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Night Reader Reviews (683 KP) rated Endangered Species Superheroes in Books
Jan 9, 2020
Honest Review for Free Copy of Book
Endangered Species Superheroes by Dakota Duncan is a graphic novel that was not quite what I was expecting. Going off of the title I was expecting the story to be about a group of people that used abilities of endangered animals to be superheroes. That is not quite what this book actually is about. The actual concept of the book is much more interesting than the classic superhero book.
Lindsay lives with her grandfather who owns The Smiling Sloth Wildlife Sanctuary. Lindsey loves helping out at the sanctuary and has a very close relationship with many of the animals that live there. At the sanctuary she assists in taking care of some of the animals by drawing their blood for tests, feeding them, and checking their vitals. Many of these animals at the sanctuary bave been hurt in some way by human carelessness. Lindsay and the animals at the sanctuary have a secret that doesn't come out until Lindsay is attacked by a thug hired by Mace Zogan.
Mace at one point was working with Lindsay's grandfather at the sanctuary. He was arrested at some point for poisoning a bunch of sloths on purpose. Mace breaks out of jail and decides to get his revenge on Lindsay's grandfather by going after Lindsay herself. Mace kidnaps Lindsay and takes her back to his Lab on an island. Mace admits that her was trying to chemically alter animals at his lab to make them more useful to humans. With some help from a few unlikely sources Lindsay gets rescued and Mace is arrested once again.
This book teaches readers about animals and the problems that humans are causing because of all the pollution and trash that we leave laying. At one point it talks about a beach clean-up and the importance of trying to get more people involved. While the book dose have the classic chemicals
creating superheros and bad guys pretending to be police officers it even offers helpful information during a kidnapping. Lindsay calls her grandfather and keeps her phone safely hidden in her backpack when Mace grabs her so that she is able to tell details about what is going on to her grandfather by talking to Mace.
What I liked best about this is that I was surprised to find that it was not Lindsay who had superpowers. The artwork is also bright amd simple enough that I do not think it would distract from the story yet would still be interesting to young readers. The information packed in this book was both a posititve and a negative for me. I didn't really like how the entire thing was so informative that the dialogue felt forced at times. There were multiple times when the flow of the story was disrupted by the addition of extra facts.
The target readers for this book are school aged children, mainly those in early middle school. Elementary students might enjoy this book as well but I feel like it might actually be a bit too long to hold the attention of younger elementary students. I rate this book 2 out of 4 because it felt a little too boring for a children's book with how informative the story was. At the same time some children tend to be very interested in anything that has to so with animals so it might be more interesting than I give it credit for.
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Lindsay lives with her grandfather who owns The Smiling Sloth Wildlife Sanctuary. Lindsey loves helping out at the sanctuary and has a very close relationship with many of the animals that live there. At the sanctuary she assists in taking care of some of the animals by drawing their blood for tests, feeding them, and checking their vitals. Many of these animals at the sanctuary bave been hurt in some way by human carelessness. Lindsay and the animals at the sanctuary have a secret that doesn't come out until Lindsay is attacked by a thug hired by Mace Zogan.
Mace at one point was working with Lindsay's grandfather at the sanctuary. He was arrested at some point for poisoning a bunch of sloths on purpose. Mace breaks out of jail and decides to get his revenge on Lindsay's grandfather by going after Lindsay herself. Mace kidnaps Lindsay and takes her back to his Lab on an island. Mace admits that her was trying to chemically alter animals at his lab to make them more useful to humans. With some help from a few unlikely sources Lindsay gets rescued and Mace is arrested once again.
This book teaches readers about animals and the problems that humans are causing because of all the pollution and trash that we leave laying. At one point it talks about a beach clean-up and the importance of trying to get more people involved. While the book dose have the classic chemicals
creating superheros and bad guys pretending to be police officers it even offers helpful information during a kidnapping. Lindsay calls her grandfather and keeps her phone safely hidden in her backpack when Mace grabs her so that she is able to tell details about what is going on to her grandfather by talking to Mace.
What I liked best about this is that I was surprised to find that it was not Lindsay who had superpowers. The artwork is also bright amd simple enough that I do not think it would distract from the story yet would still be interesting to young readers. The information packed in this book was both a posititve and a negative for me. I didn't really like how the entire thing was so informative that the dialogue felt forced at times. There were multiple times when the flow of the story was disrupted by the addition of extra facts.
The target readers for this book are school aged children, mainly those in early middle school. Elementary students might enjoy this book as well but I feel like it might actually be a bit too long to hold the attention of younger elementary students. I rate this book 2 out of 4 because it felt a little too boring for a children's book with how informative the story was. At the same time some children tend to be very interested in anything that has to so with animals so it might be more interesting than I give it credit for.
https://www.facebook.com/nightreaderreviews
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Manage and view all your files like documents, musics, and videos, also more importantly, provide...
Kirk Bage (1775 KP) rated The Last Dance in TV
Aug 6, 2020 (Updated Aug 6, 2020)
Some people’s worst nightmare isn’t just being forced to watch sport, but being forced to listen to commentary or analysis on sport. My passion for a competitive event, and appreciation for an acheivement at the highest level in any sport, is still there, but is a little cooler than it was when I was a younger man with the energy to get carried away, whooping and cheering on an underdog or applauding the very best in a discipline.
Basketball for me has never really been a thing. To be honest, I barely understand the rules beyond the basics. It just wasn’t something that was on British TV that often as I grew up, the Olympics being an exception. The skill level (and height above Sea level) needed to be good enough for NBA glory does not escape me though, and neither has the exceptional career of Michael Jordon, who is a clear contender for greatest sportsman of all time, in any sport.
What I do enjoy though is the drama of over-coming hurdles and records against all the odds. The underdog story really appeals to me, as does the story of an older athlete doing it one last time, when no one thinks it’s possible. The Last Dance is exactly that. But not told by actors in a Hollywood way, like the wonderfully under-rated Miracle starring Kurt Russell. This is a documentary, in ten parts, with the real guys, and some of the most comprehensive archive material you’d ever want!
In theory, the tale is about the whole team, and their final fling at winning a title before knowing the aging gang would be disbanded, with the key figures forced into retirement. But, it is about Jordan, of course it is. And as a document of a rise to fame, and how the man responded to that fame and increased pressure, it is simply the best sports documentary yet to be made.
Told in parallel timelines of the final year juxtaposed with the backstory of the previous 20 years, it shows in exquisite detail how a franchise was built, maintained and taken to the heights of being the greatest ever to play the game. There are tantrums, fall outs, walk outs, no shows, injuries, and some mind-bending successes riding on single moments of genius.
The main voices of Jordan himself, as he sits in retirement with a cigar and a single malt, Scottie Pippin, and bad boy Dennis Rodman, are in parts fascinating, eloquent and revealing. Even after many years have passed, the emotion of big moments and issues is still fresh. We see the joy, the pride and the exhilaration, but also the regret, the grudges and the pain. It shows every angle of what being an athlete at the very top means, and exposes what kind of mentality you have to have to be that person. To be a champion.
As with me, it really helps with the cliffhanger drama of it if you don’t remember, or never knew at all, the result of that “last dance” season in ’98. It also helps if watching sport raises the pulse, but I wouldn’t say it is essential, as it all plays like an ten part series full of drama, betrayals and gasp out loud moments. Ten hour long episodes is a lot. But this incredible production never out stays its welcome. Some acheivement, and testament to what a charismatic figure Jordan was and is on the context of sport history.
Of course, not every hero is a hero every minute of his life. And that is my final reason to recommend it. See for yourself what kind of personality virtual gods like these invent for themselves. Utterly compelling TV.
Basketball for me has never really been a thing. To be honest, I barely understand the rules beyond the basics. It just wasn’t something that was on British TV that often as I grew up, the Olympics being an exception. The skill level (and height above Sea level) needed to be good enough for NBA glory does not escape me though, and neither has the exceptional career of Michael Jordon, who is a clear contender for greatest sportsman of all time, in any sport.
What I do enjoy though is the drama of over-coming hurdles and records against all the odds. The underdog story really appeals to me, as does the story of an older athlete doing it one last time, when no one thinks it’s possible. The Last Dance is exactly that. But not told by actors in a Hollywood way, like the wonderfully under-rated Miracle starring Kurt Russell. This is a documentary, in ten parts, with the real guys, and some of the most comprehensive archive material you’d ever want!
In theory, the tale is about the whole team, and their final fling at winning a title before knowing the aging gang would be disbanded, with the key figures forced into retirement. But, it is about Jordan, of course it is. And as a document of a rise to fame, and how the man responded to that fame and increased pressure, it is simply the best sports documentary yet to be made.
Told in parallel timelines of the final year juxtaposed with the backstory of the previous 20 years, it shows in exquisite detail how a franchise was built, maintained and taken to the heights of being the greatest ever to play the game. There are tantrums, fall outs, walk outs, no shows, injuries, and some mind-bending successes riding on single moments of genius.
The main voices of Jordan himself, as he sits in retirement with a cigar and a single malt, Scottie Pippin, and bad boy Dennis Rodman, are in parts fascinating, eloquent and revealing. Even after many years have passed, the emotion of big moments and issues is still fresh. We see the joy, the pride and the exhilaration, but also the regret, the grudges and the pain. It shows every angle of what being an athlete at the very top means, and exposes what kind of mentality you have to have to be that person. To be a champion.
As with me, it really helps with the cliffhanger drama of it if you don’t remember, or never knew at all, the result of that “last dance” season in ’98. It also helps if watching sport raises the pulse, but I wouldn’t say it is essential, as it all plays like an ten part series full of drama, betrayals and gasp out loud moments. Ten hour long episodes is a lot. But this incredible production never out stays its welcome. Some acheivement, and testament to what a charismatic figure Jordan was and is on the context of sport history.
Of course, not every hero is a hero every minute of his life. And that is my final reason to recommend it. See for yourself what kind of personality virtual gods like these invent for themselves. Utterly compelling TV.
5 Minute Movie Guy (379 KP) rated Transformers: Age of Extinction (2014) in Movies
Jun 29, 2019
There's a lot of good, fun, over-the-top, explosive action! (2 more)
Age of Extinction features an incredible showcase of special effects.
Great acting from Tucci and Grammar, and a solid new star for the franchise with Mark Wahlberg.
With a 2 hour and 45 minute run-time, the movie goes on far too long and loses steam before the finale. (1 more)
The plot is completely overloaded with enough content to easily cover two films.
Transformers: Age of Extinction is a fun summer movie that sticks to Michael Bay's usual mode of operation, but it's jam-packed and overly ambitious, stretching the run time far longer than it ever should.
After the events of Transformers: Dark of the Moon, referred to in the film as The Battle of Chicago, the surviving Autobots are being hunted to extinction. The United States government is bent on exterminating all Transformers, good and bad, believing them to be an unwelcome global threat. All the while, the hypocritical government has simultaneously partnered with a wealthy inventor who is trying to create his own superior, man-made variations of Transformers. Furthermore, they’re working with the help of the Transformer bounty hunter Lockdown to search out and annihilate Optimus Prime, the famed leader of the Autobots. Prime has been forced into hiding and has sent out a distress call encouraging his comrades to follow suit. When amateur inventor Cade Yeager inadvertently stumbles upon a disguised Optimus Prime, he helps to repair the damaged Transformer who must reunite with his remaining allies to fight for their right to live.
Before I dive into this review, I think I should inform you that I have not seen any of the previous Transformers movies. I should also note that I’m something of a Transformers hater. Despite pressure from family and friends who have praised the movie series, I have deliberately avoided every single one of the films. I never liked the cartoon as a kid, and while Transformers’ amalgamation of cars and robots may be a dream combination for most guys, I have very little interest in either. However, as a critic, I cannot let my own biases get in the way of giving fair judgment. After having watched Transformers: Age of Extinction, I can thankfully report that the film actually wasn’t half bad. While it’s not going to make a Transformers fan out of me, it was an entertaining, albeit overly-long, movie-going experience.
Age of Extinction is an action-packed ride, filled with the kind of over-the-top entertainment you would expect from a Michael Bay film. While Bay has developed something of a bad rap, there’s no denying his knack for fun and ridiculous action sequences. He’s a man who spares no expense when it comes to explosions and special effects, and this is where Bay is at his best. Love him or hate him, it’s hard to argue with his results as he’s surely one of the most successful directors of all time. However, clocking in at two hours and forty-five minutes, the high-speed action of Age of Extinction is exhausting and becomes tiresome long before the finale. Even when Bay slows things down, he keeps the camera overly busy with particle effects and constant movement. While all of that looks great in IMAX 3D, it feels like an endless visual barrage that is frankly a lot to take in. How many lens flares must a man endure in one movie? I understand the desire to make every shot exciting and visually striking, but I think Bay is trying to tackle too much on camera.
Similarly, Age of Extinction is trying to squeeze too much into its plot, which could almost be broken up into two entirely separate movies. We have the hunt for Optimus Prime and the Transformers by Lockdown and the CIA; Cade Yeager’s discovery of Prime and their ensuing alliance; the love story between Cade’s daughter and her boyfriend; the emergence of the Dinobots; as well as the man-made construction of new Transformers. The result is a fast-paced action movie that is convoluted and far too long. That’s not to say that what is there is bad, though. Awful love story aside, all of the other components of the story are solid and even pretty interesting. Kelsey Grammer puts in a good performance as the head of the CIA who is responsible for the extermination of the Transformers. Similarly, Stanley Tucci is great as Joshua Joyce, the brilliant inventor who is recreating human-controlled Transformers for military use. Yet I can’t help but think that Joyce’s plot would have been perhaps been better to save for a sequel. Sure, it offers a nice parallel between the two inventors and it also creates an opportunity for them to introduce some all-new Transformers, but aren’t the Dinobots enough? There’s so much going on in the film that the eagerly-anticipated Dinobots aren’t given much screen time at all. There is just an unreasonable amount of narratives going on in this movie, to the point where it’s hard to follow, and even harder to stay interested in. Instead of sitting on the edge of your seat during the climactic showdown, you’re probably going to be looking at your watch and wondering how much longer this movie can possibly go on.
While I’m no expert on Transformers, I think the film does an admirable job in bringing the robotic characters to life. Their appearance and animation are both impressive, and they’re typically a pretty fun bunch. I have to admit, though, that I was a bit jarred by the angry and violent demeanor of Optimus Prime. I thought he was supposed to be the good guy everyone looked up to? In Age of Extinction, he clearly has some anger management issues. While he might be the most skilled warrior out there, he sure doesn’t seem like much of a role model. Peter Cullen, the original voice of Optimus Prime, has one again returned to voice the character. John Goodman gives a stand-out voice performance as Hound, in a role he seemed to have a lot of fun with, and Ken Watanabe voices the Samurai-like Transformer known as Drift. All in all, there are a lot of Transformers in the movie, but there is hardly ample time to get to know most of them. I imagine many of them have been introduced in previous films, but for a newcomer like myself, I had a hard time distinguishing between quite a few of them. Then there are the Dinobots, which look awesome, but we’re not given a chance to know much of anything about them. It’s a shame that they’re reduced to feeling like unnecessary bookends to an already overly-crammed movie.
On the human side of things, Mark Wahlberg is enjoyable as the struggling inventor who scavengers through whatever he can to try to create a breakthrough invention. He brings a charming and heroic presence to his role, making him a character we can identify with and root for as he tries to assist the highly-targeted Transformers. T.J. Miller’s Lucas makes for a mildly humorous companion to Cade, although much of the film’s attempts at comedy feel forced and aren’t very funny. Then there’s Nicola Peltz as the skimpily-dressed, rebellious but brainy and innocent, party girl daughter Tessa. She fits right into Bay’s stereotypical sexist female lead who serves as little more than a damsel in distress and eye candy. Still, I don’t know who is worse; Tessa, or her rally car racing boyfriend Shane, played by Jack Reynor. I felt just as frustrated by them as Wahlberg does playing Tessa’s disgruntled and disapproving father. These two lovebirds are an annoying and unwanted addition that only further drag out the plot. While it was at first vaguely amusing to watch Cade freak out as the over-protective father, that shtick ended up getting old real quick. While Wahlberg makes a good new face for the franchise, I hope to God that he comes alone for the next one.
Transformers: Age of Extinction is a fun summer movie. Director Michael Bay sticks to his usual mode of operation with ridiculous action sequences, top of the line special effects, and a whole lot of explosions. If you’re looking for a movie with more flash than substance, Age of Extinction should be right up your alley. It’s jam-packed and overly ambitious, stretching the run time far longer than it ever should, but if offers plenty of dumb, fun entertainment. Transformers fans should be pleased, although the series still has yet to make a fan out of me.
(This review was originally posted at 5mmg.com on 9.22.14.)
Before I dive into this review, I think I should inform you that I have not seen any of the previous Transformers movies. I should also note that I’m something of a Transformers hater. Despite pressure from family and friends who have praised the movie series, I have deliberately avoided every single one of the films. I never liked the cartoon as a kid, and while Transformers’ amalgamation of cars and robots may be a dream combination for most guys, I have very little interest in either. However, as a critic, I cannot let my own biases get in the way of giving fair judgment. After having watched Transformers: Age of Extinction, I can thankfully report that the film actually wasn’t half bad. While it’s not going to make a Transformers fan out of me, it was an entertaining, albeit overly-long, movie-going experience.
Age of Extinction is an action-packed ride, filled with the kind of over-the-top entertainment you would expect from a Michael Bay film. While Bay has developed something of a bad rap, there’s no denying his knack for fun and ridiculous action sequences. He’s a man who spares no expense when it comes to explosions and special effects, and this is where Bay is at his best. Love him or hate him, it’s hard to argue with his results as he’s surely one of the most successful directors of all time. However, clocking in at two hours and forty-five minutes, the high-speed action of Age of Extinction is exhausting and becomes tiresome long before the finale. Even when Bay slows things down, he keeps the camera overly busy with particle effects and constant movement. While all of that looks great in IMAX 3D, it feels like an endless visual barrage that is frankly a lot to take in. How many lens flares must a man endure in one movie? I understand the desire to make every shot exciting and visually striking, but I think Bay is trying to tackle too much on camera.
Similarly, Age of Extinction is trying to squeeze too much into its plot, which could almost be broken up into two entirely separate movies. We have the hunt for Optimus Prime and the Transformers by Lockdown and the CIA; Cade Yeager’s discovery of Prime and their ensuing alliance; the love story between Cade’s daughter and her boyfriend; the emergence of the Dinobots; as well as the man-made construction of new Transformers. The result is a fast-paced action movie that is convoluted and far too long. That’s not to say that what is there is bad, though. Awful love story aside, all of the other components of the story are solid and even pretty interesting. Kelsey Grammer puts in a good performance as the head of the CIA who is responsible for the extermination of the Transformers. Similarly, Stanley Tucci is great as Joshua Joyce, the brilliant inventor who is recreating human-controlled Transformers for military use. Yet I can’t help but think that Joyce’s plot would have been perhaps been better to save for a sequel. Sure, it offers a nice parallel between the two inventors and it also creates an opportunity for them to introduce some all-new Transformers, but aren’t the Dinobots enough? There’s so much going on in the film that the eagerly-anticipated Dinobots aren’t given much screen time at all. There is just an unreasonable amount of narratives going on in this movie, to the point where it’s hard to follow, and even harder to stay interested in. Instead of sitting on the edge of your seat during the climactic showdown, you’re probably going to be looking at your watch and wondering how much longer this movie can possibly go on.
While I’m no expert on Transformers, I think the film does an admirable job in bringing the robotic characters to life. Their appearance and animation are both impressive, and they’re typically a pretty fun bunch. I have to admit, though, that I was a bit jarred by the angry and violent demeanor of Optimus Prime. I thought he was supposed to be the good guy everyone looked up to? In Age of Extinction, he clearly has some anger management issues. While he might be the most skilled warrior out there, he sure doesn’t seem like much of a role model. Peter Cullen, the original voice of Optimus Prime, has one again returned to voice the character. John Goodman gives a stand-out voice performance as Hound, in a role he seemed to have a lot of fun with, and Ken Watanabe voices the Samurai-like Transformer known as Drift. All in all, there are a lot of Transformers in the movie, but there is hardly ample time to get to know most of them. I imagine many of them have been introduced in previous films, but for a newcomer like myself, I had a hard time distinguishing between quite a few of them. Then there are the Dinobots, which look awesome, but we’re not given a chance to know much of anything about them. It’s a shame that they’re reduced to feeling like unnecessary bookends to an already overly-crammed movie.
On the human side of things, Mark Wahlberg is enjoyable as the struggling inventor who scavengers through whatever he can to try to create a breakthrough invention. He brings a charming and heroic presence to his role, making him a character we can identify with and root for as he tries to assist the highly-targeted Transformers. T.J. Miller’s Lucas makes for a mildly humorous companion to Cade, although much of the film’s attempts at comedy feel forced and aren’t very funny. Then there’s Nicola Peltz as the skimpily-dressed, rebellious but brainy and innocent, party girl daughter Tessa. She fits right into Bay’s stereotypical sexist female lead who serves as little more than a damsel in distress and eye candy. Still, I don’t know who is worse; Tessa, or her rally car racing boyfriend Shane, played by Jack Reynor. I felt just as frustrated by them as Wahlberg does playing Tessa’s disgruntled and disapproving father. These two lovebirds are an annoying and unwanted addition that only further drag out the plot. While it was at first vaguely amusing to watch Cade freak out as the over-protective father, that shtick ended up getting old real quick. While Wahlberg makes a good new face for the franchise, I hope to God that he comes alone for the next one.
Transformers: Age of Extinction is a fun summer movie. Director Michael Bay sticks to his usual mode of operation with ridiculous action sequences, top of the line special effects, and a whole lot of explosions. If you’re looking for a movie with more flash than substance, Age of Extinction should be right up your alley. It’s jam-packed and overly ambitious, stretching the run time far longer than it ever should, but if offers plenty of dumb, fun entertainment. Transformers fans should be pleased, although the series still has yet to make a fan out of me.
(This review was originally posted at 5mmg.com on 9.22.14.)
Gareth von Kallenbach (980 KP) rated Mission: Impossible III (2006) in Movies
Aug 14, 2019
The summer movie season of 2006 is underway with the release of Mission Impossible 3 which once again stars Tome Cruise as agent Ethan Hunt. The film opens with a tense interrogation scene with an icily cold Philip Seymour Hoffman threatening to shoot a woman unless Ethan reveals the location of something called “The Rabbits Foot”.
The film then goes back in time where Ethan is busy entertaining at a party for his pending marriage where it is learned that he has put his days in the field behind him to be a training instructor as well as his pending marriage to Julia (Michelle Monaghan).
No sooner does the party get info full swing when Ethan is summed to a meeting by a phone call. During the meeting he is given a secret message and learns that one of his prize pupils, Lindsey (Keri Russell), has been captured by a known arms dealer named Owen Davian (Hoffman).
Normal policy is should an agent be captured, they are disavowed and on their own, but for this case, an exception is made and a plan is put into place to retrieve Lindsey. Despite his misgivings, Ethan is drawn back into the fray and joins the rescue team in Berlin.
What at first seems to be a text book rescue takes an unexpected twist and lands Ethan and his team afoul of the company director Brassel (Lawrence Fishburne). This sets the stage for a future operation to obtain Davian at the Vatican as it is hoped they can learn to whom he intends to deliver an item known as “The Rabbits Foot” and exactly what it is.
While things at first seem to go as planned, before long, Ethan and his team must deal with forces outside of their mission plan and are soon caught up in a situation that has grown larger than anyone could have predicted, and with dire consequences.
Sadly, despite the good setup, the film goes very wrong and very fast. One issue that arises is a plot so filled with holes and complications it makes even the most hackneyed summer movie plot seem like a Shakespearean wannabe in comparison. The film goes from one scenario to another with all sorts of new complications many of which are never fully explained, or worse yet left hanging.
Characters act a certain way only to change pace in the film without any explanation. One such scenario involves a character who helps Ethan only to later be revealed as a bad guy, yet the how, where, and why of their actions are never explained, as is one of the key plot devices that drives the film.
While I am willing to expect a certain amount of non-sequitors for a summer movie, the number that M.I. 3” tosses out is ludicrous.
Another glaring issue with the film is the action sequences. Yes, there are a few well planned sequences such as a helicopter chase and a daring battle on a bridge, but they all seem surprisingly flat and lack any real tension or drama. They just simply unfold without fully engaging the viewer.
Another issue is that Director J.J. Abrams uses very close camera angles for some of the action sequences which when combined with the shaky camera style, results in sequences that are very hard to watch due to the frantic motion. I am all for realism, but when I cannot fully understand what is going on as the camera is bouncing all over the scene, then this is a problem.
The final frustration I had with the film falls solely with Cruise himself. Yes I can separate all of the recent off camera exploits that have been well documented the past year, but what I do have an issue with is how unfit Cruise seems for the part. The man is a very good performer with a long history of box office success. Yet, his diminutive size does not make me believe him as an action star. It is hard to believe that he is capable of doing such daring acts of strength as well as dispatching all manner of imposing bad guys. In a very underwhelming finale, Hoffman seemed much more suited as a character of menace as his look and the way he carried himself was one of power. With Cruise, I kept seeing a person trying to make me believe his character was tough guy, and I simply was not buying it. The same was also true for his relationship with Julia. The utter lack of chemistry between them and the awkward and stiff love scenes did nothing to make me believe that this is a person whom Ethan is willing to risk everything for.
Hoffman fresh off his Oscar win for “Capote” does the best he can with what is at best a stock character but he like the supporting Ving Rhames are not given much to work with.
The locales of the film are amazing but sadly they alone cannot carry the film. During the approximately Two Hour and 10 minute run time, there were about 40 minutes of real entertainment for me and much of this came at the start of the film.
While it is better than the last film in the series, the issues I documented above really hamper what could have been, and should have been not only the best film in the series, but is instead another hollow Summer Film that looks flashy, just as long as you do not remove the bumper sticker to see all the dents underneath.
The film then goes back in time where Ethan is busy entertaining at a party for his pending marriage where it is learned that he has put his days in the field behind him to be a training instructor as well as his pending marriage to Julia (Michelle Monaghan).
No sooner does the party get info full swing when Ethan is summed to a meeting by a phone call. During the meeting he is given a secret message and learns that one of his prize pupils, Lindsey (Keri Russell), has been captured by a known arms dealer named Owen Davian (Hoffman).
Normal policy is should an agent be captured, they are disavowed and on their own, but for this case, an exception is made and a plan is put into place to retrieve Lindsey. Despite his misgivings, Ethan is drawn back into the fray and joins the rescue team in Berlin.
What at first seems to be a text book rescue takes an unexpected twist and lands Ethan and his team afoul of the company director Brassel (Lawrence Fishburne). This sets the stage for a future operation to obtain Davian at the Vatican as it is hoped they can learn to whom he intends to deliver an item known as “The Rabbits Foot” and exactly what it is.
While things at first seem to go as planned, before long, Ethan and his team must deal with forces outside of their mission plan and are soon caught up in a situation that has grown larger than anyone could have predicted, and with dire consequences.
Sadly, despite the good setup, the film goes very wrong and very fast. One issue that arises is a plot so filled with holes and complications it makes even the most hackneyed summer movie plot seem like a Shakespearean wannabe in comparison. The film goes from one scenario to another with all sorts of new complications many of which are never fully explained, or worse yet left hanging.
Characters act a certain way only to change pace in the film without any explanation. One such scenario involves a character who helps Ethan only to later be revealed as a bad guy, yet the how, where, and why of their actions are never explained, as is one of the key plot devices that drives the film.
While I am willing to expect a certain amount of non-sequitors for a summer movie, the number that M.I. 3” tosses out is ludicrous.
Another glaring issue with the film is the action sequences. Yes, there are a few well planned sequences such as a helicopter chase and a daring battle on a bridge, but they all seem surprisingly flat and lack any real tension or drama. They just simply unfold without fully engaging the viewer.
Another issue is that Director J.J. Abrams uses very close camera angles for some of the action sequences which when combined with the shaky camera style, results in sequences that are very hard to watch due to the frantic motion. I am all for realism, but when I cannot fully understand what is going on as the camera is bouncing all over the scene, then this is a problem.
The final frustration I had with the film falls solely with Cruise himself. Yes I can separate all of the recent off camera exploits that have been well documented the past year, but what I do have an issue with is how unfit Cruise seems for the part. The man is a very good performer with a long history of box office success. Yet, his diminutive size does not make me believe him as an action star. It is hard to believe that he is capable of doing such daring acts of strength as well as dispatching all manner of imposing bad guys. In a very underwhelming finale, Hoffman seemed much more suited as a character of menace as his look and the way he carried himself was one of power. With Cruise, I kept seeing a person trying to make me believe his character was tough guy, and I simply was not buying it. The same was also true for his relationship with Julia. The utter lack of chemistry between them and the awkward and stiff love scenes did nothing to make me believe that this is a person whom Ethan is willing to risk everything for.
Hoffman fresh off his Oscar win for “Capote” does the best he can with what is at best a stock character but he like the supporting Ving Rhames are not given much to work with.
The locales of the film are amazing but sadly they alone cannot carry the film. During the approximately Two Hour and 10 minute run time, there were about 40 minutes of real entertainment for me and much of this came at the start of the film.
While it is better than the last film in the series, the issues I documented above really hamper what could have been, and should have been not only the best film in the series, but is instead another hollow Summer Film that looks flashy, just as long as you do not remove the bumper sticker to see all the dents underneath.
Purple Phoenix Games (2266 KP) rated Bellum Magica in Tabletop Games
Jan 1, 2022
One of the many recent trends in board games has been that of playing as the villains in the game’s lore. One of the bigger games that I remember employing this little shift is Legendary: Marvel Villains, and another that I truly enjoy is Disney Villainous. There is just something about playing as the bad guys in a game that is designed for the bad guys to finally win. Enter Bellum Magica, a game that I didn’t even realize existed until it arrived on my door step from Blue Orange Games. I wonder, will this one find its way into my collection permanently?
Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.
Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.
When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.
After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!
I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.
That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.
It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.
Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.
Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.
When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.
After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!
I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.
That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.
It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.
Daniel Boyd (1066 KP) rated Mass Effect Trilogy in Video Games
Jul 25, 2017
An Example Of Why Dialogue Options In Video Games Are More Trouble Than They Are Worth
The first Mass Effect game was released 10 years ago this year and it pioneered many RPG mechanics that are still being used in RPG’s today. Like any pioneer, it spawned many clones that tried to emulate the cover based shooting mechanics that the game used, the romance situations that took place between the characters and the infamous dialogue options that the player could choose from during conversation cutscenes.
Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.
I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.
As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.
Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.
In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.
That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.
I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.
As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.
Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.
In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.
That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
BankofMarquis (1832 KP) rated Captain Marvel (2019) in Movies
Mar 9, 2019
Chemistry between Brie Larson and Samuel L. Jackson (1 more)
As always, END CREDITS SEQUENCE
A Marvel-ous "Buddy Cop" film
For those of you who read my reviews regularly know, I am a fan of the films produced in the MARVEL CINEMATIC UNIVERSE. There has been a bit of a hiatus in these films (the last one was ANT MAN AND THE WASP last July) so it was with some excitement that I headed to the multiplex to check out the latest installment in this film franchise.
And...after an opening that paid tribute to the late, great Stan Lee, I settled in for what, I hoped would be a fun time at the movies. I started to become a little concerned in the first half hour of this film as it jumbled things around, trying to tell an origin story of a person who has no memory of where she came from while Jude Law was "man-splaining" the new worlds and the new people that the audience needs to know about it. I was becoming concerned that this film was going to become a "hot mess".
And then came Samuel L. Jackson.
Mr. Jackson is a MOVIE STAR and his presence in this film instantly catapulted it to another level. The star power, energy and pacing of the film improved and (if I am honest with myself) the performance of Brie Larson as Carol Danvers/Captain Marvel improved as well. The film stopped being an "alien Super Hero" film and it become a "buddy cop film" along the lines of LETHAL WEAPON, 48 HOURS and (my personal favorite) MIDNIGHT RUN.
The chemistry between Jackson and Larson is undeniable and they play off of each other very well, bantering and bouncing lines back and forth while chasing - and being chased - by the bad guys. This dynamic raised the level of this film from a "middle of the road" SuperHero film to a fun action/comedy that is in the upper third of the Marvel Cinematic Universe.
Aside from Jackson, Larson (eventually) is terrifically cast as the titular character. She has a difficult balancing act to fulfill in the first 1/2 hour of the film, since her character has no memories, she also was in danger of having no personality. I've heard the word "bland" thrown around to characterize her performance, but I wouldn't quite go there (especially once Jackson shows up and her character's memories start to return). This is a well rounded, fierce performance and I don't think we've really seen the "best" that this character - or Larson's portrayal - has to offer.
Jude Law, Annette Benning(!) Lashana Lynch and Clark Gregg are all "fine" in supporting roles, but they pale in comparison to Larson/Jackson. Only Ben Mendehlson was able to "up" his performance to match these two, so when Jackson/Larson/Mendehlson were on the screen together, things crackled. Oh...and I would be remiss if I didn't mention one of the best feline performances in film in quite some time - GOOSE, the cat (yes, named after the character in TOP GUN). The less I say about this character the better - but it was really fun. The only disappointment for me was the usage of Gemma Chan (CRAZY, RICH ASIANS) as Minn-Erva. She just didn't have much to do, probably because at the time of filming Chan was not much of a "name". I know here character is crucial to some Captain Marvel storylines in the comics, so I am hoping they bring her back and use her more in the future.
But...as for this film...it is a fun romp, with good action and a truly memorable pairing of Jackson/Larson - one that does not disappoint. Stay, of course, for the TWO end credits scene - the first one sets up AVENGERS: ENDGAME and the last one is...
Letter Grade A-
8 (out of 10) stars and you can take that to the Bank(OfMarquis)
And...after an opening that paid tribute to the late, great Stan Lee, I settled in for what, I hoped would be a fun time at the movies. I started to become a little concerned in the first half hour of this film as it jumbled things around, trying to tell an origin story of a person who has no memory of where she came from while Jude Law was "man-splaining" the new worlds and the new people that the audience needs to know about it. I was becoming concerned that this film was going to become a "hot mess".
And then came Samuel L. Jackson.
Mr. Jackson is a MOVIE STAR and his presence in this film instantly catapulted it to another level. The star power, energy and pacing of the film improved and (if I am honest with myself) the performance of Brie Larson as Carol Danvers/Captain Marvel improved as well. The film stopped being an "alien Super Hero" film and it become a "buddy cop film" along the lines of LETHAL WEAPON, 48 HOURS and (my personal favorite) MIDNIGHT RUN.
The chemistry between Jackson and Larson is undeniable and they play off of each other very well, bantering and bouncing lines back and forth while chasing - and being chased - by the bad guys. This dynamic raised the level of this film from a "middle of the road" SuperHero film to a fun action/comedy that is in the upper third of the Marvel Cinematic Universe.
Aside from Jackson, Larson (eventually) is terrifically cast as the titular character. She has a difficult balancing act to fulfill in the first 1/2 hour of the film, since her character has no memories, she also was in danger of having no personality. I've heard the word "bland" thrown around to characterize her performance, but I wouldn't quite go there (especially once Jackson shows up and her character's memories start to return). This is a well rounded, fierce performance and I don't think we've really seen the "best" that this character - or Larson's portrayal - has to offer.
Jude Law, Annette Benning(!) Lashana Lynch and Clark Gregg are all "fine" in supporting roles, but they pale in comparison to Larson/Jackson. Only Ben Mendehlson was able to "up" his performance to match these two, so when Jackson/Larson/Mendehlson were on the screen together, things crackled. Oh...and I would be remiss if I didn't mention one of the best feline performances in film in quite some time - GOOSE, the cat (yes, named after the character in TOP GUN). The less I say about this character the better - but it was really fun. The only disappointment for me was the usage of Gemma Chan (CRAZY, RICH ASIANS) as Minn-Erva. She just didn't have much to do, probably because at the time of filming Chan was not much of a "name". I know here character is crucial to some Captain Marvel storylines in the comics, so I am hoping they bring her back and use her more in the future.
But...as for this film...it is a fun romp, with good action and a truly memorable pairing of Jackson/Larson - one that does not disappoint. Stay, of course, for the TWO end credits scene - the first one sets up AVENGERS: ENDGAME and the last one is...
Letter Grade A-
8 (out of 10) stars and you can take that to the Bank(OfMarquis)
Amanda (96 KP) rated People Like Us in Books
Mar 12, 2019
Ever watched that show Pretty Little Liars or Riverdale (RIP Luke Perry) and think to yourself, this is such a stupid teenager drama show...and yet I can't stop watching or I need to know what happens next? This book doesn't read like Riverdale, but it definitely reads like an episode or another book of Pretty Little Liars. I will say that it reads like that, and a little like Karen M. McManus' novel, One of Us is Lying.
So we have Katherine "Kay" at a boarding school called, Bates. She's there for a soccer and hopes to get an athletic scholarship. One night, her and her few friends come across a body, a student and things begin to unravel about Kay and now she's being blackmailed.
Here's Kay in a nutshell. She DID NOT come from money, though she is trying her best to dress and act the part - including being the bully. It's hard to say if she goes a long with most of the stuff her friends did and said, or if she is genuinely a 'mean girl'. Although, after a prank that was her idea comes to play, my sympathy for her slowly weakens.
She gets a link to this revenge blog and it works along with algorithm that if she doesn't get a student off the class roster (meaning getting them expelled) then information about her is leaked to the police that could put her in prison. How it works is the blog is a stove and it opens for a 'recipe'. The recipe is a poem and sometimes had photos or information that incriminates her friends. One of them, for example, hints that one of her friends cheats on her tests.
To add to the drama, Kay struggles with her romantic feelings for her best friend (though I often wonder why) Brie whom has a girlfriend. They've gone through the whole will they or will they not bit, and although Brie has a girlfriend, Kay still struggles. She also has conflicting feelings for her ex-boyfriend, Spencer, who cheated on her...oddly enough with the student they found dead.
Kay's life is one long soap opera. She harbors a secret about her brother's murder and her best friend's suicide (before she was shipped to Bates). Her and her group of friends makes me think of the reasons of why I didn't hang out with a group of girls growing up. They are catty and vengeful. Sometimes guys aren't any better, but I had more guy friends than I did girl friends growing up.
I dozed off on most of the book because Kay started babbling on about certain things that just didn't keep my interest. The more she told her story the more intrigued I did get, but in the end, I still couldn't really feel much for her. I'm not sure if that was the intention of the story - perhaps if it were, it wouldn't be told by Kay. The characters were not likable, but I think that was the point.
I didn't even care for Brie whom is basically the only NICE girl in the whole bunch. I can understand her being hurt by Kay (and Kay has said and done some things to warrant that), but at the same time, I wonder what it is about her that has Kay wanting her so badly.
I liked Nola for a moment because she was a computer nerd and liked literature, but that didn't last long at all. The only character I felt for was a cat named Hunter...poor kitty.
The story as a whole wasn't bad. Each side story came around in full circle and nothing was left out or left unresolved. I didn't even have a problem with how it ended, because honestly, how else would it have ended? Kay expresses regret for her actions and the things she has said, but if the story were to continue into a book two, I better see some major growth from everything she endured.
So we have Katherine "Kay" at a boarding school called, Bates. She's there for a soccer and hopes to get an athletic scholarship. One night, her and her few friends come across a body, a student and things begin to unravel about Kay and now she's being blackmailed.
Here's Kay in a nutshell. She DID NOT come from money, though she is trying her best to dress and act the part - including being the bully. It's hard to say if she goes a long with most of the stuff her friends did and said, or if she is genuinely a 'mean girl'. Although, after a prank that was her idea comes to play, my sympathy for her slowly weakens.
She gets a link to this revenge blog and it works along with algorithm that if she doesn't get a student off the class roster (meaning getting them expelled) then information about her is leaked to the police that could put her in prison. How it works is the blog is a stove and it opens for a 'recipe'. The recipe is a poem and sometimes had photos or information that incriminates her friends. One of them, for example, hints that one of her friends cheats on her tests.
To add to the drama, Kay struggles with her romantic feelings for her best friend (though I often wonder why) Brie whom has a girlfriend. They've gone through the whole will they or will they not bit, and although Brie has a girlfriend, Kay still struggles. She also has conflicting feelings for her ex-boyfriend, Spencer, who cheated on her...oddly enough with the student they found dead.
Kay's life is one long soap opera. She harbors a secret about her brother's murder and her best friend's suicide (before she was shipped to Bates). Her and her group of friends makes me think of the reasons of why I didn't hang out with a group of girls growing up. They are catty and vengeful. Sometimes guys aren't any better, but I had more guy friends than I did girl friends growing up.
I dozed off on most of the book because Kay started babbling on about certain things that just didn't keep my interest. The more she told her story the more intrigued I did get, but in the end, I still couldn't really feel much for her. I'm not sure if that was the intention of the story - perhaps if it were, it wouldn't be told by Kay. The characters were not likable, but I think that was the point.
I didn't even care for Brie whom is basically the only NICE girl in the whole bunch. I can understand her being hurt by Kay (and Kay has said and done some things to warrant that), but at the same time, I wonder what it is about her that has Kay wanting her so badly.
I liked Nola for a moment because she was a computer nerd and liked literature, but that didn't last long at all. The only character I felt for was a cat named Hunter...poor kitty.
The story as a whole wasn't bad. Each side story came around in full circle and nothing was left out or left unresolved. I didn't even have a problem with how it ended, because honestly, how else would it have ended? Kay expresses regret for her actions and the things she has said, but if the story were to continue into a book two, I better see some major growth from everything she endured.
Gareth von Kallenbach (980 KP) rated Resident Evil: Revelations in Video Games
Jun 19, 2019
Following the disappointing fan response to Resident Evil 6 and Resident Evil: Operation Raccoon City, Capcom has taken a page from the past to present one of the more enjoyable Resident Evil games in recent memory. Resident Evil: Revelations first saw life as a Nintendo 3 DS game which now has been polished up and released it for the PlayStation 3, Xbox 360, and Wii U gaming systems.The game does not acquire any previous experience with the resident evil series although the story is set approximately between Resident Evil 4 and 5.
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/