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Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
  
SR
Storm Runners (Storm Runners, #1)
9
9.0 (1 Ratings)
Book Rating
Storm Runners
By: Roland Smith

Main Characters: Chase and John Masters
Side Characters: Tomas (employee of John Masters), Nicole (daughter of Marco and school friend), Momma Rossi (mother of Marco), Marco, Rashawn (school friend), Dr. Krupp (school principal),
Richard Krupp (TV anchor and principal's husband), Cindy Stewart (meteorologist), and Mark (cameraman)
Setting: Florida

The book starts out with John getting stroke by lightening as he gathers his tools from the backyard. As it is raining and Chase left them out after working a tree house.
One year later they are both traveling around the states with Tomas. they are helping people rebuild after hurricanes. Chase is never in one school long enough to make friends. His dad does make him carry a to go bag which has emergency supplies.
His dad changed after being stroke by lightening. He has an eternal clock that is extremely actarit. He no longer sleeps more than 4 hours a night. He is also very good at telling where a hurricane will hit.
John is dropping Chase off at a farm where Tomas' Brother works to go to school while they head to Saint Petersburg (Saint Pete). This is where John thinks that Hurricane Emily will hit.
On this farm he meets Marco, Nicole and Momma Rossi. Marco and Momma Rossi are little people and Nicole is normal size. This is no ordinary farm. This is a circus farm. There is a giraffe, loins, a pregnant elephant, monkey and leopard.
Chase goes to school with Nicole. He checks himself in because Dad is on his way to Saint Pete. This is unusual but he does it all the time. Dr. Krupp questions him but goes ahead and gives him a schedule. As the day goes on the weather in his area is getting worse. He realizes his Dad is wrong this time about where the Hurricane will hit. As school ends he try's to tell Dr. Krupp that they would safer at the school instead of on the bus heading home. She doesn't listen and sends them on their way. She wants to get home to her own children.
This is where the adventures begins and where they meet Rashawn another girl from school who lives by the farm.
Meanwhile in Saint Pete. John is waiting with Tomas for Hurricane Emily to hit. He talks with the Cindy and actually films a segment on the news. Richard is actually arguing a little with Cindy about the Hurricane. Cindy doesn't think the Hurricane will hit Saint Pete. As they realize that Hurricane Emily is in fact not going to hit Saint Pete but where Chase is John wants to go back.
He offers to take Cindy and Mark with him to get updated information on the storm. They both agree to go.
What happens to John and his crew? Do Chase, Rashawn and Nicole make it home?
This book leaves off on a cliff hanger, which makes you wonder.
I greatly enjoyed the book and have purchased the next book to read and see what happens.
I recommend that you read this book to your children or for yourself.
  
40x40

Kristy H (1252 KP) rated The Golden Tresses of the Dead in Books

Apr 4, 2019 (Updated Apr 8, 2019)  
The Golden Tresses of the Dead
The Golden Tresses of the Dead
Alan Bradley | 2019 | Mystery
7
7.0 (4 Ratings)
Book Rating
Love Flavia but a letdown for the series ending
Flavia's sister, Feely, is finally getting married. But at the wedding, as Feely and Dieter cut their cake, Feely slices into a human finger! How very Flavia! It's certainly a case for Arthur W. Dogger & Associates, with Flavia being the main associate, of course. And, not long after, the two are hired by a Mrs. Prill to help track down some missing letters. Flavia and Dogger barely know where to focus first. Then someone else winds up dead--with Flavia and Dogger in the thick of things--and things spiral from there..

"Aside from that-except for the human remains-it was a beautiful occasion."



So says Flavia of Feely's wedding, in very Flavia fashion. By now, if you've read the first nine books in this series, this one will feel quite familiar and sweet to you. Flavia is her usual fun, clever self, and I can't help but love her to pieces. She's up to her usual tricks in her laboratory and busy working away with her beloved Dogger, who may be the best butler/sidekick/friend in the history of mystery novels.


"I'd like to remark at the outset that I'm a girl with better than an average brain."


These books are always wonderfully descriptive, and I love seeing the world from Flavia's unique point of view:


"I don't know if you've ever dissected a rat, but to me, there was only one word for it: exhilarating."


Flavia and Dogger have two cases to solve here--and they intersect quickly. We get plenty of Flavia and Dogger time, which is great. Unfortunately, Feely is shipped off on her honeymoon, and we barely see any of Daffy. I missed the usual sarcasm and biting wit that comes with de Luce sister time. There is more of Flavia's cousin, Undine, who I admit is growing on me (and perhaps Flavia?). She will be a good companion Flavia, I think.

Sadly, though, I've read in several places that this is the last of the Flavia de Luce series. If so, this book felt woefully unresolved on several fronts for me. The mysteries felt underwhelming, as if the loose ends didn't really tie together; I was confused about how it all wrapped up in the end. And if this is really the last book, it just didn't seem as if it did our amazing heroine justice. Flavia went out with a whimper, not a bang. I would have liked to see more finality, more resolution somehow, instead of some partially ended cases and no real conclusion. It just didn't feel like a satisfactory end to what has been an amazing series featuring such a plucky girl who has been through so very much.


Still, I'm really glad I've had a chance to read this series, and I certainly enjoyed this book and all of Flavia's adventures. She's such a fun, unique character, and I can't recommend this lovely series enough.


I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
  
The Adventure Zone
The Adventure Zone
Comedy
10
8.8 (9 Ratings)
Podcast Rating
A Natural 20!
I stumbled about TAZ through tumblr; I kept seeing people post about it and had absolutely no idea of what it was, just that people adored it. After weeks of being confused, I decided to look into it, and wow, just WOW. I don't think a podcast has ever gotten me so hooked. The first arc, Balance, spans 69 episodes under the Dungeons & Dragons 5th edition tabletop role-playing game (or TTRPG) system. The McElroys are relatively D&D rookies (though they've had their brief involvements with the game), and so rule-breaking is abound. It's hardly a fault of the podcast, but I wouldn't listen to this one if you want to really learn D&D and its intricacies/how to play. This podcast is far more about the storytelling aspect of the game, which the McElroy family handles FANTASTICALLY. I laughed and cried real tears listening to the first arc of their podcast, I fell in love with so many characters. Clint, Justin, and Travis all have created wonderful player-characters that are engaging and oh-so-fun to root for, and Griffin SHINES as a creative Dungeon Master, with settings and NPCs that are unforgettably fun and interesting.

Balance has since ended, and now the podcast has moved on to other TTRPGs like Fate (TAZ: Commitment), Powered By the Apocalypse (TAZ: Dust), and Monster of the Week (TAZ: Amnesty). Commitment and Dust are two short-run "test-drives" run by Clint and Travis respectively, and I personally adored a departure from the 5e system to not only be introduced to different TTRPGs, but to hear the DM-ing (or now GM-ing) styles of the other McElroys. In Amnesty, Griffin once again takes the reigns to run the game, and at the posting of this review, Amnesty is being considered the "second season" for TAZ. For some, these diversions from the 5e system may not work, but I recommend listening. They're just as creative and fun as Balance was, though different. I recommend coming in with an open mind, as going from the way Balance was to now, the show is quite different, but the heart is still there and the stories are still stunning.

If those aren't your speed, though, the McElroys post bonus games (like Four Sherlock Holmes) that are meant to be silly one-shot arcs AND they host a number of live-shows that bring back the beloved Balance characters into hilarious one-shot adventures, so you're never short of a dose of Magnus, Taako, and Merle. Being honest, the live shows are some of the funniest things I've listened to. They're marvelously fun, and the added time pressure of the show adds to the comedy. They also really bring back the actual-play atmosphere that sometimes gets lost during edited episodes.

I cannot recommend TAZ enough. Being honest, it pretty much saved my life. It brought (and still brings) me so much joy, and it encouraged me to try out TTRPGs--seriously, I took up DMing because of TAZ, and now I run TTRPG games weekly.

Do yourself a favor, roll perception with advantage and give this one a listen.
  
NC
Nightmare City
6
6.0 (1 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


When I read the blurb to Nightmare City by Andrew Klavan, I knew it was a book I had to read! While it wasn't a fantastic read, it was still decent enough.

I think the title of this book suits it quite well. What the main character is in is a city made from his nightmares!

At first I wasn't sure if I liked the cover, but it's kind of grown on me. Now I do like it. I like how we see the monsters coming out of the fog. Definitely creepy!

I thought the world building was done really well. It has a super creepy and sinister feel about it. In fact, the world felt so real at times, it was like I was Tom.

The pacing does let the book down somewhat, I felt. For the first three quarters of the book, I felt that the pacing was a bit slow. In fact, there were times when I would just skim paragraphs as I became bored. However, the pacing did pick up in the last quarter of the book, of which I was thankful. From there until the end, I couldn't put the book down!

I thought the whole idea for the plot was interesting. It's not an original idea, but Klavan put his own spin on it making it a bit different. I'd go into more detail, but I don't want to give any spoilers away. Oh, and as for the mystery part of the book, I would've never guessed who the culprit was! There's no cliff hangers, so I believe this book may just be a stand alone.

I thought all the characters were written superbly! Though most of the book, the only character featured is Tom. Tom seemed to me like a typical 17 year old male. He likes cars and girls, but he also quests for the truth which puts his life in jeopardy. I liked how down to Earth Tom was and how he couldn't be intimidated when it came to letting the truth be known. Even though she isn't featured very much, I did like the character of Lisa. I liked how friendly she was, and I felt like she was just a very warm person. There's also the character of Marie, Tom's crush, which I liked to begin with, but I'm not going to say anything due to spoilers.

The dialogue flowed very well, as did the character interactions. Nothing felt disjointed or awkward at all. There's no swearing in this book and only mild violence.

Overall, Nightmare City is a decent read. The pacing does let it down a bit, but I think most people would like the book.

I'd recommend this book to those aged 14+ who are fans of horror or those who want to be a bit creeped out.

I'd give Nightmare City by Andrew Klavan a 3.5 out of 5.


(I received a hardback copy of this book for free from booksneeze.com in exchange for a a fair and honest review).
  
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I participated in a book blitz for The Life & Death of Jorja Graham a week or so ago. After reading the blurb and seeing a teaser, I really wanted to read this book. While is wasn't a fantastic read, it was still an alright read.

The title sounds very ominous which is another thing that made me want to read the book. It's very straight forward, and I think that suits the book just fine.

The girl on the cover, who I assume is Jorja Graham, looks a bit spooky which I love! I do sort of like the cover, but I would've liked to see the mansion which is mentioned a lot throughout the book on the cover too.

The world building was good, I thought. I found it to be believable for the most part. Towards the end, it gets a little big confusing though. I'd elaborate, but I want this to be a spoiler free review.

The pacing was a bit slow to begin with. I was starting to think I had made a mistake in buying this book. Luckily, the pacing starts picking up about thirty percent in.

The plot was alright. For about the first sixty percent or so, the book reads like a contemporary romance for the most part. However, it's like it becomes a different book for the rest of the way because it turns into more of a paranormal book. Again, I don't want to give away any spoilers, but let's just say there was a plot twist I was totally not expecting! There is a slight cliff hanger at the end of the book, and I do believe there will be another book in the series, but don't quote me on that.

I thought the character of Jorja was written really well. I instantly liked her and her charming nature. Corbin comes off as a bit of a stalker to begin with, but I eventually warmed to him and his passionate nature as well. The other minor characters were written a bit lukewarm, I felt. For example, Jorja's best friend Cat could've been written as a stronger character, but I felt that she was just a bit too bland. I would've liked to know more about her and more about hers and Jorja's friendship.

I did enjoy the dialogue, and I felt it flowed very well. I felt that maybe if this book was a bit longer and a had a bit more detail, it could've been better. There is some swearing and some violence.

All in all, The Life & Death of Jorja Graham is a decent read. The lead character is likable and the dialogue is fantastic!

I'd recommend this book to those aged 16+ who are big fans of paranormal romance.

<b>I'd give The Life & Death of Jorja Graham by Brynn Myers a 3.5 out of 5.</b>


(I bought this ebook with my own money from Amazon. I was not required to write a review).
  
C
Cyberstalker
8
8.0 (1 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).



When I saw that this book was available to review, I knew I had to read it. It just sounded so interesting! While it started out shaky at first, it quickly became a book that I couldn't put down.

The title is plain but attention grabbing. When I read the title, I had to read the blurb to find out if it was something I would enjoy.

The cover is a little too bland for my liking. It doesn't really grab my attention at all. In fact, it looks like a book from the 1980's (although it isn't).

The world building is very believable, and that's the creepiest thing. It just makes you realize how easy it would be to have this happen to us or to someone we know. Hildebrand definitely has the creep factor in his world building!

The pacing started off slow at first, and I was wondering if I had made a mistake in agreeing to review this book. I was very disappointed because I wanted to enjoy this book. I made the (wise) decision to stick with the book though, and I was greatly rewarded. Close to halfway in, the pacing really picks up, and I was totally enthralled in this story. In fact, it took me a day to read, and it only took that long because life got in the way...and sleep!

The plot is interesting and all too real. With the anonymity of the internet, you never really know who is on the other side of a computer screen. Lilly thinks Ian could be boyfriend material after talking to him online, but he ends up being a psycho.

I thought Hildebrand did an excellent job when it came to the characters. Lilly is a typical 14 year old girl interested in boys while being self conscious about how she looks. Her friends are all more experienced than her, and she's feeling a little left out. She makes some decisions that I wouldn't have made, and I kept cringing at her decisions, but I'm also older then her. Her decisions are those of a 14 year old girl. Ian was just plain creepy. Ian is a big time psycho, and I thought the author did a great job at conveying at how Ian could just flip out at any moment.

The dialogue fits very well with a young adult novel. The teens all acted their age. I don't remembering any swearing in this book, and there's not really any violence, but there is a the creepy factor which younger teens may find a bit too stressful.

Overall, Cyberstalker is a creepy yet intriguing read. It hits home hard and really makes you realize that this could actually happen to someone you know.

I'd recommend this book to to those aged 16+ who are big on social media as well as those who are after a fantastic psychological thriller.



(I was provided with a free ecopy of this title from the tour host in exchange for a fair and honest review).
  
O(
4
4.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

(I hate writing reviews that are under 3 stars, but I told the author I'd write a review, so here goes).

Okay, so I wanted to really like this book, I really did. It was about Greek gods and goddesses which is a subject I like. However hard I tried to get into it, I just couldn't. It actually felt like a chore, and I hated having to read it. I took a little break from it, but when I came back to it, I still couldn't get into it.

Please keep in mind this review is only going to be about the first 9 chapters as I stopped reading when I got to chapter 10.

The title is a fantastic choice for this book. When I stopped reading, it had gotten obvious why the author chose this title.

I'm not really sold on the cover. It's just too boring for my liking. Again, this book has taken the easy way out by just putting a photo on the cover. Whatever happened to imagination!?!

The world building didn't really seem that thought out. I found myself being nagged by so many questions about Elyse's aging process that I couldn't answer. The whole aging thing just did not make much sense. Based on the bit I read of this book, I just didn't see the world building getting any better.

The pacing in this book was so slow!! I found myself becoming easily bored and not caring about anything that happened. As I said previously, I even took a book thinking maybe it was just me, but when I came back to it, I found the pacing to be even slower if that's possible.

The dialogue between the characters was well thought out. It never seemed forced and seemed to flow with the story. Based on what I read of this book, there was no swearing.

The character of Elyse didn't seem very well-developed. She does not act 89 at all but acts like a teenager. Surely she'd act her age regardless of what age she looked like physically!?! That is what mainly put me off the whole book. I liked William based on the little bit I read about him. He seems like a fun character. I would've liked to find out a bit more about Kara but I just really couldn't force myself to read this book anymore.

Like I said, I really wanted to enjoy this book. Even the synopsis sounded promising. I think the idea of the book is a good one, but it wasn't executed very well. I think if the author had maybe worked on the book a bit longer, it could've been really good.

Overall, I wouldn't really recommend this book unless you aren't very fussy with details or unless you're really bored. If you want to take a chance with it (and you may like it), I'd say it's a book for those aged 13+ from what I've read.
  
PG
Pretty Girl-13
Liz Coley | 2013
10
10.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a> in September).


Pretty Girl-13 by Liz Coley was a book that I was dying to read. It was at the top of my TBR pile, so I was thrilled when I discovered that my local library had it. This turned out to be a fascinating read.

I'm not really a fan of the title. Yes, the main character is called Pretty Girl by her captor and at least one of her alters, but that's it. I, personally, think Gone Girl or some other title would've been better.

I do like the cover. I love how it shows Angie walking out of a cabin in the woods which ties in with the story. That cabin, as well as being real, is also symbolic.

I thought the author did an excellent job with making Angie's world come alive. Liz Coley wrote each alter well enough that they actually came across as being a different person with their own personality. The setting was fantastic too.

The pacing was fantastic! I pretty much breezed through this book in one day. It was held my attention the whole time, and I found it super interesting!

\I thought the plot of this book would mostly focus on Angie's kidnapping, but it focuses mainly on her Dissociative Identity Disorder. While we do learn about Angie's kidnapping and everything that happened, we learn it through each of her alters. The plot focuses on how Angie deals which each alter more than anything.

The characters are written very richly. Angie is a broken girl, and I ended up feeling like I wanted to protect her. There were some times when I felt really annoyed with her like when she wouldn't tell people certain key elements of what had happened to her. On one hand, I realize that she was kind of scared, but in one scene, she doesn't tell her mom something simply because she's angry at her. Now, all of this could probably be explained since she's been abused since she was 13, but it still just annoyed me. Overall, Angie is a great character. As I've said before, even her alters have personalities of her own, and the author does a great job at conveying that these alters are supposed to be their own person so to speak. Even the minor characters are done well such as Abraim. Abraim seemed like such a sweet guy and very accepting.

The dialogue was easy to understand although at some points, I felt as if Angie was older then 16. There is some swearing in this book if that's not your thing.

Overall, Pretty Girl-13 by Liz Coley is an enjoyable book. I found it fascinating to read about Dissociative Identity Disorder as well as trying to solve Angie's kidnapping.

I'd recommend this book to those aged 16+ (due to language and themes) who are interested in mental health as well as mysteries.

I'd give Pretty Girl-13 by Liz Coley a 4.5 out of 5.
  
Is it Just Me?
Is it Just Me?
Miranda Hart | 2013 | Biography
8
8.8 (4 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

If you live in the UK, then you most definitely have heard of the comedienne Miranda Hart. If you live elsewhere, there's a slim chance you may have heard of her. If you've not heard of Miranda Hart, you should look her up on YouTube as she is hilarious! Her book is also super funny, and I definitely enjoyed it!

In her book, Is It Just Me?, Miranda Hart asks her readers if they've done the embarrassing things that she's done or is it just her. She speaks to her 18 year old self, and also gives us insight into some embarrassing stories. Along the way, she gives us tips in order to have fun in life and to get through life.

I think the title of this book sums it up perfectly!! Miranda is constantly asking her reader chum if it is just her that a specific thing has happened to.

The photo of Miranda Hart on the front cover made me laugh out loud! I lover her perplexed look!! I also love the photo of Miranda on the back of the book as well as she's seen to have just fallen down, and those of us who know Miranda, know she is famous for falling down! I must say I also love the colour scheme on the front cover...Perhaps, I'm just a bit biased as I love pink.

Miranda does an excellent job in giving us insight into her embarrassing moments, most of which are indeed cringe-worthy. I don't think she could have given us any more detail into her embarrassing moments!! (Don't worry, when I say that, I don't mean that it's too much detail to make it boring, but it's enough to make it work).

The pacing of this book was, for the most, part spot on. However, it does become a bit slow in some places, and I found myself zoning out and having to re-read the sentences I had missed. But, as I said earlier, the pacing is actually really good.

There is some swearing in this book although not very much. The dialogue is fantastic and sucks you in. I love the way Miranda Hart engages her readers by referring to them as MDRC (my dear reader chum) as well as asking her readers questions. The dialogue definitely feels like a conversation between the reader and author.

I found Is It Just Me? by Miranda Hart to be well funny. There were plenty of laugh out loud moments in the book, and I was constantly having to read something out of the book to my husband because I found it too funny not to share. This book will definitely keep you in a cheerful mood.

I'd recommend this book to everyone aged 25+ although I do believe those aged 35+ will get more out of it. Nonetheless, it is still a very funny book!

Is It Just Me? by Miranda Hart gets a 4 out of 5 from me.