Search
Search results
Erika (17789 KP) rated Popstar Never Stop Never Stopping (2016) in Movies
May 25, 2019
Ever since I was born, I was dope.
After watching @The Lonely Island Presents: The Unauthorized Bash Brothers Experience (2019) , I was in the mood to re-watch one of my favorite movies. I was also aghast that I hadn't reviewed this yet.
I've loved The Lonely Island since Lazy Sunday, and I'm on a Boat was basically the anthem for my senior year of college (university). This is one of my favorite mockumentaries out of all of them. The songs are hilarious, and any movie that starts out with the line, 'Ever since I was born, I was dope', is going to be completely absurd. The crude nature of the songs always makes me laugh out loud, and I have the CD in my car. My favorites are 'Karate Guy', and 'Finest Girl (Bin Laden Song)', and they still make me snort-laugh whenever I hear them.
The humor isn't for everyone, most songs are explicit, with sometimes cringe-worthy detail, but it makes it funnier to me.
I've loved The Lonely Island since Lazy Sunday, and I'm on a Boat was basically the anthem for my senior year of college (university). This is one of my favorite mockumentaries out of all of them. The songs are hilarious, and any movie that starts out with the line, 'Ever since I was born, I was dope', is going to be completely absurd. The crude nature of the songs always makes me laugh out loud, and I have the CD in my car. My favorites are 'Karate Guy', and 'Finest Girl (Bin Laden Song)', and they still make me snort-laugh whenever I hear them.
The humor isn't for everyone, most songs are explicit, with sometimes cringe-worthy detail, but it makes it funnier to me.
Andy K (10823 KP) rated Black Panther (2018) in Movies
Jun 23, 2018 (Updated Jun 23, 2018)
Where was the action?
Being late to the party as usual, I just finished watching this film for the first time tonight.
I can't believe how well this movie did at the box office compared to the actual quality of the film. You'll never say a MCU doesn't look beautiful, have gorgeous sets, costumes and good casting, but that is just not enough these days.
Being completely unfamiliar with the Black Panther comics I was going in cold, but it seemed like some of the characters just weren't that interesting or had any place to go. There were extended periods within the film where not much happens and I felt bored. Some of the CGI was also sketchy at best.
I have been on record being not the biggest MCU fan in general and if this is the highest grossing of all of them, that just isn't right.
I guess I should watch Infinity War now.
I can't believe how well this movie did at the box office compared to the actual quality of the film. You'll never say a MCU doesn't look beautiful, have gorgeous sets, costumes and good casting, but that is just not enough these days.
Being completely unfamiliar with the Black Panther comics I was going in cold, but it seemed like some of the characters just weren't that interesting or had any place to go. There were extended periods within the film where not much happens and I felt bored. Some of the CGI was also sketchy at best.
I have been on record being not the biggest MCU fan in general and if this is the highest grossing of all of them, that just isn't right.
I guess I should watch Infinity War now.
Aurora recommended track American Beauty by Thomas Newman in American Beauty: Original Motion Picture Score by Thomas Newman in Music (curated)
Terry Gilliam recommended Paths of Glory (1957) in Movies (curated)
Altered States
Book
Inspired by the work of John C. Lilly, Chayefsky spent two years in Boston doing research to write...
Ryan Hill (152 KP) rated Black Panther (2018) in Movies
May 11, 2019
"Bury me in the ocean with my ancestors who jumped from the ships, 'cause they knew death was better than bondage"
Full of life, joy, sorrow, and hilarity; Ryan Coogler's Black Panther just has a vibrancy you rarely find in the superhero scene, let alone blockbusters. Enriched with a deep, abiding love for African culture and Afrofuturism; the movie just feels purposeful. Important. Meaningful. Context matters here, as Black Panther will become one of very few films populated by African Americans not dealing with slavery or black history to thrive financially. And that cast is phenomenal. Boseman's soft-spoken panther-of-few-words is the rare MCUer to opt for a moment of silence rather than a snarky comment. Michael B Jordan brings an unmistakable swagger to the perpetually weak slate of Marvel villains, conveying a crushingly sad and challenging story that could just as easily be regarded as the true hero of the film. Letitia Wright as the genius tech maestro was a blast, a character who could give Tony Stark a run for his money both technologically and charismatically. And these are just three of Coogler's creations; drawn from a slate of inspired, unique and wonderfully represented roles for black actors...many of whom will deservingly use this as a career springboard of sorts.
I remember years ago I read a book about the cultural significance of various comic book locales, and the Wakanda entry struck me as uniquely sad and inspiring. Wakanda, a place busting with innovation, tradition, and pride...hidden from the world. Sort of an alternate-timeline Africa which wasn't poisoned irreparably by colonialism and all its horrors. There's a sad duality obvious in this Wakanda, that being for it to exist, it must be hidden. Must be quietly nurtured, developed and treasured. It's an apt metaphor in relation to black pride, culture, and history; something constantly being reworked, reshaped and reimagined to put a sordid past (and present) in the rear-view mirror by those who perpetrate it, knowingly or not. This idea, that for something to thrive it must be isolated, is at the heart of Black Panther. You can understand why T'Challa, and generations before him, sacrificed anything to preserve the myth of Wakanda. But you can also understand Killmonger's feeling of betrayal. The profound moral objections inherent in a small community turning it's back on a larger suffering population in the name of self-preservation. There's no heroes and villains when Black Panther is at it's best, just two sides to a terrifying moral question *loaded* with historical weight.
Because Killmonger isn't really a villain. The best illustration of this is the contrasting "dream" sequences, in which T'Challa shares a promise with his father within a transcendentally beautiful African landscape, and Killmonger is confronted by all his pain, suffering and moral rigidity in the vast concrete jungle of Oakland, in the tiny apartment where his father was murdered for trying to make a difference. They both wake up with tears in their eyes, some from pain and some from catharsis. Coogler marks the chasm between T'Challa's and Killmonger's pasts so perfectly, and illustrates exactly why they feel the way they do with such wisdom. Black Panther so clearly empathizes with Killmonger and understands where his pain was born, and the horrors that nurtured it.
And so there's no hero and no villain to this movie. Just two men in nearly identical black panther suits, clashing over how Wakanda ought to venture into a new era. Nobility and passion, conservation and sacrifice, incremental change against a vengeful redistribution of power and oppression. Both men are correct in their aspirations, being "right" here doesn't matter. it's tough for a good man to be king. Killmonger made T'Challa the hero he is, by instilling in him a mission, a perceived duty to turn around, face an oppressed people and finally lend a hand. But more than that, there's something miraculous here. An apology from a good man. A recognition of a sin even when it's perpetrator was, until now, helpless to prevent it. A declaration that not contributing to hate and prejudice doesn't equate to actively working to prevent it. A plea for a humble brand of superheroism, for countless ghosts of the past to be heard and change to erupt in their name. Divides to be bridged, chasms to be crossed and wrongs to be righted.
Black Panther has a complex, meaningful and profoundly challenging thematic framework; offering a fresh dissection of what it means to grapple with the sins of those who came before. Sure, there are some technical issues along the way, the machinations of Marvel storytelling are evident and errors could be found; but if you understand that superhero stories were meant to ask these sorts of questions and push boundaries since their inception; Black Panther is a dream.
I remember years ago I read a book about the cultural significance of various comic book locales, and the Wakanda entry struck me as uniquely sad and inspiring. Wakanda, a place busting with innovation, tradition, and pride...hidden from the world. Sort of an alternate-timeline Africa which wasn't poisoned irreparably by colonialism and all its horrors. There's a sad duality obvious in this Wakanda, that being for it to exist, it must be hidden. Must be quietly nurtured, developed and treasured. It's an apt metaphor in relation to black pride, culture, and history; something constantly being reworked, reshaped and reimagined to put a sordid past (and present) in the rear-view mirror by those who perpetrate it, knowingly or not. This idea, that for something to thrive it must be isolated, is at the heart of Black Panther. You can understand why T'Challa, and generations before him, sacrificed anything to preserve the myth of Wakanda. But you can also understand Killmonger's feeling of betrayal. The profound moral objections inherent in a small community turning it's back on a larger suffering population in the name of self-preservation. There's no heroes and villains when Black Panther is at it's best, just two sides to a terrifying moral question *loaded* with historical weight.
Because Killmonger isn't really a villain. The best illustration of this is the contrasting "dream" sequences, in which T'Challa shares a promise with his father within a transcendentally beautiful African landscape, and Killmonger is confronted by all his pain, suffering and moral rigidity in the vast concrete jungle of Oakland, in the tiny apartment where his father was murdered for trying to make a difference. They both wake up with tears in their eyes, some from pain and some from catharsis. Coogler marks the chasm between T'Challa's and Killmonger's pasts so perfectly, and illustrates exactly why they feel the way they do with such wisdom. Black Panther so clearly empathizes with Killmonger and understands where his pain was born, and the horrors that nurtured it.
And so there's no hero and no villain to this movie. Just two men in nearly identical black panther suits, clashing over how Wakanda ought to venture into a new era. Nobility and passion, conservation and sacrifice, incremental change against a vengeful redistribution of power and oppression. Both men are correct in their aspirations, being "right" here doesn't matter. it's tough for a good man to be king. Killmonger made T'Challa the hero he is, by instilling in him a mission, a perceived duty to turn around, face an oppressed people and finally lend a hand. But more than that, there's something miraculous here. An apology from a good man. A recognition of a sin even when it's perpetrator was, until now, helpless to prevent it. A declaration that not contributing to hate and prejudice doesn't equate to actively working to prevent it. A plea for a humble brand of superheroism, for countless ghosts of the past to be heard and change to erupt in their name. Divides to be bridged, chasms to be crossed and wrongs to be righted.
Black Panther has a complex, meaningful and profoundly challenging thematic framework; offering a fresh dissection of what it means to grapple with the sins of those who came before. Sure, there are some technical issues along the way, the machinations of Marvel storytelling are evident and errors could be found; but if you understand that superhero stories were meant to ask these sorts of questions and push boundaries since their inception; Black Panther is a dream.
LeftSideCut (3776 KP) rated Dawn of the Dead (1978) in Movies
Oct 27, 2020
Dawn of the Dead is considered by many to be the cream of the crop when it comes to zombie movies.
George Romero upped the ante with his second entry into the Living Dead series - bigger set pieces, more gore, more zombies (this time in colour!)
The true star of Dawn is the setting for a couple of reasons. The shopping mall is a fun and striking place to set a zombie film in, and plays a huge part in this films classic status, but most importantly, it's the epicenter of commentary running through the narrative, pointing fingers at capitalism and consumerism. A friend of mine (who deeply loves this movie) rightly pointed out that there's more to it than that, with the opening dealing with classism, and ultimately leading to discontent after the characters are comfortable in their situation, and have all they need. They're left with nothing left to do, nowhere to go, and it's genuinely quite bleak in that respect.
One of the greatest things for me about Dawn is the screenplay. It's pretty much air tight, it's clever, and has a handful of all time great lines. It also has some fine performances from the main cast, in particular Ken Foree. That dude is great in pretty much anything.
Also, the practical effects on display are fantastic (the zombie walking under the helicopter blades is a highlight) and is another example at Tom Savini's prowess.
However, despite all the positives, I just LIKE Dawn of the Dead, but I don't LOVE it. The main thing that turns me off is how goofy it is in parts. It verges on comedy at times (which I get, this being a semi-satire after all) but the silly music is a bit much for me. The film drags a fair bit during the mid section, and although I like all the actors, I find the characters they play hard to care about. I just don't think it's aged particularly well (although the message it carries is still as relevant as ever) and it's my least favourite of the original trilogy.
Although I have reservations, I still recognise how seminal Dawn of the Dead is. Without it, so many great movies wouldn't exist today, and it's easy to see why it was so groundbreaking at the time. I'm thankful it's exists, but it's ultimately a mixed bag for me (and I desperately hope my aformentioned friend doesn't hate me forever for feeling this way!)
George Romero upped the ante with his second entry into the Living Dead series - bigger set pieces, more gore, more zombies (this time in colour!)
The true star of Dawn is the setting for a couple of reasons. The shopping mall is a fun and striking place to set a zombie film in, and plays a huge part in this films classic status, but most importantly, it's the epicenter of commentary running through the narrative, pointing fingers at capitalism and consumerism. A friend of mine (who deeply loves this movie) rightly pointed out that there's more to it than that, with the opening dealing with classism, and ultimately leading to discontent after the characters are comfortable in their situation, and have all they need. They're left with nothing left to do, nowhere to go, and it's genuinely quite bleak in that respect.
One of the greatest things for me about Dawn is the screenplay. It's pretty much air tight, it's clever, and has a handful of all time great lines. It also has some fine performances from the main cast, in particular Ken Foree. That dude is great in pretty much anything.
Also, the practical effects on display are fantastic (the zombie walking under the helicopter blades is a highlight) and is another example at Tom Savini's prowess.
However, despite all the positives, I just LIKE Dawn of the Dead, but I don't LOVE it. The main thing that turns me off is how goofy it is in parts. It verges on comedy at times (which I get, this being a semi-satire after all) but the silly music is a bit much for me. The film drags a fair bit during the mid section, and although I like all the actors, I find the characters they play hard to care about. I just don't think it's aged particularly well (although the message it carries is still as relevant as ever) and it's my least favourite of the original trilogy.
Although I have reservations, I still recognise how seminal Dawn of the Dead is. Without it, so many great movies wouldn't exist today, and it's easy to see why it was so groundbreaking at the time. I'm thankful it's exists, but it's ultimately a mixed bag for me (and I desperately hope my aformentioned friend doesn't hate me forever for feeling this way!)
Mike Wilder (20 KP) rated Road House (1989) in Movies
May 30, 2018
Very underrated
Contains spoilers, click to show
So what kind of film do you get when you have great one liners, bar fights, guns, knives, egos, strippers, blues music, a polar bear and a monster truck? You get one of the most enjoyable and entertaining films of the late 80's, Road House. The film follows James Dalton (Patrick Swayze) a cooler (bouncer) and the best in the business, as he takes employment with Frank Tilghman (Kevin Tighe) the owner of the Double Deuce in Jasper, Missouri. The bar is the roughest in town and he needs Dalton to clean it up. However corrupt business man and crime boss Brad Wesley (Ben Gazzara) stands in his way. After the classic "chick flick" Dirty Dancing, Patrick Swayze was Hollywood gold. Women loved him and men wanted to be him. The film was full of romance. Then along came Road House, a complete opposite to Dirty Dancing, a little romance and loads of action. The film has a great cast including Patrick Swayze, Kevin Tighe, Ben Gazzara, Kelly Lynch, Marshall R. Teague, Red West, Kathleen Wilhoite, John William Young, John Doe, Kurt James Stefka, Keith David & Terry Funk. The cast works well together and it is full of great performances. Naturally Patrick Swayze at the height of his career stands miles apart from the rest of the cast as Dalton. A character that can hurt you with his words just as much as his fists. Tragically, 20 years later Swayze had his life cut short by cancer. His death is still a major loss to the entertainment industry, but his legacy will live on in the great performances and memorable characters he played. The film also a features a great performance by the late great blues guitarist Jeff Healey as Cody. It's the music in the film that goes a long way to achieving the right feel for the film. Everything works well from the characters, the music to the setting. Set in a rural area the scenery is breath-taking and it is used to great effect. But it's the fight choreography that stands out from many other films. Great bar fights are pretty much a thing of the past, but here they are full of action and humour just like the classic westerns. The one on one fights are brutal, mainly for the realism they portray. The script is awesome and full of classic lines mainly from Dalton and although many are cheesy, when he says it, it feels right. The director surprisingly hasn't made many films but the ones I have seen of his I really like and I know I am in the minority. See my review of Gladiator (1992) for more by this director. This is truly a great film, although very underrated. It is also one of my personal all-time favourites. There are a couple of versions of this so ensure that you see the USA or UK version released after 2002 as these are the uncut editions. So grab a few beers and a few friends, but this on a big screen and turn the sound way up for a really great movie experience.
Gareth von Kallenbach (980 KP) rated Midway (2019) in Movies
Nov 7, 2019
The events of December 7th 1941 left an indelible mark on the psyche of America and became a date that truly has lived in infamy. Though historians, authors, and filmmakers have attempted to analyze the events during and leading to the attack on Pearl Harbor; there is still a great deal of interest about the attack and the aftermath.
While Pearl Harbor was for many the opening shots of the U.S. entry into World War II; some would say that the stage was set earlier when the United States attempted to curtail what they saw as an aggressive and Imperialistic Japan by placing restrictions on their vital resources such as oil and the tonnage of their Navy.
In the new film “Midway” we are given a glimpse into this when four years before the attack, when Edwin Layton (Patrick Wilson) meets with Admiral Nagumo (Jun Kunimura) who lets him know that hardline factions in his government have been buoyed by their invasion of China and will do what is needed to make sure the vital oil that is supplied by the U.S. remains constant.
Flash forward to the day of the attack and Layton who has warned that an attack was possible at Pearl Harbor is seeing his worst predictions come true. In the aftermath he is assigned to Admiral Nimitz (Woody Harrelson); who has been given the thankless task of taking charge of what is left of the Pacific Fleet and finding a way to stop the Japanese fleet.
The U.S. finds themselves outnumbered, outgunned, and waging war with ships and planes that are inferior to the Japanese but they must find a way to overcome the great obstacles before them and defeat a relentless enemy.
Layton and a team of code breakers are convinced the Japanese intend to attack the island of Midway and go all in to set a trap with the goal of destroying the enemy carriers so the U.S. can gain an aerial advantage in the Pacific.
With a strong cast which features Luke Evans, Dennis Quaid, Mandy Moore, Aaron Eckhart, Nick Jonas and a fine supporting cast, Director Roland Emmerich has given audiences a gripping war movie that despite the impressive visual effects; never loses site of the fact that this is a story of real people who found themselves in pivotal moments of history.
The film also shows how the Japanese commanders had differing views of the Americans they fought. Some considered them to lack braveness while others admired their tenacity and were grateful that they had what they saw as inferior and outdated planes to attack them in.
The film also does a great job showing the Doolittle Raid and how what from a military standpoint caused minor damage yet was a huge psychological boost as Japan believed they were immune from attack yet the American forces found a way to bomb Tokyo by the impossible task of using land based bombers off a carrier.
The film is a great mix of human drama that shows not only the terrible toll of war but how a group of extraordinary individuals gave their all.
While Pearl Harbor was for many the opening shots of the U.S. entry into World War II; some would say that the stage was set earlier when the United States attempted to curtail what they saw as an aggressive and Imperialistic Japan by placing restrictions on their vital resources such as oil and the tonnage of their Navy.
In the new film “Midway” we are given a glimpse into this when four years before the attack, when Edwin Layton (Patrick Wilson) meets with Admiral Nagumo (Jun Kunimura) who lets him know that hardline factions in his government have been buoyed by their invasion of China and will do what is needed to make sure the vital oil that is supplied by the U.S. remains constant.
Flash forward to the day of the attack and Layton who has warned that an attack was possible at Pearl Harbor is seeing his worst predictions come true. In the aftermath he is assigned to Admiral Nimitz (Woody Harrelson); who has been given the thankless task of taking charge of what is left of the Pacific Fleet and finding a way to stop the Japanese fleet.
The U.S. finds themselves outnumbered, outgunned, and waging war with ships and planes that are inferior to the Japanese but they must find a way to overcome the great obstacles before them and defeat a relentless enemy.
Layton and a team of code breakers are convinced the Japanese intend to attack the island of Midway and go all in to set a trap with the goal of destroying the enemy carriers so the U.S. can gain an aerial advantage in the Pacific.
With a strong cast which features Luke Evans, Dennis Quaid, Mandy Moore, Aaron Eckhart, Nick Jonas and a fine supporting cast, Director Roland Emmerich has given audiences a gripping war movie that despite the impressive visual effects; never loses site of the fact that this is a story of real people who found themselves in pivotal moments of history.
The film also shows how the Japanese commanders had differing views of the Americans they fought. Some considered them to lack braveness while others admired their tenacity and were grateful that they had what they saw as inferior and outdated planes to attack them in.
The film also does a great job showing the Doolittle Raid and how what from a military standpoint caused minor damage yet was a huge psychological boost as Japan believed they were immune from attack yet the American forces found a way to bomb Tokyo by the impossible task of using land based bombers off a carrier.
The film is a great mix of human drama that shows not only the terrible toll of war but how a group of extraordinary individuals gave their all.
Purple Phoenix Games (2266 KP) rated Horrified: Universal Monsters Strategy Board Game in Tabletop Games
Aug 6, 2021
I was a child a long time ago. Okay, not THAT long ago, but I remember being frightened of a great many thing on TV: Michael Jackson’s “Thriller” music video, the TV show “V,” and so many others. I still to this day have not watched an entire old school Universal Studios Monster movie. However, I used to live in California for part of my childhood and my family had season passes to Universal Studios and we would go quite a lot, so I have always been familiar with the monsters. So when I saw a game was being crafted featuring these lovable, but in a nostalgic way, creatures I knew I just had to have it.
Horrified is a pickup and deliver, action points, cooperative game with dice and miniatures utilizing a variable setup. In it players take on the role of a hero in a monster movie – but not just A monster movie, but SEVERAL monsters will be haunting the town! It is the heroes’ goal to defeat the monsters before the Terror Marker reaches maximum or the heroes run out of time and the monsters take over the town.
To setup, place the board on the table and draw 12 Item tokens from the bag. Place these Items on the board in the specified location printed on the Item. Depending on how many players (for this review I will be using the Solo rules in the rule book) place the Terror Marker appropriately on the board – the photo above was taken before I realized that it starts on three in the Solo game. Choose the monsters to be faced and place their mats near the board. The rulebook states where the monster minis will start the game. Place the Frenzy token on the lowest Frenzy-numbered monster. Shuffle the Monster and Perk decks of cards separately and deal each player one Perk card. Each player chooses or is randomly dealt a character badge and places the standee in the appropriate location on the board. The game may now begin!
Players will be taking turns traveling the town, picking up Items, attempting to defeat the monsters per their defeat instructions on their mats, delivering villagers that randomly appear to their safe locations, and keeping the Terror Marker in the acceptable range. Each character has a certain number of actions that can be taken on their turns, but any Perk cards used are spent as a bonus action on the hero’s turn. The hero actions are: Move (one space along the lit pathways, even with a villager in tow), Guide (a villager one space away from the hero), Pick Up (Items from locations), Share (Items from player to player – not needed in a Solo game), Special Action (if the character being played has one on their badge), Advance (complete a task on the Monster mat to move one step closer to defeat), and Defeat (once all the tasks are complete and the player has enough Items to defeat the Monster at the same location). Once a hero has used up all their Action Points per their badge, it will be the Monster phase.
Monster phases begin with a draw from the Monster deck. Upon the card will be a number printed on the top which instructs players as to how many Items to draw and place from the bag. Next, players will read the text on the card and complete any instructions. Finally, the Monsters will strike. At the bottom of the card will be printed several icons pertaining to Monsters individually and also the Monster who happens to currently be Frenzied. These icons instruct players to move certain Monsters and if they share a space with a hero or villager, to roll the attack dice. One hit from a Monster defeats either a villager or hero (unless the hero discards any Item to block the attack). If a hero or villager is defeated, the Terror Marker moves up a space toward ultimate doom. Play then is passed to the players again. The game continues in this fashion until one of the game end conditions is met and the heroe(s) win or the Monsters succeed in their hostile haunted takeover.
Components. I’d like to start with the art. I love it. The art has a very 1930s Hollywood style and is simply beautiful. The colors are vibrant, where color is used, and the board is stunning. All of the cardboard components are top notch quality, and the Monster minis are fab. Obviously it would be great for all the heroes and villagers to have minis as well, but there is text printed on those standees that just can’t translate to a miniature. All in all, the components here are wonderful and high quality.
The gameplay is also wonderful and high quality. The solo game from which these photos are taken I randomly drew the Mayor character and decided to hit the town with Dracula, The Creature from the Black Lagoon, and The Invisible Man. That’s a Standard game in the rules. The Mayor is great because she is able to take five actions on her turn (plus Perks), but she has no special abilities. That is both a blessing and a curse and wonderfully balanced. I would say I finished the game needing just one or two more Monster cards to draw before all three baddies were defeated. But, that’s the difficulty of having three Monsters showing. With just two Monsters I would have won handily, but maybe would not have enjoyed it as much and written it off as too easy. Luckily I always learn games on normal standard difficulty first.
Traipsing around town picking up Items and ushering villagers to their safe spaces sounds relaxing, but when the Monsters are on your trail and ready to Strike it adds a layer of anxiety that is just delicious. I admit I probably spent too much time trying to save every villager and that’s partly why I failed at this one game. Also I miscalculated how many extra Items to have on hand when attempting to Advance the Monster tasks. Couple those with my strategy to concentrate on defeating one Monster at a time and, well, that’s a losing strategy it seems.
The gameplay is so much fun, and the components are so wonderful to play with, it’s really no surprise I enjoy this game as much as I do. I have purposely left out some rules for readers to enjoy discovering themselves, but this is a tight game with pressure from different fronts to complete objectives. It’s the kind of game where even with a loss you find yourself wanting to try again right away. And that’s a sing of an excellent game. Purple Phoenix Games gives this very high ratings, even as a solo experience. If you need more horror-style adventure games in your collection, please check out Horrified. It’s not really that scary to play, but you will certainly be haunted by your choices you make throughout the game.
Horrified is a pickup and deliver, action points, cooperative game with dice and miniatures utilizing a variable setup. In it players take on the role of a hero in a monster movie – but not just A monster movie, but SEVERAL monsters will be haunting the town! It is the heroes’ goal to defeat the monsters before the Terror Marker reaches maximum or the heroes run out of time and the monsters take over the town.
To setup, place the board on the table and draw 12 Item tokens from the bag. Place these Items on the board in the specified location printed on the Item. Depending on how many players (for this review I will be using the Solo rules in the rule book) place the Terror Marker appropriately on the board – the photo above was taken before I realized that it starts on three in the Solo game. Choose the monsters to be faced and place their mats near the board. The rulebook states where the monster minis will start the game. Place the Frenzy token on the lowest Frenzy-numbered monster. Shuffle the Monster and Perk decks of cards separately and deal each player one Perk card. Each player chooses or is randomly dealt a character badge and places the standee in the appropriate location on the board. The game may now begin!
Players will be taking turns traveling the town, picking up Items, attempting to defeat the monsters per their defeat instructions on their mats, delivering villagers that randomly appear to their safe locations, and keeping the Terror Marker in the acceptable range. Each character has a certain number of actions that can be taken on their turns, but any Perk cards used are spent as a bonus action on the hero’s turn. The hero actions are: Move (one space along the lit pathways, even with a villager in tow), Guide (a villager one space away from the hero), Pick Up (Items from locations), Share (Items from player to player – not needed in a Solo game), Special Action (if the character being played has one on their badge), Advance (complete a task on the Monster mat to move one step closer to defeat), and Defeat (once all the tasks are complete and the player has enough Items to defeat the Monster at the same location). Once a hero has used up all their Action Points per their badge, it will be the Monster phase.
Monster phases begin with a draw from the Monster deck. Upon the card will be a number printed on the top which instructs players as to how many Items to draw and place from the bag. Next, players will read the text on the card and complete any instructions. Finally, the Monsters will strike. At the bottom of the card will be printed several icons pertaining to Monsters individually and also the Monster who happens to currently be Frenzied. These icons instruct players to move certain Monsters and if they share a space with a hero or villager, to roll the attack dice. One hit from a Monster defeats either a villager or hero (unless the hero discards any Item to block the attack). If a hero or villager is defeated, the Terror Marker moves up a space toward ultimate doom. Play then is passed to the players again. The game continues in this fashion until one of the game end conditions is met and the heroe(s) win or the Monsters succeed in their hostile haunted takeover.
Components. I’d like to start with the art. I love it. The art has a very 1930s Hollywood style and is simply beautiful. The colors are vibrant, where color is used, and the board is stunning. All of the cardboard components are top notch quality, and the Monster minis are fab. Obviously it would be great for all the heroes and villagers to have minis as well, but there is text printed on those standees that just can’t translate to a miniature. All in all, the components here are wonderful and high quality.
The gameplay is also wonderful and high quality. The solo game from which these photos are taken I randomly drew the Mayor character and decided to hit the town with Dracula, The Creature from the Black Lagoon, and The Invisible Man. That’s a Standard game in the rules. The Mayor is great because she is able to take five actions on her turn (plus Perks), but she has no special abilities. That is both a blessing and a curse and wonderfully balanced. I would say I finished the game needing just one or two more Monster cards to draw before all three baddies were defeated. But, that’s the difficulty of having three Monsters showing. With just two Monsters I would have won handily, but maybe would not have enjoyed it as much and written it off as too easy. Luckily I always learn games on normal standard difficulty first.
Traipsing around town picking up Items and ushering villagers to their safe spaces sounds relaxing, but when the Monsters are on your trail and ready to Strike it adds a layer of anxiety that is just delicious. I admit I probably spent too much time trying to save every villager and that’s partly why I failed at this one game. Also I miscalculated how many extra Items to have on hand when attempting to Advance the Monster tasks. Couple those with my strategy to concentrate on defeating one Monster at a time and, well, that’s a losing strategy it seems.
The gameplay is so much fun, and the components are so wonderful to play with, it’s really no surprise I enjoy this game as much as I do. I have purposely left out some rules for readers to enjoy discovering themselves, but this is a tight game with pressure from different fronts to complete objectives. It’s the kind of game where even with a loss you find yourself wanting to try again right away. And that’s a sing of an excellent game. Purple Phoenix Games gives this very high ratings, even as a solo experience. If you need more horror-style adventure games in your collection, please check out Horrified. It’s not really that scary to play, but you will certainly be haunted by your choices you make throughout the game.







