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Captain America: Civil War (2016)
Captain America: Civil War (2016)
2016 | Action, Sci-Fi
Battle Royale
Contains spoilers, click to show
This movie is amazing. I know, I’m supposed to start with an intro but this film is just too good. I knew that I would love it and that I was looking forward to it for a fairly long time, but I loved this movie in ways that I didn’t even expect to. Based on the seminal Mark Millar event comic that saw most of the Marvel comic book universe go up against each other, this movie pits the heroes of the MCU against each other, which results in an exciting battle of all of the heroes that we’ve grown to love. The film doesn’t take much else from the comic though, other than the idea of the heroes fighting one another, there is no talk of exposing secret identities here, nor is there a battle between the massive amount of combatants that there were in the comic. If someone had told me these facts before I saw the film, I would have been going into the movie on a downer, but the thing is that this movie doesn’t have to be totally faithful to the comic book to be great, which is a credit to the writers and directors of the film. Watching the film is still like watching a comic book onscreen, just not the same comic book that you have previously read, which is awesome.

The vast majority of the cast of characters that have been introduced in the MCU so far are present here, besides Thor and Hulk. I can see why they omitted these characters, as they really would have given whatever side they chose an unfair advantage. We are left with two sides, there is Team Cap, made up of Cap, Falcon, Bucky, Ant Man, Scarlett Witch and Hawkeye and then there is Team Stark, made up of Iron Man, Vision, Black Widow, War Machine, Black Panther and Spiderman. I went into this movie siding with Team Cap, probably because Iron Man was ultimately the antagonist in the book, but as the film progressed, I have to admit that I could see either side of the argument. The fight sequences are exciting, due to the excellent stunt work and convincing use of CGI, also the acting here is surprisingly deep, especially for a Marvel movie, with several cast members giving passionate, convincing performances. While the action and humour that we have come to expect from a Marvel movie is present here, this film definitely does take on a darker tone in a few sequences and it also questions the idea of superheroes as a concept, there is not only a physical battle present in this movie, but also a psychological one as well as a socio-political one.

The score is used well, there is actually not too many songs present and the score is mostly made up of orchestral instrumental pieces, which also tells you something about the tone of this movie in comparison with previous Marvel films. The editing is also good, snappy enough to keep a consistent pace, while being clear enough to still tell a comprehensible, cohesive story.

Okay it is becoming difficult to continue writing this review without spoiling the movie, so I’ll do a quick summary then I will delve into spoiler territory. This is probably the best Marvel movie to date. It works as a sequel to Captain America Winter Soldier, it works as an ensemble Avengers piece, it works as a sufficient introduction to several new characters and it also blends the more serious tone of previous Cap movies with the more light hearted tone we have previously seen in the Avengers movies. It is a well told, tightly woven story, that still feels large in scope, which is not an easy thing to achieve, *coughs* Batman V Superman, *coughs.* While it’s not what I expected to get when they told us they were making Civil War, it is still a fantastic comic book movie, 9/10.

Okay, spoiler time. This movie came out in the UK a week before it did in America, so I have had the opportunity to see it twice so far. However, I am very aware that this movie isn’t opening in America until May 5th, so I do want to make it very clear that if you haven’t seen the film yet, you really should before reading the rest of this review.

They absolutely nail Spiderman here, in every way. He is the most faithful adaption we have had on the big screen to date, Tom Holland was the perfect choice and it there is no doubt that this young actor clearly has a very bright future ahead of him. Aunt May is played by Marisa Tomei in the film and because she is so young compared to comic book Aunt May, I did initially have my doubts, but she also nails the small role that she has here. The suit is also awesome and after seeing Civil War, I honestly cannot wait for Spiderman: Homecoming. Black Panther is another new character that they introduce and do a good job with, they establish him quickly and clearly and from the get go, we understand this character and his motivations for feeling the ways that he does. The other surprise star of the film is Ant Man, who for the first time onscreen, becomes Giant Man and it is epic. This would have been so easy to make cheesy and just have it not work at all, but here it is convincing and very well implemented into the airport battle. The CGI during this scene is also fantastic. The airport scene is also a highlight of the movie, to see all of these characters onscreen together is truly amazing and as comic book fan I was in heaven. I still can’t believe that we got to see Spiderman making a Star Wars reference, whilst he was swinging around Giant Man, the nerd part of my brain went into overload and I physically couldn’t wipe off the massive, stupid grin that was on my face. The final battle is also pretty cool.

The third act starts off with Tony Stark deciding that he may be wrong about Bucky and that it wasn’t him who set off the bomb in Wakanda, so he, Bucky and Cap team up again to go and confront Zemo, but then the three are shown a CCTV tape from one of Bucky’s past missions, which reveals that it was in fact Bucky that killed Tony’s parents when he was being mind controlled and that Cap knew about this the whole time. This results in Tony being overcome with rage and attacking Cap and Bucky, during the fight he rips off Bucky’s robot arm, but Cap manages to overpower him and he sticks his shield through Tony’s ark reactor, shutting down his suit. We then learn that Black Panther has followed Tony and intends to kill Bucky for setting off the bomb that killed his father, but when he learns that Zemo was behind it, he confronts him and demands an explanation. Zemo tells him that his family were killed when Ultron attacked Sekovia and that he has planned to destroy the Avengers ever since, but because he knew he couldn’t take them down himself, he decided to instead pit them against each other and let them kill one another. Panther then decides that he is sick of seeing people being consumed by revenge and decides to let Zemo live, but Zemo attempts to kill himself anyway, before Panther stops him, telling him that he must remain alive to answer for his crimes. After their fight, Stark tells Cap that he doesn’t deserve his shield, and so Cap drops his shield and helps Bucky out of the bunker. The movie ends with Cap busting his teammates out of prison, where they were put after the airport battle and going into hiding in Black Panther’s mansion house in Wakanda. While the movie is fairly long I did feel that it could have went on a while longer, it’s almost as if the films are at a point now where they know they are going to continue the story in a few months, so they don’t even bother writing a proper ending for the films. This is the only criticism that I have though and like I said we will be getting another Marvel movie in a few months anyway so it doesn’t really matter how this one ends. So yeah, best Marvel movie so far and whether you are a comic book fan or not, this is a damn good time.
  
Destinies
Destinies
2021 | Adventure, Exploration, Fantasy, Medieval
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.

Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.

DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.

Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.

The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.


Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.

I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.

Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.

What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.

If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
  
American Gods
American Gods
Neil Gaiman | 2005 | Fiction & Poetry, Science Fiction/Fantasy
I'm trying to remember whether or not I've read any of Gaiman's other novels before, and I'm fairly certain that I haven't. I read [b:Good Omens|12067|Good Omens|Terry Pratchett|http://photo.goodreads.com/books/1266659394s/12067.jpg|4110990], but that was co-written with [a:Terry Pratchett|1654|Terry Pratchett|http://photo.goodreads.com/authors/1235562205p2/1654.jpg], and the collaboration was genius. I know that the entire world seems to love Sandman, of course, but I'm just not a fan of graphic novels. In fact, it took me a while to realize that the Good Omens co-author and the Sandman author were one and the same.

I've certainly read some short stories, too. The most memorable, <a href="http://en.wikipedia.org/wiki/Snow,_Glass,_Apples">"Snow, Glass, Apples"</a> was reprinted in an anthology I read recently. I find it disturbing, so I won't re-read it. Well-written, of course—it wouldn't be so very memorably distressing if it weren't so masterfully done! (I found the <a href="http://www.holycow.com/dreaming/stories/snow-glass-apples">text online</a> if you care to read it, but please understand that the story deals with pedophilia, necrophilia, and incest here. It is the polar opposite of all things Disney.) Snow White was never one of of my favorite fairy tales, and Gaiman definitely pushed it much farther down the list.

In any case, I don't know what I was expecting from Gaiman, but <i>American Gods</i> wasn't it. I like stories with happy endings, and within the first few chapters I was fairly sure that there wouldn't be one. Is Gaiman fundamentally opposed to joy, or is it just happiness that he doesn't allow?

The novel is epic. It is masterful. All that stuff from the big critics is dead on. The book could be used as the backbone of a mythological scavenger hunt if a teacher were willing to run a very unstructured but engaging course that way. I certainly enjoyed that aspect of it, and it made me glad that I was reading it on my iTouch so that I could look up anything I liked online at any time, no matter where I happened to be (which was almost always at home or somewhere else that had wifi access, happily).

I seldom want to see illustrations in any book, but yes, I think I would like to see good pictures of some of the characters Gaiman described in this one. On the other hand, without artwork I spent time imagining what the characters looked like based on the descriptions. I don't normally stop to do that, as such matters as seldom relevant to a plot, but these beings caught my fancy. Not enough that I would sit through an entire graphic novel, I'm afraid, but if I saw one now I might flip through it to see how the artist's renderings compare with my versions.

I'm seldom able to identify an overall Theme to the books I read. Most of them, honestly, are fluff. I'm fine with that. I read them because they entertain me. <i>American Gods</i> is different. It is entertaining, but it isn't light or fluffy in the least. It definitely has an easily identifiably Theme and Tropes and all those elements that I recall from long-ago classes, the sorts of things that put me off from my original English major because I hated tearing other author's works apart instead of writing anything original. (Now, I begin to understand that we were being taught to recognize what makes for good writing so we might have some hope of possibly creating some of it one day.)

I somewhat timidly conclude that <i>American Gods</i> is the first piece of Literature I've read in a very long time, and well worth the time spent reading it. (I find it rather amusing that it would be British Literature, despite its title, due to the author's nationality.) I'm not going to state the theme, because that would be a spoiler, and I hate putting those in reviews&mdash;but it's something that I see as a Truth, and one that needs to be stated far more often, especiallly today. It's even more interesting that it took a Brit to say it.

The book is dark, although it does have some very bright spots in it. I will acknowledge that I was going through a particularly bad time with regards to my health when I was reading it, but I still think it might be best for some people to read this one when in a fairly positive state of mind.