Search

Search only in certain items:

40x40

Purple Phoenix Games (2266 KP) rated It's Blunderful in Tabletop Games

Jun 12, 2019 (Updated Jun 12, 2019)  
It's Blunderful
It's Blunderful
2019 | Party Game
Party games. We all have them, and our families all want to play them. But how many times can you stomach Apples to Apples or its harem of vomit-inducing copycat clones? Maybe you have a gamer family that can handle the Werewolf/Mafia/The Resistance line (Avalon ftw, homies). But if you just cannot get them to connect on something more gamer-y, maybe try putting them into awkward scenarios and see how they fare.

This is a straight up party game where you are bidding your VPs to answer questions about the person reading the question cards. We have all played games like this, right (Say Anything, anyone)? Well, this is in a similar vein, but the situations and scenarios printed on the cards here are a little more updated and unique. The genre and playstyle are not at all unique, mind you, but this may still have some value for some families.

On your turn you read a card that has an awkward scenario and three answers that you will need to answer for yourself how you would/or probably could see yourself reacting. Choose your answer card (A, B, C) and place it face-down in front of you. Every other player will have a score board that they will wager 5, 10, or 15 of their points to match your answer. Get it right and you gain the amount of wagered points. Get it wrong, and you fall that many points. The first player to reach 100 points is the winner!

Components: this game has a few different components, but the vast majority is a whomping stack of question cards. The cards are great Bicycle quality cards, and are easy to read. You also receive in the box eight dual-layered scoreboards with notches to keep your translucent scoring cube safe and bump-proof. The boards are great quality and the cube is a normal smoke-colored translucent cube (see below). No problems with components at all here.

I am going to just admit that I am not a huge fan of party games. Maybe once upon a time I liked them quite a bit, but it seems to me that many party games are just variations of the same game over and over. This one doesn’t really break the mold here, either, but it is enjoyable. The awkward situations are unique and the answers are mostly humorous. When we were playing my brother, Bryan, mentioned that he liked this game because it gave him alternatives to how he would normally react in these situations, so it was somewhat educational for him. I wouldn’t necessarily go that far, but I believe if you are a fan of party games, you can’t really go wrong with this one. Purple Phoenix Games gives this title an positively awkward 12/18


https://purplephoenixgames.wordpress.com/2019/06/11/its-blunderful-review/
  
Be Cool (2005)
Be Cool (2005)
2005 | Comedy, Drama, Mystery
8
8.0 (2 Ratings)
Movie Rating
It has been ten years since audiences last saw Chili Palmer (John Travolta), a former criminal who uses his criminal experiences to become a successful film producer. The how and why Chili made this transition was documented in the 1995 film Get Shorty.

As the film opens, Chili is discussing his frustrations with the film industry with his associate Tommy (James Woods), at a sidewalk cafe. The conversation is interrupted by a barrage of bullets that leaves Tommy dead and Chili with more questions than answers. It seems that Tommy was taken down by a criminal organization and as such, his record company now finds itself in dire straits as his widow Edie (Uma Thurman), struggles to keep the company afloat.

Since Chili is friends with Edie and wants to move to the music business, he uses this opportunity to introduce a new prodigy named Linda Moon (Christina Milian) to her and prepares to record her.

Things become complicated when Chili discovers that Linda is under contract to some very shady characters, including Nick Carr (Harvey Keitel) who, like Chili, has a criminal past and is not above using thugs to eliminate or intimidate those into doing his bidding. His right hand man is the hood obsessed Raji (Vince Vaughn) and his massive yet closeted muscle Elliott (Dwayne “The Rock” Johnson).

If you are not confused yet, don’t worry as the plot will be come even more complex when record producer Sin LaSalle (Cedric the Entertainer), demands $300,000 in owed money from Tommy, due in under a week to keep his boys from taking out Chili and ruining Edie’s company.

The great thing about Be Cool is that no matter how many characters come and go from the every changing plot, it is always well paced and funny, and does not lose momentum.

The audience, like most of the characters, is forced to figure things out as they happen with the exception being Chili who seems to have things figured out even before he takes the necessary steps to resolve the situation.

The cast seems to be having a great time playing their parts and Travolta and Thurman seem to have a very easy going and natural chemistry, especially when they follow up their Pulp Fiction dance with a spirited number. The film also boasts many cameos and I will refrain from spoiling them here.

The highlight of the film would have to be The Rock as he daringly pokes fun at his tough guy persona and signature raised eyebrow by playing the identity confused Elliott who is more at ease belting out torch songs than he is at bashing heads.

The only real issue with the film was that Thurman’s character did not always have much to do aside from standing around looking pretty and being the supportive love interest in the film.

That being said, if you do not mind a twisting plot, over the top characters, and some goofiness, than Be Cool is just the film for you.
  
Top Pop
Top Pop
2021 | Card Game, Territory Building
THANK YOU, TALON STRIKES STUDIOS! I recently moved from Illinois to Tennessee (where things are mostly “Coke”) and I have always grown up calling soft drinks “pop,” so when I saw a group was creating a game using the proper terminology, I jumped at the chance. Stackable bottlecaps AND a bidding mechanic? I’m so in. This may not be everyone’s jam, but it’s working for me!

Top Pop is a 2-5 player (well, I would say 3-5) card game of market penetration and territory influence. In it, players are representatives of rival pop manufacturers bent on skyrocketing their company’s popularity in various major cities across the country. The winning rep is they who can diversify their influence and hit influential cities hard and often.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup a game of Top Pop, refer to the rulebook to determine the starting resources per number of players. Each game is setup differently depending on how many players are involved. Shuffle the deck of city cards, and if using the optional City Power or Scenario variants, place these cards on the table for all to access as well. Each player chooses a color, receives the appropriate starting resources and the game is ready to begin!
On the active player’s turn, they will complete the following steps: Collect City Cards, Play a City Card, Take Caps, Place Stacks, and then Draw a Card. The first turn of the game Collect City Cards is skipped, but after that, each card the active player owns the largest stack of tops on they will collect. Caps that were stacked on the card are redistributed depending on where the card was placed (in front of the active player or a rival player). Next, the player will Play a City Card from their hand either in front of themselves or in front of a rival player. This is an important step to consider because once a card has been claimed then caps are distributed according to card placement, as referenced in the first step. Also noteworthy here is that if a card is placed in front of a rival, the active player takes one of said rival’s caps (Take Caps) from the bank of caps in the middle of table as well as a cap of the active player’s choice.

Now that the active player presumably has some caps with which to play, they Place Stacks on any City Card(s) they wish. The stacks of caps need to be the tallest stack on the card, must include a cap of the same color of the player who currently owns the highest stack, and must also be topped with a cap of the active player’s color. Any amount of caps may be added to a City Card in order to achieve these requirements, and the active player may place stacks on any number of City Cards in play. Once the active player has placed all caps they wish, they must then Draw a Card and prepare for their next turn.


As City Cards are played, caps placed out in stacks, and players winning bids on cards, players are jockeying for endgame points. The game ends after a player collects their sixth City Card and every other player has a chance to spend their remaining caps to claim cards. At the end of the game, points are awarded for having simple majority in each city as well as points for collecting a more diversified set of City Cards. The player with the most points scored at the end of the game wins!
Components. Again, this is a prototype copy of the game, so components are in no way final. Most notably, the final copies of Top Pop will include nice plastic stackable bottlecaps that look way better than the painted wooden discs (which for a prototype, are actually quite nice). The City Cards look and feel complete to me, and are pretty impressive. I like the art quite a bit and the game’s style is spot on. I am very excited to see how this one ends up, and I think gamers will love handling the finished bottlecaps.

There is a lot going on here that is hard to put into words. I played this solely three-player and included the City Powers with a few Scenarios (Kickstarter exclusives, I understand). I found the base game to be very good, but adding in those optional rules really makes it pop for me (I know you saw what I did there). Every player is constantly engaged throughout, and the tactical play always has me considering tons of options. I would not necessarily want to play this with extremely AP-prone players, but it is quick enough to include them as well from time to time.

What I like most about Top Pop, in addition to the overall aesthetic (even in the prototype), is the tactics in watching what other players are collecting, where the cards are placed, and cross-referencing all that with your personal bottlecap economy. There are just so many things to consider on each turn that makes me hungry for more and more plays. I say this a lot, but when I think about a game and ways I would attack it differently outside of the game session, that is a mark of a great game to me. And this one is a great game to me.

If you are looking for a uniquely-themed bidding card game with (promised) excellent components, I urge you to check out the Kickstarter campaign, which ends August 7, 2021. And on a personal note, I’m so excited to have both Chicago and New Orleans in this game. Two of my favorite cities in the world!
  
The Hitman's Wife's Bodyguard (2021)
The Hitman's Wife's Bodyguard (2021)
2021 | Action, Comedy, Crime
7
6.8 (13 Ratings)
Movie Rating
When audiences last saw Bodyguard Michael Bryce (Ryan Reynolds); he was dealing with the aftermath of helping save the day and his long-time nemesis Darius Kincaid (Samuel L. Jackson). Taking place shortly after the events of the first film; “The Hitman’s Wife’s Bodyguard” finds Michael trying therapy after he has a reoccurring and disturbing dream following the loss of his AAA Bodyguard license.

His Therapist is eager to be rid of him and his multiple neuroses and suggests that he give up guns and the life he knew and find himself and his future self while relaxing in Italy.

Michael accepts this and becomes at peace and is so clueless that while lounging with his noise-canceling headphones by the pool; he is oblivious to a brutal and protracted gunfight around him.

In no time; Sonia Kincaid (Selma Hayek); whisks Michael away and fills his ears with a string of highly unfiltered comments and rants. It seems that Darius has been kidnapped and asked her to get Michael to help him out. Michael is unwilling to use guns and finds the to say unstable would be kind; Sonia to be way too unhinged for his new lease on life and that Kincaid wanted “Anyone but Michael” when he asked his wife to get help.

The trio is forced to work with one another by Interpol as it seems there is a plot underway to destroy the European Union and Michael, Sonia, and Darius have no choice but to do the bidding of the Government or face charges.

The fact that Sonia is desperate for a baby and a Honeymoon only complicates matters further as they recklessly head to their assigned mission and find that a very wealthy individual has nefarious plans and has hired elite professionals to ensure all opposition to his plans are removed.

What follows is a madcap, violent, and dysfunctional romp as the trio battle the bad guys, the law, their own abundant issues, and each other to try to save the day and clear their slate with the authorities.

While the film is not going to win many points for an original, complex, or overly complex plot; the setup and narrative serve to give the film a showcase for its strengths which are the three leads. Reynolds and Jackson work very well with one another and Hayek often steals her scenes with her compassionate yet teetering on the unhinged portrayal of Sonia.

The jokes fly as frequently as the blood and the bullets and there is some great scenery as well which frames the action and story perfectly. There are also some appearances by some very good actors in significant supporting roles which I will not spoil but suffice it to say they really support the main cast well.

I summarized my reaction to the local Publicist as follows…” Not much plot, cartoony bad guys; but the great cast, action, and humor”. While the film will not set a new standard in the Action Comedy category, it is still an enjoyable enough romp despite the flaws and it would be great to see the trio back for another madcap adventure down the line.
  
The Equalizer 2 (2018)
The Equalizer 2 (2018)
2018 | Action, Mystery
A “Good Guy” meting out justice in a bad way.
There’s something really satisfying about seeing our ‘hero’ Robert McCall giving bad ‘uns a bloody nose (and far worse) as immediate punishment for a crime committed. My parent’s pre-war generation would wax lyrical about the days when police officers or teachers could give a kid a “good box around the ears” as a lesson for a minor infringement. (“Ah, the good old days…. That’ll learn ‘im”!). But equally there’s also the queasy feeling here that this is a vigilante being judge, jury and executioner. Thank GOODNESS then that it’s Denzel Washington and he’s OBVIOUSLY a good guy that will never get it wrong!

Washington returns here as the righter of wrongs, now working as a Lyft driver in Boston (clearly Uber either lost the bidding war or they were not considered to be as cool a brand anymore). Through his job he crosses paths with various troubled souls and is often able to help: sometimes with just an encouraging word; sometimes with more physical activity! By way of validating his good guy credentials, he also takes under his wing Miles (Ashton Sanders) – a local black kid at risk of being dragged into the Boston gang scene.

But this is all window-dressing for the main plot, involving bad guys (for reasons that escaped me) tidying up a lot of CIA loose ends in Brussels in a very brutal way. In charge of the investigation is Robert’s ex-boss Susan Plummer (Melissa Leo) and to help out further Robert has to ‘reappear’ to his ex-partner Dave York (Pedro Pascal). As in the first film, events lead to an explosive western-style showdown.

Directed again by Antoine Fuqua, the film oozes style from the impressive opening shots of a Turkish train, where the cinematography by Bourne-regular Oliver Wood is exceptional. The action scenes are well-executed, and includes a superb science experiment that will puzzle any viewer who thinks “hang on a minute – flour doesn’t burn”!

Reading again my review of the original film, I went off on a rant about extreme screen violence in sub-18 certificate films. There is certainly – as the British film censors (the BBFC) describe it – “strong violence” in this film, with some pretty brutal murder scenes. If anything though I thought the violence was a little less gratuitous this time around, which I welcome.

Denzel is the greatest asset of this film though. He acts up a hurricane (literally), and without his calm and powerful presence at the heart of the film, this would just be A.N.Other generic thriller. It’s also great that this time around the excellent Melissa Leo gets more screen time, as does her husband played by Bill “Independence Day” Pullman. (Is it just me that gets Mr Pullman confused with the late Mr Paxton? I spent all of this film thinking “Oh how sad” though all his scenes before I realised I was grieving for the wrong guy!). In terms of mistaken identity, this film has another in that a key villain Resnik looks far too much like Mark Wahlberg, but is actually Canadian actor Jonathan Scarfe.

Where the film stumbled for me was in having too many parallel “good deed” sub-plots. One in particular – you’ll know the one – feels completely superfluous, beggars belief and could have been excised completely for the DVD deleted scenes.

Do you need to have seen the first film? No, not really. There is exposition about McCall’s back-story, but if this was covered in the first film then I had completely forgotten it. It certainly didn’t detract from this as a stand-alone film.

A cut-above the norm, Washington’s solid performance makes this an entertaining night out at the flicks.
  
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
2018 | Adventure, Animation, Comedy
Imaginative portrayal of the internet (2 more)
Ralph and Vanellope
Good positive messages throughout
Stumbles and drags a bit towards the end (0 more)
Enjoyable Sequel
I cannot believe it's been 6 years since we last saw Ralph and Vanellope! And when we join them again, they're still in the same arcade, right where we left them. By day carrying out their respective gaming duties, by night socialising with the other arcade characters and drinking together in Tappers bar. They seem happy and content with life, although Vanellope is beginning to feel that there's more to life than the same old Sugar Rush races all day every day.

In an attempt to help his friend and spice things up for her, Ralph decides to smash a new race course through the Sugar Rush landscape. But things don't go quite according to plan, resulting in a broken steering wheel on the arcade machine. Unfortunately, the company responsible for making that machine is no longer in business so parts for it aren't readily available, or too expensive to buy online, so the plug gets pulled on the machine. With the future of the game in jeopardy, and with the Sugar Rush inhabitants having to find new homes with the other arcade residents, Ralph and Vanellope decide to try and help. The arcade has just had a Wi-fi router plugged in, and they overheard one of the kids in the arcade earlier talking about the steering wheel being available online on some site called eBoy? So, they decide to go investigate this thing called the internet.

I've seen a few reviews that draw comparisons to this movie and with 'Ready Player One' from earlier this year. As we entered the Oasis of Ready Player One, we were treated to an amazing visual onslaught of wonderful imagery and instantly recognisable characters. And, as Ralph and Vanellope enter the internet, it's a similarly enjoyable experience. Recognisable brands and websites are everywhere you look, either as buildings or with their concepts imaginatively represented in some form. Twitter birds fly around, characters force suspicious looking spam adverts in your face while busy web traffic is everywhere, constantly being directed to its next destination. Ralph and Vanellope eventually find their way to eBay, where the steering wheel they need is currently being auctioned, but they don't really understand the bidding process and end up winning it for more money than they can possibly pay. They then set about finding a way to get rich quick so that they can pay for the wheel and get it shipped to the arcade before the game gets removed for scrap. Their journey takes them to an online game called 'Slaughter Race', a violent racing game featuring skilled racer Shank (voiced by Gal Gadot), a world which immediately excites racing fiend Vanellope, who feels right at home.

It's great to see the characters of Ralph and Vanellope back on our screens. Ralph is still very funny and Vanellope is still extremely cute! There are also a large number of sections of the movie which work very well and are extremely enjoyable. Aside from the initial introduction to the internet, and the whole Slaughter Race segment, probably the most enjoyable portion is the visit to Disney and the Disney princesses, which received such a big reaction when featured in the various trailers for the movie. And we don't just get the princesses either, we also get to see Marvel and Star Wars characters too! Another chance to scour the screen to try and spot background characters, and a reminder that Disney is in fact slowly taking over the world!

Towards the end of the movie I felt that things weren't so interesting and enjoyable, with a lengthy segment involving a virus and how it spreads and manifests itself, threatening the whole internet. But that's a minor negative from me in what is overall a hugely enjoyable sequel. There are also a number of very strong messages throughout, from the Disney princesses and the way they act, to the way that internet negativity is portrayed. I'm not sure of the longevity of this movie though - after all, at the speed the internet develops these days, how many of the sites or concepts featured are going to still be around or even relevant in another 6 years time?
  
Buru
Buru
2021 | Economic, Exploration, Medieval
I would consider myself somewhat of a world traveler. I haven’t quite visited as many places as I would like, and certain worldwide pandemics have prevented me from scheduling any international travel plans. My family and I enjoy cruises and visiting all sorts of different countries. Now, Buru has never been specifically on our list of places to visit, but should we ever get the chance to head to Indonesia, now after playing this game I think I will want to visit this little island.

Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.

During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.

In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.

At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.

The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.

Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.

The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.

Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.


In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.

I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.

The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.

I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.

It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
  
Fairest of All: A Tale of the Wicked Queen (Villains #1)
Fairest of All: A Tale of the Wicked Queen (Villains #1)
Serena Valentino | 2009 | Young Adult (YA)
7
8.0 (10 Ratings)
Book Rating
Review by Disney Bookworm
This is my first foray into the villain’s series so I thought I should read them in order. The collection has been on my “to read” list forever but the twisted tales series kept multiplying and skipping the queue! As I am a good girl and never break the rules, I started with book one: Fairest of All.

I will say that this series of books are quite thin and are an easy read. This may be due to them falling into the Young Adult category but I can safely add them into the “busy working mum” category too. (P.S. Booksirens, NetGalley and Goodreads: this should definitely become a category!)

Personally, I didn’t have high hopes for these books due to some of the reviews that I read beforehand, particularly those that refer to the series as “fan fiction”. However, in these cases, I believe the reviewers in question have missed the point of these novels: these are not to be compared with twisted tales as they are not retellings. These novels provide a backstory to our villains: a different perspective that explores the circumstances around their evil actions.

Fairest of All tells the tale of the Wicked Queen from Snow White before she became wicked. The reader is introduced to a new bride who loves her husband, the king, and adores her new stepdaughter Snow White. Snow returns her stepmother’s love, referring to her as “momma”, and the little family are perfectly happy and content, attending celebrations in the kingdom and having cosy dinners in the castle. Their life truly is idyllic, that is, until the call of battle draws the king away.

Initially little is said of the Queen’s life before she met the king. We know her father was a renowned mirror maker and her mother was considered extraordinarily beautiful before her untimely death.
However, the Queen’s former life is slowly revealed: a heartbreaking tale that exposes the vulnerability of the monarch and endears her to the reader. Suddenly, it seems almost natural that a person so deprived of love could possess such vanity and unthinkable that this character could descend into madness: committing the evil deeds that we know lie in the upcoming pages.

Despite her flaws, I found I never identified with the Queen fully as a human character. I suspect this is because the Queen is only referred to by her title throughout the novel; a curious method by Valentino. Is Valentino keeping us focused on her fate as the Wicked Queen? Perhaps she is suggesting that the Queen has never been her own woman: merely a tortured mirror maker’s daughter who became a figurehead and a mother in one fell swoop?

The Queen is such a complex character that all the other characters in the book seem quite flat in comparison. Again, I suspect this is intentional: the tale is from the Queen’s perspective after all. Nevertheless, the reader is reunited with old characters such as Snow, the huntsman and the mirror as well as being introduced to new characters, the most notable of which are the three cousins of the King.
The Odd Sisters are described as such from the beginning: a titbit I greatly enjoyed as their novel has recently been released. They are fascinating characters, always keeping the reader on their toes and causing us to never quite know whether they are pure evil or simply insane. Their transparent disappointment that the Queen is not an evil stepmother and their candid conversations about magic cause worry for characters and readers alike: it is clear that they have more than a passing impact on the Queen’s demise.

The names of the characters within this novel possess a clear imagery of light and darkness. Snow and Verona (Latin for a true/honest image) bring out a side to the Queen that is the polar opposite of that of the odd sisters and the magic mirror; who is often referred to as “the Slave”. I’m sure this is how the Queen sees the relationship but the reader sees this from an entirely different perspective. Although the face appears to do her bidding, it becomes more apparent that the power within the relationship does not lie with the Queen.

Overall, I really enjoyed this novel. In my opinion it stayed true to the fairytale without purely repeating the story. Valentino humanised the Queen for the reader before promptly showing how hiding your vulnerabilities and not accepting help can lead you down a dangerous path. The Queen is not evil from the beginning: in fact, she shows her capacity for love throughout, but her depression, grief and madness gradually consume her.
For me, the twist in the final few pages make this book a must read. I still can’t decide whether Valentino has made the docile, simple character of Snow into a strong heroine or whether she has upturned all of our childhoods and is hinting at a darker side. Needless to say, I can’t wait to see what comes next.
  
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
2018 | Adventure, Animation, Comedy
Kids growing up today don’t have the experience of a true arcade like some of us old folks do. Arcades as I knew them were loud (often smoke filled) establishments lined from one end to the other with all types of video games. Arcades these days reside mainly in pizza parlors with giant animatronic mice and consist mostly of ticket giving, skill-based games like skeeball and flippy coin games. Well, we now get a little bit of a nostalgic flashback as the Disney juggernaut does it again with Ralph Breaks the Internet, a delightful story about friendship, self-confidence and of course arcade games.

Ralph (John C. Reilly) has come a long way from his time as an arcade villain. He now spends his days working in his video game “Fix-It Felix Jr.” and his nights having fun with his adorable and talented bestie Vanellope (Sarah Silverman). Life just couldn’t be better, and Ralph is completely content living a structured and simple life. Vanellope, on the other hand, dreams of excitement and a change of pace, as she is growing tired of working in her game “Sugar Rush” since it’s always the same tracks and she wins every race. As the saying goes…be careful what you wish for. Things soon take a turn for the worse when Vanellope’s Sugar Rush game cabinet breaks causing mass upheaval in the world behind Litwak’s Arcade. The friends discover that the part to fix it can only be found on E-bay, so the two embark on a journey on the newly installed internet to find E-bay and get the part to fix the game.

Ralph and Vanellope find out that the internet is a vast and strange place and they quickly learn there is a much larger world outside their little arcade. On the internet there are new places to explore, new games to play and friends whose hearts are as large as the internet itself. The way the writers and animators portrayed how the actual websites work within the internet was simply spectacular. They nailed exactly how I believe E-bay works when I’m bidding on all those hard to find Disney items and I’m happy they finally confirmed that there is a Mr. KnowsMore behind the all-knowing Google search bar. They even gave purpose and heart to the ever-annoying internet pop-up ads and if that isn’t storytelling at its finest, I don’t know what is. The inner workings of the internet are brought to life in only a way that Disney could, and I loved every minute of it.

Not only did they superbly animate the World Wide Web, Ralph Breaks the Internet is also full of as much heart and charm as any Disney movie. The bond between Ralph and Vanellope is so strong that it sweetly radiates off the screen. There is also depth to the story as we get to see their relationship go through all the struggles and triumphs that form a true and lasting friendship. In pure Disney fashion, in the end there is a moral to the story where Ralph learns that a true friend is someone who is willing to let go, even when you don’t want to. The story was sweet as sugar and showed that things can always be fixed as long as you are true friends.

The animation is top-notch, with so many little nuances that I’m certain I didn’t catch them all the first time around. The animation in the scenes with the “casual” princesses and the little bit in the credits (you absolutely 100% must stay for the credits) with Fun Bun and Puddles make everything even more perfect. They also added little extra touches like when the friends go to Tapper’s bar to have a drink of Root Beer, the bartender’s movements are jerky and react exactly as he did in the actual arcade game. Speaking of characters there are so many represented, you may want to see this movie a couple of times just to see them all.

Ralph Breaks the Internet takes modern technology and blends it with memorable characters, an incredible story, and more Easter Eggs than you can shake a joystick at. Everyone from video game fans to Disney movie lovers will find something to enjoy. Disney definitely has another blockbuster on their hands and it will have no problem sitting proudly next to the likes of Beauty and the Beast or the epic Toy Story films. In Ralph Breaks the Internet, you will be laughing one minute and crying the next and it once again shows us how Disney can take any topic and turn it into a timeless classic. Make sure to race to your nearest theater on November 21, 2018 when Ralph Breaks the Internet comes crashing into theaters everywhere. You’ll be happy that you did.
  
Tatorship
Tatorship
2020 | Card Game, Educational, Humor, Political
The world of politics and democracy is definitely a complicated and confusing place. Finding your way through all the jargon and political processes can be mind-boggling. Enter Tatorship – the card game specifically designed to teach you about democracy and politics as you play!

Disclaimer: We were provided a copy of this game for the purposes of this preview. This is not the finished product, so some of the components may change in the final printing. -L

Tatorship is a card game of hand management and bidding in which players are racing to complete their secret political missions before their opponents. To set up the game, place the 6 Rights in their respective piles in ascending order. Each player randomly selects a Tator, Top Secret Mission, Bottom Secret Mission, and Executive Mission, as well as Action cards and a Bluff card. The Tator is your character, and provides a unique Executive power. The Mission cards (Top, Bottom, and Executive) each refer to specific Rights in the play area. Action cards provide resources necessary for interacting with the Rights, and for use during the Election.

On your turn, you interact with the current Rights on the table. The Rights in play act as the ‘rules’ for the current round. For example, one Right tells you how many Action cards to draw each turn, and another tells you what your hand limit is at the end of your turn. During this phase, you will also have the opportunity to ‘erode’ (remove) Rights from play. To erode a Right, you must pay the resources displayed on the Right card. Each Right has 4 cards, and the bottom-most card must be showing for that Right to be considered to be completely eroded. Your secret Missions require you to erode specific Rights in play, so you must strategize how to use your resources to best benefit your Missions. After all players have taken a turn, the game moves to the Election phase. During the Election, players are casting votes (the # of resources on the Action card is the # of votes it is worth) in an effort to elect a player to be the Executive for the next round. The Executive goes first in the next round, and gets to assign Roles to all players. In order to complete your Executive mission, you must have the Executive card at time of completion. You can vote for an opponent, as well as yourself. Cast a vote with your Bluff card, however, and your votes do not count! Trick your opponents into thinking you’ve voted for them, but reveal the Bluff and get those votes back. Didn’t win the Election? That’s ok! Take a Backstab card as a condolence. Backstab cards can be played at any time and can negatively affect your opponents, or could give you a leg up over opponents. Play continues until one player has completed all 3 of their secret Missions.

If you are confused at all by the rules/gameplay overview above, I have to admit that I am too. The rules provided with this game are extremely vague and confusing to understand. Not even a rulebook, these rules are compiled on 3 separate playing cards. The text is sparse, ambiguous, and contradictory. For example, one card says that each Right is followed once per turn per player, but in any order. But one of the Rights pertains to the Election phase, which I believe only happens once per round? Or does it happen on every single players’ turn since each Right is supposed to be followed by every player on every turn? The ambiguity of the rules bleeds over into other cards as well. Some cards say to ‘discount’ a Right, but nowhere does it say what ‘discount’ means. Do you immediately erode that Right by one? Or do you just pay one fewer resource to erode? There is no clarification anywhere, and that made this game frustrating to play.

Another qualm with this game is that it is supposed to be educational, but I do not think it achieves its goal. I do have to commend the creators for their efforts, but I think they fall flat. Every Action card has small text at the bottom that details the political concept addressed on the card. Here’s the catch – the text is educational, but it is so small that it can be easily ignored. It also has no bearing whatsoever on the gameplay, so I have to admit that I almost never read any of that extra text.

In theory, this game could be fun and educational. In actuality, though, it falls flat. The ambiguity of the rules meant that we played differently nearly every time. We tried interpreting the rules in several ways, but ultimately we just got frustrated by not knowing how everything actually works. With some serious rules work, this game has the potential to be something good. But in its current state, it feels more like a half-baked potato.