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Creature from the Black Lagoon (1954)
Creature from the Black Lagoon (1954)
1954 | Horror
8
6.7 (10 Ratings)
Movie Rating
The Last Classic Monster
Creature From The Black Lagoon- is the last monster of the classic universal monsters. And its sad. Its sad, to see the classic universal monster, last movie. This creature is scary, terrorfying and horrorfying.

The plot: Remnants of a mysterious animal have come to light in a remote jungle, and a group of scientists intends to determine if the find is an anomaly or evidence of an undiscovered beast. To accomplish their goal, the scientists (Antonio Moreno, Richard Carlson, Richard Denning, Whit Bissell) must brave the most perilous pieces of land South America has to offer. But the terrain is nothing compared to the danger posed by an otherworldly being that endangers their work and their lives.

Creature from the Black Lagoon was filmed in 3D and originally projected by the polarized light method. The audience wore viewers with gray polarizing filters, similar to the viewers most commonly used today. Because the brief 1950s 3D film fad had peaked in mid-1953 and was fading fast in early 1954, many audiences actually saw the film "flat", in 2D. Typically, the film was shown in 3D in large downtown theaters and flat in smaller neighborhood theaters.

For marketing reasons, a comedic appearance with Abbott and Costello on an episode of The Colgate Comedy Hour aired prior to the film's release. The appearance is commonly known as Abbott and Costello Meet the Creature from the Black Lagoon. Ben Chapman reprised his role as the Gill-Man for the program.

The film is recognized by American Film Institute in these lists:

2001: AFI's 100 Years...100 Thrills – Nominated

2003: AFI's 100 Years...100 Heroes & Villains:
Gill-man – Nominated Villain

Iike i said a classic universal monster.
  
Superman: Dawnbreaker (DC Icons #4)
Superman: Dawnbreaker (DC Icons #4)
Matt de la Pena | 2019 | Comics & Graphic Novels, Science Fiction/Fantasy, Young Adult (YA)
9
8.5 (2 Ratings)
Book Rating
This is the fourth in the DC Icons series, all of which I have now reviewed. It started with Wonder Woman, then moved through Batman and Catwoman before culminating in Superman. All four books have been written by popular young adult authors, from Leigh Bardugo to Marie Lu to Sarah J. Maas. Superman went to Matt De La Peña, who I had not actually heard of before. He apparently wrote a book called Ball Don't Lie that was made into a movie in 2011, and another book titled Mexican Whiteboy. What I'm trying to say is that De La Peña's Hispanic background makes him a perfect choice for this book. Because whatever else can be said about Superman, his is the ultimate immigrant story.

And this book not only tells Superman's immigrant story, but deals heavily with immigrant issues around him as well. Smallville is deliberating a new law that is basically stop-and-frisk; Hispanic people are going missing; undocumented immigrants are getting beaten in the streets. Clark is rightly horrified, and vows to get to the bottom of the disappearances.

The book is very timely, and I love what it says about one of our country's greatest fictional heroes. It reminds me of Justice League: Gods and Monsters, in which Superman is the son of General Zod, and was raised by illegal Mexican immigrants instead of the all-American Kents. (It's a fantastic animated movie, and well worth watching.)

Lex Luthor makes an appearance, and for a while I thought Clark's best friend, Lana, was a stand-in for Lois, but Lois is mentioned ever-so-briefly late in the book.

This is the fourth and final book in the DC Icons series, and taken as a whole, they're quite good. I wish they were a little more entwined with one another, but I understand that would be difficult with four different authors. But they are a very neat re-work of the four characters' origin stories.

You can find all my reviews and more at http://goddessinthestacks.com
  
Firekeeper's Daughter
Firekeeper's Daughter
Angeline Boulley | 2021 | LGBTQ+, Mystery, Young Adult (YA)
8
9.3 (3 Ratings)
Book Rating
An expansive and lovely #OwnVoices tale
Daunis Fontaine feels torn between two worlds--growing up worrying about her Mom and dreaming of becoming a doctor and then being an unenrolled member of the Ojibwe tribe. Her late father was a member and so is her half-brother, Levi. When Daunis' uncle dies and she decides to stay home and attend local community college to take care of her mom, she feels trapped. But the arrival of Jamie, a new member of Levi's hockey team, is a bright spot. The two become fast friends. However, everything changes when Daunis witnesses a horrible murder, and she becomes an informant for the FBI. Suddenly, everything she knows about her hometown and the tribe changes.

"I learned there were times when I was expected to be a Fontaine and other times when it was safe to be a Firekeeper."

This is an excellent book--more mystery than I thought it would be. It covers a lot of topics--sometimes more than seems necessary. Racism, tribal issues, sexual assault, depression, drug abuse, FBI informants, romance, murder... there's a lot packed into this book. However, it does a great job looking into how meth and drug abuse affect the Native American community (as well as sexual assault). It's heartbreaking at times, but also compelling and educational.

"My mother's superpower is turning my ordinary worries into monsters so huge and pervasive that her distress and heartache become almost debilitating. I can protect her from that hurt."

Daunis is a very sympathetic and likeable character. She's dedicated to her family, to her tribe, and her community. She takes on a lot for a kid her age. Sometimes it felt like the informant plot was a little much, a little contrived, but overall, it didn't take away from my enjoyment of the book. It was wonderful to read an #OwnVoices book of such quality and scope, and I look forward to what Boulley does next.

I read this book as part of my new reading project--choosing books off my shelves based on their Goodreads rankings. This is my fourth book of the project, forcing me out of my comfort zone and to try books in genres I don't usually read!
  
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Purple Phoenix Games (2266 KP) rated Mephisto: The Card Game in Tabletop Games

Jun 18, 2019 (Updated Jun 21, 2019)  
Mephisto: The Card Game
Mephisto: The Card Game
2019 | Fantasy
Ya done messed up and made a deal with devil. Now he requires you to harvest souls from monsters as payment in return. How will you do this? You have no weapons, no skills, and no plan. Luckily, there is a grid of powerful cards to aid you in your toils. Only one problem: you gotta stay in your lane.

DISCLAIMER: I am not intending to cover every rule in the rulebook (well, rule cards), but to give you an idea of how the game plays. -T

Mephisto is a card drafting, hand management game (with a dash of take-that) played using a grid of cards to be affected and manipulated… LIKE YOUR SOUL!! Setup is easy for a multiplayer game. Deal a hand of cards to each player, setup the main 3 x 3 grid of cards in the middle of the table with the draw deck in the center, and two corners (making a diagonal line) having random placeholder cards face-down to be unavailable for play. The reasoning is simple: where you sit at the table determines in which lane, like in bowling, you can play your cards to (if you have ever played the Adventure Time Card Wars game you will instantly be familiar) and you only have access to two cards in each lane.

You will be using your hand of cards to gain favor from Mephistopheles, to fight and kill monsters to reap their souls, to gain cards from the grid, and to activate items or spell cards for their abilities. Many cards can combo together, and several cards are multipurpose/multi-use cards that can decay every time you use them, so you must take care not to allow your powerful weapons to lose all durability before you can maximize their effectiveness. The first player to amass a total of 12 souls will gain the ultimate wish from Mephistopheles: infinite power!

Components: This game consists of a deck of cards, which are of great quality. I believe this was an earlier-than-originally-expected Kickstarter fulfillment due to switching manufacturers to an American-based company, so we Americans were able to enjoy the game sooner as a result. In any case, the cards are great. What I love about the components is the art. The art on the cards are really really cool. I love the art style employed here, and the explosive neon color scheme used. What I really wished had happened was that the colors would be alluded to on the box cover as well. Honestly, if I had never heard of this game and saw the dark dark colors and occultish logo on the box I probably would have passed it up as “not for me.” But, playing the game is much more enjoyable with a fresh and vibrant set of cards.

I made a comparison to Adventure Time Card Wars in referencing how the lanes worked in play. And honestly, the game kinda feels like ATCW with a different skin. There is some take-that, some moving cards into different lanes, and affecting different cards in the grid. Now, I am an Adventure Time fan, but I just could not get into that game. Mephisto feels familiar in that… lane… but I must like the theme more, because I would rather play Mephisto over ATCW. If you haven’t played a game using lanes like this and don’t mind a darker theme I say give it a shot. It’s small (deck of playing cards size), portable, inexpensive, and a pretty good game. Purple Phoenix Games, with guest Tony, give this one a darkened 15 / 24.
  
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Jordan Binkerd (567 KP) rated American Vampire, Vol. 6 in Books

Jul 21, 2019 (Updated Jul 21, 2019)  
Good variety of stories and art (0 more)
Not all the art works (for me) (1 more)
Adult content.... but if you made it this far in the series, that's not a surprise
Filler Anthology, but still fun...
Note: this review is transposted from my personal review blog, and so was originally written several years ago.

So, it has come to this. The sixth and latest collection of American Vampire comics. Now it’s not just my library’s slow acquisition policies holding me back, but the fact that there haven’t been any more published yet! Apparently the creators put the book on hiatus for a while, but they’ve at least started publishing again. I just have to wait for it to hit the collections….This particular collection is a couple of one-shots they put out in the meantime to keep our appetites whetted–one from the main American Vampire team, one with them letting a whole bunch of other comics creators play in their sandbox. Obviously, this review could spoil events from the previous collections.

First off, we have THE LONG ROAD TO HELL. Snyder and Albuquerque set out the story for this one together, with Albuquerque taking over to script and draw the story. Billy Bob and Jo are the Bonnie and Clyde of petty thieves, picking pockets by night to add to their stash. They’re hoping to have enough soon to cover the cost of renting a chapel, but one fateful encounter with a vampire coven recruitment team and everything changes…not for the better, I’m afraid. Jasper Miller is a young orphan, favorite target of a group of bullies. It seems that young Jasper is a very insightful young man, and some of what he knows makes these bullies very nervous, and he decides that the open road would be safer for him than the old orphanage. Vampire hunter Travis Kidd we’ve already met back in Vol. IV, and it’s good to see that he survived the ambush he willingly dove into at the end of that book. Seems to have picked up a katana somewhere in the interim too, which is always cool. Fate has these four on a collision course, and blood will be spilled by the time they reach the end of the road….

Moving on to the American Vampire Anthology, we open with the frame story by Snyder and Albuquerque. THE MAN COMES AROUND is set in 1967 as Skinner Sweet hides out in the middle of nowhere, hoping to avoid the major events he can sense just over the horizon. Seems there’s always someone trying to kill him, though…. Jason Aaron and Declan Shalvey then enlighten us as to what really happened on Roanoke Island in THE LOST COLONY. Here’s a hint, vampires were involved. We then move on to BLEEDING KANSAS, where Albuquerque puts down his pencil and takes a shot at writing the story, leaving the art to Ivo Milazzo. Set against that tumultuous time and place, Albuquerque and Milazzo set down for us a tale of what I can only assume are Henry Jones’ grandparents. Next up, Jeff Lemire and Ray Fawkes serve up a tale of terror in the frozen north with CANADIAN VAMPIRE as ex-Mountie-turned-bounty-hunter Jack Warhammer is hired to find out what happened to a German fur trading expedition missing in the wild. Becky Cloonan handles both the writing and art for GREED, starring Skinner Sweet and featuring his first encounter with those crazy folks who hail from a place called “Hollywood….” Francesco Francavilla then pulls the same trick for THE PRODUCERS, detailing the birth of a star as he makes a shady deal in exchange for fame and fortune. Gail Simone and Tula Lotay treat us to Hattie Hargrove’s origin story in ESSENCE OF LIFE, showing us just what happened to her that made her willing to screw over her best friend in the world. Gabriel Ba and Fabio Moon share both the writing and artist credits for LAST NIGHT, as a lounge singer describes to a reporter the events leading up to the previous evening’s massacre at the club. Finally, Greg Rucka and JP Leon tell the tale of a dying drunk and the lowlifes who try and shanghai him in PORTLAND, 1940.

On the whole, I really enjoyed this as per the usual for this series. The writing was stellar, and the anthology format really served well for the world being depicted. As with any comics anthology, there’s a wide variety of artistic styles represented, and some of those styles I’m not really a fan of, but that’s largely a matter of taste. I could sit here and tell you that I really wasn’t a fan of Ivo Milazzo’s art on BLEEDING KANSAS (which is true), but the next guy might have loved it. I could laud Tula Lotay’s work on ESSENCE OF LIFE (also true), but the next guy may not have been a fan. That’s kind of how it works–peoples’ tastes are pretty subjective. I did enjoy getting into Hattie’s head a bit more than we were able to back when she was introduced, and Skinner Sweet’s adventures are always fun–I’ve mentioned before my weakness for antiheroes. As a historian, Roanoke’s lost colony is always a fascinating topic, and a number of the plot twists contained here were very satisfying if not always surprising. I really can’t wait for the next volume to come out so I can see the payoff to some of the plot threads being set up both here and in the teaser from the end of volume V….

CONTENT: R-rated language. Brutal, bloody vampire violence–these aren’t sparkly, angst-ridden pretty boys, these are monsters through and through. Some explicit and implicit sexual content, including what more or less constitutes a rape. No real occult content, as there isn’t a spiritual element to this version of vampirism.

Original review link: https://jordanbinkerd.wordpress.com/2014/08/15/review-american-vampire-volume-vi-by-scott-snyder-rafael-albuquerque/
  
Hotel Transylvania 4 (2021)
Hotel Transylvania 4 (2021)
2021 | Adventure, Animation, Comedy
3
5.0 (3 Ratings)
Movie Rating
The transformation sequences. (1 more)
The 2D animated end credits
Genndy Tartakovsky not directing (2 more)
Humor exchanged for annoying behavior
Feels almost like a soft reboot for a final film.
A Monstrous Monstrosity
Hotel Transylvania: Tranformania is the final film in the Hotel Transylvania franchise. With Genndy Tartakavsky no longer directing (he co-writes and executive produces this time around) and Adam Sandler and Kevin James not returning (Brian Hull and Brad Abrell now voice Dracula and Frankenstein), Transformania takes an awkward step back from the previous three films.

Despite some character designs (Bela in the second film, the Kraken in the third) and some tremendous end credit animations that are done in a very recognizable Tartakavsky style (think Dexter’s Lab or Powerpuff Girls), the films are mediocre at best and yet became a billion dollar franchise.

Hull and Abrell do a decent job matching their voices to the Drac and Frank characters. You may not have noticed the characters were voiced by someone else if you hadn’t known beforehand. However, the animation looks noticeably different. Maybe new directors Jennifer Kluska and Derek Drymon are to credit for that. Kluska was a storyboard artist on Hotel Transylvania 2 and 3 while Drymon was an executive producer of Adventure Time and was a storyboard artist on The Spongebob Squarepants Movie.

The film was also moved around several times thanks to COVID and the pandemic. Sony Pictures Releasing eventually nixed the film’s theatrical run and sold distribution rights to Amazon Studios. This is the only Hotel Transylvania film to be released directly to a streaming platform.

Considering that this is the fourth film, Transformania basically rewrites several characters to an extent that it ignores key details from other films. Johnny is now akin to Homer Simpson since he is dumber than he has ever been here. He had a stoner or frat boy with a heart of gold kind of vibe about him originally. He was very mellow by nature, but had seen a good chunk of the world and knew more than his behavior let on. He had stories even though he was young and he was likeable. Transformania turns him into a dumb and unfunny dork that is borderline offensive due to how annoying he is.

Dracula has lost whatever made him somewhat charming in the previous three films, as well. In Transformania, he’s looking to settle down with Ericka and retire from running the hotel. The intention is to give the hotel to Mavis and Johnny, but all of a sudden Dracula hates Johnny. The first three films are built around how close Johnny and Dracula become. Now Dracula just finds Johnny unbearable.

After establishing in the second film that Dennis is part vampire and has powers, that concept is totally erased in Transformania. Dracula hypnotizes Dennis in the beginning of the film and he remains that way for the bulk of the film without ever utilizing any sort of power or doing anything remotely relevant.

Instead of downright telling Johnny that he can’t stand him, Dracula lies and says that he can’t leave the hotel in the hands of a human; it can only be inherited by monsters. Johnny then discusses the matter with Abraham Van Helsing who uses his Monsterfication Ray to turn Johnny into a giant lizard-like monster. But the ray can also turn monsters into humans. Once Dracula discovers what Johnny has done, he attempts to turn Johnny back before Mavis finds out. The plan backfires and Dracula gets hit with the ray and is turned human. His friends Wayne, Griffin, Murray, and Frankenstein are also turned human. If a cure isn’t found, the results may be permanent.

The highlight of the film is the transformation sequences since they are noticeably inspired by the horror film genre; specifically An American Werewolf in London. The end credits sequence is also done in a similar style to the first three films, so that sequence is fairly entertaining as well.

Transformania otherwise feels like a downgrade all around and the bar wasn’t all the high to begin with. As expected, there is a dancing sequence that may or may not be something you look forward to. None of the gags come off as humorous as every character mostly seems to be aiming to be more obnoxious than the other. The “fun” lies within seeing the monster characters as humans. The most notable is Griffin who has been totally invisible until now.

Hotel Transylvania: Transformania had a lot of obstacles relating to its release and after viewing the film you can understand why. It’s a lukewarm sendoff that mostly feels like a lethargic attempt to recapture its former glory. It’s built around an entertaining concept that it doesn’t fully capitalize on. It ultimately obliterates character traits for trite gags and cliché punch lines.