Yvonne (12 KP) rated A Secret Muse in Books
Jun 9, 2019
I liked Coco, she was happy to be herself, she was a free spirit, lost in her art and content with her own company. Even though her best friend and her brother were part of The Allegiance, she wanted nothing to do it, which showed how headstrong she was. Even after her accident, she was still stubborn and was literally forced into having additional protection.
I enjoyed how the supernatural overlapped with the real world, regular humans were not aware that supernatural beings lived and worked with them. Only a few people knew about the Allegiance and this kept everyone safe. Due to the society being large, they're quite a few characters in the story, but each one is relevant to the story and when we are introduced to them, parts of their backstory is revealed. As the story continues you soon come to realise how their lives interweave with each other and how they are connected in the future. There are various supernatural beings in this story, witches, vampires, to name but a few. All have an important role in the story.
This story was well researched and as some of the characters are vampires, the story spans over a long time period. Whilst I do not know anything about art, I enjoyed reading about the supernatural involvement used to create some of the most famous paintings. The scenic views of Italy and the places visited were described in fine detail and whether it is the 15th century or the modern day you feel like you are transported there. The pace would quicken with the action, making it more intense. The fight scenes were full on, but the characters would change from fighters to lovers in a few scenes, slowing the pace making it an enjoyable read.
This is a book for adults and whether you are looking for those tall dark and brooding men or just a good fantasy read to start a new series than this is the story for you
Ivana A. | Diary of Difference (1171 KP) rated The Silent Patient in Books
Dec 7, 2018
A book that speaks about feelings, and lack of them. Love and emotions. Art and passion. Psychology and memories. And how our childhood might define who we will become.
I have never felt such urgency to read another chapter as I have felt it with The Silent Patient. Such impatience, such excitement. It’s a feeling I wish I can get with all the books in my life.
ALICIA
Alicia Berenson writes a diary as a release, an outlet – and to prove to her beloved husband that everything is fine. She can’t bear the thought of worrying Gabriel, or causing him pain.
Until, late one evening, Alicia shoots Gabriel five times and then never speaks another word.
THEO
Forensic psychotherapist Theo Faber is convinced he can successfully treat Alicia, where all others have failed. Obsessed with investigating her crime, his discoveries suggest Alicia’s silence goes far deeper than he first thought.
And if she speaks, would he want to hear the truth?
I love these types of books. Besides the mystery and thriller, the psychological part was an incredibly well-put together piece of art.
The beginning of the story is nice and slow, but with a temptation in it, that makes you flip the pages so fast. A great world and character building, and great character hopping from Theo to Alicia, from chapter to chapter.
Even though we don’t get to have Alicia talking in the book, she says so much. All her movements, all her reactions, or lack of reaction is so well written. Her lack of speaking doesn’t stop her from moving the story forward, and being the main protagonist here.
On the other hand, we have Theo, who we see and get to know more and more with each chapter. A complicated character, with a cute oddness to himself, a characteristic I find with many psychotherapists. He is the person we see at the front of the screen, presenting himself in the spotlight, together with Alicia.
A well-written plot, with an amazing cliff-hanger and a wonderful plot-twist in the end. I didn’t expect it, and I am awfully satisfied of how the authors decides to conclude the book.
I enjoyed this book so much, and I recommend it to all the psychological thriller book readers here. Don’t miss this one, and get your copy today. It’s so worth it!
Thank you to NetGalley and Orion Publishing Group, for providing me with an e-copy, in exchange for an honest review. All opinions are my own and completely unbiased.
Sophia (Bookwyrming Thoughts) (530 KP) rated The Chaos of Stars in Books
Jan 23, 2020
It's different from other mythology books, as Isadora, being the daughter of Egyptian gods, is actually a human and not a goddess or demigoddess. But the whole Egyptian family history Isadora had was just really, really weird. There's incest here, incest there, incest, well, everywhere – all smushed in together with Isis' "fabulousness" throughout history. Huzzah.
It's also a smidge different from White's <i>Paranormalcy</i> series (not that I read the entire series), which I really couldn't help but compare <i>The Chaos of Stars</i> to.
Early on in the book, it's obvious Isadora has an extreme passion for art like Evie did, particularly in interior designing. There were just moments in the book that she jabbers on and on about how she would improve a room in her brother Sirus's house or the museum that I had a tendency to just skip the parts where she talked about interior designing. Like I mentioned earlier, it's obvious from reading those parts that Isadora is extremely passionate about art and interior designing, but my eyes just glazed over it. Reading about how Isadora would change a room or two just felt completely unnecessary in the overall plot, but completely necessary in getting to know Isadora as a character.
Among the incest business (I feel really weird for saying that) smushed with tales of le fabulous Isis, there's probably one thing that makes Isadora different from Evie: Isadora is absolutely stubborn in the love department. "OMG, I'm scared to fall in love, so I'm just going to vow off all men. If any cutie decides to hit on me, I'll probably kick them in the shenanigans that'll render them useless in reproduction," is quite literally laced throughout the entire book.
Disclaimer: It's not Isadora's <i>exact</i> words, but it might as well be implied.
Ironically enough, Isadora does fall in love. She doesn't kick said guy in the shenanigans as she happily implied, which apparently contradicts the entire mantra she chanted so strongly for most of the book. Basically, it's "I hate men. I hate men. I hate men." – BAM. Falls in love. "Oops."
<i>The Chaos of Stars</i> might as well be a parallel world to <a title="Paranormalcy" href="https://bookwyrmingthoughts.com/review-paranormalcy-by-kiersten-white/" target="_blank" rel="noopener"><i>Paranormalcy</i></a> – both books just ooze in cuteness.
<a href="https://bookwyrmingthoughts.com/review-the-chaos-of-stars-by-kiersten-white/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
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BookInspector (124 KP) rated The Art Fiasco (Poppy Denby Investigates #5) in Books
Nov 9, 2020
The narrative of this book was very absorbing to me. I really loved the 1920ties atmosphere and the whole setting of this novel. I liked the way the author played with the multiple timelines in this novel, there were parts from the past, as well as the present, that increased my curiosity even more. There is a lot of things happening in this novel, but the whole investigation was written superbly. I really loved how the author was trying to confuse the reader, and how all the clues were piecing the whole story beautifully. The topics discussed in this novel were paedophilia, coal miner’s lives, the art world, romance, family relationships, teenage pregnancy and many more. The author has experience in art and journalism, and I really liked that she utilised her personal experience in this novel.
I absolutely loved the writing style of this book, the whole book is masterfully plotted and kept me guessing throughout the whole book. The author provides the map of Newcastle in 1920ies, to allow the reader to follow Poppy throughout her adventure. The chapters are to the longer side, but the story really gripped me, so I just could not put it down. Even though this book is a part of a series, it can easily be read as a stand-alone. The ending of this book was spectacular and I think it rounded the story very well.
So, to conclude, Poppy Denby has a new fan! I thoroughly enjoyed this novel, filled with unique and complex personalities as well as incredibly well-plotted narrative, the had me glued to this book, and always intrigued.
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Jordan Binkerd (567 KP) rated American Vampire, Vol. 6 in Books
Jul 21, 2019 (Updated Jul 21, 2019)
So, it has come to this. The sixth and latest collection of American Vampire comics. Now it’s not just my library’s slow acquisition policies holding me back, but the fact that there haven’t been any more published yet! Apparently the creators put the book on hiatus for a while, but they’ve at least started publishing again. I just have to wait for it to hit the collections….This particular collection is a couple of one-shots they put out in the meantime to keep our appetites whetted–one from the main American Vampire team, one with them letting a whole bunch of other comics creators play in their sandbox. Obviously, this review could spoil events from the previous collections.
First off, we have THE LONG ROAD TO HELL. Snyder and Albuquerque set out the story for this one together, with Albuquerque taking over to script and draw the story. Billy Bob and Jo are the Bonnie and Clyde of petty thieves, picking pockets by night to add to their stash. They’re hoping to have enough soon to cover the cost of renting a chapel, but one fateful encounter with a vampire coven recruitment team and everything changes…not for the better, I’m afraid. Jasper Miller is a young orphan, favorite target of a group of bullies. It seems that young Jasper is a very insightful young man, and some of what he knows makes these bullies very nervous, and he decides that the open road would be safer for him than the old orphanage. Vampire hunter Travis Kidd we’ve already met back in Vol. IV, and it’s good to see that he survived the ambush he willingly dove into at the end of that book. Seems to have picked up a katana somewhere in the interim too, which is always cool. Fate has these four on a collision course, and blood will be spilled by the time they reach the end of the road….
Moving on to the American Vampire Anthology, we open with the frame story by Snyder and Albuquerque. THE MAN COMES AROUND is set in 1967 as Skinner Sweet hides out in the middle of nowhere, hoping to avoid the major events he can sense just over the horizon. Seems there’s always someone trying to kill him, though…. Jason Aaron and Declan Shalvey then enlighten us as to what really happened on Roanoke Island in THE LOST COLONY. Here’s a hint, vampires were involved. We then move on to BLEEDING KANSAS, where Albuquerque puts down his pencil and takes a shot at writing the story, leaving the art to Ivo Milazzo. Set against that tumultuous time and place, Albuquerque and Milazzo set down for us a tale of what I can only assume are Henry Jones’ grandparents. Next up, Jeff Lemire and Ray Fawkes serve up a tale of terror in the frozen north with CANADIAN VAMPIRE as ex-Mountie-turned-bounty-hunter Jack Warhammer is hired to find out what happened to a German fur trading expedition missing in the wild. Becky Cloonan handles both the writing and art for GREED, starring Skinner Sweet and featuring his first encounter with those crazy folks who hail from a place called “Hollywood….” Francesco Francavilla then pulls the same trick for THE PRODUCERS, detailing the birth of a star as he makes a shady deal in exchange for fame and fortune. Gail Simone and Tula Lotay treat us to Hattie Hargrove’s origin story in ESSENCE OF LIFE, showing us just what happened to her that made her willing to screw over her best friend in the world. Gabriel Ba and Fabio Moon share both the writing and artist credits for LAST NIGHT, as a lounge singer describes to a reporter the events leading up to the previous evening’s massacre at the club. Finally, Greg Rucka and JP Leon tell the tale of a dying drunk and the lowlifes who try and shanghai him in PORTLAND, 1940.
On the whole, I really enjoyed this as per the usual for this series. The writing was stellar, and the anthology format really served well for the world being depicted. As with any comics anthology, there’s a wide variety of artistic styles represented, and some of those styles I’m not really a fan of, but that’s largely a matter of taste. I could sit here and tell you that I really wasn’t a fan of Ivo Milazzo’s art on BLEEDING KANSAS (which is true), but the next guy might have loved it. I could laud Tula Lotay’s work on ESSENCE OF LIFE (also true), but the next guy may not have been a fan. That’s kind of how it works–peoples’ tastes are pretty subjective. I did enjoy getting into Hattie’s head a bit more than we were able to back when she was introduced, and Skinner Sweet’s adventures are always fun–I’ve mentioned before my weakness for antiheroes. As a historian, Roanoke’s lost colony is always a fascinating topic, and a number of the plot twists contained here were very satisfying if not always surprising. I really can’t wait for the next volume to come out so I can see the payoff to some of the plot threads being set up both here and in the teaser from the end of volume V….
CONTENT: R-rated language. Brutal, bloody vampire violence–these aren’t sparkly, angst-ridden pretty boys, these are monsters through and through. Some explicit and implicit sexual content, including what more or less constitutes a rape. No real occult content, as there isn’t a spiritual element to this version of vampirism.
Original review link: https://jordanbinkerd.wordpress.com/2014/08/15/review-american-vampire-volume-vi-by-scott-snyder-rafael-albuquerque/
Charlie Cobra Reviews (1840 KP) rated the Xbox One version of Xuan Yuan Sword 7 in Video Games
Oct 4, 2021
It seemed like it was going to be an open world game but wound up being very linear in nature although it had aspects of an open world game like side quests, fast travel, and even treasure chests scattered throughout the game world as well. There's a climbing mechanic that seemed kind of pointless because it was pretty much just a cut scene of in game graphics of you climbing a little cliff or sometimes it would turn into an interactive part where you had to move the analog stick to move the character. Still it was better than these weird times that the game gave you control of the character for a scene in which your only movement was preset like a ride on a rail that couldn't veer off a road.
I liked that it was an action-RPG meaning instead of turn based combat like most RPG's it had an active combat system where you could move at your own leisure and consisted of hack and slash combat with some martial art skills, blocking, dodging, and some riposte (parrying). There are four basic martial art skills which can be learned as you progress through the game, Bull, Wolf, Bear, and Tiger. They become stronger and increase the length or hits of their combo the more you use them. A big draw back is that you could only equip or use two at one time although they can be changed at anytime through the talent menu. Then there are three special martial art skills which are Taowu, Tundou and ?
The combat was one of the things that had me really conflicted. A cool thing I liked about the combat was that there was a meter that would go up when you would attack an enemy and if it filled all the way you could perform an execution on them. Otherwise it was very unresponsive most of the time making dodging and parrying really hard and kind of useless. I found the blocking especially useless because of how much damage you still incurred. There is a skill tree for new martial arts and you can create and upgrade structures in Elysium that can enhance various things, such as weapon, armor, accessories and more. You can also use the fusion to capture the souls of enemies in combat and fuse them together in Elysium to equip them for bonus stats and effects.
Your able to carry items in your inventory which are mainly objects like items that don't do anything except advance the story or quest and some like healing weapons. There is an equipment screen for weapons and accessories but you only stay with one weapon the whole game. It does change and become stronger and its appearance changes too. You can even change outfits. I'm not sure if you get any in the game as the version I played came with a couple of additional weapons/costumes. You do wind up getting some party members which is customary of some RPG's and they help out by attacking enemies on their own. You can control them by activating some abilities or special attacks that have cooldown times for when you can use them again. There's a minigame called Zhuolu chess and it can be pretty fun and a nice change of pace but not what you were looking for when you bought the game.
You can save your game and recover health at random campfires throughout the game world as well as listen to some party dialogue when you choose to rest. The dialogue tends to repeat often and doesn't really advance the story much or fit where you are at in the story that often. These game mechanics are similar to Dark Souls as resting respawns enemies when you save at a bonfire and get healed too. As I mentioned earlier the game employs a fast travel system consisting of waypoints called guard stones that you can activate when found. There is an element of puzzle solving in the game but they don't seem to be that hard to figure out and some can even be skipped if you don't want to bother with it.
The graphics were pretty solid and the game surely looks good for the most part. The textures are sometimes rough in the environment and sometimes there's very noticeable instances of "pop-ins" but overall aesthetic and style is beautiful. You really never get to play games where you get to see ancient Chinese castles, cities, or kingdoms so that was nice. The leaves in the trees are even ruffled by the wind, which is a nice touch. The main characters like Zhao and his sister Xiang look great and so do most of the secondary characters like Chu-Hong and Mo Huang. It just makes it that more disappointing when you see sub-par detail in the NPC's and stiff cutscenes because you know they could have done better on those too. Maybe they didn't have enough time, man power or budget.
The music was probably one of the best additions to the game as a whole. Containing traditional Chinese sounds and instruments befitting the setting the music was great. There are some instances where there is no music and the void is filled with nothing but awkward silence or the sound of footsteps. Only the subpar voice acting fills the dead air and background music would have added more depth to certain parts and scenes of the game. There's no English dubbing for the voice acting in the game it's only in Mandarin/Chinese which isn't bad in itself except the performances are kind of hit and miss and not very balanced.
Verdict: [5/10]
The game seemed very rough around the edges, it lacked that "polished" feel that it would have gotten if it had been a "AAA" game instead of a "AA" game. It's linear aspects left little to no deviation for exploring the world other than the main quest making it feel like going through a tunnel from location to the next. The distances between the towns and villages also made the world feel really small which it probably was. The story and gameplay were enjoyable enough but writing and especially acting/voice acting in key cutscenes needed work. The combat was was so uninspired I felt like I was doing the same sword attacks the whole game and they never really changed. And last thing, even if it doesn't help or is in any way useful, I like to be able to make my character jump and this game didn't let you do that either. So in conclusion I have to give Xuan Yuan Sword 7 a 5/10. It's an average or ok game, which has it's moments but nothing to write home about. However if they make a Xuan Yuan Sword 8, I'd be looking forward to see what kind of improvements they would make in the next installment.





