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Heated Beat
Heated Beat
Garrett Leigh | 2016 | Essays
10
10.0 (1 Ratings)
Book Rating
wonderful books/narration!
Independent reviewer for Archaeolibrarian, I was gifted the audio version of this book.

My Mate Jack (book 1)
Don't you just love a friends to lovers book? With lots of misunderstandings and mix-ups along the way? Nothing else, just these two friends, one with a crush on his straight best friend? Made even better by some awesome narration??

This book right here!

Will has been in love with Jack forever, but Jack likes girls and Will doesn't. When Jack asks Will about kissing, then about having sex with men, Will allows Jack to get close. Then Jack goes to Ibiza and Will goes to uni and things are said, done, implied and the fall out is massive.

I want to be a bit picky here, cos, you know, I can, its my review but the only thing that would have made this book any better was if Jack had much more of a say. Apart from the epilogue, Jack doesn't get a say and I wanted him to, I so DESPERATELY wanted him to. I needed to know what was going through HIS mind when he kisses Jack, when they do what they do before they go their ways, and I don't get it. Had he been given a bigger say, I would be raving about this book! Oh, don't get me wrong, I LOVED this as it was but Jack? He would have been the icing on a pretty special cake.

Dan Calley narrates. Mr Calley is fast becoming a favourite. His voice carries a very British accent, and his reading voice is deep and even. His voices are amazing, and he hits the accents to a tee. He gets across all of Will's feelings about Jack. His reactions to what they do, to what comes after and to what he does when Jack fianlly, FINALLY, tells Will what he really wants. Or rather Who.

It's not a very long read/listen (108 pages/3 hours) but it packs a powerful punch. I didn't quite manage to listen to it in one go, cos that darn dayjob got in the way, but I very nearly did.

Apart from not getting enough of Jack, I cannot fault the book nor the narration so...

5 full and shiny stars for the book AND the narration.


~~same worded review will appear elsewhere~

Lucky Man (book 2)
This is book 2 in the Heated Beat series, and while it's not NECESSARY to read/listen to book one, My Mate Jack, I think you SHOULD, cos , you know, I said so! Jack and Will pop up a lot, since Jack lives with Finn, but it's not needed to have their story before this one. But you know, THAT book was a 5 star listen too!

Danny has drooled over Finn on stage for some time. Meeting him, going home with him, gave him the best night of his life. But Finn has a secret and Danny has a stressful job. Can they make it work?

This is a much darker, dirtier, deadly listen than book one, but I loved it just as much, maybe a tad more.

There is powerful and instant chemistry between Finn and Danny, and it carries right through the book. Its hot and steamy, but equally, deeply emotional, for both Finn and Danny. Finn's health issues, and what that meant in his previous relationships, are his primary concern. Danny is dealing with a murderer who has been on a spree across the country.

Danny reaction to Finn's health issues were not what Finn was expecting, but still, Danny struggled with Finn a couple of times, especially when he had an episode (is that the correct term? ) but Danny rode it out, and did his best to understand. Some serious research into Finn's condition has been done for this book, I'm not saying what that is, because spoilers, but the level of research into treatments and how people suffering this condition cope shows here.

I LOVED that this book is set in Nottingham. As a Nottingham gal, I got all the places that were mentioned, and loved that the shortened, locally used names for places like The Queens Medical Centre (big hospital!) are used. Loved the references to local towns, and how far they are away from Nottingham and the correct distances/times are used. Proper made my day!

I did get the murderer all wrong. I had a fairly close to Finn character pegged as the bad guy, but that all went belly up on me, so well played!

Both Finn and Danny have a say here, and I am SOOOOOOOOOOOOOOOOOOOOOOOOOO glad they do! I think this one, especially, would have suffered had we not got them both, so thank you Garrett Leigh, for making my day twice in this book!

Dan Calley narrates again, and again, he knocks it out the park!

His voices for Will and Jack are spot on from book to book, but Danny and Finn's voices are perfect too. He gets over all of Danny's concern about the relationship, given that he isn't out at work. He gets over all of his concern about Finn when he has an episode, and how he deals with the aftermath. Calley gets over all of Finn's insecurities, and what's going on in his brain. I felt for Finn, listening to him have internal conversations with himself about Danny and his feelings for Danny, and where their relationship was going.

Mr Calley NAILS it, he really does.

5 full and shiny stars for the book AND narration

**same worded review will appear elsewhere**
  
It (2017)
It (2017)
2017 | Drama, Horror
7
7.9 (355 Ratings)
Movie Rating
The cast are great (1 more)
Good tonal balance of horror and comedy
Sloppy technical elements (1 more)
Predictable jumpscares
Time To Float!
Contains spoilers, click to show
The 2017 remake of IT has been highly anticipated by Stephen King fans around the world and being a huge fan of King myself and growing up reading his stuff meant I was looking forward to seeing this. I also loved the original 1990 version when I was younger, so I was really hoping that this wouldn’t suck. Spoilers are going to follow for anyone that cares.

Let’s go through what I liked first of all. The movie opens with the tragic and brutal death of Georgie Denborough. Just like the book, he follows his paper sailboat down a storm drain, where he first encounters IT. This first appearance of Bill Skarsgard as Pennywise sets the tone for the rest of the movie, unflinching and horrifying. I felt that this intro was extremely effective in setting up what the audience could expect from this adaption, both tonally and visually.

I thought that the child actors in the movie where phenomenal, much better than I had anticipated. They all do a great job with the material they are given and each manage to bring some range to their roles. I liked the visuals for the most part and appreciated the use of mostly practical effects, my highlights being the headless burning boy in the library and when Pennywise’s entire head opens up to consume Beverly.

I enjoyed the fact that the movie served as both a coming of age story and as a horror movie. Stranger Things was clearly inspired by the original IT and this version is clearly inspired by Stanger Things, which was nice to see as a fan of both series. I liked how the movie was about kids, but dealt with adult themes in a mature manner. I also admire how the movie worked in a fair amount of comedic moments whilst still remaining frightening. Another thing that I appreciated was the few moments of subtle creepyness that the film sprinkled throughout, such as the kids TV show that was heard in the background talking about how ‘you should dance along with the clown,’ and encouraging you to be violent etc, I thought that this was a really nice touch. Also, during the library scene where Ben is flipping through the history book, I think IT took the form of the librarian, as the librarian is really creepily staring at Ben from the background of the scene, which really freaked me out when I noticed it. I also liked how some of the jumpscares worked, but unfortunately not all of them did.

Now onto what I didn’t like; my biggest issue with this movie is how formulaic it ends up feeling by around the halfway mark. With each new member of the losers club we are introduced to, we find out what the kid is scared of, then IT appears to them as the aforementioned fear, then we get a jumpscare and the scene cuts away, the next kid is introduced and the same thing happens again. This occurs repeatedly about eight times and by the fifth or sixth time it isn’t scary any longer. The worst thing that a horror movie can be is to become predictable and I’m sorry to say that this is what happens here. It ends up feeling like a checklist:

1. A child is introduced into the movie. Check
2. Some exposition is given for why they are scared of a certain thing. Check
3. IT takes the form of said fear and scares the kid. Check
4. Jumpscare happens and we abruptly cut to the next scene. Check
5. Rinse and repeat.

 Some of the jumpscares do work though. Although the jumpscare during the projector screen was very obviously telegraphed, the fact that Pennywise was so huge in that scene took me by surprise, which was a nice touch. Also the scene I mentioned earlier with the headless boy in the library was well structured in the sense that once the boy was chasing Ben through the library you thought you had seen the scare, but when Pennywise leapt out from nowhere it was a genuine surprise.

The sound design is another element of the movie that I had a love/hate relationship with. For me, good sound design is essential to any worthwhile horror movie. I thought that the score used in the film was fantastic; the varied pieces perfectly complemented the tone of each scene they were used in. I also thought that some of the sound effects were well implemented in places. At other points though, the audio just annoyed me. The most egregious example of this was after Beverly smacked her dad across the head and IT appears behind her and grabs her. The sound that occurs here is ear piercingly loud, to the point that it was uncomfortable. It’s not scary, it’s not enjoyable, it’s just obnoxiously loud. It also comes across as lazy; it’s as if in post production someone decided that that scene wasn’t scary enough, so as a quick fix they just put in a painfully loud noise.
 
Another technical element that bothered me in places was the lighting. Don’t get me wrong, I enjoyed how a lot of the scenes took place in broad daylight, meaning we could see IT in all of his terrifying glory and in some scenes the lack of lighting added a sense of dread and helped with the film’s tone, but at times it obscured what was going on and shrouded too much of the environment and characters in darkness, to the point where you were having to squint to see what was going on.

 Overall, this is a decent adaption. Bill Skarsgard does a fantastic job as Pennywise, the actors playing the kids are all great and the movie does have some effective scares. I was just taken out of it too many times though, due to the predictable nature of the repeated jumpscare sequences and some really poorly implemented technical elements.
  
My Hero Academia: Heroes Rising (2020)
My Hero Academia: Heroes Rising (2020)
2020 | Animation
7
7.7 (3 Ratings)
Movie Rating
It was very exciting to finally get an anime screening at my local Cineworld. We don't seem to get considered for these different screenings very often so it made a nice change to see something a little unusual.

A class of superheroes-in-training are sent to an island where the resident hero has retired. Getting experience is the best way to learn and getting to know the people around them will help them learn what they're fighting for.

The day to day hero life is hum-drum but fulfilling and most of the trainees are settling in well. Things are about to change, a spate of superpower robberies take place and it seems the culprits are heading for the island.

I've read manga in the past and have seen snippets of anime from time to time but I don't think I've ever sat down to a whole film of it apart from Pokemon. Possibly I shouldn't have started with something fairly deep in an existing franchise but I wasn't aware of it beforehand, and actually, I would have said it could have been a standalone after watching it.

It was really nice to see so many people there for it, there were about 30 others which felt like quite a lot for our cinema, more than I was expecting... and by the look of it there were all young enough to be my kids, so that was a fun experience.

I'm not going to lie, I was very confused at the beginning. It opens on a chase sequence and with no idea who these characters were or what was happening, I was lost. It doesn't take too long to get the gist of everything after this but it really threw me for a while.

On the advice of Twitter peeps I went and saw the subtitled release rather than the dubbed, this would have been my personal choice too as I find dubbing a rather hit and miss format. I'm not sure what might be lost in translation but some of the dialogue didn't seem natural, it might be an interesting experience to see it again with a dubbed track over it for the comparison.

You know when you're driving and looking for a turning so you can see where you're going better? During that first chase scene in particular the music is quite loud and the voices were hardly audible... I know I didn't need to head the audio as I wouldn't have understood it anyway but reading the subtitles without hearing the pacing was quite tricky and felt like it was partly why the scene was confusing to me. (This brings up all sorts of questions about subtitles when people HAVE to use them that I'd never even considered before.) The sound issue did get a little better as it progressed, but there was still a discrepancy through the film.

One good guy has to be virtuous and self-sacrificing, one has to be overly aggressive with a hidden soft side, another has to be adorably cute. Is that how they all work or just this one? Oh, and for the most part, everyone has to have great hair. I found either end of the scale of characters to be frustrating, Mahoro and Bakugo (I hope I'm getting these character names right) were on the aggressive side and the outbursts of screaming didn't make a lot of sense. There are several of the heroes that have a rather saccharine demeanour that also grated at me. Within the ensemble though there were characters like Deku and Katsuma who felt much more balanced, and Katsuma was so adorable to boot.

The story for the film seemed simple enough, bad guys want something, good guys have to protect it and stop them. Classic. But the back story to it seemed very complicated with a whole section of the film verging on unnecessary. This could be something that makes more sense with it combined with the series, but it's not something I'm going to know for now.

That may or may not have contributed to me struggling through the first 40 minutes of the film. I'm sure a little advanced knowledge might have helped, for example, I don't know whether Nine's motivations were established in the series. As it was it took me a while to work out.

Once we hit the confrontation of the film everything really picks up and I was a lot more engaged. As it progresses there's quite a strong moral compass that becomes evident and a lot of teachable moments are thrown at us, by the end I was really moved by some of the characters and their actions. Emotions were surprisingly well handled and the sense of right and wrong with them come across well.

I did have fun watching the film but there were things that held me back. The fact that the villain is well matched by a group of unattended school kids with only a partial grasp on their powers being one. Essentially the heroes come back for round two with nothing more than determination, but I get the sense that that all just helps with the sense that anyone can triumph over evil. I could rant on about this until the cows come home.

The biggest thing that held this back is not really a negative to the film, it's more that I'm a newbie to it. Anime is made up of several different styles, realistic, cartoonish, fantastical, that's a lot to deal with when you're not familiar with something. In a bad comparison for you it's like watching Who Framed Roger Rabbit? without knowing half the characters, you don't know why they look the way they do and you don't know what their function is. The only way that's going to make more sense to me is by watching more of it.

My Hero Academia: Heroes Rising is probably a good place for me to pick up some anime knowledge, once the film got going it was an enjoyable ride. As a nice surprise this also attracted the best audience I've had in quite a while.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/my-hero-academia-heroes-rising-movie.html
  
Company of Heroes 2
Company of Heroes 2
Strategy
Fans of the real-time strategy World War II epic Company of Heroes were delighted when a full sequel to the game was announced. There was a bit of trepidation when publisher THQ was forced to sell off much of their assets to rival companies due to bankruptcy issues. Thankfully for the fans of the game and developer Relic Sega stepped in and acquire the franchise as well is provided to developers additional time to polish the game beyond its initial scheduled release.

For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.

This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.

As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.

Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.

Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.

Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.

The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.

I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .

The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.

This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.

Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.

http://sknr.net/2013/07/29/company-of-heroes-2/
  
Warhammer: Chaosbane
Warhammer: Chaosbane
Fighting
There have been a lot of Warhammer games released over the past year or so. Everything from managing spaceships, to Real-Time Strategy, to Tactical Combat based games have been represented between the Warhammer and the Warhammer 40,000 universe. EKO Software and Bigben decided to add the action-RPG to the mix with their fun to play Diablo clone Warhammer: Chaosbane.

Much like the games that it takes inspiration from, you have the opportunity to pick one of four characters to battle the Lords of Chaos and bring order to the land. Your standard archetype characters are all here in standard Warhammer Fantasy. The Dwarven “Slayer” class, for those who like a barbarian class to rage havoc upon his foes, The High-Elf Mage who utilizes his magic to bring down the forces of chaos, the ho-hum Imperial Soldier who can take and deal out a huge amount of damage, and the Wood Elf who uses her bow and dagger to deal damage at a frighteningly fast pace.

Each of the characters have their own unique secondary ability that allows them to gain a strategic advantage on their foes. The Slayer can vault himself into enemies (much like the Barbarian class in Diablo), The Mage can control magical projectiles towards his targets, the Imperial soldier can shield bash targets and the Wood Elf can tumble in and out of danger. I played through the vast majority of the game as the Wood Elf and learning to use her tumble ability and stay mobile is some of the best ways to beat the bosses that you will come across.

One area where Warhammer: Chaosbane improves on the standard Diablo formula is how it handles health and energy/mana. Various items you equip can provide health regeneration on their own or you also possess the ability to use a “health Potion” that refills slowly each time you use it. Thankfully this means you don’t have individual health potions cluttering up your inventory. Mana/Energy is used for special attacks and actions…each time you use a skill some of your Mana/Energy is used. There are a few ways you can recoup your energy. The first is to use your general attacks on creatures, as you successfully hit each one your energy fills a little until it tops the meter off. The other way is to reach out to your familiar who follows you around the screen. My familiar was a butterfly that I could run over to when I’d run low on energy and it would fill my meter about half way. When you utilize your familiar in this way they must also recharge, so use them wisely.

One of the more unique items that you acquire as you slice your way through the hordes of demons and undead are Blood Orbs. Blood Orbs appear on the battlefield seemingly at random (although the more enemies you cut down the more likely they are to appear). As you acquire these orbs it fills a Blood lust meter and when full imbues your character with incredible power and near invincibility until the meter runs out. The Orbs don’t stay on the battlefield forever however, and they slowly lose power the longer you wait to gather them, so it encourages you to step out of the battle (or in my case roll out of the battle) to gather them as quickly as you can. As you progress your character you’ll be given the chance to upgrade these as well which essentially allows you to fill multiple meters and grants you this special power for longer lengths of time.

Skills are broken down into various types which allow you to outfit your character to best suit your play style. There are literally dozens of both active and passive skills to choose from, and each of these skills can be upgraded as well for improved effects or damage. As the Wood Elf Elessa, I was able to summon dryads to my side to help me deal with the hordes of enemies. In edition there are also God Skills that you acquire as you level up and complete missions. These special skills unlock more powerful abilities but also unlock traits as you apply the points. Traits such as health regeneration or critical hit chances are only some of the ones that you can unlock along the God Skill tree that give you a sense that your character is becoming more unstoppable with every skill acquired.

Unfortunately, the inconsistent voice acting is what relegates Chaosbane to being good instead of great. I made the mistake of choosing the character with the worst voice acting in the bunch and if I had played through with another character I may not have noticed how truly terrible it was. Elessa delivers her lines in an almost wooden (pun intended) manner, almost as if reading directly from a script. This gets even more noticeable when on occasion her voice changes to that of a man. The developers and testers did a good job of catching most of them, but there were at least five or six dialog trees where Elessa’s voice changed completely. I have two theories on this, my first theory (although I hadn’t confirmed this) is that the character was originally meant to be portrayed as a man and was changed to add a bit more diversity to the line-up. Not that there is anything wrong with having the main characters all be male, but it certainly could have limited the appeal of the audience. My second theory is that some of the dialog was simply place holders while they were sourcing out the right voice actors and simply missed replacing the audio bytes.

Either way, Elessa isn’t the only place where the voice acting takes a turn for the worst, other characters suffer from this fate as well. While the Warhammer games have always used bravado to deliver their dialog, it is simply too over the top in most cases. The first boss I encountered sounded like Cobra Commander who had just walked off the set of the latest GI Joe Cartoon to lead the forces of Chaos…Yo Joe! The fact that the game is voice acted entirely is something that I do applaud the developers for insisting on, it’s just disappointing that you find yourself reading through the dialog as quickly as possible and skipping the voices whenever you can.

Even with its flaws Warhammer: Chaosbane is a fun Diablo clone and an absolute blast to play. The story is forgettable, the voices laughable, but the combat scratches the same itch that any other action roleplaying game provides. There’s plenty of loot to acquire, that ranges from common to rare, and your ability to “bless” items to make them more powerful is an added bonus. There are a whopping ten levels of difficulty, each level provides for a more difficult adventure with the promise of even better loot. With both couch co-op and online multiplayer, it even harkened me back to the days of playing the original Gauntlet in the arcades. If you like the Warhammer universe and are looking for a game you can pick up and play with relative ease, then Warhammer: Chaosbane is just the game you are looking for.

What I liked: Fun combat, Amazing selection of skills, Plays equally well with keyboard/mouse or controller

What I liked less: Terrible voice acting, Repetitive loot drops, Forgettable story
  
Wyze Cam Outdoor Starter Bundle
Wyze Cam Outdoor Starter Bundle
Camera & Photo > Surveillance & Security Cameras
Features like motion detection, night vision, 8x digital zoom, up to 6 months rechargeable battery life and 14 day rolling Cloud storage. (2 more)
Easy setup for physical product.
Lets you easily share your camera with family.
Software setup can be pretty tricky, especially for those not too tech-savvy. (1 more)
Too easily removed if intended for security.
Plenty of Features, Kind of Tricky Setup
The Wyze Cam Outdoor Starter Bundle is a package you can purchase for a wireless camera meant for outdoor use. The camera is equipped with IP65 weather resistance, PIR motion detection, free rolling 14 day Cloud storage, 1080P full HD live stream, night vision, 8x digital zoom, time-lapse, and up to 6 month rechargeable battery life. Wyze has some wired indoor cameras that start at $29.99 each but I wanted wireless ones for less hassle on installation since I'd probably be doing it myself. The Wyze Cam Outdoor Starter Bundle is listed for $49.99 on their website. That comes with (1) Wyze Cam Outdoor camera, (1) Base Station, (1) 32GB microSDHC card, (1) power adapter, (1), network cable, (1) USB cable, a quick start guide, and a screw assembly set containing (2) screws and (2) plastic anchors.

 I had been wanting to get some cameras for the house for a long time. I had seen these before but I wanted to make sure if I bought some to put outside, that they were meant for outside and wouldn't get messed up because of heat or rain. Also these came highly recommended from family that have them and use them as well. Plus I was able to score them on a deal from Home Depot's deal of the day at the time as a package with an extra camera included and an Amazon Echo Show.

 So this is my first venture into getting a wireless camera for security or monitoring purposes and I didn't really know what to expect. I had gotten my parents a really cheap doorbell camera once on a Black Friday deal from Wal-Mart a couple years back and thought that worked pretty well for the price I paid, but nothing other than that. I have to say that these cameras are pretty cool. You have to download the Wyze app to be able to use them so you do need a smart phone and setting them up can be a little tricky at first. I didn't run into any problems but I can see how most people could run into some very easily. I just had to charge them first to make sure they were ready to go, which didn't take that long either. I think it was about an hour or two for each of them. The only thing that was a little annoying was the extra camera came with an extra USB cord but not another power adapter so had to wait to charge the other one instead of being able to charge at the same time. The installation was pretty easy too. Of course I help from my brother who came over to do it for me but he got both setup in less than 30 minutes.

So the base station that comes with the bundle is able to connect up to 4 cameras. It needs to stay near your wireless router and actually needs to be plugged into it with the provided network cable. For some reason it's also only compatible with the 2.4G WI-FI signal provided from the router, and you have to have your phone on the same WI-FI bandwidth during setup or it won't let you set it up. The range for them seems pretty good though. I have a decent size house and yard and put one in the farthest part of my backyard and didn't have any problems with connecting to it. The app is a little complicated too but once you have everything setup it's not too bad.

 On the home tab it will show you your base station and what cameras you have connected and you can name the base station in case you have more than one. You can name the cameras connected as well. I just called mine front yard and backyard. If you click on a camera it will show you what quality you have it set on auto, HD, SD, or 360P. It has a setting for infrared to be either on/off or auto and shows you battery life percent. It has a couple of tabs for features like sound on/off, record, speak, take photo and more. Under the more tab it has features like time lapse, scheduled recording, album, motion tagging, siren and turn off. You can also easily turn them off from the home tab where it shows you the word "on" in a circle, the name of the camera and the battery percentage too. There's an events tab where it will show you a 12 second video of whatever triggered the motion sensor. If you click on it, you can watch it, listen to the sound by clicking on sound, look at the livestream of the camera or delete the video. I've noticed that the motion detection doesn't capture everything but it does catch the majority of things most of the time.

 There's a monitoring service that you can purchase along with the cameras. I chose not to because I didn't do any research into what it does or what they provide for you so sorry if you wanted more info on that. There's a shop tab to purchase more of their products and an account tab for the more important things on the app. You can do a lot of things on the account tab like setup a password or two-step verification under the security tab, share your camera with family members under the sharing tab, and more.

Pro:

Features like motion detection, night vision, 8x digital zoom, up to 6 months rechargeable battery life and 14 day rolling Cloud storage.

Easy setup for physical product

Lets you easily share your camera with family

Con:

Software setup can be pretty tricky, especially for those not too tech-savvy

Too easily removed if intended for security

Rating: 8/10

Conclusion:

 I have to say these cameras are definitely worth the money to get them. The motion detection is pretty decent and the night vision is really good as well as the zoom. I have been pretty pleased with how they work and have encountered very little issues with them. My parents got some at the same time, so I helped them with setup and everything as well. They have a much bigger home and had some issues with range with where they wanted to put them. One camera has had some issues with connectivity and battery usage. Not sure if it's because it gets more traffic for the motion detection or if defective. Also sometimes a strange alarm sound comes out in recordings as well as static instead of audio. I haven't researched or reached out to Wyze about it yet. That being said, I would still recommend them to people wanting to get some wireless cameras setup at their home but only if they have really good WI-FI and are tech-savvy. I give the Wyze Cam Outdoor Starter Bundle an 8/10.
  
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Mothergamer (1517 KP) rated the PC version of Assassin's Creed: Odyssey in Video Games

Apr 3, 2019  
Assassin's Creed: Odyssey
Assassin's Creed: Odyssey
2018 | Action/Adventure, Role-Playing
I love the Assassin's Creed series as past Mother Gamer blogs have shown. While there were a couple I wasn't so thrilled with, I have always enjoyed the stories and exploration the games have offered. The recent Origins definitely captured my heart with all the incredible ancient Egypt history and lore. When Odyssey was announced I was pretty excited because it was going to be set in ancient Greece and I could not wait to play it.

Odyssey is a bit different from its predecessors. The story is set at the beginning of the Peloponnesian war; an ongoing struggle between Sparta and Athens for dominion over Greece. This opens up a lot of interesting places to explore and dialogue options. At the beginning of the game you can choose which Misthios (mercenary) you want to play as; Alexios or his sister Kassandra. It really doesn't matter who you choose because the story is essentially the same for both so it's just a matter of whether or not you prefer to play as a man or a woman. For my first playthrough I went with Kassandra.



Kassandra starts her adventure.


Right from the start, Odyssey hooks you in with an action filled introduction and sets the scene for the story. After that you meet the character you chose; in my case Kassandra and you get a brief tutorial on how the gaming controls work. You also get a mount with this and those controls are pretty easy to navigate. Once you have the hang of it, you can get started on your journey with the main story and the vast amount of side quests.

This is where Odyssey differs a bit. There is more of a role playing aspect to the game with you being able to select different dialogue options while talking to people. You can choose to be cutthroat, a mercenary with a conscience, or ridiculously flirty. Yes, with some of the NPC characters be they men or women Kassandra could have flings with them. Don't worry, nothing overly graphic is shown, but it is definitely heavily implied. Your weapons are different as well. There is no assassin's blade here. You have a precursor artifact weapon in the form of a spear and the options of daggers and swords. You also have a bow and arrows which are quite useful for fighting at a distance.



Have a horse for your travels!


As you level up, you gain ability points which you can use to unlock certain skills to enhance your fighting and stealth from the following three categories in the skills menu: Hunter, Warrior, and Assassin. It is beneficial to unlock these because they are incredibly useful in battles against your enemies. There are also ship battles which bring back memories of Black Flag. The ship battles are challenging, but they are so much fun. You can upgrade your ship to make it a force to be reckoned with. Upgrading the hull is definitely a must so you can ram the heck out of other ships and take little to no damage. You need a crew also of course and Odyssey has an ability where rather than assassinating targets, you can knock them out and recruit them to join your crew.



Unlock abilities in the skills menu.

The running theme for your protagonist is all about family. This is where you are introduced to the mysterious villains, The Cult Of Kosmos who have a hand in much of the conflict in Greece all for power. You have to travel all over the world map to find clues about each cult member in order to reveal their true identity and the location of their main hideout. Once you have those, you can find them and take them out. Be wary however, some cult members are heavily guarded and quite the challenge to fight. This is where Odyssey's notoriety system comes in. The more crimes you commit i.e. murder (come on, you know that's what assassination is), the more likely it is that someone will put a bounty on your head. Then you find yourself relentlessly hunted by bounty hunters with very colorful names. The bounty hunters are no joke and if you do not plan out your strategy and tactics, they will end you. There were some who had lions and they would tag team the crap out of me which could be more than a little frustrating, but that's part of the challenge. Two ways around this are offing the person who put the bounty on your head or paying off the bounty. If you have the coin, you can pay the money and the bounty will go away.

Besides the main story, there are a ton of side quests and conquest missions to do. Sneaking around and taking out guards in a fort can be difficult, but rewarding as you take everyone out and diminish that nation's power. Looting the treasures, burning the supplies, and taking out the captains completes that area and will show you a meter with their power depleting. Once you have completely drained their influence, you get a conquest battle option. You get an epic battle between Spartans and Athenians and you have to take out all the captains during this battle in order to win the conquest. There were times where I totally screwed up and a guard saw me and then I had to brawl my way out among five or six of them. That was a whole other adventure in itself. It definitely raises the stakes when that happens and makes Odyssey feel like a whole new game.



Getting caught by guards sucks. Time to brawl my way out!


My favorite thing to do in Odyssey was exploring. I loved discovering new areas and hanging out in ancient Greece. Climbing up to the tops of high buildings, cliffs, and statues just to synchronize the map and see the view from a high vantage point was pretty fantastic. No two areas were alike and there was always something new to see. Some of the small side quests were hit or miss at times, but I was never bored at all. There was always something to see or do.



An eagle's eye view of ancient Greece.

There are a variety of armor and weapons choices in Odyssey. As you progress, you can upgrade to better armor, weapons, and crafting materials. If you have a favorite armor set, when you upgrade you can glamour the armor to look like the favorite set. Again, this adds a role playing aspect where you can actually gather materials and craft weapons and armor in the game. This is also true for your ship. You can choose a variety of sails, ship designs, and even tailor your crew with characters from past Assassin's Creed games as your lieutenants.

If you're looking for more challenge with your challenge, there are legendary beast and mythological monster fights you can do. The locations of each legendary beast is marked on your world map. With the monsters, you happen upon some of them doing certain quests. This was how I accidentally discovered the fight with Medusa. These fights are insanely hard and Medusa seemed to be the hardest one of all. I got my ass handed to me quite a few times before I finally won. It is vindicating when you do win because they are so difficult and you have to be constantly thinking about your tactics and theirs. The fights absolutely keep you on your toes, but man what a thrill!



Medusa fight is crazy!


When you see the world map, it can be a little overwhelming with how vast it is. Areas you have already explored will be highlighted and areas that are not unlocked are grayed out. The map will also show you what level each area is so you can level grind and plan accordingly. I had fun unlocking the areas and receiving contract quests and bounties which offered lots of drachmae and sometimes item rewards such as armor.



The world map is huge. Get out there and explore!


While I loved Odyssey, there were issues with the game. One of the big things was I was one of the unlucky people who got the game breaking bug of the game dropping frames and freezing completely in enemy fort areas. I had wondered if it was just me so I looked up the issue and found that many others had this issue with the game also. The solution Ubisoft offered was to close the game completely and restart the game. That's more than a little irritating. While the voice acting is good, there were strange audio issues with the voices being off sync and delaying at times. In spite of those issues, I still had fun with Odyssey and loved the game. Even after the main crux of the story is finished, there's still so much left to do with legendary hunts and searching for precursor relics and the upcoming DLC. Odyssey is slightly different from the games before it, but it is lots of fun. Now, I'm going to get out there and do more exploring. See you at the next adventure!
  
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Emma @ The Movies (1786 KP) rated Avengers: Endgame (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Avengers: Endgame (2019)
Avengers: Endgame (2019)
2019 | Sci-Fi, Thriller
Contains spoilers, click to show
I'm not really sure where to start with this so settle in for a ride. I've tried to avoid major spoilers but some of the things I've written might give away or hint at events in Endgame so please don't read this until you've seen it at the cinema.

We were left forlorn in the wilds of Wakanda after Thanos' snap in Infinity War. 50% of every living creatures on the planet, on every planet, wiped out of existence. Thanos has set off in his retirement while our heroes are reassembling. What's left of the team is trying to get back to a normal life, saving the world, saving each other. Some are moving on, some are stuck on the past, all are lost.

I wrote more notes for this than I've written for any other movie. It was so much of a problem that I condensed the original and then recondensed them into collected topics. I'm vaguely going to go in chronological order, let's do it!

We open with Hawkeye. The scene was simple and effective to help line up the change in him, but it wasn't the tone I expected for the beginning of the film. You have to start it somehow, and I don't know how I thought they would but tonally it didn't say "Marvel" to me. In the trailers we see his darker side coming through, after seeing the film I can't help but wonder if they needed to do this to him. It felt a little like they were just doing it to use for one scene. Clint is a stand-up guy, he would have been there for them regardless in this situation.

As we recap on what's happening in the wake of the snap we find Nebula and Tony attempting to return from Titan on the Guardian's ship. For me, Nebula was the best bit of the whole film. The scenes with Tony are wonderful and touching, she's able to make a connection that she's never really had before and her transformation through the film is a delight.

Something at this point that I feel I should bring up is the partnership that we witness. Tony and Nebula, Nebula and War Machine, Rocket and Thor. We're given lots of different Marvel Mash-ups with great results. Nebula, in particular, shone through in these. Watch out for her with Rhodey.

Steve, Cap, is very much in control throughout this movie, in leadership as well as of his emotions. He still has his positive outlook on life but even when it wanes he's determined. Visually they've left you no room to wonder on whether he is the first Avenger, he leads into a room and he gets a lot of shots that frame him perfectly. But he has changed... on more than one occasion I found myself going "Language, Steve!" I was unsure about his support group in the trailer and after the full scene it felt like it was just there to set up occurrences towards the end of the film. You'd be forgiven for thinking this was actually a Captain America film, it felt much more like one than Civil War did.

Before coming to Endgame one of the things I had been thinking about was how Scott was going to return from the quantum realm. What happens kind of feels like they had no idea how they were going to do it, and it was frustrating and leaves you with questions about what happened in the five years since the snap. There's also a potential horror movie spin-off teased in Scott's walk through San Francisco, he encounters a kid on a bike... classic horror movie moment in that scene.

Nat gets to flex her leadership muscles in the post-snap world trying to keep a new band of Avengers together. Still based in the Avengers complex she's coordinating with members around the world and out in space. We finally see some genuine raw emotion from her as they search for Hawkeye as he's off on his... well what is it? Redirected revenge? She's always had a trusted position with Fury and it seems like his dusting has pushed her to step up.

Carol is back after her recent debut... I still don't think we can call her Captain Marvel when no one else does. I still don't like her, I can't help it. She's cocky and she doesn't seem to have any desire to actually work with the team. If there's anything that I got from this film it's that Black Widow should have had her own film already rather than introducing Carol at the last minute. She's not really a massive feature of the film and her inclusion feels almost like they needed to a solution to a problem and she was the quickest way to fix it.

Now we get to the point where I had some major upset. In my opinion, Marvel have done wrong by Bruce/Hulk and Thor. I saw a spoiler on Twitter for Bruce that I hoped was fan-inspired, but when we get to him in the film I sat in annoyed silence as those around me murmured with excitement. As far as Thor goes, I can see why they made the choices they did with him but it felt like they just turned him into a joke, and that didn't sit right with me at all. Just one small step back from what they did and they would have nailed it, but it felt like they just went for the cheap laugh at his expense.

So it's time to talk about time travel, I think we all knew that we could expect to see it in some way or another in Endgame. Tony and Bruce obvious have a big hand in this one, and it was nice to see them acknowledging the "normal" person discussion of time travel with film references. Outside of that though they threw a lot of complicated script at it, it felt like a very random step away from how they usually deal with technical things in the universe.

From the one hour point of the movie(ish) everything starts to pick up, up until then I wasn't loving the film, and that was upsetting to me. What follows from the quantum suit walk is a lot of fun. There are a lot of nostalgic moments that brought humour and a fun layer to the older films and we get what is probably the most satisfying moment of the entire MCU.

Visually this is one of the better films in the sequence. Shots weren't overly cluttered and so busy that you couldn't see what was happening, and there were a lot more poignant visuals. There are however a few that make me think they had to be reshot because you get very specific angles that give you the back of someone's head and the audio sounds slightly off to the rest of the scene.

Two things left to specifically mention...

The women of Marvel. For so many films we had very few female heroes, certainly none that got their fair share of coverage until The Wasp, Captain Marvel and an excellent female ensemble in Black Panther. I'm all for more female characters but I think Endgame went too far. There is one scene near the end that felt more like they were worried they hadn't had enough women on screen and they really packed them in, it felt awkward rather than awesome.

Stan Lee's cameo. It wasn't the usual fun we're used to. Fleeting and forgettable. Stan deserved better, this just didn't feel right. I even briefly wondered if it was actually him.

For me, Endgame wasn't the finale that we deserved. It wasn't better than Infinity War but I don't think that it could have been because of how much it had to bring to the table. I went and saw it twice because I like to see the 3D and 2D when they come out, it was actually one of the better 3D films I've seen on a regular screen.

I probably would have given this 3 stars, while I had fun watching it I came out both times feeling kind of "meh" about it. Nebula, America's ass and the epic moment in the finale, as well as a few other amusing moments, bumped it up slightly. I sadly found that first hour rather challenging and couldn't get on board with some of the character choices that were made.

What you should do

Let's face it, you're going to watch it if you've invested time in watching all the Marvel movies and I'm sure you'll enjoy it. I'm aware I'm in a minority with my feelings about this, but not everyone can feel the same way about everything. What a world it would be if we could.

Movie thing you wish you could take home

I'd still like an infinity stone... but I don't know which one.
  
A Million Ways to Die in the West (2014)
A Million Ways to Die in the West (2014)
2014 | Comedy, Western
Neil Patrick Harris is delightfully devious. (1 more)
MacFarlane shows he has potential in his on-screen acting debut.
The humor is at times very vulgar and immature. (2 more)
The film is slow-paced and overly long.
"A Dozen Ways to Die in the West" would have been a more appropriate title.
A Million Ways to Die in the West is good for a few laughs but it feels like it goes on unreasonably long. Still, if you're a fan of MacFarlane's other works, you'll most likely enjoy his parody of the Old West.
Following the success of his directorial debut, Ted, Seth MacFarlane steps in front of the movie camera for the first time in his new film, A Million Ways to Die in the West. MacFarlane is best known as the creator of the popular animated television series, Family Guy, and he was also the host of the Oscars just two years ago. Now he’s taking the starring role in a film he wrote and directed himself. Here MacFarlane plays a cowardly sheep farmer named Albert who is miserably living in the dangerous Old West. Or rather, the not-so-dangerous Old West. Despite what the title suggests, there’s not a whole lot of dying going on in A Million Ways to Die in the West. You won’t find a whole lot of substance either, but there are a fair amount of laughs if you’re able to tolerate the crude toilet humor and dirty jokes. All in all, MacFarlane does a decent job in this comedy, but his jokes stick too close to his own conventions, and much like life on the frontier, the film can be kind of a drag.

If you’ve ever seen Family Guy, you should feel right at home with the humor in this film. It’s crass, edgy, violent, and full of pop culture references. Although, given that this is an R-rated movie, MacFarlane’s able to push the limits further than usual, and he makes sure to do that by including a lot of raunchy humor and toilet-gags. Oh, and in case you were wondering, yes, male genitals are still the hottest thing in comedy right now. As you’ve no doubt deduced, this is certainly not a film you’d want to take your kids to see. Nor is it for the easily-offended. Though in the film’s defense, it’s not entirely tasteless, and its use of vulgarity isn’t overly frequent. There’s plenty of great slapstick physical comedy and some pretty hilarious dialogue. I laughed more than I thought I would, and was never so disgusted that I wanted to walk out. It’s an entertaining film, it just happens to run a little long and lose momentum down the stretch. Plus the main premise of the film is never all that compelling to begin with.

In A Million Ways to Die in the West, MacFarlane’s character Albert is a man entirely self-aware of the time and place he’s living in, as well as the many dangers that come with it. He sheepishly lives his life, terrified by the threat of death that lurks around every corner. When his beloved girlfriend leaves him for a man with a mighty mustache, Albert has to cowboy up to prove his machismo and try to win her back. Luckily for him, he meets a gun-toting woman named Anna who’s happy to help him face his fears and show him the ropes of being a cowboy. Unfortunately however, this new friendship ends up putting Albert right into the crosshairs of Clinch Leatherwood, the deadliest outlaw around.

While MacFarlane does a respectable job in his first foray into acting, his character feels rather uninspired. I couldn’t help but see him as a hodgepodge of various Family Guy characters, having the clumsiness of Peter Griffin, the self-consciousness of Chris Griffin, and the intelligence and charm of Brian. Given that he created that show, perhaps that should be expected, but it just felt like Albert was lacking a unique and consistent identity. He’s a character who can be charming and funny, but he also comes off seeming like a jerk. All in all, the film has a good cast of actors, with Neil Patrick Harris being the stand-out of the bunch. He plays the pompous, mustached snob, Foy, who steals the heart of Albert’s girlfriend, Louise. Giovanni Ribisi and Sarah Silverman are likable as the flawed, clueless couple who serve as Albert’s close friends, Edward and Ruth. Although their characters stay pretty comfortably within the realm of what you would expect from their respective actors, with Edward being the naïve nice guy, while Silverman’s Ruth is the seemingly-sweet-and-innocent, foul-mouthed hussy. Charlize Theron does a fine job as Albert’s mentor, Anna. She has a strong presence in the film and is fun to watch, but despite her best efforts, the emotional element she brings to the story ends up feeling forced and unconvincing. Though that’s no fault of her own. It’s just hard to imagine her, or anyone, falling head over heels so easily and suddenly for a guy like Albert. Then, of course, there’s Liam Neeson, who is effective in his performance as the intimidating villain, Clinch, but would have benefitted from more screen-time.

A Million Ways to Die in the West proficiently parodies the western film genre, capturing the right atmosphere for the setting and time period. Visually it’s a pleasant film to look at, with good camera-work, well-created sets, and lots of beautiful scenery. This makes it all the more disappointing then that the filmmakers decided to place a visual filter over the entirety of the film to give it a more old-fashioned look. As a result, there is a constant flickering throughout the whole movie, and while not quite seizure-inducing, it certainly is distracting. At times you kind of get used to it and forget about it, but it really stands out in scenes with heavy lighting and most of the movie takes place in broad daylight. On the audio side of things, the music is appropriately fitting, but little of it is particularly noteworthy. There is a great song about mustaches, accompanied with a well-orchestrated dance number led by Neil Patrick Harris in what is undoubtedly one of the highlights of the film. Additionally the film’s theme song is appropriately fun. The visual effects in the movie, although limited, are done quite well and nicely add to the film’s comedic effect. Although I’m sure I speak for everyone when I say the movie could have done just fine without all of the animated urinating sheep.

I think the film’s greatest flaw is the fact that it’s doing too much as it tries to incorporate all of the main stereotypes of the western genre. It has duels, bar brawls, jailbreaks, horse chases, and even capture by Indians thrown in for good measure. In trying to cover all of the bases, the movie ends up running too long and becomes a little boring and tired. Rather than building up to a climax, the film diverges with some unnecessary scenes, and then concludes with a lackluster ending. It would have been cool to see Clinch and his group of bandits lay siege to the main town, which could have given the filmmakers an opportunity to create a wide variety of deaths, and allow Albert to exercise his newly developed skills before setting up to an ultimate final showdown. Maybe that would be adding to the long list of clichés, but at least it would have given this slow-paced film some much needed adrenaline and would have made it more true to its misleading title. There are also several cameo appearances in the film, and while a couple of them are great conceptually, I don’t think any of them are quite as satisfying as they should be. They end up feeling out of place, like last-second additions that have no purpose other than to acknowledge other films. I can appreciate the attempt but the cameos aren’t particularly funny and they just seems to emphasize how much better those other films are.

Seth MacFarlane’s A Million Ways to Die in the West is good for a few laughs, but just like his character Albert’s long-winded ramblings, it feels like it goes on unreasonably long. It’s still an entertaining film regardless, and if you’re a fan of MacFarlane’s other work, you’ll most likely enjoy his parody of the Old West. The movie has a talented cast, some truly great scenes such as a bar brawl and a memorable dance, as well as plenty of good old-fashioned slapstick, and witty dialogue. If you can handle the occasional gross-out gag, you’ll probably have a good time. Just don’t expect to actually see the many ways people can die In the Old West. The movie doesn’t show many deaths at all, and all the best ones you likely already saw in the trailer.

(This review was originally posted at 5mmg.com on 6.3.14.)
  
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Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games

Jun 30, 2020 (Updated Jul 1, 2020)  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
Gameplay (2 more)
Graphics
Sound
Story (0 more)
I'm Not Mad, I'm Just Disappointed
Contains spoilers, click to show
It's been a while since I've written anything, but I couldn't let this one go by without saying anything about it.

The Last Of Us Part 2 is the biggest disappointment of 2020.

I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.

Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.

Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.

First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.

The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.

Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.

Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?

Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.

The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?

Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.

Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?

You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.

After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?

Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."

I'm sorry, what?

You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?

If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.

On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.

Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"

I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10