
Architectural History Retold
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How much do you know about Greek architecture? Roman? Gothic? The Renaissance? Modernism? Perhaps...

Alicia S (193 KP) rated The Boy and His Ribbon in Books
Jun 18, 2018
The Multiple Realization Book
Thomas W. Polger and Lawrence A. Shapiro
Book
Since Hilary Putnam offered multiple realization as an empirical hypothesis in the 1960s,...

Science and Socio-Religious Revolution in India: Moving the Mountains
Pankaj Jain and George Alfred James
Book
Scholars have long noticed a discrepancy in the way non-Western and Western peoples conceptualize...

Algorithms of the Intelligent Web
Douglas G. McIlwraith, Haralambos Marmanis and Dmitry Babenko
Book
DESCRIPTION There's priceless insight trapped in the flood of data users leave behind as they...

Gareth von Kallenbach (980 KP) rated Captain Underpants (2017) in Movies
Jul 11, 2019
Underpants tells the story of George Beard (Kevin Hart) and Harold Hutchins
(Thomas Middleditch), a couple of over imaginative elementary school kids
that spend their days trying to make the most out of the daily monotonous
chore that is school by secretly playing pranks to keep themselves and
their fellow schoolmates entertained. And, trying to make sure they don’t
get caught by the school principal, Mr. Krupp (Ed Helm). Outside of
school, they spend countless hours in their treehouse creating comic
books.
Their greatest creation is the underwear sporting, high flying,
overly friendly, and extremely unintelligent superhero Captain Underpants.
Mr. Krupp’s main purpose in life is to make everyone else’s life
miserable. When he threatens to separate the boys, put them in different
classrooms, after being caught playing a prank. The boys decide to
hypnotize their principal into becoming the incredible Captain Underpants.
Ecstatic about seeing their comic book come to life, they suddenly realize
their plan backfires when Mr. Krupp in Capt Underpants persona hires
Professor Poopypants (Nick Kroll) to be the school’s new science teacher.
He’s no ordinary school teacher. Professor Poopypants wants to rid the
world of laughter starting with kids the at George and Harold’s school. Oh
NO!!!!
This film is everything you would expect it to be: outlandish, vibrant, and
full of potty humor. Just enough to keep parents entertained and the
kiddos completely engaged. From what I gather, not having read the books,
but my son has, it follows the storyline pretty closely to the first novel
in the 8 book series. I am not surprised if Dreamworks capitalizes on this
and releases a movie for each book.

BankofMarquis (1832 KP) rated Crazy Rich Asians (2018) in Movies
Aug 23, 2018
Surprisingly, the answer is not just "yes", it's "heck, yes!"
Based on the bestselling book by Kevin Kwan, Crazy Rich Asians (CRA from hereout) tells the story of Asian-American College Economics Professor Rachel Chu (Constance Wu) who heads to Singapore for a wedding with her boyfriend, Nick Young (Henry Golding) unknowingly heading into the "belly of the beast" of his ultra-rich family and the various relatives, friends and hangers-on who are not shy about letting Rachel know if they approve of her.
This film is being hailed as a landmark in Cinema, for a mainstream movie is filled with nothing by Asian actors and actresses, and it acquits itself nicely not just as a mainstream film filled with Asian actors and actresses, but as a GOOD film regardless of the nationalities of the people portrayed and the actors portraying them.
For the most part, Director Jon M. Chu has crafted a beautiful, funny film that sends a message and brings the viewer into a world that is, heretofore, not seen on the screen. And he brings this to the viewer with a loving eye and deep, soulful heart that shines throughout.
As the lead couple, Wu and Golding are charming, charismatic and VERY GOOD TO LOOK AT, they are an easy pair of people to spend some time with. Most of the other actors on the screen are very well cast and some standouts include Nico Santos as Oliver and good ol' Ken Jeong as Wye Mun Goh.
But it is the work of three very good, very different, but very PROFESSIONAL actresses that caught my eye. The first is Awkwafina (OCEAN'S 8) as an old College roommate of Rachel's who is the funniest thing in the film (think Melissa McCarthy in Bridesmaids) she brings a much needed level of irreverence to the stodginess of Nick's family. Gemma Chan (TV's HUMANS) carries a good deal of the dramatic and emotional weight of this film as Nick's Sister - a "cool on the outside, emotionally troubled on the inside" soul who steals any scene she is in. I think we have a real star in the making with her.
And then there is Michelle Yeoh (CROUCHING TIGER, HIDDEN DRAGON) as Nick's "Tiger Mom" who disapproves of his girlfriend and her "American ways". She's a traditionalist who gave up quite a bit for her family and expects the same level of familiar commitment from her children. It would be easy to make this character one-dimensional, but in Yeoh's capable hands, it is anything but.
It's not a perfect film - I felt it dragged a bit in the middle - but the beginning and (especially) the last 1/2 hour of this film is funny, poignant and emotional (bring your hankies - you're gonna need them).
Oh...and stay through the first part of the credits, there is a scene about 2 minutes in that sets up the sequel (there are 3 books in this series).
This is a good film for EVERYONE - whether your are a CRA or not!
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)

Siddur Zmanim Luach Minyanim
Reference and Utilities
App
Take your weekday siddur with you with this feature-packed Jewish prayer book. You'll get Ashkenaz,...

Acanthea Grimscythe (300 KP) rated Strange Weather in Books
May 16, 2018
SNAPSHOT
“Snapshot,” though a bit lacking in style, is one of two stories in this small collection that I found myself capable of tolerating. I figure it’s because this short tale embodies a sort of Twilight Zone and Night Gallery feel. It read the quickest out of the four stories and I found myself nearly in tears at its conclusion, so the best I can say about it is that I either felt something, or my emotions went bonkers again.
LOADED
The second shorty story in Hill’s collection, “Loaded,” is a bunch of driveling bullshit, for lack of a better word. I’m all about our Second Amendment Rights; I even have a cup that says “Don’t ban guns, ban idiots,” but this story encompasses the stereotypical idea that every gun owner or enthusiast is a batshit crazy blowhard that’s just looking for a reason to go off. I have friends and family that appreciate this machinery, that agree people should under go background and mental wellness checks prior to purchase of a fire arm, but this? This story just adds fuel to a fire that seeks kindling via blame on inanimate objects, rather than the person behind them. The main guy of “Loaded” shows us exactly how restricting gun ownership will fail so hey, better hurry and make it entirely illegal right? Oh, and let’s not get started with the over-saturation of Social Justice Warriorness in this piece. I’m all for equality, but this? This just reeks of extremism in a way that I almost abandoned the book as a whole.
ALOFT
“Aloft” is by far the best in this collection of short stories. An embodiment of the collections title, the main character encounters something unusual while fulfilling a dead friend’s promise and from there, things really take a turn for the bizarre. While I feel Hill gives us a bit too much exposition in this tale, there are many things about it that I feel should be appreciated. For instance, the next time anyone asks me what it’s like to have ulcerative colitis, I’ll probably ask them if they’ve read “Aloft”‘ by Joe Hill, because let’s face it: the torment Aubrey goes through gastrically (is that even a word?) in this story is a pretty damned accurate depiction of the suffering people with Crohn’s and Colitis endure.
RAIN
The final story in Hill’s collection seemed like it could have had a loft of potential. “Rain” further supports the title of the collection when a torrent of crystal nails fall from the sky to impale poor, unexpecting citizens. So what’s the problem then? “Rain” is so fundamentally flawed that it’s just… no. First, Hill is more obsessed with making fun of Trump in this story than the events that occur. This isn’t a bad thing – I absolutely loathe Trump, especially considering his policies may very well shorten my lifespan significantly. “Rain” is more a mockery than the story it could be. At least the twist at the end was fairly amusing, but by that point all I could do is roll my eyes in frustration.
CONCLUSION
Joe Hill’s Strange Weather is probably a poor choice for first time introduction to his work. In fact, it’s almost a deterrent considering it’s the first book by him that I read and I was ecstatic about receiving a review copy. It is with a bit of a heavy heart for the sake of disappointment that I am forced to conclude my review with a largely poor rating. Part of my compliance with FTC guidelines as a reviewer requires that I disclose when I read a free book in exchange for an honest, unbiased review. In this case, I’d like to thank Edelweiss and HarperCollins/William Morrow for this opportunity.

Purple Phoenix Games (2266 KP) rated Tiny Epic Mechs in Tabletop Games
Jun 30, 2021
Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of turns and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or your FLGS! -L
Tiny Epic Mechs is a game of action programming in which players take on the roles of Mech pilots competing in an arena-style battle royale event. Through the purchase of new weapons, powering up into Mech suits, combat with opponents (either face-to-face, or through the deployment of mines and turrets), and controlling different zones of the arena, players are trying to earn the most Victory Points by the end of 6 rounds of play. To begin, follow the setup instructions for the arena, based on the player count. Each player receives a player card (to track resources, and also acts as a reference card), a Pilot card, components in their chosen player color, and 1 Basic Weapon card to equip on their Pilot. Set the Round Tracker to round 1, create a market row of Advanced Weapons, place the Mighty Mech suit on it’s corresponding zone card, and the game is ready to begin!
Each round consists of 3 phases: Program, Execution, and Scoring. During the Program phase, players will secretly choose 4 Program Cards from their hand to represent their 4 moves/actions for this round. The chosen Program Cards will be laid out in order above the player card, and will immediately be covered by a face-down unused Program Card. (There are 8 Program Cards total, only 4 of which are used each round). It is important to note that the orientation of the Program Cards matters – Program Cards must be played parallel to the zone cards of the arena. Since they dictate the directions in which you move, you must place them exactly as you want to move. During the second phase, Execution, players will take turns revealing their Program Cards, one at a time and in order, and resolving the actions. To Execute a Program Card, you will first move your Pilot in the direction of the card’s arrow, and then resolve the action listed on the card. Movement is a must and cannot be skipped.
After Movement, you may perform the action on your card – Collect Resources, Purchase a Weapon, Deploy a Mine or a Turret, or Power Up. The first three of these are pretty self-explanatory. The Power Up action allows your Pilot to either heal themselves or upgrade into a Mech suit. Now to discuss crux of the game – combat. During the Execution phase, if you enter into the same zone as another player, you must immediately begin Combat. You will use your equipped weapons to battle your opponent, in hopes of knocking them out or forcing them to retreat. Weapons will deal base damage, or Power Attack damage, based on the circumstances of the combat. To attack with a weapon, you will deal the base damage immediately to your opponent. After your attack, the weapon you used is Exhausted and cannot be used again this combat. Your opponent then has the chance to attack back – either regularly or via Power Attack (I’ll leave that for you to discover on your own). Combat continues, alternating between players, until either a player is KO’d, or is forced to retreat because all of their weapons have been Exhausted. Initiating combat, dealing damage, and defeating your opponent all earn you VP, so combat is a vital part of the game!
After all players have revealed and performed their final Program Card, the round ends. At the end of the 2nd, 4th, and 6th round, players will perform a Scoring phase, earning points for any zones occupied by their own mines, turrets, or Pilot. At the end of the 6th and final round, scoring takes place as stated above, but players will also earn VP for all weapons they have purchased throughout the game. The player with the highest VP is the winner!
I have to admit that I am not a person who generally enjoys the mechanic of action programming. I like to really think through my strategy, and execute it exactly as I want. Action programming makes strategizing more difficult because your success or failure depends on the actions selected in advance by your opponents. You can’t really adapt mid-round, you kind of just have to deal with what’s happening. That being said, Tiny Epic Mechs, in my opinion, has a good balance of combat and actions/resource management. Your entire strategy can’t be based on combat – you need to upgrade weapons, climb into your Mech suit, etc. – and the ability to vary combat with individual upgrades makes the gameplay feel more strategic. Yes, your opponents might still mess up some of your best-laid plans, but you have to be prepared for any situation.
The overall gameplay can feel calculated or chaotic simply based on the player count. In a 2-player game, obviously there are only 2 people, and you have more opportunities to really focus on your individual Pilot before necessarily traipsing into combat. In a game with 3 or 4 players, interactions between players are inevitable and can really make the action programming mechanic stand out/feel more random/etc. Especially with a small play arena, Pilots will be crossing paths at probably every turn, and you may be forced into more combats that you anticipated. With only 2 players, there are interactions between players, but it feels a little more calm overall, and you can really work with a strategy instead of having to adapt to sudden changes in the arena.
Let’s touch on components for a minute. As always, this Tiny Epic delivers on quality components. The cards are colorful and sturdy, the text easy to read. The wooden components for tracking health/resources are good, but maybe just a little too small, even for my regularly-sized hands. The ITEMeeples, Mech suits, and weapons are always fun to play with, and sturdy enough to hold up to lots of plays. All in all, great work from Gamelyn Games once again.
For being a game of action programming, I have to admit that I enjoyed Tiny Epic Mechs more than I thought I would. At least at a 2-player count. Anything more feels too chaotic and random to me. The elements of programming and combat are engaging and elevate the gameplay, but it’s just not my favorite mechanic. Will I keep this game? Definitely. For what it is, I think it does a good job. Will I get more action programming games in the future? Probably not. I’d say Tiny Epic Mechs fills that spot for me, and that is all good in my book. Check this one out if you’re looking for something fun and relatively simple that utilizes this mechanic. Purple Phoenix Games gives it a mechanical 7 / 12.