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Adam Ant recommended Man-Machine by Kraftwerk in Music (curated)

 
Man-Machine by Kraftwerk
Man-Machine by Kraftwerk
1978 | Dance
8.0 (1 Ratings)
Album Favorite

"We used to do loads of gigs in Western Europe during the punk days because nobody really wanted us in London. But we were getting invites to go to Belgium and West Germany and Berlin. We went on the Trans Europe Express to go to Berlin once and this was the perfect record to listen to doing that. The way they sing and the whole Man Machine idea – they totally pulled it off. They were so ahead of the game. And when you listen to very early Human League – 'Being Boiled' and all that – you can hear the influence it had on them. I was never really interested in that synth sound for the Ants. I was more into their graphics. I used to design handbills and A4s and there was a couple of robotic themes on that. Musically that was being catered for by the Human League, who I thought were great right at the start. It was the mystery that surrounded Kraftwerk that I was into. We were in Dusseldorf once and we went looking for the Kling Klang studio, but we couldn't find it. Apparently it was just an office anyway. I loved that phonetically pronounced European vocal. It was almost like he read it off of one of those machines that tell you how to pronounce things. But it always had a really human feel. I think people often overlook their sense of humour. When we were in Australia in '81, they were touring too. And we were stood outside our hotel and they were all there – I seem to remember they were wearing white coats and they were all going cycling together. There was a real personality behind them. Kraftwerk were trying to break away from that whole post-war vibe in Germany and Dusseldorf was quite a modern city. Visiting the places where the music came from has made the records even more precious to me because it reminds me of the time."

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Mad Max 2: The Road Warrior (1982)
Mad Max 2: The Road Warrior (1982)
1982 | Action, Mystery, Sci-Fi

"Mad Max. George Miller is my ultimate mentor. I went to see Fury Road 17 times in the cinemas. I can’t really express in one word of how good Mad Max 2 is. There’s hardly any dialogue in that movie, right? But the character stands out so much, visually, how he moves. Usually, you express through dialogue, but with George, it’s totally different. Like how a character throws a boomerang: No dialogue, but all character. I’m also influenced by where Geroge places the camera. It never goes away, far from Mel Gibson. Even looking through the telescope, usually the camera jumps to that location, but here you’re always looking at Max. It’s kind of basic, but George Miller keeps it basic in a way no one else can. It was tough when I had to leave my previous company. George came to Japan, and that was the first time we met. He cheered me up in my darkest time. After I became independent, and opened my studio, I went to Australia in 2017. I had two trailers at that time, but there was no gameplay revealed yet of Death Stranding. I explained what Death Stranding would be over an hour — the system, the story, the world. George told me, “What you’re doing is mathematically, philosophically, and physically correct.” He said: “Congratulations; it’s a guaranteed success.” George is a very kind gentleman. He is really into computer graphics and technology, and he also knows game technology. It’s really rare that a director of his generation knows all of these. He’s even older than me, but he has a lot of energy. There are game producers who are much older than me. But, as for creators who actually write scenarios or game designs, I think I’m the oldest in the industry. Sometimes I feel lonely because of that. But then there’s George; he’s over 70, and he’s still wearing this leather jacket, still young. That cheers me up."

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