
Purple Phoenix Games (2266 KP) rated Evo (second edition) in Tabletop Games
Oct 11, 2019
Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…
DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!
The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.
The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.
Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.
Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.
Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.
Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.
I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.

Movie Metropolis (309 KP) rated Tomorrowland (2015) in Movies
Jun 11, 2019
Here, The Incredibles director Brad Bird is hoping to add another great film to his CV with Tomorrowland: A World Beyond, but does this George Clooney fantasy adventure tick all the right boxes?
Tomorrowland is based on Disney’s adventure ride of the same name and like The Pirates of the Caribbean franchise, requires a completely original story to ensure it translates well onto the big screen.
George Clooney, Hugh Laurie and Britt Robertson star in a film that is visually stunning but horrifically uneven with a story that doesn’t make much sense. Its vague environmental message is one of the only things to take away from it.
Clooney stars as Frank Walker, a disgruntled inventor who transports Robertson’s Casey Newton to a place in time and space known only as Tomorrowland. Once there, they must change the past in order to secure their future.
Bird’s direction is as usual, supremely confident with stunning CGI landscapes of the metropolis being beautifully juxtaposed with the Earth we know and love. There are scenes here that look like something from an art installation.
Clooney is as dynamic as ever in between all the special effects and Robertson channels Jennifer Lawrence in her role as the plucky teenager, but Tomorrowland showcases Hugh Laurie the best. His David Nix is an intriguing character who is sorely underused with the CGI being the main focus here.
Unfortunately, as countless blockbusters have proved time and time again, brilliant special effects don’t equal a brilliant film and Tomorrowland falls head first into that trap. Yes, the other dimension is on the whole, breath-taking but there’s such a lack of detail anywhere else that it feels decidedly hollow.
This isn’t to say that we have a film like Transformers: Age of Extinction on our hands but it doesn’t reach the heights of Saving Mr Banks or even the Narnia films.
Being stuck in the middle isn’t the best place to be for a movie with a rumoured production cost of $200m and it’s this lack of identity that may hold Tomorrowland back when it comes to box-office performance.
There’s also some debate over the target audience. With a 12A rating, you’d expect a similar tone to The Hunger Games or even The Amazing Spider-Man 2, but what the audience gets is a PG movie with a couple of scenes of violence, pushing it over into the coveted ‘teen market’.
Overall, Tomorrowland is a fun if entirely forgetful fantasy adventure brimming with CGI and unfortunately not much else. Hugh Laurie is an eccentric and painfully underused presence and that pretty much sums up the entire production.
Everything feels a little underdone, like there was something else under the surface waiting to break free that just didn’t come to fruition.
https://moviemetropolis.net/2015/05/24/a-cgi-disaster-tomorrowland-review/

Gareth von Kallenbach (980 KP) rated Kong: Skull Island (2017) in Movies
Jun 19, 2019
The film is set in 1973 when William Randa (John Goodman), informs the government that they have detected a previously unknown island and need to investigate it before the Soviets learn of it and beat them to whatever the island my hold.
William recruits a team which includes a former British officer named James Conrad (Tom Hiddleston), and Photographer Mason Weaver (Brie Larson), to assist his team lead by Houston Brooks (Corey Hawkins), in mapping the island.
William also asks for a military escort and the government enlists Lt. Colonel Preston Packard (Samuel L. Jackson), and his team to accompany the mission. Packard is trying to find his place in the world as he and his helicopter combat team are dealing with the recent end of the Vietnam War. His men are looking forward to going home and resuming their lives, but a dour Packard jumps at the chance for another mission over the uncertainty of the future.
Upon arriving on the mysterious island and starting their survey mission by using seismic charges, the team attract the attention of Kong who is not at all pleased with the intrusion on his island. Kong makes short work of the copters and the team finds themselves scattered about the dangerous island. They soon learn that Kong is not the only danger on the island and must find a way to rejoin each other and make it to their extraction point alive.
Naturally some of the characters have a hidden agenda and there are dangerous and action around every corner. Further complicating matters is the appearance of Marlow (John C. Reilly), a downed WWII pilot who has been stranded on the island for 23 years and warns of dangers far greater than Kong that are ahead of the team.
The film combines a solid cast with state of the art special effects to take a new twist on the standard adventure fare. While many parts of the film remain silly Popcorn entertainment, the quality of the assembled cast allows the film to move beyond being just an assembly of potential victims for a menagerie of CGI creatures to dispatch.
While the story is more in lines with the linear and thin plots of adventure films of old, the sum of the parts does add up to an enjoyable film experience for those who like the giant creature films. You will want to make sure to stay after the credits as there is a very good scene that shows a setup for a future film that had those in attendance at our press screening cheering.
The film may be a bit intense for younger viewers but if you are looking for a touch of nostalgia and action, you may find the film just what you need.
http://sknr.net/2017/03/08/kong-skull-island/

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Joe Goodhart (27 KP) rated Batman: Detective Comics, Volume 5: A Lonely Place of Living in Books
Nov 30, 2020
The ride thus far has been quite good! Tynion's treatment of Batman gives us a more faceted aspect of the Dark Knight. Yes, there is still the "Dark" to his "Knight", but there is also a bit of humanity, like the way he is in regard to Tim Drake, as well as Stephanie Brown/Spoiler. It reminds of what I liked most about the character as I was growing up in the 80s and 90s, something that appears to have been forgotten as Tom King continues to present a Batman that really was not needed! I look forward to him taking over from King on the BATMAN main book!
Spoiler, unfortunately, was still kinda mopey and angst-y in this volume as well. I dunno. When she came on board as the fourth Robin and then became the fourth Batgirl, I passed on it. It really did not have any attraction for me. However, in the first three volumes of "Rebirth" DETECTIVE COMICS, before Tim was grabbed by Mr. Oz (or was it Dr. Oz? lol), she was quite likeable, even kinda fun. After the whole "Tim Incident", the suck-itude was strong and hard! Hopefully, she will be more herself in Tynion's final volume of 'TEC!
The story was quite good, as it dealt with Tim Drake, and his role in the DCU since Dr. Manhattan made those missing 10 years go bye-bye. At points, it felt very much like a hackneyed plot element, but it still was not that bad. Not great, mind you, unlike the previous volumes, but not the worse treatment (that goes to King) of the Batman fam!
The other element that left this off my "Favorites" shelf, as well as only as high as 3 Stars, was the art from Eddy Barrows. He had some really great backgrounds and figure shots, but his faces? Um, no. Several times it looked like Tim was grinning when he should not have. Also, there were some other "that's not right" facial moments for much of the other supporting characters. I think he is a good artist, but I think whoever was editing that run should have been more aware of that!
Now, Alvaro Martinez? Perfect! His style was perfectly suited to Gotham City and the world of Batman. I would have loved him for the whole volume instead of the little bit he had. Hmm.. Maybe Tynion IV can bring him along for his upcoming run on BATMAN? #hopeful
So, yeah, I <i>liked</i> "A Lonely Of Living", but I didn't <i>love</i> it, dig? There was some good stuff, but overall, I would likely not want to re-visit it at a later date. Ah well, on to FALL OF THE BATMEN..

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