like Cobra Commander who had just walked off the set of the latest GI Joe Cartoon to lead the forces of Chaos…Yo Joe! The fact that the game is voice acted entirely is something that I do applaud the developers for insisting on, it’s just disappointing that you find yourself reading through the dialog as quickly as possible and skipping the voices whenever you can.

Even with its flaws Warhammer: Chaosbane is a fun Diablo clone and an absolute blast to play. The story is forgettable, the voices laughable, but the combat scratches the same itch that any other action roleplaying game provides. There’s plenty of loot to acquire, that ranges from common to rare, and your ability to “bless” items to make them more powerful is an added bonus. There are a whopping ten levels of difficulty, each level provides for a more difficult adventure with the promise of even better loot. With both couch co-op and online multiplayer, it even harkened me back to the days of playing the original Gauntlet in the arcades. If you like the Warhammer universe and are looking for a game you can pick up and play with relative ease, then Warhammer: Chaosbane is just the game you are looking for.

What I liked: Fun combat, Amazing selection of skills, Plays equally well with keyboard/mouse or controller

What I liked less: Terrible voice acting, Repetitive loot drops, Forgettable story
  
Snow White and the Huntsman (2012)
Snow White and the Huntsman (2012)
2012 | Action, Drama, Sci-Fi
It is easy to be cynical or dismissive regarding the trend in Hollywood to take up beloved gems of the past – namely our childhoods – and adapt them to the big screen with all of the flare and clichés of a summer blockbuster. Yet, what happens when it actually ends up winning you over? There’s a moment in movies like “Snow White and the Huntsman” in which you realize you have let go of those prejudices and notions of incorruptible nostalgia and you’ve actually started to enjoy a new rendition of something old. It’s the directorial debut for the film’s helmer, Rupert Sanders; and to be honest he’s the star of the show. As shallow as it is to say, the visual effects and action overshadow most flaws with characters, acting, or uneven pacing. Not only because his directing ability is well done, but because any flaws with the movie are relatively minor.

The movie retells the familiar story of Snow White (Kristen Stewart), likely popularized by Disney’s adaptation for most of us. Yet, the film takes more influence from the original fairy tale with the additional focus on the Huntsman (Chris Hemsworth). Snow White grows up in a kingdom under the rule of her wicked step-mother, Queen Ravenna (Charlize Theron). The Queen is a narcissistic tyrant obsessed with preserving her physical beauty – at the behest of the entire land and its people. One day, the Queen’s mirror warns that Snow White is fairer than her which leads her to order Snow White’s death. Snow White escapes, and goes on an adventure to save herself and her kingdom with the help of the Huntsman, seven dwarves, and other fantastical allies.

The movie’s framework holds up fairly well. To be honest it was my biggest worry going into the movie – that its plot would break under bloating or simply feeling uninspired. Neither was the case, yet if it were to tip in one side or the other it definitely tips in the direction of a bloated plot. Some characters simply do not get the screentime they require, and with so many characters already it feels like some of them could have been taken out entirely without much effect. Trimming down of characters and irrelevant plot threads could have benefitted the movie greatly. It does, however, do a serviceable job establishing its own identity among fantasy epics. It’s refreshing to see a movie fully embrace two extremes – full-on hard fantasy and the more gritty, realistic and perhaps minimalist fantasy. It strikes a balance with both, so you will see great effects for trolls and fairies while still maintaining a gothic medieval feel. The plot moves forward at a mostly well-paced format, but unfortunately wavers here and there. Sometimes I wished the movie would linger on certain scenes longer – as it can help to have us dwell on great character moments or moments of visual beauty – an unfortunate side effect of a bloated script. While not a problem for the overall plot, the uneven pacing in some scenes can feel a bit rushed. Some questions in the plot went unanswered, but fortunately they aren’t important to the overall understanding of the story.

The only other major issue with the movie is acting. Kristen Stewart as Snow White was an odd choice. Not to say her performance is bad in this film, but it is awkward at points. In some moments she does very well but in others she seems uninspired. It is hard to see her as the titular character instead of just Kristen Stewart in those instances; and in those scenes it feels like she’s as much part of the audience as we are – just with more of a one-note “concerned” facial expression for every instance. While not a breaking element, it leaves more to be desired from her, especially in interactions with others. Chris Hemsworth was much more enjoyable as the Huntsman, and honestly I think his performance along with Theron’s far outbalance any flaws in Kristen Stewart’s acting. The chemistry between the two protagonists seems one sided, as Chris Hemsworth acts well on his side of the equation, but Stewart unfortunately does not reciprocate. Essentially this makes a potential major relationship fall flat. However, Theron completely inhibits the role as the evil Queen. While she may overact in some scenes, she does an excellent job playing a sinister, abusive, powerful and surprisingly tragic villain.

The highlight of the movie is definitely its visual design, cinematography, and action. The only downside in this area is that this movie will definitely remind you of other great movies from long ago. Obvious inspiration from “The Lord of the Rings” echoes while watching, as it even features the same faraway montage shots of the group traversing grand vistas. If you can get passed these obvious influences, it does establish a vibrant and inspired design. That is one of the greatest aspects of the movie – the fact that the director can do so much in a single scene to really draw you in. He does an excellent job using color and pattern contrasts to a striking and awesome effect. There are some great moments that have no action yet are just as enthralling to watch, something difficult to do with just visual style. A great use of color really brings out the themes of the movie – the grey monotones and gothic style bring out a sense of dread and annihilation throughout the Queen’s empire. She truly is a force of parasitism – entirely vampiric in the way she sucks the life out of the entire land around her. She is the embodiment of self-obsession with physical beauty – a force so vain and narcissistic that she acts as a black hole absorbing all beauty around her. Sanders plays this against the vibrant designs of the forest in which Snow White spends most of her time. Alive, colorful, and natural – she embodies natural beauty – and in doing so she seemingly commands nature itself.

Sanders’ directing ability really shines in scenes of action. Instead of lazy overuse of “shaky-cam” to get the effect, he balances it with just enough on-screen choreography so you get intensity without confusion. The movie is truly action packed with familiar medieval-esque battles throughout, but highlighted by truly amazing shots of action and use of fantastical effects. There were a couple instances of eye-rolling wonder at battlefield tactics, but that gets into too much of an area of nitpicking. The action really is one of the best aspects of the movie, and these scenes by themselves outweigh many already mentioned issues.

Overall, “Snow White and the Huntsman” has proven to be a great initial outing for director Rupert Sanders. There are some issues in the flick – namely some instances of uneven pacing and acting issues which leaves some potential to be desired. But even these seemingly huge issues are overshadowed by an excellent use of visual design, cinematography, and action. The plot may be merely serviceable overall, and the movie will remind you of great films long past; yet it still happens to triumph in its main goal – to retell the classic fairly tale of Snow White in the modern Blockbuster sense. In a summer packed with science fiction and superheroes, an entertaining fantasy movie fits in quite nicely.
  
The Quest Kids
The Quest Kids
2021 | Fantasy, Kids Game
Have you heard of The Quest Kids? It’s a YouTube channel featuring six young adventurers as they use powerful “Tolk Gems” to help complete quests and protect the city of Treasure Falls. These kids are always striving for good and understanding, and are not afraid to do what is right in all scenarios. These Quest Kids are ideal role models for young children, and when I heard of board games based on the IP I knew my kids and I would love the games. Was my Faith Tolk Gem pointing me in the right direction, or has it gone dark for me? SPOILER: This game is great!

The Quest Kids is a dungeon crawler style board game for players as young as five years of age. Yes, FIVE! In it, players are acting as one of these Quest Kids, attempting to explore the cave of Tolk the Wise. The Quest Kids will find abilities to enhance their own, treasures to collect, and silly bad guys to scare away within, and the player with the most stars (VP) at the end will win the game!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher online or from your FLGS. -T


To setup, place the large game board on the table and populate it with the green, gray, and red Dungeon Tiles according to the rules. Also prepare the card decks and place them appropriately in their spaces on the board. The Treasure Tokens are placed in the Treasure Bag. Each player will receive one Quest Kid Player Mat and matching figurine. In addition each player will receive three starting Health Cards, one Quest Card, and one appropriate starting Ability Card. The game may now begin from the entrance to the cave!
On a turn players will be able to have free movement around the board exploring tiles and resolving them in turns. Green tiles are always good for the players, Gray tiles may have some bad guys but are predominantly good, and Red tiles are littered with those silly bad guys that will need to be scared away. A player will travel to a board location and encounter a Dungeon Tile by flipping it over and collecting the resources shown or attempting to scare away the bad guys. Bad guys can be scared by discarding the printed Ability Cards on their tile. Once discarded, the player collects the tile to their Player Mat for stars at game end.

Sometimes players will encounter a bad guy they do not possess enough Ability Cards to scare away. In these scenarios the player may ask the other players for help. Nonactive players may then offer Ability Cards from their stash in order to help achieve the goal. For every Ability Card donated to the cause the donating Quest Kid will receive one Kind Kid Card. Kind Kid Cards are always great and can be resolved at ANY time during the game. Should a player encounter a bad guy they cannot scare away and other Quest Kids cannot help with Ability Cards, the active player will suffer a loss of one of their Health Cards (worth two stars).

Some tiles or Quest cards will instruct the player to draw one or more treasures from the Treasure Bag. Most treasures are good and provide stars, but some are blobs that eat stars. Each Treasure Token also has two values. The top value is for the normal amount of stars. However, the bottom value is worth more stars if the controlling player matches the Quest Kid printed on the token. Some treasure may be worth just one star unless the Quest Kid is a match, in which case it is then worth three stars, for example.


Turns continue in this fashion until all Dungeon Tiles have been resolved or a stalemate reached. At this point all players count up their stars they have collected from various sources and the player with the most stars is the winner!
Components. This is a kids’ game, can we all agree? THIS kids’ game, however, boasts some of the most interesting and wonderful components I have seen. The board is huge and depicts a magical cave. Super cool. The tiles are easy to read and understand, as with all the iconography. The Quest Kids themselves all have the same abilities (unless the expansion is added – and the review for that is coming soon), so that smaller children are not burdened with having to remember their special abilities. There are these plastic Tolk Gems that can be collected during the game and children absolutely flip for these things. And did you see those colorful and very big minis? I mean, come on! It’s a kids’ game! They LOVE minis! The game also comes with cardboard standees in case your children cannot handle the minis carefully enough.

Here is the deal. I absolutely adore these Quest Kids games. They are absolutely the perfect difficulty for young gamers who are ready to step up from the Candy Lands and Chutes & Ladders. Now, the box suggests 5+ but my 4-year-old did just fine with it, so take that with a grain of salt. Having had him already familiarize himself with The Quest Kids characters in The Quest Kids: Matching Adventure, this was an easier process getting this game to the table for us.

The game gives an exciting dungeon crawl experience for younger children, and it’s honestly something I never really knew I needed in my life until I now have it. It is so simple to teach and play and definitely encourages helping other players, if even just because you receive those Kind Kid cards in return. Anything to create that helpful player atmosphere to prepare them for heavier cooperative games is much appreciated.

Please do not misunderstand me. The Quest Kids is targeting younger players, but I do believe that any aged gamer could appreciate and have a good time with this. It certainly will not fill the void of other dungeon crawlers, but if you need a fix and would like to spend 20-45 minutes playing something to scratch that itch, then pull out your copy of The Quest Kids. It is super-light, colorful, and is a perfect stepping stone to bigger cooperative games. Purple Phoenix Games (with special guest Finley) gives this one a Kind 11/12. Please visit the publisher’s website to pick up your copy, and have a great time introducing your children (or partners, in-laws, grannies, pets, whomever) to cooperative dungeon crawls that will have you leaving the table in a much better mood than when you sat down.
  
40x40

Gareth von Kallenbach (965 KP) rated the PC version of Outriders in Video Games

Apr 10, 2021  
Outriders
Outriders
2020 | Action/Adventure, Shooter
Once Patched: Outriders Is A Fun And Engaging Adventure Which Provides Plenty Of Action
With the Earth deemed unsalvageable and with mounting natural disasters, humanity plans to send colony ships to the distant planet of Enoch in an effort to save humanity. After 86 years in space, an elite unit known as Outriders land to pave the way and soon finds themselves under attack by rival security forces and a deadly and bizarre storm that has decimated the Outriders.

Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.

Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.

Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.

The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.

While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.

Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.

The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.

With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.

Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.

Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.

I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.

The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.

The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.

The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.

A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.

While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.

I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
  
Labyrinthos
Labyrinthos
2020 | Adventure, Maze, Mythology
Greek mythology has always fascinated me. The adventures are awesome, the heroes are mighty, and the creatures are awe-inspiring. I often wonder what it would have been like to live in those ancient times, hearing those stories firsthand, and experiencing the excitement associated with such feats. Well, I may not have a time machine. But I do have a board game table. And on it is Labyrinthos.

Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the rules and game flow. -L

Labyrinthos is a game of action and adventure in which players are exploring the famed Labyrinth of Daedalus, searching for the 4 secret keys that will let them escape! All this while avoiding traps, their competitors, and the deadly Minotaur who seemingly lurks around every corner. To setup for a game, create the Labyrinth as described in the rules – in the end it will be a 7×7 tile grid. Each player receives a Player Board, Standee, 4 Desperation cards, 7 Action tokens (3 Hand tokens and 4 Feet tokens for the first turn). The remaining Desperation cards and tokens are placed to the side of the play area, along with the Key tokens. Select a starting player, and the game is ready to begin!

Over a series of rounds, players will take turns performing various actions, exploring the Labyrinth, searching for Keys, and avoiding the Minotaur. On your turn, you will be spending Action tokens to perform various actions, like: Move (to an adjacent tile), Explore (flip over an adjacent face-down tile and move to it), Discover Key (gain the corresponding Key token to your Player board), Desperate Action (play a Desperation card), and a handful of other actions. Each action has a token cost associated with it, and you must pay it in order to perform the action. Each different Player Board also has a unique Special Ability that is active during the game. Once you have taken as many actions as you can/want to take, you will return any unused Action tokens to the supply, and then choose a combination of 7 new Action tokens to be used on your next turn. Then, you will refresh your hand – drawing or discarding Desperation cards so your hand limit is 4 minus the number of Key tokens you possess.


The final step of your turn is to roll the Minotaur die and resolve his movement/actions. The movement of the Minotaur is similar to the movement rules of players, and some results on the Minotaur die activate special abilities. If the Minotaur ever enters a tile occupied by a player, he immediately Attacks! The controlling player rolls the Blood die, and the attacked hero gains that number of Wounds to their Player Board. A Wound on your Player Board will cover one of your turn actions, prohibiting you from performing that action until you spend Action tokens to Heal. Certain tiles of the Maze have special symbols that will immediately affect the gameplay. For example, any time a player moves onto a Trap tile, they immediately take a Wound. When a player is on a Hide tile, they cannot be Attacked by the Minotaur. Play continues in this fashion, alternating turns, until a player has collected all 4 Key tokens and made their way back to the starting Door tile. That player has successfully escaped, and all others remain trapped in the Labyrinth!
I know that may seem like a lot, but the gameplay itself is actually pretty streamlined and intuitive. The action descriptions on the Player Boards are clear and concise, acting as a player reference sheet in a way. I appreciate the Player Boards SO much because it keeps me from having to continually refer to the rulebook for any action questions. The action options themselves are simple to understand and perform, but the strategy required for overall success is trickier to master. This truly is an exploration game – the 7×7 grid is created anew every game, and chances are you will never play with the same grid layout twice. The Key tiles could be anywhere, and you have to try to get to them before your opponents. The different tile symbols offer some risk/reward decisions. Do you risk turning over an undiscovered tile in hopes that it gets you across this gap? It could be a Trap! Or it could be a Secret Passage that allows you to move elsewhere. You’ll never know if you don’t try it!

I also really like the mechanic of the Minotaur in this game. At the end of your turn, you roll the Minotaur die and resolve it. That means the Minotaur is essentially controlled by all players. It becomes a sort of tug-of-war, if you will, as players try to get the Minotaur to attack opponents, while hopefully also staying out of his range for the next player’s turn. Another neat thing about Labyrinthos is that when you collect a Key token, it actually provides you with an action and is added to your Player Board, covering an existing action. Through the use of actions and Desperation cards, you could be able to move Keys around on your Player Board too. Maybe its initial placement doesn’t fit the situation anymore, and you need that covered power back! The opportunities to strategize with your actions are endless, and that keeps the gameplay engaging. One last cool thing I want to mention is the selection of new Action tokens at the end of each turn. Certain actions require Hand, Feet, or both types of tokens, and having the ability to choose the combination of those for yourself feels pretty powerful. It could also quickly backfire, if suddenly you find yourself needing Feet tokens, but you only have Hands left! It’s another layer to the strategy, and it helps up the excitement of play.


Components. The components of this game are great. The maze tiles are nice and sturdy, the symbolism clean and clear. The Desperation cards have some cool flavor text, and their actions are straightforward. All of the Standees, tokens, and dice are good quality that will hold up to lots of handling. All in all, great production quality!
I am extremely happy that I decided to back Labyrinthos on Kickstarter. For being a seemingly simple game of maze exploration and movement, there is definitely a lot more to it than meets the eye. Players have to manage resources and plan ahead for what they need in subsequent turns. Desperation cards can affect the gameplay, and can sometimes even be used during an opponent’s turn. The ability of Key tokens to cover existing abilities really makes players think about what their strategy is moving forward. All of these aspects put into one game make for a fun and immersive experience. Purple Phoenix Games gives it an a-maze-ing 10 / 12. Also, special shout-out to the all-female team behind this great game!! It is really cool to see how women are moving up in the gaming industry, and becoming prominent players across game design, art, production, and media content realms within this hobby. Kudos to you ladies! I am very much looking forward to supporting your games in the future!
  
The Bane Chronicles
The Bane Chronicles
8
8.2 (12 Ratings)
Book Rating
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The Bane Chronicles is a collection of short stories, all featuring the famous Warlock - Magnus Bane. Throughout the ages, we get to see him develop to the character that we know. We read more about the moments that made Magnus who he is today. 

I really enjoyed diving into this book, and I am glad I read it. Some stories I loved, some not so much, but I overall loved this book and will treasure it forever. It is written by Cassandra Clare, Sarah Rees Brennan and Maureen Johnson. <a href="https://diaryofdifference.com/2018/10/22/city-of-bones-the-mortal-instruments-1-by-cassandra-clare-book-review/">Read my review of City of Bones,</a> in case you are interested what I think about the first book of the Shadowhunter universe. 

<b><i>1. What Really Happened in Peru by Cassandra Clare and Sarah Rees Brennan - ★★★★ </i></b>

A perfect introduction of the Magnus we all love reading about. We witness a couple of adventures Magnus has in Peru. We meet Ragnor and Catarina and witness a few of Magnus’s love interests. I loved how the characters were written and the stories made me giggle. Especially the scene of how the town reacts to Magnus’ lack of talent to play an instrument.

<b><i>2. The Runaway Queen by Cassandra Clare and Maureen Johnson - ★★★★</i></b>

Set in Paris. Hot air balloon ride. Magnus decides to assist to get the Queen Marie Antoinette to escape Paris. He also has a quite interesting encounter with a bunch of vampires. Fast-faced and beautifully written. I love that it captured a certain period of history, and really focused to get the facts accurate for those times. 

<b><i>3. Vampires, Scones and Edmund Herondale by Cassandra Clare and Sarah Rees Brennan - ★★★★★</i></b>

Set in London. In this short story, Magnus realises how unfair the Shadowhunter laws are. And how the Nephilim have to obey them. When Edmund Herondale falls in love with a mundane, the Shadowhunters don’t care at all. He is stripped from his runes. For me, it was very emotional to watch Magnus fall in love, but sacrifice a few years of his happiness so Camille can give love to a werewolf, who will age and then eventually die. Also, the necklace he makes for her means so much and I can’t even cope! I loved the cryptic future prophecy in the end - I think it brought some emotion to the story. 

<b><i>4. The Midnight Heir by Cassandra Clare and Sarah Rees Brennan - ★★★★</i></b>

Very action-driven story, that didn’t leave me too impressed. I liked the fact that some important characters are featured, but it feels like the writing of the characters was poor. Set in London again, Magnus tries to help the Herondales. He also gets to meet Tatiana Blackthorn again. Magnus learns the hard way that even though he wants to help Shadowhunters, sometimes there’s nothing he can do. 

<b><i>5. The Rise of Hotel Dumort by Cassandra Clare and Maureen Johnson - ★★★★★</i></b>

Hotel Dumort in New York is quite a well-known place in the Shadowhunter universe. Warned by a vampire that danger is lurking, Magnus finds himself into another adventure. He helps the Shadowhunters again. And he also meets with a very old warlock, who opens up a portal to Hell. Magnus is called to go, possibly speaking to his father, before he finds the strength in him to close the portal. He helps a human forget and therefore prevents him from committing suicide. He also finds art that Camille is somehow involved with what happened. It kept me glued to my sofa in anticipation. 

<b><i>6. Saving Raphael Santiago by Cassandra Clare and Sarah Rees Brennan - ★★★★★</i></b>

Raphael is one of my dearest characters, I have to admit. He was turned into what he despised the most. He never would have chosen blood and immortality. The fact that Magnus is there to help him save himself is so powerful. I really enjoyed this short story! Very emotional!

<b><i>7. The Fall of the Hotel Dumort by Cassandra Clare and Maureen Johnson - ★★★★</i></b>

This is probably the most emotional story of them all. It also might be the most important one for Magnus’s character development. His relationship with Camille is brought back and he has to do something very scary and brave to be finally able to move on. 

<b><i>8. What to Buy the Shadowhunter Who Has Everything (And Who You’re Not Officially Dating Anyway) by Cassandra Clare and Sarah Rees Brennan - ★★★★</i></b>

Definitely the cutest story so far! Magnus and Alec are dating. It’s also Alec’s birthday and Magnus is thinking of a gift. Isabelle’s visit was also quite emotional to me. To see how much she cares for Alex and would be there for him. Also, the birthday gift that Magnus chooses in the end is too precious!

<b><i>9. The Last Stand of the New York Institute by Cassandra Clare, Sarah Rees Brennan and Maureen Johnson - ★★★★★</i></b>

A powerful story with a lot of Easter Eggs. We are reminded of the Circle and of a couple of fights. The Shadowhunters will help out the Downworlders against other Shadowhunters. We witness Valentine’s cruelty in a new light. And we read about Magnus meeting Jocelyn and Clary. 

<b><i>10. The Course of True Love (And First Dates) by Cassandra Clare - ★★★★★</i></b>

A story written only by Cassandra Clare. This story will probably be the most popular one, as it features Alec and Magnus on their first date. The writing is good and I really enjoyed how real the date was. It had all those awkward moments that I’ve experienced. Moments that help you get to know the person better than a few rehearsed questions. This short story shows how much Cassandra Clare knows her characters and cares for them, and it is very eminent to see the difference, compared to the rest of this book. 

<b><i>11. The Voicemail of Magnus Bane by Cassandra Clare, Sarah Rees Brennan and Maureen Johnson - ★★★★</i></b>

In this short story, we read a couple of interesting voicemails. They are all sent to Magnus, by different people, when he and Alec break up. It is emotional and humorous at the same time, as you see people react in different ways. Isabelle’s voicemails are pure passion and I love it. 

<b><i>The Bane Chronicles is a book I will cherish, for it introduced me to a side of Magnus I never knew. The Bane Chronicles is worth reading, especially if you are a fan of the Shadowhunter universe. I would recommend The Bane Chronicles to everyone that loves fantasy and magic.</i></b>

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