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Kwaan
Kwaan
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This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.

The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.

Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.

Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.

Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.

Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.

The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.

The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.

In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.

http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
  
40x40

Gareth von Kallenbach (980 KP) rated the PC version of Chivalry 2 in Video Games

Jun 13, 2021  
Chivalry 2
Chivalry 2
2020 | Action/Adventure
Gamers looking for some blood-soaked fun in a Hack and Slash game will be thrilled with the release of Chivalry 2. The game allows up to 64 players to battle in a series of battles to create as much carnage as possible.

After an optional tutorial that goes over everything from lunging, blocking, throwing, and special moves and abilities; players will select from various classes and wade into battle. There are the Archers who attack from the distance and have a blade for up close and personal attacks. While they do not have the armor or impact of a Knight; they can do damage with a well-placed shot and when they upgrade their Bow or earn a Crossbow; can be deadly.

There are also the Knight, Vanguard, and Footman classes who can use weapons ranging from swords, axes, and pikes to take down the enemy. Weapons can be thrown in some instances and players can gain times power-ups to use things such as flaming pots or enhancements that can turn the tide of a battle.

Missions are in stages as players usually have to push a cart, storm a fortress, steal an item, destroy an item, etc. in order to advance to the next stage. Victory or failure is determined by completing or stopping a task within the given timeframe.

Should a player fall in battle which is a frequent hazard; they will have the option to change classes or continue with their current one and return to the battle after an amount of time has passed.

Maps offer players weapons at times from Catapults, Ballistas, Fire, and other weapons ranging from tools to even fish to help turn the tide of battle.

The game has some Gallows humor in it as the blood liberally flows all over characters and the ground as it is not uncommon to see multiple players on a team hacking away on a player.

While the graphics may be a bit dated for gamers; being able to improve your characters and their weapons as you advance in rank and skill is key as aside from an overall rank, each class has its own skill levels so players will have to work their way up in a class to advance rather than succeed in a class they are stronger in to build up one that they are weaker in.

There is a nice mix of maps, missions, and weapons and while some may wish for a bit more variety; I am sure that additional content and features will be coming down the line.

While the game can be frustrating at times as getting killed is a frequent event; as your skills grow and you find new ways to eliminate enemies and creative ways to hone your skills; the game becomes an ideal diversion.

The sound in the game is great as the clash of metal combined with screams and other ambient noises gives the game fun and immersive quality.

While it is not going to be for everyone; Chivalry 2 won me over with its fun and immersive gameplay and irreverent humor.

4 stars out of 5
  
    PerfExpert

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    Embark the efficiency of a true dyno inside your car! Measure your real engine power and torque...