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Purple Phoenix Games (2266 KP) rated Taco Ninja Adventure in Tabletop Games
Feb 15, 2021
Hello, my name is Travis Lopez. I review board games. I am half Mexican and half European mutt. I like tacos. I like ninjas. I like adventures. That all said, I knew I had to try a game entitled Taco Ninja Adventure right away, just because I like all those things mentioned. Did this one bring the salsa, or did it leave me with a soggy bottom mess?
Taco Ninja Adventure is a card battling game for two to six players where each player will control at least one Taco Ninja. It’s a taco head with a bipedal humanoid body. And they know ninjutsu. These ninjas duke it out on the battlefield to display the greatest technical skills and the Taco Ninja team that can deliver the final bite to the opponents will be the winner.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup each team (in my case I played two player so we each controlled two Taco Ninjas) will choose their Taco Ninjas in alternating fashion and begin the game in the Battlefield (near each other on the table). The Item and Attack card decks are to be shuffled and the first three Attack card revealed to create a market row. Each player draws two Item cards to be kept secret from the opposing team and a life tracker with the cube on 30 HP. The death battle may now begin!
On a turn the player will decide whether they would like to stay on the Battlefield to fight or retreat to the Dojo to retool. If they remain on the Battlefield the active Taco Ninja will choose an opponent also on the Battlefield to target. Three Yahtzee-style dice rolls later the attacking Taco Ninja will either deliver damage to the opponent, heal themselves, or draw an Item card to be used on a later turn. Each of these results are compared against a reference card that shows successful attacks for 3 of a Kind, 4 of a Kind, Full House, and 5 of a Kind for maximum damage. Rolling two pairs yields an Item card and either 4 or 5 in a row yields healing to the active Taco Ninja.
Should the Taco Ninja wish to retreat to the Dojo they may instead draw either an Item card, one of the face-up Attack cards, or an Attack card blindly from the top of the deck. Item cards can be played on the owner’s turn or out of turn in some cases. Attack cards usually will add damage to successful attacks if its specific dice roll requirement is met.
Once a Taco Ninja is knocked out from sustaining too much damage they are sent to the Afterlife. While a Taco Ninja exists in the Afterlife they will still take turns rolling. They can roll certain results to heal their teammate still on Earth or even reincarnate if the correct result is rolled.
When one team has sent both of their Taco Ninjas to the Afterlife they are finished and the winning team may devour their remains. If these are actually cannibalistic anthropomorphic tacos.
Components. This game is mostly cards with a few cubes, five dice, and a cloth drawstring bag. The cards are all fine, the cubes of normal quality and brown and orange in color, and the dice are the small dice (maybe 12mm?). The art style throughout is obviously cartoony tacos, so it invokes a feeling of silliness that I appreciate. I do not really know what the bag is for other than to protect the cubes and dice in the box? In the rules it mentions a first-player marker, which I found none of in the box, so I used the bag as that marker. It’s a nice bag. No problems with the components from me.
I do have a slight grumble with the name of the game, however. This is a head-to-head card and dice-based deathmatch. Unfortunately the Taco Ninjas do not actually go out adventuring, just battling and dying. So I think a more apropos title could have been Taco Ninja Crunchfest or On Eating Taco Ninjas. That’s ridiculous and I am sorry for making you read this paragraph.
All in all the game is actually quite a good time. It is very light and simple to learn, but strategizing attacks and when to retreat to grab more Item and Attack cards is great. Yes, at the end of the day all turns are decided by dice rolls, so no amount of strategy should logically work fully, but it is still fun to just roll dice and demolish some tacos in the process. Please do not expect anything more than a nice little filler game here. A game night probably will not revolve around Taco Ninja Adventure, but perhaps several games using different characters or a round-robin tournament could be enjoyable.
That said, Purple Phoenix Games gives this one a delicious 8 / 12. It is highly portable, very light, appetizingly fun, and has a unique theme. If you are looking for a good solid filler game that is a bit different in style and theme than most, I would have you take a look at Taco Ninja Adventure. It might just be the cardboard antipasto you have been seeking.
Taco Ninja Adventure is a card battling game for two to six players where each player will control at least one Taco Ninja. It’s a taco head with a bipedal humanoid body. And they know ninjutsu. These ninjas duke it out on the battlefield to display the greatest technical skills and the Taco Ninja team that can deliver the final bite to the opponents will be the winner.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup each team (in my case I played two player so we each controlled two Taco Ninjas) will choose their Taco Ninjas in alternating fashion and begin the game in the Battlefield (near each other on the table). The Item and Attack card decks are to be shuffled and the first three Attack card revealed to create a market row. Each player draws two Item cards to be kept secret from the opposing team and a life tracker with the cube on 30 HP. The death battle may now begin!
On a turn the player will decide whether they would like to stay on the Battlefield to fight or retreat to the Dojo to retool. If they remain on the Battlefield the active Taco Ninja will choose an opponent also on the Battlefield to target. Three Yahtzee-style dice rolls later the attacking Taco Ninja will either deliver damage to the opponent, heal themselves, or draw an Item card to be used on a later turn. Each of these results are compared against a reference card that shows successful attacks for 3 of a Kind, 4 of a Kind, Full House, and 5 of a Kind for maximum damage. Rolling two pairs yields an Item card and either 4 or 5 in a row yields healing to the active Taco Ninja.
Should the Taco Ninja wish to retreat to the Dojo they may instead draw either an Item card, one of the face-up Attack cards, or an Attack card blindly from the top of the deck. Item cards can be played on the owner’s turn or out of turn in some cases. Attack cards usually will add damage to successful attacks if its specific dice roll requirement is met.
Once a Taco Ninja is knocked out from sustaining too much damage they are sent to the Afterlife. While a Taco Ninja exists in the Afterlife they will still take turns rolling. They can roll certain results to heal their teammate still on Earth or even reincarnate if the correct result is rolled.
When one team has sent both of their Taco Ninjas to the Afterlife they are finished and the winning team may devour their remains. If these are actually cannibalistic anthropomorphic tacos.
Components. This game is mostly cards with a few cubes, five dice, and a cloth drawstring bag. The cards are all fine, the cubes of normal quality and brown and orange in color, and the dice are the small dice (maybe 12mm?). The art style throughout is obviously cartoony tacos, so it invokes a feeling of silliness that I appreciate. I do not really know what the bag is for other than to protect the cubes and dice in the box? In the rules it mentions a first-player marker, which I found none of in the box, so I used the bag as that marker. It’s a nice bag. No problems with the components from me.
I do have a slight grumble with the name of the game, however. This is a head-to-head card and dice-based deathmatch. Unfortunately the Taco Ninjas do not actually go out adventuring, just battling and dying. So I think a more apropos title could have been Taco Ninja Crunchfest or On Eating Taco Ninjas. That’s ridiculous and I am sorry for making you read this paragraph.
All in all the game is actually quite a good time. It is very light and simple to learn, but strategizing attacks and when to retreat to grab more Item and Attack cards is great. Yes, at the end of the day all turns are decided by dice rolls, so no amount of strategy should logically work fully, but it is still fun to just roll dice and demolish some tacos in the process. Please do not expect anything more than a nice little filler game here. A game night probably will not revolve around Taco Ninja Adventure, but perhaps several games using different characters or a round-robin tournament could be enjoyable.
That said, Purple Phoenix Games gives this one a delicious 8 / 12. It is highly portable, very light, appetizingly fun, and has a unique theme. If you are looking for a good solid filler game that is a bit different in style and theme than most, I would have you take a look at Taco Ninja Adventure. It might just be the cardboard antipasto you have been seeking.

Lindsay (1774 KP) rated The Ghost of Mavis in Books
Apr 9, 2019
The Ghost of Mavis had me intuited by wanting to know what it was about. Was it a mother that died with a young girl. There a mystery to it that you are pondering from the minute you start reading.
Mavis shows up at the Pearly gates in a wedding dress. Why and what reason. Mary Lynn Plaisance write the story well. This is her first book, that I have read. She leaves you guessing and pondering about a little girl. Who is this little girl and what is she waiting for? All we know at the beginning Mavis as died and is at the age of 88. What her angels tell her is, that she miss her lick and was to marry again.
Mavis is confused but are we as well? She also wonders why she wears a wedding dress. She wants to go back to earth to be born into a rich family. When she goes to ask, her angels she's going back to earth on a mission. To do that she will go back as a ghost and her angel Anna will help her until she finds this James Windsor.
You start to wonder what life is after death. Where do we go? Is it a belief that we reincarnate back to our family or do we stay in haven. That you will have to decide. Mary does a splendid job with this and talking about the afterlife. I would suggest if you enjoy paranormal fan or even a little mystery fan this is a good book to read. I recommend it to read.
The book is well written and few mistakes. I believe a may have caught one mistake in the entire book. It was probably one that got the word misplaced not even spell wrong when editing, it wonderful. I hope to read more by Mary Lynn Plaisance.
Mavis shows up at the Pearly gates in a wedding dress. Why and what reason. Mary Lynn Plaisance write the story well. This is her first book, that I have read. She leaves you guessing and pondering about a little girl. Who is this little girl and what is she waiting for? All we know at the beginning Mavis as died and is at the age of 88. What her angels tell her is, that she miss her lick and was to marry again.
Mavis is confused but are we as well? She also wonders why she wears a wedding dress. She wants to go back to earth to be born into a rich family. When she goes to ask, her angels she's going back to earth on a mission. To do that she will go back as a ghost and her angel Anna will help her until she finds this James Windsor.
You start to wonder what life is after death. Where do we go? Is it a belief that we reincarnate back to our family or do we stay in haven. That you will have to decide. Mary does a splendid job with this and talking about the afterlife. I would suggest if you enjoy paranormal fan or even a little mystery fan this is a good book to read. I recommend it to read.
The book is well written and few mistakes. I believe a may have caught one mistake in the entire book. It was probably one that got the word misplaced not even spell wrong when editing, it wonderful. I hope to read more by Mary Lynn Plaisance.

Phil Leader (619 KP) rated Witch's Legacy (Supernatural Evolvement #0.5) in Books
Nov 28, 2019
The first book in a new series by outstanding young adult author Katrina Cope is something of a big deal. Both her previous series are particular favourites of both mine and my teenage children. Set in the same universe as her Afterlife series, this tells the story of an ancient feud between witches and shapeshifters.
Living in a coven with her mother, Della has to put on a front of cruelty to fit in with the other witches, especially when her mother makes one of her frequent disappearances. One day she accidentally discovers a terrible secret that means that she must go on the run, attempting to survive in a modern world she is unprepared for and with few allies. With the whole might of the coven on her trail she must adapt and find friends to survive.
Once again Cope proves why she is one of the best young adult authors out there. Although the members of the coven do perhaps veer to towards a cackling stereotype at times they do come across and dangerous, evil and threatening. The other characterisation is up to the usual high standard. Della is a very likeable - and sometimes fallible- protagonist and grows as a person throughout her experiences. The other people she meets are also carefully described and have their own distinct personalities and goals.
The plot perhaps isn't complex, dealing as it does with setting the basics for the series to come, but does have a couple of twists if not any major surprises. But the story is always interesting and engaging and the reader will definitely be siding with Della and holding their breath as things get tight.
I very much enjoyed this and so will the young adult audience. 5 stars even though I know very well that every book in the series will just get better and better and I have left myself nowhere to go. But that's been the case with both of Cope's other series.
Living in a coven with her mother, Della has to put on a front of cruelty to fit in with the other witches, especially when her mother makes one of her frequent disappearances. One day she accidentally discovers a terrible secret that means that she must go on the run, attempting to survive in a modern world she is unprepared for and with few allies. With the whole might of the coven on her trail she must adapt and find friends to survive.
Once again Cope proves why she is one of the best young adult authors out there. Although the members of the coven do perhaps veer to towards a cackling stereotype at times they do come across and dangerous, evil and threatening. The other characterisation is up to the usual high standard. Della is a very likeable - and sometimes fallible- protagonist and grows as a person throughout her experiences. The other people she meets are also carefully described and have their own distinct personalities and goals.
The plot perhaps isn't complex, dealing as it does with setting the basics for the series to come, but does have a couple of twists if not any major surprises. But the story is always interesting and engaging and the reader will definitely be siding with Della and holding their breath as things get tight.
I very much enjoyed this and so will the young adult audience. 5 stars even though I know very well that every book in the series will just get better and better and I have left myself nowhere to go. But that's been the case with both of Cope's other series.

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Lyndsey Gollogly (2893 KP) rated Digging Up the Dead (The Gravedigger #3) in Books
Dec 1, 2020
200 of 200
Kindle
Digging up the Dead ( The Gravedigger book 2)
By Willie E. Dalton
Reapers, vampires, and… zombies?”
I wasn’t sure just how much more emotional upheaval I was capable of handling. I never knew this would still be an issue after death. I was still coping with the latest trauma, when my best friend, Grace came to me with startling news. Boude, her boyfriend, was missing.
Vampire affairs is something I try to avoid, after all, the vampire Rasputin had tried to kill me more than once, and had been the one to take Grace’s eye and disfigure the side of her lovely face. I had a sneaking suspicion he was also the one behind our missing friend.
Not one to sit idly by while my friend suffered, I started investigating the inner workings of the Vampire Quarter; a breathtaking and sinister area of the underworld.
In the fields of the dead, bodies were disappearing as fast as the other reapers and I could dig them up, and things at the Assignment Hall were profoundly more strange as all of the employees suddenly had fangs.
The deeper we kept digging into the bizarre events, a terrifying plot unfolded that could bring down the underworld as we knew it. And when the bodies in the field started clawing their way out of the graves, I realized we were up against something more powerful than we could ever have imagined.
Been a while since I read book 2 but was able to pick it up and remember exactly where it left off! I enjoy this series it’s a totally different take on how life in the afterlife is. I kinda wished they made more of the big bars death though. Also separating Hell and Soren hoping they find a way back to each other! I like the idea of Hell covering for Persephone as queen too!
Kindle
Digging up the Dead ( The Gravedigger book 2)
By Willie E. Dalton
Reapers, vampires, and… zombies?”
I wasn’t sure just how much more emotional upheaval I was capable of handling. I never knew this would still be an issue after death. I was still coping with the latest trauma, when my best friend, Grace came to me with startling news. Boude, her boyfriend, was missing.
Vampire affairs is something I try to avoid, after all, the vampire Rasputin had tried to kill me more than once, and had been the one to take Grace’s eye and disfigure the side of her lovely face. I had a sneaking suspicion he was also the one behind our missing friend.
Not one to sit idly by while my friend suffered, I started investigating the inner workings of the Vampire Quarter; a breathtaking and sinister area of the underworld.
In the fields of the dead, bodies were disappearing as fast as the other reapers and I could dig them up, and things at the Assignment Hall were profoundly more strange as all of the employees suddenly had fangs.
The deeper we kept digging into the bizarre events, a terrifying plot unfolded that could bring down the underworld as we knew it. And when the bodies in the field started clawing their way out of the graves, I realized we were up against something more powerful than we could ever have imagined.
Been a while since I read book 2 but was able to pick it up and remember exactly where it left off! I enjoy this series it’s a totally different take on how life in the afterlife is. I kinda wished they made more of the big bars death though. Also separating Hell and Soren hoping they find a way back to each other! I like the idea of Hell covering for Persephone as queen too!

Lenard (726 KP) rated Soul (2020) in Movies
Dec 26, 2020
There is a saying that even though you can't achieve greatness you can still inspire someone else to be great. Joe Gardner is a sometime jazz pianist who works as a part time middle school band teacher. On the day the principal hires him as a full-time teacher with all the benefits, Joe is invited to join a jazz quartet for their nightly club gigs. In his dazed excitement, he falls down an open manhole (the city will face a major lawsuit for that). His soul is transported onto the conveyor belt for the Great Beyond, but Joe escapes into the Great Before. There, in order to stall his forever death, he becomes a mentor to a "new" soul so that the nonbinary entity named 22 finds a spark to live. 22 has been mentored by all the greats from Archimedes to Copernicus to Mother Teresa never finding a reason to exist. That is, until a trip to the land of the lost souls ends with both Joe's soul and 22 inside corporeal beings. Joe teaches 22 that life has value whether it is a pursuit of music, a dream deferred like a raisin in the sun, or observing a leaf falling from a tree. In fact, Joe has influenced the lives of many of his students, like Curley, a jazz drummer in the Dorothea William Quartet, or current student Sonia, a master trombonist, who he privately teaches outside of school. While some people can see his dreams may not be his meal ticket, Joe will always be a mentor to other struggling musicians who may one day be successful.
On the technical aspects of the film, there is a lot to praise. While a Michael Giacchino score may have worked, the score by Trent Reznor and Atticus Ross counterposes the jazz score throughout. Music soothes all souls. The animation is masterful as usual. The "Terry" sequence and some of the character designs in the afterlife will influence future animators much like Joe's students.
On the technical aspects of the film, there is a lot to praise. While a Michael Giacchino score may have worked, the score by Trent Reznor and Atticus Ross counterposes the jazz score throughout. Music soothes all souls. The animation is masterful as usual. The "Terry" sequence and some of the character designs in the afterlife will influence future animators much like Joe's students.

Gareth von Kallenbach (980 KP) rated Rings (2017) in Movies
Jul 12, 2019
Going in I have to admit I had the lowest expectations for this movie. And indeed it starts off seeming like a complete joke with a scene on a plane that is reminiscent of “Snakes on Plane” but with an evil spirit, flies, and black sludge instead of snakes. The theater filled with laughter for the first five minutes.
A plot about a film that kills people who watch it is in itself offputtingly hokey. Previously I was never a fan of “The Ring” or “The Ring 2,” and I did not find either of them memorable to say the least. But, this sequel starts off in such a comedic fashion that most people will no longer have expectations to be scared. But this may not be a bad thing at all.
After the first few scenes something happens, and the film begins to be more artsy rather than hokey. Trippy effects like rain flowing upward or weird black liquid that almost looks like melted latex flowing out each time the evil spirit is coming, make this a surreal piece of entertainment. This film is actually best described as a modern day dark fairy tale and not a horror film.
Parts of the plot are very dark as you learn the complete story of Samara. Themes of captivity, murder, infanticide, and child molestation subtly peak into the plot. But it does not delve too far into these aspects which could have been truly twisted, instead it veers off into a more modern theme.
A college professor, Gabriel (Johnny Galecki), who teaches an experimental biology course and studies the afterlife, discovers the deadly film when he buys an old VCR. After watching it himself he comes up with a creative way of keeping himself and others who watch it alive. Hint – it involves a selfish pattern of sacrifice, which is a bit darkly comedic but also a realistic and shadowy reflection of human nature.
“Rings” is no horror masterpiece, but it is entertaining, unique, and a tad bit creepy.
A plot about a film that kills people who watch it is in itself offputtingly hokey. Previously I was never a fan of “The Ring” or “The Ring 2,” and I did not find either of them memorable to say the least. But, this sequel starts off in such a comedic fashion that most people will no longer have expectations to be scared. But this may not be a bad thing at all.
After the first few scenes something happens, and the film begins to be more artsy rather than hokey. Trippy effects like rain flowing upward or weird black liquid that almost looks like melted latex flowing out each time the evil spirit is coming, make this a surreal piece of entertainment. This film is actually best described as a modern day dark fairy tale and not a horror film.
Parts of the plot are very dark as you learn the complete story of Samara. Themes of captivity, murder, infanticide, and child molestation subtly peak into the plot. But it does not delve too far into these aspects which could have been truly twisted, instead it veers off into a more modern theme.
A college professor, Gabriel (Johnny Galecki), who teaches an experimental biology course and studies the afterlife, discovers the deadly film when he buys an old VCR. After watching it himself he comes up with a creative way of keeping himself and others who watch it alive. Hint – it involves a selfish pattern of sacrifice, which is a bit darkly comedic but also a realistic and shadowy reflection of human nature.
“Rings” is no horror masterpiece, but it is entertaining, unique, and a tad bit creepy.

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