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    Papa's Pizzeria HD

    Papa's Pizzeria HD

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    Top, bake, and serve seasonal pizzas in Papa's Pizzeria HD! -- ABOUT THE GAME -- Things get...

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    Super Why! Power to Read

    Education and Games

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    UPDATE: Parents’ Choice Award-winning Super Why app now has 50% MORE CONTENT featuring new stories...

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    Avenza Maps

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    Get the App. Get the Map.® - Avenza Maps is a powerful, award-winning offline map viewer with a...

7 Wonders Duel
7 Wonders Duel
2015 | Ancient, Card Game, City Building, Civilization
The original 7 Wonders was my #1 game of all time for a long while. While it has since dropped off my Top 10, I still have so many fond memories of it. Now, I know I am not breaking any stories here by finally reviewing its 2-player successor, but this game is really streamlined and fabulous. Obviously it is wonderful as it has earned the Purple Phoenix Games Golden Feather Award! But why do we love it so much?

7 Wonders: Duel is a 2-player tableau and engine-building card game set in the 7 Wonders game universe where players collect cards to create an engine to gain VP using any number of winning strategies. The game takes place over three ages and the player with the most VP at the end of the game, becomes victorious via military supremacy, or wins via scientific supremacy.


To setup, place the game board between the players with the green Progress tokens, Military tokens, and red Conflict pawn upon it. Shuffle the Age I cards and lay them according to the rule book (this formation changes for each age. Age I is setup in the photo below). Each player receives seven gold and they draft their Wonders according to the process in the rules.
On a turn the active player will choose one uncovered face-up card to be used one of three different ways. The card can be added to the player’s tableau and “built” by spending resources required, if any. The card may be discarded in exchange for coins totaling 2 + the number of yellow cards built in the player’s city. Lastly, the card may be used to build a player’s Wonder card by inserting it below the Wonder and paying the cost, as in 7 Wonders proper. The next player will then take their turn.

If on a turn a player builds certain card types into their city, special actions are taken. This happens as a result of building Military or Science cards. When a player builds a Military (red shield icon) card they immediately move the Conflict token on the board one space toward their opponent’s Capital (the end of the board closest to the opponent). Should a player force the Conflict token to reach their opponent’s Capital, the attacking player immediately wins! The other special action that can be taken is with a pair of Science cards being built. For every pair of like-symbol Science cards built, the active player may choose to take one of the Progress tokens from the game board and add it to their collection. These tokens can be very powerful, and just as in 7 Wonders proper, Science is a viable yet difficult strategy. Should a player build any six unique Science icons on cards they will immediately win!


If a Military or Science supremacy victory is not achieved, the game continues to Age II, where setup of the cards is different, but play remains the same. Similarly, Age III is setup differently still and has the added bonus of three random Guild cards, which may add significant strategic icons or abilities. At the end of Age III the players count their VP from the various sources listed in the rule book and the ultimate champion is then crowned!
Components. This game comes in a very small box, so the components are also quite small. I believe myself to have medium-sized man-paws and I have not had any issues with size of components. They are all very high quality, as is to be expected from Repos Production, and are fantastically illustrated. The Conflict token is enticingly menacing, and it lures me into concentrating on a Military victory every time I play. I need to just ignore it, but it’s so beautiful! All in all, the components are great, and even though the cardstock is relatively thin, my copy has withstood many plays and has seen very little wear and tear.

So 7 Wonders: Duel exists for all those players who love 7 Wonders but do not wish to play it with the 2-player variant rules. While Duel is certainly a little sibling, it is also its own beast of a game and should be treated as such. There are several key changes in rules for Duel, such as the trading with the BANK for missing resources upon building versus paying a neighbor to borrow their resource production. Also, the obvious change of adding a board with an ever-dancing Conflict token is unique to this title. Wonders are treated differently and instead of receiving one Wonder with three layers, Duels gives each player four Wonders with just one layer.

Aside from the differences between the two games, I do believe that if you are a fan of one you will also like the other. I can see, though, gamers who dislike 7 Wonders enjoying the smaller 7 Wonders: Duel. There is just something about being able to focus on one other player and agonizing over every turn so that your opponent receives a useless card from the offer, or taking every Military or Science card possible so as to end the game as quickly as possible. My brother, Bryan, greatly dislikes 7 Wonders, but he does not mind playing Duel, or at least that is what he led me to believe…

Myself, though, I think I still prefer original 7 Wonders, and I believe it is because I can soar through a game of it in under 15 minutes while holding a conversation with the other players (as long as they have played before and are very comfortable with the rules). Duels creates a more intimate feeling and eats up more of my brainpower. Purple Phoenix Games has awarded 7 Wonders Duel the coveted Golden Feather Award, so we agree that this is a fabulous game. If you have been waffling over grabbing a copy of Duels, please do yourself a favor and just purchase it! I promise you will have a great time with it, and if you end up disagreeing with me, let me know. We can play whatever you like next time we meet.
  
There Will Be Lies
There Will Be Lies
Nick Lake | 2015 | Young Adult (YA)
10
8.0 (2 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>

Award winning Nick Lake has returned to the limelight with a young adult thriller so full of emotion that you will be gripped from beginning to end. <i>There Will Be Lies </i>starts with a happy relationship between mother and daughter, then rips it apart revealing that everything you once believed true is a lie.

From the very beginning seventeen year old Shelby Jane Cooper warns the reader that bad things are going to happen. She speaks of death and of a car collision that is about to occur within the first few chapters of the story. But this is not the climax of the story. It is merely the small stone dropped on the top of a mountain, causing an avalanche of questions, danger and the slowly unraveling truth.

All her life Shelby has been homeschooled, isolated from society and shadowed by her over protective mother. After being hit by a car, resulting in a fractured foot, Shelby is ushered into a car by her mother and driven in the opposite direction from home. Supposedly an abusive father, a man Shelby cannot recall, is on their tail whom they must hide from to avoid a disastrous confrontation. Despite initially believing this story, peculiar things start happening to Shelby that suggest all is not as it seems.

The first quarter of <i>There Will Be Lies</i> follows a typical contemporary storyline, but as it becomes more thrilling, the author incorporates fantasy/American mythology into the mix. Finding herself slipping in and out of a dying, impossible world known as the <i>Dreaming</i>, Shelby begins to hesitate to believe the things her mother is telling her, especially after being warned that there will be two lies followed by a truth. Yet she cannot work out what they are; and what if the truth is something she cannot, does not want, to consider?

I loved this book from the very beginning. I loved Shelby’s character: the way she spoke, her sarcasm, her wit, her intelligence. I liked that despite being so sheltered from the world, she was not weird or awkward. What made it even better was discovering she was deaf. Readers will not even be able to guess at that for almost half the novel, when Shelby reveals the fact herself. She is not portrayed as stupid or any less human for having a disability. Nick Lake has done a superb job of avoiding any forms of stigma or prejudice.

With the story picking up the pace, my love was almost turned to hate. Almost. The fantastical elements, the American mythology, which gave it the appearance of a half fairytale, very nearly ruined the entire book for me. I admit I liked the concept and enjoyed reading the scenes set in the <i>Dreaming</i>, but it seemed so out of place with the rest of the novel. It felt as though Lake had written two different stories and decided to combine them together instead of publishing them separately. However, as I said, this only ALMOST ruined it.

As the story progressed, the relevance of the fairy-tale-like elements became clearer. You cannot say for sure whether the <i>Dreaming</i> was real or whether Shelby was merely doing that: dreaming. But what you can say is that the mythological storyline is a metaphorical way of showing what Shelby was dealing with in the real world. In a place where she was confused about what was true, she needed the <i>Dreaming</i> to explain things to her, to make her understand her predicament.

<i>There Will Be Lies </i>is full of little metaphors, some that you do not notice at first, but can easily be applied to life in general. It is an extremely quotable narrative with beautiful phrasing. With two thrilling storylines that eventually merge together, it is guaranteed that you will be gripped, wanting to know what happens; yet also not wanting it to end.
  
Men in Black III (2012)
Men in Black III (2012)
2012 | Action, Comedy, Sci-Fi
7
7.1 (25 Ratings)
Movie Rating
Fifteen years after bursting onto the scene, award winning actors Will Smith and Tommy Lee Jones are back in black in Men In Black 3! Alien-busting agents J (Will Smith) and K (Tommy Lee Jones) are here once again to protect the galaxy, and the people of Earth, in this action-packed, hilarious and attention-grabbing adventure that is sure to redeem itself from its previous sequel flop.

Men In Black 3 features a time travel plot, with a comedic twist, that focuses on the relationship between Agent J, and surly old character, Agent K. Will Smith and Tommy Lee Jones have fantastic and seamless chemistry that makes it easy to dispel disbelief and emerse yourself into this secret world of aliens among us.

The film starts off with what seams like a casual conversation, between wise cracking charismatic Agent J and always grumpy Agent K, but soon leads to Agent K stonewalling J’s questions about K’s past by stating, “Don’t ask questions you don’t want to know the answers to.” As Will Smith’s character persists, our curiosity grows, and a conspiracy of a cover up and clues to Agent K’s dark past unfolds.

Meanwhile, one of the most feared criminals in the galaxy, Boris the Animal (Jemaine Clement), has just escaped from a maximum security prison that was built on the moon to detain him. Boris wants nothing more than to seek revenge on the person responsible for his 40 year incarceration and kill the man responsible for the loss of his arm, Agent K. Through a murderous rage Boris secures a time travel device and jumps back in time to 1969, where he rewrites history by killing K in hopes that his Boglodite alien kind will fulfill their mission to use and destroy present day Earth. The only person aware that time has been altered is, of course, Agent J who ends up traveling back in time to stop Boris the Animal. In doing so, Agent J unites with the younger Agent K (Josh Brolin) and has to work together to ultimately save mankind. Josh Brolin’s performance was spot on. He gave an uncanny impression of Jones, right down to the mannerisms and facial expressions. He was very entertaining to watch.

When I first heard about a third Men in Black movie, I didn’t expect much out of this 10 year dormant franchise. Mainly because the second movie left so little to be desired, due to its horrible storyline and less than stellar performances by the lead characters. I honestly cannot remember a single enjoyable moment from Men in Black 2, someone must have neuralized me!

Barry Sonnenfeld is back in the director’s seat, hoping to redeem himself from the disaster that was Men in Black 2. He attempts to return to the original formula that made the first Men in Black movie fun, original and entertaining. Proving to have succeeded in creating a more worthwhile storyline, there are however moments within the movie that seem a bit thrown together, times in the plot that could have been expanded upon but may have ended up on the editing room floor.

Kudos to the special effects and art direction team for once again creating amusingly and outlandish aliens that were the real stars of the show. The special effects, such as Boris’ dart spitting spider-like creature that lives inside his hand, were particularly gruesome.

Both Sonnenfeld and Smith, who serve as producers, were aiming at providing more substance to the third installment. They wanted to delve into the relationship between J and K and why K has such a bitter and distant persona, especially after having been partners for 15 years. The real reasons will shock you. I won’t spoil the surprising end, but it was a touching twist that I did not see coming. It made me appreciate both characters and had me walking out of the theater feeling pumped up from all of the action, giddy from all of the laughs and moved from the heartfelt ending. They pulled it off without being sappy, a well rounded action comedy, suitable for the whole family.