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Cries and Whispers (1972)
Cries and Whispers (1972)
1972 | Drama, Romance
(0 Ratings)
Movie Favorite

"The first time I saw a Bergman film—it may also have been Wild Strawberries—I was a very young man, and I couldnt believe I was seeing what I was seeing. It was as if Moses had brought down the tablets into the movie theatrer. I mean, I’d been staggered by On the Waterfront, but when I saw Bergman—he was so bold, so experimental, doing things no one had ever done before. And now I’ve seen each one of his films so many times . . . I love the fact that the story of My Dinner with André actually begins with a Bergman film. The André character has gone to see Bergman’s Autumn Sonata and has run out of the theater in tears at the moment when Ingrid Bergman, who plays a concert pianist, says, “I was always able to live in my work, but not in my life”—the very dilemma from which André felt he was suffering at the time. Remember? And then a friend finds him leaning against a wall twenty blocks away, sobbing, and the friend tells Wally about it, and that’s what leads Wally to call André, which leads to the dinner. I love so many of Bergman’s films—Persona . . ."

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Written on the Wind (1957)
Written on the Wind (1957)
1957 | Classics, Comedy, Drama
(0 Ratings)
Movie Favorite

"I’ve been directing television for almost twenty-five years. In that time, one thing that I have learned for sure is that Douglas Sirk is the godfather of all dramatic television. It all comes from him. The best of television is redolent with his sense of ironic and knowing melodrama. He piles on the conflict in each and every scene. Bad things and disappointment stalk his characters, but always with style. The first ten minutes of Written on the Wind are literally drunk with this style. Robert Stack drinking from the bottle in an intensely yellow sports car, hundreds of leaves that blow through a Texas mansion, pages of a calendar that flip through time, and, above all else, Dorothy Malone. Nobody mambos like Malone: the sequence where she drunkenly mambos in her room while her father dies of a heart attack is choreographed for the camera like a Minnelli musical. Sirk blocks a scene with such dynamism and artfulness you can turn off the sound and know exactly what’s going on. All That Heaven Allows got me into Sirk, but Written on the Wind is the poster on my office wall—it’s a touchstone, a timeless piece of popular art."

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    LINE PokoPoko

    LINE PokoPoko

    Games

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    ◆◇Get Animals for Inviting Friends to Play PokoPoko Now! The mega-hit puzzle game Pokopang that...

    Kapun Metsä HD

    Kapun Metsä HD

    Education and Games

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    Top 1 lastenpeli Suomen App Storessa "Saa katsoa ja koskea. Pienet lapset ovat intona tableteista...

Voltage
Voltage
2006 | Card Game
One thing that I truly love about the board gaming hobby is the ability to discover new games at nearly every turn. Just when I think I’ve seen it all, I come across a post on BGG or a social media game group that blows my mind. Either with unique gameplay, or sweet components, I’m always in awe at how many games are new to me every day. Enter Voltage. I came across this game at The Table when I visited Travis in Tennessee this summer. This game has apparently been around since 2006, but I never came across it until 2021. The box was unassuming on the shelf, but the gameplay seemed interesting. Added bonus: it’s a 2-player game that doesn’t take forever to play, which was perfect for a quick game night out. So I guess I am very late to the Voltage party, but as you can tell from my rating above, I think it’s a pretty stellar game. Keep reading to find out why!

Voltage is a competitive game for 2 players in which players are trying to be the first to earn 4 total points. To setup for the game, place the board between the two players. Take the double-sized Terminal blocks and place them on their corresponding spaces of the board. The starting orientation for the Terminal blocks should read + – – + horizontally across the board. Shuffle the deck of cards and deal 4 to each player. Each player selects a Score Marker and places it on the first space of their score track. Choose a starting player, and the game is ready to begin! Pictured below is the starting setup for a game.

Over a series of turns, players will be playing cards to their corresponding colored Terminals in an attempt to win the set. If the Terminal is set to a + then the player with the highest value will win the set. Alternately, if the Terminal is set to a – then the player with the lowest value will win the set. Cards are played to Terminals until a Terminal has a set of 5 total cards. The Terminal is then scored, the cards used are discarded, and the winning player earns a point. The game continues in this fashion until one player has earned 4 total points.

On your turn, you must perform one of these three actions: Play a card & draw a card, Play 2 cards, or Draw 2 cards. Simple enough, but the strategy is what makes this game. When playing cards to the different Terminals, there are a few placement rules to keep in mind. Of course, you may only play cards to the Terminal of the matching color. You are allowed to play cards on your side of the Terminal, or on your opponent’s side. Now to get to the actions themselves. If you choose to play a card and draw a card, you must do so in that order. If you choose to play 2 cards, you must play both cards on different colors – you cannot play both to the same Terminal. The last action, draw 2 cards, is self-explanatory.


The cards of the game are numbered from 1-3, and are of the 4 Terminal colors. There are 3 types of special cards: Bypass, Blown Fuse, and Transformer. A Bypass card allows you to move a card from your opponent’s side to your side of the Terminal, and a Blown Fuse allows you to remove a card from your opponent’s side completely from play. Both of these types of cards count toward the 5-card maximum of the Terminals, so use them wisely. A Transformer is identified by the card back – if the V logo is colored Yellow. When you draw a Transformer, you must then flip one of the Terminal blocks to its opposite side. Since the draw deck is always visible, you can see when a Transformer card is next, so that could help inform your strategy for your turn. The game continues in this fashion of alternating player turns until one player has earned 4 total points. They are declared the winner!
I have to say that the gameplay of Voltage really surprised me. I went into my first play expecting a light little game, and what I got was so much more. There really is a pretty decent strategic element to this game that caught me a little off guard at first. The gameplay itself seems simple – draw cards, play cards, win sets to earn points. But how you accomplish that is more challenging that it seems. The ability to play cards to your side or your opponent’s allows you to try to tip the scales in your favor. You can’t simply focus on your side alone, you need to keep tabs across the entire board to inform your next move. And then if your opponent draws a Transformer, they could just as easily reverse the polarity of that Terminal and now you’re on the wrong end! When playing 2 cards, they must be played to different colored Terminals, so how can you place your cards so they are most beneficial to you? Do you risk placing the big numbers right away in hopes of winning a + Terminal, or do you play lower-numbered cards in case that Terminal gets flipped? All things to consider throughout the game. Along with the strategy, one thing that I love about Voltage is that there really is no runaway winner each time – the direction of a set can literally change with one card, and neither player can really feel secure during the game. You have to anticipate your opponent’s moves while trying to complete sets that are currently favorable to you. That all being said, I guess there is a bit of a ‘take that’ element in the gameplay that might seem a little aggressive to some players, but that’s kind of just the nature of this head-to-head gameplay.


To touch on components, this game is pretty basic. The cards are nice quality, and the artwork is electrical and thematic. The board itself is nice and thick, and the spaces are all clearly marked. The Terminal blocks are probably my favorite components of this game. They are nice chunky plastic blocks, and the colors are bright neon colors – some of my favorites! For a game with such few components, the quality of them is appreciated.

After playing Voltage with Travis at The Table, I actually came home and found a copy for myself – that’s how much I liked it! I don’t think it’s my all-time favorite 2-player game yet, but it’s certainly working its way up the list…. If you’re in the market for a fast, yet strategic, 2-player game, I would highly recommend giving Voltage a try. The simplicity of the gameplay coupled with the vast strategic options makes for an engaging and entertaining game. Purple Phoenix Games gives this one an electrifying 9 / 12.