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6
6.0 (1 Ratings)
Book Rating
How best to describe 'X-Wing: Wraith Squadron', the fifth book in the Star Wars series of books (loosely) based on the old video-games? I think the following exchange from the early part of the novel sums it up best (with Wedge speaking):

' " .. I'd originally thought that Rogue Squadron would be used opportunistically: a strike mission would reveal a ground-based weakness, and we'd have the training and supplies ot go down and perform the necessary ground mission. The way it turned out, we keep landing full-fledged commando missions. So I think we need another Commando X-Wing squadron, one where we choose pilots so as to have a full range of intrusion and subversion skills. Rogue Sqaudron was designed as a fighter unit first, commando unit second; this time, I want to go the other way around."

...

"I want pilots no one else want. Washouts. Pilots staring court-martials in the face. Trouble-makers and screw-ups." '

The rest of the novel deals, primarily, with the formation of that unit and their first mission, concentrating in particular on two members of that unit and their own internal battle against themselves.

While not the strongest of spin-off novels (and, maybe, slightly longer than it needs to be), this is still an enjoyable enough diversion for a couple of days light reading.