Kristy H (1252 KP) rated Two Kinds of Truth (Harry Bosch #20) in Books
Jan 10, 2018
I love Harry Bosch so much, and there will be a hole in my heart when Connelly no longer writes about him. I actually moved this book up in my rotation (something I rarely ever do!) so I could read it on a weekend trip to Chicago, and my only regret is that it meant I finished it in about 48 hours, and now it's over. Per usual, Connelly gives us yet another wonderful mystery novel featuring his excellently developed lead detective. This one covers the timely topic of the opiate crisis, which looms fairly large in America today. It's well-researched, as always.
Reading a Bosch novel is like picking up with an old friend, and this one is no different. Our Bosch is aging, which this book acknowledges well. We see Bosch still grappling with having left the LAPD--who can he trust, what can he do with his life now. We even get some appearances from previous characters in earlier novels. Perhaps the best thing is a fairly large role for Bosch's half brother Mickey Haller, the famed "Lincoln Lawyer." These two are still figuring out their own relationship, but it's a treat for us readers to get a glimpse of Mickey; we even get to see some of his enjoyable courtroom antics. There's even an appearance from Mickey's investigator, Cisco! (See, it's like being old friends!)
And, of course, we can't forget the actual story, which, in usual Connelly style is excellent and tracks along flawlessly along Bosch's own journey. The opiate tale is both fascinating and depressing, while Bosch's unraveling of the backstory behind the reopened cold case will certainly keep you reading. There's never really any crazy twists or turns, but the novel moves along steadily and easily. There's both growth and angst with Bosch--I have to admit, I worry about the end of his arc, but I will still enjoy every moment I get with him until them.
Another enjoyable one for the Bosch canon--certainly recommend!
Nanoscale Silicon Devices
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Is Bigger Always Better? Explore the Behavior of Very Small Devices as Described by Quantum...
Gareth von Kallenbach (980 KP) rated The 15:17 To Paris (2018) in Movies
Jul 8, 2019
The men are heroes and it is inspiring to see how ordinary people can step up and put their lives at risk to save lives.
As such, this film would have been better told as a short documentary. Mostly because I found myself wondering what these men were thinking in those moments. How were they feeling when they saw people running and heard a gunshot. What made them take action? Was there doubt? And how did their friendship/bond contribute to being able to support each other in that moment and after?
Unfortunately, we do not get the answers to these questions. Instead Director Clint Eastwood decided to make a film that was trying to imitate real life as much as possible. So much so, the three actual heroes Stone, Sadler and Skarlatos play themselves. If Eastwood’s goal was to show how mundane life is in every day moments and a terrorist attack can happen at any moment in any mundane situation and end just as quickly, he succeeded. These three friends have cringe worthy dialogue that goes nowhere throughout the story. It makes these real life friends feel like they do not have any chemistry as it is clear they all feel out of their element in front of the camera. Not exactly the level of amateurism you would expect from a full feature film.
The semi bright spot is when we are shown how these three men became friends as boys and how they grew up. We get an understanding of how they like to play “war” in their back yard and how they would get in trouble but still have each other’s back when it counted. However, like the rest of this film, I wish this was told as a documentary or dramatic documentary. I wanted to hear from them firsthand what they thought about their friendship and how it evolved.
Stone, Sadler and Skarlatos are Heroes. They deserve better than this film. These three men deserve an opportunity to have their story told so people everywhere can care and understand. One of them had a call to duty because of his grandfather who served in WWII. What did that truly mean to him? We don’t know. One felt like he was being pushed to greatness by the universe. What did that mean to him now that it’s happened? We don’t know because we don’t hear from him first hand. The other was always just looking to have a good time. How does he feel about what happened and his friends? We don’t know. Because we are never given anything buy hollow dialogue, some loose information to surmise these things and bad screen chemistry from three real life friends.
I left the movie in awe of what the trio did in a moment where most people would run or think only of themselves. But I cannot in good faith recommend anyone spend money at a theater for a film that feels like it was produced by an amateur and should have been premiered on YouTube.
Purple Phoenix Games (2266 KP) rated Asator in Tabletop Games
Oct 20, 2020
Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.
Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.
This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.
The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.
Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.
But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.
There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.
All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
Kids Yogaverse: I AM SUN, I AM MOON
Health & Fitness and Book
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Kids Yogaverse introduces a complete Sun and Moon yoga flow just for kids! I AM SUN, I AM MOON...
Kids Yogaverse: I AM LOVE
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Kids Yogaverse: I AM LOVE is “Highly recommended” by the US Surgeon General as a healthy app...
Hazel (1853 KP) rated Into the Dim (Into the Dim, #1) in Books
Dec 17, 2018
Into The Dim</i> by Janet B. Taylor begins with an empty coffin. Fragile sixteen year old Hope is at her mother’s memorial service after her mother’s body was unrecovered after a horrific earthquake. Despite the opinion of her stepfather’s family, Hope is convinced that her mother is still alive. However she has not time to convince anyone before she is shipped off to the Scottish Highlands to spend time with her mother’s sister, Lady Lucinda Carlyle.
Hope finds herself at Christopher Manor, a forbidding ancient mansion that reminds her of <i>Hogwarts</i> (I love that <i>Harry Potter</i> is easily mentioned in many contemporary novels these days! There is also a <i>Doctor Who</i> reference in this book). Despite the old-fashioned setting, the inhabitants are the complete opposite. Firstly there is Phoebe, a bubbly blue-haired girl who is excited about Hope’s arrival at the manor. Phoebe’s brother, Collum, on the other hand, has a contrasting personality. Then there is Lu, who, despite her title, is younger than some may initially imagine her to be.
Through these new characters, Hope learns that her mother is indeed still alive, but trapped somewhere beyond all logic and reason. What is worse, Hope, who is practically scared of her own shadow, along with Phoebe and Collum are the only people who can rescue her. So begins their dangerous but exciting adventure.
<i>Into The Dim</i> is both a contemporary and historical novel, with the science fiction element of time travel thrown in. Time travel is nothing new in fiction, and Taylor’s idea is even based upon the scientist, Nikola Tesla’s discoveries. The storyline itself is a bit of fun with witty characters and humorous banter, yet there is so much more to it than that. Taylor has concocted enough research to help readers to learn something new. Firstly there is Tesla, as already mentioned, and then there is the knowledge and detail of twelfth century London, in particularly involving Eleanor of Aquitaine.
Although the main characters are in their late teens, younger teenagers can also enjoy<i> Into The Dim</i>. There is the occasional reference to mature content, but this is within the context of a historical period, in which younger readers should probably be aware of already from their school history lessons. If you love this book, look out for the sequel next year!
Potty Time with Elmo
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Elmo reads this animated storybook and song app that will help teach your child about potty training...
Landscape, Process and Power: Re-evaluating Traditional Environmental Knowledge
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