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Bob Mann (459 KP) rated Sweetheart (2021) in Movies
Sep 20, 2021
Great ensemble cast (1 more)
Sensitive and moving writing by Marley Morrison
A Gregory's Girl for the 21st Century
When I was in my late teen's, Bill Forsyth's "Gregory's Girl" perfectly epitomised the angst of the school years' emotions I'd left behind me. And I was very much heterosexual. With "Sweetheart", Marley Morrison in an astonishing feature debut delivers a "Gregory's Girl" for today's much more sexually fluid times.
Positives:
- What a great ensemble cast! It's all headed up by Nell Barlow, amazingly in her feature debut. Nell manages to perfectly deliver the hair-pullingly frustrating unpredictability of a teenage girl: always planning to go off doing something worthy like "knitting jumpers for elephants in Indonesia". But she manages to keep the portrayal just the right side of parody, not straying into 'Kevin and Perry' territory. "What's wrong with you?" asks her mother. "I'm 17. Everything's wrong with me" she replies. It's an immaculate performance for someone so young.
- Jo Hartley is also fabulous as A. J.'s mum, a lost soul struggling with her own worries, without having those of AJ to add to them. It's not portrayed as a typical 'Mum v Teen' battle, but beautifully nuanced. "Just because you're a lesbian now, it doesn't mean you have to dress like a boy" she pleads with A. J.
- If you're trying to place her, Ella Rae-Smith was the striking girl in the baseball cap in Netflix's "The Stranger". She is also wonderful here, as the 'hot girl' who you think has it all but is underneath deeply troubled and conflicted. A sex scene (beautifully lit and filmed by Emily Almond Barr and Matthew Wicks) manages to show absolutely nothing but is deliciously erotic as a result.
- The writing by Marley Morrison feels very autobiographical. And, as I found through reading this Guardian article about Morrison's gender-journey, there is a lot of personal experience in here. It's clever that the film is claustrophobically set in the remote holiday park (actually the real Freshwater Beach Holiday Park near Bridport on the Dorset coast). If it had been set in a big city like London, AJ could have constantly fled from her feelings, never resolving them. Here, she is constantly running into Isla.... there is no escape.
- I also very much liked the relationship written between A. J. and Steve. Steve is almost the safety valve on the pressure cooker, always helpfully allowing some steam to escape. It adds warmth to the story.
- For such an indie picture, there's a range of great tunes on the soundtrack: mostly from bands I have never heard of (probably making it affordable). I'm not sure if there's to be a soundtrack album released, but it's worth a listen if so.
Negatives:
- I wasn't fond of the sound mix on the film. Some of the dialogue was indistinct.
- A. J. gives us an occasional running commentary of her thoughts as a voiceover. Regular readers of my blog will know my thoughts on this subject! I'm not sure if it added much to the story: a 'show-not-tell' approach would have been my preference.
Summary Thoughts on "Sweetheart": I likened this film to 1980's "Gregory's Girl", and that's a great compliment. That movie made stars out of John Gordon Sinclair and Clare Grogan. I'd predict similar great things for Nell Barlow, Ella Rae-Smith and particularly for writer/director Marley Morrison. I'll very much look forward to Marley's future projects.
It's a cracking little British film. It deserves a major cinema release, but I suspect this is one that you might need to hunt out at your less mainstream cinemas. But please do so - it's well worth it. Very much recommended.
(For the full graphical review and video, check out #onemannsmovies on the web, Facebook and Tiktok. Thanks.)
Positives:
- What a great ensemble cast! It's all headed up by Nell Barlow, amazingly in her feature debut. Nell manages to perfectly deliver the hair-pullingly frustrating unpredictability of a teenage girl: always planning to go off doing something worthy like "knitting jumpers for elephants in Indonesia". But she manages to keep the portrayal just the right side of parody, not straying into 'Kevin and Perry' territory. "What's wrong with you?" asks her mother. "I'm 17. Everything's wrong with me" she replies. It's an immaculate performance for someone so young.
- Jo Hartley is also fabulous as A. J.'s mum, a lost soul struggling with her own worries, without having those of AJ to add to them. It's not portrayed as a typical 'Mum v Teen' battle, but beautifully nuanced. "Just because you're a lesbian now, it doesn't mean you have to dress like a boy" she pleads with A. J.
- If you're trying to place her, Ella Rae-Smith was the striking girl in the baseball cap in Netflix's "The Stranger". She is also wonderful here, as the 'hot girl' who you think has it all but is underneath deeply troubled and conflicted. A sex scene (beautifully lit and filmed by Emily Almond Barr and Matthew Wicks) manages to show absolutely nothing but is deliciously erotic as a result.
- The writing by Marley Morrison feels very autobiographical. And, as I found through reading this Guardian article about Morrison's gender-journey, there is a lot of personal experience in here. It's clever that the film is claustrophobically set in the remote holiday park (actually the real Freshwater Beach Holiday Park near Bridport on the Dorset coast). If it had been set in a big city like London, AJ could have constantly fled from her feelings, never resolving them. Here, she is constantly running into Isla.... there is no escape.
- I also very much liked the relationship written between A. J. and Steve. Steve is almost the safety valve on the pressure cooker, always helpfully allowing some steam to escape. It adds warmth to the story.
- For such an indie picture, there's a range of great tunes on the soundtrack: mostly from bands I have never heard of (probably making it affordable). I'm not sure if there's to be a soundtrack album released, but it's worth a listen if so.
Negatives:
- I wasn't fond of the sound mix on the film. Some of the dialogue was indistinct.
- A. J. gives us an occasional running commentary of her thoughts as a voiceover. Regular readers of my blog will know my thoughts on this subject! I'm not sure if it added much to the story: a 'show-not-tell' approach would have been my preference.
Summary Thoughts on "Sweetheart": I likened this film to 1980's "Gregory's Girl", and that's a great compliment. That movie made stars out of John Gordon Sinclair and Clare Grogan. I'd predict similar great things for Nell Barlow, Ella Rae-Smith and particularly for writer/director Marley Morrison. I'll very much look forward to Marley's future projects.
It's a cracking little British film. It deserves a major cinema release, but I suspect this is one that you might need to hunt out at your less mainstream cinemas. But please do so - it's well worth it. Very much recommended.
(For the full graphical review and video, check out #onemannsmovies on the web, Facebook and Tiktok. Thanks.)
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Gareth von Kallenbach (980 KP) rated the Xbox One version of Ion Fury in Video Games
Aug 16, 2019
Back in the 90s before the days of High-Speed Internet, 3D Graphics Cards, and other gaming technologies that we take for granted was Duke Nukem 3D. The game was developed by Voidpoint, in association with 3D Realms and 1C Publishing on the Build Engine and became a big hit in large part to the action, character, and interactive features of the game which were fairly new at the time.
Other games such as Shadow Warrior and Blood followed which were powered by this technology but it soon became a thing of the past as games such as Quake set the new standards for graphics and online play and with the advent of 3D acceleration; pixelated graphics became a thing of the past.
What was once old is now new again as 3D Realms have returned with a new game called Ion Fury. While Duke and Shadow Warrior have spawned sequels and remakes using modern gaming features and graphics Ion Fury takes a step back by giving gamers the look, sound, and feel of a game from the 90s.
Playing as Shelly “Bombshell” Harrison; players must take on the evil Dr. Jadus Heskel and his army of Cyber-Cultists.
While the look of the game may be retro there are many features that were not possible back in the day such as auto saves, improved physics, headshots, and more; the game is a fast-paced and action-packed shooter that more than holds its own with any of the recent entries into the genre.
While I had played the preview mission about a year ago, the full game did take a bit of adjustment as some things simply do not play like a modern game would. There can be some clipping issues, and enemy A.I. can be erratic. But the awesome array of weapons from your Loverboy pistol to Shotguns, Machine Guns, Chain Guns, and Grenade Launchers are more than enough to cut enemies down to size. You will need this and more such as your Seeking Grenades and Mines as the game throws lots of enemies at you and as you progress they become more abundant, varied, and dangerous.
Ion Fury is filled with numerous secret areas and Pop Culture references from the lines your character says to all sorts of locales and situations that arise. There are also some clever call backs to earlier games as I noticed the Bloody Handprint from BLOOD, the Ying/Yang Symbol from Shadow Warrior, and Duke’s Atomic symbol at various times.
The game mixes indoor and outdoor locales well including an Academy, Subway, Mansion, and of course the secret lab filled with all sorts of evil experiments.
The game is also filled with several puzzles as well as a few very annoying times jumps that had me cursing at their difficulty on more than one occasion. There were also plenty of long levels where you had to find alternate ways into rooms to obtain Key Cards to unlock other areas and keep the action moving. There was a decent supply of health and Body Armor along the way and it never was unappreciated as enemies would either swarm or attack from hiding frequently.
As I played the game I moved past the nostalgia and became really focused on the story and the action. I was able to look past the older graphics and gameplay and remember just how fun this type of game was and how we would spend hours online playing games like this.
Sadly this is not an option in Ion Fury at the time as the game is missing a Multiplay segment. We had done an interview for the game over a year ago; and we were of the understanding that this would be a part of the final release but sadly it is not. I had hoped to relive some of classic Deathmatch games of old.
The game is affordable as it is set to sell at $19.99 and considering I have over 14 hours of gameplay to complete the game; it more than delivers and I did not even find all of the secret areas each level offers.
In the end if you are in the mood for some retro action; then Ion Fury is one that you will not want to miss.
4 stars out of 5
http://sknr.net/2019/08/14/ion-fury/
Other games such as Shadow Warrior and Blood followed which were powered by this technology but it soon became a thing of the past as games such as Quake set the new standards for graphics and online play and with the advent of 3D acceleration; pixelated graphics became a thing of the past.
What was once old is now new again as 3D Realms have returned with a new game called Ion Fury. While Duke and Shadow Warrior have spawned sequels and remakes using modern gaming features and graphics Ion Fury takes a step back by giving gamers the look, sound, and feel of a game from the 90s.
Playing as Shelly “Bombshell” Harrison; players must take on the evil Dr. Jadus Heskel and his army of Cyber-Cultists.
While the look of the game may be retro there are many features that were not possible back in the day such as auto saves, improved physics, headshots, and more; the game is a fast-paced and action-packed shooter that more than holds its own with any of the recent entries into the genre.
While I had played the preview mission about a year ago, the full game did take a bit of adjustment as some things simply do not play like a modern game would. There can be some clipping issues, and enemy A.I. can be erratic. But the awesome array of weapons from your Loverboy pistol to Shotguns, Machine Guns, Chain Guns, and Grenade Launchers are more than enough to cut enemies down to size. You will need this and more such as your Seeking Grenades and Mines as the game throws lots of enemies at you and as you progress they become more abundant, varied, and dangerous.
Ion Fury is filled with numerous secret areas and Pop Culture references from the lines your character says to all sorts of locales and situations that arise. There are also some clever call backs to earlier games as I noticed the Bloody Handprint from BLOOD, the Ying/Yang Symbol from Shadow Warrior, and Duke’s Atomic symbol at various times.
The game mixes indoor and outdoor locales well including an Academy, Subway, Mansion, and of course the secret lab filled with all sorts of evil experiments.
The game is also filled with several puzzles as well as a few very annoying times jumps that had me cursing at their difficulty on more than one occasion. There were also plenty of long levels where you had to find alternate ways into rooms to obtain Key Cards to unlock other areas and keep the action moving. There was a decent supply of health and Body Armor along the way and it never was unappreciated as enemies would either swarm or attack from hiding frequently.
As I played the game I moved past the nostalgia and became really focused on the story and the action. I was able to look past the older graphics and gameplay and remember just how fun this type of game was and how we would spend hours online playing games like this.
Sadly this is not an option in Ion Fury at the time as the game is missing a Multiplay segment. We had done an interview for the game over a year ago; and we were of the understanding that this would be a part of the final release but sadly it is not. I had hoped to relive some of classic Deathmatch games of old.
The game is affordable as it is set to sell at $19.99 and considering I have over 14 hours of gameplay to complete the game; it more than delivers and I did not even find all of the secret areas each level offers.
In the end if you are in the mood for some retro action; then Ion Fury is one that you will not want to miss.
4 stars out of 5
http://sknr.net/2019/08/14/ion-fury/
Gareth von Kallenbach (980 KP) rated Moneyball (2011) in Movies
Aug 7, 2019
Baseball economics has long a source of serious debate amongst fans, players, and teams. The contentious issues of how to divide the revenue in an equitable manner led to the cancellation of the playoffs and World Series in 1994 and is still largely unresolved today. While smaller market teams are given funds from a luxury tax imposed on larger payroll teams, it still fails to provide an even competitive playing field when large market teams, such as the New York Yankees, can field teams with a $225 million-plus payroll while the smaller market teams have to make do with budgets often under $40 million.
Naturally, this has put many teams at a competitive disadvantage and most feel that they have no chance to win long-term, even as they develop cheap homegrown talent in their minor-league systems. They lose said talent to the larger market clubs once players become eligible for free agency. It is against this backdrop that the new film “Moneyball” starring Brad Pitt is set.
The film was based on the book of the same name which tells the story and philosophy of Oakland A’s general manager Billy Beane. Beane was a highly recruited baseball player at a high school who turned down a scholarship to Stanford for his shot at the major leagues. Unfortunately for Beane, his career was a major disappointment punctuated with numerous stops between the pros and the minor leagues which resulted in a very mediocre and forgettable career.
Beane got himself a job as a scout and in time worked his way to being the general manager of the Oakland A’s. As the film opens, Oakland has just lost a deciding Game 5 the New York Yankees, whose payroll at the time was almost $120 million greater than Oaklands. Adding further insult to injury, Oakland is unable to re-sign its three biggest stars as they accept large contracts with the Yankees, Red Sox, and other large market teams.
Unable to get any additional funds from his owner, Beane travels to Cleveland in an attempt to find affordable talent via trades. Beane is categorically rebuffed and told that he couldn’t afford many of the players that he’s asking about and that the ones he can afford are not be available to him.
Beane notices a young man, Peter Brand (Jonah Hill) during the negotiations, whose quiet input was heeded by the Indians, even though this is Peter’s first job since graduating from Yale with an economics degree. Beane gets Peter to confide in him about his beliefs that the traditional baseball method for evaluating talent is all wrong and that there is a better way to do it.
Intrigued, Beane hires Brand to be his assistant general manager and the two set out to rebuild the Oakland A’s on a budget. Needless to say this does not sit well with many of the talent scouts or manager Art Howe (a very believable Phillip Seymour Hoffman), who sees the recruiting of washed-up has-beens and never-weres by Beane as misguided and ridiculous.
But Beane and Brand are determined, and using statistical formula that looks at such things as on-base percentages and runs scored as opposed to batting average, home runs, and RBIs, the A’s quickly put together an unlikely team. It doesn’t immediately play out well for the hopeful general manager because Howe is unwilling to play many of the new players that have been brought on. Oakland quickly sinks to the bottom of the league, and many begin to question the sanity of Bean’s approach, to the point that even his young daughter worries that his days as a general manager are numbered.
The film does a good job at showing the inner workings of baseball and Pitt does an amazing job showing the complex nature of Beane. He is a single father dealing with the failure of his playing career, and his inability to get Oakland to be a consistant winner. He puts everything he has into this so-called outrageous scheme and is willing to see it through no matter the cost. Chris Pratt does great supporting work as Scott Hatteberg, one of Beane’s reclamation projects as does Stephen Bisop as aging major-league slugger David Justice.
The film stays very true to historical events and shows the characters as they are, flaws and all. While a true story, Peter Brand, is a fictional charcter based on Paul DePodesta who introduced Beane to the analytical principles of sabermetrics. The movie remains a very interesting character study as well as an examination of the delicate relationships between players, front offices, and ownership where wins and dollars are paramount even when many teams are struggling to make do with less.
That being said the film was a very enjoyable and realistic look at the inner workings of baseball that should not be missed.
Naturally, this has put many teams at a competitive disadvantage and most feel that they have no chance to win long-term, even as they develop cheap homegrown talent in their minor-league systems. They lose said talent to the larger market clubs once players become eligible for free agency. It is against this backdrop that the new film “Moneyball” starring Brad Pitt is set.
The film was based on the book of the same name which tells the story and philosophy of Oakland A’s general manager Billy Beane. Beane was a highly recruited baseball player at a high school who turned down a scholarship to Stanford for his shot at the major leagues. Unfortunately for Beane, his career was a major disappointment punctuated with numerous stops between the pros and the minor leagues which resulted in a very mediocre and forgettable career.
Beane got himself a job as a scout and in time worked his way to being the general manager of the Oakland A’s. As the film opens, Oakland has just lost a deciding Game 5 the New York Yankees, whose payroll at the time was almost $120 million greater than Oaklands. Adding further insult to injury, Oakland is unable to re-sign its three biggest stars as they accept large contracts with the Yankees, Red Sox, and other large market teams.
Unable to get any additional funds from his owner, Beane travels to Cleveland in an attempt to find affordable talent via trades. Beane is categorically rebuffed and told that he couldn’t afford many of the players that he’s asking about and that the ones he can afford are not be available to him.
Beane notices a young man, Peter Brand (Jonah Hill) during the negotiations, whose quiet input was heeded by the Indians, even though this is Peter’s first job since graduating from Yale with an economics degree. Beane gets Peter to confide in him about his beliefs that the traditional baseball method for evaluating talent is all wrong and that there is a better way to do it.
Intrigued, Beane hires Brand to be his assistant general manager and the two set out to rebuild the Oakland A’s on a budget. Needless to say this does not sit well with many of the talent scouts or manager Art Howe (a very believable Phillip Seymour Hoffman), who sees the recruiting of washed-up has-beens and never-weres by Beane as misguided and ridiculous.
But Beane and Brand are determined, and using statistical formula that looks at such things as on-base percentages and runs scored as opposed to batting average, home runs, and RBIs, the A’s quickly put together an unlikely team. It doesn’t immediately play out well for the hopeful general manager because Howe is unwilling to play many of the new players that have been brought on. Oakland quickly sinks to the bottom of the league, and many begin to question the sanity of Bean’s approach, to the point that even his young daughter worries that his days as a general manager are numbered.
The film does a good job at showing the inner workings of baseball and Pitt does an amazing job showing the complex nature of Beane. He is a single father dealing with the failure of his playing career, and his inability to get Oakland to be a consistant winner. He puts everything he has into this so-called outrageous scheme and is willing to see it through no matter the cost. Chris Pratt does great supporting work as Scott Hatteberg, one of Beane’s reclamation projects as does Stephen Bisop as aging major-league slugger David Justice.
The film stays very true to historical events and shows the characters as they are, flaws and all. While a true story, Peter Brand, is a fictional charcter based on Paul DePodesta who introduced Beane to the analytical principles of sabermetrics. The movie remains a very interesting character study as well as an examination of the delicate relationships between players, front offices, and ownership where wins and dollars are paramount even when many teams are struggling to make do with less.
That being said the film was a very enjoyable and realistic look at the inner workings of baseball that should not be missed.
Charlie Cobra Reviews (1840 KP) rated Smart Wi-Fi LED Light Bulb in Tech
Sep 19, 2021
Easily turn on/off light bulb anywhere you have wi-fi through app. (2 more)
Control light bulb by voice using Alexa, Google assistant or Cortana.
Set light bulb to automatic conditions like weather, time, or device status.
Will sometimes go back to setup mode where it just keeps flashing and you have to connect or setup again. (2 more)
You have to have the switch turned on for it to be online or else you cannot turn the bulb on/off through app.
Confusing packaging.
Convenient, But How Convenient Really?
The Merkury Innovations Smart Wi-Fi LED Bulb (Dimmable*White/A19 Bulb) is made to replace your traditional light bulb where you can now control, dim and schedule your lights by app (geeni app) from anywhere you have your smart phone. The one I purchased was the 9W=60W, brightness 800 lumens, A19 bulb. The smart wi-fi bulb can be controlled from anywhere with wi-fi access by the app, voice or can even be set to a pre-set schedule and can easily share access with other family members. The life of the bulb based on 3 hours a day is 22.8 years.
So the other day I was at my grandmother's house with my Dad. The family has been doing some renovations over there and I saw my Aunt messing with a lamp and her phone. She told me she had bought one of those smart light bulbs and that she could use an app on her phone to control it. I have seen commercials for different similar products like the smart A/C thermostat and thought it was pretty cool. So I decided next time I was at the store to have a look at them and see if there was something affordable and not too expensive to give it a try and that's how I found this product.
This is my first time buying a smart bulb so I didn't really know what to expect. Inside the box was just the light bulb and instructions. The instructions didn't seem to complicated, download the "geeni" app, create an account and password, login and then setup the bulb. There were 3 ways to setup the bulb, bluetooth, easy mode and backup AP mode. I was doing it by bluetooth but somehow wound up not being able to get it. So then I tried easy mode and still wasn't able to get it and that's when I saw the small print that says, "Note: Geeni can't connect to 5GHz networks." Once I connected to the right network everything went smoothly.
In the app on the "My Home" tab, it shows you which light bulbs you have connected. If they are off it will show a message that says "device offline". If on it will show an on/off button and will also show a "Quick Actions" link where you can control the brightness from 1% - 100%. via dimmer. The next tab in the app is the "Smart Scenes" tab, under the Tap-to-Run page you can control multiple devices with one tap or with voice assistance like Amazon Alexa, Google Assistant or Microsoft Cortana. On the Automation page you can execute actions automatically, and setup them up by specifications based on weather conditions, device status or time. The next tab is the "Notification Center", and there are pages for Alarms, Home, and Alerts. The last tab is the "Profile" tab and is where you can set your name, find the help center, the settings tab and manage your home so you can organize your light bulbs by house hold.
Pro:
Easily turn on/off light bulb anywhere you have wi-fi through app.
Control light bulb by voice using Alexa, Google assistant or Cortana.
Set light bulb to automatic conditions like weather, time, or device status.
Con:
Will sometimes go back to setup mode where it just keeps flashing and you have to connect or setup again.
You have to have the switch turned on for it to be online or else you cannot turn the bulb on/off through app.
Confusing packaging.
Rating: 7/10
Conclusion:
I have to say that these light bulbs can be pretty convenient and an awesome way to setup some lights at home to turn on when it's dark to make people think you're home. It's also good for when you are getting home at night and want to turn on the lights so you don't walk into a pitch dark room. It's awesome to just use the app to dim the lights without having to get up or even turn them off when your sitting down about to watch a movie. When I purchased them there was a 3-pack that was more expensive then buying 3 bulbs separately and I couldn't understand why. In retrospect I think maybe those were non-dimmable which really doesn't make sense. So I would say shopping for light bulbs is already confusing enough and getting a smart bulb might just cause more headaches for some people. But if you're looking to try it out I got this bulb for under $10 at Wal-Mart and think they are pretty cool. I give the Merkury Innovations Smart Wi-Fi- LED bulb a 7/10.
So the other day I was at my grandmother's house with my Dad. The family has been doing some renovations over there and I saw my Aunt messing with a lamp and her phone. She told me she had bought one of those smart light bulbs and that she could use an app on her phone to control it. I have seen commercials for different similar products like the smart A/C thermostat and thought it was pretty cool. So I decided next time I was at the store to have a look at them and see if there was something affordable and not too expensive to give it a try and that's how I found this product.
This is my first time buying a smart bulb so I didn't really know what to expect. Inside the box was just the light bulb and instructions. The instructions didn't seem to complicated, download the "geeni" app, create an account and password, login and then setup the bulb. There were 3 ways to setup the bulb, bluetooth, easy mode and backup AP mode. I was doing it by bluetooth but somehow wound up not being able to get it. So then I tried easy mode and still wasn't able to get it and that's when I saw the small print that says, "Note: Geeni can't connect to 5GHz networks." Once I connected to the right network everything went smoothly.
In the app on the "My Home" tab, it shows you which light bulbs you have connected. If they are off it will show a message that says "device offline". If on it will show an on/off button and will also show a "Quick Actions" link where you can control the brightness from 1% - 100%. via dimmer. The next tab in the app is the "Smart Scenes" tab, under the Tap-to-Run page you can control multiple devices with one tap or with voice assistance like Amazon Alexa, Google Assistant or Microsoft Cortana. On the Automation page you can execute actions automatically, and setup them up by specifications based on weather conditions, device status or time. The next tab is the "Notification Center", and there are pages for Alarms, Home, and Alerts. The last tab is the "Profile" tab and is where you can set your name, find the help center, the settings tab and manage your home so you can organize your light bulbs by house hold.
Pro:
Easily turn on/off light bulb anywhere you have wi-fi through app.
Control light bulb by voice using Alexa, Google assistant or Cortana.
Set light bulb to automatic conditions like weather, time, or device status.
Con:
Will sometimes go back to setup mode where it just keeps flashing and you have to connect or setup again.
You have to have the switch turned on for it to be online or else you cannot turn the bulb on/off through app.
Confusing packaging.
Rating: 7/10
Conclusion:
I have to say that these light bulbs can be pretty convenient and an awesome way to setup some lights at home to turn on when it's dark to make people think you're home. It's also good for when you are getting home at night and want to turn on the lights so you don't walk into a pitch dark room. It's awesome to just use the app to dim the lights without having to get up or even turn them off when your sitting down about to watch a movie. When I purchased them there was a 3-pack that was more expensive then buying 3 bulbs separately and I couldn't understand why. In retrospect I think maybe those were non-dimmable which really doesn't make sense. So I would say shopping for light bulbs is already confusing enough and getting a smart bulb might just cause more headaches for some people. But if you're looking to try it out I got this bulb for under $10 at Wal-Mart and think they are pretty cool. I give the Merkury Innovations Smart Wi-Fi- LED bulb a 7/10.
Purple Phoenix Games (2266 KP) rated Neon Knights: 2086 in Tabletop Games
Sep 10, 2020
Some of us actually lived through the 1980s. Just barely, but I certainly remember the neon stylizations, the hair, the tight-rolled pants. It’s not a look I ever hope to reincarnate. However, what if the style of the 1980s reappeared in the future? Like in the 2080s? That would be kind of awesome, actually. Or maybe it would be more bodacious or tubular. In any case, some things never go out of style. Things like attacking your fellow racers as they try to pass on the left with their NOS and dangling repair arms. Just me?
Neon Knights 2086 (here forth known as NK) is a car racing game of customization and street battle. The game essentially takes place over three race weeks (rounds) with each week being divided into a preparation period and then the race day itself. The winner of NK is not necessarily the driver who crosses the finish line more often, but rather the driver who wisely invests in upgrades and tempts Lady Luck to be on their side during crucial dice rolls.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate and shuffle each different-backed deck of cards, set them on the board in their places, and display the number of cards equal to the card spaces on the board. Give each player components in their character color, the matching play mat, and starting car parts to be tucked under their mat. Determine the starting player who will construct the first race course out of the provided map chunks and the game may begin!
Again, I will not be explaining every rule in the game as there are just too many to cover, but the game is played over three weeks. During the preparation days leading up to the race on day 7 (Sunday I guess), players will be taking actions to draft upgrades to their cars, or implants into their driver’s BRAIN, getting themselves sponsored so they can make bank come pay day, and also accepting bets on how each driver can earn a little extra on the side come race day.
Each day leading up to the race will allow players to complete one action, and pay day is on Day 5. This is when players will be paid out by their sponsors thus allowing players more spending power at the various upgrade shops. However, Race Day looms ahead and drivers will be making sure they have the best car they can afford because racing is a matter of life or death.
During a race, players will be choosing their initial speed and traveling the course attempting to finish first to gain points, but also to inflict damage on opposing cars and trying to complete their bets they’ve made. Cars will typically travel the number of spaces that the driver has chosen as the speed for the turn, but along the way the cars will be passing over neon lights in the street that are colored according to the suggested speed to overcome them. Go too fast and players will need to roll damage dice to simulate clipping a curb or smashing into a building corner. Go the correct suggested speed or less and pass over the lights no problem and with no damage dice to roll. Of course, car upgrades can assist with this.
When cars end their turn on a space with another car, a battle ensues and damage is calculated. Also, either before or after movement a car can decide to use a weapon on a rival car in range of their weapon to inflict extra damage. After all, a well-damaged car must screech to a halt and possibly use precious resources to repair the damage. Races are flat out bonkers but are the crux of NK. The winner of NK is the player who can amass the most VP at the end of the game and will be able to run a victory lap in the streets.
Components. This game is one of those hefty 12×12 boxes that is packed with goodies. The board is huge. The player components are beautiful and amazing. The player mats are great and laid out really well. The big chunky street map tiles are big and chunky. The colors are perfectly ’80s and perfect for a board game. I have no issues at all with the components. Oh wait, just one little eensy weensy complaint. I wish the font in the rule book was something of the serif variety instead of block all-caps. I felt as if I were being scolded for reading the rules.
All that said, I find Neon Knights 2086 to be a beautiful and relatively quick-playing racing game with the added bonus of car customization akin to that of creating an RPG character (and everyone knows that’s the best part of RPGs). The prep days are super fast to play through because you are basically just taking cards from the offers or drawing cards from the face-down decks to improve your ride, or repairing your car from previous races, and negotiating with sponsors to get those sweet gigs.
The racing, however, is where the game play takes off. It’s here that all the planning and optimizing is put to the test. It’s here where you discover that some of your “upgrades” just ain’t cuttin’ it, and need to be upgraded further. Hopefully a new sweet (and affordable) weapon will come out during the week. Maybe a new sponsor will enter and entice you with tons of money. And then it’s Race Day and you can take your rig out to demolish the competition. Ahh sweet demolition.
This game was a big surprise for me for several reasons. First, I didn’t realize how much I actually enjoyed some of the things from the ’80s. Those colors are just so dang beautiful. That design. So good. But also I just don’t play a lot of car racing games so I was skeptical at first. I’m not a fan of NASCAR so obviously I won’t like any car racing game, right? At least that was my initial thought. Neon Knights 2086 may just have piqued my interest in trying out some other racing titles in the future. For these reasons, Purple Phoenix Games gives this one a bruised 8 / 12. If you are aching for a racing game with battles in the streets and customization in the sheets, check out Neon Knights 2086. I am now a believer, and can’t wait to play this one many more times.
Neon Knights 2086 (here forth known as NK) is a car racing game of customization and street battle. The game essentially takes place over three race weeks (rounds) with each week being divided into a preparation period and then the race day itself. The winner of NK is not necessarily the driver who crosses the finish line more often, but rather the driver who wisely invests in upgrades and tempts Lady Luck to be on their side during crucial dice rolls.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate and shuffle each different-backed deck of cards, set them on the board in their places, and display the number of cards equal to the card spaces on the board. Give each player components in their character color, the matching play mat, and starting car parts to be tucked under their mat. Determine the starting player who will construct the first race course out of the provided map chunks and the game may begin!
Again, I will not be explaining every rule in the game as there are just too many to cover, but the game is played over three weeks. During the preparation days leading up to the race on day 7 (Sunday I guess), players will be taking actions to draft upgrades to their cars, or implants into their driver’s BRAIN, getting themselves sponsored so they can make bank come pay day, and also accepting bets on how each driver can earn a little extra on the side come race day.
Each day leading up to the race will allow players to complete one action, and pay day is on Day 5. This is when players will be paid out by their sponsors thus allowing players more spending power at the various upgrade shops. However, Race Day looms ahead and drivers will be making sure they have the best car they can afford because racing is a matter of life or death.
During a race, players will be choosing their initial speed and traveling the course attempting to finish first to gain points, but also to inflict damage on opposing cars and trying to complete their bets they’ve made. Cars will typically travel the number of spaces that the driver has chosen as the speed for the turn, but along the way the cars will be passing over neon lights in the street that are colored according to the suggested speed to overcome them. Go too fast and players will need to roll damage dice to simulate clipping a curb or smashing into a building corner. Go the correct suggested speed or less and pass over the lights no problem and with no damage dice to roll. Of course, car upgrades can assist with this.
When cars end their turn on a space with another car, a battle ensues and damage is calculated. Also, either before or after movement a car can decide to use a weapon on a rival car in range of their weapon to inflict extra damage. After all, a well-damaged car must screech to a halt and possibly use precious resources to repair the damage. Races are flat out bonkers but are the crux of NK. The winner of NK is the player who can amass the most VP at the end of the game and will be able to run a victory lap in the streets.
Components. This game is one of those hefty 12×12 boxes that is packed with goodies. The board is huge. The player components are beautiful and amazing. The player mats are great and laid out really well. The big chunky street map tiles are big and chunky. The colors are perfectly ’80s and perfect for a board game. I have no issues at all with the components. Oh wait, just one little eensy weensy complaint. I wish the font in the rule book was something of the serif variety instead of block all-caps. I felt as if I were being scolded for reading the rules.
All that said, I find Neon Knights 2086 to be a beautiful and relatively quick-playing racing game with the added bonus of car customization akin to that of creating an RPG character (and everyone knows that’s the best part of RPGs). The prep days are super fast to play through because you are basically just taking cards from the offers or drawing cards from the face-down decks to improve your ride, or repairing your car from previous races, and negotiating with sponsors to get those sweet gigs.
The racing, however, is where the game play takes off. It’s here that all the planning and optimizing is put to the test. It’s here where you discover that some of your “upgrades” just ain’t cuttin’ it, and need to be upgraded further. Hopefully a new sweet (and affordable) weapon will come out during the week. Maybe a new sponsor will enter and entice you with tons of money. And then it’s Race Day and you can take your rig out to demolish the competition. Ahh sweet demolition.
This game was a big surprise for me for several reasons. First, I didn’t realize how much I actually enjoyed some of the things from the ’80s. Those colors are just so dang beautiful. That design. So good. But also I just don’t play a lot of car racing games so I was skeptical at first. I’m not a fan of NASCAR so obviously I won’t like any car racing game, right? At least that was my initial thought. Neon Knights 2086 may just have piqued my interest in trying out some other racing titles in the future. For these reasons, Purple Phoenix Games gives this one a bruised 8 / 12. If you are aching for a racing game with battles in the streets and customization in the sheets, check out Neon Knights 2086. I am now a believer, and can’t wait to play this one many more times.