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Kin-dza-dza! (1986)
Kin-dza-dza! (1986)
1986 | Comedy, Sci-Fi
Soviet-era comedy-SF resembles a high-speed collision between Mad Max and The Hitch-Hiker's Guide to the Galaxy as directed by Terry Gilliam. Earthling Everymen are accidentally teleported to the post-apocalyptic dystopia of Pluk, where lower-caste citizens must wear bells in their noses, social status is determined by the colour of your trousers, and most of the local language translates as 'koo!' Can they persuade a couple of dodgy locals to help them get home?

Possibly a little bit slow and overlong, and many of the jokes are probably too understated, but the desolate alien world is well-realised on a low budget (special effects are sparingly used, but look good when they are) and the intricately ridiculous society of Pluk has been worked out in impressive detail. Hard to tell whether the satire is aimed at capitalist society or communist, but perhaps this is the point: life on Pluk may be unfair, arbitrary, and often unintelligible, but then isn't that true everywhere? Well-played, solidly scripted for the most part (end comes unravelled a bit), very watchable and entertaining.
  
Men in Black International (2019)
Men in Black International (2019)
2019 | Action, Sci-Fi
Meh In Black
A fourth instalment of the MIB series isn’t a film anyone was really crying out for but never the less here it is. Unfortunately its watchable but ultimately quite underwhelming. All though they aren’t a patch on Smith and Jones I thought Chris Hemsworth and Tessa Thompson weren’t actually bad casting and they do successfully replicate the chemistry they had in ‘Thor – Ragnarok’ and certainly try their best but are sadly let down by some pretty weak writing. The plot is messy and convoluted and the humour feeling pretty forced where the original was sharp and snappily written , it’s certainly a job to have any real emotional investment in what is going on . The effects let it down a bit as well with the alien creatures looking as obviously CGI as they did in the over 20 year old original. It’s not terrible though , you can certainly get some enjoyment out of it if you are in the mood for something fast moving and undemanding but you might struggle to remember what it was all about a couple of hours later. Hopefully the franchise ends here.
  
Sid Meier's Civilization: Beyond Earth
Sid Meier's Civilization: Beyond Earth
Strategy
Same basic premise as the other games in the Civ series, except this is set on a strange new world that ships from earth have escaped to.

Uses the hex grid of the other newer versions of the game and also has indigenous alien life on land and in the sea. This can be quite tough to deal with early in the game, particularly the worms (think Dune-style enormous things) and the sea life, but is easily dealt with later on. It alternatively you can try and work with it so you kind of become allies, although it's not easy to achieve.

The best thing about the game is the tech tree. Every other version of Civ has a branched linear progression, this one has a web. The first few moves are relatively common to all play styles but then you can just go anywhere and what you pick changes what type of faction you end up as (which ends up like a combination of religion and ideology of the other versions of Civ).

If you're getting bored with normal Civ, this is definitely a fun alternative.