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Star Wars Canto Bight
John Jackson Miller, Mira Grant, Saladin Ahmed and Rae Carson
Book
As seen in Star Wars: The Last Jedi, welcome to the casino city of Canto Bight. A place where exotic...
StarWars StarWarsBooks
Louis Theroux’s Weird Weekends - Series 1
TV Show
Documentaries by writer and presenter Louis Theroux which delve into the weirder fringes of American...
Merissa (12069 KP) rated Under His Skin (Alien Encounters #1) in Books
Apr 16, 2023
Kaden, Hayden, and Camden are all aliens, seeking refuge here on Earth as their home planet is no more. Kaden was married but his wife was killed as they tried to escape. For over a year now, he has been friends with Annabelle, wanting to be more, but mindful of the rules and regulations that he has to follow, which allow him to stay 'free' on earth. Annabelle is determined to make her own way through life and stand on her own two feet. She is refreshingly direct and does not play games. The interactions between these were hot, albeit I did get whiplash from Kaden a couple of times.
This is well-written and steadily paced, there are moments of sweetness, balanced by downright sexiness! This is the first book in the series and I can't wait for the next. I don't know if it will be Hayden (my favourite, but then I do love me a hot geek!) or Camden. Either way, I know it will be brilliant. Definitely recommended.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 21, 2015
This is well-written and steadily paced, there are moments of sweetness, balanced by downright sexiness! This is the first book in the series and I can't wait for the next. I don't know if it will be Hayden (my favourite, but then I do love me a hot geek!) or Camden. Either way, I know it will be brilliant. Definitely recommended.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 21, 2015
Resolute (The Lost Fleet Outlands #2)
Book
Admiral John "Black Jack" Geary must battle dangers both within and without the Alliance, in this...
Purple Phoenix Games (2266 KP) rated Cosmic Run: Regeneration in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
Space – the Final Frontier. Well, not anymore. You’re living in the year 2123, and space travel is not a novel idea. In fact, Earth has become uninhabitable, and the human race must find a new planet to call home! You and your team of explorers have taken to the galaxies to find a suitable replacement for the future of mankind. By befriending aliens and outmaneuvering rival explorers, your team will be credited with the discovery of new colonies on these distant planets. It’s a literal Space Race, so kick on that hyper-drive and take to the stars!
Cosmic Run: Regeneration is a competitive or cooperative dice-rolling game in which players are racing to earn the most victory points by being the first to discover new planets. It’s a Yahtzee-style push-your-luck game where you must roll certain sets of identical dice to advance your ships on the individual planet tracks. Dice can also be used to ‘hire’ aliens or find crystals, which can give you special abilities once per game. The planets must be discovered in a timely manner, though, because passing meteors could cause damage to, or even completely destroy, these planets – this is space, after all. Players earn victory points in three ways – by being the first to discover a planet, based on their position on a planet’s track if they are not the first to discover it, or by retiring sets of aliens. The player with the most victory points once all 6 planets are discovered is the winner! When playing solo, the game is played essentially the same way, with some minor differences. If the solo player discovers all 6 planets before any one is destroyed or before the meteor deck runs out, they win! However, if even a single planet is destroyed or they are not all discovered before the meteor deck runs out, the solo player loses.
I enjoy playing Cosmic Run: Regeneration as a solo game because it’s simple, but not easy. You’re just rolling dice, but you need a strategy. Do you try to advance quickly on the easiest tracks, or do you commit dice to more difficult tracks and hope that the dice rolls will be on your side? Be careful – once you commit a die to a certain track, it cannot be moved. I’ve played so many games where I commit dice to Planet 2 (2-of-a-kind) and end up rolling 3 more of the same number that could’ve been used on Planet 5 (5-of-a-kind) if I’d just committed them there in the first place! A lot of the game is dependent on the luck of the roll, but I feel like you still need a solid strategy to be successful. There’s a good balance between the two – I still feel like I’m in control of the game even though I can’t control how the dice will roll.
The one main difference between solo and group play is that the solo player is allowed to spend VPs to create ‘forcefields’ around planets. This is because in group play if a planet is destroyed, players score points for their track progress, and the game continues. For the solo player, however, if a planet is destroyed, the game is over. When playing solo, I can choose to spend either 5 or 10 VPs to create a forcefield around either 1 or all planets to protect them from meteors for one turn. Without this option in solo play, it would be impossible to win. The first 4 cards of the meteor deck are guaranteed to hit 4 different planets, so right off the bat you are starting at kind of a disadvantage. Each planet only takes 3 hits to be destroyed, so depending on how well the meteor deck is shuffled, the game would be over quickly if I weren’t able to create forcefields. It all comes back to strategy – you have to decide when to spend those VPs and what planets need protecting at any given point in the game.
That being said, scoring VPs is not really easy in solo play. To score points for a planet, you have to physically reach the planet surface – and that can take a while depending on how well you are rolling. You can hire/retire aliens for VPs, but alien cards have a die cost, so if you are hiring aliens all the time, those are dice you are not using to advance on planet tracks. And each turn, planets get closer to destruction if you don’t advance on their tracks fast enough. You can earn VPs when you land on a VP token space – you do not pick up the token if you pass it, you must land exactly on it. So all in all, you can’t afford to protect every planet every turn. You have to strategize carefully about how to risk your hard-earned VPs. The most frustrating thing is when I pay VPs to protect a planet that isn’t even the one that gets hit! 5 VPs gone that I usually can’t get back in a single turn. But that’s all part of the push-your-luck isn’t it? There’s no reward without risk, and sometimes it’s better to be safe than sorry. I’m usually not a very risky game player, but in this game I have to be. Playing it safe is not an option when I’m racing against the meteor deck.
Cosmic Run: Regeneration is a game of strategy with some healthy helpings of luck and risk-taking. You need a solid strategy, but one that is flexible enough to adapt to your dice rolls on any given turn. No game is a guaranteed win – if I win it’s usually at the last possible second. This game is easy to play, but not necessarily easy to win and that’s what keeps me coming back to play. Even as a solo game, it’s engaging and I think it’s pretty fun too!
https://purplephoenixgames.wordpress.com/2019/01/25/solo-chronicles-cosmic-run-regeneration/
Space – the Final Frontier. Well, not anymore. You’re living in the year 2123, and space travel is not a novel idea. In fact, Earth has become uninhabitable, and the human race must find a new planet to call home! You and your team of explorers have taken to the galaxies to find a suitable replacement for the future of mankind. By befriending aliens and outmaneuvering rival explorers, your team will be credited with the discovery of new colonies on these distant planets. It’s a literal Space Race, so kick on that hyper-drive and take to the stars!
Cosmic Run: Regeneration is a competitive or cooperative dice-rolling game in which players are racing to earn the most victory points by being the first to discover new planets. It’s a Yahtzee-style push-your-luck game where you must roll certain sets of identical dice to advance your ships on the individual planet tracks. Dice can also be used to ‘hire’ aliens or find crystals, which can give you special abilities once per game. The planets must be discovered in a timely manner, though, because passing meteors could cause damage to, or even completely destroy, these planets – this is space, after all. Players earn victory points in three ways – by being the first to discover a planet, based on their position on a planet’s track if they are not the first to discover it, or by retiring sets of aliens. The player with the most victory points once all 6 planets are discovered is the winner! When playing solo, the game is played essentially the same way, with some minor differences. If the solo player discovers all 6 planets before any one is destroyed or before the meteor deck runs out, they win! However, if even a single planet is destroyed or they are not all discovered before the meteor deck runs out, the solo player loses.
I enjoy playing Cosmic Run: Regeneration as a solo game because it’s simple, but not easy. You’re just rolling dice, but you need a strategy. Do you try to advance quickly on the easiest tracks, or do you commit dice to more difficult tracks and hope that the dice rolls will be on your side? Be careful – once you commit a die to a certain track, it cannot be moved. I’ve played so many games where I commit dice to Planet 2 (2-of-a-kind) and end up rolling 3 more of the same number that could’ve been used on Planet 5 (5-of-a-kind) if I’d just committed them there in the first place! A lot of the game is dependent on the luck of the roll, but I feel like you still need a solid strategy to be successful. There’s a good balance between the two – I still feel like I’m in control of the game even though I can’t control how the dice will roll.
The one main difference between solo and group play is that the solo player is allowed to spend VPs to create ‘forcefields’ around planets. This is because in group play if a planet is destroyed, players score points for their track progress, and the game continues. For the solo player, however, if a planet is destroyed, the game is over. When playing solo, I can choose to spend either 5 or 10 VPs to create a forcefield around either 1 or all planets to protect them from meteors for one turn. Without this option in solo play, it would be impossible to win. The first 4 cards of the meteor deck are guaranteed to hit 4 different planets, so right off the bat you are starting at kind of a disadvantage. Each planet only takes 3 hits to be destroyed, so depending on how well the meteor deck is shuffled, the game would be over quickly if I weren’t able to create forcefields. It all comes back to strategy – you have to decide when to spend those VPs and what planets need protecting at any given point in the game.
That being said, scoring VPs is not really easy in solo play. To score points for a planet, you have to physically reach the planet surface – and that can take a while depending on how well you are rolling. You can hire/retire aliens for VPs, but alien cards have a die cost, so if you are hiring aliens all the time, those are dice you are not using to advance on planet tracks. And each turn, planets get closer to destruction if you don’t advance on their tracks fast enough. You can earn VPs when you land on a VP token space – you do not pick up the token if you pass it, you must land exactly on it. So all in all, you can’t afford to protect every planet every turn. You have to strategize carefully about how to risk your hard-earned VPs. The most frustrating thing is when I pay VPs to protect a planet that isn’t even the one that gets hit! 5 VPs gone that I usually can’t get back in a single turn. But that’s all part of the push-your-luck isn’t it? There’s no reward without risk, and sometimes it’s better to be safe than sorry. I’m usually not a very risky game player, but in this game I have to be. Playing it safe is not an option when I’m racing against the meteor deck.
Cosmic Run: Regeneration is a game of strategy with some healthy helpings of luck and risk-taking. You need a solid strategy, but one that is flexible enough to adapt to your dice rolls on any given turn. No game is a guaranteed win – if I win it’s usually at the last possible second. This game is easy to play, but not necessarily easy to win and that’s what keeps me coming back to play. Even as a solo game, it’s engaging and I think it’s pretty fun too!
https://purplephoenixgames.wordpress.com/2019/01/25/solo-chronicles-cosmic-run-regeneration/
Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games
Mar 20, 2020
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.
The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"
Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).
Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).
Plot:
Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.
Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.
Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.
DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.
The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"
Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).
Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).
Plot:
Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.
Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.
Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.
DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
Gareth von Kallenbach (980 KP) rated The Host (2013) in Movies
Aug 7, 2019
In Stephanie Meyer’s adult sci-fi novel “The Host”, Melanie is one of the few remaining humans on Earth who hasn’t been physically taken over by a Soul. Souls are parasitic aliens that are surgically implanted into humans and take over the host body. In most cases, all that remains of the human are their memories. But not in Melanie’s case. Pursued by human-hunting Souls called “Seekers”, Melanie (Saoirse Ronan) launches herself out of a window to escape capture, but miraculously survives the fall to be captured anyway. In the hands of the aliens, Melanie is implanted with a Soul called “Wanderer” who finds herself fighting internally with her host who is alive and well in the Wanderer’s head.
It’s Wanderer’s job to dig through Melanie’s memories to find out where other humans, like Melanie’s brother Jamie and boyfriend Jared are hiding. Melanie is uncooperative and Wanderer is soon convinced she needs to be removed from Melanie’s body. But no one wants the information on the humans more than the head Seeker (Diane Kruger). Neither Melanie nor Wanderer trust Seeker to not replace Wanderer with herself, so Melanie/Wanderer escape to find a Healer who can remove Wanderer from Melanie. On the way, Melanie convinces Wanderer to help her find her Uncle Jeb whom Melanie, Jamie and Jared had been seeking before Melanie was captured.
It’s Uncle Jeb who eventually discovers his lost and dehydrated niece and takes her to his hideout, a network of caves inside an inactive volcano that houses about 3 dozen humans. There Melanie is reunited with her little brother and her boyfriend, but is soundly rejected by her Jared when he realizes she’s host to a Soul. Wanderer has to win the humans trust, which is difficult, to say the least, when all the humans want to do is kill her. This includes a boy named Ian who, after attempting to choke Wanderer to death, finds himself attracted to Wanderer, much to Jared and Melanie’s consternation.
If this review hasn’t put you to sleep already, congratulations! There’s a slight chance then that you’ll make it through the movie. While Ronan plays Melanie/Wanderer beautifully, hers was the only performance that had some semblance of emotion. Even John Hurt, who plays Uncle Jeb, looked like he had just enough energy and interest to utter a few words simply for laughs. Jared, played by Max Irons (yes, Jeremy’s son) is adequately sigh-worthy, as indicated by the teens present, and so is Ian, played by Jake Abel albeit in a less brooding manner.
While the Souls are supposed to be a peaceful race, Kruger’s Seeker is deadly intent on finding Wanderer. This is the film’s only true conflict and it’s lackluster at best. One moviegoer who read the book said the movie followed the novel closely, but the movie did away with quite a few ancillary characters. I think my husband said it best when he told me, “I never thought I’d utter these words, but Twilight was better.” Just like Twilight rewrote vampire and werewolf mythology, The Host tries to portray the story’s aliens as harmless, peaceful invaders. For someone who grew up with the Alien franchise, I think it was difficult for my husband to accept the delicate, fluttery, dandelion-esque Souls and their “peaceful” assault on Earth, much less the awkward teenage love triangle. Or square, rather.
Not having read the book yet, I went into the movie with little more than a synopsis of the plot. I had no expectations so I wasn’t terribly disappointed by the movie but I must admit I struggled more than usual to stay awake. Most of those in the audience who read the book seemed okay with its theatrical adaptation but that’s just it. No one was wowed and there was an almost tangible malaise to the crowd as we exited the theater. These advance screeners are promoted to create buzz, and good movies literally have that excited buzz as the audience exits the theater. The only buzz after this movie was the static caused by the slow shuffle of feet as we piled out of the theater. If you’re a true Meyer fan, I’m sure there’s no stopping you from catching this movie but if you’re not, there’s really no compelling you to watch.
It’s Wanderer’s job to dig through Melanie’s memories to find out where other humans, like Melanie’s brother Jamie and boyfriend Jared are hiding. Melanie is uncooperative and Wanderer is soon convinced she needs to be removed from Melanie’s body. But no one wants the information on the humans more than the head Seeker (Diane Kruger). Neither Melanie nor Wanderer trust Seeker to not replace Wanderer with herself, so Melanie/Wanderer escape to find a Healer who can remove Wanderer from Melanie. On the way, Melanie convinces Wanderer to help her find her Uncle Jeb whom Melanie, Jamie and Jared had been seeking before Melanie was captured.
It’s Uncle Jeb who eventually discovers his lost and dehydrated niece and takes her to his hideout, a network of caves inside an inactive volcano that houses about 3 dozen humans. There Melanie is reunited with her little brother and her boyfriend, but is soundly rejected by her Jared when he realizes she’s host to a Soul. Wanderer has to win the humans trust, which is difficult, to say the least, when all the humans want to do is kill her. This includes a boy named Ian who, after attempting to choke Wanderer to death, finds himself attracted to Wanderer, much to Jared and Melanie’s consternation.
If this review hasn’t put you to sleep already, congratulations! There’s a slight chance then that you’ll make it through the movie. While Ronan plays Melanie/Wanderer beautifully, hers was the only performance that had some semblance of emotion. Even John Hurt, who plays Uncle Jeb, looked like he had just enough energy and interest to utter a few words simply for laughs. Jared, played by Max Irons (yes, Jeremy’s son) is adequately sigh-worthy, as indicated by the teens present, and so is Ian, played by Jake Abel albeit in a less brooding manner.
While the Souls are supposed to be a peaceful race, Kruger’s Seeker is deadly intent on finding Wanderer. This is the film’s only true conflict and it’s lackluster at best. One moviegoer who read the book said the movie followed the novel closely, but the movie did away with quite a few ancillary characters. I think my husband said it best when he told me, “I never thought I’d utter these words, but Twilight was better.” Just like Twilight rewrote vampire and werewolf mythology, The Host tries to portray the story’s aliens as harmless, peaceful invaders. For someone who grew up with the Alien franchise, I think it was difficult for my husband to accept the delicate, fluttery, dandelion-esque Souls and their “peaceful” assault on Earth, much less the awkward teenage love triangle. Or square, rather.
Not having read the book yet, I went into the movie with little more than a synopsis of the plot. I had no expectations so I wasn’t terribly disappointed by the movie but I must admit I struggled more than usual to stay awake. Most of those in the audience who read the book seemed okay with its theatrical adaptation but that’s just it. No one was wowed and there was an almost tangible malaise to the crowd as we exited the theater. These advance screeners are promoted to create buzz, and good movies literally have that excited buzz as the audience exits the theater. The only buzz after this movie was the static caused by the slow shuffle of feet as we piled out of the theater. If you’re a true Meyer fan, I’m sure there’s no stopping you from catching this movie but if you’re not, there’s really no compelling you to watch.
Sophia (Bookwyrming Thoughts) (530 KP) rated The Arrival (The Eslite Chronicles, #1) in Books
Jan 23, 2020
So... it's been roughly a year since I read The Arrival's prequel, well before the author actually made it into a series. I even mentioned that it had potential to be a good series, and here we are: it's actually a series!!! I signed up ASAP when I saw it available to be reviewed on David Estes Fans and YA Book Lover's R&R program, despite the fact I should probably be knocking out some books on a certain reading challenge. *coughs* 2014 TBR Pile Challenge *coughs*
Plus, I'm really surprised I actually read this really quickly, and I'm personally thinking it's probably because I must be getting tired of not going to school or something. Or maybe my mind is still in devouring mode after reading The Forever Song and The Body In the Woods (review in June).
Either way, it's a quick read, and the prequel is actually set after the prologue in The Arrival, but before Chapter 1. It's set about 3 years after the events in the prequel, and Miranda and the other girls in Nidus are ready to break free from the compound because they discover the Eslites are there for different reasons entirely.
This is no sappy romance you usually find in other alien stories where the alien falls in love with the human while trying to get away from an enemy species that's not by the name of human. This is pure "aliens are going to take over the world, and they're a dominant species with high-tech technology." It's not like Lux or the Lorien Legacies, where the aliens are trying to be inconspicuous. The Arrival is completely different from that, even though there are romantic elements mixed in. Miranda is a determined heroine wanting to break both her and the girls currently in the compound away from the Eslites true reasons. And she's preventing other girls meeting similar fates.
Then there are a few curve balls thrown at you, which is always the biggest plus in the bowl. And there's the ending, in which I'm extremely curious about because it probably does some more table turning. Actually, that ending did do a table flip, so all I'm doing is blinking rapidly and wondering if that really just happened and the book is over. o_o
Oh, and a random thought, but Dimas really isn't as bad as I thought he would be from the prequel.
------------------------
Review copy provided by author (R&R)
Original Rating: 4.5 out of 5
This Review and more can be found at <a href="http://bookwyrming-thoughts.blogspot.com">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
Plus, I'm really surprised I actually read this really quickly, and I'm personally thinking it's probably because I must be getting tired of not going to school or something. Or maybe my mind is still in devouring mode after reading The Forever Song and The Body In the Woods (review in June).
Either way, it's a quick read, and the prequel is actually set after the prologue in The Arrival, but before Chapter 1. It's set about 3 years after the events in the prequel, and Miranda and the other girls in Nidus are ready to break free from the compound because they discover the Eslites are there for different reasons entirely.
This is no sappy romance you usually find in other alien stories where the alien falls in love with the human while trying to get away from an enemy species that's not by the name of human. This is pure "aliens are going to take over the world, and they're a dominant species with high-tech technology." It's not like Lux or the Lorien Legacies, where the aliens are trying to be inconspicuous. The Arrival is completely different from that, even though there are romantic elements mixed in. Miranda is a determined heroine wanting to break both her and the girls currently in the compound away from the Eslites true reasons. And she's preventing other girls meeting similar fates.
Then there are a few curve balls thrown at you, which is always the biggest plus in the bowl. And there's the ending, in which I'm extremely curious about because it probably does some more table turning. Actually, that ending did do a table flip, so all I'm doing is blinking rapidly and wondering if that really just happened and the book is over. o_o
Oh, and a random thought, but Dimas really isn't as bad as I thought he would be from the prequel.
------------------------
Review copy provided by author (R&R)
Original Rating: 4.5 out of 5
This Review and more can be found at <a href="http://bookwyrming-thoughts.blogspot.com">Bookwyrming Thoughts</a>
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Sophia (Bookwyrming Thoughts) (530 KP) rated A Different Kind in Books
Jan 23, 2020
A Different Kind follows Payton Carlson, a high school who has a perfect life as a cheerleader and on top of the social pyramid at her school, at least until she starts getting strange dreams that are actually her being abducted by aliens.
A Different Kind definitely isn't my favorite book, contrary to the stellar rating. It reminded me a lot about Lux, which I actually have a like/hate relationship:
~ Aliens. Obviously. On the bright side, the name isn't complex, although Lux certainly isn't complex. But Latin is most certainly complex. Here, they're just called Greys. Simple. Easy.
~ DOD, aka Department of Defense, or maybe some sort of government interference. The DOD checks up on fellow Luxens in Lux. It's pretty much a similar case here, although it's simply someone. Chances are it's the DOD. That's up to Lauryn to confirm.
~ Telepathy. Need I say more? O_O I did find "We mean you no harm" funny though... it's probably made me think of the weird voice going "We come in peace."
<img border="0" src="http://3.bp.blogspot.com/-C7DVLiXJ_jg/U3FdCxE4PMI/AAAAAAAADQI/JNNizFBzwVw/s1600/we_come_in_peace.jpg" height="240" width="320">
<b>What Made Me Enjoy A Different Kind?</b>
~ Logan's humble. At least, that's what it seems to me. He certainly doesn't need an ego check AT ALL. I don't think he even has an ego. I'm not saying all book boys with an ego need a check. Some I just don't like. Some I don't like in the first but I like them by the second, and if I don't like said boy by the second book, he's toasty. No pun intended.
~ Telekinesis over metal, which I find majorly cool. Blacksmiths would be uber happy if this were an actual power. Oh, and there would be less hospital bills. ;)
~ Despite the fact I disliked Payton in the first half of the book, I actually liked her by the end. She makes a major character change from being a complete jerk to someone who realized that she didn't want to be popular after all and for her entire life, she's been acting like someone that everyone expected her to be. I did have a problem with her being drunk a lot though. But that was before her change. I suppose that means strong character development. :3
MORAL: Be Yourself
<img border="0" src="http://3.bp.blogspot.com/-inMi1-dfOq4/U3FdRYX9AwI/AAAAAAAADQQ/6xhvm2InqUo/s1600/be-yourself-Favim.com-368618.gif" height="179" width="320">
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Review copy provided by the author
Original Rating: 4.5
This review and more can be found over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/06/review-a-different-kind-by-lauryn-april.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
A Different Kind definitely isn't my favorite book, contrary to the stellar rating. It reminded me a lot about Lux, which I actually have a like/hate relationship:
~ Aliens. Obviously. On the bright side, the name isn't complex, although Lux certainly isn't complex. But Latin is most certainly complex. Here, they're just called Greys. Simple. Easy.
~ DOD, aka Department of Defense, or maybe some sort of government interference. The DOD checks up on fellow Luxens in Lux. It's pretty much a similar case here, although it's simply someone. Chances are it's the DOD. That's up to Lauryn to confirm.
~ Telepathy. Need I say more? O_O I did find "We mean you no harm" funny though... it's probably made me think of the weird voice going "We come in peace."
<img border="0" src="http://3.bp.blogspot.com/-C7DVLiXJ_jg/U3FdCxE4PMI/AAAAAAAADQI/JNNizFBzwVw/s1600/we_come_in_peace.jpg" height="240" width="320">
<b>What Made Me Enjoy A Different Kind?</b>
~ Logan's humble. At least, that's what it seems to me. He certainly doesn't need an ego check AT ALL. I don't think he even has an ego. I'm not saying all book boys with an ego need a check. Some I just don't like. Some I don't like in the first but I like them by the second, and if I don't like said boy by the second book, he's toasty. No pun intended.
~ Telekinesis over metal, which I find majorly cool. Blacksmiths would be uber happy if this were an actual power. Oh, and there would be less hospital bills. ;)
~ Despite the fact I disliked Payton in the first half of the book, I actually liked her by the end. She makes a major character change from being a complete jerk to someone who realized that she didn't want to be popular after all and for her entire life, she's been acting like someone that everyone expected her to be. I did have a problem with her being drunk a lot though. But that was before her change. I suppose that means strong character development. :3
MORAL: Be Yourself
<img border="0" src="http://3.bp.blogspot.com/-inMi1-dfOq4/U3FdRYX9AwI/AAAAAAAADQQ/6xhvm2InqUo/s1600/be-yourself-Favim.com-368618.gif" height="179" width="320">
------------------
Review copy provided by the author
Original Rating: 4.5
This review and more can be found over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/06/review-a-different-kind-by-lauryn-april.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>