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Barnyard Roundup
Barnyard Roundup
2016 | Bluff, Party Game
I live in Illinois. I can see cornfields from my house. I do not live on a farm, but have visited farms in the past. There is more to Illinois than Chicago and corn. That all said, farming games tickle me so much and I just enjoy playing them. So imagine my interest level when you combine a publisher known for excellent productions, the designer from said publisher, a member of an art studio in my top three favorite board game artists (Kwanchai and The Mico for the others), and a theme that I already enjoy. This is going to be great! Right?

Barnyard Roundup is a silly game of bluffing and hand management set on a farm. In it players are farmhands trying to help Farmer Brown sell the most animals at market. They do this by bluffing their hands in trade deals with other farmhands, thus making no friends in the process. The player with the most points at the end of the game, when all cards from the draw deck have been drawn, will be the winner!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup place the five Animal Bonus cards in a line with the Set Bonus cards nearby. Shuffle the large deck of animal cards and deal out cards according to the rulebook per the number of players in the game. The Burglar and Excuse Me tokens are sorted and dealt out with the remainders face-down near the other cards. Remove eight cards from the draw deck and decide who will be the start player. The game may now begin!
Barnyard Roundup turns are quite simple: take two or three actions and end the turn. The first action is mandatory and it is Passing Cards to another player. Choose anywhere from one to six cards, place them face-down on the table in front of the player with whom to be traded, and announce the number and type of cards to be traded. For example, a player may say, “This is four chickens.” The targeted player now must decide whether that group actually IS a group of four chickens or if they believe the trader (not traitor) is bluffing. If so the targeted player may say, “That is NOT four chickens.” Once the agree/disagree statement has been made the cards are flipped over to see which player will be adding the cards to their pens. If the targeted player guessed correctly then they will received all the animal cards that were passed to them. That is, unless the cards were actually CROWS. Crows are worth -5 VP at the end of the game (see the photo below) and will be taken into the pen of the defeated player in the trade. In addition to crows (bad) the game includes Copy Cats (good) which can be wild cards to be placed with other animals and they copy the animal in their group. When the trade is resolved the active player may choose to perform the next step, but it is not mandatory.

Players must note that any time a player gains crows that would extend their collection of crows to any multiple of 3 that player must then draw another Action Token (Burglar, Excuse Me, Scarecrow) from the supply. If a Scarecrow is drawn it is immediately revealed and three crows are discarded from that player’s collection. The Excuse Me token may be used during a trade, but before cards are revealed, by a player not involved in the trade. When they announce, “Excuse Me,” they immediately take the place of the targeted player and will decide whether the trade is correct as announced or is a bluff.

Should they wish, the active player may now Play a Burglar Token from their collection in order to target another player and ask for all of their animals of a specific type – “I wish to procure all of your cows” That player must then immediately hand over all their cows, or else may tell the active player to Go Fish. Okay, that last part isn’t in the rules, but I started doing it and it stuck for me.

The third and final step of a turn is simply to Draw Cards and End Your Turn. Draw cards back up to the hand limit of 5 or 6 and end the turn. Play then passes to the next player.


Play continues in this fashion until the last card has been drawn. The game ends immediately and players tally their points per the rulebook to arrive at an ultimate winner!
Components. This game is a bunch of cards and some tokens in a double-wide+ tuckbox. I love the art, and that makes sense as it is illustrated by Lina Cossette, half of Mr. Cuddington. If you don’t know about Mr. Cuddington, please check out their website. The cards are good quality, as are the tokens. But that box. Now, it LOOKS great, and is a fine size. But a tuckbox? I would have preferred a lidded box, or even one of those with the magnetic fold-out lids. But it’s a tuckbox and the opening flap dented upon its first opening. Oy. I could give a chef’s kiss to everything else though.

Now, there’s a reason why I rated this game a 4 and my wife a 6: she beats me every single time we play and I just cannot find the strategy to take her down. Am I just horrible at bluffing games? Does she just dominate me at ALL games? I’m not sure, but this one certainly highlights the fact that she’s just better than me. I can still hear her haunting and taunting me with, “OH MY GOSH I LOVE THIS GAME! I’M SOOOOO GOOD AT IT!” Meanwhile I am sitting pretty with a whole flock of crows laughing at me like I am the Scarecrow from Wizard of Oz. Perhaps I am truly brainless as well.

That said, the game is enjoyable. I do like to play bluffing games, but I’m the poor soul who would rather play straight than do ANY sort of bluffing at all. Except when I have lulled my prey into trusting my every declaration. Then pull out the big guns and laugh my way to the bank. Well, I tried that several times and no dice. But I do enjoy playing, and I do keep coming back for more torture. And if that isn’t a sign of a good game, then what is?

All in all the game is quick, light on rules, and features wonderful art style. This is the game I will probably use to introduce my children (or new gamers) to bluffing games as the theme is easily digestible and when you get stuck with the negative points you don’t feel super bad about it. It is easy to pronounce that Purple Phoenix Games gives this one a squawkin’-good 10 / 12. If you are looking for a light introductory game to teach bluffing or to hit that sweet-spot, then I recommend you check out Barnyard Roundup from Druid City Games. I ain’t a-bluffin’ ya.
  
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Darren (1599 KP) rated Alaska (1996) in Movies

Jun 20, 2019  
Alaska (1996)
Alaska (1996)
1996 | Action, Family
8
7.0 (2 Ratings)
Movie Rating
Story: Alaska starts as we meet the Barnes family, father Jake (Benedict) a small plane pilot and his kids Jessie (Birch) and Sean (Kartheiser), the family has started a new life in Alaska after their death of Jake’s wife and mother of Jessie and Sean. While Jessie has embraced this new life enjoying the beautiful sites, Sean is struggling with new life. We also get to meet to poachers Perry (Heston) and Koontz (Fraser) who have been hunting polar bears.

When their father goes missing, Jessie and Sean aim to go in search of him through the Alaskan wilderness discovering a captured baby polar bear cub that they release who joins them on their adventure, which only attracts the poachers attention as they find themselves chased through the wilderness by the poachers too in a race against time to find their father.

 

Thoughts on Alaska

 

Characters/Performance – Jessie is the sister of the siblings, she has embraced the change to Alaska learning to be part of the team with her father, while they both want to search for their father, she is the most prepared of the two. Sean hates his new life in Alaska and wants to move back to Chicago but you can clearly see he is grieving his mother with his behaviour, but with his father missing he will do everything he can to find him, learning to love the beautiful landscape they are part of now. Jake is the father of the family that has given up his 747-pilot job to start a new life in the small town in Alaska, he does spend most of the film trapped in his plane but his character gives Jessie and Sean the reason for going on their adventure. Perry and Koontz are two poachers hunting polar bears, they cross paths with the kids as they menacingly try to recapture the polar bear cub that they had released.

Performance wise, Thora Birch and Vincent Kartheiser are both great in the lead roles as the children in search of their father. Dirk doesn’t have much to do but does what he needs to well. Charlton Heston as the menacing poacher does seem to enjoy the role he plays in the movie.

Story – The story of two young teenagers going into the wilderness to find their missing father is a nice tried and tested formula, this style of film seemed to be the rave for family films around the time too, so to stand out you had to do something different. We get the moments of peril which are good and well-paced but we also get the moments of discovery which are just as important. Obviously, there are negatives here which include the idea the adults are clueless when searching for people in crashes and poachers being just evil people. I would also like to point out, that it is very unlikely a polar bear mother is just going to accept another cub, well that is what David Attenborough has taught me.

Adventure/Family – The adventure the kids get to go on is one I remember watching as a kid going, I wanna do that and I still would like to. The family side of this film is about the unity between a broken family doing everything to stay together and of course having a cute little polar bear helping them out.

Settings – Alaska as a setting, beautiful, stunning, peril filled and perfect for the story being told.

Effects – We only have a few effects in use here, most feels practical with the stunt work and working with a potential deadly animal in a polar bear.

Final Thoughts – This is easily one of the better kids work with animal films of the 90s, one that gives you hope in humanity and a wonderful setting.

 

Overall: Family night sorted.

https://moviesreview101.com/2018/01/31/alaska-1996/
  
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