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Harry Potter and the Half-Blood Prince (2009)
Harry Potter and the Half-Blood Prince (2009)
2009 | Action, Drama, Family
Beautiful Visuals
A part of being a critic means being able to separate the art from the creator. In my recent review of Swing Time, I came to the conclusion that the movie as a whole was still enjoyable despite their use of blackface in one scene. While I don’t agree with everything JK Rowling is saying at this point in time, I can’t deny the magical world that she has created and the stories that lie within. Harry Potter and the Half-Blood Prince, the sixth installment in the franchise, is no exception. In this darker film, Harry is finding himself in preparation of facing off against the evil Lord Voldemort.

Acting: 10
This is my first review of a Harry Potter film. I must say, it has been a pleasure to watch these young actors grow into stars. Daniel Radcliffe was made for the role of Harry Potter and it appears he has matured at the same time his character has. Gone is the young innocence of the first film, replaced by teenage angst and anger. It is hard to imagine anyone else playing the role just as it is hard to imagine anyone but Alan Rickman playing the role of the hard-faced, dark Professor Snape.

Beginning: 10
The mayhem starts almost instantly and wastes no time in getting you sucked into the movie. You know right away what the heroes are up against and it ain’t looking good for the heroes. I appreciated that immediate intensity.

Characters: 10
The gang is all here from the previous five films, the characters we have grown to know and love. I respect the fact that every character continues to grow and mature in their own way, particularly Harry. Thrust into this world of magic and wizardry, becoming an adult becomes ten times more challenging with all the Hogwarts-related biz thrown into the mix.

Cinematography/Visuals: 10
At some point in the movie, there is a scene shot in black and white involving Albus Dumbledore that’s super cool to watch unfold. Visually this film is just as strong as the previous ones, if not stronger as it is working with darker tones throughout. With beautiful camerawork, director David Yates makes you feel the tension of each scene as you are taken on this journey.

Conflict: 8

Entertainment Value: 9
Even if you aren’t a die-hard Harry Potter fan, the film takes you on an extremely intense journey. You experience a rollercoaster of emotions, many unexpected if you haven’t read the books. It is a wonderful setup for the film’s final act.

Memorability: 8

Pace: 7

Plot: 10

Resolution: 5
While the ending was necessary, it definitely left a bad taste in my mouth. it also didn’t quite feel complete as it was an obvious setup for things to come. The last ten minutes were mediocre at best for me.

Overall: 87
I could think of worse ways to spend your time than watching Harry Potter and the Half-Blood Prince. The series continues to improve upon itself and this was a worthy installment. It has just the right level of creepiness factor to pique one’s interest.
  
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Shadows of Kilforth: A Fantasy Quest Game
Shadows of Kilforth: A Fantasy Quest Game
2019 | Card Game, Dice Game, Fantasy
Have you ever sat down to read a rulebook and had to split it up into several reading sessions? I have multiple times. This happened just recently when I sat down to learn Shadows of Kilforth. Granted, I have two kids that take up the majority of my time and they provide plenty of adorable distraction, but even still, this absolute unit of a rulebook took me a good few days to actually finish. Was the time and effort worth it in the end? Yes. Absolutely. Keep reading.

Shadows of Kilforth is subtitled, “A Fantasy Quest Game.” Right there in the title you find out exactly what you are up against in the very foreboding but unassumingly-sized box. A game set in a fantasy world that is focused on questing. I have to admit up front that this review will be treated a little differently as the rulebook is hefty and nobody wants to read a thorough rules essay on Shadows. So I will give you a very high-level overview of the main steps and then give you my thoughts on how it all works together.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Shadows of Kilforth is essentially a card and dice RPG-esque adventure game with an Asian-style theme but set in a fantasy world where locations will be devastated into gloom (building upon the first in the series Gloom of Kilforth). The players, as the heroes, have the daunting task of journeying throughout Kilforth’s 25 locations to collect items, allies, spells, and titles to overcome main quests and subquests before every location falls into gloom. These quests usually have the players gathering specific card types to satisfy and complete. Once main player storyline quests, called Sagas, are completed the hero levels up and when they complete their fourth quest in their main Saga they may attempt their Finale and then may finally assault the big boss, the Ancient.

Each turn players have Action Points (AP) to spend on doing different actions: movement, discovering rumours (yes, I know it’s the Queen’s English), confrontations, and regaling a Saga chapter, among several others. Some actions are free actions, called Deeds. These include resolving loot tokens, assaulting an ancient, exchanging items between players, and several others. By using combinations of Actions and Deeds players will be able to travel around collecting those items, allies, and so forth needed to complete their Saga chapters.

To complete objectives and quests, players will typically be rolling dice to meet requirements on the cards. This, as all role-players know, can be either supremely lucky or incredibly and predictably debilitating. Skill checks are abundant in Shadows and diversifying characters may or may not have advantages by being able to complete Fight, Study, Sneak, and Influence tests. Players will win if they can complete their Sagas and defeat the Ancient before all of the locations fall into gloom, signaling the end of the game.

All this, again, is very high-level and there are many intricacies in Shadows that I just cannot go over for the sake of time and the health of my typing fingers. But, the game can be played solo, cooperatively, or competitively. So depending on the mode of play and number of players Shadows can range from a 45 minute foray to multi-hour epics. This is why I have played this solo with one character for my plays.

Components. Shadows of Kilforth is very card-heavy, but also includes other goodies. The cards themselves are firstly quite numerous, but also good quality. I can see myself sleeving this and loving every minute of that process. Aside from the cards, the game includes standees for player pieces on the card map, wooden components to track HP, AP, Fate, Obstacles, Gold, Hidden characters, great swirly 6d6, and also cardboard chits for Loot tokens. I haven’t even mentioned the art yet and that may be the most stunning component in this game! I LOVE a game with great art, and Shadows has simply amazing art. This is not usually my style of game art either, but it is so pleasing and everything makes sense and gets me immersed in the game. Everything provided is wonderful quality and an absolute joy to use during play.

Ok so like always, we place our ratings graphic right at the top of our posts so our readers can see right away what we think of the game. As you can tell, I love Shadows of Kilforth. It has essences of so many games I enjoy pieced together in a very attractive and captivating package. The movement and subsequent destruction of map-cards are reminiscent of Forbidden Island/Desert and Tiny Epic Defenders, which I really love (don’t hate – it’s a good game). The gathering of select card types and returning to a location to complete feels like fetch quests in MMORPGs (Final Fantasy XI being my main squeeze for many years). Obviously dice skill checks and level ups from tabletop RPGs are in there as well.

Shadows is just such a great collection of mechanics that I love that I can see myself playing this game over and over and over. Caveat: I will never play this any way other than absolutely solo. My first play, yes a learning session, was just shy of two hours from setup to tear-down. Adding players will increase game length, and playing with AP-prone friends is a no-go for me on Shadows; I had to reference both the excellent provided cheat sheet and the rulebook throughout the play but I eventually got the hang of it and was able to fly through. I may play this solo but with multiple characters cooperatively someday, but I do not wish to play this with other people. Ever.

So here’s my final thought. Shadow of Kilforth is a beefy game, but is well worth the time and effort to learn and play a couple times before passing judgment. It has everything I love in a game and I can’t stop thinking about it. I want to play all the different Race/Class combinations and just dunk on all the Ancients. If only my dice didn’t hate me so much. I will certainly be keeping this one forever, and if you are a fan of fantasy themed adventure card games with heavy use of dice and cool components, DEFINITELY take a look at Shadows of Kilforth. As I am the only one who has played this, I speak for the team in saying Purple Phoenix Games gives this one a 6 / 6. Treat yoself to this one, folks.