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BankofMarquis (1832 KP) rated Vice (2018) in Movies
Jan 21, 2019
Good movie with 2 GREAT performances
Writer/Director Adam McKay was known for years as the writing partner/director of Will Ferrell, having written and directed such comedy gems as ANCHORMAN, TALLADEGA NIGHTS and STEP BROTHERS and then, in 2015, he stepped out of Ferrell's shadow - and the comedy world - and delivered the multi-Oscar nominated film THE BIG SHORT, a fascinating, terrifying and (at times) funny look at the financial crisis of the mid-2000's.
His follow-up to this film is another fascinating, terrifying and (at times) funny look at a serious subject - the life and career of former Vice President Dick Cheney, an unassuming bureaucrat that wields much power in the George W. Bush White House. I thought THE BIG SHORT worked on every level so was looking forward to this follow-up and this one works on MOST levels.
So..what does work? Let's start with the acting of the top-notch cast. Steve Carrell, Sam Rockwell, Lily Rabe, Justin Kirk and Tyler Perry all are terrific in smaller, supporting roles that depict real people (like Donald Rumsfeld, George W. Bush, Liz Cheney, Scooter LIbbey and Colin Powell, respectively). They all bring the necessary level of gravitas and ironic humor to their parts.
But...make no mistake...this film stars and IS ABOUT Lynne and Dick Cheney (Amy Adams and Christian Bale) and both of these two stars SHINE BRIGHTLY in their portrayal of a a Washington DC power couple who are always calculating the political angle of any issue and how they can benefit from it. I expect both of these two actors to get Oscar nominations.
What also works is the pseduo-documentary style that McKay brings to the screen (similar to THE BIG SHORT), the characters, at times, speak directly to the camera to explain something or (at one time) breaks into a Shakespearean scene to emphasize what's going on.
So...what doesn't work? I'm going to start with the Narrator of this piece, Jesse Plemons. He is a solid actor who can bring a wry sense of humor - or gravitas - to the proceedings. But, to be plain about it, Plemons narrator character (who we come to find out has a VERY big role in Cheney's life) is just not interesting enough to follow or listen to. In THE BIG SHORT, this role was filled by the charm and charisma of Ryan Gosling and, I'm afraid, Plemons just doesn't have that same level of charm and charisma.
Secondly, what didn't work for me was the people/events that were unfolding in front of me. There was NOT ONE character to root for on the screen. Every politician seen upon the screen was just out for themselves and were willing to screw (or stab in the back) anyone that is no longer any use for them. These are not very likable characters and I longed for someone to root for, which made this film fall short of "GREAT" status for me. It is a very good film - strongly acted - but not a GREAT film.
If you haven't seen it, I would recommend VICE to all if, for nothing else, the performances of Adams and Bale, they are mesmerizing, just don't expect to root for anyone.
Letter Grade B+
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
His follow-up to this film is another fascinating, terrifying and (at times) funny look at a serious subject - the life and career of former Vice President Dick Cheney, an unassuming bureaucrat that wields much power in the George W. Bush White House. I thought THE BIG SHORT worked on every level so was looking forward to this follow-up and this one works on MOST levels.
So..what does work? Let's start with the acting of the top-notch cast. Steve Carrell, Sam Rockwell, Lily Rabe, Justin Kirk and Tyler Perry all are terrific in smaller, supporting roles that depict real people (like Donald Rumsfeld, George W. Bush, Liz Cheney, Scooter LIbbey and Colin Powell, respectively). They all bring the necessary level of gravitas and ironic humor to their parts.
But...make no mistake...this film stars and IS ABOUT Lynne and Dick Cheney (Amy Adams and Christian Bale) and both of these two stars SHINE BRIGHTLY in their portrayal of a a Washington DC power couple who are always calculating the political angle of any issue and how they can benefit from it. I expect both of these two actors to get Oscar nominations.
What also works is the pseduo-documentary style that McKay brings to the screen (similar to THE BIG SHORT), the characters, at times, speak directly to the camera to explain something or (at one time) breaks into a Shakespearean scene to emphasize what's going on.
So...what doesn't work? I'm going to start with the Narrator of this piece, Jesse Plemons. He is a solid actor who can bring a wry sense of humor - or gravitas - to the proceedings. But, to be plain about it, Plemons narrator character (who we come to find out has a VERY big role in Cheney's life) is just not interesting enough to follow or listen to. In THE BIG SHORT, this role was filled by the charm and charisma of Ryan Gosling and, I'm afraid, Plemons just doesn't have that same level of charm and charisma.
Secondly, what didn't work for me was the people/events that were unfolding in front of me. There was NOT ONE character to root for on the screen. Every politician seen upon the screen was just out for themselves and were willing to screw (or stab in the back) anyone that is no longer any use for them. These are not very likable characters and I longed for someone to root for, which made this film fall short of "GREAT" status for me. It is a very good film - strongly acted - but not a GREAT film.
If you haven't seen it, I would recommend VICE to all if, for nothing else, the performances of Adams and Bale, they are mesmerizing, just don't expect to root for anyone.
Letter Grade B+
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
Darren (1599 KP) rated Poltergeist (1982) in Movies
Nov 26, 2019
Verdict: Classic Horror
Story: Poltergeist starts as the Freeling family Steve (Nelson), Diane (Williams), Dana (Dunne), Robbie (Robins) and Carol (O’Rourke) who have moved into a new build, that Steve’s company has built. Robbie is struggling to deal with the strange shapes around the house at night, and Carol has started her sleepwalking again, talking to the static on the television.
The family soon find out they have a poltergeist that Diane sees as something friendly only for the events to become must more sinister, targeting the youngest members of the house, the family must figure out how to save their family, where they only learn more troublesome truths about the house, turning to Dr Lesh (Straight) to study what is going on.
Thoughts on Poltergeist
Characters – Steve is the real estate agent that has been selling the house on the new land, he moved his own family into one to show just how confident he is in the neighbourhood and does what ever concerned father would do once the haunting start. Diane is the wife and mother, she plays with the ghosts first thinking it is a harmless haunting, but when things get serious, she won’t leave the house until she gets her daughter back. Dr Lesh is the one that is hired to study the hauntings, she sets up the tests to figure out what is happening and prepares the family for the test they will be facing. Dana is the oldest daughter in the family, she is dealing with being a teenager with ease and must look after Robbie while the rest of the family deal with the hauntings.
Performances – Craig T Nelson and JoBeth Williams as the parents are both great through, they show the concern and worries they might not find their daughter. Beatrice Straight does bring the confident figure to life, while also showing the fear she sees in the house. The child stars are strong too through the film.
Story – The story here follows a family that’s new dream home turns into a nightmare when it turns out it is haunted by vengeful spirits forcing them to confront the spirits before losing their family. This is the original haunted house to a new level story, it spins what was designed before with an old house with history being haunted, to a brand-new house being the events of the hauntings, one that wouldn’t be filled with murder or history. This does help the events of the story seem scarier and gives it an original side too because it shows that anybody could be the ones getting haunted.
Horror – The horror in the film is hauntings, we start with friendly ones which seem harmless and soon become deadly as the children are being targeted, the final act will bring the most horror to the whole film.
Settings – The film uses the brand-new house build for the main setting, this helps because it changes everything we should know about haunting houses.
Special Effects – The effects are great considering this came out in 1982, they don’t look terribly like certain horror films since this.
Scene of the Movie – The last night in the house.
That Moment That Annoyed Me – The builder’s mentality to a teenage schoolgirl.
Final Thoughts – This is a horror film that has stood the test of time and will be remembered as one of the best of the 80’s.
Overall: Brilliant Horror
Story: Poltergeist starts as the Freeling family Steve (Nelson), Diane (Williams), Dana (Dunne), Robbie (Robins) and Carol (O’Rourke) who have moved into a new build, that Steve’s company has built. Robbie is struggling to deal with the strange shapes around the house at night, and Carol has started her sleepwalking again, talking to the static on the television.
The family soon find out they have a poltergeist that Diane sees as something friendly only for the events to become must more sinister, targeting the youngest members of the house, the family must figure out how to save their family, where they only learn more troublesome truths about the house, turning to Dr Lesh (Straight) to study what is going on.
Thoughts on Poltergeist
Characters – Steve is the real estate agent that has been selling the house on the new land, he moved his own family into one to show just how confident he is in the neighbourhood and does what ever concerned father would do once the haunting start. Diane is the wife and mother, she plays with the ghosts first thinking it is a harmless haunting, but when things get serious, she won’t leave the house until she gets her daughter back. Dr Lesh is the one that is hired to study the hauntings, she sets up the tests to figure out what is happening and prepares the family for the test they will be facing. Dana is the oldest daughter in the family, she is dealing with being a teenager with ease and must look after Robbie while the rest of the family deal with the hauntings.
Performances – Craig T Nelson and JoBeth Williams as the parents are both great through, they show the concern and worries they might not find their daughter. Beatrice Straight does bring the confident figure to life, while also showing the fear she sees in the house. The child stars are strong too through the film.
Story – The story here follows a family that’s new dream home turns into a nightmare when it turns out it is haunted by vengeful spirits forcing them to confront the spirits before losing their family. This is the original haunted house to a new level story, it spins what was designed before with an old house with history being haunted, to a brand-new house being the events of the hauntings, one that wouldn’t be filled with murder or history. This does help the events of the story seem scarier and gives it an original side too because it shows that anybody could be the ones getting haunted.
Horror – The horror in the film is hauntings, we start with friendly ones which seem harmless and soon become deadly as the children are being targeted, the final act will bring the most horror to the whole film.
Settings – The film uses the brand-new house build for the main setting, this helps because it changes everything we should know about haunting houses.
Special Effects – The effects are great considering this came out in 1982, they don’t look terribly like certain horror films since this.
Scene of the Movie – The last night in the house.
That Moment That Annoyed Me – The builder’s mentality to a teenage schoolgirl.
Final Thoughts – This is a horror film that has stood the test of time and will be remembered as one of the best of the 80’s.
Overall: Brilliant Horror
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Gareth von Kallenbach (980 KP) rated Hitman: Agent 47 (2015) in Movies
Aug 6, 2019
Video game movies get an incredibly bad rep these days. I think it’s because people go into them expecting them to be something there not. The expectation of these films to follow the rules of our reality, instead of the reality of the game itself, which is not always the same. I think that it is for this reason that many reviewers out there, including some that I saw the film with, will lambaste this movie in their write-ups. Now full disclosure, I may be one of the few who actually enjoyed the first Timothy Olyphant Hitman from 2007. I own the DVD. But did Hitman: Agent 47 surpass it, or will it join it down at the very bottom of everyone’s list? Read on.
Agent 47 begins by giving background on what the “Agent” program is: a research project to genetically enhance humans to make them the perfect weapons; however, Litvenko (Clarán Hinds), the man who unlocked the key to the genetics behind the program, morally disagreed with the direction the program was going in and went on the run with his young daughter. Fast forward to present day where we find Katia (Hannah Ware) search for Litvenko, but she doesn’t know that he is her father. She just know that she needs to find him. The problem is that Syndicate International, the corporation trying to restart the agent program, is searching for her believing that she knows where her father is. They send an agent of their own, John Smith (Zachary Quinto), to find her and protect her, though he is not exactly what he seems to be. Enter Agent 47 (Rupert Friend) who reveals the nefarious plans of Syndicate International, and begins to unlock the secrets to Katia’s past, and her own enhanced abilities.
Now remember, this is based on a very popular video game franchise. The rules of reality that we know do not necessarily apply. You already need to take into account the fact that “Agents” exist where they have been genetically altered to not feel fear, love, sadness… anything really. Genetically altered humans to be faster, smarter, instinctual, and emotionless. But people tend to forget this when we start to see what Syndicate International has done in their own attempts to create an agent. I do not want to give much away on that, as some of it plays big to the plot, but just keep an open mind.
So was it good? I believe so. I am a big fan of the highly successful game franchise. Even though I liked the 2007 film, it did bother me that it didn’t feel like the game I had come to love and play over and over. Agent 47 hits that feel right on the nose. The mission he is sent on is fraught with scenarios that would be right in the game, and the story line is similar enough to some of the plots we have seen, that the movie was really enjoyable. The action sequences were great, the story was decent, and Friend managed to portray the stoic agent well enough that I almost thought I was watching the game for a short time.
All in all, this is a good film if you are a fan of the game franchise. Also, if you can go into it with an open mind about some of the ideals and plotlines involved in the movie, you will love it. Some do not know this, but the late Paul Walker was originally set to star in the role as Agent 47. Knowing this going into the film, I could pinpoint certain lines of dialogue that may have been written with him in mind, and it made me wonder if the film would have been better, or worse, received than its current form. Sadly, we will never know.
If you want some good, if not over the top, action sequences, along with an interesting take on the Hitman universe, definitely check out this film. This is one that is going into my collection upon home release.
Agent 47 begins by giving background on what the “Agent” program is: a research project to genetically enhance humans to make them the perfect weapons; however, Litvenko (Clarán Hinds), the man who unlocked the key to the genetics behind the program, morally disagreed with the direction the program was going in and went on the run with his young daughter. Fast forward to present day where we find Katia (Hannah Ware) search for Litvenko, but she doesn’t know that he is her father. She just know that she needs to find him. The problem is that Syndicate International, the corporation trying to restart the agent program, is searching for her believing that she knows where her father is. They send an agent of their own, John Smith (Zachary Quinto), to find her and protect her, though he is not exactly what he seems to be. Enter Agent 47 (Rupert Friend) who reveals the nefarious plans of Syndicate International, and begins to unlock the secrets to Katia’s past, and her own enhanced abilities.
Now remember, this is based on a very popular video game franchise. The rules of reality that we know do not necessarily apply. You already need to take into account the fact that “Agents” exist where they have been genetically altered to not feel fear, love, sadness… anything really. Genetically altered humans to be faster, smarter, instinctual, and emotionless. But people tend to forget this when we start to see what Syndicate International has done in their own attempts to create an agent. I do not want to give much away on that, as some of it plays big to the plot, but just keep an open mind.
So was it good? I believe so. I am a big fan of the highly successful game franchise. Even though I liked the 2007 film, it did bother me that it didn’t feel like the game I had come to love and play over and over. Agent 47 hits that feel right on the nose. The mission he is sent on is fraught with scenarios that would be right in the game, and the story line is similar enough to some of the plots we have seen, that the movie was really enjoyable. The action sequences were great, the story was decent, and Friend managed to portray the stoic agent well enough that I almost thought I was watching the game for a short time.
All in all, this is a good film if you are a fan of the game franchise. Also, if you can go into it with an open mind about some of the ideals and plotlines involved in the movie, you will love it. Some do not know this, but the late Paul Walker was originally set to star in the role as Agent 47. Knowing this going into the film, I could pinpoint certain lines of dialogue that may have been written with him in mind, and it made me wonder if the film would have been better, or worse, received than its current form. Sadly, we will never know.
If you want some good, if not over the top, action sequences, along with an interesting take on the Hitman universe, definitely check out this film. This is one that is going into my collection upon home release.
Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games
Mar 20, 2020
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.
The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"
Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).
Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).
Plot:
Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.
Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.
Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.
DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.
The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"
Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).
Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).
Plot:
Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.
Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.
Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.
DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
Emma @ The Movies (1786 KP) rated Dark Waters (2019) in Movies
Feb 23, 2020
There were so many trailers for this that, as many of us predicted, there was an Unlimited Screening in our futures.
Rob Bilott is climbing the ladder as a corporate attorney and just as he gets a promotion a troubling case drops into his hands. Wilbur Tennant arrives with a box of evidence they've collected from their town. DuPont Chemicals have been good to the town... in the past, but some of the residents believe that they've slowly poisoning every living thing in its shadow.
Trying to find the evidence to what seems like a clear cut case is difficult when the company's influence is so far reaching, at every turn they're ready to do what it takes to protect themselves and their bottom line no matter the cost to everyone else.
I wasn't on the edge of my seat watching Dark Waters but I was wowed by what I saw. The negative comments in my notes were few and far between, and those that I did make were mainly personal preferences.
It's very unusual for me to come out without an acting or character flaw, perhaps there's someone who felt neglected or given a bad hand by the script. In Dark Waters I felt impressed with everyone, there wasn't a single bit of acting that made me furrow my brow or audibly scoff at the screen.
Mark Ruffalo as Rob Bilott may have been understated but that felt accurate for the real life side of things and I was fine with that. He conveyed the stress of his position and the anxiety and fear so well that you could feel it too. His relationships were all very different and each one stuck to the things that they needed to highlight within the story, the fraught relationship with his wife Sarah was particularly sharp.
If you look at Anne Hathaway's acting credits there are quite a few roles that don't exactly scream breathtaking, sure there are some fun roles in there but nothing has felt like they really took her to the next level... until now. Her portrayal of Sarah Bilott felt so incredibly real. The emotions were all on display from anger to fear, it was so strong. In one scene where Rob is trying to explain to her just how bad the fallout from DuPont's Teflon scandal is you can see Sarah's mind at work, she looks around the room at everything as he's talking and the panic is evident on her face. This coupled with the rollercoaster she has to go through with Rob when they visit the town finally showed me just how well Hathaway can handle these serious roles.
Everything you see on screen brings across a sense of the era we're looking at, from flashback to the more present day we're given points to focus on. You see phone technology changing and styles, companies and attitudes. One of my notes was that while you do see that happening it doesn't feel like it filters through consistently. It may just be a case that the jumps in time mean that it will be a striking difference, but it seemed to really hit you in the face with product placement.
With a lot of video evidence and news footage being used there's a consistent grainy effect on it all... this is one of those personal preference comments... while I understand it and it makes sense I didn't like it. I know, super picky aren't I? So while I'm at it, there's also a random artsy shot in there that made me queasy and confused.
It's difficult to really comprehend the magnitude of this topic and the fact that someone/something was more interested in profit than the lives of those that helped them become who they were. It's horrific and paranoia-inducing. Somehow they managed to show that story without it getting out of hand and I think that's a real credit to everyone involved. I might not ever need to see this film again but I would absolutely recommend it to everyone.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/dark-waters-movie-review.html
Rob Bilott is climbing the ladder as a corporate attorney and just as he gets a promotion a troubling case drops into his hands. Wilbur Tennant arrives with a box of evidence they've collected from their town. DuPont Chemicals have been good to the town... in the past, but some of the residents believe that they've slowly poisoning every living thing in its shadow.
Trying to find the evidence to what seems like a clear cut case is difficult when the company's influence is so far reaching, at every turn they're ready to do what it takes to protect themselves and their bottom line no matter the cost to everyone else.
I wasn't on the edge of my seat watching Dark Waters but I was wowed by what I saw. The negative comments in my notes were few and far between, and those that I did make were mainly personal preferences.
It's very unusual for me to come out without an acting or character flaw, perhaps there's someone who felt neglected or given a bad hand by the script. In Dark Waters I felt impressed with everyone, there wasn't a single bit of acting that made me furrow my brow or audibly scoff at the screen.
Mark Ruffalo as Rob Bilott may have been understated but that felt accurate for the real life side of things and I was fine with that. He conveyed the stress of his position and the anxiety and fear so well that you could feel it too. His relationships were all very different and each one stuck to the things that they needed to highlight within the story, the fraught relationship with his wife Sarah was particularly sharp.
If you look at Anne Hathaway's acting credits there are quite a few roles that don't exactly scream breathtaking, sure there are some fun roles in there but nothing has felt like they really took her to the next level... until now. Her portrayal of Sarah Bilott felt so incredibly real. The emotions were all on display from anger to fear, it was so strong. In one scene where Rob is trying to explain to her just how bad the fallout from DuPont's Teflon scandal is you can see Sarah's mind at work, she looks around the room at everything as he's talking and the panic is evident on her face. This coupled with the rollercoaster she has to go through with Rob when they visit the town finally showed me just how well Hathaway can handle these serious roles.
Everything you see on screen brings across a sense of the era we're looking at, from flashback to the more present day we're given points to focus on. You see phone technology changing and styles, companies and attitudes. One of my notes was that while you do see that happening it doesn't feel like it filters through consistently. It may just be a case that the jumps in time mean that it will be a striking difference, but it seemed to really hit you in the face with product placement.
With a lot of video evidence and news footage being used there's a consistent grainy effect on it all... this is one of those personal preference comments... while I understand it and it makes sense I didn't like it. I know, super picky aren't I? So while I'm at it, there's also a random artsy shot in there that made me queasy and confused.
It's difficult to really comprehend the magnitude of this topic and the fact that someone/something was more interested in profit than the lives of those that helped them become who they were. It's horrific and paranoia-inducing. Somehow they managed to show that story without it getting out of hand and I think that's a real credit to everyone involved. I might not ever need to see this film again but I would absolutely recommend it to everyone.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/dark-waters-movie-review.html
Purple Phoenix Games (2266 KP) rated Elysium in Tabletop Games
Aug 3, 2021
Greek Mythology has ALWAYS been a fascination of mine. I remember rewinding and replaying the original “Clash of the Titans” movie over and over on VHS. It’s super warped today but I still enjoy it now digitally. When I saw Elysium was coming out several years ago I knew I had to take a look at it, and I’m glad I did because it shot up my Top 100 Games of All Time and even spent a while in my Top 10. Not so much anymore, but I still love it. Why, you ask?
Elysium is a set collection card drafting game for two to four players. Each player will be attempting to complete the greatest collection of Legends written and subsequently transferred to their Elysium (Ancient Grecian version of heaven) for Victory Points. Whomever weaves the greatest Legendary tapestry will emerge victorious and really have a story to tell.
To setup, follow the instructions in the rulebook, but a three player game should look similar to what is pictured above. Players will receive their own player board, starting VP tokens and gold, and a set of columns. Cards from five different Grecian families will be shuffled and displayed in The Agora (middle of the board and the place to draft the cards). Once setup the game may begin.
Elysium is played over five Epochs (rounds) and each Epoch is divided into four phases. Phase I is Awakening, which is simply setting up The Agora for the new Epoch by removing all existing cards there and revealing more. Phase II is Actions, where players will be using their columns to draft cards from The Agora (as long as the color of column matches one of the icons on the card) and taking at least one Quest tile (also denotes player order for the next Epoch). Phase III is Writing the Legends, where players will redistribute the player order discs, receive gold and VP per their Quest tile, and transfer any cards from their Domain – active holding area – to their Elysium for VP at game end. Phase IV is End of Epoch, where players will perform basic cleanup tasks to prepare for the next Epoch of play. Play will continue in this fashion until the end of the fifth Epoch and players tally their final VP to determine the greatest Legend-crafter in all the land!
I know this is a VERY brief summary of what is done during the game, but Elysium has many card effects and combos to consider that I just cannot detail here for fear of readers falling asleep or my fingers falling off.
Components. Elysium has simply an incredible aesthetic. The non-card components certainly radiate ancient times and the art on the cards is breathtaking. Every piece is very high quality, which is something I have grown to expect from Space Cowboys games. The columns are fun to hold and move, and as a whole is just visually stunning. I love playing this game and seeing it all out on the table.
Obviously we place our ratings on the very first graphic you see so it is no surprise by the time you read down here, but I love Elysium. Like I mentioned in my open it was in my Top 10 for quite a while, and for very good reasons. First, I love games that simply LOOK good. Is that shallow? Maybe, but it’s what I like. Second, I love the card interplay and combo potential in Elysium. Chaining together cards to build small engines is always fun and provides so much replayability by never really being able to experience every card combo in the box. Finally, it has great components and a theme that speaks to me and my personal interests. It feels like a game that was meant to be played by me specifically. When you find a game like that you have to give it high ratings.
So if you are at all like me and enjoy games with a great theme, excellent art and components, and intriguing replayability, then certainly grab a copy of Elysium. Purple Phoenix Games gives it an Olympus-sized 11 / 12. So many Ancient Greece themed games exist and Elysium is simply one of the best.
Elysium is a set collection card drafting game for two to four players. Each player will be attempting to complete the greatest collection of Legends written and subsequently transferred to their Elysium (Ancient Grecian version of heaven) for Victory Points. Whomever weaves the greatest Legendary tapestry will emerge victorious and really have a story to tell.
To setup, follow the instructions in the rulebook, but a three player game should look similar to what is pictured above. Players will receive their own player board, starting VP tokens and gold, and a set of columns. Cards from five different Grecian families will be shuffled and displayed in The Agora (middle of the board and the place to draft the cards). Once setup the game may begin.
Elysium is played over five Epochs (rounds) and each Epoch is divided into four phases. Phase I is Awakening, which is simply setting up The Agora for the new Epoch by removing all existing cards there and revealing more. Phase II is Actions, where players will be using their columns to draft cards from The Agora (as long as the color of column matches one of the icons on the card) and taking at least one Quest tile (also denotes player order for the next Epoch). Phase III is Writing the Legends, where players will redistribute the player order discs, receive gold and VP per their Quest tile, and transfer any cards from their Domain – active holding area – to their Elysium for VP at game end. Phase IV is End of Epoch, where players will perform basic cleanup tasks to prepare for the next Epoch of play. Play will continue in this fashion until the end of the fifth Epoch and players tally their final VP to determine the greatest Legend-crafter in all the land!
I know this is a VERY brief summary of what is done during the game, but Elysium has many card effects and combos to consider that I just cannot detail here for fear of readers falling asleep or my fingers falling off.
Components. Elysium has simply an incredible aesthetic. The non-card components certainly radiate ancient times and the art on the cards is breathtaking. Every piece is very high quality, which is something I have grown to expect from Space Cowboys games. The columns are fun to hold and move, and as a whole is just visually stunning. I love playing this game and seeing it all out on the table.
Obviously we place our ratings on the very first graphic you see so it is no surprise by the time you read down here, but I love Elysium. Like I mentioned in my open it was in my Top 10 for quite a while, and for very good reasons. First, I love games that simply LOOK good. Is that shallow? Maybe, but it’s what I like. Second, I love the card interplay and combo potential in Elysium. Chaining together cards to build small engines is always fun and provides so much replayability by never really being able to experience every card combo in the box. Finally, it has great components and a theme that speaks to me and my personal interests. It feels like a game that was meant to be played by me specifically. When you find a game like that you have to give it high ratings.
So if you are at all like me and enjoy games with a great theme, excellent art and components, and intriguing replayability, then certainly grab a copy of Elysium. Purple Phoenix Games gives it an Olympus-sized 11 / 12. So many Ancient Greece themed games exist and Elysium is simply one of the best.
Emma @ The Movies (1786 KP) rated Home Alone (1990) in Movies
Sep 25, 2019
It's not Christmas until Kevin says "I've made my family disappear." In fact, it's probably one of the few that I actively watch every year, and it's one of two that I'll happily watch at any time of the year. (The other being Die Hard... don't get on my case, you know it's a Christmas film.)
On December 7th Home Alone turned 28 in the UK. 1990... just wow. I'm feeling old enough without films I grew up with being called classics.
If you haven't considered your own Home Alone plan... well, what have you been doing with your life?! As a tip, if you already have a zombie apocalypse plan in place then it's very easily adapted, you just need a little less lethal force. And it's probably best for me to remind you not to actually try this at home, because I'm not convinced that Harry and Marv would have survived. (And if we take the results from Better Watch Out then you're probably looking at some kind of murder charge.)
In December they were showing Home Alone a few times at Cineworld so it would have been rude not to go at least once to see it. I'm really getting into the classic releases on the big screen, it's so much fun. The show I picked was basically populated by adults, just two children brought along by their parents. We were all roaring with laughter, the comedy never gets old.
The music of Home Alone is instantly recognisable and yet I always forget that it's one of John Williams' epic creations. You can't hear it without thinking of the specific scene in the film it relates to, and it's certainly influences a lot of films since. Something that again I hadn't really noticed until I watched the Christmas horror film, Secret Santa (review coming soon).
It always fills me with questions though... Do all Americans have telephones with cords that are about 20 feet long? How did Buzz manage to shove that entire pizza slice in his mouth? Why did Leslie ever marry Frank? Why is Jimmy in the shop so over enthusiastic? How does Kevin manage to create all his traps in such a short amount of time? And who on Earth leaves their house that tidy when they're leaving for holiday? Especially when you consider they left in such a hurry!
The idea is such a fun one, I can see why it's so popular all this time later. Watching it more and more though you do realise that Culkin's acting was pretty bad, but that just adds to its charm.
Watching it with a group of people who already love the film really made it a better viewing. We all laughed at the amazing prat falls from Joe Pesci on the ice and the walls of the cinema caved in slightly as we all took a sharp intake of breath as Marv stood on that nail. It's genuinely more fun to roar with laughter with other fans.
It's sad to think that Home Alone could never happen these days. (Although Google did bring us an advert that gave us a peak at what might happen. I've put the video at the end of the post.) Kevin probably has several smart devices that they could contact or track, the house would also likely be equipped with state of the art surveillance and alarm systems that would have alerted someone to movement and doors opening. On the flip side though it's quite fun to think about what sort of traps Kevin could be creating with the wonders of modern technology. I'd say lets get a petition going to see that happen but while Home Alone 4 was passable I don't think we really need any more of them.
What you should do
This should be in everyone's Christmas film rotation. If you don't watch it at least once a year... well... *shakes head*.
Movie thing you wish you could take home
Everyone needs those quick inventing skills, but I'm actually going to go with Kevin's other superpower... his amazing ability to make epic ice cream sundaes.
On December 7th Home Alone turned 28 in the UK. 1990... just wow. I'm feeling old enough without films I grew up with being called classics.
If you haven't considered your own Home Alone plan... well, what have you been doing with your life?! As a tip, if you already have a zombie apocalypse plan in place then it's very easily adapted, you just need a little less lethal force. And it's probably best for me to remind you not to actually try this at home, because I'm not convinced that Harry and Marv would have survived. (And if we take the results from Better Watch Out then you're probably looking at some kind of murder charge.)
In December they were showing Home Alone a few times at Cineworld so it would have been rude not to go at least once to see it. I'm really getting into the classic releases on the big screen, it's so much fun. The show I picked was basically populated by adults, just two children brought along by their parents. We were all roaring with laughter, the comedy never gets old.
The music of Home Alone is instantly recognisable and yet I always forget that it's one of John Williams' epic creations. You can't hear it without thinking of the specific scene in the film it relates to, and it's certainly influences a lot of films since. Something that again I hadn't really noticed until I watched the Christmas horror film, Secret Santa (review coming soon).
It always fills me with questions though... Do all Americans have telephones with cords that are about 20 feet long? How did Buzz manage to shove that entire pizza slice in his mouth? Why did Leslie ever marry Frank? Why is Jimmy in the shop so over enthusiastic? How does Kevin manage to create all his traps in such a short amount of time? And who on Earth leaves their house that tidy when they're leaving for holiday? Especially when you consider they left in such a hurry!
The idea is such a fun one, I can see why it's so popular all this time later. Watching it more and more though you do realise that Culkin's acting was pretty bad, but that just adds to its charm.
Watching it with a group of people who already love the film really made it a better viewing. We all laughed at the amazing prat falls from Joe Pesci on the ice and the walls of the cinema caved in slightly as we all took a sharp intake of breath as Marv stood on that nail. It's genuinely more fun to roar with laughter with other fans.
It's sad to think that Home Alone could never happen these days. (Although Google did bring us an advert that gave us a peak at what might happen. I've put the video at the end of the post.) Kevin probably has several smart devices that they could contact or track, the house would also likely be equipped with state of the art surveillance and alarm systems that would have alerted someone to movement and doors opening. On the flip side though it's quite fun to think about what sort of traps Kevin could be creating with the wonders of modern technology. I'd say lets get a petition going to see that happen but while Home Alone 4 was passable I don't think we really need any more of them.
What you should do
This should be in everyone's Christmas film rotation. If you don't watch it at least once a year... well... *shakes head*.
Movie thing you wish you could take home
Everyone needs those quick inventing skills, but I'm actually going to go with Kevin's other superpower... his amazing ability to make epic ice cream sundaes.
Gareth von Kallenbach (980 KP) rated the PC version of Shadow Of The Tomb Raider in Video Games
Aug 14, 2019
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.
Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.
Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.
One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.
Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.
Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.
Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.
Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.
As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.
Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.
Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!
What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel
What I liked less: Occasional areas where it was unclear where to go next
Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.
Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.
One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.
Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.
Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.
Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.
Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.
As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.
Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.
Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!
What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel
What I liked less: Occasional areas where it was unclear where to go next
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