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Captain America: Civil War (2016)
Captain America: Civil War (2016)
2016 | Action, Sci-Fi
Battle Royale
Contains spoilers, click to show
This movie is amazing. I know, I’m supposed to start with an intro but this film is just too good. I knew that I would love it and that I was looking forward to it for a fairly long time, but I loved this movie in ways that I didn’t even expect to. Based on the seminal Mark Millar event comic that saw most of the Marvel comic book universe go up against each other, this movie pits the heroes of the MCU against each other, which results in an exciting battle of all of the heroes that we’ve grown to love. The film doesn’t take much else from the comic though, other than the idea of the heroes fighting one another, there is no talk of exposing secret identities here, nor is there a battle between the massive amount of combatants that there were in the comic. If someone had told me these facts before I saw the film, I would have been going into the movie on a downer, but the thing is that this movie doesn’t have to be totally faithful to the comic book to be great, which is a credit to the writers and directors of the film. Watching the film is still like watching a comic book onscreen, just not the same comic book that you have previously read, which is awesome.

The vast majority of the cast of characters that have been introduced in the MCU so far are present here, besides Thor and Hulk. I can see why they omitted these characters, as they really would have given whatever side they chose an unfair advantage. We are left with two sides, there is Team Cap, made up of Cap, Falcon, Bucky, Ant Man, Scarlett Witch and Hawkeye and then there is Team Stark, made up of Iron Man, Vision, Black Widow, War Machine, Black Panther and Spiderman. I went into this movie siding with Team Cap, probably because Iron Man was ultimately the antagonist in the book, but as the film progressed, I have to admit that I could see either side of the argument. The fight sequences are exciting, due to the excellent stunt work and convincing use of CGI, also the acting here is surprisingly deep, especially for a Marvel movie, with several cast members giving passionate, convincing performances. While the action and humour that we have come to expect from a Marvel movie is present here, this film definitely does take on a darker tone in a few sequences and it also questions the idea of superheroes as a concept, there is not only a physical battle present in this movie, but also a psychological one as well as a socio-political one.

The score is used well, there is actually not too many songs present and the score is mostly made up of orchestral instrumental pieces, which also tells you something about the tone of this movie in comparison with previous Marvel films. The editing is also good, snappy enough to keep a consistent pace, while being clear enough to still tell a comprehensible, cohesive story.

Okay it is becoming difficult to continue writing this review without spoiling the movie, so I’ll do a quick summary then I will delve into spoiler territory. This is probably the best Marvel movie to date. It works as a sequel to Captain America Winter Soldier, it works as an ensemble Avengers piece, it works as a sufficient introduction to several new characters and it also blends the more serious tone of previous Cap movies with the more light hearted tone we have previously seen in the Avengers movies. It is a well told, tightly woven story, that still feels large in scope, which is not an easy thing to achieve, *coughs* Batman V Superman, *coughs.* While it’s not what I expected to get when they told us they were making Civil War, it is still a fantastic comic book movie, 9/10.

Okay, spoiler time. This movie came out in the UK a week before it did in America, so I have had the opportunity to see it twice so far. However, I am very aware that this movie isn’t opening in America until May 5th, so I do want to make it very clear that if you haven’t seen the film yet, you really should before reading the rest of this review.

They absolutely nail Spiderman here, in every way. He is the most faithful adaption we have had on the big screen to date, Tom Holland was the perfect choice and it there is no doubt that this young actor clearly has a very bright future ahead of him. Aunt May is played by Marisa Tomei in the film and because she is so young compared to comic book Aunt May, I did initially have my doubts, but she also nails the small role that she has here. The suit is also awesome and after seeing Civil War, I honestly cannot wait for Spiderman: Homecoming. Black Panther is another new character that they introduce and do a good job with, they establish him quickly and clearly and from the get go, we understand this character and his motivations for feeling the ways that he does. The other surprise star of the film is Ant Man, who for the first time onscreen, becomes Giant Man and it is epic. This would have been so easy to make cheesy and just have it not work at all, but here it is convincing and very well implemented into the airport battle. The CGI during this scene is also fantastic. The airport scene is also a highlight of the movie, to see all of these characters onscreen together is truly amazing and as comic book fan I was in heaven. I still can’t believe that we got to see Spiderman making a Star Wars reference, whilst he was swinging around Giant Man, the nerd part of my brain went into overload and I physically couldn’t wipe off the massive, stupid grin that was on my face. The final battle is also pretty cool.

The third act starts off with Tony Stark deciding that he may be wrong about Bucky and that it wasn’t him who set off the bomb in Wakanda, so he, Bucky and Cap team up again to go and confront Zemo, but then the three are shown a CCTV tape from one of Bucky’s past missions, which reveals that it was in fact Bucky that killed Tony’s parents when he was being mind controlled and that Cap knew about this the whole time. This results in Tony being overcome with rage and attacking Cap and Bucky, during the fight he rips off Bucky’s robot arm, but Cap manages to overpower him and he sticks his shield through Tony’s ark reactor, shutting down his suit. We then learn that Black Panther has followed Tony and intends to kill Bucky for setting off the bomb that killed his father, but when he learns that Zemo was behind it, he confronts him and demands an explanation. Zemo tells him that his family were killed when Ultron attacked Sekovia and that he has planned to destroy the Avengers ever since, but because he knew he couldn’t take them down himself, he decided to instead pit them against each other and let them kill one another. Panther then decides that he is sick of seeing people being consumed by revenge and decides to let Zemo live, but Zemo attempts to kill himself anyway, before Panther stops him, telling him that he must remain alive to answer for his crimes. After their fight, Stark tells Cap that he doesn’t deserve his shield, and so Cap drops his shield and helps Bucky out of the bunker. The movie ends with Cap busting his teammates out of prison, where they were put after the airport battle and going into hiding in Black Panther’s mansion house in Wakanda. While the movie is fairly long I did feel that it could have went on a while longer, it’s almost as if the films are at a point now where they know they are going to continue the story in a few months, so they don’t even bother writing a proper ending for the films. This is the only criticism that I have though and like I said we will be getting another Marvel movie in a few months anyway so it doesn’t really matter how this one ends. So yeah, best Marvel movie so far and whether you are a comic book fan or not, this is a damn good time.
  
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Paul Chesworth (3 KP) created a post

Feb 20, 2018  
OSTURA – THE ROOM

Six years is a long time between album releases. A lot can happen in that time, the biggest issue being the fan-base. In today's throwaway music era, where songs are disposed for having a 20 second intro by the ‘millennials’, but thankfully us rock fans are of a more discerning disposition and made of sterner stuff. Six years is nothing in the scale of rock bands, but I had to admit that even I was a bit worried that this album would never see the light of day. It was written immediately after the debut ‘Ashes Of The Reborn) from 2013 up and through to 2016…..and here it is (finally) in 2018! Top marks to Ostura for not losing faith and getting ‘The Room’ out there. I for one am bloody glad that they have persevered.


They probably feel like a cat with 10 lives, as it has been picked up by Universal Music MENA, when it could have literally gone south and not got released at all. There have been some Ostura casualties along the way. Gone are Tony Ghanem (vocals) and Chris Naimeh (drums), and in comes Alain Ibrahim (guitars), and Alexander Abi Chaker (drums – live, and additional percussions, and he wrote all the drum parts for The Room’). For the album, Thomas Lang is behind the kit and has quite an extensive CV; and I have to say, he IS ON FIRE here.

The 12 songs were written in chronological order and work as a score for an equally cinematic storyline about a social recluse girl who takes refuge in a room. Locked in with her thoughts, fears and ambitions, the girl’s imagination turns the room into an endless universe where she is the creator. Soon after, the creation gains the ability to create and ask the right questions. The story tackles the notions of fear, perfection, social anxiety, ambitions, rage, power, and the struggle between the creator and the creation.

'The Room' is a massive production with performers from 12 countries, alongside the City of Prague Philharmonic Orchestra and the core band. The premise has a lot to live up to. So, do Ostura live up to this high bar they have set for themselves?

Emphatically, yes! Where the debut was more ‘Metal’, and a mix between something like Avantasia and Kamelot, ‘The Room’ is a different experience entirely. The sound now is more cinematic and falls partly on the side of Ayreon. The sound (track) is like that of a film, it’s filled out and sounds huge, partly due to the involvement of The City of Prague Philharmonic Orchestra, a choir, string quartet, and an electric triangle (one of these isn't true). The whole concept has been so carefully constructed that the Orchestra and band are not overwhelming each other or jockeying for position. It’s a perfect balance of band and orchestra coming together for probably THE release of the year.

After a very long wait, I can wholeheartedly, 100% state that ‘The Room’ is worth it, and then some! Opening track ‘The Room’ starts with this pulsating and growing riff that explodes into action. The contrast in vocals between Erosion (Monsef) and The Girl (Jreissata) works a treat, you have the roughness/industrial vs. the angelic, its light vs. dark, and they also have the wonderfully melodic metal vocals of Utopia (Michael Mills, Toehider). ‘Escape’ has hall the hallmarks of symphonic metal that you could wish for. Mills proves to be the Ace in the pack as his vocals are ear-splittingly phenomenal. The Room is more than just Within Temptation with a couple of extra sets of balls, as Ostura throw everything into the mix, both vocally and musically, there is even the daddy of them all, a Hammond organ.

In case you are worried, the three-pronged (trident) vocal assault that was seen on the debut is still here. Only this time, Monsef and Jreissata have seriously upped their game, and have in Mills a singer of the highest quality. Mills is immense, his vocals are up there with early Queesnryche’s Geoff Tate. Its not just the Mills show - Monsef glides from low to high with ease, and Jreissati' vocals are just simply divine. The three together are pure perfection.

‘Beyond’ is where the cinematic soundtrack comes to the fore. Alan Ibrahim’s and Marco Sfogli’s guitar playing collides with the PSO – electric vs. an orchestra, industrial riffs dueling against violins (An orchestra is just the heavy metal of the 1600s to the present day, without a Marshall), all coming together for this huge soundscape of noise. ‘Erosion’ is one of those songs that I wish I could play through a PA. It’s a track that you just can’t play loud enough. It mixes the brutality of guitars that Dream Theater used to do so well, with a male baritone choir! Ostura have so much faith in what they are doing that the orchestra parts come to the fore and throw in a choir for good measure adding further to the already pomp-tastic sound.

‘Mourning Light’ is the first chance to catch your breath as its just The Girl, and a small accompaniment in comparison. We have just witnessed the beautiful calm and serenity of The Girl, you know there’s something sinister just around the corner. It doesn’t half deliver with ‘Deathless’. It’s the kind of intro that you would see on a film like Godzilla, or Cloverfield, dark and looming with a sense of impending danger. The final third of ‘The Room’ has two of the biggest songs in both ‘Darker Shape Of Black’ in which Ostura have roped in 'he who shall not be named!' The other being a 12-minute magnum opus ‘Duality’. 'The 'International Man of Mystery's' style is so distinctive that it is bound to draw comparisons. The song has everything – huge riffs, against a Middle Eastern backdrop, and with the orchestra adding an overall massive sound. The filling in the middle of these two monsters is ‘The Surge’ and is solely a vehicle for ‘Erosion’ and Monsef to take centre stage.

In fact I’m going to leave it right there. It would be a poor read if all I did was wax lyrical about every song in a similar manner. I blame Danny Bou-Maroun and Elia Monsef. Its their bloody fault that the ‘The Room’ is so damn good!

I simply cannot fully express in words how good ‘The Room’ is. If you’re a fan of Ayreon, and I know there are quite a few of you out there, you absolutely positively need this in your collection. There’s a lot to absorb here, as ‘The Room’ will require several listens as its like being bombarded with a wall of sound. You will pick up on things you didn't hear the first time, and so on. The end result though is seriously worth the wait. In the world of cinematic rock, Ostura stand-alone, no one can touch them. Purely as an album it is up there with Ayreon’s ‘01011001’ and possibly Dream Theater’s ‘Metropolis Pt. 2: Scenes From A Memory’. I'm not kidding.

Credit also needs to go to Jens Bogren. Ostura have a hell of a lot going on here, and to get the production so ‘right’ has taken one huge effort. To mix the sound and multiple layers are not an easy task to make it sound as good as this, and he has done a superb job, where others could easily have failed.

Honestly, very few albums hit my inbox that are this good. If anything peaks this in 2018 whether it be metal, prog, AOR and everything in between, I will be very surprised indeed. This is without doubt, awesome!

NOTE – Universal are not releasing this on CD as it’s a dying format. This is a shocking decision considering they have a potential ‘Ostura’ of an album in their possession. Criminal. Here’s hoping the band can offer up something via a Pledge campaign.

Score – Awesome!

Tracklisting –
The Room
Escape
Beyond (The New World)
Let There Be
Erosion
Mourning Light
Deathless
Darker Shade Of Black
The Surge
Duality
Exit The Room

Ostura
Youmna Jreissati – Vocals as ‘The Girl’
Elia Monsef – Vocals as ‘Erosion’ Charango, Additional Acoustic Guitar, Programming, Engineering, Media
Danny Bou-Maroun – Piano, Keyboards, Orchestration, Programming, Cubase Operation, Additional Percussions
Alain Ibrahim – Acoustic guitar, Rhythm Guitars, Guitar Co-arrangements
Alexander Abi Chaker –Additional percussions, Drums Co-arrangements on tracks (1,2,4,5,8)

Guest Musicians

Michael Mills – Vocals as ‘Utopia’
Thomas Lang – Drums
Dan Veall – Bass
Marco Sfogli – Lead Guitar on tracks (1.2.3.5.8.11)
He who shall not be named, yet!! – Lead Guitar on Track 9
Ōzgūr Abbak – Lead Guitar on Track 6
The City Of Prague Philharmonic Orchestra Conducted by Danny Bou-Maroun
The Lebanese Filmscoring Ensemble – Choirs, String Quartet
Yamane Al Hage – Violin Solo on Tracks (3,8,9)
Jokine Solban – Violin Solo on Track 2
Nobuko Miyazaki – Flutes on Tracks (9,11)
Mohannad Nassar - Oud on Tracks (5,10)
Roger Smith – Cello on Tracks (1,10,12)

Mixed, mastered and re-amped by Jens Bogren at fascination Street Studio, Sweden
Alexandre Moreira – Editing
All vocals, piano, violins, percussions, recorded at the Citadel, Dlebta, Lebanon

Twitter - @Ostruraband
Facebook - https://www.facebook.com/osturaband/
     
Magical Friends and How to Summon Them
Magical Friends and How to Summon Them
2022 | Fantasy, Racing
If there is one game theme that will never get old for me, it’s fantasy. Something about a world of magic and magical creatures is fascinating to me, and I will never turn down the chance to play any sort of fantasy-themed game. So when I came across Magical Friends and How to Summon Them, I was immediately hooked. Does the gameplay live up to my expectations of what a great fantasy game should be, or does it miss the magical mark?

Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. The components pictured are not finalized, and could change after a successful Kickstarter campaign. I do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For more information, head to the Magical Friends website. -L

Magical Friends and How to Summon Them (referred to as just Magical Friends from hereon out) is a strategic game of card drafting and variable turn order in which players take on the roles of mages attempting to summon the most magical creatures to the local tavern in order to win the Midsummer festival competition. Played over 8 rounds, players will take turns summoning creatures, moving them towards the tavern, using special creature abilities, and occasionally fighting off your opponents’ creatures. The player who gets the most creatures to the tavern by the end of the 8th round is the winner! To setup for the game, lay out the main board and summoning board in the center of the table. Take the 4 double-sided map tiles, randomly choose a side, and place them in their corresponding places on the main board. Shuffle the Summoning cards and reveal a number of cards, determined by player count, to create a market row and preview row. Each player receives a player mat, heart tokens, and Artifact Cards in their chosen color. Place the round marker on Round 1 of the main board, select a player to get the starting player token, and the game is ready to begin!

To start a round, first you will need to determine turn order. Each player has an identical deck of 11 Artifact Cards, numbered 1-11. The player who offers the most powerful (highest number) Artifact gets to act first in the round. The player with the starting player token chooses their card first, and places it face-up on their player mat. The next player, in clockwise order, will do the same. Here’s the catch though – once a number has been played, it cannot be played by anyone else for this round! So say I put choose my value 8 card – no other player may choose that card for this round. Once all players have chosen their Artifacts, determine the turn order for the round. The player with the highest valued Artifact goes first, then the next highest, and so on.

Once the turn order has been determined, it is time for players to take their turns! On your turn, the first thing you will do is to select a Summoning card from the Summoning board and take it into their tableau. The selected card tells you which friend (creature) you have summoned, and tells you how many moves/what types of movement you may take this round. After choosing your Summoning card, you will take any/all of the following actions: Summon a friend (bring its standee into play), use basic movement (as determined by your new friend), use bonus movement (from other cards), or use the abilities of any friends in your tableau. You may perform as many of these actions as you want and are able to perform. It is important to note that each friend may only use one basic movement and one bonus movement per round. So you can’t just move a single friend with every movement available in one turn.


Once you are finished performing actions, you will end your turn. Refresh the Summoning board by shifting cards down and refilling any empty creature slots. Play then moves to the player with the next highest valued Artifact card. When all players have taken their turn, the round ends. Move the Round marker up one spot, and pass the starting player token to the next clockwise player. A new round will then start with the turn order determination, beginning with the new starting player. After 8 rounds of play, the winner is crowned. Players score points for the number of their friends who reached the tavern, and the player with the highest score wins!
I’ll come right out and say that I really have enjoyed Magical Friends. There are lots of elements that I like and that work well together to create a fun, strategic, and engaging game. First, turn order determination. I love that the turn order isn’t set for the entire game, because that could really be a detriment to whomever would be last every round. Being able to ‘bid’ for turn order, in a sense, allows players to be proactive (or conversely, reactive) with their strategy. And after you’ve used an Artifact card in a round, it is discarded and cannot be used for the rest of the game. So you need to decide when it’s worth it to play your high value cards to hopefully act first, or if you’re willing to risk playing a mid-value card that might be out-bid by an opponent.

The other awesome strategic element are the friends in the game. Each friend is a different creature with different movement options and special abilities during gameplay. An important thing to note is that although every friend has a printed movement value on its card, you may only ever use that value on the round in which you summon that friend. So a Griffin, for example, lets you move 3 friends 2 spaces, which you may do when you first summon the Griffin. But in future rounds, the Griffin will only move based on the movements provided by the most newly acquired friend. Maybe you don’t necessarily want to summon a Mermaid, but the movement she offers is exactly what you need to get some friends to the tavern for scoring. It’s all a neat mix of strategy that you are changing with every turn. Along with the movements, each friend has a special ability that can be used on your turns. Some abilities allow you to move extra spaces, move opponents, or even slay creatures. When you slay a creature, you collect its heart token for endgame scoring, and the player who controlled that creature gets a Pity Power card (which provide bonus movement). You need to decide when to move which friends, and in what order to trigger your abilities. You must always be paying attention to the board layout and your opponents’ turns as they will help you determine your strategy for future turns.


Components. As I mentioned earlier, this is a prototype version of the game, but with that said, the components are pretty nice! The cards are sturdy, the text is clear, and the artwork is fun to look at. The main game board and summoning boards are colorful, and the creature standees are nicely sized for the board. I do have to say that I really like the heart tokens used to identify to whom each creature belongs on the board. The hearts slide over top of the standee and create a base of sorts to color-code every creature on the board. Just a neat little use of components that make the gameplay smooth. And how about the insert? It’s awesome! The standees are all stored, assembled, in a slotted inlay that allows for quick selection of creatures. I hope that’s something that makes it to final production because it really helps streamline the gameplay. Some of the wording in the rulebook could use some clarification, but I know that it is still a work in progress and continues to undergo edits. The only negative I would have to say is that 2 of the player colors are black and gray – and they are sometimes difficult to differentiate between. But changing one color should be an easy fix!
All in all, I was pleasantly surprised by Magical Friends. At first glance, I thought it would be a pretty simple ‘roll-and-move’ type game, but it proved to be much more strategic and engaging than I initially thought. The variable turn order, the movement rules/restrictions, and the unique friend abilities all work together to create a cohesive, thematic, and strategic game. I very much am looking forward to following the progress of Magical Friends and How to Summon Them on Kickstarter, and I encourage you to check it out as well!
  
Win (The Atlantis Grail Book 3)
Win (The Atlantis Grail Book 3)
Vera Nazarian | 2017 | Romance, Science Fiction/Fantasy, Young Adult (YA)
9
9.5 (2 Ratings)
Book Rating
Romance (3 more)
Action
The Atlantis Grail Games
Awesome storyline
Book 4, Survive, is not out yet ? (0 more)
My favorite in the series so far
Contains spoilers, click to show
I originally downloaded Book 1, Qualify, on my Kindle because it was offered for free. I immediately purchased Book 2 (Compete) and Book 3 (Win) after getting through the third chapter! I knew this was going to be a series to follow because Vera Nazarian's writing has an amazing way of drawing you into the story.
After Qualify, I was completely invested in the fate of Gwen Lark and needed to know what happened, so I continued with Compete. While Compete did not have the same action and urgency as Qualify, it was still an outstanding sequel and made me want to continue the The Atlantis Grail Series.
To be honest, Compete left me right where I wanted to be! Everything I had hoped for Gwen was happening and I had no choice but to continue the story (yes, I am a person who gets emotionally attached to certain fictional characters and therefore live my fantasy life vicariously through them).
Now, on to Win. Oh. My. Lord! Be still my heart, because Aeson has admitted his feelings for Gwen and they are going to get married!!! Yes, regular Earth-girl and winner of an all expense paid trip to Atlantis gets to marry the friggen Crown Prince of Atlantida!!!
Nevermind that Aeson's dad, the Imperator of Atlantida, does not like this one little bit, because what Gwen and Aeson have is real true love and it is so sweet and tender and... I must stop here before I gush all over this review since shit is about to get very real for them (at the hands of the Imperator, of course).
Flashback to that mindnumbing and heartbreaking decision Gwen made in Book 2 to niether become a Civilian or Cadet and instead enter the Atlantis Grail to become a Citizen so she could save her parents and her brother George from the impeding doom of the Asteriod hurtling through space with the purpose of destroying Earth. Well, it just so happens that because she is now the Imperial Bride-to-be, she will be awarded Citizenship when she marries Aeson and thusly inherit the ability to save the rest of her family without having to compete in the horrible and terrifying Atlantis Grail Games. I was literally jumping in my seat and squealing when I learned this!
All that worry and training for the entire year travelling in space to Atlantis was put to a rest and all seemed just hunky-dory. Until....
The Imperial Court Assembly that is held to recognize Gwen as Aeson's choice of Imperial Consort and Bride. Everything goes as planned until the Imperator decides to bestow an unrefusable gift unto Gwen: the "opportunity" to compete in the Atlantis Grail Games. This was such a blow to my heart and I wanted to hold Gwen and tell her it was never going to happen and she could just marry her Prince and have many children and live happily ever after. Alas, that would not have made for a very interesting story, so we must concede to the Imperator's whim and suffer with Aeson as Gwen competes in the stupid Atlantis Grail for her life all because the Imperator is not happy Aeson did not choose Lady Tiri, a proper Atlantean Royal.
Things get intense from this point on as Gwen only has 28 days to train and become a warrior capable of NOT dying in the Games. Thankfully, she has the support of her Bridegroom and the crew of the Astra Diamon to help her with this nearly impossible challenge.
After the 28 days of intense training, it is finally time for Gwen to say her goodbyes and focus on staying alive through all 4 stages of the deadly Grail Games.
During the Games, she is met with unique challenges and ordeals that left me reading into the wee hours of the night to make sure Gwen survived. I seriously could not put this book down I was so worried for Gwen and Aeson.
The Grail Games were more intense and horrible than Katniss Everdeen ever had to endure and although I was confident Gwen would make it through alive, I was unsure just how much of her would make it out at the end.
I cannot wait for Book 4, Survive! I saw an update yesterday from the author mentioning that over 26,000 words had been completed for the book! It cannot come soon enough!
  
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Heather Cranmer (2721 KP) rated The Lying Game in Books

Feb 9, 2019 (Updated Feb 9, 2019)  
The Lying Game
The Lying Game
Ruth Ware | 2017 | Fiction & Poetry, Mystery, Thriller
7
7.8 (23 Ratings)
Book Rating
Awesome plot twist (2 more)
Interesting story line
Fast paced
Overuse of profanity (1 more)
Immature characters
A Good Read
There was something about the synopsis for The Lying Game by Ruth Ware that caught my attention. I guess I wanted to see how this lying game the girls played would turn out. While The Lying Game was a good read, it didn't really focus on the actual lying game too much.

The plot for The Lying Game was interesting enough. Thea, Isa, Fatima, and Kate all met at Salten, a boarding school for girls, when they were all 15 years old. Thea and Kate tell Fatima and Isa about they lying game as well as the rules. However, that's about as much as the plot focuses on the the actual game which was disappointing. When a body is found near Salten many years after the girls were expelled from their boarding school, they must all come together to get their story straight. Isa isn't taking what happened at face value and begins to become suspicious of Kate's tell of events. She will do whatever it takes to discover the truth about what happened that fateful night that changed all four of the girls' lives. I will admit that there were some great plot twists in The Lying Game that I never figured out.

The world building in The Lying Game was mostly believable. I do feel like the townspeople of Salten would have been a bit more suspicious of the women coming back to Salten when a body is found. The women say it's because of Salten school's reunion dinner (which happens during the middle of the week, strangely), but this is the first time they've ever been to one of the dinners. I also had a hard time with Isa's baby, Freya. Freya seemed to be the most well behaved six month old baby! Isa brought Freya with her to Kate's house, but during much of the story, Freya never cries. Yes, there are a few times where it's mentioned she cries, but for the most part, Freya is happy wherever she is. Isa seems to be more obsessed with Freya more than any mother I've ever known, yet she puts that baby in a lot of danger during the course of the story.

The characters in The Lying Game were just okay. I did like Fatima the most. She seemed to be the most mature and reasonable out of the lot of them. Thea was alright. I did like how blunt she could be. Kate came across as being a bit whiny and manipulative. Isa was just very selfish. She seemed to only think of herself instead of her baby and husband. She blamed her husband for so much when it was clearly her fault their relationship was falling apart. I felt so sorry for Owen, her husband. Luc was an interesting character. I did feel sorry for him for how he was treated during his childhood. The major thing that annoyed me was all the profanity. The four main characters, Thea, Fatima, Kate, and Isa, swore so much. I'm okay with swearing, but a lot of the swearing seemed misplaced and like it was written in just to be there. It served no purpose. I would understand it more if they swore a lot in their teens, but these were women in their thirties sounding like they were swearing to sound cool or because they normally weren't allowed to. I just think the swearing was a bit over the top.

The pacing is very good in The Lying Game. Events flowed well, and I found myself not wanting to put the book down. I had to know what would happen next. Not one part of this story became too boring.

Trigger warnings in The Lying Game include lots of profanity, drinking (both underage and of age), cigarette smoking (underage and of age), animal violence (the death of a sheep), no sex but things leading up to it although not graphic, some drug references, overdosing, the drawings of naked underage girls, and murder.

All in all, The Lying Game is a good read. Yes, it doesn't have some problems like the characters being immature and selfish and the overuse of profanity, but it's still a fast paced thriller with a fantastic plot twist. I would recommend The Lying Game by Ruth Ware to those aged 18+ who are fans of thrillers.
  
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Kara Skinner (332 KP) rated Dreamz in Books

Jun 12, 2019  
Dreamz
Dreamz
A. R. Von | 2013 | Dystopia, Fiction & Poetry, Paranormal
6
6.0 (2 Ratings)
Book Rating
Genre: Science Fiction, Dystopian

Word Count: 12,470

Average Goodreads Rating: 4.54/5 stars

My rating: 3/5 stars

To be honest, I automatically started to dislike this book because “Dreams” is spelled with a Z. And while it was okay, it was not as good as it could have been.

Wunder has been dreaming about a man for as long as she can remember, always the same man. The dreams leave her aroused to no end at night. Unfortunately, this man doesn’t exist in her life, at least not yet. But her love life is nonexistent and thanks to her being half zombie, that’s not going to change any time soon.

Little does she know that her dream man exists and his name is Pete. Not only does he exist, but he’s been dreaming about her as well. Pete is also half zombie and lives in the next town over with his uncle. When he moves to Wunder’s town to recover from a huge zombie attack, will they finally get to meet in real life?

You can get this book for free on Smashwords.

I have such mixed feelings about this book. On one hand, it’s a cool story with some damn good world-building. The explanation behind a half zombie, half human is actually logical, or as logical as anything to do with zombies is. This also sets up a lot of potential plotlines for the other books in the series, all of them sounding interesting. And the Resilient Infected Police, or RIP, have a fantastic name.

Also, I can always appreciate a bad-ass girl who knows how to kick some ass, zombie or otherwise.

But learn to fricking edit.

Aside from the grammatical and punctuational atrocities that made my eyes widen in horror while I was reading this, there are so many strange things in this story that aren’t even rookie mistakes. This story is as loose as your post Taco Bell shit.

Never mind the crazy summaries and excessive telling instead of showing. I’ve seen that so many times by now, I’m almost immune to that. What I haven’t seen is a fucking tree fetish.

Yes, ladies and gents, you read that right. Either Wunder loves trees a little too much, or the author does. Why else would Wunder interrupt her retelling of a very hot and kinky sex dream to describe at length the tree she’s tied to, when she first saw it, and how beautiful she thinks it is.

Damn, Wunder, get back to how your sexy dream man is dominating you. I don’t have patience for this arousal-killing nature shit.

Also, A. R. Von got so distracted with setting the stage for future plot lines that she totally forgot to dazzle the reader with the current plot. There was an awful lot of talk about how Pete’s town attracts zombies a lot more than normal towns do, and about the life test they have to take every month to make sure the people aren’t dead, although I feel like the rotting flesh would give it away. (Also how does a person keep their zombie side secret when being blood tested monthly for proof of life? Asking for a friend).

But the current plot of restless RIP agents going to save a town from a hoard of zombies while having kinky dreams is sadly neglected. The exchange between Wunder and her friend feels more like a free write than a final draft and the epic battle is slow-paced and anti-climactic.

Then at the end, Pete asks his uncle about Wunder, and Pete is able to tell him all about Wunder’s famous reputation of being an all-around badass, which brings up the question: how does Pete, who lives with his uncle and works with his uncle in the RIP not know even a little bit about Wunder’s existence when his uncle is able to recognize her on sight and gush about how awesome she is?

But I do like Pete and Wunder. Wunder is a bad-ass and Pete is sexy as hell. The chemistry between them is great. While there’s only a promise of a love connection in this book, I do believe they have a very juicy love story ahead of them.

Unfortunately the story needs massive editing and the dialogue and action often feels forced. I’m tempted to read the next book in the series, just to see how the love story plays out, but I doubt I will because I have a feeling the other stories are as unedited as this one was. But if you still want to check it out, you can get it for free on Smashwords.
  
Practicing Normal
Practicing Normal
Cara Sue Achterberg | 2017 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
Poor Kate Turner. She lives in a beautiful home in Pine Estates with her family: husband, Everett; teenage daughter, Jenna; and tween son, JT. But things are not as lovely (and normal) as they appear from the outside. Everett works at a security firm, but he also disappears for hours on end, and Kate worries he's having (another) affair. Jenna learned to break into homes from her dad, and she's busy skipping school and putting that talent to good use. She also has no use for her father since his mistress appeared on their front doorstep. And JT is a wonderful, intelligent kid, but he is also dealing with Asperberger's and the fact that his father would love nothing more than for him to be "normal."

I just have to preface my review to say that <i>I don't understand why more people don't know of and read Cara Sue Achterberg.</i> I read her last novel, [b:Girls' Weekend|28280644|Girls' Weekend|Cara Sue Achterberg|https://images.gr-assets.com/books/1453684219s/28280644.jpg|48328656], and it was so good. She also has a great twitter, fosters dogs, and is just so fun. Darn you, world!

Anyway, I liked the characters of PRACTICING NORMAL (or at least was drawn into their worlds) immediately -- there was no way I was ever going to like Kate's husband, though. Kate is so real--she is flawed, she is tough, she is a loving mom. She is no stock character. Achterberg does spot-on coverage of Kate's mother, Mildred, a crotchety old woman with borderline dementia. Mildred's love of her backyard songbirds is just awesome: you will laugh (and perhaps cry). There are also touching (and probably pretty realistic) interactions with her son. Meanwhile, her husband is just a piece of work.

<i>Achterberg has a way of making you empathize so deeply with her characters.</i> I felt so badly for Kate. Other times I wanted to shake her, wake her up, and get her out of her life. No matter what, I was completely invested in her story. She's relatable and will certainly appeal to the overworked, stressed moms of the world. (There's a moment where Kate wishes she could just have a temporary health issue and wind up in the hospital for a moment - where people actually care for her for once. Oh yes. Haven't we all been there--guiltily--for a minute or two?)

The POV varies mainly between Kate and Jenna--and about a quarter way through the story, we hear from that "louse" (as Mildred would say) Everett. I enjoyed how Achterberg used shorter sentences and simpler words when speaking as Everett. I'm sorry, but I could just never warm up to that guy. (Read it, you'll understand.) Now Jenna? She's a gem. A spitfire of a teen with the ability to see through the pretend layers everyone puts on. I fiercely wanted to protect Jenna--a testament to Achterberg's writing and this character she had created.

I was a bit irritated by Kate's sister Evelyn and her constant focus on bringing their deadbeat father back into their life (though that storyline picks up later), but Evelyn certainly stood for yet another thing poor Kate must deal with. I mean, seriously. This poor woman.

<i>Overall, I really enjoyed this one.</i> Much like GIRLS' WEEKEND, I am just amazed at how well Achterberg writes her characters and how quickly she draws you into their lives. I might have enjoyed GIRLS just a tad more, but only because I am more at the point of those women in my life (with younger kids) than Kate. I still really liked this novel. I would find myself just smiling at parts while I read it, because I was so taken by the characters. I was rooting for Kate and Jenna (and JT!) and, often, very much against Everett and Evelyn. It's truly a lovely reflection on the different kinds of love we have for others, and yes, the spectrum of normal. Highly recommend with 4+ stars.

I received a copy of this book from the publisher and Netgalley (thank you!) in return for an unbiased review. It is available as of 06/06/17.

You can read my review of Achterberg's previous novel, GIRLS' WEEKEND, <a href="http://justacatandabookatherside.blogspot.com/2016/04/ive-got-sunshine-and-few-good-friends.html">here</a>;.

<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a>; ~ <a href="https://twitter.com/mwcmoto">Twitter</a>; ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a>; ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a></center>;
  
Antikörper (Antibodies) (2007)
Antikörper (Antibodies) (2007)
2007 | Drama, Horror, Mystery
8
8.0 (1 Ratings)
Movie Rating
A serial killer named Gabriel Engel (André Hennicke, Pandorum) that the police have been after for months has finally been captured. This is where most stories would end happily ever after, but instead this is how Antibodies begins. Michael Martens (Wotan Wilke Möhring, Valkyrie), a cop from a small, rural town had an unsolved case from a year ago concerning a 12-year-old girl named Lucia Flieder and Michael intends to interrogate Gabriel in hopes of a confession for her murder.

Gabriel already admitted to being in the area around the time of Lucia’s death, but her murder doesn’t entirely fit his M.O. But Michael plays right into Gabriel’s hands and becomes the pawn in his sick, psychological game as he’s able to get into Michael’s head from the moment they meet and remains there until the credits roll. The question isn’t, “Will Michael be able to find what he’s looking for?” but is instead, “Will Michael be able to survive the cerebral hedge maze Gabriel has thrown him into?”

Written and directed by Christian Alvart (Case 39, Pandorum), Antibodies is a German crime drama thriller that is worth seeing for André Hennicke’s performance alone. His portrayal of Gabriel is psychotic, disturbing, and extraordinarily mesmerizing as he steals nearly every scene he’s in. Hennicke embodies Gabriel and brings the character to life in all of his monstrously disquieting glory. There’s a brief sequence where Gabriel is drawing in his cell and he slowly starts pulling out his hair. There’s no dialogue, but Hennicke is able to pull it off with such terrifying elegance that it is incredible to witness.

Wotan Wilke Möhring is also quite impressive as Michael Martens. Michael struggles with the mental obstacles Gabriel throws at him throughout the film. Möhring is fantastically efficient at portraying a man who devoted his life to being an abiding citizen that is also committed to his religion. He cares deeply about his family and is now slowly losing his grip on his so-called perfect life. The interrogation scenes between Michael and Gabriel seem to simultaneously be homage to The Silence of the Lambs while also offering something different with its complete mastery of tension and Gabriel’s ulterior motives ring loudly upon the audience yet fall on deaf ears to a gullible Michael.

The religious parallels are incredibly interesting and deserve recognition, as well. The film has a tendency to not only reveal these parallels, but dives into them in a way that is easy to understand for the audience; the similarities between Michael and the archangel Gabriel are uncanny. The ending involving the test Gabriel gives Michael is all a part of a twisted game Gabriel plays and the web he’s spun has managed to get Michael tangled up in it. The film makes you think you know where it’s headed before it takes an unexpected detour and ends up going in the opposite direction.

Perhaps the most unusual aspect of the film is the involvement of Norman Reedus. The Wikipedia entry for Antibodies is still so bare, but apparently Reedus did his part in the film for free. Before The Walking Dead came along, Reedus was known best for his roles in The Boondock Saints, 8MM, Blade II, and the John Carpenter directed Masters of Horror episode, “Cigarette Burns.” Reedus has always taken part in projects that are unusual, but typically turn out to be fairly awesome. It was a great change of pace to see him show up and speak a few lines of German without a crossbow or a motorcycle.

Antibodies isn’t without its flaws as its script is often juvenile with the way it references sex and pleasuring yourself way more often than it should. The German thriller is still able to capitalize on a wonderfully tense and magnificently unsettling atmosphere with two incredibly strong leads that make the whole journey worthwhile. The story is riveting despite a few hiccups, the cast is top notch, the cinematography is excellent, and its unpredictable outcome is brilliant.

Antibodies is currently streaming on Amazon Video and Vudu for $2.99. The 2-disc special edition DVD is available for $24.98 on Amazon while the standard DVD is between $19.99 and $43.41. The film is available on DVD for various prices on eBay with the best offers being a pre-owned version of the single disc edition for $5.39 (10% off its normal $5.99 price) and the two-disc edition for $18.24; both have free shipping.
  
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Gareth von Kallenbach (980 KP) rated the Xbox One version of Ion Fury in Video Games

Aug 16, 2019  
Ion Fury
Ion Fury
2018 | Shooter
Back in the 90s before the days of High-Speed Internet, 3D Graphics Cards, and other gaming technologies that we take for granted was Duke Nukem 3D. The game was developed by Voidpoint, in association with 3D Realms and 1C Publishing on the Build Engine and became a big hit in large part to the action, character, and interactive features of the game which were fairly new at the time.

Other games such as Shadow Warrior and Blood followed which were powered by this technology but it soon became a thing of the past as games such as Quake set the new standards for graphics and online play and with the advent of 3D acceleration; pixelated graphics became a thing of the past.

What was once old is now new again as 3D Realms have returned with a new game called Ion Fury. While Duke and Shadow Warrior have spawned sequels and remakes using modern gaming features and graphics Ion Fury takes a step back by giving gamers the look, sound, and feel of a game from the 90s.

Playing as Shelly “Bombshell” Harrison; players must take on the evil Dr. Jadus Heskel and his army of Cyber-Cultists.

While the look of the game may be retro there are many features that were not possible back in the day such as auto saves, improved physics, headshots, and more; the game is a fast-paced and action-packed shooter that more than holds its own with any of the recent entries into the genre.

While I had played the preview mission about a year ago, the full game did take a bit of adjustment as some things simply do not play like a modern game would. There can be some clipping issues, and enemy A.I. can be erratic. But the awesome array of weapons from your Loverboy pistol to Shotguns, Machine Guns, Chain Guns, and Grenade Launchers are more than enough to cut enemies down to size. You will need this and more such as your Seeking Grenades and Mines as the game throws lots of enemies at you and as you progress they become more abundant, varied, and dangerous.

Ion Fury is filled with numerous secret areas and Pop Culture references from the lines your character says to all sorts of locales and situations that arise. There are also some clever call backs to earlier games as I noticed the Bloody Handprint from BLOOD, the Ying/Yang Symbol from Shadow Warrior, and Duke’s Atomic symbol at various times.
The game mixes indoor and outdoor locales well including an Academy, Subway, Mansion, and of course the secret lab filled with all sorts of evil experiments.

The game is also filled with several puzzles as well as a few very annoying times jumps that had me cursing at their difficulty on more than one occasion. There were also plenty of long levels where you had to find alternate ways into rooms to obtain Key Cards to unlock other areas and keep the action moving. There was a decent supply of health and Body Armor along the way and it never was unappreciated as enemies would either swarm or attack from hiding frequently.

As I played the game I moved past the nostalgia and became really focused on the story and the action. I was able to look past the older graphics and gameplay and remember just how fun this type of game was and how we would spend hours online playing games like this.
Sadly this is not an option in Ion Fury at the time as the game is missing a Multiplay segment. We had done an interview for the game over a year ago; and we were of the understanding that this would be a part of the final release but sadly it is not. I had hoped to relive some of classic Deathmatch games of old.

The game is affordable as it is set to sell at $19.99 and considering I have over 14 hours of gameplay to complete the game; it more than delivers and I did not even find all of the secret areas each level offers.

In the end if you are in the mood for some retro action; then Ion Fury is one that you will not want to miss.

4 stars out of 5

http://sknr.net/2019/08/14/ion-fury/
  
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Purple Phoenix Games (2266 KP) rated Five Tribes in Tabletop Games

Jun 21, 2019 (Updated Dec 17, 2019)  
Five Tribes
Five Tribes
2014 | Civilization, Fantasy, Mythology
The Sultan of Naqala has ruled for many years, keeping the city prosperous and living in peace. Comprised of five different tribes, all inhabitants work and live together in harmony. But now the Sultan has died, and word of his passing has traveled far and wide – a magnificent city without a ruler? Who could pass that up? You make your way to Naqala to put in a bid for the throne, but others have heard the news and shown up with your same idea! Can you use your wit and devise a strategy to manipulate the tribes to your benefit? Or will a competitor undermine your attempts and win the tribes over to their side? Only one can be victorious – to whom will the tribes show preference? Play Five Tribes to find out!

DISCLAIMER: There are several expansions for this game. Though we have them in our collection, for this review we are only using the base game. Should we decide to review the expansions in the future we will add that information here or link to the full review. -T

Five Tribes is a game of area control, auction/bidding, card drafting, and set collection with a modular board. At the beginning of each round, players bid coins to determine turn order – the higher you bid, the earlier you get to go in the round. On your turn, you will select a tile, pick up all the meeples on it, and move them around the board – dropping only one on each subsequent tile, a la Mancala mechanic. There are strict rules regarding meeple movement and placement, so strategy is key in deciding the best path to VPs each turn. When you place your final meeple on a tile, take all meeples of that same color from the tile into your hand. If that completely clears the tile, place one of your camels on it to indicate that it is under your control. Each meeple color represents a different tribe, and each tribe grants the player certain powers when collected – i.e. gathering resources, gaining gold, or invoking Djinn powers. After you use your meeple power, you also have the opportunity to use the power of your ending tile, whether it is under your control or not. The game ends when a player has placed their final camel, or if there are no more legal moves to be made. VPs are tallied, and the player with the highest score wins!

As a kid, I played Mancala A LOT. I’m not entirely sure why. I learned it at school, caught the bug, and started playing it a ton at home too. Five Tribes takes Mancala and makes it 1000x better. The pick-up-and-drop mechanic is integral to the game, but there is so much strategy required that you will never be bored playing Five Tribes. You have to follow movement/placement rules, you have to figure out what meeple power you’d like to use on a given turn, you also have to decide if there’s a certain tile power you need – all while the board is constantly changing between each player’s turn. That’s why bidding for turn order can be so important! If you see a move that will earn you tons of VP, are you willing to spend your hard-earned gold (VP) to ensure that you can make that move? Or are you content with saving your gold and capitalizing on opportunities that may be presented later in the round? The board is constantly changing, and your strategy must follow suit if you are to have any hope of winning! There is no single strategy for a guaranteed win every game, and that keeps Five Tribes refreshingly fun and engaging.

The one negative I have about Five Tribes is that there is kind of a learning curve to this game. There are so many moving elements, different iconography, and special powers that it can be overwhelming for a new player. After a couple of plays, it is easier to remember the intricacies of the game, but at first it can be kind of daunting. Not a huge negative, just something to keep in mind when pulling it out for newer players!

Overall, I love Five Tribes. The gameplay is engaging, the strategic options are diverse and seemingly limitless, and the components are awesome quality. I only just got this game for Christmas last year, but it’s making its way up the ranks in my list of favorite games! If you haven’t already, give this game a try – there’s more to it than meets the eye! Purple Phoenix Games gives Five Tribes a fantastic 21 / 24.