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The Last Wish
The Last Wish
Andrzej Sapkowski | 2008 | Fiction & Poetry
8
8.5 (14 Ratings)
Book Rating
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#0.5 <a href="https://www.goodreads.com/review/show/3150137897">The Last Wish</a> - ★★★★

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For me, The Last Wish is the perfect introduction to start the Witcher series and meet Geralt of Rivia.

<b>Synopsis</b>

The Last Wish is the prequel to the Witcher series. In this book we are introduced to Geralt of Rivia, a Witcher - a man whose magic powers and strength training made him a brilliant fighter and a merciless assassin. 

However, Geralt is not an ordinary killer. He hunts the monsters that bring fear to people and creatures that attack the innocent. 

But not everything is as seems, as some monsters are not evil, and not everything fair is good. In every fairy tale, there is a pinch of truth.

<b>My Thoughts:</b>

I loved the introduction of Geralt in this book. I have known Geralt from the video games, and then I watched the TV Show. Usually I am more attracted to the book characters rather than a movies/TV Show character, and this was no different. Even though, I have to admit that the video games and the TV Show are also extraordinary, when it comes to their characters. Geralt in this book is vivid and brave, and I was happy to follow him on the various adventures he went on. 

The book is written in multiple chapters, each containing a call for a quest, and the following chapter containing the quest itself. Each quest is a completely different topic, all featuring Geralt, and many side characters joining him as we move along in the story. 

Each chapter was magical on its own, and we get to meet various stories. We meet a girl that turned to a striga because of a curse. We encounter a beast hidden in a castle, a story that resembles the Beauty and the Beast. There are also stories that resemble the Snow White and Cinderella, all significantly darker and much more graphic in their retellings. I love how the author took those storylines and managed to create something much more sinister and cruel. Some of the stories also reminded me of the traditional Slavic folk tales, which brought back some nice feelings from my childhood too. 

The last few chapters were the ones I enjoyed the most. Especially the moment when we get to meet Yennefer for the very first time. I cannot wait to read more about her in the books. 

A truly beautiful and adventurous fantasy novel by Andrzej Sapkowski and published by Gollancz. I definitely recommend The Last Wish. 
  
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Secrets of the Snow Globe (Science Makes It Work)
Secrets of the Snow Globe (Science Makes It Work)
Catherine Stier | 2022 | Children, Science & Mathematics
9
9.0 (1 Ratings)
Book Rating
My 7 year old has been obsessed with snow globes for the past few years. When I saw Catherine Stier's new book entitled Secrets of the Snow Globe, I couldn't wait to read it with my son. (As we were reading, my son had to go grab his own snow globe to hold onto the whole time.) We ended up both loving it!

Secrets of the Snow Globe is a great read for those youngsters who are into science and learning. Reading this book, it felt like we were getting a science lesson but in a very fun way. My son and I enjoyed the fact that the language wasn't in "baby talk" as my son put it. The author doesn't talk down to the children throughout the book which I appreciated. The language is appropriate for the age group of this book. I enjoyed how it would have the actual science word for something, and then it would explain what the word meant. However, it didn't explain what the world "soluble" meant, so my son and I looked that word up online. Other than than, everything was explained very well.

My son and I very much enjoyed the story of Secrets of the Snow Globe. We loved learning the background on where snow globes were invented. We loved reading about how Lily makes her own snow globe and watching her collection of snow globes grow. I really enjoyed Lily's inquisitive nature and her initiative to find out information. She reminded me very much of my son who is very curious and thirsty for knowledge.

My 7 year old said his overall favorite thing about Secrets of the Snow Globe was the illustrations. Floss Pottage, the illustrator, did an amazing job at making this book come alive. Floss' illustrations are spot on at keeping a child's attention, and they were very well done and very realistic looking. Many times throughout the book, we would have to pause for a few minutes while my son took in everything the illustrations conveyed. The illustrations are colorful and very vibrant for sure!

All in all, Secrets of the Snow Globe is a fantastic children's book full of learning adventures. You and your child will be instantly transported to Lily's world of snow globes. With colorful illustrations and a well written educational story, this is a book that children and adults will enjoy over and over again. I would definitely recommend Secrets of the Snow Globe by Catherine Stier to those aged 5+ who constantly love learning and like finding out the why's of things. This is a book though children and adults can very much enjoy together. Just be ready to make a snow globe together afterwards!
--
(A special thank you to the publisher and Lone Star Book Blog Tours for providing me with a paperback copy of Secrets of the Snow Globe by Catherine Stier in exchange for a fair and honest review.)
  
Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
  
SR
Storm Runners (Storm Runners, #1)
9
9.0 (1 Ratings)
Book Rating
Storm Runners
By: Roland Smith

Main Characters: Chase and John Masters
Side Characters: Tomas (employee of John Masters), Nicole (daughter of Marco and school friend), Momma Rossi (mother of Marco), Marco, Rashawn (school friend), Dr. Krupp (school principal),
Richard Krupp (TV anchor and principal's husband), Cindy Stewart (meteorologist), and Mark (cameraman)
Setting: Florida

The book starts out with John getting stroke by lightening as he gathers his tools from the backyard. As it is raining and Chase left them out after working a tree house.
One year later they are both traveling around the states with Tomas. they are helping people rebuild after hurricanes. Chase is never in one school long enough to make friends. His dad does make him carry a to go bag which has emergency supplies.
His dad changed after being stroke by lightening. He has an eternal clock that is extremely actarit. He no longer sleeps more than 4 hours a night. He is also very good at telling where a hurricane will hit.
John is dropping Chase off at a farm where Tomas' Brother works to go to school while they head to Saint Petersburg (Saint Pete). This is where John thinks that Hurricane Emily will hit.
On this farm he meets Marco, Nicole and Momma Rossi. Marco and Momma Rossi are little people and Nicole is normal size. This is no ordinary farm. This is a circus farm. There is a giraffe, loins, a pregnant elephant, monkey and leopard.
Chase goes to school with Nicole. He checks himself in because Dad is on his way to Saint Pete. This is unusual but he does it all the time. Dr. Krupp questions him but goes ahead and gives him a schedule. As the day goes on the weather in his area is getting worse. He realizes his Dad is wrong this time about where the Hurricane will hit. As school ends he try's to tell Dr. Krupp that they would safer at the school instead of on the bus heading home. She doesn't listen and sends them on their way. She wants to get home to her own children.
This is where the adventures begins and where they meet Rashawn another girl from school who lives by the farm.
Meanwhile in Saint Pete. John is waiting with Tomas for Hurricane Emily to hit. He talks with the Cindy and actually films a segment on the news. Richard is actually arguing a little with Cindy about the Hurricane. Cindy doesn't think the Hurricane will hit Saint Pete. As they realize that Hurricane Emily is in fact not going to hit Saint Pete but where Chase is John wants to go back.
He offers to take Cindy and Mark with him to get updated information on the storm. They both agree to go.
What happens to John and his crew? Do Chase, Rashawn and Nicole make it home?
This book leaves off on a cliff hanger, which makes you wonder.
I greatly enjoyed the book and have purchased the next book to read and see what happens.
I recommend that you read this book to your children or for yourself.
  
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Kristy H (1252 KP) rated The Golden Tresses of the Dead in Books

Apr 4, 2019 (Updated Apr 8, 2019)  
The Golden Tresses of the Dead
The Golden Tresses of the Dead
Alan Bradley | 2019 | Mystery
7
7.0 (4 Ratings)
Book Rating
Love Flavia but a letdown for the series ending
Flavia's sister, Feely, is finally getting married. But at the wedding, as Feely and Dieter cut their cake, Feely slices into a human finger! How very Flavia! It's certainly a case for Arthur W. Dogger & Associates, with Flavia being the main associate, of course. And, not long after, the two are hired by a Mrs. Prill to help track down some missing letters. Flavia and Dogger barely know where to focus first. Then someone else winds up dead--with Flavia and Dogger in the thick of things--and things spiral from there..

"Aside from that-except for the human remains-it was a beautiful occasion."



So says Flavia of Feely's wedding, in very Flavia fashion. By now, if you've read the first nine books in this series, this one will feel quite familiar and sweet to you. Flavia is her usual fun, clever self, and I can't help but love her to pieces. She's up to her usual tricks in her laboratory and busy working away with her beloved Dogger, who may be the best butler/sidekick/friend in the history of mystery novels.


"I'd like to remark at the outset that I'm a girl with better than an average brain."


These books are always wonderfully descriptive, and I love seeing the world from Flavia's unique point of view:


"I don't know if you've ever dissected a rat, but to me, there was only one word for it: exhilarating."


Flavia and Dogger have two cases to solve here--and they intersect quickly. We get plenty of Flavia and Dogger time, which is great. Unfortunately, Feely is shipped off on her honeymoon, and we barely see any of Daffy. I missed the usual sarcasm and biting wit that comes with de Luce sister time. There is more of Flavia's cousin, Undine, who I admit is growing on me (and perhaps Flavia?). She will be a good companion Flavia, I think.

Sadly, though, I've read in several places that this is the last of the Flavia de Luce series. If so, this book felt woefully unresolved on several fronts for me. The mysteries felt underwhelming, as if the loose ends didn't really tie together; I was confused about how it all wrapped up in the end. And if this is really the last book, it just didn't seem as if it did our amazing heroine justice. Flavia went out with a whimper, not a bang. I would have liked to see more finality, more resolution somehow, instead of some partially ended cases and no real conclusion. It just didn't feel like a satisfactory end to what has been an amazing series featuring such a plucky girl who has been through so very much.


Still, I'm really glad I've had a chance to read this series, and I certainly enjoyed this book and all of Flavia's adventures. She's such a fun, unique character, and I can't recommend this lovely series enough.


I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).