JT (287 KP) rated Trance (2013) in Movies
Mar 10, 2020
Simon, an art auctioneer has a problem, well he has a few in Danny Boyle’s latest mind bending heist thriller, Trance. He’s addicted to gambling and in return for wiping his debts clear he agrees to help steel the Goya painting from an auction house for Franck (Vincent Cassel) and his criminal entourage.
In an aggressive and highly charged opening sequence, which sees Simon describe various methods in which paintings have been stolen before from the smash and grab of the old school era to the more high tech, the heist is well under way.
Simon is in the thick of the action as Franck and his accomplices take charge, and as Franck is making off with the painting he’s challenged by Simon who receives a knock to the head rendering his memory practically useless.
After staggering about through all the chaos he ends up in hospital having his brain drilled and drained and any short term memory with it.
With methods of torture clearly not working the gang turn their attention to another, hypnotherapy, and seek help from Elizabeth (Rosario Dawson) who attempts to guide Simon through hypnosis in an attempt to find out exactly where he left the painting.
And so begins a journey of discovery, deceit, greed and lust as everything is not what it seems and loyalties will be tested to the fullest.
Simon’s hypnotic journey takes him through the idyllic French countryside, to a church filled with stolen paintings to the slick London underworld as he tries in vein to piece together his broken memory, but what unfolds is not what he or any of us are probably expecting.
Simon, Franck and Elizabeth are all pretty interwoven as characters, it’s almost hard to work out who is playing each other off against the other, whose dream we’re in and at what level. You’ll find that you care about all three of them in a different way when something more is revealed about them.
The remaining trio of Franck’s gang are probably around for far too long than they need to be, but are removed for the final heart pounding third act, which accompanied by a brilliant soundtrack really intensifies the finale.
Trance is written by John Hodge and he’s reunited with Danny Boyle again having previously worked together on such films as Shallow Grave and Trainspotting, where at the crux of it all they too are heist films in a different guise.
Trance is well shot, Danny Boyle is in his element directing a dark, disturbing and at times a head scratching film, I’ve not had this much fun from a Boyle film since Shallow Grave.
Uri: The Sprout of Lotus Creek
Games, Entertainment and Stickers
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Published by Fantastic Games Introduction Designed by DreamTree Games (An indie games studio in...
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Lonely Planet and Ben Handicott
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Thank the stars for the world's eccentric collectors; hoarders of objects beautiful, strange or...
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Tom Stringer is a prolific and highly regarded United States based interior designer whose work...
Bean Dreams
Games and Entertainment
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Get ready for the mobile platformer that literally plays like a dream. Bean Dreams is an...
BYJU'S - The Learning App
Education and Reference
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Fall in Love with learning! Stay on top in every subject with classes from India’s best teachers...
Purple Phoenix Games (2266 KP) rated Bunny Party at Maple Valley in Tabletop Games
Oct 11, 2021
Bunny Party at Maple Valley (which I shall refer to as simply Bunny Party from here) is a sweet and cute little card game for three or four players. In it players are the titular bunnies decorating for and competing to win the chance to host the Night Sky Party at their place. However, in this game more often than not the victory is shared between they who amass the requisite five decorations and their neighbor who also co-hosts the event! The bunnies gotta get crackin’ so let’s get going!
PS – I will be reviewing the 3-player version of the game, which has ever-so-slightly different rules.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, character cards are shuffled and two dealt to each player. They choose one to be their avatar and discard the other back to the box. The large deck of cards with the house on the back is shuffled and placed on the table within reach. The villager cards are shuffled and one is drawn and placed outside the play area – it will not be used this round. The other five villagers are arranged as a market of friends. Each player draws three cards on the first round, and the game is ready to begin!
Bunny Party is played over a series of rounds until one player satisfies the win condition. Each round consists of eight phases: Turn Start, Tidy a Card, Villagers Visit, Play Cards, Trade, Play Cards (again), Party Start?, and Villagers Go Home. Turn Start typically involves players setting the table for the round. First, the villager cards are re-shuffled, one set aside to be ignored this round (they are staying home), and the remainders displayed. Then each player draws two cards from the deck and collects one Trade Token.
Next, all players will choose one of their cards they drew during the Tidy a Card step to be placed in a temporary discard pile face-down. Alternatively, a player may forego the Tidy in order to place a card in front of another player by spending one Trade Token. Once all players have tidied a card or placed one in front of another player, the Tidy pile is shuffled, then flipped as a stack to the top of the discard pile, face-up.
The villagers are now becoming impatient, so players will allow them audience during this Villagers Visit phase. Each player chooses a villager from those available to host during their party preparation. These villagers offer special abilities each round and can be very valuable at certain times during the game.
While the villagers are visiting, players may next Play Cards from their hand. These cards are typically of three types: Item, Event, or Decoration. Item cards are placed in the player’s tableau and offer one-time or lingering effects. Event cards are typically one-and-done cards to be completed and then discarded. Decorations are what players are really after, as they are what determine win conditions. With five star or moon cards the player can start the party and end the game. At the bottom of the decoration cards is printed an arrow. This arrow points to the neighbor that will co-host and also win the game. In a three-player game Decoration cards are displayed upside down, so that is why the photo below looks a little strange.
When players have all played their hand of cards, the Trade phase may begin. Players may offer Item cards to other players and a trade may be struck by each player discarding a Trade Token from their stash. This may result in a player receiving a new card to be played. When this happens, the next phase is immediately played (after all trades have been completed). Any player who now holds an unplayed card may Play Cards (again) as before.
If a player (or players) have now collected five or more star or moon Decoration cards, they may claim victory during this Party Start? phase. Again, the Decoration cards have arrows printed to determine the co-host/co-victor in the game, and the winners may then invite the rest of the burrow to their den for the Night Sky Party! However, if no victor emerges during the Party Start? phase, then all the Villagers Go Home, and a new round begins with the Turn Start phase.
Play continues in this fashion until winners have been crowned host and co-host of the Night Sky Party in Maple Valley!
Components. This one is a bunch of cards a few cardboard chits. The cards are all fine quality, as are the chits. What is really great about these components is the art on them. I cannot think of many cuter themes than uber-nice bunnies throwing a party and sharing their victory with a neighbor. So obviously the art has to match the theme, tone, and style of the game. I believe Bunny Party knocks it out of the park here. The art is so playful and cute, and I absolutely have to give a huge shout out to Evan’s Games for the very apparent inclusivity and representation. I see you and I applaud you!
Gameplay for me is where I take just a little issue. Everything works, and once you understand the phases it does flow better, but, I can see myself really only playing this with children or in a gateway/breaking in new gamers situation. It is very light, but there are eight phases to a round! So while each phase is easy to understand and execute, each round takes a little longer because there are a few too many steps. Once my kids really know how to read well they will be playing this with me and I know right now that we will have a great time with it. I really do appreciate the special efforts that were made with regards to representation (yes, even with anthropomorphic cartoon animals) and with the design being more focused on sharing victory and being nice to neighbors. My children will certain have good habits reinforced while playing this, and that is what makes this game important.
Again, this is not the game for hardcore gamers, nor those who are interested in bigger and more complex medium-weight games. This is a quick filler at best during a game night when newer gamers are gathered. That being said, I still find a great deal of value in this one, and will be keeping it for a long time. Purple Phoenix Games gives this one a 4 / 6 on stand-by. I do want to try this with different types of people (once we are able again) to see if my predictions are correct. I have only been able to play it with adult family, and none of them are medium to heavy weight game enthusiasts. If you are needing a nice game that can be played among other games for a themed game night (like Bunny Party + Bob Ross: Art of Chill + Hues and Cues + Escape: The Curse of the Temple) then this certainly fits that niche.
So my official stance, for now, is that Bunny Party has a great theme, excellent art, a wonderful message of harmony, but is both too light and too complex for what it is. I realize that sounds ridiculous. Please try it and let me know your thoughts. For now, I am keeping this close and I will be trying it with various groups with whom I game.
Bill & Hillary : So This Is That Thing Called Love
Darwin Porter and Danforth Prince
Book
On the campus of Yale University, in 1970, an "odd couple," Hillary Rodham and Bill ("Bubba")...
When I first put this on, I was just putting it on as background noise while I worked on art. But I ended up becoming drawn into the thriller and mysteriousness of the story.
Chambers begins with the MC, Sasha Yazzie telling her father, Frank, that she is going out to study. But in reality, she's going out with her boyfriend TJ Locklear - in the hopes that she will lose her virginity. The couple goes into a mattress shop to do the deed when Sasha's head starts pounding. She ends up passing out and rushed to the hospital.
Months later, we see the scar from a heart transplant. Sasha had a heart attack, which was very random and rare. She is miserable from missing a ton of school, having to be on anti-rejection pills for the rest of her life, and for everyone treating her like a porcelain doll.
One day, she walks into Frank's shop and meets Ben Lefevre who was the father of Becky, the teenage girl who gave Sasha her heart. Sasha is deeply creeped out when Ben asks for Frank and her to come to dinner. But when she goes to refuse, Frank agrees since he empathizes with the family.
When they arrive, Sasha is peppered with questions about her ambitions from Nancy, Becky's mother and snarky comments from Becky's brother, Elliot. The Lefevres tell Sasha that they are taking Becky's college fund and establishing a scholarship that they want her to have. Sasha soon sees a picture of Becky and eventually starts having visions, a major one happens during an Arizona dust storm that forces the Yazzies to stay at the Lefevres' house.
Sasha accepts the scholarship where she attends Becky's old school. This new school is very upper class, I mean it has "nap rooms" and "life coaches" and not all of Becky's old friends are reluctant to be friends. Sasha finds out via a few of Becky's old friends how exactly Becky died, but it doesn't make sense at all. The show continues on with a few twists and turns, a few trigger scenes, and was captivating.
Chambers is an odd yet enthralling show that also gives a foreboding tone. The creator doesn't hide some of the messages you see in the first episode, but it's all things we've seen done before. Like the Lefevres having it all while the Yazzies are a working-class family. The main reason why I kept watching until the very end was the mystery surrounding Becky's death and Rose's performance as Sasha. Throughout the episodes, you can see that Sasha doesn't go around "stopping and smelling the roses" all because she was given another chance to live. She resents the heart and just wants to be a normal teen again. Which is totally understandable. Getting an organ transplant is a hard thing to go through, especially at such a young age like under 17 years old.
If you're into thrilling mysteries that have a bit foreshadowing, I highly recommend Chambers. You can stream it on Netflix!
Nighty Night! - The bedtime story app for children
Book and Education
App
The most popular bedtime story on the App Store! Over 4 million downloads. „App of Year“...