Hadoop Application Architectures: Designing Real-World Big Data Applications
Mark Grover, Ted Malaska, Jonathan Seidman and Gwen Shapira
Book
Get expert guidance on architecting end-to-end data management solutions with Apache Hadoop. While...
Economic Risks of Climate Change: An American Prospectus
Trevor Houser, Solomon Hsiang, Robert Kopp and Kate Larsen
Book
Climate change threatens the economy of the United States in myriad ways, including increased...
Urban Structure in Hot Arid Environments: Strategies for Sustainable Development: 2016
Book
This essential reference guide to strategies and solutions for urban planning in hot arid...
Skoobe - Die eBook Flatrate
Book and Entertainment
App
For Booklovers: More than 175.000 eBooks & unlimited reading on phones & tablets Find new books...
Abraham Hanibal: Prince of Logone, Pushkin's African Ancestor
Book
Hanibal [1697- 1761] was probably the most outstanding African in Europe in the 18th Century, his...
Peter Russell (61 KP) rated Legacy of Dragonholt in Tabletop Games
May 3, 2019
I played through this game once and it took me about 6 hours and feel tgere are not enough alternate choices to merit another playthrough. Even though the game says it can be played with 1 to 6 players I recommend one player because only a single choice can be made with each entry and multiple players may not agree on a single course of action. For this game you fo need some tablespace as there are lots of tracking sheets and books and possibly a map you will have out.
*Minor Spoiler Ahead
My overall view of this game is that I wish it was different in one of two ways.
1. It would be nice if there were expansions to this where a character could carry over to another campaign or an expansion that weaves in more npc drama. At the end there are only 4 possible endings and then the game just ends, I wanted more, but knew it would never be.
2. This game with all of its tracking was more akin to muds and I feel it would have been better suited (at least for single player) as an interactive book for a computer where the tracking is done behind the scenes. This would of provided more mystery and made the game feel more in the moment rather than breaking out of the story to reference tracking sheets to see if a choice was allowed.
Consumer Psychology in a Social Media World
Claudiu V. Dimofte, Curtis P. Haugtvedt and Richard F. Yalch
Book
Consumer Psychology in a Social Media World seeks to illustrate the relevance of consumer psychology...
MobileIron Email+
Productivity
App
MobileIron Email+ for iOS is a secure and containerized email client that allows you to easily and...
Climate Change and Coastal Ecosystems: Long-Term Effects of Climate and Nutrient Loading on Trophic Organization
Book
Produced by a Leading Aquatic Scientist A narrative account of how estuaries around the world are...

