Search

Search only in certain items:

Kingdoms of the Deep
Kingdoms of the Deep
2021 | Abstract Strategy, Animals, Nautical
Underwater-themed games are fast becoming some of my favorite to play. I have always enjoyed visiting aquariums (the Ripley’s Aquarium of the Smokies is by far the best I’ve seen) and I have owned many of my own tanks. So I have a soft spot. Couple a great theme with a great publisher and what do we get? A great game? Yep!

Kingdoms of the Deep is an abstracted area-control game set in the ocean for one to six players. In it players lead a faction of creatures intent on ruling the underwater kingdom. The player who scores the most VP at the end of the game is the winner, and as their king the player must rule with a strong pectoral fin. Okay, that last part isn’t in the rules, but it should be.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this preview. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter launching January 12, 2021, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T


To setup players will choose a color and take all components of that color. Obviously, the best choice is purple. Next the central board will be built of large hex tiles surrounding an Atlantis tile. Upon Atlantis one Shark token will be placed. The Score Board is placed near the central hex board and upon it is placed the Round Marker, the End Game Scoring tile, and the three Goal cards. Players then populate the board with their Influence Cubes on their specific preferred terrain types. Upgrade Cubes (discs in the final version) are then placed on each player’s individual play mats on the furthest value to the left, save for the Reset upgrades: players will choose one to place a cube. Give the starting player the Start Player token (a manta ray in this prototype) and the game may begin!
On a turn each player will choose a card from their hand of Action cards to be flipped simultaneously. The starting player will resolve their card first and play will continue around the table thenceforth. Each player will take their action and prepare for the next round. Should a player choose a card that no other player had chosen for the round they will also be able to activate the Solo Ability printed on the card. Typically these Solo Abilities are a furtherance of the action chosen. For example, should a player choose the Deploy Action card and be the only one to do so, they will be able to deploy one additional Influence Cube on the board than normal. The actions are Bolster, Deploy, Move, Upgrade, Shark, and Reset. Each action is limited to a number of cubes added, spaces moved, or upgrades allowed according to where the player board discs (large cubes in the prototype) lie on the player’s mat.

The Bolster action allows the player to add a number of Influence Cubes to the board on the player’s current preferred terrain type. To Deploy units is to add Influence Cubes to the board on hexes already containing their Influence or hexes directly adjacent to those already containing their Influence cubes. When a player chooses the Move action they are able to move creatures (Influence Cubes of any player and Shark tokens) a number of spaces that can be used for once creature or split between several. Players will certainly wish to Upgrade their actions throughout the game by increasing their player board discs’ spaces on their mat. For example, upgrading the Move action could allow the player to move creatures three spaces instead of two. The Shark action allows the player to move the Shark token(s) and chomp creatures on the same hex. Once a Shark feeds, the controlling player will increase their standing on their own Bait Pile track on their play mat. Certain increments on this track will provide the player with one instance of an action (Move, Deploy, etc), and the creature’s Influence Cube is returned to the matching player. Reset actions allow the player to recall their played Action cards to their hands, but also provide whichever action the player originally chose at setup. Should a player wish to Upgrade their Reset action more actions will become available to them each time they utilize the Reset action. Additionally, at the end of the player’s turn having used the Reset action card the Round Marker token is moved one space closer to the end of the game on its track. More on this later.

During play, some creatures may be moved onto the Atlantis tile in the middle of the board via the Deploy or Move actions. When this happens the player who moved the cube onto the Atlantis tile will score a point immediately, and the creature cube is placed in the Atlantis castle (cloth bag in the prototype, but a castle component in the final version). At the end of the game points are awarded to the player with the most creatures in Atlantis.


Every three movements of the Round Marker token signifies a scoring round takes place. Players will consult the current Goal card for any scoring round bonuses and points are earned. The Goal card is then discarded to reveal the next Goal card in sequence on which players can concentrate during the next rounds of play. Also during the first two of these scoring rounds another Shark token is added to the board on the Atlantis tile to be moved around seeking lunch. Once the Round Marker reaches the final scoring round the game ends and points are tallied to arrive at the winner.
Components. Again, this is a prototype version of the game, and while I know certain things will be different in the final version, I do not know what else may be upgraded as a result of any stretch goals reached. Therefore I do not want to comment on the quality of the components, but rather the art style and direction this game is heading toward actual production.

The art on this one is simply gorgeous. The style is the same as that of Animal Kingdoms, which is also a release from Galactic Raptor. All the art I have seen in this game is sublime and permeates the theme into every portion of the game. It is so beautifully colorful and the creatures are all unique and interesting that it may be difficult to concentrate on the actual game for some people, I imagine.

All that aside, I really do think this is a good game. It certainly gives me the Witch’s Brew/Broom Service vibe with benefits for the player who chooses something the others have not. Combine that feeling with that of the chaos of Survive!: Escape from Atlantis area control of constantly-shifting cube placement and I think Galactic Raptor has a hit here. Again, I am excited to see the final product with the more premium components and tweaked rules, but what I have here is still a good implementation of the mechanics with a hard-to-beat theme.

I do quite like the Shark ability to chomp not only everyone else’s creatures, but also your own to take those cubes back into your supply to be Bolstered or Deployed elsewhere. I also really like being able to Upgrade any action I wish to truly personalize my style and tactics during play. I like being able to Move other players’ creatures into Atlantis for that immediate point, but also to remove that cube from play altogether. It creates quite an interesting dynamic and strategy to facilitate other players’ majority status in Atlantis in order to gain quick points and board control right away. There are so many thing to like about this game, and I am so glad I was able to give it a chance on the table.

If you enjoy games similar to those I mentioned previously, then check out Kingdoms of the Deep. It is beautiful, offers quite a bit of strategy and tactics, and stands to become an excellent mid-weight simultaneous action, area control game WITH SHARKS. While I probably won’t be playing this one every game night, I can certainly see myself introducing it to many of my fellow gamers. I urge you to check out the Kickstarter campaign for Kingdoms of the Deep once it launches in January. Tell ’em Old Travis sent ya.
  
40x40

Luke (12 KP) rated Castlevania in TV

Oct 2, 2017  
Castlevania
Castlevania
2017 | Action, Animation, Horror
Great Animation (2 more)
A-list voice cast.
Faithful to the lore of the video games
Really short (1 more)
Enemy design is a little boring
Castlevania (Netflix) is a 2017 animation series based on the video games of the same name. Based on Castlevania 3: Dracula's Curse, with some elements of Symphony of the Night included, the series follows Trevor Belmont, voiced by Richard Armitage, as he investigates the incident in Wallachia after the townsfolk murdered the wife of Dracula. It's very clear that the Belmont family has had a history with the local church and that Trevor is clearly an outcast in this sleepy little town. Normally with these types of shows, Dracula is usually seen as the villain. However, the first episode shows that he might have just a little bit of humanity left in him, as shown by the voice work done by Graham McTavish. The animation here is abosulutely beautiful. Some of the action scenes are really well done, especially one in particular in the fourth episode. If I had any gripes with this series, I would say that the design of the gargoyle like creatures is a little uninspired. And right now, the series is only four episodes long. But they are currently working on a second season which will be much longer, so that is definitely something to look forward to. Overall, I would say that Castlevania on Netflix is a great series for both fans of the games and of vampire fiction in general. And this might be the best video game adaptation to date. This is definitely a great night to have a curse.
  
Jurassic World: Fallen Kingdom (2018)
Jurassic World: Fallen Kingdom (2018)
2018 | Action, Adventure, Sci-Fi
Fun Summer Blockbuster
Taking place three years after Jurassic World, Owen (Chris Pratt) and Claire (Bryce Dallas Howard) find themselves back on Isla Nublar where a dormant volcano is on the verge of erupting. Their mission is to safely rescue as many dinosaurs as they can, but there are others who have more sinister plans.

Acting: 10

Beginning: 10

Characters: 9

Cinematography/Visuals: 9
The Jurassic Park series has set the standard for visuals and this new installment is no exception. From the opening scene to the film's conclusion, you are treated to the beautiful dino goodness that keeps viewers coming back for more. I appreciated the consistent attention to detail and the constant refining of the traditional dinos like the t-rex and pesky raptor. I left as I always do, thinking this is how these creatures must have moved and acted when they were alive.

Conflict: 9

Genre: 5

Memorability: 5

Pace: 8

Plot: 1

Resolution: 10

Overall: 76
It's funny how critics rag on films like these saying, "Where is the heart? This film is all over the place, big on action, lacking on script." Is that accurate of Jurassic World: Fallen Kingdom? Absolutely. However, sometimes we also have to remember why we came to the see the film in the first place. You came for the action. You came for the dinosaurs. In that sense, the film delivers. You want an enriching story? Go see Lady Bird. Meanwhile, I'll keep munching on my Raisinets and enjoying films the way they were meant to be enjoyed.

P.S.--Lady Bird is actually a phenomenal film.
  
    OXENFREE

    OXENFREE

    Games

    8.5 (2 Ratings) Rate It

    App

    “Oxenfree takes the best parts of supernatural 1980's teenage horror films and combines it with...

TG
The Grotto Under the Tree
8
8.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


To be honest, I really didn't know what to make of this book when I first received the tour invite in my inbox. It sounded interesting, so I thought I'd take a chance on it. Luckily, the book turned out to be likable.

Sara and Sebastian are both in 5th grade and are best friends. While in school, the learn the legend of the big, old oak tree that sits outside their classroom window. During a storm, the oak is damaged. When Sara and Sebastian are walking by the now damaged oak tree, the notice a hole that leads them into a grotto filled with beautiful and magical beings. However, there are also dangerous beings in this grotto. Little do Sara and Sebastian know that they've just got themselves into a dangerous war between these creatures underground. Will Sara and Sebastian make it back home in one piece?

I think the cover is absolutely gorgeous! I love the magical feel of this picture! The grotto under the tree on the cover is breathtaking! The cover definitely suits the book.

The title is very straight forward. The whole setting is the grotto under the tree, so I think this is a fantastic title for this book.

I thought the world building, for a middle grade novel, was done fantastically! It's so easy to get lost in this magical world thanks to the author's great descriptions! In fact, I wanted to visit this grotto under the oak tree!

The pacing was a bit slow to begin with, and I was thinking that I had made a mistake in agreeing to review this book. Luckily, without even realizing it, the pacing picked up, and I was enthralled with this story.

The book definitely has an interesting plot. I love, love, love the idea of a grotto under a tree. There's not many subplots, but I think this is because it's a middle grade novel. I was quite happy there wasn't many subplots though. The use of mystical creatures as well as a traditional figure was interesting. I even like the way the author made up his own type of mythical creatures. The best thing about the plot was the life lessons found throughout the novel.

I liked the characters. I thought they sounded like they were really sweet. I would've liked to know more about them such as what they were like when they were in their normal existence. I did like the way they looked out for each other no matter what happened. It was touching to see how they were willing to sacrifice their own life for the other's many times. It was obvious how close these two were.

The dialogue was mostly written well for a middle grade novel. However, there were some words in there that I think tweens and younger teens might struggle with. Also, there were times when the children spoke that made them seem more like high school kids rather than elementary kids. Oh, and I found it annoying how the book had to mention every time they held hands or rested their head on each other. It got a bit repetitive. Other than that, the dialogue flows really well and suits a middle grade novel! There's no swearing although there is mild violence.

Overall, The Grotto Under the Tree is a very amusing read which will transport you into a magical realm. With only a few minor issues, this is a novel that children will thoroughly enjoy.

I'd recommend this to children aged 10 - 13 who would love to be transported into a magical and mystical universe!


(I received a free ebook of this title from the tour host in exchange for a fair and honest review).
  
    Kubo: A Samurai Quest ™

    Kubo: A Samurai Quest ™

    Games, Entertainment and Stickers

    (0 Ratings) Rate It

    App

    If you must blink, DO IT NOW! Travel deeper into the stunning world of Kubo and the Two Strings as...