Awix (3310 KP) rated The Kraken Wakes in Books
Sep 5, 2019 (Updated Sep 13, 2019)
Despite Wyndham's very reserved style, it's difficult to read The Kraken Wakes now and not interpret it as a novel about climate change: there is the predictable inability to agree on what to do about the crisis to begin with (many key players refuse to admit there is even a problem) and when the invaders make their final move (they melt the icecaps, causing rises in sea level and widespread flooding) the response of world governments leaves a lot to be desired. Many vivid sequences; the tone feels peculiarly light in parts, but the final third of the book is very powerful (though let down a bit by a somewhat bungled conclusion - the original, considerably more accomplished but much darker ending was changed at a late stage). Not one of Wyndham's strongest novels, but still one many authors would have been proud to write.
Ari Augustine (10 KP) rated Aliens Abroad (Katherine "Kitty" Katt, #16) in Books
May 4, 2020
Katherine Kitty-Katt is a force to reckon with and her determination to save the world is why I enjoyed her character so much. It's a lot like a superhero comic where the character themselves is so invested in their cause that you can't help but be invested in it too. Not to mention, the main character is married woman who makes matrimony sexy - proving that it's not the end of Independence for a woman. If anything, she and Jeff were a power couple and I love how well they worked together while maintaining separate identities.
Im serious, people. Aliens Abroad brought fresh elements to the science-fiction novel and it drew me in like the gravitational pull of a black hole. Its the kind of story that left me anxiously chewing the inside of my cheek as my heart raced and I couldnt (much to my own disdain) read fast enough. From the first page, I was tangled in the story and invested in all the characters. Nothing is more important than that for me, and its why I recommend you launch yourself into this book.
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Merissa (11593 KP) rated Under His Skin (Alien Encounters #1) in Books
Apr 16, 2023
This is well-written and steadily paced, there are moments of sweetness, balanced by downright sexiness! This is the first book in the series and I can't wait for the next. I don't know if it will be Hayden (my favourite, but then I do love me a hot geek!) or Camden. Either way, I know it will be brilliant. Definitely recommended.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
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Sep 21, 2015
Purple Phoenix Games (2266 KP) rated Cosmic Run: Regeneration in Tabletop Games
Jun 12, 2019
Space – the Final Frontier. Well, not anymore. You’re living in the year 2123, and space travel is not a novel idea. In fact, Earth has become uninhabitable, and the human race must find a new planet to call home! You and your team of explorers have taken to the galaxies to find a suitable replacement for the future of mankind. By befriending aliens and outmaneuvering rival explorers, your team will be credited with the discovery of new colonies on these distant planets. It’s a literal Space Race, so kick on that hyper-drive and take to the stars!
Cosmic Run: Regeneration is a competitive or cooperative dice-rolling game in which players are racing to earn the most victory points by being the first to discover new planets. It’s a Yahtzee-style push-your-luck game where you must roll certain sets of identical dice to advance your ships on the individual planet tracks. Dice can also be used to ‘hire’ aliens or find crystals, which can give you special abilities once per game. The planets must be discovered in a timely manner, though, because passing meteors could cause damage to, or even completely destroy, these planets – this is space, after all. Players earn victory points in three ways – by being the first to discover a planet, based on their position on a planet’s track if they are not the first to discover it, or by retiring sets of aliens. The player with the most victory points once all 6 planets are discovered is the winner! When playing solo, the game is played essentially the same way, with some minor differences. If the solo player discovers all 6 planets before any one is destroyed or before the meteor deck runs out, they win! However, if even a single planet is destroyed or they are not all discovered before the meteor deck runs out, the solo player loses.
I enjoy playing Cosmic Run: Regeneration as a solo game because it’s simple, but not easy. You’re just rolling dice, but you need a strategy. Do you try to advance quickly on the easiest tracks, or do you commit dice to more difficult tracks and hope that the dice rolls will be on your side? Be careful – once you commit a die to a certain track, it cannot be moved. I’ve played so many games where I commit dice to Planet 2 (2-of-a-kind) and end up rolling 3 more of the same number that could’ve been used on Planet 5 (5-of-a-kind) if I’d just committed them there in the first place! A lot of the game is dependent on the luck of the roll, but I feel like you still need a solid strategy to be successful. There’s a good balance between the two – I still feel like I’m in control of the game even though I can’t control how the dice will roll.
The one main difference between solo and group play is that the solo player is allowed to spend VPs to create ‘forcefields’ around planets. This is because in group play if a planet is destroyed, players score points for their track progress, and the game continues. For the solo player, however, if a planet is destroyed, the game is over. When playing solo, I can choose to spend either 5 or 10 VPs to create a forcefield around either 1 or all planets to protect them from meteors for one turn. Without this option in solo play, it would be impossible to win. The first 4 cards of the meteor deck are guaranteed to hit 4 different planets, so right off the bat you are starting at kind of a disadvantage. Each planet only takes 3 hits to be destroyed, so depending on how well the meteor deck is shuffled, the game would be over quickly if I weren’t able to create forcefields. It all comes back to strategy – you have to decide when to spend those VPs and what planets need protecting at any given point in the game.
That being said, scoring VPs is not really easy in solo play. To score points for a planet, you have to physically reach the planet surface – and that can take a while depending on how well you are rolling. You can hire/retire aliens for VPs, but alien cards have a die cost, so if you are hiring aliens all the time, those are dice you are not using to advance on planet tracks. And each turn, planets get closer to destruction if you don’t advance on their tracks fast enough. You can earn VPs when you land on a VP token space – you do not pick up the token if you pass it, you must land exactly on it. So all in all, you can’t afford to protect every planet every turn. You have to strategize carefully about how to risk your hard-earned VPs. The most frustrating thing is when I pay VPs to protect a planet that isn’t even the one that gets hit! 5 VPs gone that I usually can’t get back in a single turn. But that’s all part of the push-your-luck isn’t it? There’s no reward without risk, and sometimes it’s better to be safe than sorry. I’m usually not a very risky game player, but in this game I have to be. Playing it safe is not an option when I’m racing against the meteor deck.
Cosmic Run: Regeneration is a game of strategy with some healthy helpings of luck and risk-taking. You need a solid strategy, but one that is flexible enough to adapt to your dice rolls on any given turn. No game is a guaranteed win – if I win it’s usually at the last possible second. This game is easy to play, but not necessarily easy to win and that’s what keeps me coming back to play. Even as a solo game, it’s engaging and I think it’s pretty fun too!
https://purplephoenixgames.wordpress.com/2019/01/25/solo-chronicles-cosmic-run-regeneration/