
Agent A: A puzzle in disguise
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Agent A, your new mission is in from headquarters. An enemy spy known as Ruby La Rouge has been...

Phil Leader (619 KP) rated Art of Hunting (The Gravedigger Chronicles #2) in Books
Nov 8, 2019
The first book follows the story of Thomas Granger, ex-Colonel with the elite 'Gravediggers' army unit now the owner and warden of a decrepit prison in a world that is literally drowning. Humans share the world with the intelligent and long-lived Unmer, for centuries their slaves until a band of telepaths overthrew them. In revenge the Unmer seeded the sees with thousands of small bottles - icusae - which are constantly producing poisonous 'brine', making the seas toxic and raising the sea level.
Granger sets off on a quest to find is estranged daughter Ianthe - herself an incredibly powerful but blind telepath - and so we see this strange and often brutal world, meeting Briana Marks the arrogant head of the telepaths and Ethan Maskeleyne, metaphysicist and hunter of Unmer treasure.
The book ends cataclysmically with Ianthe all but destroying the telepaths' power with her mind and setting the trapped Unmer prince Marquetta free at the same time as her father - now with magical armour and sword - arrives to rescue her himself.
The second book carried straight on from the first, detailing the aftermath of the battle and the Unmer's plans to once again rule, beginning with Marquetta's plan to marry Ianthe. Granger is naturally suspicious of his motives towards his only daughter. Marquetta also needs to eliminate another Unmer lord, Conquillas, who has been hired as an assassin by Briana Marks to kill Marquetta and his uncle. Conquillas is an Unmer rebel who has studied war and hunting until it is an art form to him. Marquetta plans to eliminate him by challenging him to a tournament which is rigged so that Conquillas cannot survive.
Learning of the plans, Granger decides to leave his daughter and travel to find Conquillas and warn him. But soon he has more to worry about as his Unmer sword literally has a mind of its own. Meanwhile Maskeleyne is on his own quest to discover why the unfortunate people who have 'drowned' in the brine seas (but still have a sort of life) are bringing him keys.
As can be seen from the brief description above this is a complex book. Although the story is told from four viewpoints - Granger, Ianthe, Maskeleyne and Briana Marks - the bulk of the story is carried by Granger (on his own quest) and Ianthe (following with the Unmer). Granger is a terrific character - he is gruff and insentimental and is not always a sympathetic character. But he is also very driven and always sees the solution to anything as a straight line, regardless of any obstacles on that path he will just bulldoze straight through them. Ianthe is more subtle as a character because she is essentially tagging along with Marquetta and apart from the marriage plot doesn't really contribute very much.
The world they inhabit is excellent. This is a different kind of fantasy world. Rather than being stuck in medieval worlds as tends to be the case, there is a lot of technology. There are guns and gas cutting torches for example. Everything seems to be very very old and anything enchanted by the Unmer is as dangerous to the innocent wielder as their target.
After the first book it is interesting to see more of the Unmer in action. Marquetta is a proud and determined prince, his uncle fills the role of scheming manipulator well and it is not clear if Marquetta follows his uncle or is merely another pawn in the play. Conquillas is also well drawn for the few scenes he is in, the consumate warrior and hunter while still being otherworldly and cold towards the humans that he deals with. Maskeleyne also comes to the fore in this book after being something of a villain in the first book in this book he is not at odds with the other main characters and so is a much more rounded person rather than a cipher to explain Unmer artifacts and move the plot along.
Yes this is a hard read; the chapters are long (there are only 8 chapters in the book) which means it is a long time between breaks in the narrative and the start does take a long long time to get going although a lot of the information is vital in setting up the rest of the book. Once it gets going however it flows well. In fact I would say the tournament at the end was a little rushed - some more insight into the early rounds would have been interesting I think - but as the main point is to get the final showdown this can be excused.
Overall, a fantastic second part and I eagerly look forward the the third installment.
Rating: Some slight swearing and crude references

BankofMarquis (1832 KP) rated Operation Finale (2018) in Movies
Sep 11, 2018
Set in the early 1960's, OPERATION FINALE tells the tale of Israeli Secret Service Agent's attempt to capture Adolph Eichman in Argentina and bring him back to Israel to face a very public, world-wide trial for his role as the "Architect of the Final Solution".
In other hands, this film could have very easily devolved into a Jason Bourne-type action flick with kick-ass Mossad agents fighting Nazi-loving Argentinian police (with assists from once and future Nazi's). But, in the hands of Writer Matthew Orton (in his major Screenplay debut) and Director Chris Weitz (ABOUT A BOY) this film becomes something much more, much deeper and much more interesting than that, it becomes a character study between Eichman and Mossad Agent Peter Malkin.
The first 1/2 hour of the film starts out "action-y" enough, with the discovery of Eichman and the Mossad's planning of the caper that will bring him to justice. We get the "gathering of the team" - and there's a couple of interesting characters in this group - specifically the characters played by Nick Kroll and Melanie Laurent - but the film really takes off and finds it's footing when the team - and the film - is forced to slow down (waiting for their escape plane to show up) and coax a confession (of sorts) out of Eichman.
So the middle part of this film is really a "two-hander" interrogation between Malkin (Oscar Isaac) and Eichman (Sir Ben Kingsley) - and both really bring it. Isaac (EX MACHINA, STAR WARS) shows a sadness and vulnerability as the agent who's life was deeply affected by the death of his sister (and other family members) at the hands of the SS. He is out to nail Eichman for his crime, but discovers a humanity (both in himself and in Eichman) along the way.
But the picture really belongs to the performance of Sir Ben as Eichman. This is a larger than life actor portraying a larger than life character and more than holds the audience's attention whenever he is on the scene - and when it comes down to an interrogation of Eichman by Malkin, the positions are quickly switched and it is Eichman who is the interrogator and Malkin is in the hot seat. It's not quite an "Oscar-worthy" performance, falling just short of that, but darn good nonetheless.
The final 1/2 hour of the film falls prey to the "Argo" ending - making a more exciting escape than it was in real life - but that is just a quibble for a really good, really intelligent and really ADULT film. One that is well worth checking out at an Art House near you.
Letter Grade A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)

Natalia (73 KP) rated Spider-Man: Into the Spider-Verse (2018) in Movies
Dec 19, 2018
The film crosses over some iconic and some more obscure Spider-Man universes and manages to do it in a unique and palatable way. Each iteration of Spider-Man has a specific animation/art style, along with a specific soundtrack and extremely talented voice actors (or at least actors whose voices were made for the role: this meaning John Mulaney). Seeing all of this creative work come together in one film truly is an experience that I don't want people to miss out on.
A key part I really want to go into more is the use of colour and focus. It visuals of the film are vivid and attune to the tone of what scene is playing out. You can see how saturation and the palettes themselves are used the highlight characters or actions and are especially useful with emotional scenes. These emotions though are presented more with the composition which is consistently used to call back previous scenes in a subtle way that I absolutely adore.
The characters are very much real, most specifically in Miles and his family relationships. We see a real family dynamic that works - if I could point out a scene from a few trailers as an example, when Miles' father takes him to school and asks for him to say 'I love you' back really shows this realistic family that you could picture actually existing in the real world. The lack of a really existing romantic subplot is also something I love - the focus is on coming to terms with the fact that Miles isn't alone, that no one is. Without this romance, the film is just as good as any other, possibly even better with the fact that our potential romantic interest actually doesn't turn out to be.
The next thing that is certainly huge for any die-hard Marvel fans is the fact that it's very much true to the comic books. In the way its told, the way it's presented, and the actual story, the characters are all recognizable both by appearance and by their personalities/behaviours.
The only negative I can find for the film isn't even part of the film itself: Though the cinema gave warning for epilepsy, the film itself does not. While I'm sure theatres are required to give warning, it may be a good idea to give an on-screen warning, especially when the opening logo itself could easily trigger epilepsy.
Overall, I wish I could go back and watch it over and over, so I think most people will enjoy this film, no matter what their knowledge of the MCU is. An engaging story told in a creative way and with an incredibly hilarious after credits scene - worth a watch from everyone.

Hopscotch: Learn to Code
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Hopscotch is a free, award-winning programming app for kids aged 9-13. Downloaded over 10 million...

Purple Phoenix Games (2266 KP) rated Cartagena in Tabletop Games
Dec 3, 2019
If you know me, you know I’m kind of a sucker for pirate games. Why? I don’t know. I’m not necessarily a fan of pirate-themed things in the real world, but it’s a gaming theme I truly enjoy. I don’t remember exactly where or from whom I heard of this game, but I am very glad I did because I really enjoy it.
During a game of Cartagena you play a “team” of pirates that are escaping a dungeon through a wacky tunnel to get to the getaway boat at the end. You do this by playing cards from your hand that match symbols printed on the tunnel tiles assembled in the middle of the table. When you play a card you must move one of your pirates – any one you wish – to the next closest unoccupied space on the board that matches the symbol on the card you played. If you play a card, let’s say a flag, and there is a pirate already on the next closest flag symbol, you keep moving your pirate along through the tunnel until you reach the next flag without a pirate on it. You have two actions on your turn and you will likely be playing two cards every turn to advance your pirates.
“Easy. This is great! But, now my starting hand is depleted and you told me I couldn’t draw a card at the end of my turn.” Correct. Herein lies the struggle and tension in the game.
If you do not have any cards in your hand, or if you just want to improve your hand, you must move one of your pirates backward through the tunnel to the next pirate behind you. If there is just one pirate when you arrive you draw one card. Two pirates two cards. Three pirates already there? Keep on truckin, matey. You need to continue backward to find a solitary or couple of pirates; there can never be more than three pirates on a space. You then take the amount of cards dependent on existing pirates and continue your turn.
Play continues like this until a player has successfully gotten their pirate crew to the boat and escapes the dungeons in Cartagena.
So like I said, I’m a sucker for pirate-themed games. However, this game could have so many other themes applied to it and it would work just as well. I do not necessarily feel like a pirate as I am playing, but I do appreciate the effort here. What I really enjoy about this game is the fact that it is mechanically very simple, so it works well with many different age groups. In fact, I am sure you can play this with gamers younger than the suggested age of 8 and be completely happy with the result. The rules are very light, the decisions are sometimes very heartbreaking if you do not plan ahead well enough. It will never be considered a brain burner, nor will it be the crown jewel of a collection or game night, but it is fun. Racing your opponents to the end of a tunnel to freedom, but also knowing that you will eventually need to regress to fuel future turns is a great little balancing exercise and I dig it, like a fine treasure chest.
Components? Well, the version we have is akin to the version on the main ratings graphic here, with that box art. The art in the game, however, is much more cartoony (see image below). It’s not BAD, but it’s not amazing either. I believe the newer version has much better art throughout. The cards are of decent quality, as are the tiles that make up the tunnel. The best components are the little pirateeples. Piraeeples? I’m never very good at the -eepling. All in all it’s a small game that packs up easily and quickly and is great to pull out pretty much any time you need a great filler. We at Purple Phoenix Games give this one a swashbuckling 13 / 18.

Star Chart
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Lottie disney bookworm (1056 KP) rated The Once and Future Witches in Books
Sep 20, 2020
"Witches and women's rights. Suffrage and spells. They're both...a kind of power...the kind we're not allowed to have."
I'm not often drawn to books involving witches to be honest. I love an annual viewing of Hocus Pocus (who doesn't?!) but that is usually where the affinity ends.
If anything can change my nonchalance, I suspect it may be Alix E. Harrow. This is the first piece of work I have read by the Hugo award winning writer and I don’t need any tarot cards to predict it will not be the last. From the outset of The Once and Future Witches I was hooked: the worldbuilding alone is amazing; you can immediately picture the mills, avenues, squares and slums of New Salem as well as the mysterious tower that pulls our three main characters together.
The three Eastwood sisters themselves are another work of art. Juniper, Agnes and Bella are fierce, formidable women in wildly different ways. They are also flawed, stubborn and quite frankly, inspirational: by linking women’s rights and witchcraft this fantasy novel suddenly becomes more real and relatable to the modern female reader, despite being set in 1893. We empathise, sympathise and rage right alongside the Eastwood sisters on their quest for equality in a male-controlled world.
However, not even witches can act alone and the Eastwood sisters have an amazing cast of supporting characters surrounding them. Impressively, not a single one of these characters can be accused of being two-dimensional: the character development that Harrow has invested into this novel is incredible and must have taken so much work! From the Suffragette’s secretary to the skin-crawling villain to the women and men fighting (and witching) side by side; every single character is substantial and memorable. The sarcasm within Juniper for example is hilarious and even the traditional figures of the Maiden, the Mother and the Crone refuse to conform to stereotypes: I LOVED it!
The format of this novel is very clever and practically forbids you from becoming too comfortable by peppering the main story with “witch-tales”. These complement rather than distract from the storyline and also provide small changes that make you smile – such as the tales of the Sisters Grimm.
Do not be fooled though: the use of witch-tales does not prevent The Once and Future Witches from being an incredibly modern piece of writing. Topics covered include sexuality, gender identity, feminism, race as well as smashing the patriarchy: all interspersed with magic, betrayal and a hell of a lot of emotion.
I would however argue that some topics are slightly too mature for the novel to be considered YA, the description of torture and suggestions of sexual abuse probably push this book firmly into general/adult fantasy fiction novels.
The Once and Future Witches is a future bestseller in my opinion. This unique, powerful novel provides characters that you can’t help but empathise with; slow-burning, intense relationships; the trials and tribulations that come with sisterhood and plot twists at every turn.
This book will swallow you heart and soul, make you laugh, make you cry and leave you bereft at the end.
It is a must read!

Joe Goodhart (27 KP) rated X-Men: Supernovas in Books
Nov 30, 2020
First thing I enjoyed was the fact that this was where the Children of the Vault first come into play! Such a cool-assed concept, so cool that, sixteen years later (oh come on, dear man, time doesn't even apply the Children of the Vault!), Jonathan Hickman brought them back in X-MEN #4! Brilliant!! And, seriously? I don't a number of X-fans really <b>abhor</b> the whole concept of the Children of the Vault and any appearances/re-appearances they show up in!
While I was not as much of a fan of Carey's X-Men contributions as I wanted to be (another reason I dropped X-Men in '04), I quite loved this collection, as the first half of the book is the 6-part "Supernovas" story, while the remainder was the next few issues in that run of Carey's that seemed to have nothing whatsoever to do with the Children of the Vault or anything <i>Supernova</i>ish! Yeah, sorry to anyone expecting this review to be about the whole book, but I checked out as soon as "Supernova" ended.
One of the things that really drew me back to this was how tight Chris Bachalo's art was for the "Supernova" story arc! He's one of those artists that I have found people either like or definitely <b>not</b> like his style! Me? I've liked him since his days during GENERATION X (man, I still love the way he drew Emma Frost!!) in the 90's!
I've seen some of his recent work, and while I don't love all of it, I still share a fondness for unique way he draws! And, as I said, I feel that this was some of his best! From his tricked out as hell action scenes to his capturing of the oddness and otherworldliness of the Children of the Vault, these pages do <u>not</u> disappoint visually!
Overall, a good read that was not bogged down by being set in and around Utopia or any of the usual bickering and <i>hot mess</i> was any of the X-books written at that time! Heck, you may enjoy the story in the second half of the book! And best case scenario, if you see it on sale (whether digitally or in print), pick it up for Bachalo's amazingly awesome art!
Ok, gang, Imma done! We can resume the craziness and hard-to-believe-it's-actually-happening that is the COVID-19 pandemic! Oh, and you're welcome for the distraction I provided..! :)

Coach's Eye - Video Analysis
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