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Purple Phoenix Games (2266 KP) rated Fort in Tabletop Games
Jul 27, 2021
One activity my 5-year-old son will never tire of: building forts. Mostly pillow/blanket-based, but all I am doing is grooming him for an eventual treehouse fort of his own in the backyard someday. What an excellent theme for a game, and when I had a chance to speak with Brooke from Leder Games about reviewing this one, I absolutely jumped for joy for the opportunity. No guessing whether we like a game here at Purple Phoenix Games – we put our ratings right on the first graphic of every review, so you know already that I love Fort. Let’s see why.
Fort is a hand management, deck-building game with a follow mechanic for two to four players. In it, players are assuming the roles of everyday kids trying to build their forts, play with their toys, and eat pizza with their buddies. The winner of the game is they who is able to score the most victory points (VP) at the end of the game, which can end in one of three different fashions.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a player color and takes all items belonging to them, including the Best Friends cards from the stack. Every other component is then separated by type and cards shuffled. Per the rules, some decks of cards will only have a certain amount on the table, whereas the main deck of kid cards is always used. Each player will draw eight kid cards from the deck to add to their Best Friends and shuffle them. They will also place their score markers on the 0 space of the Victory Track board. Randomly determine the starting player and give them the coveted First Player card, and the game may now begin!
Fort is played in turns, with each turn consisting of five phases (the first phase is skipped on the first turn). The first phase is Cleanup. To Cleanup, the active player takes all kid cards remaining in their Yard and places them in their own discard pile. Next, the active player will Play a kid card from their hand. On each card is a space for up to two actions to be taken: the public action on top and the private action on bottom. The player may complete both, but MUST complete at least one of the actions in its entirety. If using the public action of the card, then other players at the table may also follow the action by discarding one card of the matching suit of the card originally played. However, the leader (active player) may also play additional cards from their hand, of the same suit, in order to boost the effects of the actions. Followers may not. These actions include gaining “stuff” (pizza and toys) to be placed in their Stuff area or backpack, trashing cards in their hands, or gaining VP.
After the players have Played cards, the next phase is Recruit. The active player may choose any kid card that exists in the Park (the space underneath the Victory Track that is always full of kids), another player’s Yard (the space above the player’s main board that they neglected to play with their previous turn), or they may simply draw a kid card blindly from the Park deck. These kids are sent directly to the discard pile to be drawn on a later turn.
Finally, phases four and five end a player’s turn. Phase four is Discard, where the active player will discard all their Best Friends, kid cards they played this turn, and recruited kids. The kid cards leftover that were not used are sent to the player’s Yard above their main boards to possibly be stolen by another player during their Recruit phase. After Discarding, the final phase is Draw, where the active player will draw another hand of five cards to prepare to follow other players and to prepare for the next round. Fort continues in this fashion of each player taking turns and following others’ actions until one player earns 25 VP on the track, any player increases their Fort to level 5, or the Park deck becomes empty. All players will finish their turns so that they all have played an equal amount of turns, and then the players total their scores to crown the winner!
Components. This game has super great components. The little pizza and toys bits are awesome, the double-layered boards are cool, and the art is amazing as well. If it looks familiar in style, it’s because you have seen this art on Root, Oath, and Vast, among others. I love it so much and it is a perfect match for this theme. I really have little negative to say about Fort except that I wish the player colors were different. The orange and yellow are a little close in hue, and the brownish/olive is drab. Everything else, though, *chef’s kiss.
It is probably no surprise why I love this one. Deck-building has long been one of my favorite mechanics, and I have always enjoyed the follow mechanic found in Tiny Epic Galaxies and Villages of Valeria. Mix those up with much more going on and an excellent theme and it’s definitely a big time winner for me. I think what puts me over the edge here is that cards can be used for a couple different actions, and they can be boosted with the right strategies. Get your deck in order to really maximize each turn and the game opens up for you. Several times I have been able to focus my deck and really pound some powerful abilities, but it certainly doesn’t always work out for me, especially when others catch on to what I am doing and hate-draft me into other tactics.
If you are into a fresh new look at deck-building and enjoy more wacky themes, as I do, then I urge you to check out Fort. Officially, Purple Phoenix Games gives this one a playful 5 / 6, but even though it probably won’t break into my Top 10, I do think it will come to the table more often than most games in my Top 10. So should I reconsider my Top 10? Hmm. Anyway, Fort is awesome and everyone I have played with seem to agree with me. So grab a copy or two for yourself. Heck, the gift-giving season is fast approaching, and I know these fit very well under trees and other significant symbols of festivities…
Fort is a hand management, deck-building game with a follow mechanic for two to four players. In it, players are assuming the roles of everyday kids trying to build their forts, play with their toys, and eat pizza with their buddies. The winner of the game is they who is able to score the most victory points (VP) at the end of the game, which can end in one of three different fashions.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a player color and takes all items belonging to them, including the Best Friends cards from the stack. Every other component is then separated by type and cards shuffled. Per the rules, some decks of cards will only have a certain amount on the table, whereas the main deck of kid cards is always used. Each player will draw eight kid cards from the deck to add to their Best Friends and shuffle them. They will also place their score markers on the 0 space of the Victory Track board. Randomly determine the starting player and give them the coveted First Player card, and the game may now begin!
Fort is played in turns, with each turn consisting of five phases (the first phase is skipped on the first turn). The first phase is Cleanup. To Cleanup, the active player takes all kid cards remaining in their Yard and places them in their own discard pile. Next, the active player will Play a kid card from their hand. On each card is a space for up to two actions to be taken: the public action on top and the private action on bottom. The player may complete both, but MUST complete at least one of the actions in its entirety. If using the public action of the card, then other players at the table may also follow the action by discarding one card of the matching suit of the card originally played. However, the leader (active player) may also play additional cards from their hand, of the same suit, in order to boost the effects of the actions. Followers may not. These actions include gaining “stuff” (pizza and toys) to be placed in their Stuff area or backpack, trashing cards in their hands, or gaining VP.
After the players have Played cards, the next phase is Recruit. The active player may choose any kid card that exists in the Park (the space underneath the Victory Track that is always full of kids), another player’s Yard (the space above the player’s main board that they neglected to play with their previous turn), or they may simply draw a kid card blindly from the Park deck. These kids are sent directly to the discard pile to be drawn on a later turn.
Finally, phases four and five end a player’s turn. Phase four is Discard, where the active player will discard all their Best Friends, kid cards they played this turn, and recruited kids. The kid cards leftover that were not used are sent to the player’s Yard above their main boards to possibly be stolen by another player during their Recruit phase. After Discarding, the final phase is Draw, where the active player will draw another hand of five cards to prepare to follow other players and to prepare for the next round. Fort continues in this fashion of each player taking turns and following others’ actions until one player earns 25 VP on the track, any player increases their Fort to level 5, or the Park deck becomes empty. All players will finish their turns so that they all have played an equal amount of turns, and then the players total their scores to crown the winner!
Components. This game has super great components. The little pizza and toys bits are awesome, the double-layered boards are cool, and the art is amazing as well. If it looks familiar in style, it’s because you have seen this art on Root, Oath, and Vast, among others. I love it so much and it is a perfect match for this theme. I really have little negative to say about Fort except that I wish the player colors were different. The orange and yellow are a little close in hue, and the brownish/olive is drab. Everything else, though, *chef’s kiss.
It is probably no surprise why I love this one. Deck-building has long been one of my favorite mechanics, and I have always enjoyed the follow mechanic found in Tiny Epic Galaxies and Villages of Valeria. Mix those up with much more going on and an excellent theme and it’s definitely a big time winner for me. I think what puts me over the edge here is that cards can be used for a couple different actions, and they can be boosted with the right strategies. Get your deck in order to really maximize each turn and the game opens up for you. Several times I have been able to focus my deck and really pound some powerful abilities, but it certainly doesn’t always work out for me, especially when others catch on to what I am doing and hate-draft me into other tactics.
If you are into a fresh new look at deck-building and enjoy more wacky themes, as I do, then I urge you to check out Fort. Officially, Purple Phoenix Games gives this one a playful 5 / 6, but even though it probably won’t break into my Top 10, I do think it will come to the table more often than most games in my Top 10. So should I reconsider my Top 10? Hmm. Anyway, Fort is awesome and everyone I have played with seem to agree with me. So grab a copy or two for yourself. Heck, the gift-giving season is fast approaching, and I know these fit very well under trees and other significant symbols of festivities…

Daniel Boyd (1066 KP) rated Kingsman: The Golden Circle (2017) in Movies
Oct 3, 2017
Plot Holes Galore (1 more)
Lack of Character Motivations
A Disappointing Sequel
Contains spoilers, click to show
You can look at this movie from two different perspectives. If you choose to see it as a dumb, switch-your-brain-off spy movie and are only going for the batshit insane action scenes, then you will have a good time. If you are looking for a decent comic book movie that serves as a sequel to the first movie and sets up a potential future franchise, then you will probably leave feeling similar to how I did, pretty disappointed.
The first movie was released with no hype behind it and for most people was a pleasant surprise. This film has a lot more to live up to and unfortunately it doesn't quite get there. Although the movie does feel like a sequel, it's not the worst sequel I've ever seen and it's not the worst sequel released this year.
Julianne Moore plays the antagonist in the movie and whilst her motivations for what she was doing were questionable, you could tell she was having fun with the character and it was a fun performance to watch. The action scenes were as fast paced and as fun as you would want them to be and although they do feel cartoony, there are a few crazy set pieces that you can’t help but grin at.
This movie also introduces the Statesman, an American version of the Kingsman who work out of a whisky factory rather than a tailor’s shop. Jeff Bridges and Halle Berry don’t get much screen time, which is fine, but Channing Tatum is hardly in the movie at all, despite appearing on a lot of the marketing for the film. I think he is onscreen in Hateful Eight for longer than he is in this.
Ok, spoiler time. If you haven’t seen the movie yet, don’t read on past this point. I mean if you have seen any of the trailers for the movie then you already know that they have brought Colin Firth back from the dead.
The explanation for this is sort of anti-climactic. Essentially, The Statesman have came up with a cure to gunshot wounds to the head and any other fatal wound that you may sustain, the process involves wrapping the wound in a gel strip and then inflating it with two syringes. Sure, you can argue this is a heightened reality where crazy stuff like this is entirely possible, but my problem with it, is that it immediately lowers all of the stakes. If anyone can be brought back from the dead, then how is there any peril left for the characters in the franchise?
After this whole revelation, they kill off Merlin, the character played by Mark Strong. His death is really pathetic and something that could have easily been avoided. Eggsy accidentally steps on a landmine, (even though they specifically point out that they are using a minesweeper,) then Merlin sprays the mine with a freeze gel so that Eggsy can step off of the mine and Merlin takes his place, then he distracts some guards and gets blown up. What I’m left wondering is the limit of what can be fixed with the regeneration strip. Surely if a bullet to the head can be walked off, then getting blown up by a landmine is fair game? Could they not have tried piecing him together like a jigsaw a wrapping him in the magic gel strips? I guess they could bring him back in the next movie and I’m sure if they do, we will know when the first trailer for Kingsman 3 is released.
Overall this isn’t a bad movie, it’s just disappointing. There are some entertaining action scenes, but rubbish dialogue and ridiculous plot elements make this inferior to the first Kingsman movie and pretty mediocre overall.
The first movie was released with no hype behind it and for most people was a pleasant surprise. This film has a lot more to live up to and unfortunately it doesn't quite get there. Although the movie does feel like a sequel, it's not the worst sequel I've ever seen and it's not the worst sequel released this year.
Julianne Moore plays the antagonist in the movie and whilst her motivations for what she was doing were questionable, you could tell she was having fun with the character and it was a fun performance to watch. The action scenes were as fast paced and as fun as you would want them to be and although they do feel cartoony, there are a few crazy set pieces that you can’t help but grin at.
This movie also introduces the Statesman, an American version of the Kingsman who work out of a whisky factory rather than a tailor’s shop. Jeff Bridges and Halle Berry don’t get much screen time, which is fine, but Channing Tatum is hardly in the movie at all, despite appearing on a lot of the marketing for the film. I think he is onscreen in Hateful Eight for longer than he is in this.
Ok, spoiler time. If you haven’t seen the movie yet, don’t read on past this point. I mean if you have seen any of the trailers for the movie then you already know that they have brought Colin Firth back from the dead.
The explanation for this is sort of anti-climactic. Essentially, The Statesman have came up with a cure to gunshot wounds to the head and any other fatal wound that you may sustain, the process involves wrapping the wound in a gel strip and then inflating it with two syringes. Sure, you can argue this is a heightened reality where crazy stuff like this is entirely possible, but my problem with it, is that it immediately lowers all of the stakes. If anyone can be brought back from the dead, then how is there any peril left for the characters in the franchise?
After this whole revelation, they kill off Merlin, the character played by Mark Strong. His death is really pathetic and something that could have easily been avoided. Eggsy accidentally steps on a landmine, (even though they specifically point out that they are using a minesweeper,) then Merlin sprays the mine with a freeze gel so that Eggsy can step off of the mine and Merlin takes his place, then he distracts some guards and gets blown up. What I’m left wondering is the limit of what can be fixed with the regeneration strip. Surely if a bullet to the head can be walked off, then getting blown up by a landmine is fair game? Could they not have tried piecing him together like a jigsaw a wrapping him in the magic gel strips? I guess they could bring him back in the next movie and I’m sure if they do, we will know when the first trailer for Kingsman 3 is released.
Overall this isn’t a bad movie, it’s just disappointing. There are some entertaining action scenes, but rubbish dialogue and ridiculous plot elements make this inferior to the first Kingsman movie and pretty mediocre overall.

Jamie (131 KP) rated The Ready-Made Thief in Books
Aug 15, 2017
Narrative flow (2 more)
Wonderful ode to Duchamp
Intense story premise makes it hard to put down
Plot felt a little weak with many aspects that are just plain illogical (1 more)
Science conspiracy was quite frankly boring
A love letter to Marcel Duchamp
Well this book is certainly interesting, so much so that I still don’t fully know what to make of it. The Readymade Thief is a love letter to Marcel Duchamp, a French-American artist that became famous in the early twentieth century for his influence on conceptual art. He is most famous for his readymades, manufactured pieces that he turned into art. His stance on what constituted art is an idea that could be applied to the novel.
“An ordinary object elevated to the dignity of a work of art by the mere choice of an artist.”
It’s art if the artist says that it is art. There are connections if that’s what you want to see. Duchamp’s life and work are threaded throughout the story, even some very small references that are easy to miss, and this was actually pretty awesome. The study of Duchamp’s work I think made for an interesting aspect of the story, and I liked the ideas about the fanatical secret society and the dark sort of humor to the plot.
I have to commend Augustus Rose for his skill in creating a narrative flow that was so easy to take in. For the first half of the book Lee appears lost, like she’s treading water. It had a dream-like feel to it as Lee drifts in and out of different events. As the story goes on and the mystery starts to unravel Lee finds herself completely immersed. This steady shift in tone is reflected beautifully in both the pacing and the prose, from a drug-fueled haze to cold sobriety.
So why do I feel so undecided about this book? The devil is in the plot itself, which to me felt like it had too many holes and not well developed enough at points. Most of the Crystal Castle plot feels like it was thrown out of the window and I found it underwhelming. Then there was Tomi, the hacker. If there is one thing that is difficult to write about hackers and the deep web. I won’t go into many details about it due to spoilers, but there were a lot of pieces of this portion of the plot that was just plain illogical and almost pointless. I even checked with a friend of mine that is a student in cyber security to be sure. Frankly the deep web is almost romanticized in the book when it really shouldn’t be.
Also while I know that convenience was important for creating the dreamy flow that I mentioned earlier, a lot of things seemed a little bit too convenient to be believable a lot of the time. A good portion of the plot was easy to predict, but I was still compelled to read because I wanted to know more of the why than the what.
This book was a pretty cool read overall if you can get over the hangups that I had. It is the type of book that will leave you feeling confused right along with the main character throughout the entire book. All in all it was a mixed bag of mostly good things. It’s definitely an experience and worth the read in the very least to appreciate the tone and the feel of the writing which was really great. It’s the type of story I could easily see adapted to a television drama that I would watch in a heartbeat.
“An ordinary object elevated to the dignity of a work of art by the mere choice of an artist.”
It’s art if the artist says that it is art. There are connections if that’s what you want to see. Duchamp’s life and work are threaded throughout the story, even some very small references that are easy to miss, and this was actually pretty awesome. The study of Duchamp’s work I think made for an interesting aspect of the story, and I liked the ideas about the fanatical secret society and the dark sort of humor to the plot.
I have to commend Augustus Rose for his skill in creating a narrative flow that was so easy to take in. For the first half of the book Lee appears lost, like she’s treading water. It had a dream-like feel to it as Lee drifts in and out of different events. As the story goes on and the mystery starts to unravel Lee finds herself completely immersed. This steady shift in tone is reflected beautifully in both the pacing and the prose, from a drug-fueled haze to cold sobriety.
So why do I feel so undecided about this book? The devil is in the plot itself, which to me felt like it had too many holes and not well developed enough at points. Most of the Crystal Castle plot feels like it was thrown out of the window and I found it underwhelming. Then there was Tomi, the hacker. If there is one thing that is difficult to write about hackers and the deep web. I won’t go into many details about it due to spoilers, but there were a lot of pieces of this portion of the plot that was just plain illogical and almost pointless. I even checked with a friend of mine that is a student in cyber security to be sure. Frankly the deep web is almost romanticized in the book when it really shouldn’t be.
Also while I know that convenience was important for creating the dreamy flow that I mentioned earlier, a lot of things seemed a little bit too convenient to be believable a lot of the time. A good portion of the plot was easy to predict, but I was still compelled to read because I wanted to know more of the why than the what.
This book was a pretty cool read overall if you can get over the hangups that I had. It is the type of book that will leave you feeling confused right along with the main character throughout the entire book. All in all it was a mixed bag of mostly good things. It’s definitely an experience and worth the read in the very least to appreciate the tone and the feel of the writing which was really great. It’s the type of story I could easily see adapted to a television drama that I would watch in a heartbeat.

Haley Mathiot (9 KP) rated A Distant Melody (Wings of Glory, #1) in Books
Apr 27, 2018
Allie has never been able to please her parents, so she’ll do anything to make them happy, even if it means marrying a man she doesn’t love. But when she goes to visit her best friend for her wedding, she meets Walter Novak, flyer in the Air Force, and her heart begins to open to him. Allie and Walter write letters while he’s oversees, and Allie tries to anticipate her wedding with her promised fiancé, but as she gets to know Baxter more and more, she begins to have doubts about God’s will for her life—obey and honor her parents and marry a non-Christian in hopes of leading him to Christ, or disobey her parents and refuse to be “unevenly yoked?” And the fact that she’s falling in love with Walt isn’t helping things any.
I adored A Distant Melody. From the second I opened it, it captured my imagination and swept me away.
The plot seemed simple at first, but it kept taking little twists and turns that I didn’t expect. It was suspenseful, but not in a thriller kind of way. There were times when Walt was flying that were very exciting and thrilling, but it wasn’t enough to put it in that genre. It had just enough. The pacing itself was perfect—nothing felt rushed. I hate a rushed romance, it’s implausible. A Distant Melody is the perfect speed. I devoured it within a few hours.
I love these characters! I want more with them!!! One awesome aspect about A Distant Melody is it is not a victim of “happy-land syndrome,” or “perfect plot” syndrome. The story didn’t seem to work out just perfect with everyone happy all the time, and everyone talking about God all the time, and everyone acting like perfect Christians all the time. No, they were real people who sinned and suffered the consequences, both from other people and from their guilt and grief. There were times and parts where you say “Oh no! Now he’s going to think this!” or “Oh no she hasn’t gotten his letter yet!” and so on. However, their confessions of said sins were also such a key part of the story, and made you love them so much more.
I liked the writing a lot. Sundin has a clear concise way with words, and paints a picture without being poetic. I also loved her wit and humor, and those Sarah-Dessen-like running jokes. You have to love those running jokes that run through the whole book, that make you feel like you’re part of the character’s life.
I know I usually don’t say anything about the cover because generally I don’t care about the cover. In this case, the cover is perfect. It has every detail mentioned in the book, from the right clothing and hairstyles of the characters to the detail work on the air plane.
A very important thing about a Christian novel is it shouldn't feel like it’s preaching at you. There was prayer, Bible verses, hymns and such. But it didn’t feel cheesy and fake: partially because of the characters (as I mentioned above) and partially because although they were mentioned and discussed, they weren’t hammered. Basically, this was not Sundin’s way of publishing a theology book. It’s a novel, and it feels like one.
I think I loved everything about this book. I loved the characters, I loved the writing, I loved the plot and the pacing, I loved the jokes, I even love the cover. I can’t think of one thing that I didn’t like, or that distracted me from the story. I devoured A Distant Melody, thoroughly enjoyed every part of it, and I cannot wait for the next book.
I adored A Distant Melody. From the second I opened it, it captured my imagination and swept me away.
The plot seemed simple at first, but it kept taking little twists and turns that I didn’t expect. It was suspenseful, but not in a thriller kind of way. There were times when Walt was flying that were very exciting and thrilling, but it wasn’t enough to put it in that genre. It had just enough. The pacing itself was perfect—nothing felt rushed. I hate a rushed romance, it’s implausible. A Distant Melody is the perfect speed. I devoured it within a few hours.
I love these characters! I want more with them!!! One awesome aspect about A Distant Melody is it is not a victim of “happy-land syndrome,” or “perfect plot” syndrome. The story didn’t seem to work out just perfect with everyone happy all the time, and everyone talking about God all the time, and everyone acting like perfect Christians all the time. No, they were real people who sinned and suffered the consequences, both from other people and from their guilt and grief. There were times and parts where you say “Oh no! Now he’s going to think this!” or “Oh no she hasn’t gotten his letter yet!” and so on. However, their confessions of said sins were also such a key part of the story, and made you love them so much more.
I liked the writing a lot. Sundin has a clear concise way with words, and paints a picture without being poetic. I also loved her wit and humor, and those Sarah-Dessen-like running jokes. You have to love those running jokes that run through the whole book, that make you feel like you’re part of the character’s life.
I know I usually don’t say anything about the cover because generally I don’t care about the cover. In this case, the cover is perfect. It has every detail mentioned in the book, from the right clothing and hairstyles of the characters to the detail work on the air plane.
A very important thing about a Christian novel is it shouldn't feel like it’s preaching at you. There was prayer, Bible verses, hymns and such. But it didn’t feel cheesy and fake: partially because of the characters (as I mentioned above) and partially because although they were mentioned and discussed, they weren’t hammered. Basically, this was not Sundin’s way of publishing a theology book. It’s a novel, and it feels like one.
I think I loved everything about this book. I loved the characters, I loved the writing, I loved the plot and the pacing, I loved the jokes, I even love the cover. I can’t think of one thing that I didn’t like, or that distracted me from the story. I devoured A Distant Melody, thoroughly enjoyed every part of it, and I cannot wait for the next book.
Fun & engaging read
Allison and her family move to New York City from Dallas for her husband, Michael's, job. At first, Allison is excited--ready for the glitz and glamour of the city. Instead, she finds herself and her family (including her three children) living in a cramped small apartment within a high-rise building. She has no friends and no one to confide in and shortly after moving, she loses her job. Things go from bad to worse when she hits an empty parked car outside her son Jack's school--right in front of the judgemental eyes of all the other mothers. The note Allison leaves leads her to a fancy penthouse, which she finds occupied by young pop star, Carter Reid. Allison doesn't see Carter as a pop star, however: she sees an abandoned kid, friendless, without parents, and about to ruin his career by backing out of the Broadway musical in which he agreed to star. Somehow, Allison becomes involved in Carter's life and as she does, she finally finds a reason to embrace New York.
This was such a fun book and such an engaging read. Now, at first, Allison is adrift in New York and in the beginning of the book, I was so frustrated with the abuse she took from Carter that I was a bit annoyed with the story. But Poeppel gets you past that pretty quick. The entire book is humorous, as it's filled with funny moments with Allison, her family, and the cast of supporting characters. Howard, a security guard Allison helps tutor, particularly shines, as does Owen, Carter's butler. Poeppel is very adept at capturing the individual voice of each of her characters. I loved Allison's kids, too. I fell for her eldest daughter, Charlotte, because I could have been her 20 years ago (geez I'm old), but teenage Megan and funny, quirky Jack were awesome too. The characters truly become like family.
Even if Allison frustrated me at times, with her coddling of Carter, I certainly found her relatable. The fact that she wasn't a morning person, her love for her children yet inability to always know what was happening in their lives, and her closeness with her own mom. She comes across as a real person, and I was incredibly impressed at how well she handled Carter and the celebrity world. The theme of family runs across the book--not just Allison's family, but how the disparate characters in the novel become their own family, and you really find yourself rooting for Carter because of it.
And, indeed, the magic of the book is how it transforms Carter. In the beginning, I couldn't believe anyone would like this kid, but as you read on... well, let's just say you will be rooting for Carter Reid. Poeppel captures Carter so precisely--his mannerisms, his dialect, his voice--it's amazing. It's easy to picture him, and he grows on you, for sure. By the end of the novel, you may feel a little misty. Sure, it's sometimes easy to see where things may be going, but that's OK, because it is such a rather enjoyable ride to be on. Plus, you never know exactly what wrench Carter is going to throw in Allison's carefully laid plans.
Overall, I really enjoyed this one. It started off a little slow, and I was initially frustrated with Carter's behavior (and Allison's acceptance of it). However, the book then takes off, and I was quickly immersed in the well-written characters and the arc of the story. It's such a fun book in so many ways--and touching too--plus there's a celebrity aspect that gives it an enjoyable twist, and you often feel like you're in NYC on a Broadway set. Definitely an enjoyable read.
This was such a fun book and such an engaging read. Now, at first, Allison is adrift in New York and in the beginning of the book, I was so frustrated with the abuse she took from Carter that I was a bit annoyed with the story. But Poeppel gets you past that pretty quick. The entire book is humorous, as it's filled with funny moments with Allison, her family, and the cast of supporting characters. Howard, a security guard Allison helps tutor, particularly shines, as does Owen, Carter's butler. Poeppel is very adept at capturing the individual voice of each of her characters. I loved Allison's kids, too. I fell for her eldest daughter, Charlotte, because I could have been her 20 years ago (geez I'm old), but teenage Megan and funny, quirky Jack were awesome too. The characters truly become like family.
Even if Allison frustrated me at times, with her coddling of Carter, I certainly found her relatable. The fact that she wasn't a morning person, her love for her children yet inability to always know what was happening in their lives, and her closeness with her own mom. She comes across as a real person, and I was incredibly impressed at how well she handled Carter and the celebrity world. The theme of family runs across the book--not just Allison's family, but how the disparate characters in the novel become their own family, and you really find yourself rooting for Carter because of it.
And, indeed, the magic of the book is how it transforms Carter. In the beginning, I couldn't believe anyone would like this kid, but as you read on... well, let's just say you will be rooting for Carter Reid. Poeppel captures Carter so precisely--his mannerisms, his dialect, his voice--it's amazing. It's easy to picture him, and he grows on you, for sure. By the end of the novel, you may feel a little misty. Sure, it's sometimes easy to see where things may be going, but that's OK, because it is such a rather enjoyable ride to be on. Plus, you never know exactly what wrench Carter is going to throw in Allison's carefully laid plans.
Overall, I really enjoyed this one. It started off a little slow, and I was initially frustrated with Carter's behavior (and Allison's acceptance of it). However, the book then takes off, and I was quickly immersed in the well-written characters and the arc of the story. It's such a fun book in so many ways--and touching too--plus there's a celebrity aspect that gives it an enjoyable twist, and you often feel like you're in NYC on a Broadway set. Definitely an enjoyable read.

Kristy H (1252 KP) rated In Her Bones in Books
Mar 6, 2019
Wonderful thriller with detailed plot and characters
When Edie Beckett was in her teens, her mother, Lilith Wade, murdered six women. Lilith went to prison for life and Edie's life irrevocably changed. Now she's nearly thirty, trying to stay sober, working a city clerk job, and living a lonely life. Her only family is her brother Dylan, and she has no friends, no real life. At night, Edie secretly obsesses over the families of Lilith's victims, watching them online--and in real life. Then she actually meets one in person, and a man ends up murdered. Edie is immediately the police's one and only suspect. The investigating detective, Gil Brandt, is the same one who arrested her mother. He knows Edie better than anyone. She goes on the run, with Gil on her trail. Will Edie discover the truth in time?
This book just kept getting better with every page. I absolutely loved Kate Moretti's THE BLACKBIRD SEASON and was worried this one might not live up to it. I shouldn't have worried. This is just an excellent, fascinating novel.
The book is told from the point of view of Edie and Gil, with excerpts included from a tell-all book written about Lilith and her family. It all combines to make a very intriguing read. The way the novel explores looking at serial killers from the perspective of their family is just amazing and interesting. As Edie says,
"Sometimes, Lilith was just my mother."
You get this really in-depth look at how Lilith was both an awful mother, a regular mother, and influenced by mental illness. The book does a great job of providing a portrait of mental illness as well. I thought its look at Lilith as a serial killer was just so well-done. Lilith isn't necessarily the main focus--that's Edie--but she's had such an influence on forming Edie that we learn so much about her.
As for Edie, I was worried at first that I wouldn't like her or enjoy her character, because sometimes I have a hard time with characters who make nothing but bad decisions. But I quickly grew attached to her and to really, really like her. One of the best things about this book is that despite its serious and sometimes even gruesome subject matter, it can be funny sometimes. It's definitely heartbreaking and real. It's powerfully written, and Edie becomes this wonderfully great main character. She's so very smart and so very real. Moretti gives such a personality to everyone through her excellent detail; you're just able to visualize each character so well. I really love how you can get lost in her books. The bond between Brandt and Edie is interesting--different in many ways, but I liked how they were tied together in some way, and the how they each described that thread.
What's so great about this book is that you get to explore the serial killer aspect--how Edie is affected by her mom, some of the elements that formed Lilith into what she is, and more, but you also get a really well-done mystery too, after a character dies and Edie goes on the run. These two storylines run expertly in parallel and keep you riveted throughout the entire novel. There are some awesome twists and turns, and the whole book is just so well-done. I really loved these characters and truly just felt changed by the end of this one.
Overall, this is just a wonderful book. The characters are amazing and detailed, the plot is excellent, and I was just drawn in from the beginning. This goes deeper than your usual mystery or thriller, and I was so impressed and touched by this novel. I highly recommend this one!
This book just kept getting better with every page. I absolutely loved Kate Moretti's THE BLACKBIRD SEASON and was worried this one might not live up to it. I shouldn't have worried. This is just an excellent, fascinating novel.
The book is told from the point of view of Edie and Gil, with excerpts included from a tell-all book written about Lilith and her family. It all combines to make a very intriguing read. The way the novel explores looking at serial killers from the perspective of their family is just amazing and interesting. As Edie says,
"Sometimes, Lilith was just my mother."
You get this really in-depth look at how Lilith was both an awful mother, a regular mother, and influenced by mental illness. The book does a great job of providing a portrait of mental illness as well. I thought its look at Lilith as a serial killer was just so well-done. Lilith isn't necessarily the main focus--that's Edie--but she's had such an influence on forming Edie that we learn so much about her.
As for Edie, I was worried at first that I wouldn't like her or enjoy her character, because sometimes I have a hard time with characters who make nothing but bad decisions. But I quickly grew attached to her and to really, really like her. One of the best things about this book is that despite its serious and sometimes even gruesome subject matter, it can be funny sometimes. It's definitely heartbreaking and real. It's powerfully written, and Edie becomes this wonderfully great main character. She's so very smart and so very real. Moretti gives such a personality to everyone through her excellent detail; you're just able to visualize each character so well. I really love how you can get lost in her books. The bond between Brandt and Edie is interesting--different in many ways, but I liked how they were tied together in some way, and the how they each described that thread.
What's so great about this book is that you get to explore the serial killer aspect--how Edie is affected by her mom, some of the elements that formed Lilith into what she is, and more, but you also get a really well-done mystery too, after a character dies and Edie goes on the run. These two storylines run expertly in parallel and keep you riveted throughout the entire novel. There are some awesome twists and turns, and the whole book is just so well-done. I really loved these characters and truly just felt changed by the end of this one.
Overall, this is just a wonderful book. The characters are amazing and detailed, the plot is excellent, and I was just drawn in from the beginning. This goes deeper than your usual mystery or thriller, and I was so impressed and touched by this novel. I highly recommend this one!

RəX Regent (349 KP) rated Star Wars: Episode III – Revenge of the Sith (2005) in Movies
Mar 7, 2019
Far, far away from it's potential...
Contains spoilers, click to show
After 22 years of waiting, since 1983′s "Return Of The Jedi", we were sat in the auditorium ready to witness the epic moment when Obi Wan Kenobi and Anakin Skywalker would finally turn on one and other and Darth Vader's conception would be complete.
As the 'Clone War' came to a close, the Jedi had been all but wiped of the face of a galaxy far, far away and Chancellor Palpatine had ascended to become the emperor of the newly formed 'Galactic Empire', that moment had finally arrived. Was it worth the wait? Well, since the bar had be not so much lowered, but obliterated by the the first two prequels, measured with those in mind, then yes, absolutely! In fact, it does stand up well, and on the initial viewing, it was outstanding. A visual feast or choreography, visual style and epic art direction, everything you would expect from the man who had changed cinema forever, 28 years earlier.
The only issue is that even though the fans wanted nothing more that to see this duel, the rest of the prequel franchise was merely filler, and a series of plots designed to delay the inevitable battle and to give the audience anything but what they had expected. But after a ridiculous 22 year wait, there was almost no good ideas left that hadn't been explored in two decades of fan fiction, leaving all the bad ones to be included in Lucus' second, no rather third rate scripts! We had been told that he was waiting for the technology to make these films, but what was he waiting for exactly? The technology to animate the, perhaps? The visual effects in these films, though sparkling and perfect in its details, are hollow and do not match the standards of the original films, and begs the question as to why not? Four years since the release of "Revenge Of The Sith", James Cameron would finally release a film which he had being developing the technology for, for over 10 years, ("Avatar") and the result: Groundbreaking cinema, in both the 3D and Mo-cap tech, raising the bar, as "Star Wars" had done three decades earlier.
But this film had restored something which the franchise had all but destroyed with episodes one and two. This finally felt something like the original films and was a joy to watch, even though it still falls short of the mark. The acting is poor in all the prequels, which account to Lucas' directorial style, favoring green screen and CGI over acting. But John William's score is first rate, as it has been throughout the entire saga, but this was both classic and moving, a score truly in touch with the audiences love and feeling towards the films, sadly devoid in most other aspects of the production.
That's not to say that technically this was well produced, because on paper, in the computers, and certainly in sound editing suites, it was perfect, with levels of audio visual detail to die for and the scope was awesome. But in the end, it is a hollow shell of what it should have been. "Episode III" though, is the most fulfilling of the three, but all of them rely of the decades of loyalty given to them, because without it, these would probably be laughed out of the auditoriums.
But having said all that, I enjoy this film, as a part of the saga, and still look forward to seeing it, and some of the sequences in this film , though far from perfectly realized, are fun and enjoyable. This is leagues below "Star Wars" and the superior "Empire Strikes Back", but still worth a watch.
As the 'Clone War' came to a close, the Jedi had been all but wiped of the face of a galaxy far, far away and Chancellor Palpatine had ascended to become the emperor of the newly formed 'Galactic Empire', that moment had finally arrived. Was it worth the wait? Well, since the bar had be not so much lowered, but obliterated by the the first two prequels, measured with those in mind, then yes, absolutely! In fact, it does stand up well, and on the initial viewing, it was outstanding. A visual feast or choreography, visual style and epic art direction, everything you would expect from the man who had changed cinema forever, 28 years earlier.
The only issue is that even though the fans wanted nothing more that to see this duel, the rest of the prequel franchise was merely filler, and a series of plots designed to delay the inevitable battle and to give the audience anything but what they had expected. But after a ridiculous 22 year wait, there was almost no good ideas left that hadn't been explored in two decades of fan fiction, leaving all the bad ones to be included in Lucus' second, no rather third rate scripts! We had been told that he was waiting for the technology to make these films, but what was he waiting for exactly? The technology to animate the, perhaps? The visual effects in these films, though sparkling and perfect in its details, are hollow and do not match the standards of the original films, and begs the question as to why not? Four years since the release of "Revenge Of The Sith", James Cameron would finally release a film which he had being developing the technology for, for over 10 years, ("Avatar") and the result: Groundbreaking cinema, in both the 3D and Mo-cap tech, raising the bar, as "Star Wars" had done three decades earlier.
But this film had restored something which the franchise had all but destroyed with episodes one and two. This finally felt something like the original films and was a joy to watch, even though it still falls short of the mark. The acting is poor in all the prequels, which account to Lucas' directorial style, favoring green screen and CGI over acting. But John William's score is first rate, as it has been throughout the entire saga, but this was both classic and moving, a score truly in touch with the audiences love and feeling towards the films, sadly devoid in most other aspects of the production.
That's not to say that technically this was well produced, because on paper, in the computers, and certainly in sound editing suites, it was perfect, with levels of audio visual detail to die for and the scope was awesome. But in the end, it is a hollow shell of what it should have been. "Episode III" though, is the most fulfilling of the three, but all of them rely of the decades of loyalty given to them, because without it, these would probably be laughed out of the auditoriums.
But having said all that, I enjoy this film, as a part of the saga, and still look forward to seeing it, and some of the sequences in this film , though far from perfectly realized, are fun and enjoyable. This is leagues below "Star Wars" and the superior "Empire Strikes Back", but still worth a watch.

Ryan Hill (152 KP) rated Guardians of the Galaxy Vol. 2 (2017) in Movies
May 10, 2019
"He may have been your father boy but he wasn't your daddy"
The follow-up chapter to Guardians of the Galaxy and fifteenth instalment in the Marvel Cinematic Universe, Guardians of the Galaxy Vol. 2 is bigger in both scale & scope and continues the journey of this oddball gang of extra-terrestrial misfits while also bringing more figures from their past into the spotlight and although its vibrant use of colour palette & another tightly curated soundtrack are notable highlights, the film as a whole lacks the freshness of the original.
The story of Guardians of the Galaxy Vol. 2 finds Peter Quill, Gamora, Drax, Rocket & Baby Groot embracing their new roles of the Guardians as they are hired by a galactic race to save a valuable item from an inter-dimensional beast, a mission they successfully accomplish, but when Rocket steals some of the very items they just fought to protect, they're attacked by a fleet of drones and crash-land on a planet where they meet a mysterious figure who may have answers to Quill's true origin.
Written & directed by James Gunn, the film opens with a flashback but it is the main title sequence where it gets into the groove and wholeheartedly evokes the pleasant delights of the original. And while there are more flashes of it down the line, Gunn's writing & direction falls short of achieving the same feat twice, for not all attempts at humour hit the right spot this time and one can easily tell that the director is trying a tad too hard to match the consistent vibe & free-flowing wit of its predecessor.
The set pieces are more extravagant than last time and they are beautifully designed & gorgeously rendered on the screen. Cinematography makes vivid use of all existing colours and the resulting frames flourish with radiant hues from start to finish. Pacing isn't a big issue but Editing does lack the smoothness of its predecessor. Every moment in the movie relies heavily on visual effects and the VFX team leaves no stone unturned to make sure there is nothing to complain about, whether it's the celestial bodies or CGI characters or any set piece.
Coming to the performances, Guardians of the Galaxies Vol. 2 features Chris Pratt, Zoe Saldana, Dave Bautista, Bradley Cooper, Vin Diesel, Michael Rooker & Karen Gillan in their reprising roles while new additions include Kurt Russell & Pom Klementieff. But of all the big names, it's Rooker who impresses the most and his character of Yondu easily stands out as a show-stealer. One of the best things about the first film was its eclectic soundtrack and this sequel delivers in that field yet again with another awesome mix that seamlessly blends into the narrative.
On an overall scale, Guardians of the Galaxy Vol. 2 may not be a better film than its predecessor but it is still a worthy sequel that offers its own set of thrills & amusement, and happens to be just as much fun & entertaining an experience, if not more. It certainly earns its spot in the Marvel Cinematic Universe and its colourful images, dazzling visuals & first-rate soundtrack, in addition to its witty plot, idiosyncratic characters & wonderful performances, puts it right up there with Marvel Studios' better sequels. Enjoyable, entertaining & a whole lot of fun, Guardians of the Galaxy Vol. 2 is definitely a solid summer blockbuster extravaganza.
The story of Guardians of the Galaxy Vol. 2 finds Peter Quill, Gamora, Drax, Rocket & Baby Groot embracing their new roles of the Guardians as they are hired by a galactic race to save a valuable item from an inter-dimensional beast, a mission they successfully accomplish, but when Rocket steals some of the very items they just fought to protect, they're attacked by a fleet of drones and crash-land on a planet where they meet a mysterious figure who may have answers to Quill's true origin.
Written & directed by James Gunn, the film opens with a flashback but it is the main title sequence where it gets into the groove and wholeheartedly evokes the pleasant delights of the original. And while there are more flashes of it down the line, Gunn's writing & direction falls short of achieving the same feat twice, for not all attempts at humour hit the right spot this time and one can easily tell that the director is trying a tad too hard to match the consistent vibe & free-flowing wit of its predecessor.
The set pieces are more extravagant than last time and they are beautifully designed & gorgeously rendered on the screen. Cinematography makes vivid use of all existing colours and the resulting frames flourish with radiant hues from start to finish. Pacing isn't a big issue but Editing does lack the smoothness of its predecessor. Every moment in the movie relies heavily on visual effects and the VFX team leaves no stone unturned to make sure there is nothing to complain about, whether it's the celestial bodies or CGI characters or any set piece.
Coming to the performances, Guardians of the Galaxies Vol. 2 features Chris Pratt, Zoe Saldana, Dave Bautista, Bradley Cooper, Vin Diesel, Michael Rooker & Karen Gillan in their reprising roles while new additions include Kurt Russell & Pom Klementieff. But of all the big names, it's Rooker who impresses the most and his character of Yondu easily stands out as a show-stealer. One of the best things about the first film was its eclectic soundtrack and this sequel delivers in that field yet again with another awesome mix that seamlessly blends into the narrative.
On an overall scale, Guardians of the Galaxy Vol. 2 may not be a better film than its predecessor but it is still a worthy sequel that offers its own set of thrills & amusement, and happens to be just as much fun & entertaining an experience, if not more. It certainly earns its spot in the Marvel Cinematic Universe and its colourful images, dazzling visuals & first-rate soundtrack, in addition to its witty plot, idiosyncratic characters & wonderful performances, puts it right up there with Marvel Studios' better sequels. Enjoyable, entertaining & a whole lot of fun, Guardians of the Galaxy Vol. 2 is definitely a solid summer blockbuster extravaganza.

Phillip McSween (751 KP) rated Up (2009) in Movies
May 30, 2019
A Movie That Never Stumbles Towards its End Goal.
After the death of his wife (tear), Carl Fredericksen (Edward Asner) decides to tie a bunch of balloons to his house and fly off on a great adventure. He gets more than what he bargained for when he realizes he won’t be alone on this adventure.
Acting: 10
Beginning: 10
Up has more power in its first twelve minutes than most films do in their entire runtime. I can watch this a dozen times and it still hits me the same exact way. It tells the story of the relationship between Carl and Ellie in all of its highs and lows. You will be hard-pressed to find a better beginning than this throughout the history of movies. There’s something so real and heartfelt about it that sucks you in and sets up Carl’s character perfectly.
Characters: 10
Life has turned Carl into a cranky old man whose everything hurts all the time. He takes no guff and, at the end of the day, just wants to be left alone. He is one of numerous rich characters than shine throughout the movie, both animal and human alike. Young boyscout Russell (Jordan Nagai) puts a smile on my face with every single scene that he’s in. He’s always willing to go above and beyond to help. So inquisitive, yet so clueless. Throw in Doug the talking dog and the awesome Snipe and you have the perfect mix of original characters you want to root for.
Cinematography/Visuals: 10
I was blown away by the amazing visuals Up has to offer. So many colors shoot out at you as you see the balloons hovering over Carl’s house for the first time. The house floats into Paradise Falls after surviving a wicked storm and you’re treated to just that—Paradise. Canyons and a tropical rainforest full of lush greenery. The detail that went into this animation is outstanding.
Conflict: 10
There is plenty of action to be had on this great adventure. What starts as an innocent trip is quickly disrupted by a storm that turns everything upside down. The adventure soars to new heights after that, never really slowing down much for you to check on the time. Beginnings are important, but middles even moreso, and the events that unfold during the meat of the film are fun and harrowing at the same time.
Genre: 10
Memorability: 10
Pace: 10
Up is like riding a smooth wave. Some moments are more intense than others, but you’re always headed towards an end goal of sorts. Bad pacing is filled with road blocks and unnecessary scenes, but Up manages to maximize its full runtime by making every single moment count.
Plot: 10
A beautiful story that couldn’t have been told in a more beautiful way. It’s fun and unique, definitely something you haven’t seen before. I honestly can’t think of a better way it could have been done.
Resolution: 10
I’m one of the few weirdos who was touched just as much by the ending as I was the beginning. It makes you happy to see what befalls the characters, yet a bit sad as you realize the movie is reaching its conclusion. At the end, Up doesn’t linger. It does what it needs to do and concludes perfectly.
Overall: 100
There is a reason Up is one of three animated movies nominated for Best Picture. It is one of the greatest movies ever made and tops my all-time list as of 5/30/2019. Noticed I didn’t say “one of the greatest animated movies”, but one of the greatest MOVIES. It’s an all-timer driven by great character relationships and powerful, emotion-filled scenes.
Acting: 10
Beginning: 10
Up has more power in its first twelve minutes than most films do in their entire runtime. I can watch this a dozen times and it still hits me the same exact way. It tells the story of the relationship between Carl and Ellie in all of its highs and lows. You will be hard-pressed to find a better beginning than this throughout the history of movies. There’s something so real and heartfelt about it that sucks you in and sets up Carl’s character perfectly.
Characters: 10
Life has turned Carl into a cranky old man whose everything hurts all the time. He takes no guff and, at the end of the day, just wants to be left alone. He is one of numerous rich characters than shine throughout the movie, both animal and human alike. Young boyscout Russell (Jordan Nagai) puts a smile on my face with every single scene that he’s in. He’s always willing to go above and beyond to help. So inquisitive, yet so clueless. Throw in Doug the talking dog and the awesome Snipe and you have the perfect mix of original characters you want to root for.
Cinematography/Visuals: 10
I was blown away by the amazing visuals Up has to offer. So many colors shoot out at you as you see the balloons hovering over Carl’s house for the first time. The house floats into Paradise Falls after surviving a wicked storm and you’re treated to just that—Paradise. Canyons and a tropical rainforest full of lush greenery. The detail that went into this animation is outstanding.
Conflict: 10
There is plenty of action to be had on this great adventure. What starts as an innocent trip is quickly disrupted by a storm that turns everything upside down. The adventure soars to new heights after that, never really slowing down much for you to check on the time. Beginnings are important, but middles even moreso, and the events that unfold during the meat of the film are fun and harrowing at the same time.
Genre: 10
Memorability: 10
Pace: 10
Up is like riding a smooth wave. Some moments are more intense than others, but you’re always headed towards an end goal of sorts. Bad pacing is filled with road blocks and unnecessary scenes, but Up manages to maximize its full runtime by making every single moment count.
Plot: 10
A beautiful story that couldn’t have been told in a more beautiful way. It’s fun and unique, definitely something you haven’t seen before. I honestly can’t think of a better way it could have been done.
Resolution: 10
I’m one of the few weirdos who was touched just as much by the ending as I was the beginning. It makes you happy to see what befalls the characters, yet a bit sad as you realize the movie is reaching its conclusion. At the end, Up doesn’t linger. It does what it needs to do and concludes perfectly.
Overall: 100
There is a reason Up is one of three animated movies nominated for Best Picture. It is one of the greatest movies ever made and tops my all-time list as of 5/30/2019. Noticed I didn’t say “one of the greatest animated movies”, but one of the greatest MOVIES. It’s an all-timer driven by great character relationships and powerful, emotion-filled scenes.

Goddess in the Stacks (553 KP) rated The City of Brass: Daevabad Trilogy in Books
Mar 25, 2018
Fantastic world-building (1 more)
Character Development
So much to say about this outstanding debut novel! First I'd like to address the issues around the author, then I'll delve into the book itself. (It's fantastic, though!)
So the book has been touted as an "own voices" novel, seemingly much to the author's chagrin. She is Muslim, but she's a white convert (Chakraborty is her married name). She has striven to correct the misconception about her ethnicity when she finds it, tweeting about it and talking about it in interviews. (This interview is a good example.) Because the book is pure fantasy, in a fantasy realm after the first few chapters, I'm not too worried about it not actually being written by a middle-eastern author. She does note in the interview I linked that she's not qualified to write some stories because of her ethnicity, and I appreciate that recognition of privilege. As far as I can tell, (as a white person myself) she did justice to the bits of mythology that she included. (Given the reception by people who were so excited about it being an Own Voices book, I think I'm probably right.) Her twitter (@SChakrabs) is FULL of links to minority authors and retweets about their books. I am very impressed by the level of her advocacy for minority authors.
So that aside, I LOVED THIS BOOK. I almost always enjoy fantasy inspired by non-western mythology: Children of Blood and Bone was fantastic, and though Forest of a Thousand Lanterns had a western fairytale at its heart, being reimagined through an Asian lense was really neat to read. The Bear and The Nightingale and The Girl in the Tower were Russian inspired, as were The Crown's Game/The Crown's Fate. I really do try to pick up non-western inspired fantasy when I can. City of Brass scratched that itch perfectly.
City of Brass opens in Cairo, where our heroine, Nahri, is a con-woman with small healing magics. When a ritual goes awry, she's thrust into the world of the djinn. It's when Nahri and her accidental bodyguard, Dara, arrive at the Djinns' city of Daevabad that the story really gets started.
I'm still a little confused about the difference between djinn and Daeva; Daeva seem to be one of the tribes but also the name for the entire race, and some of them get offended at being called djinn but some of them don't? I'm not really sure about that distinction. There is a clear line between djinn and Ifrit, though - Ifrit are immensely powerful, immortal beings who refused to subject themselves to punishment many centuries ago. I'm not sure I actually see a downside to being Ifrit, other than the djinn all think they're evil. The Ifrit, however, are out to get Nahri, and Dara's not having any of THAT.
I love Dara - he's a fascinating character, with a violent, mysterious backstory. I'm very eager to read more about him and figure out exactly what's up with his background. Nahri is also awesome - a little arrogant, but by the end of the book she's starting to learn she might need help from those around her. Unfortunately, also by the end of the book she doesn't know who to trust. The naive djinn prince, Ali, is the third main character of the book, and while I can see him having an interesting story, his personality is still a little flat. Hopefully the second book will see advancement in all three of these characters' personalities.
And I can't WAIT for the second book! City of Brass didn't exactly end on a cliffhanger, but it did leave many questions unanswered and our main characters' fates uncertain. Unfortunately, I can't find any information on the sequel, just that it's being edited. No release date or title yet.
Read this book. It's fantastic.
You can find all my reviews at http://goddessinthestacks.wordpress.com
So the book has been touted as an "own voices" novel, seemingly much to the author's chagrin. She is Muslim, but she's a white convert (Chakraborty is her married name). She has striven to correct the misconception about her ethnicity when she finds it, tweeting about it and talking about it in interviews. (This interview is a good example.) Because the book is pure fantasy, in a fantasy realm after the first few chapters, I'm not too worried about it not actually being written by a middle-eastern author. She does note in the interview I linked that she's not qualified to write some stories because of her ethnicity, and I appreciate that recognition of privilege. As far as I can tell, (as a white person myself) she did justice to the bits of mythology that she included. (Given the reception by people who were so excited about it being an Own Voices book, I think I'm probably right.) Her twitter (@SChakrabs) is FULL of links to minority authors and retweets about their books. I am very impressed by the level of her advocacy for minority authors.
So that aside, I LOVED THIS BOOK. I almost always enjoy fantasy inspired by non-western mythology: Children of Blood and Bone was fantastic, and though Forest of a Thousand Lanterns had a western fairytale at its heart, being reimagined through an Asian lense was really neat to read. The Bear and The Nightingale and The Girl in the Tower were Russian inspired, as were The Crown's Game/The Crown's Fate. I really do try to pick up non-western inspired fantasy when I can. City of Brass scratched that itch perfectly.
City of Brass opens in Cairo, where our heroine, Nahri, is a con-woman with small healing magics. When a ritual goes awry, she's thrust into the world of the djinn. It's when Nahri and her accidental bodyguard, Dara, arrive at the Djinns' city of Daevabad that the story really gets started.
I'm still a little confused about the difference between djinn and Daeva; Daeva seem to be one of the tribes but also the name for the entire race, and some of them get offended at being called djinn but some of them don't? I'm not really sure about that distinction. There is a clear line between djinn and Ifrit, though - Ifrit are immensely powerful, immortal beings who refused to subject themselves to punishment many centuries ago. I'm not sure I actually see a downside to being Ifrit, other than the djinn all think they're evil. The Ifrit, however, are out to get Nahri, and Dara's not having any of THAT.
I love Dara - he's a fascinating character, with a violent, mysterious backstory. I'm very eager to read more about him and figure out exactly what's up with his background. Nahri is also awesome - a little arrogant, but by the end of the book she's starting to learn she might need help from those around her. Unfortunately, also by the end of the book she doesn't know who to trust. The naive djinn prince, Ali, is the third main character of the book, and while I can see him having an interesting story, his personality is still a little flat. Hopefully the second book will see advancement in all three of these characters' personalities.
And I can't WAIT for the second book! City of Brass didn't exactly end on a cliffhanger, but it did leave many questions unanswered and our main characters' fates uncertain. Unfortunately, I can't find any information on the sequel, just that it's being edited. No release date or title yet.
Read this book. It's fantastic.
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